View Full Version : How many SH3 modders will we lose after SH4 is released?
nvdrifter
03-06-07, 10:52 PM
This is kind of a dumb question, but I was wondering how many SH3 modders we might lose after SH4 is released? I say this because I have noticed quite a few modders are saying things like 'final version', 'no more SH3 modding for me', etc. I will probably retire from SH3 modding and move on to modding SH4 after it's released. I think that SH3 modding is starting to hit a brick wall due to so much of the game still being hard-coded. The modders have done just about all they could under these circumstances. I feel that we are finally reaching the limits of SH3 modding. The only way I will continue to mod SH3 after SH4 is released is if the SH3 SDK is released. That is the only way I'll come back to SH3. And to be honest, I am just burned out with modding SH3. So many important things are still hard-coded. :damn: I am just tired of it all. And I'm pretty sure that once SH4 is released, there won't be too many more new SH3 mods released... unless SH4 is a major flop due to being unfinished, major bugs, etc. How does everyone else feel about this topic?
Venatore
03-06-07, 11:01 PM
I will remain steadfast my friend, because I truely believe that as a modder I will be able to extract things from SH4 and mod them into SH3. I have and always will prefer the "GERMAN" U-Boat 1939-1945 over any sub game.
Like I said I'm not going anywhere unless I stuff up and get banned to the Brig :eek:
From a simple modder trying to make the game enjoyable to all members.
Venatore
PS: Good thread question - I'm watching this one closely :roll:
nvdrifter
03-06-07, 11:05 PM
I will remain steadfast my friend, because I truely believe that as a modder I will be able to extract things from SH4 and mod them into SH3. I have and always will prefer the "GERMAN" U-Boat 1939-1945 over any sub game.
Like I said I'm not going anywhere unless I stuff up and get banned to the Brig :eek:
From a simple modder trying to make the game enjoyable to all members.
Venatore
PS: Good thread question - I'm watching this one closely :roll:
I agree with you. I still love the German U-boat battles, and I never said that I would stop playing SH3. I am talking about modding SH3. But unless the developers release the SDK, I'm not sure how much more modding life SH3 really has. Just being honest. Same thing happened with Red Baron 3D. It reached it's modding limits and the modding community for that game eventually dried up.
Mush Martin
03-06-07, 11:06 PM
I am likely to stay and maintain a presence in sh3
simultaneous to sh4
that will likely remain true until the next great atlantic
campaign.
MM
Ducimus
03-06-07, 11:08 PM
I don't think you'll lose many modders honestly. If your pardon the expression, i get the distinct impression most of the long time modders here have pretty much blown their wad and probably don't have much of a desire to do it all over again.
Samwolf
03-06-07, 11:10 PM
I have and always will prefer the "GERMAN" U-Boat 1939-1945 over any sub game.
Not a modder myself, other than tweaking /combining others mods for my own usw but I agree with Ventore, German U-boats are the only way to go. The US Silent Service is only something I play for a short change of pace once in a while, I still have the original SSI version of Silent Hunter on my drive and always come back to AOD and Now SH3. You modders have turned this into the game it should have been. Thanks:up:
Madox58
03-06-07, 11:16 PM
I throw in with Venatore.
I still got to finish the K-ship addition anyway!! :p
I also see the release of SH IV as a point where some walls
may come down with or without a SDK.
nvdrifter
03-06-07, 11:19 PM
Ok, let's look at it another way. I still believe we are reaching the limits of modding SH3 without having the SDK. There have already been some excellent mods released. I am talking about new or exciting breakthroughs. I am sure we will have a few more surpises in store for us, but I think for the most part SH3 modding will be more fine-tuning from now on, and a lot of problems will never be fixed (such as the AI). I also think that a lot of SH3 modders are just burned out and ready to move on to other things, or just stop modding altogether for a while.
If only we could get the SDK... can you imagine what we could do with SH3? :hmm:
Venatore
03-06-07, 11:29 PM
If only we could get the SDK... can you imagine what we could do with SH3? :hmm:
I've played the Splinter Cell series a fair bit, I willing to sneak into the SH3 SDK High Security Volt, grab it and bring it back here, :hmm:
Madox58
03-06-07, 11:31 PM
There are ways to insert or redirect routines without changeing or
attacking hard code.
I have a lot of old time games on my PC: Panzer Elite, Fleet Command, Total Air War, EAW, Close Combat V, CFS2, Op. Flashpoint, etc...
Some of them are still alive and have a great mod community.
I guess that in the opposite side of SH2, SH3 will live for some years ahead yet, unless a better uboat simulation appears. And also our mods and some few new mods will live for long time yet. The adult simulation games are in truth a hobby not only games.;)
However, you are right nvdrifter, the SH3 mod community and also the players will drop year after year. But will not die easily.
Rubini.
Mush Martin
03-06-07, 11:34 PM
Yeah my association with Privateer here makes me think
we have still got lots of surprises to come.:up:
Ducimus
03-06-07, 11:39 PM
In my lame opinion, theres only a few things left that couple possible improve this game.
- Get the stupid fuel guage to work in the type 9 interior
- Make compressed air a more important. So how you liking expelling all those torpedos without compressed air anyway?
- Fix the Fing crash dive tilt.
- complete the interior modeling or at least get the radio room hatch open
- get in alt modes of play like photo or mine laying missions instead of the constant grid assigments; which shall we say is older then dirt.
Most of that though, you'll need an SDK for.
Mush Martin
03-06-07, 11:42 PM
Duce ( we still need a bersiglieri smiley face dude )
your a cynic.
who knew you could make a blimp.:hmm:
Ducimus wrote:
... -get in alt modes of play like photo or mine laying missions instead of the constant grid assigments; which shall we say is older then dirt.
I never understood why someone here in this community never made a good set of single player missions with triggers, objectives, specific radio messages and new orders. The SH3 mission editor allows to make all this easily.
Ok, itīs not a dinamic campaign but could be cool and challenge to play some historicall well made interconnected missions!
Nobody made it, nobody!:huh:
nvdrifter
03-06-07, 11:52 PM
I have a lot of old time games on my PC: Panzer Elite, Fleet Command, Total Air War, EAW, Close Combat V, CFS2, Op. Flashpoint, etc...
Some of them are still alive and have a great mod community.
I guess that in the opposite side of SH2, SH3 will live for some years ahead yet, unless a better uboat simulation appears. And also our mods and some few new mods will live for long time yet. The adult simulation games are in truth a hobby not only games.;)
However, you are right nvdrifter, the SH3 mod community and also the players will drop year after year. But will not die easily.
Rubini.
Rubini, I hope you are right. I would love to see some major SH3 flaws fixed. SH3 does have a large, intelligent modding community. Hopefully it won't die easily. I keep hearing rumors that the SDK might be released, but I'm not too hopeful.
Some of the things on the top of my fix-it list:
-no Game Over death screen when a compartment completely floods
-no more sea floor collision damage
-inability to dive if pressure hull is too damaged
-fixed AI
-fixed collision damage
-inability to run engines while being repaired
-fixed time compression aircraft skip
...and a lot of others not listed.
Ducimus
03-07-07, 01:00 AM
Ducimus wrote:
... -get in alt modes of play like photo or mine laying missions instead of the constant grid assigments; which shall we say is older then dirt.
I never understood why some ppl here in this community never made a good set of single player missions with triggers, objectives, specific radio messages and new orders. The SH3 mission editor allows do make all this easily.
Ok, itīs not a dinamic campaign but could be cool and challenge to play some historicall well made interconnected missions!
Nobody made it, nobody!:huh:
Rubini ive thought about it. But for some reason it doesnt have appeal because your not "awarded" for completion like in a campaign game.
*shrug* maybe i should try, i dunno. I know my way around the mission editor, in terms of making convoys and such, but ive never tried scripting anything - not sure how its done.
edit: you know, fleshing out U-505's service record would be pretty cool.
I mean, in one patrol, U505 got bombed by a pilot by the name of Silcock. The boat was heavily damaged. The current skipepr Zech (spelling) , was prone to throw temper tantrums and acutaly called the abandon ship order. One of the chief mechanics embarassed him by saying "well you do what you want, but the technical crew is going to keep her afloat" Zech was never popular with the crew. The acutally had to fix a hole in the pressure hull, and that dumbass desperate to not go back enpty handed tried to push that boat in the condition it was in to get ships coming in/out of port spain. I dont know how close they got but that bit of madness was abandoned and the boat then made for port.
If you could script silcocks attack, then try and push a wounded bout that in SH3 terms probably had 20% hull integrity into a well guarded harbor, and then back accross the atlantic and through biscay bay... that be something of a nail biting trip.
Hi
hope there will be some modders left to prevent this game from dying until SH5 is released which is hopefully turning back to the Atlantic. I do not care about the Pacific that much. The uboat war was an atlantic matter, wasnīt it.
Filax
ReallyDedPoet
03-07-07, 01:06 PM
Yeah my association with Privateer here makes me think
we have still got lots of surprises to come.:up:
Good luck with it:up:
Iron Budokan
03-07-07, 01:10 PM
I think some modders may move on, but as pointed out, those who love U-boats will always be around.
I'm surprised, too, there has been so little done on single missions. DW and Sub Command have a ton of these. Is it because those games aren't dynamic anyway? I find it hard to believe single missions aren't being done for the community just because you wouldn't get renown. I mean, I would play them. I can't make them with the mission editor -- I'm too dumb -- but I would play them.
The General
03-07-07, 01:14 PM
SH4 is so much better than SH3, there won't be anybody left playing it let alone modding it. Some of you dieharders wil say you will, but you won't. SH4's gonna make you forget all about 3. That's progress and you cannot stand in the way.
SH4 is so much better than SH3, there won't be anybody left playing it let alone modding it. Some of you dieharders wil say you will, but you won't. SH4's gonna make you forget all about 3. That's progress and you cannot stand in the way.
For what I've read of SHIV the only big improvements are in graphics, they added a few new mission objectives and improved a bit the radio traffic, in fact they cut features existing in SH3, I don't know if that alone is enough to call it "progress", once I get it and play around a bit I'll tell you if I drop SH3, a lot of people are rushing into conclusions before trying the real deal...
Don't forget that GW/NYGM campaigns are huge compared to the stock one, don't expect UBI will deliver something like that.
One of the first thnigs I'll do is to check how hard is to import sh3 stuff into it.
Ref
bigboywooly
03-07-07, 05:53 PM
SH4 is so much better than SH3, there won't be anybody left playing it let alone modding it. Some of you dieharders wil say you will, but you won't. SH4's gonna make you forget all about 3. That's progress and you cannot stand in the way.
Bit of a generalised statement and more than a bit arrogant
I have no interest in the PTO and my comp wont play it anyway
So there is no way I will be dropping SHIII
If and when I manage to upgrade the comp I will have a look but only out of curiosity
The Atlantic is the place I WANT to be
nvdrifter
03-07-07, 11:17 PM
SH4 is so much better than SH3, there won't be anybody left playing it let alone modding it. Some of you dieharders wil say you will, but you won't. SH4's gonna make you forget all about 3. That's progress and you cannot stand in the way.
Be careful when making big predictions like that. Whenever I read statements like this about the still unreleased SH4, I think a lot of people here are setting themselves up for a major disappointment. SH4 may be the best Silent Hunter released yet, or may be the worst. It might be riddled with major bugs, or it might be almost bug-free. It might be all fluff with no filling, or it might be lots of fluff with lots of filling. It might be a huge success, or it might be major flop. It might have great gameplay, or it might have horrible gameplay. It might be realistic, or it might be arcadish. We just don't know, because it hasn't even been released yet.
iambecomelife
03-08-07, 01:38 AM
SH4 might be progress, but I prefer to mod a more established game like SH3. IIRC SH4 may be less mod friendly - someone said that it will not be possible to add new ships, for instance. I'll be adding new merchants for the current game around the time that SH4 comes out, and even after my current mod is finished I will still be interested in implementing other mods for SH3 - specifically, many more crew faces and a hypothetical WWII 1946 mod (although the latter may be impossible). I don't feel burned out, even though we are likely to experience "diminishing returns" on our modding investments in the future...
Venatore
03-08-07, 01:47 AM
SH4 is so much better than SH3, there won't be anybody left playing it let alone modding it. Some of you dieharders wil say you will, but you won't. SH4's gonna make you forget all about 3. That's progress and you cannot stand in the way.
Bit of a generalised statement and more than a bit arrogant
I have no interest in the PTO and my comp wont play it anyway
So there is no way I will be dropping SHIII
If and when I manage to upgrade the comp I will have a look but only out of curiosity
The Atlantic is the place I WANT to be
I've got your back on this one Bigboywooly, and for "The General" dont let the door hit you in the ass on the way out of the SH3 fourm :up:. Right where was I with mods for the members :hmm:
mr chris
03-08-07, 03:26 AM
SH4 is so much better than SH3, there won't be anybody left playing it let alone modding it. Some of you dieharders wil say you will, but you won't. SH4's gonna make you forget all about 3. That's progress and you cannot stand in the way.
Bit of a generalised statement and more than a bit arrogant
I have no interest in the PTO and my comp wont play it anyway
So there is no way I will be dropping SHIII
If and when I manage to upgrade the comp I will have a look but only out of curiosity
The Atlantic is the place I WANT to be
I've got your back on this one Bigboywooly, and for "The General" dont let the door hit you in the ass on the way out of the SH3 fourm :up:. Right where was I with mods for the members :hmm:
Spot on Venatore and Bigboywooly. :yep::yep:
JScones
03-08-07, 04:44 AM
I still have some ideas that I am pursuing for SH3...just ask Ref and BBW... :rotfl:
Mainly (pedantic) visual corrections and enhancements, so nothing overly game changing or revolutionary, but still improvements nonetheless.
I suspect that whilst I'll *play* SH4, I'll still have a hand at *modding* SH3. But I suppose this depends on what the remaining interest is in SH3 after SH4 is released. :hmm:
melnibonian
03-08-07, 06:33 AM
I really hope SH4 does not need the modders. If the game is properly made, without any bugs and with all the historical references in place then modding it will not be necessary (to the level GWX mod changed SH3 at least). That is a good thing because it means that in Ubisoft they take their job seriously and give us a good value for money program. Alas something is telling me that it will not happen:down:
In any case my computer cannot cope with SH4 at the moment and I'm more interested in the Atlantic theater. Therefore it will be GWX all the way for me for quite some time;) :up:
I don't see why people are being so categoric about preferring "Atlantic" or "Pacific" some fo us like both!
I do hope iambecomelife is wrong about adding new ships to SH4 though.
I don't see why people are being so categoric about preferring "Atlantic" or "Pacific" some fo us like both!
I do hope iambecomelife is wrong about adding new ships to SH4 though.
I like both too. I just don't have a good computer now, but I will try it surely. For me both scenarios are a must have. They will stay in my PC for long time.
I learn so much things with SH3, also made a lot of good friends. The computer virtual world will never more be the same for me after these 2 years!
My knownledge of WWII is really interesting now, it's now really a hobby.
SH3 will be a game that I will never forget about. By the way, thinking with my buttons, just need to say "thank you" for this great community and to SH3!
However, as already said here, until SH5 hit the shelves with a new Atlantic uboat game I'm sure that SH3 community will stay alive.;)
Rubini.
Seeadler
03-08-07, 09:08 AM
If only we could get the SDK... can you imagine what we could do with SH3? :hmm:
possibly it is that of which Ubisoft is afraid :smug:
Some applications of the SHIII SDK were also used for other Ubisoft games made by the inhouse developer teams (Chessmaster X, some racing games, ...) , releasing this SDK allows altering of these games too.
bigboywooly
03-08-07, 03:45 PM
I still have some ideas that I am pursuing for SH3...just ask Ref and BBW... :rotfl:
Yes and dont we know it
What with you and Ichy :damn:
I learn so much things with SH3, also made a lot of good friends. The computer virtual world will never more be the same for me after these 2 years!
Second that mate
mr chris
03-08-07, 03:54 PM
May not have Modded bugger all on SH3 but i have through this game i have met and come into contact with a great many people that share my intrest in WWII and Naval Warfare. In Just playing the game and beging a memeber of this commuinty i have made many freindships over the internet that i would have though impossible only a few years ago.
Mush Martin
03-08-07, 05:20 PM
I still have some ideas that I am pursuing for SH3...just ask Ref and BBW... :rotfl:
Yes and dont we know it
What with you and Ichy :damn:
I learn so much things with SH3, also made a lot of good friends. The computer virtual world will never more be the same for me after these 2 years!
Second that mate
Agreed although in my case two months at subsim will have to suffice.
MM
ichneumon
03-08-07, 05:38 PM
Ok, let's look at it another way. I still believe we are reaching the limits of modding SH3 without having the SDK....
There are still some very cool things in development by the GWX team. Although I am sure once they are released someone will say, "okay, now we are reaching the limit". :)
fredbass
03-09-07, 06:33 AM
I'm not a modder, but I'd venture to guess that some of those people who don't think they will mod Sh4 might change their mind once the fever sets in to get at something new, especially when folks begin to request and suggest changes. Time will tell. So I really think it depends on what they see is possible and how much excitement will be generated from any changes they make.
That's my guess, for whatever it's worth. ;)
In my lame opinion, theres only a few things left that couple possible improve this game.
- Get the stupid fuel guage to work in the type 9 interior
What problems you have with Fuel dial?
And what you will tell about Type 7, Type 21?
Did you try to play with parameter? (look a picture):
http://img153.imageshack.us/img153/2521/indicfuelqn9.jpg
...
- Fix the Fing crash dive tilt.
...
What problems to make it?
No problems.
http://img329.imageshack.us/img329/7536/peridepthww5.jpg
http://img329.imageshack.us/img329/885/surfacewf1.jpg
I kind agree with most said over this Thread, but I honestly
think that in short range horizon we can see Moded campaignes over the SH4,
I also bellieave that it's more real the adaptation of SH4 to a complete
German Atlantic Moded campaigne then on the oposite direction, seeing
the conversion of SH4 files adapted to SHIII is in my opinion
a waste of SH4 graphic and game play potencial...
I bellieave that "Transporting" the SHIII German campaigne into
SH4 will be for sure a chalendge and aThe most probable solution
to finaly give SHIII U-boat history and Atlantic teather a Real
game expirience....:up:
...someone said that it will not be possible to add new ships, for instance.
:o Where did you hear that? I hope it is not true, because no matter how many ships are included in stock SHIV there is always room for more.:cry:
bigboywooly
03-10-07, 11:59 AM
...someone said that it will not be possible to add new ships, for instance.
:o Where did you hear that? I hope it is not true, because no matter how many ships are included in stock SHIV there is always room for more.:cry:
Look here AG
http://www.subsim.com/radioroom/showpost.php?p=438738&postcount=15
Time will tell mate no doubt
Or you can carry on building for the Atlantic
lol
DivingDuck
03-10-07, 12:38 PM
Moin,
first of all I have to commit that, allthough I prefer the Atlantic theater, Iīve pre-ordered a copy of SHIV. (Shame on me) At least the Pacific War is part of history, so there will be many who are insterested. Besides most of the subsimmers donīt play at 100% and most important issue to care about is eyecandy. Remember all the modding threads. Whenever anything new comes up everybody is asking for more details and better graphics. Iīll stay with SHIII for quite a while, not finshed yet. There are still many things to be done.
http://img488.imageshack.us/img488/2566/ddsh3sx2.gif
Letīs hope there will be space for modding in SHIV. Maybe some parts may be transported/converted to SHIII. Anyway, Iīm looking forward to SHV which will return to the Atlantic, hopefully.
Regards,
DD
@ BBW - I am hoping that (as some people in that thread pointed out) this actually means what it meant in SHII and SHIII - that the game was not designed for us to add new ships, but that the ability to do so has not been hardcoded out of our hands. If that is true, then someone will figure it out eventually, although it would definitely be a lot more complicated at the very least, and ships would have to be built with an even greater level of detail. But as long as it is possible, I would be satisfied.
bigboywooly
03-10-07, 03:27 PM
Yor're probably right mate :up:
Time will tell
Hey dont forget us here with SH3
We need ships too
:rotfl:
Oh don't worry - I won't be leaving SHIII.:know: I don't know if that will matter though, as a lot of people probably will leave this game (hopefully not too many, but I know there will still be some) and there will soon be dozens of high-quality merchants available from iambecomelife.:up: But I will stick around and mod some more anyway.:hmm:
Yor're probably right mate :up:
Time will tell
Hey dont forget us here with SH3
We need ships too
:rotfl:
:o
:hmm:
bigboywooly
03-11-07, 04:46 PM
That means you too Anvart
:rotfl:
Mush Martin
03-11-07, 05:09 PM
That means you too Anvart
:rotfl:
You should see how youre creation is doing BBW
it just gets better everyday.
Now she is looking as beautiful as she fights.
I am likely to have 3 & 4 coexistent on my system.
I love the whole subject not just the campaigns.
MM
Venatore
03-11-07, 06:16 PM
http://img488.imageshack.us/img488/2566/ddsh3sx2.gif
I really like this little picture thing above :rock:
I agree with Venatore DD... that gif is cool. Can I use it in a sig DD? With credit to you of course. :yep:
Tho I'm not a modder, I've said before that I'm not getting SH4 for awhile and will remain true to SHIII. One day I can see one of my HDDs with nothing but SHIII mods on it. ;) Once SH4's bugs are worked out of it and the price comes down, then I more than likely will get it. Tho until that day I'll keep watch of how things go with SH4.
For now with prospectively large house payments coming soon, I won't be able to afford getting the goodies as I have in the past. Priorities rue the day. :damn: LOL
DivingDuck
03-12-07, 05:12 AM
Moin,
I agree with Venatore DD... that gif is cool. Can I use it in a sig DD? With credit to you of course. :yep:
Yes, everybody can. Itīs free to use. Crediting not necessary. The notched wheel points to me anyhow.
http://img488.imageshack.us/img488/2566/ddsh3sx2.gif
Regards,
DD
Thanks mate. I only asked to be curtious and not get into trouble. ;)
Ducimus
03-12-07, 04:56 PM
As for adding ships to SHIV, my hope is that they don't make it so you can't add more, but put a hard limit on how many you can add - for game performance reasons.
Really glad to hear these positive comments from modders.
I'm new on this forum but have been playing SHIII for quite a while and after a few rocky starts and stops (ie) damaged hard drive etc etc... however with some great help from members of the community I'm all repaired, patched up and in for the long haul.
I really love this sim and know more historically about the Atlantic War than the Pacific.
That said, really looking forward to SHIV as well, and hope that some new mods will be created that can be used in both theatres as the game engine is pretty close from what I'm told.
I have enough space with two large hard drives,and it's my plan to have both theatres loaded and ready to go.:yep:
If your pardon the expression, i get the distinct impression most of the long time modders here have pretty much blown their wad and probably don't have much of a desire to do it all over again
That is exactly the reason why I never did any mod for SH3. I started developing some concepts and made suggestions for implementations which saw later the light thanks to other modders, f.e. in the Milk Cows mod, but I had spent so many hours learning SH2/DC and modding them that I was simply exhausted and with no will to start again from scratch. And such attitude is not only from me, but you can also see that except sergbuto, the vast majority of the former SH2 modders did not make it to SH3. All the significant and outstanding modders like many of the guys who have posted here, were never in SH2. Will you be in SH4? Only time will tell, but my experience says that the majority will not cross the bridge:nope: . But even after SH3 was released I still did some mods for SH2, which were possibly some of the best jobs done -like the revamped version of Rossbach's Artic campaign generator- and I bet some of you guys will still release a few mods that will be icing the cake :up:
ReallyDedPoet
03-13-07, 10:15 AM
If your pardon the expression, i get the distinct impression most of the long time modders here have pretty much blown their wad and probably don't have much of a desire to do it all over again
That is exactly the reason why I never did any mod for SH3. I started developing some concepts and made suggestions for implementations which saw later the light thanks to other modders, f.e. in the Milk Cows mod, but I had spent so many hours learning SH2/DC and modding them that I was simply exhausted and with no will to start again from scratch. And such attitude is not only from me, but you can also see that except sergbuto, the vast majority of the former SH2 modders did not make it to SH3. All the significant and outstanding modders like many of the guys who have posted here, were never in SH2. Will you be in SH4? Only time will tell, but my experience says that the majority will not cross the bridge:nope: . But even after SH3 was released I still did some mods for SH2, which were possibly some of the best jobs done -like the revamped version of Rossbach's Artic campaign generator- and I bet some of you guys will still release a few mods that will be icing the cake :up:
Pacific Aces was outstanding:up:, what is this little nugget: like the revamped version of Rossbach's Artic campaign generator?
RDP
what is this little nugget: like the revamped version of Rossbach's Artic campaign generator?
Thanks for the compliment on PA:up:
To learn more about the Arctic campaign generator and get it from Rossbach's site, look here:
http://www.subsim.com/radioroom/showthread.php?t=85029
I agree totally with your post Hitman.
The mod work was the more time consuming task that I ever made in my life. Were two years, almost all the days over the PC adjusting this or that. Sleeping few hours per day and in debit with my family. These were the bad side. Ah, I have also a little more paunch now! LOL
The nice side is that obviously these two years were also my best experience with computer and war games that i had until now. And this also makes me happy, I like computers and WWII games very much, it's really a hobby for me.
But I will retire from mod SH4 for the exactly same motives above. I just want to play the game, use mods from others and make new things on my life again.
Like you said, others will make the job now. And I'm sure that will be as good or even better job as the community did in SH2 and in Sh3!:know:
If your pardon the expression, i get the distinct impression most of the long time modders here have pretty much blown their wad and probably don't have much of a desire to do it all over again
That is exactly the reason why I never did any mod for SH3. I started developing some concepts and made suggestions for implementations which saw later the light thanks to other modders, f.e. in the Milk Cows mod, but I had spent so many hours learning SH2/DC and modding them that I was simply exhausted and with no will to start again from scratch. And such attitude is not only from me, but you can also see that except sergbuto, the vast majority of the former SH2 modders did not make it to SH3. All the significant and outstanding modders like many of the guys who have posted here, were never in SH2. Will you be in SH4? Only time will tell, but my experience says that the majority will not cross the bridge:nope: . But even after SH3 was released I still did some mods for SH2, which were possibly some of the best jobs done -like the revamped version of Rossbach's Artic campaign generator- and I bet some of you guys will still release a few mods that will be icing the cake :up:
bigboywooly
03-16-07, 09:49 AM
Same as mate
Same as
Forgot what its like to play the game instead of looking for something to fix or alter
ReallyDedPoet
03-16-07, 10:32 AM
what is this little nugget: like the revamped version of Rossbach's Artic campaign generator?
Thanks for the compliment on PA:up:
To learn more about the Arctic campaign generator and get it from Rossbach's site, look here:
http://www.subsim.com/radioroom/showthread.php?t=85029
Thanks for the link.
Your work and the work of those who modded SH3 won't be forgotten anytime soon:up:
ReallyDedPoet
03-16-07, 10:34 AM
Got the d\l herehttp://web.starman.ee/rossbach/http://
Thanks again:up:
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