View Full Version : Hex Question: Adding a deck gun node
alamwuhk2a
02-24-07, 09:06 AM
Hello all.
I tried to add a deck gun node in the .dat file of type XXI in order to add deck gun on it. I copied the deck gun node in the .dat file of type IXb, changed ID and parent ID, then inserted to the XXI.dat. Everything goes alright.
However, when i take a look into the .dat file in pack3d, I can't see the label of the non-3d node. I try to run SilentHunter, and when the initializing screen appears, CTD:down:
Can anyone help me? Thx
DivingDuck
02-24-07, 01:33 PM
Hi,
is it a non3D node you´re talking about? It sounds to me as if you forgot to copy the attached 8/0 type data block. It has the same ID and is used to give name to the corresponding node.
Regards,
DD
alamwuhk2a
02-24-07, 11:42 PM
Thx guy! I got it:up:
Indeed, i forgot to change the ID before the label:|\\
alamwuhk2a
02-25-07, 02:47 AM
Here comes another question:
I've modified the .eqp, .dat, and Basic.cfg to make the deck gun for XXI.
However, I still CTD:damn:
Do I need to modify other files like .sim, .zon, or others? Many thanks:ping:
zaunkonigII
02-25-07, 08:01 AM
What?! You have an XXI with a DECK GUN?! Can I have it please please please please pretty pretty please with cherry on top??? :p
Mush Martin
02-25-07, 08:51 AM
In basic cfg did you enter the deck gun into zones
I had not much success in trying to mount and workup
2nd deckgun the right way. tried zoning as Deckgun
and dgun but never quite succeded.
I needed a lot more experience first.
and am currently working that up
correction of the mount is the biggest obstacle
standing between Uberboot and release at
the moment so solving this is an interest
of both of ours,
be advised I am only just learning to hex edit
and am not likely to have any useful advice on that
aspect of the problems.
MM:|\\
Mush Martin
02-25-07, 08:53 AM
Here comes another question:
I've modified the .eqp, .dat, and Basic.cfg to make the deck gun for XXI.
However, I still CTD:damn:
Do I need to modify other files like .sim, .zon, or others? Many thanks:ping:
did you redo the eqp file to include the deckgun mount.?
alamwuhk2a
02-26-07, 06:46 AM
Here is what i have modified:
1. Added a cfg#M01_NSS_Uboat21_Highnon-3d node to the .dat file
2. Added equipment 3 - M01, 105mm deck gun to the .eqp file
3. Added M01=0 to Basic.cfg in [SUBMARINE_AMMO10] of 1945
4. Added M01=-1 to Basic.cfg in [SUBMARINE_AMMO10] of 1943~1944
5. Added the following code into [Submarine3]
Comp9=9; DeckGun
Nb9=2
Subs90=DeckGun
DeckGun=24; E_DeckGun
TimeRecovery90=2
...
62=24
6. Added M01=1 to [CONING_TYPE12]
However, i still CTD before initializing...:damn::damn::damn:
Can anyone help me?
alamwuhk2a
02-26-07, 06:48 AM
In basic cfg did you enter the deck gun into zones
I had not much success in trying to mount and workup
2nd deckgun the right way. tried zoning as Deckgun
and dgun but never quite succeded.
I needed a lot more experience first.
and am currently working that up
correction of the mount is the biggest obstacle
standing between Uberboot and release at
the moment so solving this is an interest
of both of ours,
be advised I am only just learning to hex edit
and am not likely to have any useful advice on that
aspect of the problems.
MM:|\\
Yup i am a newbie in Hex editing..... I think adding a non-3d node is quite easy, but my target is to make my own light ship. Long way to go:sunny:
Mush Martin
02-26-07, 08:59 AM
Here is what i have modified:
1. Added a cfg#M01_NSS_Uboat21_Highnon-3d node to the .dat file
2. Added equipment 3 - M01, 105mm deck gun to the .eqp file
3. Added M01=0 to Basic.cfg in [SUBMARINE_AMMO10] of 1945
4. Added M01=-1 to Basic.cfg in [SUBMARINE_AMMO10] of 1943~1944
5. Added the following code into [Submarine3]
Comp9=9; DeckGun
Nb9=2
Subs90=DeckGun
DeckGun=24; E_DeckGun
TimeRecovery90=2
...
62=24
6. Added M01=1 to [CONING_TYPE12]
However, i still CTD before initializing...:damn::damn::damn:
Can anyone help me?
[SUBMARINE3]
NrMinOff=4
NrMaxOff=6
NrMinPO=14
NrMaxPO=24
NrMinSeamen=26
NrMaxSeamen=34
NbVersion=1
Version0=0 ; XIX
Name0=XXI
Month0=4
Year0=1944
DaysSpentInBase=28
NbComp=9
Comp0=0; Tower Watch
Nb0=6
Subs00=AttackPeriscope
AttackPeriscope=0; E_AttackPeriscope
TimeRecovery00=1
Subs01=ObservationPeriscope
ObservationPeriscope=1; E_ObservationPeriscope
TimeRecovery01=1
Subs02=RadioAntenna
RadioAntenna=2; E_RadioAntenna
TimeRecovery02=1
Subs03=RadarAntenna
RadarAntenna=3; E_RadarAntenna
TimeRecovery03=1
Subs04=Snorkel
Snorkel=25; E_Snorkel
TimeRecovery04=3
Subs05=RadarWarningReceiver
RadarWarningReceiver=40;E_RadarWarningReceiver
TimeRecovery05=1
Comp1=1; RS
Nb1=4
Subs10=Hydrophone
Hydrophone=4; E_Hydrophone
TimeRecovery10=1
Subs11=Radio
Radio=5; E_Radio
TimeRecovery11=1
Subs12=Radar
Radar=6; E_Radar
TimeRecovery12=1
Subs13=Sonar
Sonar=41; E_Sonar
TimeRecovery13=1
Comp2=2; CR
Nb2=1
Subs20=FuelTank
FuelTank=8; E_FuelTank
TimeRecovery20=3
Comp3=3; DieselEngine
Nb3=2
Subs30=StarboardDieselEngine
StarboardDieselEngine=9; E_StarboardDieselEngine
TimeRecovery30=3
Subs31=PortDieselEngine
PortDieselEngine=10; E_PortDieselEngine
TimeRecovery31=3
Comp4=4; ElectricEngine
Nb4=12
Subs40=StarboardElectricEngine
StarboardElectricEngine=11; E_StarboardElectricEngine
TimeRecovery40=3
Subs41=PortElectricEngine
PortElectricEngine=12; E_PortElectricEngine
TimeRecovery41=3
Subs42=StarboardCreepElectricEngine
StarboardCreepElectricEngine=30; E_StarboardCreepElectricEngine
TimeRecovery42=3
Subs43=PortCreepElectricEngine
PortCreepElectricEngine=31; E_PortCreepElectricEngine
TimeRecovery43=3
Subs44=Compressor
Compressor=13; E_Compressor
TimeRecovery44=3
;Subs45=RudderFort
;RudderFort=20; E_RudderFort,
Subs45=RudderStarboard
RudderStarboard=21; E_RudderStarboard,
TimeRecovery45=3
Subs46=PropellerFort
PropellerFort=22; E_PropellerFort,
TimeRecovery46=3
Subs47=PropellerStarboard
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery47=3
Subs48=SternDivePlanes
SternDivePlanes=19; E_SternDivePlanes,
TimeRecovery48=3
Subs49=Decoy_Launcher
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery49=1
Subs410=MainPump
MainPump=7; E_MainPump
TimeRecovery410=1
Comp5=5; BowTorpedo
Nb5=8
Subs50=BowDivePlanes;
BowDivePlanes=15; E_BowDivePlanes
TimeRecovery50=3
Subs51=BowTorpedoTubes
BowTorpedoTubes=14; E_BowTorpedoTubes
TimeRecovery51=2
Subs52=BowTorpedoTubes2
BowTorpedoTubes2=35; E_BowTorpedoTubes2
TimeRecovery52=2
Subs53=BowTorpedoTubes3
BowTorpedoTubes3=36; E_BowTorpedoTubes3
TimeRecovery53=2
Subs54=BowTorpedoTubes4
BowTorpedoTubes4=37; E_BowTorpedoTubes4
TimeRecovery54=2
Subs55=BowTorpedoTubes5
BowTorpedoTubes5=38; E_BowTorpedoTubes5
TimeRecovery55=2
Subs56=BowTorpedoTubes6
BowTorpedoTubes6=39; E_BowTorpedoTubes6
TimeRecovery56=2
Subs57=Hydrophones_Receivers
Hydrophones_Receivers=43;E_Hydrophones_Receivers
TimeRecovery57=1
Comp6=6; BowQuarters
Nb6=1
Subs60=ForwardBatteries
ForwardBatteries=16; E_ForwardBatteries
TimeRecovery60=3
Comp7=7; SternQuarters
Nb7=1
Subs70=AftBatteries
AftBatteries=17; E_AftBatteries
TimeRecovery70=3
Comp8=10; FlakGun
Nb8=2
Subs80=FlakGun1
FlakGun1=26; E_FlakGun1
TimeRecovery80=2
Subs81=FlakGun2
FlakGun2=27; E_FlakGun2
TimeRecovery81=2
26=0
27=1
4=2
3=3 needs to be put in here but this
49=4 shouldnt cause the ctd.?
50=5
52=6
117=7
54=8
21=9
55=10
22=11
56=12
57=13
58=14
33=15
23=16
59=17
121=19
118=21
120=22
119=23
142=25
122=26
123=27
147=29
145=30
146=31
131=35
132=36
133=37
134=38
135=39
140=40
51=41
143=42
139=43
alamwuhk2a
02-26-07, 09:01 AM
3=3 needs to be put in here but this
49=4 shouldnt cause the ctd.?
Yeah, I put 62=24 here.
Mush Martin
02-26-07, 09:07 AM
Yeah I didnt mean the specific entries I Just thought you missed this section.
Mush Martin
02-26-07, 09:09 AM
I tried Dgun here too but couldnt get it up and running.
alamwuhk2a
02-27-07, 06:51 AM
Yeah, that is where I get stucked....... Still have no idea:down:
Mush Martin
02-27-07, 01:33 PM
I am working on this but Hex 101 isnt coming easy like most things do
for me.
I just need to apply myself I have been assured it can be done.
Ive seen an M0 type succesfully edited to a W0 type on River FF
so Im confident that it can be done.
MM
CrazyHunter
12-27-11, 07:29 PM
Hi guys,
Have you solved this problem?:D
Sailor Steve
12-27-11, 08:32 PM
Have you solved this problem?:D
Since neither of them has mentioned this in almost six years, I'd say not.
Magic1111
12-28-11, 05:52 AM
Hi guys,
Have you solved this problem?:D
:salute::salute::salute:Welcome aboard!!!:salute::salute::salute:
CrazyHunter
12-28-11, 07:44 AM
It's really a not good news.
Is there any other one have the same idea to add a deck gun on XXI in SH3?
Since neither of them has mentioned this in almost six years, I'd say not.
I have always wanted one as Ilike to have my XXI in 1939!
Some would say that the asthetic would be off and I agree, but I had the idea of replacing one of the AA turrets with a 105 in a similar turret, that would also look awesome!
I hope someone cracks it, I wish I could help, but I cant really do any editing beyond availabilty...
hitler22
01-29-12, 03:32 PM
I have always wanted one as Ilike to have my XXI in 1939!
Some would say that the asthetic would be off and I agree, but I had the idea of replacing one of the AA turrets with a 105 in a similar turret, that would also look awesome!
I hope someone cracks it, I wish I could help, but I cant really do any editing beyond availabilty...
which has the type XXI in 1939 has no problems with the radar?
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