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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
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Hello all.
I tried to add a deck gun node in the .dat file of type XXI in order to add deck gun on it. I copied the deck gun node in the .dat file of type IXb, changed ID and parent ID, then inserted to the XXI.dat. Everything goes alright. However, when i take a look into the .dat file in pack3d, I can't see the label of the non-3d node. I try to run SilentHunter, and when the initializing screen appears, CTD ![]() Can anyone help me? Thx
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#2 |
Grey Wolf
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Hi,
is it a non3D node you´re talking about? It sounds to me as if you forgot to copy the attached 8/0 type data block. It has the same ID and is used to give name to the corresponding node. Regards, DD
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#3 |
Helmsman
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Thx guy! I got it
![]() Indeed, i forgot to change the ID before the label ![]()
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#4 |
Helmsman
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Here comes another question:
I've modified the .eqp, .dat, and Basic.cfg to make the deck gun for XXI. However, I still CTD ![]() Do I need to modify other files like .sim, .zon, or others? Many thanks ![]()
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#5 |
Bosun
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What?! You have an XXI with a DECK GUN?! Can I have it please please please please pretty pretty please with cherry on top??? :p
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BTW, hacked 8k impulse, 8k range, 40 knot, 179 degree turn rate Zaunkonig II is killer. ![]() |
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#6 |
Eternal Patrol
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In basic cfg did you enter the deck gun into zones
I had not much success in trying to mount and workup 2nd deckgun the right way. tried zoning as Deckgun and dgun but never quite succeded. I needed a lot more experience first. and am currently working that up correction of the mount is the biggest obstacle standing between Uberboot and release at the moment so solving this is an interest of both of ours, be advised I am only just learning to hex edit and am not likely to have any useful advice on that aspect of the problems. MM ![]() |
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#7 | |
Eternal Patrol
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#8 |
Helmsman
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Here is what i have modified:
1. Added a cfg#M01_NSS_Uboat21_Highnon-3d node to the .dat file 2. Added equipment 3 - M01, 105mm deck gun to the .eqp file 3. Added M01=0 to Basic.cfg in [SUBMARINE_AMMO10] of 1945 4. Added M01=-1 to Basic.cfg in [SUBMARINE_AMMO10] of 1943~1944 5. Added the following code into [Submarine3] Code:
Comp9=9; DeckGun Nb9=2 Subs90=DeckGun DeckGun=24; E_DeckGun TimeRecovery90=2 ... 62=24 However, i still CTD before initializing... ![]() ![]() ![]() Can anyone help me?
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#9 | |
Helmsman
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#10 | |
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NrMinOff=4 NrMaxOff=6 NrMinPO=14 NrMaxPO=24 NrMinSeamen=26 NrMaxSeamen=34 NbVersion=1 Version0=0 ; XIX Name0=XXI Month0=4 Year0=1944 DaysSpentInBase=28 NbComp=9 Comp0=0; Tower Watch Nb0=6 Subs00=AttackPeriscope AttackPeriscope=0; E_AttackPeriscope TimeRecovery00=1 Subs01=ObservationPeriscope ObservationPeriscope=1; E_ObservationPeriscope TimeRecovery01=1 Subs02=RadioAntenna RadioAntenna=2; E_RadioAntenna TimeRecovery02=1 Subs03=RadarAntenna RadarAntenna=3; E_RadarAntenna TimeRecovery03=1 Subs04=Snorkel Snorkel=25; E_Snorkel TimeRecovery04=3 Subs05=RadarWarningReceiver RadarWarningReceiver=40;E_RadarWarningReceiver TimeRecovery05=1 Comp1=1; RS Nb1=4 Subs10=Hydrophone Hydrophone=4; E_Hydrophone TimeRecovery10=1 Subs11=Radio Radio=5; E_Radio TimeRecovery11=1 Subs12=Radar Radar=6; E_Radar TimeRecovery12=1 Subs13=Sonar Sonar=41; E_Sonar TimeRecovery13=1 Comp2=2; CR Nb2=1 Subs20=FuelTank FuelTank=8; E_FuelTank TimeRecovery20=3 Comp3=3; DieselEngine Nb3=2 Subs30=StarboardDieselEngine StarboardDieselEngine=9; E_StarboardDieselEngine TimeRecovery30=3 Subs31=PortDieselEngine PortDieselEngine=10; E_PortDieselEngine TimeRecovery31=3 Comp4=4; ElectricEngine Nb4=12 Subs40=StarboardElectricEngine StarboardElectricEngine=11; E_StarboardElectricEngine TimeRecovery40=3 Subs41=PortElectricEngine PortElectricEngine=12; E_PortElectricEngine TimeRecovery41=3 Subs42=StarboardCreepElectricEngine StarboardCreepElectricEngine=30; E_StarboardCreepElectricEngine TimeRecovery42=3 Subs43=PortCreepElectricEngine PortCreepElectricEngine=31; E_PortCreepElectricEngine TimeRecovery43=3 Subs44=Compressor Compressor=13; E_Compressor TimeRecovery44=3 ;Subs45=RudderFort ;RudderFort=20; E_RudderFort, Subs45=RudderStarboard RudderStarboard=21; E_RudderStarboard, TimeRecovery45=3 Subs46=PropellerFort PropellerFort=22; E_PropellerFort, TimeRecovery46=3 Subs47=PropellerStarboard PropellerStarboard=23; E_PropellerStarboard, TimeRecovery47=3 Subs48=SternDivePlanes SternDivePlanes=19; E_SternDivePlanes, TimeRecovery48=3 Subs49=Decoy_Launcher Decoy_Launcher=42; E_Decoy_Launcher TimeRecovery49=1 Subs410=MainPump MainPump=7; E_MainPump TimeRecovery410=1 Comp5=5; BowTorpedo Nb5=8 Subs50=BowDivePlanes; BowDivePlanes=15; E_BowDivePlanes TimeRecovery50=3 Subs51=BowTorpedoTubes BowTorpedoTubes=14; E_BowTorpedoTubes TimeRecovery51=2 Subs52=BowTorpedoTubes2 BowTorpedoTubes2=35; E_BowTorpedoTubes2 TimeRecovery52=2 Subs53=BowTorpedoTubes3 BowTorpedoTubes3=36; E_BowTorpedoTubes3 TimeRecovery53=2 Subs54=BowTorpedoTubes4 BowTorpedoTubes4=37; E_BowTorpedoTubes4 TimeRecovery54=2 Subs55=BowTorpedoTubes5 BowTorpedoTubes5=38; E_BowTorpedoTubes5 TimeRecovery55=2 Subs56=BowTorpedoTubes6 BowTorpedoTubes6=39; E_BowTorpedoTubes6 TimeRecovery56=2 Subs57=Hydrophones_Receivers Hydrophones_Receivers=43;E_Hydrophones_Receivers TimeRecovery57=1 Comp6=6; BowQuarters Nb6=1 Subs60=ForwardBatteries ForwardBatteries=16; E_ForwardBatteries TimeRecovery60=3 Comp7=7; SternQuarters Nb7=1 Subs70=AftBatteries AftBatteries=17; E_AftBatteries TimeRecovery70=3 Comp8=10; FlakGun Nb8=2 Subs80=FlakGun1 FlakGun1=26; E_FlakGun1 TimeRecovery80=2 Subs81=FlakGun2 FlakGun2=27; E_FlakGun2 TimeRecovery81=2 26=0 27=1 4=2 3=3 needs to be put in here but this 49=4 shouldnt cause the ctd.? 50=5 52=6 117=7 54=8 21=9 55=10 22=11 56=12 57=13 58=14 33=15 23=16 59=17 121=19 118=21 120=22 119=23 142=25 122=26 123=27 147=29 145=30 146=31 131=35 132=36 133=37 134=38 135=39 140=40 51=41 143=42 139=43 |
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#11 | |
Helmsman
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#14 |
Helmsman
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Yeah, that is where I get stucked....... Still have no idea
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#15 |
Eternal Patrol
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I am working on this but Hex 101 isnt coming easy like most things do
for me. I just need to apply myself I have been assured it can be done. Ive seen an M0 type succesfully edited to a W0 type on River FF so Im confident that it can be done. MM |
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