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View Full Version : Are you a max user? THEN HELP ME!!! pretty please. ;)


JU_88
03-05-07, 02:46 PM
Ok im relatively inexperienced with max, Ive only been doing it since June 06, I can make a model in max and I can make the skin in PS, but apply the skin to the model??
Waaaahhhhhh!!! :lol: :cry:

need to skin the parts in green seperatley...
http://i7.photobucket.com/albums/y254/junkers88/tclass-help.jpg

...and keep all clusters together so i only have 1 TGA not 10 :yep:
http://i7.photobucket.com/albums/y254/junkers88/tclass-help2.jpg

So as the pics would suggest im making the british Boheamath that was the T-class sub for use with SH3 (i hope)
Not the most attractive sub, but at 1500 tons with a 4"deck gun and 11 torpeedo tubes, shes a MONSTER!

Now ideally I want to get the whole skin on one single TGA, but I can live with two TGAs if I must (since the game allows for this.)

Im using UWV unwrap and using standard left/right mapping to get a nice neat cluster for the side of the hull, my question is:

Can i systemactically add clusters to the UWV unwrap tool? Ive got the hull covered, but can I grab the polys for the say ...
..the conning tower or deck and somehow add them to the same template as the hull cluster? to keep them on the same bitmap/TGA??? If so HOW?,
I need step by step -easy to follow -baby instructions on how to do this.

Is this a bad way of doing things? What am I doing wrong? I have two books on max 7 but the tutorials for skinning are totally useless!

Thanks to anyone who can help!! (Ref, Serg, cough, cough!) :arrgh!:

Kpt. Kozloff
03-05-07, 03:17 PM
She's lovely. Reminds me of an elephant seal, kinda...
Great model! :up:

JU_88
03-05-07, 04:01 PM
thanks mate ;)

Kpt. Kozloff
03-05-07, 04:37 PM
thanks mate ;)

Sorry i can't be more of a help but i'm not a 3D graphics guy. Just wanted to say that you're on to something great.:up: I'll be looking forward to it's development.

I knew it reminded me of some kind of animal....

HMS Tapir
http://upload.wikimedia.org/wikipedia/en/thumb/e/eb/HMS_Tapir_%28P335%29.jpg/800px-HMS_Tapir_%28P335%29.jpg (http://upload.wikimedia.org/wikipedia/en/e/eb/HMS_Tapir_%28P335%29.jpg)
True seamonster...

P.s. There are so many ship models you'd love to see in a game.... For example i've noticed I-400 in your sig... damn i always wanted this one to be added to GWX.

cobalt
03-05-07, 04:48 PM
just assign new materials for the green faces

JU_88
03-05-07, 05:15 PM
@ colbat can you be more specific?? :oops:

@everyone 96 views? and no max users :( or just few selfish ones ???

Madox58
03-05-07, 09:00 PM
http://rapidshare.com/files/19618029/unwrapuvw.wmv.html

@JU 88, here is a nice windows media file that helped me greatly
with UV Mapping.

It's 27 megs but worth every byte!!!

cobalt
03-05-07, 11:21 PM
just use the material editor to assign a new material

select the faces and hit M

zaunkonigII
03-05-07, 11:41 PM
thanks mate ;)

Sorry i can't be more of a help but i'm not a 3D graphics guy. Just wanted to say that you're on to something great.:up: I'll be looking forward to it's development.

I knew it reminded me of some kind of animal....

HMS Tapir
http://upload.wikimedia.org/wikipedia/en/thumb/e/eb/HMS_Tapir_%28P335%29.jpg/800px-HMS_Tapir_%28P335%29.jpg (http://upload.wikimedia.org/wikipedia/en/e/eb/HMS_Tapir_%28P335%29.jpg)
True seamonster...

P.s. There are so many ship models you'd love to see in a game.... For example i've noticed I-400 in your sig... damn i always wanted this one to be added to GWX.

Mmmm.... I like it! I like it a LOT!

So, is this going to be playable, or what? An XXI alternative?

DivingDuck
03-06-07, 05:27 AM
Moin,


Im using UWV unwrap and using standard left/right mapping to get a nice neat cluster for the side of the hull, my question is:

Can i systemactically add clusters to the UWV unwrap tool? Ive got the hull covered, but can I grab the polys for the say ...
..the conning tower or deck and somehow add them to the same template as the hull cluster? to keep them on the same bitmap/TGA??? If so HOW?,
I need step by step -easy to follow -baby instructions on how to do this.

Is this a bad way of doing things? What am I doing wrong? I have two books on max 7 but the tutorials for skinning are totally useless!

Thanks to anyone who can help!! (Ref, Serg, cough, cough!) :arrgh!:
select the boat, then go to subobject level POLYGON or ELEMENT and select all faces/elements you want to map. Then apply the UNWRAP UVW MAP modifier and select EDIT. Now you have only the selected polys on your table to wrap them. If needed you can [Convert Faces to Vertex], that only effects the polys in the UVW Mapping editor. Move the vertices, scale the polys as needed, it does not effect the boatīs model itself.

Regards,
DD

thefretmaster
03-06-07, 09:38 AM
im not very good at max, but i found if you follow what sh3 does for its skins. the ships use one picture with all the parts you need to skin the ship. do this and assign the polygons to this pic then drag and squew the model outline untill it fits. i dont know if this is what you meant but hope it helps

JU_88
03-06-07, 06:56 PM
thanks all, especially privateer, that tutorial was quite helpful.:up:

Madox58
03-06-07, 08:21 PM
Glad it helped you out.
Sure helped set things straight in my head
after I got past the shakeyness of the person doing
the examples!!! :o

JU_88
03-07-07, 01:54 PM
yeah he sounds like hes about 12 years old :o BTW priv - I love your sig, I hope to see your balloons in the GWX update.

thefretmaster
03-07-07, 02:02 PM
he/she might be 12 but they know what theyre doing :know:

Madox58
03-07-07, 05:50 PM
I don't care how old they may be cause that video helped me greatly!!
After watching it a few times UV mapping is a snap now! :lol:

@JU_88, The sig is a kinda tounge in cheek thing.
After all, aren't Clowns always playing with balloons?
:rotfl: :rotfl:

JU_88
03-07-07, 06:23 PM
Same here!
I been experimenting in max and its all good- I can finally make sensible cluster groups for complex object like a submarine while keeping it all to a single map! Now Im cooking with gas.:yep:

Hats off to Mr 12 year old for showing us the light. :know:

thefretmaster
03-07-07, 06:49 PM
hazaaah! right im off to work on some uv mapping!