View Full Version : The Official Uberboot development thread Q's & A's screenies video
Mush Martin
03-28-07, 05:50 PM
Auto Evasion is now working but is mission specific and not useful
for campaign engagements. I believe thats another Uber first.
its most useful application wont be for uberboot it would be
most useful to video makers. like Mr Fleck whom did such
a great job on "Outgunned" the uber promotional video.
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img28-3-2007_17-2.jpg
it frees a Kaleun up to do other things.
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img28-3-2007_17-1.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img28-3-2007_17.jpg
AVGWarhawk
03-29-07, 02:29 PM
Stickied men. Play nice together now:yep:
ReallyDedPoet
03-29-07, 02:35 PM
Stickied men. Play nice together now:yep:
Watch out MM's Uber-head just got a little bigger:yep::yep::rotfl::rotfl::rotfl:
AVGWarhawk
03-29-07, 02:37 PM
Ah, just the boys making some hot rods of the uboats is all:smug:
ReallyDedPoet
03-29-07, 02:39 PM
I have driven the earlier versions, good fun and something different from the traditional U-boat stuff:up:
Nice to see it get a sticky, still have to give Mush some grief though, keep him in line:yep:
AVGWarhawk
03-29-07, 02:42 PM
Hot rod boats make no sense to me but looks like a few are enjoying for it some odd reason:hmm:. So what the hey, simple request to fulfill a mans dream of a stickied thread. His dream comes true;) Have fun!
ReallyDedPoet
03-29-07, 02:45 PM
http://i133.photobucket.com/albums/q62/avgwarhawk/avg03jb8.jpg
"Commander USS-Sinking Soon"
Nice sig by the way AVG:up:, like the last part. Will be playing the game soon, I have a feeling I will right there with you:yep:
leeclose
03-29-07, 02:47 PM
Uber boot all the way guys woohoo:yep:
ReallyDedPoet
03-29-07, 02:48 PM
Uber boot all the way guys woohoo:yep:
Good work there leeclose:up:
Mush Martin
03-29-07, 06:27 PM
Stickied men. Play nice together now:yep:
Uhm I'll admit its a bit surprising, however Thank you.
MM:hmm::up::up:
AVGWarhawk
03-29-07, 07:17 PM
I would like to suggest the boat be called Frankenboat after the pieced together Frankenstein:hmm: He was a monster to contend with also:lol:
Mush Martin
03-29-07, 10:45 PM
FrankenBoot or Uberstein The Ultimate Admin Ride.
youd have to make your own emblems.
MM
leeclose
03-30-07, 07:35 AM
Funily enough if you look at some of the research were doing a lot of the stuff were using is based on stuff that was either used or was on the drawing boards to be used so the Uber boots aint to far fetched tbh:yep:
ReallyDedPoet
03-30-07, 08:05 AM
FrankenBoot or Uberstein The Ultimate Admin Ride.
youd have to make your own emblems.
MM
Frankenboot, nice one there:up: Uberstein for me:yep:
Edit: In the past I have mentioned " Barry Bonds " as well.
Mr.Fleck
03-30-07, 10:22 AM
Congrats to you Mush Martin for the stickied thread! :up: You deserved it.
When I take a closer look to those wake "drawings" of Uberboot, I think some of them look really eastethic. Maybe we should do a paint-your-name-with-your-wake-competition... no just kidding... besides I would not be able to draw the dot in "Mr. Fleck" :)
Cheers!
Mr. Fleck
leeclose
03-30-07, 12:02 PM
Hmm lets do a dot to dot :rotfl:
Mush Martin
03-30-07, 03:47 PM
Congrats to you Mush Martin for the stickied thread! :up: You deserved it.
When I take a closer look to those wake "drawings" of Uberboot, I think some of them look really eastethic. Maybe we should do a paint-your-name-with-your-wake-competition... no just kidding... besides I would not be able to draw the dot in "Mr. Fleck" :)
Cheers!
Mr. Fleck
You have spoiled my surprise I was going to do one that said UBer
for the 2.0 release I was tempted from the first with longer wakes
for that.
MM:rotfl:
[edit] Lee, I wunder what happened to thompsen he was out on 115 on his 2nd patrol when last he checked
in his decks were awash with schnapps and he was getting blasted. should we declare The Phantom Lord
missing and presumed incarcerated. no doubt by responsible authorities.?
Jimbuna
03-30-07, 03:58 PM
Hmmm :hmm: ....quite cosy in here I must say...just thought I'd pop in and have a shufty to see how the other half live :lol: :up:
Mush Martin
03-30-07, 04:14 PM
Hmmm :hmm: ....quite cosy in here I must say...just thought I'd pop in and have a shufty to see how the other half live :lol: :up:
Welcome aboard Jimbuna we are honored to host such a distinguished and
widely respected guest, if you have any questions suggestions or
critiques by all means uber is a learning exercise for me after all and
any input would be most welcome.
ps help yourself to a beta1.3 copy jim I wont tell anyone! also 2.0 is
now based on IXD2 instead of IXB as a result of enlightenment by
brass balls thread to the differences between them.
for ther record both handle like a thoroughbred in uberguise.
welcome aboard Master Kaleun.
Well Martin, still plugging away with Version 1.3.1a,lol Decided to try the mission "Brake", had played it before, good fun! But this time, using UberBoot. I was surprised this time to see the German tanker destroyed by gunfire so quick!! Went to hunt down the people responsible for this, and the battle was on! Tried to stay on the surface and slug it out with them, but got too hot and had to dive. Took out fist destroyer quite easily, but the next two were quite good! After surviving a couple of depth charge attacks (very narrowly I might add) I szed up my situation, and it wasn't good. Electric motors destroyed, and lost one diesel engine. Hull integrity was fine, but fuel really low. After a few minutes of manuevering, fuel was gone!:huh: I was a sitting duck, and did not like what I saw from these screen's!
http://img.photobucket.com/albums/v138/Thony/s9.jpg
http://img.photobucket.com/albums/v138/Thony/s8-1.jpg
ReallyDedPoet
04-01-07, 07:51 PM
If your gonna go, go with your boots on, in your case with your Uberboots on:rock::rock:
These two pesky destroyers kept circling above, taking their turns dropping charges, minimal damage was repaired quite fast! Couldn't believe my luck, was still in one piece, but pretty helpless to react! I can change depth (albiet verrrry slowly) but that is it!
Got a chance to get some great photo's of my two surface friends, they passed by me quite close a number of times!:lol:
http://img.photobucket.com/albums/v138/Thony/s2-1.jpg
http://img.photobucket.com/albums/v138/Thony/s1-1.jpg
ReallyDedPoet
04-01-07, 07:56 PM
Nice Eddie, I just built a new computer, SH3 and 4 run like silk now, going to give Uber another go as a result:yep:
I began to study the bearings coming in on these two vultures, and noticed a pattern developing. mind you, the crew was not happy as I took quite sometime to do this!:oops: Finally, it seemed to me, that they were equal distances apart, while one was off my bow, the other was off my stern, and they were running what I thought was a figure 8 pattern, but not sure on that. After they made their last run, I waited to see if they changed what they were doing, but they hadn't. Now, I thought, the Hunters are becoming the hunted!:arrgh!:
When one was straight in front of me, I raised my scope! Not moivng, I hoped it would take them longer to see it. And the plan worked! I lined up the first boat in the crosshairs, and fired!! Wasn't long, and the explosion could be heard through my boat, and a cheer (for the first time from my crew) resounded just as loudly!! We were fighting back!:rock: I watched my prey, and even after hitting him near his bow, he kept coming for me, and I started to sweat a bit more!!
http://img.photobucket.com/albums/v138/Thony/s3-1.jpg
As he came closer and closer, I couldn't help but watch in horror, as I thought he had enough speed built up to come down on top of us! (Remember, I'm dead in the water!) He kept coming and coming, but his bow was getting lower in the water by the second! Finally, he plunged beneath the waves, a lot closer then I wanted him to be!!!
http://img.photobucket.com/albums/v138/Thony/s4-1.jpg
http://img.photobucket.com/albums/v138/Thony/s5-1.jpg
Now it was time to turn my attention to my other nemisis, who was off my stern. I follwed the same procedure, locked on to him, and fired a fish from my stern tubes, and moments later, a second explosion was felt, he went down quickly!
http://img.photobucket.com/albums/v138/Thony/s7-1.jpg
With those two finally gone, and nothing in the area but debris, I debated about surfacing the boat.
http://img.photobucket.com/albums/v138/Thony/s6-1.jpg
As I was about to give the order, my sonar man reported contacts bearing 333, and closing at a steady speed. Surfacing would have to wait, as it seems I have more company on the way!
http://img.photobucket.com/albums/v138/Thony/s10.jpg
Hope a German tanker is on the way, because I'm not sure what I'm going to do once I run out of fish!!!:oops:
Mush Martin
04-01-07, 08:41 PM
Whooooooooeeeeeeeeeeeeeeeeee!
Eddie (S) thats Great nice story Grand adventure
absolutely great screens
if nothing else recommend sending
distress signal to BDU and see if
anything can be done for your men
is it possible the approaching ships are
the convoy those dd's were attached
to.?
and nice to have you back aboard.
MM
Thanks reallydedpoet and Martin, having a great adventure with this boat! And reallydedpoet, hope everything works out with the upgraded PC, wish I could do the same, but tight funds prevent that at this time.
I had saved this mission, and when I restarted it, I noticed the damage on my boat was gone? Not the internal damage, that still registered (Rats!) but the graphic damage on the hull vanished for some reason. Too bad they didn't refill my fuel tanks while they were at it!;)
But, the contact report I had just received, turned out to be a destroyer escort. Guess he's in the lead of this group, they are still coming, but trail behind. Even though this is all that shows above the surface, he picked up on it and started firing! Lowered the scope, made sure everything was ready for an attack, and began the process again. How he could see this from such a distance is beyond me!?!
http://img.photobucket.com/albums/v138/Thony/c2.jpg
And as you can see, I'm not moving, just a sitting duck!
http://img.photobucket.com/albums/v138/Thony/c1.jpg
But, as has been said, going to go down with my Uberboots on!:rock:
Lined him up, fired, and he was finished!
http://img.photobucket.com/albums/v138/Thony/c3.jpg
Not really sure what to do at this point, no fuel, 3 torps left, a convoy or whatever just over the horizon, approaching at a steady speed, leaves me with little room to decide! Such is life when in command!!:hmm:
Mush Martin
04-02-07, 06:39 AM
advise the following steps
hold last two torps for military targets
suggest surface enough to radio in contact
report and hope for some local air support
(i forgot your location)
hit normal dive again
and go as low as hull integrity will
allow
let convoy pass
after they are gone
surface
if not all fuel is gone
then try home at slow ahead
1 diesel uses half the fuel of two
or if no fuel hit exit.
(cant hurt to try)
leeclose
04-02-07, 06:57 AM
Eddie you using ocean blues dmagae final mate?
Mush Martin
04-02-07, 07:03 AM
it sure does sound like it. I havent pulled visible damage through
a save or noticed if i didnt. so I have no advice on that one.
Underwater Auto evasive maneuvers dont seem to have
near as much potential as surface ones
it is near impossible to let go of the wheel when
youve got four Rivers Hounding and Pounding you with ESP
and Hedgehogs. you just cant make the break with out
having the conn yourself.
I don't have the Torpedo Damage Final activated at the moment, hits on a sub look like very large chunks of the hull have been blown away when hit by gunfire using that mod! Not sure if there is a different damge mod to use, will check around. I am using Fubars Weathered IX skin, so got to thinking that when you load up a saved mission, that SH3 is loading that first maybe, overwriting the prior damage?
Martin, will give your idea a try, thanks for the help! But, I have kind of been worried about sending a message at this point, uncertain if that will give my position away, to the Allies? Have not been able to get a good look at whats heading my way, still too far out. Have received a radio message stating that the "Brake" is assumed lost at sea, and to refuel we should head for a different area. Can't remember at the moment what it was, until I reload the mission. Hope I can limp in on one engine, if I have the fuel that is!
BTW Martin, loved the message about rowing!:D
Jimbuna
04-02-07, 01:49 PM
Hmmm :hmm: ....quite cosy in here I must say...just thought I'd pop in and have a shufty to see how the other half live :lol: :up:
Welcome aboard Jimbuna we are honored to host such a distinguished and
widely respected guest, if you have any questions suggestions or
critiques by all means uber is a learning exercise for me after all and
any input would be most welcome.
ps help yourself to a beta1.3 copy jim I wont tell anyone! also 2.0 is
now based on IXD2 instead of IXB as a result of enlightenment by
brass balls thread to the differences between them.
for ther record both handle like a thoroughbred in uberguise.
welcome aboard Master Kaleun.
Apologies for the delay in responding (I honestly thought I had) :rotfl:
I'm not sure how much if any of what you say about me is true :lol:
Thanks anyways my fellow kaleun :up: :arrgh!:
leeclose
04-02-07, 04:16 PM
Good to see ya jim and did ya remmber the beer. Also eddie trt ocean blues latest version its very accurate as about as close as the sh4 model for damage as your going to get. Also guys whem your reporting any probs can you let me know in detail what happened so i can replicate the problem also screenies always help me in tryign to make it happen again. :up:
Madox58
04-02-07, 04:34 PM
I keep telling Damage Mod people,
You CAN assign different textures to different ships
and tweak the damage values in the val files.
But no one seems to want to go there. :nope:
Well Martin, the mission is over, finally! Restarted where I left off, again debating about surfacing. When Sonar reported a warship contact closing at medium speed. Identified it as a DE, sent my last stern torp on its way, struck it astern, and sent it to the bottom. Nothing else in the area, so surfaced, come what may. Deck repairs completed in short order, Watchcrew ordered to posts. Last contact showed task force SW of our position (in Southern Indian Ocean) heading in a WSW direction, medium speed. Plotted course for straight north, out of area. Set speed for 4 Kts, and got underway! Cheers heard all over boat, as we slowly moved away. Tally for this mission, 3 DD and 2 DE, 7900+ tons. Not bad for a disabled boat,LOL But glad to head for friendly waters, going to take a while, but great to be underway again! Hope the fuel onboard will get us to a friendly port.
Even though this is the 1.3.1a beta, its fun to take to sea. Good job by everyone so far, its a nice change from the stock boats.:up:
Mush Martin
04-02-07, 08:28 PM
Congratulations eddie well done:up:
thats some uberpunishment you survived.
eat em n smile:rock:
leeclose
04-03-07, 07:01 AM
Eddie if the worst comes to the worst mate break out the paddles:rotfl:
Mush Martin
04-03-07, 08:18 AM
Eddie if the worst comes to the worst mate break out the paddles:rotfl:
Thats funny :rotfl:thats what he was laughing about in his
previous post I sent a BDU pm recommending his cheif engineer
fashion oars out of the mess tables if all else failed.
PhantomLord
04-03-07, 08:43 AM
From: U-115
To: BdU
Boat isnīt ready for service. The harbour master (my damn f.....ing PC) will not allow me to set sail. All men feel blue screened since GWX 1.03. I think theyīve hidden their easter eggs too early this year...:nope:
leeclose
04-03-07, 12:55 PM
Eddie if the worst comes to the worst mate break out the paddles:rotfl:
Thats funny :rotfl:thats what he was laughing about in his
previous post I sent a BDU pm recommending his cheif engineer
fashion oars out of the mess tables if all else failed.
:rotfl: :rotfl: great minds and all that typ eof stuff:rotfl:
Yes lee, I had a good laugh over Martins comment about the rowing, wasn't exactly the kind of help I was looking for though!!:D
Not sure what I can do to show the problem with saving missions, ie losing the damage textures when restarting them. Here's a pic of my boat while finally heading away from the area, no external damage showing.
http://img.photobucket.com/albums/v138/Thony/i1.jpg
On the other hand, I was totally surprised to see that the loss of one diesel engine showed up quite well on the external model! I have had plenty of damage inflicted on my boat before, even losing the whole thing, but never lost an engine before, so thought this was a nice detail in SH3. The starboard prop is not turning at all, really like that kind of detail, but would rather see it on someone elses boat,lol
http://img.photobucket.com/albums/v138/Thony/i2.jpg
Mush Martin
04-03-07, 01:55 PM
Nice Detail I have had that a few times in um well RiverFF testing :oops:
but because no save was involved at anytime my boat always
looked like it had been beaten with an ugly stick six or seven
times too many.:doh:]
boy can I ever see the difference now between uber 1.3
and uber 2.0 it kinda leaps of the page at you after
the bigger hull
leeclose
04-04-07, 07:52 AM
Ocean blues damage model deffinatly makes the boats look more damaged and when your pounding the allied ships with your guns wow ive seen some funky stuff will post some screen shots over the next few days. Also guys when your posting error for me to look at can you also post what ram and cpu and video card your using just to make sure it aint a graphic card error etc.
ReallyDedPoet
04-04-07, 08:19 AM
Nice pic there Eddie:o I am going to give this an honest go on the weekend, see if I can improve upon my current ranking.......last, bottom, whatever:stare:
New computer should make this a better experience as well.
Mush Martin
04-04-07, 08:44 AM
Nice pic there Eddie:o I am going to give this an honest go on the weekend, see if I can improve upon my current ranking.......last, bottom, whatever:stare:
New computer should make this a better experience as well.
actually RDP to continue you in the rankings we had to adopt integers
:rotfl:
Uber Alert there has been an instance of uber leaving its guns and shells
behind after uninstalling although not 100% certain it is beleved by me
that it was caused by not removing mods installed after uber was when
deactivating uber in jsgme , therefore it is recommended to all
that all mods below uber in jsgme list should be deactivated at the
same time or previous to uber and then re established in your game
by activation again in jasgme afterwards.
for those that like to play the pure game this kind of issue would be
a problem.
MM
ReallyDedPoet
04-04-07, 08:48 AM
Nice pic there Eddie:o I am going to give this an honest go on the weekend, see if I can improve upon my current ranking.......last, bottom, whatever:stare:
New computer should make this a better experience as well.
actually RDP to continue you in the rankings we had to adopt integers
:rotfl:
:doh::doh::doh:
PhantomLord
04-05-07, 05:11 PM
Well....all system online again. Sometimes i hate this machine.
1st patrol after re-install:
the log so far...
http://img253.imageshack.us/img253/223/statusdz9.jpg
leeclose
04-05-07, 06:09 PM
Good going phantom keep up the uber boot work:up:
PhantomLord
04-05-07, 06:19 PM
Itīs only the preliminary result. My wife forces me to save and exit. She canīt hear it anymore....that boom bang...sheīs going down! :rotfl:
Mush Martin
04-05-07, 07:02 PM
Get headphones save your marriage,
My whole thing about video games is that It came with
a pause button for a reason. it works like this
whenever my wife says "Honey Can You"? I faithfully hit pause
right away without hesitation, because now that I do that faithfully
and without hesitation she now goes to great lengths to not
interrupt me unless its absolutely necessary. no whining no nagging
no hassles. its a good arrangement.
MM
[edit] so In doing all those Auto Evasive Maneuvers tests this week and last
it became apparent that uber was suffering some severe instability
under high speed radical maneuvers, as a result I have totally
increased ubers mass and displacement Up to the same level
as the U.S, submarine argonaut but with ubers Dilithium
powered engines. as a result uber is a steady gun platform
at moderate speeds and has fair high speed stability but
still rocks like a boat should in a hard corner she feels
like she seems more sluggish slightly but I think its largely that
as I didnt increase horsepower when I increased mass and displacement
she doesnt accellerate as fast but still turns in about the same radius
as before, to my mind its subliminal sluggishness more of a feel
thing.
For 2.0 series ubers Lee as the only
person currently testing I will bag up the new
boat for you sometime shortly its just that
id like to take the time to try and get ubers
auto evasive working a bit better yet and
its tedious details and testing.
MM
Mush Martin
04-10-07, 08:41 AM
Time for this weeks uber update for those who care.
Well uber 2.0 went out to testing this week but will
be sometime before its finished,
2.0 is now as those who've been following along
already know is now based on a typeIXD2 instead
of the originals IXB hull.
2.0 now has Directors cut auto evasion maneuvers mod
built into it. and what a huge difference it makes to
the enjoyment of the experience.
AEM is a little quirkey but if you master its quirks
it is so worth the effort.
now you can order your crew to zig zag while
you fight the ship. a tremendous enhancement
of uber, (although not really intended it was for video makers)
but it works great.
when I used to do manual driving and we would get in
range of 2nd escort group in the included mission they
would score 1 for 32 shells
with my original evasion pattern prototype
they would score 1 for 16 shells
yesterday after I released it the day before I got to
use it in an actual game of surface combat as opposed to
testing and wow althought I wouldnt garauntee the
result we sat in amazement yesterday with our
hands off the wheel and watched while the
autopilot as it were got up there
result was as best we could count
1 hit for 64 shells from elite six elite blackswans from GWX
an astounding result to say the least but whats
more important is that it reduces the skippers
workload down to enjoyable, a fantastic addition.
2.0 also has the following changes
More speed (37.5 kts on glassy seas with no engine upgrades)
more armour on the conning tower gun postions and a few
armour tweaks for the rest of the sub to make twenty
minutes in heavy surface combat survivable.
Ships mass and displacement increased to 2500 tons surfaced
for improved stability in high speed extreme maneuvers
(she still rolls about 35 to 35 but this is an improvement
over rolling 60 to 60 ) also this was partly resultant
of simultaneous speed change so a balance had to be met
she still rolls under high speed like she should and
is steady at all other speeds
upgrade power boost now 1.125 and 1.25 respectively
(112.5% or 125% original speed rating)
peridepth and schnorkel depth both now 12.5 m
that I guess will conclude this weeks uberupdate for now.
Mush Martin
04-11-07, 10:05 AM
Thanks eddie nice to see my first customer still kicking in contributions.
I should have put this out two or three
days ago and im sorry to all.
however for those of you with uber
1.3 beta it is advised that you d/l
Directors cut Auto evasive maneuvers
from my FF as this will really do a
lot to make it more fun and less work
I drove handsfree half an hour in the
surface combat mission and let my
crew drive and shoot without input
it works great if you master the few
quirks that AEM has. totally worth it.
Doomgiver
04-12-07, 08:36 AM
has this mod been released or is it just with the people in the development team that have it what is with the Star Destroyer, is it a AA uint now because i'm going to have a whole lot of fun
Mush Martin
04-12-07, 10:10 AM
Hi Doomgiver your name is enough to make you part of the Ubergroop welcome aboard as it were,
the early beta version 1.3 is available on my FF however it wont work
correctly for campaign games due to an error on my part, if you do
decide you would like to download Uberboot 1.3 beta from my FF it
will work in a campaign but sadly only for the first four months of the
war. (silly huh,my bad) anyway if you decide to take as is advised above
id recommend grabbing the auto evasive maneuvers mod and mastering
its quirks as once youve figured out the necessary things to get auto
evasion working it makes uber so much better its crazy.
also were fairly looseknit here and so feel free to make suggestions as well
as questions. the current version of uber in testing is now Beta2.2 and
is no longer limited its avaialable in all campaign years, also its no longer
based on the IXb of uber1.3 but a IXD2 thats had its physics reworked
to enhance highspeed stability . also beta 2.2 will sometime this week
or next be the testbed for uberboots M/P mission, hope that brings
you up to speed.
finally (I knew wed get to this question eventually) there are no imperial
star destroyers in uberboot mod, but I know a guy..............................
Doomgiver
04-12-07, 11:42 AM
is this able to play with GWX ow well we can't have everything in this back to playing Silent hunter 3 and Star Wars Empire at war until 1.2 for silent hunter 4 comes out
Mush Martin
04-12-07, 11:46 AM
Yes it was totally built on GWX so although it doesnt reflect GWX teams
fine eye for historical detail, it will play on their truly beautiful game.
(no not this post the one above it Jeffe' )
leeclose
04-12-07, 01:43 PM
By the time were done testing the 2.2 im sure every oen will be very happy with it all round also guys feel free to contact me with any probs/bugs etc so i can try and e=test it to see if it will do it for me and then i can do a full report to mush and he can fix it. I love my job ride it/break it and let som eother bugger fix it(mush):rotfl:
Mush Martin
04-12-07, 01:46 PM
You know Lee I do put more into the mp test than just submarines right!
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img20-2-2007_22-1.jpg
Doomgiver
04-12-07, 02:26 PM
this mod is quite fun even thou i have been sunk three times just because i'm not use to getting in a gun battle with warships or plane for that matter
Mush Martin
04-12-07, 02:51 PM
Well getting sunk can be fun but its more fun once you start to dole it out.
I am glad your enjoying the sample game as such we hope to have
the bulk of 1.3's problems worked out by the time we get to final uber.
Doomgiver
04-12-07, 02:57 PM
I did Z1's at 70kts and impulse 999999
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img11-2-2007_23-5.jpg
how in the world did u do that because when i saw this pic i couldn't help but laugh
:rotfl: :rotfl: :rotfl:
Mush Martin
04-12-07, 08:03 PM
Lets Just say that me and Black Swans have a bit of a grudge for
each other. I was motivated.
leeclose
04-13-07, 07:17 AM
Er right boss:rotfl:
Mush Martin
04-13-07, 08:27 AM
I have decided that I am going to be bothered to advance uber 1.3 beta
to 1.4 sometime hopefully today over time a few people have expressed
that they prefer to run it in campaign instead of single mission so I
will correct the campaign errors make sure equip is available for all years
to buy and swap out configurations as you please and I will build in
the Auto Evasive Maneuvers.
when done ill announce it here
thanx
MM
Mush Martin
04-13-07, 02:42 PM
Uberboot 1.4 beta now available for d/l on my FF
http://hosted.filefront.com/MushMartin
1.4 Now includes uber in all years of campaign and just plain
makes all equipment available in every year so as you can
configure your uberboot as you please within the limits
of your renown
(Which if its in short supply makes you RDP)
also I built auto evasive maneuvers into this version using
the search pattern buttons like you would use for kiel canal
however its a little quirky so read the 1.4 readme if youve
played before or not to familiarize youself with the issues
and immediate actions to remedy.
Enjoy!
MM:arrgh!:
Now If you Ladies and Gents will excuse me Im gonna go blow something up
(in Game of course)
uberalert well i dont know what went wrong with FF today but uberboot 1.4a
is now ready for download off of the above link.
mm
Thanks Martin, will get back to you on how it goes!:)
ReallyDedPoet
04-14-07, 09:44 AM
Uberboot 1.4 beta now available for d/l on my FF
http://hosted.filefront.com/MushMartin
1.4 Now includes uber in all years of campaign and just plain
makes all equipment available in every year so as you can
configure your uberboot as you please within the limits
of your renown
(Which if its in short supply makes you RDP)
also I built auto evasive maneuvers into this version using
the search pattern buttons like you would use for kiel canal
however its a little quirky so read the 1.4 readme if youve
played before or not to familiarize youself with the issues
and immediate actions to remedy.
Enjoy!
MM:arrgh!:
Now If you Ladies and Gents will excuse me Im gonna go blow something up
(in Game of course)
uberalert well i dont know what went wrong with FF today but uberboot 1.4a
is now ready for download off of the above link.
mm
Thanks:up:
thehiredgun
04-14-07, 09:50 AM
Loaded up Uberboat but Flak gun 3 is destroyed "When in home port harber at start up" & last two out of the 6 positions, flak gunners cannot be loaded ! how is this fixed ?
Mush Martin
04-14-07, 10:01 AM
By many months of so far fruitless trial and error, this is a known
issue and still defies a good fix to get correct # of flak and deckgunners
and have them man as you would expect, also of course as part
of this issue we are still not able to manifest player usable sights
on the aft deckgun, which is made up for a bit by the fact that
the AI crew man that deckgun and dont need player sights to
make it work right.
with uber just ignore opening message let deckgun crew man aft
d/g click above the compartments to man deck and aa guns as
the crew will migrate to the working seats. and to engage
two targets at once designate by binoculars a deckgun target
for your aft gun crew and then man fwd deckgun and engage
a different target.
However just to reitterate all this is in the readmes.
MM
leeclose
04-15-07, 02:56 PM
Sorry i aint been about the last few days guys been floored with a monster migraine will be back to normal tomorrow.:up:
...been floored with a monster migraine...
now this is something I can sympathise with - everythime there is a thunderstorm brewing I get knocked down with one of those :-?
Mush Martin
04-18-07, 10:05 PM
Hi all apparently there may be an issue with a dark triangle obscuring
part of the sonar display when your not manning it has anyone else
noticed an issue with sonar visuals I have not myself and wonder
if its unrelated if you are using uber 1.4 and have had this issue
please leave a post to indicate it.
Lee if you could check the 2.2 version for a dark triangle in the
sonar display while ai is manning it as well and let me know
if it does turn up
thanks all
MM
leeclose
04-19-07, 06:30 AM
Will do martin will get back to you later today people when you encounter a graphics problem take a screenie of it and post it here and explain the prob in as much detail as possible so we can have a look at the prob.
5string74
04-27-07, 07:42 AM
Hello Mate.
I downloaded and opened the uberboat mod (and Super Torpedo) in the "Mods" file of both of my SHIII installations (GWX and RuB - both have SH Commander but I did not open via Commander) Cannot find the XI as an option in port in Career mode or in Single Mission mode. Odd thing is, my IXB is now faster (23 on surface and 12 submerged) Wha hoppin?
5string74
ReallyDedPoet
04-27-07, 07:49 AM
Its modded to be faster:yep: In single missions the Uber or Barry Bonds as I refer to it, it the 1939 IXB in the options to select a sub for the mission. I think this is said in the read me.
As far as Career Mode, not sure as I have not played it as a career. One of the Uber-lads will answer that for you.
RDP
Cannot find the XI as an option in port in Career mode or in Single Mission mode.
The boat is not available in all ports - try St Nas and you'll find it...
Mush Martin
04-27-07, 11:12 AM
Well sorry im late thanks lads :up:
So its about time we started to work 2.2 up towards
the final package.
It should include more or less the following.
Latest version of the original linear single mission.
a new non linear single mission.
a multi player version of the linear mission.
Uber itself as previously stated based on IXD2 will have
up rated speed
up rated high speed stability
improved handling.
Reduced recoil for aa weaps.
more ammo for all.
rebalanced torps for campaign play
availablility in all years of campaign.
availability in more than one flotilla.
Improved sub sensors. (hopefully)
campaign std equip progression.
equip available all yrs for player customization
and a few other bits.
I have been splitting my time about evenly
between uber 2.2 and
an American Uber in the Solomons
but I havent really been putting anything out
over the last two or three weeks.
however as the american project will take a whole
bunch of concentration, its time to clear up
Uberboot and move it to final. so this will
be the focus.
Consequently of course the mp test which has been
missed so often will have to move back up the
priority list.
MM
leeclose
04-27-07, 02:37 PM
Hopefully we can get the mp test done over the weekend so you lot can find even more ways to blow skimers up. As to the game setup you need to start 1939 and in flot 7 its all in the read me as martin has said many times before you play uber boot please spend the ten mins to read the read me as its full of usefull info.:up:
Mush Martin
04-27-07, 07:57 PM
Saturday and sunday are potentially good for opportunities
Ill contact you when were both online lee.
Ill keep it on the front burner for the weekend so if we
do hook up Im going to be ready incase we are short of
time.
in the event I think if we do end up short for time
we will drop ts if necessary for this time.
MM
leeclose
04-27-07, 08:35 PM
Yup if need be we can use vent for quickness or even msn as it has built in voice chat as well:up:
Mush Martin
04-30-07, 11:14 AM
Yet again sorry lee Had a bunch of stuff in the real world occupy the
weekend. Most of it good though. will try a little later this week.
M
leeclose
04-30-07, 12:57 PM
Ok mush same here had some major stuff crop up RL so i should be free mid week will explain via pm:up:
Mush Martin
05-07-07, 09:42 AM
Q: Should uber final include reduced recoil or is it good as is?:hmm:
leeclose
05-07-07, 09:48 AM
Yeah seems good enough to me:up:
Hello Mush Martin :
Uberboot 1.4 beta now available for d/l on my FF
http://hosted.filefront.com/MushMartin
1.4 Now includes uber in all years of campaign and just plain
makes all equipment available in every year so as you can
configure your uberboot as you please within the limits
of your renown
(Which if its in short supply makes you RDP)
also I built auto evasive maneuvers into this version using
the search pattern buttons like you would use for kiel canal
however its a little quirky so read the 1.4 readme if youve
played before or not to familiarize youself with the issues
and immediate actions to remedy.
Enjoy!
MM:arrgh!:
Now If you Ladies and Gents will excuse me Im gonna go blow something up
(in Game of course)
uberalert well i dont know what went wrong with FF today but uberboot 1.4a
is now ready for download off of the above link.
mm
BUT on Your FF site is mothing :( :( :roll: . When there will be there this mod????
leeclose
05-09-07, 09:04 AM
Hi sub i had a quick look and your correct no file there im Sure mush will have it sorted ASAP.
Mush Martin
05-09-07, 09:36 AM
I will certainly have an immediate look It should be present and I am
not at all certain how it would be gone.
MM
Mush Martin
05-09-07, 09:49 AM
I have no Idea how it happened.
every file is taken down, they all appear in the file management
area of FF but I am having some difficulties in trying to move
them back over to the download page.
whatever it was it wasnt my doing. however its going to take a
bit to sort out I will try to have it back up by tonight but we will
see what the evening at work brings. it may end up being tommorow
morning.
MM
sorry for the inconvenience.
leeclose
05-09-07, 10:47 AM
Must have been the aliens:ping: mate:rotfl:
ReallyDedPoet
05-09-07, 12:43 PM
Uberboot 1.4 beta now available for d/l on my FF
http://hosted.filefront.com/MushMartin
1.4 Now includes uber in all years of campaign and just plain
makes all equipment available in every year so as you can
configure your uberboot as you please within the limits
of your renown
(Which if its in short supply makes you RDP)
also I built auto evasive maneuvers into this version using
the search pattern buttons like you would use for kiel canal
however its a little quirky so read the 1.4 readme if youve
played before or not to familiarize youself with the issues
and immediate actions to remedy.
Enjoy!
MM:arrgh!:
Now If you Ladies and Gents will excuse me Im gonna go blow something up
(in Game of course)
uberalert well i dont know what went wrong with FF today but uberboot 1.4a
is now ready for download off of the above link.
mm
No Uber on FF because of your smart-a%@ comments:roll:
Actually just noticed that post, takes me awhile:yep: Look forward to it when it is back on.
RDP
Mush Martin
05-09-07, 01:09 PM
work yer own side o the street lady I will take care of the
smart a$$ comments you take care of the DumbA$$ comments.
anybody ever succesfully moved a file from inactive to active
on FF before.?
MM
ReallyDedPoet
05-09-07, 01:25 PM
Nice to see you struggle a bit, ahhh sweet, sweet justice:yep:
RDP
leeclose
05-09-07, 01:28 PM
Never used FF always struck me as a bit unstable.
According to their customer support they are extending their storage capacity and moving stuff onto new and faster servers - all should be well again in about 24 hours...
PhantomLord
05-09-07, 04:53 PM
Have uploaded Uberboot 1.4 for trial to my FF-account. Everythings normal....up and down without problems
Mush Martin
05-09-07, 09:29 PM
Nice to see you struggle a bit, ahhh sweet, sweet justice:yep:
RDP
Handmaiden to bitter injustice.
ReallyDedPoet
05-09-07, 10:01 PM
Nice to see you struggle a bit, ahhh sweet, sweet justice:yep:
RDP
Handmaiden to bitter injustice.
:rotfl::rotfl::rotfl:
Mush Martin
05-10-07, 06:57 AM
Ok File Front page is now fixed I put up
MDFL mod
AEM mod
and
Uberboot 1.4a
however when I made a new rar file for
uber it now only shows on FF as
1.4 but it is the correct version.
sorry for any inconvenience.
MM
Mush Martin
05-15-07, 11:25 AM
Due to network issues I have been down a few days and
likely will be down for a few more days.
heres A thousand word essay to talk about in the meantime.
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img13-5-2007_18-1.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img13-5-2007_18.jpg
ReallyDedPoet
05-15-07, 12:26 PM
Smoke looks good:up:
RDP
Mush Martin
05-17-07, 10:10 AM
Exhaust mod isnt of my own creation, of course it is entirely the work of Privateer. and its beautiful, I think it has a huge potential for adding "Feel" to the game. MM
leeclose
05-17-07, 10:54 AM
Yup it certainly adds feel to the game when your playing it:up:
Mush Martin
05-18-07, 09:01 PM
well boys Im back and seem to be able to move shoot and communicate
this week now. I still have to do the repair for the network wiring but
its stabilized in the meantime. sorry about my infrequent appearances.
first things first.
@Privateer.
thanks and thanks and thanks again. the exhuast is beautiful.
and all your other contributions are among the by far most valuable.
@Leeclose sorry about the missed test and the infrequent
posts I know weve both had RW stuff as well but we will get it done.
@ all others that correspond with me regularily if you have general questions and such then by all means send them to me by pm, however
if you have questions specifically relating to uberboot or any part of its
components then please post those questions here. Thats what the
thread is for and then it may help others with similar questions and
problems.
Uber Final on Final approach, (some compromises must be made)
Regards all
MM
ReallyDedPoet
05-18-07, 09:55 PM
Good to see you back Mush:up:
RDP
Penelope_Grey
05-19-07, 09:06 AM
I'm waiting for the day when Mush delivers the U-ber Valkyrie. a Pink VIIC/41 with masses of firepower. :D
Firstly, Many many thanks Mush for the 'Uberboot Mod'. I only discovered it a couple of weeks ago and I totally love it. (SHIV gets now only an occasional look). I really do like popping destroyers from 6k or so and watching them get shot to pieces. One does tend to become over confident however, took on 4 destroyers, good vis, daylight and perfect weather, got shot to bits in short order. Went back to being a sneaky bastard. I have only one small niggle, can I get rid of the heading graticule on the 'attack screen' as on my current monitor I find it too cluttered. I bought a 19" WS last week to resolve this issue but my daughter nicked it.
Waiting (im)patiently for your next release, again many thanks.
[Thinks - ports 'Uberboot' to SHIV and creates HAVOC]
Mush Martin
05-19-07, 01:32 PM
Thanks for the encouragement Lazy I need some once in a while.
I am trying to figure which screen your meaning about the heading
indicator though, ????????
and Hello Penny Gray its nice to know your still kicking about.
it wont be too long now I was hoping to have it done by now
actually but RW and network issues have prevented me from
getting anything done this week.
MM
I am trying to figure which screen your meaning about the heading
indicator though, ????????
It's the one after pressing 'F6', probably called the 'Attack Map'.
Note - just finished another mission 190K tons 41 ships including 11 warships Heh heh, Who needs SHIV ? (Still being a sneaky Bastard).
Another note - You deserve all the encouragement you can get, I just wish I'd kept up with MC programming, Reverse engineering the source code could be interesting for a few centuries.
Mush Martin
05-20-07, 06:24 PM
I am trying to figure which screen your meaning about the heading
indicator though, ????????
It's the one after pressing 'F6', probably called the 'Attack Map'.
Note - just finished another mission 190K tons 41 ships including 11 warships Heh heh, Who needs SHIV ? (Still being a sneaky Bastard).
Another note - You deserve all the encouragement you can get, I just wish I'd kept up with MC programming, Reverse engineering the source code could be interesting for a few centuries.
Regarding that It may inspire you to know I have never taken a formal
computer course and have never modded prior to january of this year.
Go for it is my advice.
regards MM
Kaleu. Jochen Mohr
05-20-07, 06:41 PM
i noticed somthing with Überboot on the cunningtower. i guess it is a bug
the emblem is a bit messed up. like one part is gone or is placed horizontaly while the other is normal or somtimes verticaly
Mush Martin
05-20-07, 06:44 PM
yes and as it has sort of become a low priority issue Im probably not going
to waste my limited resources on getting the uv remapped to correct it.
If I had a last wish for uberboot it would be to get the radar shoved forward
half a yard to avoid it passing through the face of the conning tower.
my problem is that I havent been able to muster enough time and stickum
to develop the requisite hex editing skills.
MM
Kaleu. Jochen Mohr
05-22-07, 12:48 AM
yes and as it has sort of become a low priority issue Im probably not going
to waste my limited resources on getting the uv remapped to correct it.
If I had a last wish for uberboot it would be to get the radar shoved forward
half a yard to avoid it passing through the face of the conning tower.
my problem is that I havent been able to muster enough time and stickum
to develop the requisite hex editing skills.
MM
bugger..... :cry: il never have a Überboot with the U-124 sign correct....
BUT WHO CARES :lol: as long as i can kick some brittish arse in theyr own base im happy
Mush Martin
05-22-07, 04:42 AM
I can change U-124 to an available hull number for uber in game. but
yes the remap is extensive work just for the emblem. so thats about
the best I can do.
Kaleu. Jochen Mohr
05-22-07, 05:36 AM
I can change U-124 to an available hull number for uber in game. but
yes the remap is extensive work just for the emblem. so thats about
the best I can do.
or just do that when your making the next Überboot patch/mod
mayby even change the hull skin... like a german battlecruser thingy :D
Webster
05-24-07, 08:44 PM
I WANT SHARKS WITH FREAKIN LASER BEAMS ON THEIR HEADS :rock:
keep up the good work MM :up:
Kaleu. Jochen Mohr
05-24-07, 09:36 PM
I WANT SHARKS WITH FREAKIN LASER BEAMS ON THEIR HEADS :rock:
keep up the good work MM :up:
:o :o :o you play to much AREA51....
Lagger123987
05-24-07, 09:40 PM
I WANT SHARKS WITH FREAKIN LASER BEAMS ON THEIR HEADS :rock:
keep up the good work MM :up:
You mean I WANT SHARKS WITH FREAKIN LASER ON THEIR FREAKINS HEADS
when is the next beta is going to be release?
Mush Martin
05-24-07, 09:52 PM
well we were hoping to have it done last week or this week but
various issues have held up production, the best guess I have
at the moment is about a week or two (ish) I have to go away
on a course this weekend and am still doing some structural repairs
to my mums place so my bits will not get done until the coming week
also there are a few sundry items that need work still that I have to
rely on the charity of others for although it seems promising that it will
meet the above schedule that bit is out of my hands really but I dont
think it will be long now.
what I can tell you is that the aft deckgun issue doesnt seem to be
something we're going to be able to cure it will be in final as it has been
through the beta;s
I still have hope for the radar fix (rotating) and I believe uber final will
have a "Longer exhaust mod" along the lines of longer wakes mod as
the visual effect is very cool.
uber final will boast 40 knot speed with much improved handling and
stability, I believe I posted previously somewhere that it will be available
for all years , I am also looking at other flotillas (penang)
I will not be including uber crew to many people prefer to nurture their
own crews as part of the game.
I am starting to get anxious to get at it after several weeks of aggravating
RL issues preventing it getting done.
regards to all
MM
Lagger123987
05-24-07, 09:59 PM
Thanks for the update on it, hopeing to kill more ships.
Mush Martin
05-24-07, 11:19 PM
If I built the sharks theyd have greenlasers coming out of their heads
for better range underwater, and I think id mount an aa suite of somekind
on the dorsal fin. maybe a towed array for long range tracking too.
Naaaaaaaaaaaah:|\\
Kaleu. Jochen Mohr
05-24-07, 11:30 PM
If I built the sharks theyd have greenlasers coming out of their heads
for better range underwater, and I think id mount an aa suite of somekind
on the dorsal fin. maybe a towed array for long range tracking too.
Naaaaaaaaaaaah:|\\
why not making a big battlecruzer shark
Hi Mush..I noticed that attacking hairyplanes appear to behave normally, not performing the almost impossible manouevers in stock SH3. Did you do this if, so well done.
(Slowly creating an SHIV 'UberAmiBoot) and its all your fault. Still waiting (im)patiently for the next UberBoot.:up:
Mush Martin
05-28-07, 08:03 AM
Not I Lazy are you using GWX now? or Serges airattacksmodpart1 ?
that would explain it , I believe GWX has a Variant of the Air attacks
mod built into it these days. but it isnt built into uber I dont put in
any aircraft or ships and I dont believe any ai changes I made would
cause it as such.
MM
Not I Lazy are you using GWX now? or Serges airattacksmodpart1 ?
that would explain it , I believe GWX has a Variant of the Air attacks
mod built into it these days. but it isnt built into uber I dont put in
any aircraft or ships and I dont believe any ai changes I made would
cause it as such.
MM
Nope - only 'Uberboot 1.4'; 16k vis mod and SH3 flag mod. I find GWX a bit too cluttered for my taste and it stuffs my framerate !!!
ReallyDedPoet
05-29-07, 04:58 PM
http://i10.photobucket.com/albums/a138/CaptainCox/letherman.jpg
Can you confirm\disprove the rumor that you modelled yourself
into the upcoming Uber release? :roll:
RDP
Mush Martin
05-29-07, 08:32 PM
Man What is it with you and your full collection of Village People memorabilia
your obsessed.
MM
Webster
05-29-07, 08:41 PM
Not I Lazy are you using GWX now? or Serges airattacksmodpart1 ?
that would explain it , I believe GWX has a Variant of the Air attacks
mod built into it these days. but it isnt built into uber I dont put in
any aircraft or ships and I dont believe any ai changes I made would
cause it as such.
MM
Nope - only 'Uberboot 1.4'; 16k vis mod and SH3 flag mod. I find GWX a bit too cluttered for my taste and it stuffs my framerate !!!
maybe it's my imagination but i thought the 16k mod changed the AI sensors a little but i never could point to anything specific, it was just a feeling.
maybe it's my imagination but i thought the 16k mod changed the AI sensors a little but i never could point to anything specific, it was just a feeling.[/quote]
Not sure about the AI, but when in 'Uberboot' mode I want them to see me, for when they reach 6k the guns shred em'.
IMO the 16k mod is far more realistic, after all on a clear day you can see (and I have) the 'White Cliffs of Dover' and thats 22 miles.
ReallyDedPoet
05-30-07, 06:39 AM
Man What is it with you and your full collection of Village People memorabilia
your obsessed.
MM
Something CC did in the SH4 Clothes Thread, thought it fit in nice with the Uber
Crew :arrgh!:
RDP
Mush Martin
05-30-07, 08:44 AM
Well that will be enough thinking then.........................
ReallyDedPoet
05-30-07, 08:46 AM
CC is an Uber-Modder, great sense of humor to boot:yep:
RDP
Mush Martin
05-30-07, 09:20 AM
CC and I have a lot in common then cept maybe the penchant for new
crew uniforms above.
I went with a different sort of scary
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img5-3-2007_1.jpg
ReallyDedPoet
05-30-07, 09:43 AM
Some serious looking crew there, nice:up:
RDP
Mush Martin
05-30-07, 09:44 AM
Admittedly thats Venatores work (et al) not my own I dont have the skinning
skillset as such.
MM
Mush,
Thanks. I had gotten so frustrated at not being able to hit over 100k in GWX with any type of boat...and in my first 4 patrols hit over 100k. Now I can go back to regular GWX knowing I CAN do it! :up:
The one thing I regret is not getting a screeny when, on my first patrol, I sunk the Hood, Rodney, and Nelson in the same patrol. Sadly, SH3 decided that the Hood was to be treated as an Elco (I think it sank about the same time and the puter got confused) but at least I have the satisfaction of knowing I did it, and made it home with only 8% hull left. :D
azn_132
06-08-07, 03:24 AM
CC and I have a lot in common then cept maybe the penchant for new
crew uniforms above.
I went with a different sort of scary
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img5-3-2007_1.jpg
What mod is the crew uniforms?
Kaleu. Jochen Mohr
06-08-07, 04:45 AM
CC and I have a lot in common then cept maybe the penchant for new
crew uniforms above.
I went with a different sort of scary
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img5-3-2007_1.jpg
What mod is the crew uniforms?
the mod for these uniforms is the elite uniform thingy
Mush Martin
06-08-07, 05:38 AM
Jochen you can get elite crew and capts uniform mod at
Venatores drivethrough thread.MM
ubootcomrade
06-08-07, 11:23 AM
i am forever longing for the day, when the uberboot shall seek vengance on destroyers for the loss of its slower, lesser armed comrades, i cant wait to blow ships out of teh water :arrgh!: :arrgh!: :arrgh!: :arrgh!: :arrgh!:
Einsman
06-08-07, 02:31 PM
Hello Mush Martin !
How you obtain that inclination in the submarine? :hmm:
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img18-2-2007_13.jpg
Mush Martin
06-09-07, 11:48 AM
Trick Photography honestly!
this pic was taken during high speed maneuver stability testing
as I was reworking the physics model, the ship was rocking
back and forth badly and and I was taking a series of pics to
show the roll 50 to 50 but while taking those pics I got this
one and felt it was a very flashy angle so I kept it in truth
I guess you could say it was an accident of engineering.
I am happy to report that those instabilities led to an
improved physical model for uber 2.whatever were at now and the version
currently under development enjoys much improved highspeed
stability model as a result.
I just liked the picture.
now as my regulars will be aware I have been a little under active
on subsim for the last almost two months now. however although
I am seeming a little more absent these days work is progressing.
I have also finally heard back from privateer and his contributions
to uber final should be forthcoming sometime after summer solstice.
I am looking forward both to seeing those final essential touches and
am in a few spare hours here and there still putting what touches left
I can do. however the none linear surface combat single mission has
been giving greif in the sense that I cant get consistent player
experience in the timing and am going to back bench that part for
now. As my intent is to work a lot more on mission building in sh3 and 4
after uber I feel there will be an opportunity to perfect it later and
make it available as an uber mission once it is perfected. in the short
term prior to release I think I will instead work up a fresh linear mission
as it is much easier to control player experience that way.
I felt that the original included mission though suffering the limitations
of linear design held a lot of excitement building in its presentation.
I have played it in testing through three versions over five or six months
and still enjoy the skirmishes.
regards to all
MM
Einsman
06-11-07, 05:57 AM
Trick Photography honestly!
this pic was taken during high speed maneuver stability testing
as I was reworking the physics model, the ship was rocking
back and forth badly and and I was taking a series of pics to
show the roll 50 to 50 but while taking those pics I got this
one and felt it was a very flashy angle so I kept it in truth
I guess you could say it was an accident of engineering.....
Then I suppose that it's not possible to implement in the game any modification in order that when we have damages we could suffer this inclination on the side of port or starboard. It would give to the simulation an incredible realism. :cry:
Mush Martin
06-11-07, 06:19 AM
with severe flooding I have had the boat go out of trim fore and aft
but I cant think of a way to make it list as such ............hmmmmmm
ReallyDedPoet
06-16-07, 11:17 AM
Mush, what's the latest version of Uber? Want to fire this back up on the new computer :yep:
RDP
Mush Martin
06-16-07, 03:58 PM
1.4a Is current version available for d/l
here http://hosted.filefront.com/MushMartin
although when you look at the list on file front
it only shows 1.4
it has auto evasion built into it now RDP so some one else
can drive while you fight the ship. its a lot less busy than
early versions and the lightening up of the captains chores
has effectively enhanced the fun factor. if you are able
to learn how to master the quirks of auto evasion it absolutely
rocks for uber. now that said uber is fast enough to outrun
her wake or at least at this point in time. so if you are using
auto evasion through your boat into a full circle or two to
recover longer wakes mod. ( this is fixable now im told. )
MM
Hi MM,
Good to see you back on deck. I just DL'd UB1.4a (Beta). Very nice looking. I'll spin it up when I get hom and let you know if I find anything that's not working.
TJ
ReallyDedPoet
06-18-07, 02:16 PM
it has auto evasion built into it now RDP so some one else
can drive while you fight the ship.
Thanks M, your always looking out for me :doh:
RDP
Mush Martin
06-18-07, 09:08 PM
HI Jack Glad to have your level expertise aboard feel free to post or send
critiques.
P.S. I have an ultimately challenging picture for you to ID. will send
it in the morning.
@ RDP I do always look out for you Kev. thats why we are heavily
up armouring 2.? ( also why we use integers in the rankings)
@MM
I'll load her up when I get home from work tonight and let you know if I spot anything.
Bring on the photo!
Mush Martin
06-18-07, 09:32 PM
as soon as I can process it Ill send it Jack its on one of my dvds. so I have
to make copy etc. will do shortly though.
M
Lagger123987
06-18-07, 10:23 PM
:hmm: D-Day ivasion force against the Uberboot?
Mush Martin
06-18-07, 10:25 PM
there are limits to what she can take, be circumspect!!!!!!!!
:up:
M
Mush Martin
06-30-07, 09:17 AM
So a Question for The Uberesque among us.
with major changes now planned in the future radically changing
what Uber final will be like, is it worth it to do up a Beta release
of Uber 2.4 if so it would come in a week or so as there are still
some things to do to make it ready for release.
it would of course be another interim uber in that guise same as
the 1.4a version was but this would give everybody a copy of
the IXD2 version.
which in turn would provide a little feedback on handling
and such features as auto evasion and the like.
:|\\Your thoughts....................
@RDP & PG send your recomendations about changes to 2.5
ReallyDedPoet
06-30-07, 11:07 AM
.
@RDP & PG send your recomendations about changes to 2.5
I will get back to you on this later tonight, tommorow M.
RDP
CapZap1970
06-30-07, 02:16 PM
I would like it very much , MM, since you know that i am an IXD2 lover.
Besides, I think that due to the size of the IXD2, it would be more appropriate to use it for the uber than any other type.
Hope to find that soon, and you are doing a great job there. :up: :up:
CapZap
yaya-superstar
07-07-07, 11:20 PM
hi, i am trying to download this amazing mod, but ut seems have a problem with FileFront. it always tell me that there aren't any server available (3 days i am trying it).
does it due to the fact i am located in China ? (ShangHai) the FileFront downloads are blocked or something like that ?:damn:
well does someone here could help me to get the uberboot.zip, please?
thanks by advance, and congratulation for that good job.:up:
Kaleu. Jochen Mohr
07-07-07, 11:28 PM
hi, i am trying to download this amazing mod, but ut seems have a problem with FileFront. it always tell me that there aren't any server available (3 days i am trying it).
does it due to the fact i am located in China ? (ShangHai) the FileFront downloads are blocked or something like that ?:damn:
well does someone here could help me to get the uberboot.zip, please?
thanks by advance, and congratulation for that good job.:up:
first of all welcome aboard (yay im the first)
second... :hmm: il check it out
edit: YOUR RIGHT! i cant get it either... but i did store it somwhere
if MM is ok with it il search, find and upload the Uberboot file for our friend here
edit 2: try 2 times after eachother with a 1 minute break between... im able to DL it now
yaya-superstar
07-08-07, 12:21 AM
you said right ! after 3 minutes in auto-retry, it finaly works ^^
thank you for your suggestion.
ps: sorry if my english is so so, but i am french.
Mush Martin
07-08-07, 03:31 AM
welcome to subsim.
if you need help or have questions please
post them here on the thread at anytime.
I hope you find the early version of uberbooy fun.
it wont be long, I am going to release a larger
interim version of uberboot soon check this thread
for updates. Welcome to the ubercrew
ya ya as we would say
Mangez-les et souriez
@ KJM thanks for your help and yes
anyone that wants to can put it up
for distribution.
Kaleu. Jochen Mohr
07-08-07, 09:45 AM
@ KJM thanks for your help and yes
anyone that wants to can put it up
for distribution.
i like helping others as much as most ppl here on the forum :up:
il upload the Uberboot mod on my filefront right away ;)
azn_132
07-08-07, 01:34 PM
@ KJM thanks for your help and yes
anyone that wants to can put it up
for distribution.
i like helping others as much as most ppl here on the forum :up:
il upload the Uberboot mod on my filefront right away ;)
And use it for the u kno wat.
Kaleu. Jochen Mohr
07-08-07, 04:17 PM
@ KJM thanks for your help and yes
anyone that wants to can put it up
for distribution.
i like helping others as much as most ppl here on the forum :up:
il upload the Uberboot mod on my filefront right away ;)
And use it for the u kno wat.
:nope: im not leaving the Historical version of U-124
but i stored less (almoast none) torpedo's and more DG ammo.
to bad the WO's die all the time :roll:
Mush Martin
07-09-07, 10:02 AM
(note this wouldnt fit into a pm azn sorry)
to -azn_132
from -MM (OKU)
Re -ubercon Mod.
subject -major surface engagement
July 8 2007 RT / Feb,4,1942 GT
during testing of Ubercon after a week of setbacks
and delays, we were finally able to rundown a super
convoy a few hundred miles north east of Biscay.
Engaged the enemy convoy at roughly 13:15 local time. Due to nature of the engagement very few
screenies were taken, but those that were are
included herein. The nature of the attack was such
that it involved roughly a half dozen seperate engagements and disengagements with the enemy
forces.
Conditions/
throughout the engagement it was
a bright day with relatively calm seas. perfectly
for the approaching gun battle there was an
inhibiting surface fog leaving visibility at roughly
6000 metres. the final two engagements were
fought through progessively dimming twilight at
sundown.
Tactics/ Convoy was travelling due west.
approached convoy on parrallel track approaching
the convoy main body from aft and portside. convoy speed approximated to be twelve knots
using superior speed of Kruizer sub overhauled
the formation and made radar contact with the
aft and portside (relative to convoy) elements
of the heavy escort. The escort seems to have
been composed in this case exclusively of Black
Swan class Sloops. in order to neutralize the escorts, I used ubers superior speed
and auto evasive maneuvers to control the engagement and survive these normally very
formidable opponents. in the first contact I exchanged shots with five ships and came away
with by my count three sunk and two heavily
damaged,
I had used
our speed to hold the swans just outside good
visual range inside the fog, and maneuvered
in accordance with accepted surface evasion
tactics. each ship was pounded by my gunners
at extreme range and although they were returning
fire with elan they were having by the standards
of Black Swans pitifully poor effect due to the
combination of speed maneuver range and visibility
difficulties we were making for them. the result for
uber in this first contact was light damage that
would have restricted our dives to 200 m
but we were operating in only 120 m of water
so I wasnt concerned. the extreme preperations
and good skill levels of the damage control team
were highly effective in this battle throughout
and are worthy of mention.
after disengaging the two damaged escorts I moved south another thousand
metres and then turned west again at what I
approximated to be a good average range from
the convoy escorts for effective engagement
I proceeded then to continue to overhaul the
convoy on a course of 270 as escorts of the
port flank came into range of my radar due to
there maneuvering there were three in the second
engagement to facilitate there almost triangular
positions relative to me I turned north and engaged
them succeeding in sinking one and damaging one
before I turned about to draw their pursuit and
string them out for engagement one at a time.
this tactic of course worked and all were eventually
sunk
I resumed my westward course and engaged
the final flanking escorts and part of the leading
escort groups. using again maneuvering speed
range and visibility conditions to my advantage
the results of superior tactics after the third
engagement now left the convoy with half its
trailing and half its leading escorts sunk and
not a single trace of its southern escort or so I
thought.
it was now time for the fox in the henhouse
bit. My plan was to engage the main body of
the convoy from ahead right on its southern
edge in order to draw the attention of the
starboard escort group. I maneuvered into
position and layed in an evasive course directly
eastward just inside the first column and started
in as I closed them I engaged succesfully two
sloops seemingly remaining from the leading elements of the escort and also sunk three
ships tankers med and large I also damaged two
other Whale factory ships. at this point though
there were two sloops closing from the northern
escort and I cleared the evasive course and
relayed the evasion pattern south I withdrew
under heavy fire from these two as I had let
them close a bit much due to my distraction
by so many commercial targets. this was an
exciting moment as I exhcanged shots with
them prior to leaving them behind though
I left them sinking so I turned west again to
return to a position out ahead of the convoy.
this time I made for dead centre of the convoy and
started to turn east on a zig zag course again
as I got within range of the convoy itself though
I was again engaged by two more swans from the
northern force. I again reset to zig zag southwards
and repeated the process of engagement by stringing out the enemy. again succeeding in
destroying the enemy I maneuvered again for the
centre of the convoy and turned northwards with
them on their own evasive course again I was
engaged by a previosly damaged blackswan that
I had foolishly assumed sunk and although he scored no hits of his own his fire covered the approach of one of the original two blackswans
I had damaged this one was slowed but had all
guns and no visible damage on deck. Kudos to this
captain for persistence, he had dogged us down
inspite of our significantly superior speed and
it was a pithy battle as we turned south west
to evade with some regret we took him out, all
on the bridge saluted as she went down.
returning finally to the front of the convoy
we re engaged and after cutting into the
centre from the east we turned north and
slowed and the gunners set about the grim
butchery of reducing the list of allied ships
by a few dozen.
although I didnt finish off the convoy the point
had been made that it was doable, so I withdrew
this was throughout strictly a surface gun engagement no torpedo's were used.
Recomendations.
In order to facilitate the test of course the
uberconvoy was set to repeat itself often enough
that if you missed one and sat still another would
be along in two hours, although fine for testing
I feel that super convoys should be made as hard
to find as diamonds, with intelligence estimates
of their basic departure and destination and approximate line of advance but also the super convoy should using the loop function be able to
follow a wide variety of potential courses making
chasing them down an achievement.
the size of this battle and the nature of its engagement have me thinking that the whole
project is worth it, but that you should approach
convoys for uberboot and convoys for standard
subs a little differently meaning that for uber the
escort should be surface battle oriented whereas
with standard subs the escort should be asw
oriented.
This was a whole lot of fun.
we should discuss compositions and formations
of convoys if you do want to do an included
ubercon for Uberboot final.
I have many suggestions as regards what would
be effective.
stuff like amcs at the outer corners hard to sink deep draft ships
on the outside columns protecting the vital tankers and ammoships
inside the convoy from torpedo attack the attachment of a support group
(of sorts) stuff like that
either way I feel that the concept of superconvoys is great and has
a lot of potential with a little work.
Pics are here
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-8.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-7.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-6.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-5.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-4.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-3.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-2.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-1.jpg
Kaleu. Jochen Mohr
07-09-07, 10:46 AM
(note this wouldnt fit into a pm azn sorry)
to -azn_132
from -MM (OKU)
Re -ubercon Mod.
subject -major surface engagement
July 8 2007 RT / Feb,4,1942 GT
during testing of Ubercon after a week of setbacks
and delays, we were finally able to rundown a super
convoy a few hundred miles north east of Biscay.
Engaged the enemy convoy at roughly 13:15 local time. Due to nature of the engagement very few
screenies were taken, but those that were are
included herein. The nature of the attack was such
that it involved roughly a half dozen seperate engagements and disengagements with the enemy
forces.
Conditions/
throughout the engagement it was
a bright day with relatively calm seas. perfectly
for the approaching gun battle there was an
inhibiting surface fog leaving visibility at roughly
6000 metres. the final two engagements were
fought through progessively dimming twilight at
sundown.
Tactics/ Convoy was travelling due west.
approached convoy on parrallel track approaching
the convoy main body from aft and portside. convoy speed approximated to be twelve knots
using superior speed of Kruizer sub overhauled
the formation and made radar contact with the
aft and portside (relative to convoy) elements
of the heavy escort. The escort seems to have
been composed in this case exclusively of Black
Swan class Sloops. in order to neutralize the escorts, I used ubers superior speed
and auto evasive maneuvers to control the engagement and survive these normally very
formidable opponents. in the first contact I exchanged shots with five ships and came away
with by my count three sunk and two heavily
damaged,
I had used
our speed to hold the swans just outside good
visual range inside the fog, and maneuvered
in accordance with accepted surface evasion
tactics. each ship was pounded by my gunners
at extreme range and although they were returning
fire with elan they were having by the standards
of Black Swans pitifully poor effect due to the
combination of speed maneuver range and visibility
difficulties we were making for them. the result for
uber in this first contact was light damage that
would have restricted our dives to 200 m
but we were operating in only 120 m of water
so I wasnt concerned. the extreme preperations
and good skill levels of the damage control team
were highly effective in this battle throughout
and are worthy of mention.
after disengaging the two damaged escorts I moved south another thousand
metres and then turned west again at what I
approximated to be a good average range from
the convoy escorts for effective engagement
I proceeded then to continue to overhaul the
convoy on a course of 270 as escorts of the
port flank came into range of my radar due to
there maneuvering there were three in the second
engagement to facilitate there almost triangular
positions relative to me I turned north and engaged
them succeeding in sinking one and damaging one
before I turned about to draw their pursuit and
string them out for engagement one at a time.
this tactic of course worked and all were eventually
sunk
I resumed my westward course and engaged
the final flanking escorts and part of the leading
escort groups. using again maneuvering speed
range and visibility conditions to my advantage
the results of superior tactics after the third
engagement now left the convoy with half its
trailing and half its leading escorts sunk and
not a single trace of its southern escort or so I
thought.
it was now time for the fox in the henhouse
bit. My plan was to engage the main body of
the convoy from ahead right on its southern
edge in order to draw the attention of the
starboard escort group. I maneuvered into
position and layed in an evasive course directly
eastward just inside the first column and started
in as I closed them I engaged succesfully two
sloops seemingly remaining from the leading elements of the escort and also sunk three
ships tankers med and large I also damaged two
other Whale factory ships. at this point though
there were two sloops closing from the northern
escort and I cleared the evasive course and
relayed the evasion pattern south I withdrew
under heavy fire from these two as I had let
them close a bit much due to my distraction
by so many commercial targets. this was an
exciting moment as I exhcanged shots with
them prior to leaving them behind though
I left them sinking so I turned west again to
return to a position out ahead of the convoy.
this time I made for dead centre of the convoy and
started to turn east on a zig zag course again
as I got within range of the convoy itself though
I was again engaged by two more swans from the
northern force. I again reset to zig zag southwards
and repeated the process of engagement by stringing out the enemy. again succeeding in
destroying the enemy I maneuvered again for the
centre of the convoy and turned northwards with
them on their own evasive course again I was
engaged by a previosly damaged blackswan that
I had foolishly assumed sunk and although he scored no hits of his own his fire covered the approach of one of the original two blackswans
I had damaged this one was slowed but had all
guns and no visible damage on deck. Kudos to this
captain for persistence, he had dogged us down
inspite of our significantly superior speed and
it was a pithy battle as we turned south west
to evade with some regret we took him out, all
on the bridge saluted as she went down.
returning finally to the front of the convoy
we re engaged and after cutting into the
centre from the east we turned north and
slowed and the gunners set about the grim
butchery of reducing the list of allied ships
by a few dozen.
although I didnt finish off the convoy the point
had been made that it was doable, so I withdrew
this was throughout strictly a surface gun engagement no torpedo's were used.
Recomendations.
In order to facilitate the test of course the
uberconvoy was set to repeat itself often enough
that if you missed one and sat still another would
be along in two hours, although fine for testing
I feel that super convoys should be made as hard
to find as diamonds, with intelligence estimates
of their basic departure and destination and approximate line of advance but also the super convoy should using the loop function be able to
follow a wide variety of potential courses making
chasing them down an achievement.
the size of this battle and the nature of its engagement have me thinking that the whole
project is worth it, but that you should approach
convoys for uberboot and convoys for standard
subs a little differently meaning that for uber the
escort should be surface battle oriented whereas
with standard subs the escort should be asw
oriented.
This was a whole lot of fun.
we should discuss compositions and formations
of convoys if you do want to do an included
ubercon for Uberboot final.
I have many suggestions as regards what would
be effective.
stuff like amcs at the outer corners hard to sink deep draft ships
on the outside columns protecting the vital tankers and ammoships
inside the convoy from torpedo attack the attachment of a support group
(of sorts) stuff like that
either way I feel that the concept of superconvoys is great and has
a lot of potential with a little work.
Pics are here
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-8.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-7.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-6.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-5.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-4.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-3.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-2.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img9-7-2007_7-1.jpg
seems like he got you in the testing team to :nope:
poor you :rotfl: :rotfl: :rotfl: :rotfl:
Mush Martin
07-09-07, 10:54 AM
he kindly reported on uber when it first went out and I wasnt hearing
back from the other testers so as a man of good conscience I felt
obliged,
That notwithstanding I think that the notion of superconvoy is actually
a good one for a few reasons, SH3 is after all a game simulation not RL
even the 100 percenters achieve better than historical results.
this is an opportunity so to speak to look at SH3 from the point of
view of Western Approach's and the Admiralty OIC. it presents a
different outlook on the game, and I love mission building.
the idea being not to make a Convoy defence based on the
capabilies of historical subs. But to make a convoy based on
the capabilities of SH3 Subs and Skippers.
I think it is an opportunity to extend the fun and raise the stakes
for lifetime players.
M
Kaleu. Jochen Mohr
07-09-07, 11:31 AM
im having more fun with the stock game than with the bloody super convoy mod :shifty:
im sorry azn but im a little tired of it...
your a good tweaker and such but... i lost the fun of the game since you started to get a bit... how shal i say... :hmm: bossy...
i still do some test runs but then i go on the hunt again near brittan and such...
beside's... we still got our mission of the month... and you havnt did any patrols thit mission :nope:
MedicDan
07-11-07, 11:41 PM
First, Let me say a few things. I very rarely post anything, but do read alot about the different mods. I tried the Uber Mod, and I am super impressed with your work sir.
Report, GW 1.3, I think.
My system is moderate to upper end. (Still dreaming for an alienware system:up: )
I found it quite easy to use JSGM to run your mod. I found a few small boats to shoot at, sunk them quite easy. My first convoy, raining and foggy. Couldn't use your mod to its fullest potential, still managed a few pyro's, VW, and a 2 med. merchants. I have no complaints and currently found no bugs. Any sir, you mod only gave my cat a stroke, did not kill it. And only reformatted my C: Drive, and made the paint fall off my truck. :rotfl:
Impression:
Very good work, I am not a hardcore player, I like to blast things and blow them up. I would be interested in trying any other mods you may have. I am still waiting on a nuke tipped fish..
Again,
Thank you for your hard work.
Reguards Medic Dan
Kaleu. Jochen Mohr
07-11-07, 11:51 PM
welcome aboard MedicDan :up:
ever since i started to use SH3commander im using the historicel U-124.
but i had great times with Uberboot-124 :cool:
now im actualy achieving more victory's than with Uberboot :-?
Mohr
Mush Martin
07-12-07, 06:20 AM
Welcome aboard MedicDan I appreciate you taking the time to post
some feedback. I am glad that you enjoy the uhm none rigid style
of uberboot watch for up coming developments over the next little
while on this thread If you have questions then by all means post
them here too and dont be afraid to criticize.
@KJM fortune favours the bold no matter what sub your driving
regards
MM
Kaleu. Jochen Mohr
07-12-07, 06:50 AM
Welcome aboard MedicDan I appreciate you taking the time to post
some feedback. I am glad that you enjoy the uhm none rigid style
of uberboot watch for up coming developments over the next little
while on this thread If you have questions then by all means post
them here too and dont be afraid to criticize.
@KJM fortune favours the bold no matter what sub your driving
regards
MM
well... im doing the same as you do with Uberboot... surface attacks on convoys.
just not azn's convoy's... they do kill me (somtimes) couse of the (TO) large ammount of escorts... :shifty:
Mohr
ReallyDedPoet
07-12-07, 06:56 AM
Welcome:up: MedicDan
RDP
Webster
07-12-07, 03:13 PM
Impression:
Very good work, I am not a hardcore player, I like to blast things and blow them up. I would be interested in trying any other mods you may have. I am still waiting on a nuke tipped fish..
Again,
Thank you for your hard work.
Reguards Medic Dan
well dan, you are in luck because MM already made a super torp
(ever seen a destroyer flying at 10,000 feet?)
the MM gets better with every mod
azn_132
07-12-07, 04:30 PM
[quote=WEBSTER
(ever seen a destroyer flying at 10,000 feet?)
[/quote]
Dat was my idea.:hmm:
Mush Martin
07-12-07, 04:33 PM
and as such you are credited everytime I mention the torpedo just about.
:up::up: thanks azn
Mush Martin
07-14-07, 04:23 PM
@ Webster : Web do you still have a copy of the super torp for JSGME ?
can you put it up for a bit so medic dan can grab it. (and others)
or if not can you pitch it back over to me and I will put it up again for
a bit. I cant locate my copy.
@ Webster : Web do you still have a copy of the super torp for JSGME ?
can you put it up for a bit so medic dan can grab it. (and others)
or if not can you pitch it back over to me and I will put it up again for
a bit. I cant locate my copy.
If filefront will let me, I will put it up on mine as well.....after all, I do not have anything there...yet...:arrgh!:
Mush Martin
07-14-07, 09:54 PM
Thanx NealT:up::up:
CapZap1970
07-14-07, 10:22 PM
Just in case MM, if you need, I can upload for you my extra-super torps loadout.
Let me know :up:
CapZap
Mush Martin
07-14-07, 10:31 PM
Just in case MM, if you need, I can upload for you my extra-super torps loadout.
Let me know :up:
CapZap
No Ill just use the method described when I get to that
part of the current build, No worries.
M
azn_132
07-14-07, 11:55 PM
The Ubercon mod will maybe on hold for somtime, waitin for 1.04.
Mush Martin
07-15-07, 03:39 AM
Not a surprise, it wont be very long now,as I understand it though.
MM
CapZap1970
07-15-07, 10:24 AM
Naaah, I would never put a mod on hold... ;)
More mods available, better :up:
I use diff mods depending on my mood.
So, MM, as you can see, I am waiting anxiously for your mod.
CapZap
Mush Martin
07-15-07, 04:07 PM
You must be in the mood for destruction then Capzap
well heres a tiny update....
since I put out a copy each to RDP Eddie and Penny G I have had
a request for more armour. well I tried it out last night
and got clobbered by three blackswans set to max AI for about
ten minutes. when done my boat looked like it had a new skin
I dont think there was a millimetre they didnt hit twice.
that said I now want to back off the armour a bit because
if its too much theres no motivation to skipper the boat.
too much and you dont feel vulnerable, its hard to get
your adrenaline going if your immortal or impervious so although
I am going to keep increased armour I am still going to back
it down to where you can survive maybe just maybe five
minuites under heavy fire. btw shes back up to 44 knots
prior to diesel upgrades and as previously reported handles
like a champ.
MM
MedicDan
07-15-07, 10:23 PM
I dont want all of you to think, I am just blasting everything out of the water. By the way I still like the uber mod. I have two careers, on that is just for kicks, then I have a Med career that I take a little more seriously, I have pretty much everything disabled except camera view, and I use my Weaps officer for, well do the math for me. I am looking for the fun factor you might say, in the uber mod. I understand that there are purists out there, and I am in no way starting, or wanting to start a flame war, but just every now and then, It is pretty cool to break all the rules. I was reading about a player wanting a Typhoon class, hee hee, but ya know to each his/her own. Anyway I just wanted to clear things up a bit.
CapZap1970
07-16-07, 12:23 AM
You must be in the mood for destruction then Capzap
well heres a tiny update....
since I put out a copy each to RDP Eddie and Penny G I have had
a request for more armour. well I tried it out last night
and got clobbered by three blackswans set to max AI for about
ten minutes. when done my boat looked like it had a new skin
I dont think there was a millimetre they didnt hit twice.
that said I now want to back off the armour a bit because
if its too much theres no motivation to skipper the boat.
too much and you dont feel vulnerable, its hard to get
your adrenaline going if your immortal or impervious so although
I am going to keep increased armour I am still going to back
it down to where you can survive maybe just maybe five
minuites under heavy fire. btw shes back up to 44 knots
prior to diesel upgrades and as previously reported handles
like a champ.
MM
Mmmmm.... it' sound delicious indeed MM :rock:
And you are right, I am usually in that mood, but sometimes the realism bug gets into me, and then I choose something else, but it's note very frequent. We can say that I am about to follow Herr Mohr's steps :rotfl: :rotfl:
So, I will be looking with lots of interest the development of your super mod :up:, but i think so farit's doing great!!!
CapZap
Kaleu. Jochen Mohr
07-16-07, 12:28 AM
...We can say that I am about to follow Herr Mohr's steps :rotfl: :rotfl: ...
your going insane to ? :o
probaly couse of the KGB :hmm: :roll: :lol: :rotfl:
Mohr
CapZap1970
07-16-07, 12:33 AM
...We can say that I am about to follow Herr Mohr's steps :rotfl: :rotfl: ...
your going insane to ? :o
probaly couse of the KGB :hmm: :roll: :lol: :rotfl:
:rotfl: :rotfl:
Let me tell you that I have always been crazy, but the KGB makes it even worse :nope:
Tomorrow I will post some pics of my first exam in you academy, Herr Mohr :rotfl:
But let me anticipate that I didn't raid a port (yet) :rock:
CapZap
Kaleu. Jochen Mohr
07-16-07, 12:46 AM
:rotfl: :rotfl:
Let me tell you that I have always been crazy, but the KGB makes it even worse :nope:
Tomorrow I will post some pics of my first exam in you academy, Herr Mohr :rotfl:
But let me anticipate that I didn't raid a port (yet) :rock:
CapZap
the port raid is the first exam you get :arrgh!:
then a surfaced convoy attack... then its time for a surfaced TF attack.
if you survive (not included the watch officer) you have passed the academy :know:
be prepared Herr CapZap
Mohr
Lagger123987
07-16-07, 03:22 AM
:rotfl: :rotfl:
Let me tell you that I have always been crazy, but the KGB makes it even worse :nope:
Tomorrow I will post some pics of my first exam in you academy, Herr Mohr :rotfl:
But let me anticipate that I didn't raid a port (yet) :rock:
CapZap
the port raid is the first exam you get :arrgh!:
then a surfaced convoy attack... then its time for a surfaced TF attack.
if you survive (not included the watch officer) you have passed the academy :know:
be prepared Herr CapZap
Mohr
Mohr, heard you been turn from a realism dude to arcade nuthead! Well, everyone have their own styles of play. I'll see you at Bergen if you can, hunting lots of convoys in the north.
Kaleu. Jochen Mohr
07-16-07, 03:54 AM
:rotfl: :rotfl:
Let me tell you that I have always been crazy, but the KGB makes it even worse :nope:
Tomorrow I will post some pics of my first exam in you academy, Herr Mohr :rotfl:
But let me anticipate that I didn't raid a port (yet) :rock:
CapZap
the port raid is the first exam you get :arrgh!:
then a surfaced convoy attack... then its time for a surfaced TF attack.
if you survive (not included the watch officer) you have passed the academy :know:
be prepared Herr CapZap
Mohr
Mohr, heard you been turn from a realism dude to arcade nuthead! Well, everyone have their own styles of play. I'll see you at Bergen if you can, hunting lots of convoys in the north.
i still play with a lot of realism :nope:
il set the DG reloading time to a doable 2 seconds (wich IS possible) and get back to the realism :arrgh!:
im also hunting TF's and other ships up north
Mohr
Mush Martin
07-16-07, 04:03 AM
For me I use the two career method normally
the tension ridden classic career and the adreniline filled
uber career.
strangely at the moment I have no careers on the go
M
For me I use the two career method normally
the tension ridden classic career and the adreniline filled
uber career.
strangely at the moment I have no careers on the go
M
Does that mean you are too busy working on improvements?
:rotfl::roll::sunny::yep:
Mush Martin
07-21-07, 07:33 PM
yes and no, RL has dealt me another new job, and my PC is giving
me system greif at the moment I am ramping up for a Quick rewrite
of the current version of Uber after the GWX update comes out.
I am also contributing in various degrees to a few other projects about
the place here at SS.
there will be a beta 2.7 version of Uber coming out shortly after GWX
release. and then its time work up Final Uber and move on.
there are major changes afoot for final uber.
2.7 included details have largely been mentioned
before. but basically more survivability more
combat power more maneuverability more
situational awareness, and for those that
can master the auto evasive maneuvers quirks
much less work for the player and more fun.
its still going to be about balance but its going
to be quite a bit tougher than 1.4a uberbeta.
as for Uber final well.............................................. .........:rotfl:
MM
ReallyDedPoet
07-21-07, 07:53 PM
Things seem to be picking up in here, nice:up:
RDP
Mush Martin
07-21-07, 08:01 PM
Things seem to be picking up in here, nice:up:
RDP
What is the phrase I am looking for here.......
You aint seen nothin yet:yep:
Jimbuna
07-22-07, 05:58 AM
yes and no, RL has dealt me another new job, and my PC is giving
me system greif at the moment I am ramping up for a Quick rewrite
of the current version of Uber after the GWX update comes out.
I am also contributing in various degrees to a few other projects about
the place here at SS.
there will be a beta 2.7 version of Uber coming out shortly after GWX
release. and then its time work up Final Uber and move on.
there are major changes afoot for final uber.
2.7 included details have largely been mentioned
before. but basically more survivability more
combat power more maneuverability more
situational awareness, and for those that
can master the auto evasive maneuvers quirks
much less work for the player and more fun.
its still going to be about balance but its going
to be quite a bit tougher than 1.4a uberbeta.
as for Uber final well.............................................. .........:rotfl:
MM
When do you anticipate your next release will be available Martin ? :hmm:
Mush Martin
07-22-07, 11:56 AM
Specific date I dont have available Jim but I have myself grown
impatient waiting and am anxious to get the IXD2 out there
its just a better bully than the IXB. no more than three weeks
i hope, for the 2.? Beta as I mentioned before
I started a new job and need a little RL time.
but wont be long. (yes ive heard that before too)
as for uberfinal I expect two months maybe after the beta IXD2 comes
out. There is Hopefully going to be quite a difference between UberFinal
and the cobbled together betas.
:arrgh!:M
Jimbuna
07-22-07, 02:34 PM
Danke Kaleun :arrgh!:
Good luck with the job :up:
Mush Martin
07-22-07, 04:54 PM
Danke Kaleun :arrgh!:
Good luck with the job :up:
Coming over to the Darkside Jim?:arrgh!:
Jimbuna
07-22-07, 05:18 PM
Coming over to the Darkside Jim?:arrgh!:
I think you'd be suprised if you knew just what and how many different types/versions I tap into :hmm:
I'm sure when present demands are met you will receive assistance in abundance ;)
Regards
Jim :arrgh!:
very cool! i may have to try this out :)
I am using cap's superboat mod right now but will try this soon. not sure if i am ready to go from 37kts to 24kts ;):rotfl:
as you know i just joined here and i saw your super sub with two 108mm cannons and 2 heavy anti air guns. and i was wondering if it is still in its development stages or if it is done.
very very nice :up::rock::up::rock:
TheDarkWraith
08-02-07, 09:59 AM
How's the longer wakes look?
Mush Martin
08-02-07, 02:38 PM
Hi guys sorry im late again I have had system issues this week
and a new power supply has that beat but I still have to
do some work on my harddrives so theres a weeks worth
of delays in Uberboot progress.
It is still a work in progress at the moment the type IXB based version
is available on my FF (see page 1 of this thread, im still reworking signature links)
fairly soon though I am going to put out the Type IXD2 based version
to hold everybody off while we do some majore work and learning on
uber final which I am confident will be able to eliminate most of or
all of the quirks and bugs of the betas
I like the new longer wakes they generate great and the
new angle on the boywave is good.
M
regards MM
Hi guys sorry im late again I have had system issues this week
and a new power supply has that beat but I still have to
do some work on my harddrives so theres a weeks worth
of delays in Uberboot progress.
It is still a work in progress at the moment the type IXB based version
is available on my FF (see page 1 of this thread, im still reworking signature links)
fairly soon though I am going to put out the Type IXD2 based version
to hold everybody off while we do some majore work and learning on
uber final which I am confident will be able to eliminate most of or
all of the quirks and bugs of the betas
I like the new longer wakes they generate great and the
new angle on the boywave is good.
M
regards MM
the IXD2 version sounds awsome:rock: but i could not find your FF.
Mush Martin
08-02-07, 04:40 PM
sorry dude
http://hosted.filefront.com/MushMartin
danurve
08-03-07, 10:29 AM
A page for Uberboot has been started on the CM and ref; under the mods section.
Edits welcome.
Mush Martin
08-03-07, 06:16 PM
Thanks danurve I will have to logon and put in a descrip and cautions
for the betas,and I will be sure to include an update for cm when
uberfinal comes out thanks.
M
Mush Martin
08-20-07, 07:52 PM
@ THG
Regarding selecting and changing the number and type of aircraft in GWX
do you mean in career or in missions ???????????
thehiredgun
08-21-07, 02:24 PM
Mr. Martin, In GWX, I play the carreers. I would appreciate if you could help me change the aircraft.
Mush Martin
08-21-07, 03:28 PM
Ok now that I know what angle let me assemble my thoughts
on it and I will get back to you shortly (coffee)
M
Mush Martin
08-21-07, 03:59 PM
Now to start with there are several approachs.
first off
we should maybe start with the stuff that already exists
in the gwx campaign layers.
what I mean is they have gone to a lot of trouble to place units
and bases at the appropriate historical place and time.
so assuming for a moment you would like to preserve that
then the way to go is increase the number of aircraft and
squadrons assigned to bases and carriers.
this isnt necessarily a small task because we are talking about
campaigns, that said its not to hard pretty straight forward.
but the shear volume of work to be done is extensive.
so it might be prudent to try limiting the alterations to
your favourite hunting areas and regular haunts.
alternatively ( and marginally easier ) you could simply add extra
airbases and carriers (support groups) into the campaign layers.
the first method involves pulling up the cfg files for airbases
sm med lg and nation specific.
in each on located under SHIII/Data/Land
you will find a file for each type of base in game
each file has a cfg file within it.
that looks like this.
[Unit]
ClassName=LargeAirBaseGB
UnitType=406
MaxSpeed=0.000000
MinSpeed=0.000000
Length=1
Width=1
[AirGroup 1]
StartDate=19380101
EndDate=19401225
Squadron1Class=FBHurricaneMk1
Squadron1No=18
Squadron2Class=LBSSunderlandMKIII
Squadron2No=12
[AirGroup 2]
StartDate=19401226
EndDate=19430510
Squadron1Class=FBHurricaneMk1
Squadron1No=18
Squadron2Class=LBSSunderlandMKIII
Squadron2No=12
Squadron3Class=LBSPBYCatalina
Squadron3No=6
[AirGroup 3]
StartDate=19430511
EndDate=19451231
Squadron1Class=FBHurricaneMk1
Squadron1No=18
Squadron2Class=LBSSunderlandMKIII
Squadron2No=12
Squadron3Class=LBB24Liberator
Squadron3No=12
the seperate airgroups are to simulate the evolutions of aircraft and
weapons. meaning that the first group operates with older eqp at
the beginning the middle group standard eqp in the middle of the
war and the final group with final equip towards wars end.
the squadron bits
Squadron3Class=LBB24Liberator
Squadron3No=12
indicate type and number of aircraft.
you can try adding more squadrons or increasing the number of
aircraft.
similarly in SHIII\Data\sea each aircraft carrier is also set up more
or less this way for squadrons.
the second easier method is to just use mission editor to add extra
bases and carriers to the existing campaign layers which should bring
up the traffic wholesale.
if you want to try the second method instead let me know.
part of it is in the responses of ai for bases when your active in the
area it covers but these are set pretty good as is so I dont think
we should bother with that.
M
robbierob2005
09-04-07, 04:19 PM
How do you get this boat in a carreer?
Mush Martin
09-04-07, 04:25 PM
The current 1.4 beta has the career screwed up
I have fixed it for Uber2.0 which im working on
at the moment. It has met with major delays
due to system issues on my end but they
seem to be behind me now. also the first run
I made on 2.0beta ended up corrupted somehow
so I had to go back to the beginning but it wont
be long this time, No seriously Im on it.
MM:up:
robbierob2005
09-04-07, 04:34 PM
So using this boat i'll have to start a new one in 1939 in Flot 7.
Mush Martin
09-04-07, 05:01 PM
the problem is that if you start in 39 once you get to the
end of the year the boat is not available.
an error of inexperience at the time. but as I say it got the
flotilla file done first in the next version.
M
robbierob2005
09-04-07, 05:30 PM
Well I got the boat now.
I transfered to the 7th flot and bought an other boat. Then I bought an type 9 again and it was the uber-boat.
If you don't have enough renown, just alter your save game.
Mush Martin
09-04-07, 07:13 PM
That should do it for now then thanks Robbie:up:
robbierob2005
09-05-07, 02:43 PM
Powerfull boat it is :up:
Mush Martin
09-05-07, 05:15 PM
Thanks the cranky old thing was about my third attempt.
Next one will be a bit beefier.
M
papa_smurf
09-06-07, 01:52 PM
First time i've seen the video - all I can say is : I WANT ONE OF THOSE!!!!
ReallyDedPoet
09-06-07, 01:58 PM
It's a great mod, nice change from the traditional way to play SH3 :yep:
RDP
Mush Martin
09-06-07, 02:16 PM
hey papa smurf (ahem) I mean hey papa smurf thanks take her for a
spin.:up:
robbierob2005
09-07-07, 05:27 PM
Can I have one in red please :lol:
Mush Martin
09-07-07, 07:52 PM
Yeah baby tell they have one in turquoise.:rock:
I'm using the Uber-boot and have a problem. :cry:
as I move intowards a convoy, my lookout keeps spotting a warship and keeps spotting and spotting and spotting!! problem is - it's the same warship!!! He reports it so often that I get sunk because I can't do anything or dish out orders because of this lookout! :down:
I know I can set a default action but I don't really want one, sometimes I'm taking out the escorts other times I'm going after a few merchants before the escort gets near.
:arrgh!:
Why does the stupid idiot KEEP reporting the same ship, over and over again??
I don't recall this problem using ordinary subs.
any ideas?
p.s. apart from this idiot, the Uber-boot rocks!
thehiredgun
09-16-07, 11:11 AM
The Uberboat should have been available to you the minute you installed the Uberboat Mod for "1" one renown point ! If it is costing you more than that,something is wrong ! I don't know at what point in the war when you installed the uberboat ? I've never had any of the problem as you described with the watch officers !
Mush Martin
09-16-07, 05:33 PM
No I havent either but I think I remember someone mentioning it
before?
In Uberboot 1.4b there are no changes made to visual detection settings
it seems unlikely that the issue would be caused by Uber in this case however.
that said I am making some sensor changes in 2.0 and should do some
weather testing maybe.
I remember when I was playing early on vanilla I had a fog situation where
he kept calling it out as the ships were not closing quickly. otherwise I
dont have any worthy contribution to the solution.
I do remember though seeing this issue posted before somewhere else
you should try the forum search on mods workshop and see what
you can find on it.
M
[edit] P.s. it wouldnt hurt to choose "Maintain current orders" as your default in the
meantime then he just hollers and nothing else happens, bonus being the question
screen no longer pops up.
M
Aaron123456
09-21-07, 11:07 PM
i cant get it to work at all how do u work it i have got the mod enabler but it doesnot bring up the single missions or career data it just loads the ordinary sh3 data
I'm using the Uber-boot and have a problem. :cry:
as I move intowards a convoy, my lookout keeps spotting a warship and keeps spotting and spotting and spotting!! problem is - it's the same warship!!! He reports it so often that I get sunk because I can't do anything or dish out orders because of this lookout! :down:
I know I can set a default action but I don't really want one, sometimes I'm taking out the escorts other times I'm going after a few merchants before the escort gets near.
:arrgh!:
Why does the stupid idiot KEEP reporting the same ship, over and over again??
I don't recall this problem using ordinary subs.
any ideas?
p.s. apart from this idiot, the Uber-boot rocks!
I MAY have the solution.
I have observed this myself. It usually comes up when the ship is at the extreme edge of actual visual range for the conditions you are facing. What seems to happen is that unless the lookout is able to see it continually, it calls it as a separate ship each time he is able to spot it...usually about 1-4 second intervals. I had a situation very similar with my radar...and the answer was to turn it off temporarily.
Not sure exactly how you would fix it...but maybe knowing how it is happening will help...
Mush Martin
09-22-07, 10:06 AM
i cant get it to work at all how do u work it i have got the mod enabler but it doesnot bring up the single missions or career data it just loads the ordinary sh3 data
Uhm Pardon?
is it possible your using sh3 commander uber is incompatable with commander.
could you elaborate a bit.
it should be as simple as any version of sh3 you care to run.
install by jsgme do not use commander. sub will appear in list
as type ixb.
career flotilla is still screwed up in 1.4beta but if you repurchase it
after the new year you can continue your career in uber (also dirt cheap)
single mission issue I am not sure about it should be there under
"surface combat"
M
Aaron123456
09-22-07, 06:07 PM
i have silent hunter 3 commander but im not running it im running a cracked version of sh3 because i lent the disc to my m8 and he lost it so i cant update the game itself and when i run sh3 it is as tho that mod isnt even there
Mush Martin
09-22-07, 07:29 PM
Hmmm honestly it should work with all versions as a stand alone.
at this point all I can sugget is re downloading or unpacking a
fresh copy and try again.
M
Thanks to Mush Martin and NealT for their comments.
being at limit of range would explain the idiot's actions and 'maintain current orders' would be the least damaging option.
thanks
but on at least one occasion, I had him singing out repeatedly about a warship and it sank me because I never got enough time to fire back. I'd kept tellin' them to engage but all I got was more damage - he was within 4,000 metres, I think, but then I didn't have a chance to find out!
It was probably Bernard's brother - Dai the spy!
Shadowhunter
10-04-07, 01:00 PM
I tried it out on top of the GWX-Mod with patch 1.3 but whenever I use your boat I get the message anti-aircraft number 3 is destroyed.
In the damage screen it's marked as destroyed too, and I'm unable to man the AA guns with more than four seamen though there are slots for six (3 AA guns I think).
Do you have any idea about this?
Is it possible to circumvent the destruction of the third AA when starting in port?
Thanks in advance!
Oh and by the way great work for great fun... :arrgh!:
Mush Martin
10-04-07, 08:48 PM
I tried it out on top of the GWX-Mod with patch 1.3 but whenever I use your boat I get the message anti-aircraft number 3 is destroyed.
In the damage screen it's marked as destroyed too, and I'm unable to man the AA guns with more than four seamen though there are slots for six (3 AA guns I think).
Do you have any idea about this?
Is it possible to circumvent the destruction of the third AA when starting in port?
Thanks in advance!
Oh and by the way great work for great fun... :arrgh!:
Well its a known issue and will remain so as long as we are in beta
there is hope Im told that we can fix the issue with final uber though
so dont lose hope. also this is I think mentioned in the readme.
any uber version that doesnt sport two deck guns wont have the message
but any version that does will have the message.
M
Shadowhunter
10-05-07, 01:25 AM
Thank you for your answer!
I must have overseen your remark in the readme.
By the way, I sank the Tirpitz when leaving harbour with the deckguns and fire to the waterline. :rotfl:
Ok, after that my career in the navy was at an end :nope: but hey at least I sunk a battleship... :huh:
Mush Martin
10-05-07, 07:28 AM
Not to worry the big ship navy is dead.
M:arrgh!:
Not sure big ship navy is dead yet...after all...the aircraft carriers are bigger than any BB ever was...the US BB's were pulled out of mothballs to use in Vietnam and Gulf wars, the DD-1000 being done is the biggest DD ever if I read the literature right...
All good though...cause the bigger they come the harder they fall...
:hmm:
Doomgiver
10-18-07, 08:25 AM
i have been away for a while so what have i missed
Mush Martin
10-18-07, 05:03 PM
Not too much at this point DG Ive been away for a while too.
(RL) Nothing on the leading edge side to report at this point
and 2.0 beta has been procrastinated to death by several issues
soon though brudda soon.
M
ReallyDedPoet
11-27-07, 09:36 AM
Uber status:hmm:
RDP
Mush Martin
11-27-07, 09:48 AM
Ooooh a visiter .... have you been with us before ...(kidding K)
alright I will openly admit that I have spent about all of the last
three months reading and researching some Uhm wierd intellectual
pursuits.
Legitimate uber status is as follows
last three months zero progress.
certain up and coming events seem to hold the promise of
some serious influx of talent regarding the real potential of ubers
"What was possible question"
so thats the direction uber is taking more or less from here
although there is hope for some spectacular stuff uber is
going to be shaped on the maximum potentials of the leading
edge technologies of the time.
hull form power plants weapons and sensors
etc but done more correctly based on what if
you had a trillion reichsmarks to spend and
only the technology of the times what could
you come up with.
thats the idea
over previous months some very
spectacular possibilities came out
so the whole thing isnt as limiting
as it sounds.
Now I just need to here from a few freinds and were off.
M
ReallyDedPoet
11-27-07, 09:52 AM
Ooooh a visiter .... have you been with us before ...(kidding K)
alright I will openly admit that I have spent about all of the last
three months reading and researching some Uhm wierd intellectual
pursuits.
Legitimate uber status is as follows
last three months zero progress.
certain up and coming events seem to hold the promise of
some serious influx of talent regarding the real potential of ubers
"What was possible question"
so thats the direction uber is taking more or less from here
although there is hope for some spectacular stuff uber is
going to be shaped on the maximum potentials of the leading
edge technologies of the time.
hull form power plants weapons and sensors
etc but done more correctly based on what if
you had a trillion reichsmarks to spend and
only the technology of the times what could
you come up with.
thats the idea
over previous months some very
spectacular possibilities came out
so the whole thing isnt as limiting
as it sounds.
Now I just need to here from a few freinds and were off.
M
Sounds promising M :up:
RDP
ReallyDedPoet
11-27-07, 09:56 AM
Ooooh a visiter .... have you been with us before ...(kidding K)
You gave mean excuse to post this again, although it was in the
early Uber days :yep:
RDP
http://www.subsim.com/radioroom/images/icons/icon14.gif My rip at the Uberboot Mod
In Section V " The Submarine as a Gunnery Vessel ", in the U-Boat Commander's Handbook, the following appears: The submarine as a gunnery vessel is in itself properly a contradiction in terms.
This is from the first line of that section. Little dry, but still a great technical read .
I believed this, that is until I had a chance to take a rip at Mush's Uberboot Mod. Most of this is from my experiences with his earlier build of the Uberboot. I have not had time to give the newer version a fair go ( GWX 1.02 interupted this ), but wanted to post anyway. I will post on the other one later when I have played it more.
As he has said here, there may be some who choose not to play this mod because it veers away from being historically correct, but you can choose to either d\l it or not. Personally I love the sub for what it is and the ability to go deep, but I can honestly say I like that this option is here big-time, I am a big fan of choice, this one delivers it in spades. Also I am a fan of fun, this is it:arrgh!:
Ok so I was skeptical at first, even more so after the first few times I played it. Got my ass kicked on more than a few occassions. As subskippers we are programmed for surface combat only under the right conditions. With GWX 1.02 those conditions have become few and far between. For that mod it is a good thing.
The Uberboot Mod takes surface combat in a whole new direction. And for those skippers looking for a change in gameplay, then this mod may be the very thing for you.
If you have not seen the video on the thread, check it out because it is well worth is. As Mush has illustrated you have quite an arsenal at your disposal to take on surface and air contacts and believe you me you will need them:o:o
As mentioned the first inclination for me was to dive, dive like a mother@#$%$&, but that would have defeated the whole purpose of the thing. So I had to shake the urge to go deep.
The best way to go about surface combat is from the bridge, this I found out the hard way, there is alot going on from both the air and then surface, and both at once. Directing the Uberboot from the bridge is a must. Plus it is sweet to watch all the action unfold all around you. Just check out the screens posted at the beginning of the thread:o
The next thing is to use the speed of the Uberboot to your advantage, 24kts can be a great friend. Use your new friend wisely though, not being quite as skilled as MM, I got myself pummelled on more than a few occassions by making abrupt turns and thus slowing my hull for all to see.
And oh yes the guns, the sweet, sweet guns. To be honest I got tired of the surface-guns in the Stock SH3 and even in the super-mods. Uberboot has changed this and made it fun again. Taking out whole waves of planes and dishing out some serious dameage on surface contacts does that to you, did it to me. Plus torps are still an option, to be successful you still need to use them here.
I have some screens but they pale in comparison to what is posted here. Ok I will post one.
http://img137.imageshack.us/img137/2064/aircontactaz6.jpg
Coming right for my stern, it was intense as you can see there is another one right behind it in the distance.
Anyway those are just a few thoughts, I was pleased to be asked to give this mod a go, I thank Mush for that:up::up: , and for not giving up on me on doing this. When this is released you will not be dissappointed, it will be a refreshing spin on a game that continues to impress after close to two years in release.
RDP:cool:
Madox58
11-29-07, 06:56 PM
"Now I just need to here from a few freinds and were off."
Knock, Knock!!!
;)
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