View Full Version : GWX Aircraft: Too dangrous!
WilhelmSchulz.
03-17-07, 03:06 PM
The Aircraft in GWX are even too dangrous for a XXI! Im in 44 and I nearly got killed while snorkling. I had a scope up to spot them and that didint help!
poor sailor
03-17-07, 03:18 PM
I'm right the moment in my WaW patrol with GWX mod. It's september 1943 and I very much like how often the aircraft shown up:up: . It's a very interesting, about 4-5 crash diving for night. Yes this is real in that period of war. Just like I read in "Iron Coffins". I'm very satisfied with GWX and thanks the team for this great feeling in game. Yes, the aircrafts are the nightmare like in real life of U-boot commanders. GWX is great mod I must said! With a couple of mods by Ducimus from NYGM and nvdrifter LRT light, great for me!
bigboywooly
03-17-07, 03:24 PM
Over 70 uboats lost to aircraft in 44 alone
http://uboat.net/fates/losses/1944.htm
WilhelmSchulz.
03-17-07, 03:40 PM
Over 70 uboats lost to aircraft in 44 alone
http://uboat.net/fates/losses/1944.htm
But Im using a bloody snorkle! :damn:
bigboywooly
03-17-07, 03:42 PM
Your snorkel is visible from the air as it leaves a wake
Is also picked up by radar
IIRC the late war sensors add a RWR atop the snorkel so you know they are coming
Over 70 uboats lost to aircraft in 44 alone
http://uboat.net/fates/losses/1944.htm But Im using a bloody snorkle! :damn:
And they are useing radar.
1) Pick up the snorkel on radar
2) see the big, white, 500m+ long wake
3) See the big dark shadow just below the water
4) Boom!
Sailor Steve
03-17-07, 05:24 PM
Yep, aircraft in the stock game were just silly.
Sounds like GWX got it right to me.
Yep, aircraft in the stock game were just silly.
Sounds like GWX got it right to me.
Almost right, 50 to 75% of the aircraft generated against my boat fly themselves straight into the water. The game seems to regenerate the mission and about half the time the second generated aircraft flys itself into the water. Third time is usually a charm.
I managed to get the view camera on this once and it appeared that the low member of the pair generated at the surface and flew into the first wave that came at it. Number two was slightly higher but had a considerable sink rate (way too slow to stay in the air) and settled to the water within a minute of the first. In my case they seem to be generating too low and too slow.
Just an observation.
Mush Martin
03-18-07, 04:36 PM
I have had similar experiences with aircraft pinwheeling around a
final waypoint and spiraling inward and downward until crashed.
bigboywooly
03-18-07, 04:50 PM
Well all scripted aircraft in GWX either have a last waypoint over land or exit on last waypoint - and the only scripted air are for historic missions or attacks on players bases
Apart from some neutral patrols which begin and end over land before looping
Aircraft that spawn from airbases do so at a height of 500m and do not have waypoints
And the aircraft flying into the water\land or pinwheeling into the water isnt a GWX effect but a stock one :roll:
Sometimes wonder if anybody lately played stock before installing GWX
Sailor Steve
03-18-07, 04:51 PM
In stock you got attacked by so many aircraft, who could tell if they ran into each other, got shot down or crashed on their own?
Jimbuna
03-18-07, 05:02 PM
I remember vanilla shortly after it;s release and wondering if the 20 or so aircraft swooping down on me where the remnants of some 1000 bomber raid :hmm: :arrgh!:
bigboywooly
03-18-07, 05:04 PM
Once shot down 20+ Swordfish in the channel in 39
One after the other they came like Lemmings
:nope:
And not a scratch on the boat
Dantenoc
03-18-07, 10:21 PM
I agree that planes should be something to be feared, and that intentionaly fighting it out with attacking bombers should be discouraged. However, to date my experience with GWX (1.02) has been that I don't even get a chance to yell "crash dive" to my crew. I try to play at TCx64 when in english controled waters, and I still get surprised by the enemy planes in the silliest of ways. My crew just don't spot them untill AFTER they've made their first run over my boat. This is all in early war ('39, '40), with the watch tower bar all filled up in green, regardless of weather or day and night condition.
Because of this I play the game as if I was driving a true submarine, staying submerged for all of the day, and surfacing for 3 or 4 hours at night to recharge batteries. It gives me a lot of advantages to play like this (more sonar contacts and longer patrol ranges exploiting the weak "create free energy out of nothing through the batteries" game bug) but it's hardly historicaly accurate.
Let's hope this issue is resolved in the next patch :yep:, and we all still yell "crash dive" as soon as we see an airplane... just as long as we get the chance to see the airplane to begin with.
Jimbuna
03-19-07, 04:54 AM
Once shot down 20+ Swordfish in the channel in 39
One after the other they came like Lemmings
:nope:
And not a scratch on the boat
Well I once shot down 21+ and had the crew add an extra coat of varnish on the hull whist I was buisy doing it ....j/k :up: :rotfl:
poor sailor
03-19-07, 05:36 AM
I agree that planes should be something to be feared, and that intentionaly fighting it out with attacking bombers should be discouraged. However, to date my experience with GWX (1.02) has been that I don't even get a chance to yell "crash dive" to my crew. I try to play at TCx64 when in english controled waters, and I still get surprised by the enemy planes in the silliest of ways. My crew just don't spot them untill AFTER they've made their first run over my boat. This is all in early war ('39, '40), with the watch tower bar all filled up in green, regardless of weather or day and night condition.
Because of this I play the game as if I was driving a true submarine, staying submerged for all of the day, and surfacing for 3 or 4 hours at night to recharge batteries. It gives me a lot of advantages to play like this (more sonar contacts and longer patrol ranges exploiting the weak "create free energy out of nothing through the batteries" game bug) but it's hardly historicaly accurate.
Let's hope this issue is resolved in the next patch :yep:, and we all still yell "crash dive" as soon as we see an airplane... just as long as we get the chance to see the airplane to begin with.
For me situations with planes works very well. I using GWX v.1.02 but also use the mod by Ducimus "AI sensors from NYGM". When my crew tells me "Aircraft spotted" I have enough time to crash dive normal and prevent the attack on me. Maybe I have been long with NYGM, but very like their sensors in game and now have it in GWX.Thanks to Ducimus for this addition!
kiwikapitan
03-19-07, 06:30 AM
Once shot down 20+ Swordfish in the channel in 39
One after the other they came like Lemmings
:nope:
And not a scratch on the boat
Well I once shot down 21+ and had the crew add an extra coat of varnish on the hull whist I was buisy doing it ....j/k :up: :rotfl:
Hrumph try doing that with the full LRT 1.32 mod by NVdrifter. You will die FAST! :yep:
bigboywooly
03-19-07, 09:49 AM
That was in stock Kiwi
Where the aircraft are useless at best
AVGWarhawk
03-19-07, 12:26 PM
In all reality we still got it easy. Try a FIDO up the wahzoo and a set of sonar bouy dropped around you to track your movements.:o I'll take the GWX planes that we have:yep:
Ducimus
03-19-07, 12:44 PM
Your snorkel is visible from the air as it leaves a wake
Not meaning to be argumentative, but is there any proof of that?
Using a snorkel, a sub couldnt do more then 2 or 3 kts or it would knock the mast down. That can't leave much of a wake. And visibility of that is doubtful if you consider sea state (even small waves can obscurve visilbity with an object that size), and altitude and speed of an aircraft. In short, it was more then likely, TOO SMALL to see unless it was glassy calm sea.
Radar however, is another matter.
bigboywooly
03-19-07, 12:59 PM
According to uboat.net the top speed with a snorkel was 6 knots
Not a great deal faster but would certainly make the wake longer
You may be right though
AVGWarhawk
03-19-07, 01:25 PM
Please note the snokel was detectable by radar. Wake or not the Allies could pick it up.
http://inventors.about.com/library/inventors/blsubmarine9.htm
Please note the part of snokels and radar near the bottom of article.
From article "Using a snorkel a submarine could run its diesel engines and recharge its batteries while operating just below the surface. Air for the diesel engines was drawn into the submarine through the snorkel that was extended to the surface. To some extent the snorkel reduced vulnerability to detection and attack, but it protruded above the surface and could be detected by radar. The Germans introduced the snorkel too late in the war to make a difference."
Stock was great for a shoot out on the surface even in 1945 wave after wave of those dumb planes would swoop down on me and get shot up. I even ran out of ammo I was having a field day. :D :D :D :D :D
But those spoil sports came along with GWX. :cry: Those days are over for sure, I would never go back to stock. Long live GWX :rock:
Your snorkel is visible from the air as it leaves a wake
Not meaning to be argumentative, but is there any proof of that?
Using a snorkel, a sub couldnt do more then 2 or 3 kts or it would knock the mast down. That can't leave much of a wake. And visibility of that is doubtful if you consider sea state (even small waves can obscurve visilbity with an object that size), and altitude and speed of an aircraft. In short, it was more then likely, TOO SMALL to see unless it was glassy calm sea.
Radar however, is another matter.
Hi!
As BBW pointed out (citing www.uboat.net), the maximum speed IRL was 6 knots. The problem with the sea state is that it cuts both ways: waves large enough to disrupt the wake or to create whitecaps that would obscure the wake could also flood over the schnorchel head, temporarily cutting off the air flow into the U-boat and possibly damaging the schnorchel itself.
Running with the schnorchel higher out of the water could keep the air flowing but would also make it more visible to the S-band radar with which almost all Allied search aircraft were equipped by the time the schnorchel came into general use: they might not see the exposed head in rough seas, but they could definitely detect that fat stovepipe rising above the waves.
The ascendency of ASW detection and destruction technology over submarine technology extant at the end of WWII was one of the main justifications for pushing ahead with nuclear-powered submarines.
Pablo
Ducimus
03-19-07, 04:59 PM
My point still stands though, visually, it was nearly undetectable by an airplane given the sea's, and speed and altitude of aircraft. And again, radar is another matter. To reiterate, 03 cm radar makes things VERY detectable, but visually? Unless glassy calm, i dont think so.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.