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cobalt
03-11-07, 12:42 AM
Forward -

This was truly a work-in-progress modification. Without the help of everyone on this board, I could have never released this mod. Prior to making this, I had absolutely no experience in modding SH3, and didn't even know if it was possible to create a playable VIIC/41. When I posted the 3ds max renders I didn't really think that it would ever be made possible due to sh3 limitations and my complete lack of knowledge when it came to that area. With the help of quite a few members on this forum I was able to steadily make baby steps in completing the mod. I've spent about 60+ hours creating a mod that now looking back on it, if I knew what I was doing the first time, would have taken about 2 hours tops, considering I only edited the stock viic model anyways. My 60 hours were not wasted though, and I have learned a lot about modding sh3, hex editing, and how to drink entire batches of coffee in one sitting.

So here it is.


http://img215.imageshack.us/img215/2317/sh3img632007116wq4.jpg


This modification has been made for the purpose of adding a playable

VIIC/41 submarine which unfortunately was overlooked by the SHIII

development team, most likely due to time constraints. Previously, the

VIIC/41 was a carbon copy of the regular VIIC. It used the exact model,

textures, and data as its predecessor. This has bothered me since I first made

it to 1944 and wanted to upgrade my old type7c.



IN REAL LIFE – The VIIC/41 was not an exact copy of the VIIC. It

had a stronger pressure hull which added 2.5mm of extra steel, increasing

the crush depth from 200m to 250m. Because of the increased weight, many

lightweight components and machinery replaced other heavier machinery.

The bow was slightly modified for better performance and most 41’s

also had 4 life raft canisters installed onto the bow. (I say most because it is

very difficult to tell exact specifications that covers all commissioned boats.

Even in the case of the VIIC, few boats were identically the same. Although

shipyards had the same blueprints, small deviations were often made. For

example, some VIIC’s were built in the shipyards with only two forward

tubes, or no stern tube.)



Pictures and documents about the VIIC/41 are few and far between. I’ve

seen models with and without the life raft canisters, and in the “blueprint”

view below you can see there is no bow deviation that sloops down.

However if you look at U-995 at Laboe, you can clearly see the bow differs

from the standard VIIC bow.


http://img187.imageshack.us/img187/4412/untitled1copyfr8.jpg

SHIII Commander addressed the cloned boat problem by simulating a

stronger hull by adding an increased crush depth when selecting the

VIIC/41. As great as this was, I still wanted to have a real feeling of playing

a different submarine when upgrading. I’d like to mention that without SHIII

Commander, this mod would not have happened. Visit

http://www.subsim.com/radioroom/showthread.php?t=101815 to download

the latest version.



By installing this mod, you are not installing a completely new u-boat into

your submarine list. Unfortunately, and to my knowledge, that is not

possible due to hard coded game files. To get the full effect of this mod it is

highly recommended that you use with SHII Commander. What this mod

does is change the standard VIIC (which loads, when you choose the

VIIC/41) into a VIIC/41. I suggest using Commander because by just

placing the downloaded VIIC/41 files into their proper Cmdr folder, you will

be able to switch between VIIC and VIIC/41 upon choice when starting

commander. So for example, if you’re playing with a VIIC, and decide to

upgrade to the VIIC/41, after your current patrol you would upgrade via the

upgrade screen, exit out of SH3, and next time you start commander up to

play sh3, commander will know that you upgraded and show that your sub is

now a VIIC/41. When you start the game, the files inside Cmdr will

temporarily overwrite the core VIIC files, and make them into a VIIC/41. It

may sound a little complicated, but it is a very easy process. Basically, if you

choose a VIIC in the Cmdr menu, you will play as a VIIC. If you choose a

VIIC/41 in the menu, Cmdr will load the new DATs into sh3, and you will

play as a VIIC/41.





Installation: FOR COMMANDER USERS 2.7

1: ROLLBACK SH3Commander

2: SELECT “Use historic U-boat availability dates” in Cmdr.

3: UnRAR, and place the folders SUBMARINE, and TEXTURES into the

folder \SH3 Commander\U-boat\VIIC41\data

4: When starting a single mission with the new sub, make sure you choose

the correct options in the SH3Commander startup menu (IE choosing the

VIIC/41 in the Cmdr menu and the in-game menu, whilst selecting the same

years)

5: When in career mode, and you decide to upgrade from your old

submarine to the VIIC/41; After your current patrol ends, upgrade to the new

sub via the in-game upgrade screen, then exit out of SH3. When you restart

SH3Commander for your next patrol, it will have noticed that you upgraded,

and upon startup will place the core files into your SH3 folder.

****Sh3 commander will backup your original core files, so there’s no need to

backup.



Installation: FOR JSGME

1: Inside the included folder ‘U41MOD/DATA’ just place the SUBMARINE

And TEXTURES folders inside. Then add the complete folder ‘u41mod’ into

your MODS folder, and enable via JSGME.

DOING IT THIS WAY WILL CHANGE THE DEFAULT VIIC INTO

A VIIC/41 ALSO. If you choose this way instead of Commander, you just

have to turn it on and off whenever you decide to play the VIIC/41.



-THIS MOD WORKS WITH ALL MODS AND STOCK



SPECIAL THANKS-



This mod would not have been possible without the help of a great deal of

people from the community.



Special thanks goes to the following:

DivingDuck- Thanks for all the help with hex editing. I know I was a real

pain in the arse with the 10 or so emails I sent you.

Jscones- Thanks for helping me resolve the problem with GWX

Compatibility and testing my mod.

Jetsnake, Mast, Must Martin, Reece, Mountainmanuk,

Iblitz, and Shepelly, all for taking the time to test the mod pre-release.


http://img138.imageshack.us/img138/4880/sh3img1032007142051127ng5.th.jpg (http://img138.imageshack.us/my.php?image=sh3img1032007142051127ng5.jpg) http://img63.imageshack.us/img63/9707/sh3img1032007142058330cv9.th.jpg (http://img63.imageshack.us/my.php?image=sh3img1032007142058330cv9.jpg) http://img63.imageshack.us/img63/6186/sh3img1032007234851531qh7.th.jpg (http://img63.imageshack.us/my.php?image=sh3img1032007234851531qh7.jpg) http://img117.imageshack.us/img117/1504/sh3img1032007234920187mn1.th.jpg (http://img117.imageshack.us/my.php?image=sh3img1032007234920187mn1.jpg) http://img63.imageshack.us/img63/5720/sh3img1032007234947609ky5.th.jpg (http://img63.imageshack.us/my.php?image=sh3img1032007234947609ky5.jpg) http://img117.imageshack.us/img117/1853/sh3img1032007235058718cq8.th.jpg (http://img117.imageshack.us/my.php?image=sh3img1032007235058718cq8.jpg) http://img63.imageshack.us/img63/7120/sh3img10320072351hl2.th.jpg (http://img63.imageshack.us/my.php?image=sh3img10320072351hl2.jpg) http://img63.imageshack.us/img63/6720/sh3img63200716229vj9.th.jpg (http://img63.imageshack.us/my.php?image=sh3img63200716229vj9.jpg)



Download from my filefront here:

http://files.filefront.com/CobaltsVIIC41rar/;6903183;;/fileinfo.html

ENJOY!

Mush Martin
03-11-07, 12:47 AM
She Is Beautiful Dude Congratulations.
MM:up::up:

denis_469
03-11-07, 01:16 AM
My congratulations. Fine mod.

Shepelly
03-11-07, 01:17 AM
What can I say but, MAAAAAAAAAAAAAAAAAAAAte:up:

Reece
03-11-07, 01:53 AM
Thanks Cobalt, obviously no testing required!!:lol:

azn_132
03-11-07, 02:00 AM
Cobalt, I will give a big big thx to ur work and like ur VIIC/41 boat.

JetSnake
03-11-07, 02:05 AM
Great job Cobalt. Nice seeing it as it should be now.:yep:

Venatore
03-11-07, 02:07 AM
Cobalt,

From your first post giving a clue, and me guessing it (still waiting for my stuffed teddy bear) but I guess this VIIC/41 will have to do, mate I truely thankyou. It was a ruff ride to get here and you never gave up. I can see alot of hours sitting behind your computer, giving up your personnel time to create this U-Boat.

From me to you I thankyou for never giving up and always asking for help.

And now please...........................

Sit back and watch how your hard work now becomes one of the most downloaded mods ever since SH3 hit the stores :o

Venatore :up:

JScones
03-11-07, 02:19 AM
With a model as good as this, it was hard *not* to test! :up:

A "must have" for everyone methinks.

Ocean Blue
03-11-07, 02:36 AM
Thanks Cobalt !

It's good :up:

http://img175.imageshack.us/img175/5610/vii411dv0.jpg

http://img223.imageshack.us/img223/904/vii41dw5.jpg

The mods which continues evolving !

Thanks

mountainmanUK
03-11-07, 04:03 AM
@Cobalt.

Many thanks for sticking it out with this fine model, mate!:D

Your final results are a reflection on your hard work and dedication!:rock:

AS Venatore said....I reckon this will become one of the "most-downloaded" Mods in pretty short time!

:up: CONGRATULATIONS!!:up:

Cheers

Dave

Penelope_Grey
03-11-07, 05:31 AM
This looks great, I can definately see me getting a VIIC/41 now! The installation looks alright, I will probably use JSGME rather than commander because it looks easier.

Thank heavens for JSCones and his JSGME, that thing is a godsend for people like me and even for experts too. SH3 Commander rules too!

I'm very excited!

Schultzy
03-11-07, 05:52 AM
Great job Cobalt and all the others involved!

CONGRATULATIONS on the launch of your fine boat. She's a beauty. :cool: :rock:

JCWolf
03-11-07, 06:07 AM
WOW .....:o :o

Yes damn it , yes, yes ,yes....:rock: :rock: :up: :up:


Thanks for the new Hunter mate...

Rab09
03-11-07, 06:43 AM
I have a very hard time DLing from FileFont. Is there a Megaupload for this??

Penelope_Grey
03-11-07, 06:47 AM
I tried using it via the commander method, no dice, will try the JSGME method now.

Neither worked, and I followed the installation instructions to the letter. :-?

mountainmanUK
03-11-07, 06:59 AM
@Penelope Grey

You should have ONE d/loaded .RAR file named "CobaltsVIIC.rar"

When you un-RAR this (WinRAR is the correct prog for that job!), you will find ONE folder named "CobaltsVIIC41".
Within that folder there is another folder called "CobaltsVIIC41", and inside that there are TWO subfolders and a "readme" pdf.

The subfolders are called "Submarine" and "Textures"

For the SH3 Commander method......

Place the Subfolders "Submarine" and "Textures" into the folder "SH3Commander/Uboat/VIIC41/data" folder (on your SH3Cmdr installation)

Check that there are now THREE subfolders in there (Roster, Submarine, Textures)

Now when you use SH3Cmdr to start up SH3, if you have a VIIC/41 selected during the correct war period, you will find Cobalt's VIIC/41 as your Uboat!!!

If you prefer the JSGME method......

Make a new folder named "CobaltsVIIC41" or whatever you like, and place it in your "Mods" folder (in your SH3 installation).
Make a new folder named "data" within.
Place the "Submarine" and "Textures" folders into your new "data" folder.
Activate your new "CobaltsVIIC41" Mod through JSGME in the usual way.


The included installation instructions provided by Cobalt work perfectly well!

Hope this helps!

Kumando
03-11-07, 07:01 AM
Nice work mate:up:

Penelope_Grey
03-11-07, 07:06 AM
@Penelope Grey

You should have ONE d/loaded .RAR file named "CobaltsVIIC.rar"

When you un-RAR this (WinRAR is the correct prog for that job!), you will find ONE folder named "CobaltsVIIC41".
Within that folder there is another folder called "CobaltsVIIC41", and inside that there are TWO subfolders and a "readme" pdf.

The subfolders are called "Submarine" and "Textures"

For the SH3 Commander method......

Place the Subfolders "Submarine" and "Textures" into the folder "SH3Commander/Uboat/VIIC41/data" folder (on your SH3Cmdr installation)

Check that there are now THREE subfolders in there (Roster, Submarine, Textures)

Now when you use SH3Cmdr to start up SH3, if you have a VIIC/41 selected during the correct war period, you will find Cobalt's VIIC/41 as your Uboat!!!

The included installation instructions provided by Cobalt work perfectly well!

Hope this helps!

Yeah but, I did that before, I put submarine and textures into the very place you said to put them and then when I launched SH3 and went to have a go at my fave single mission "Happy Times" the VIIC/41 U-boat I had was a clone VIIC.

I set it up in commander for the single mission, then mirrored it in the game itself and it didn't work.

So then I used JSGME to put it in and yet I still had a clone U-Boat rather than the one I see in the picture here.

ReallyDedPoet
03-11-07, 07:14 AM
Very nice work Cobalt, your persistence paid off big-time:up:

Penelope_Grey
03-11-07, 07:23 AM
Honest to god, I'm not pulling anybody's leg here, I cannot get it to work at all.... :nope: (Via the commander method)

Though the JSGME method now works thankyou mountainmanUK:up:, what I did wrong before was not creating a 'data' folder to put the texture and submarine thing inside. Can't understand why the commander way doesn't work though.......

mountainmanUK
03-11-07, 08:07 AM
Can't understand why the commander way doesn't work though.......

...a couple of thoughts.

Have you selected "Use historical uboat dates" in SH3Cmdr?

Are you sure you actually chose a VIIC/41 when you tried the "Happy Times" mission? (I just did that and the default choice is a VIIB)

I suggest you double-check your SH3Commander folders, to ensure that the file structure is correct. It's SO easy to accidentally drop something into the wrong folder, or to have an "extra" folder layer somewhere in there! (I do it myself all the time!:oops: )

If that doesn't work....goback to Step 1, and do everything over again SLOWLY, checking each step!

hope ya get there!!

Cheers
Dave

Penelope_Grey
03-11-07, 09:15 AM
YAY!

Its operational now with commander. I showed the readme to Mikey and he did it for me, he also has copied it into his version of GWX too, so we are both well chuffed with cobalts VIIC/41 it looks amazing. :)

Aces! :)

cobalt
03-11-07, 11:31 AM
Thanks guys.

Is there anyway to edit the thread title?

Ocean Blue
03-11-07, 11:49 AM
Thanks guys.

Is there anyway to edit the thread title?

Hi cobalt :D

Do you want to change thread title ?

For example

With a post Icons and (Lightbulb)

*** New U-boat Type VIIC/41 Mod Release ! ***

Thanks

cobalt
03-11-07, 11:53 AM
Thanks guys.

Is there anyway to edit the thread title?
Hi cobalt :D

Do you want to change thread title ?

For example

With a post Icons and (Lightbulb)

*** New U-boat Type VIIC/41 Mod Release ! ***

Thanks

yeah, something more flashy like that haha

Duli
03-11-07, 12:57 PM
Cobalt, or anyone else. What is the exact crush depth of the boat? Has anyone tried it, before I try it in a couple of hours.

EDIT:

If I understand this correctly. If I have this mod enabled via JSGME, even if I select a VIIC u-boat, I will get VIIC-41 from Cobalt? Am I right or wrong?

It`s a great mod btw. :D

Sulikate
03-11-07, 01:08 PM
Nice mod mate, great work!

cobalt
03-11-07, 01:10 PM
Cobalt, or anyone else. What is the exact crush depth of the boat? Has anyone tried it, before I try it in a couple of hours.

EDIT:

If I understand this correctly. If I have this mod enabled via JSGME, even if I select a VIIC u-boat, I will get VIIC-41 from Cobalt? Am I right or wrong?

It`s a great mod btw. :D

you're correct, but if you don't use commander, you won't get a deeper crushdepth.

mountainmanUK
03-11-07, 01:18 PM
Cobalt, or anyone else. What is the exact crush depth of the boat? Has anyone tried it,

@Duli,

I just ran a crush-depth test myself.....

Popping bulbs and slight pipe leaks = 326 metres
Crushed = 423 metres

That was during a Full Speed continuous dive from surfaced until "dead"!!:o

Hope this helps!

cheers
Dave

Duli
03-11-07, 02:11 PM
Yes, it helped. :)

I also tried the u-boat in a single mission, where you have to sink RN Italia battleships. I was able to constantly "sail" at 310m, without any damage.

Penelope_Grey
03-11-07, 02:22 PM
Wow! If you can get under the 300m you are then officially safe from depthcharges.

310m thats more than 1000 feet!!!:huh::huh:

Duli
03-11-07, 02:58 PM
I thought so too. But the thing was, that a dc destroyed my conning tower with both periscopes and all the flak guns.

WilhelmSchulz.
03-11-07, 04:14 PM
ummmm. Wasent the VIIC/41 modled in the game from the start. Its in the stock game. :-?

But Great work.

Penelope_Grey
03-11-07, 04:29 PM
yes it is, but the VIIC/41 in stock is just a clone of the regular VIIC. Though via SH3 commander it did get the greater diving depth. But this is a more accurate rendition of it with the increased bow and the forward life raft canisters. :)

Stev1
03-11-07, 04:58 PM
Weren't the VIIC/41 type of subs also used for mine laying during the war

mountainmanUK
03-11-07, 05:18 PM
Not too sure, but I think the minelaying boats were the 6 Type VIID's built.

However, there is a mention of the Type VIIC/41's from U1271 onwards having their mine fittings "removed", so maybe they DID do minelaying ops!

ReallyDedPoet
03-11-07, 06:14 PM
Not too sure, but I think the minelaying boats were the 6 Type VIID's built.



Yeah just 6 VIIDs' built between 40-42.

stabiz
03-11-07, 06:39 PM
I am one happy bunny here, cobalt!:up:

GT182
03-11-07, 07:05 PM
Excellent work Cobalt and thanks. :up:

:hmm: I'd think this should get you "Kaptaian of the Month". :yep:

cobalt
03-11-07, 07:46 PM
Do you guys think I should update the ZON file for the non commander users? It's something I overlooked before release. Without an updated ZON file, the people not using commander won't get an increased crush depth.

Venatore
03-11-07, 07:48 PM
Try to cater for all users, I wish I could do the same for my mods.

GT182
03-11-07, 07:48 PM
It might be a nice thing to do. I'm sure they'd appreciate it. :yep:

danurve
03-11-07, 08:19 PM
I used the Commander install and confused to having the correct boat.
First I'd like to know when the /41 was available, mid August perhaps? I ask because I was in early June and went to load the mission and the caladar ticked down to August 9th. Used f12 to look at the boat and I don't have dual flak but there are 4 or so extra tiny hatches off to one side forward. And the ring antenna tucked away and the other antenna shows.
Rolled back to the VIIB for now, I can't see upgrading untill I can get dual flak.

Mast
03-11-07, 09:39 PM
Congrats Cobalt! Your hard work paid off!! :up: Salute!!

Mast

Duli
03-12-07, 01:22 AM
Do you guys think I should update the ZON file for the non commander users? It's something I overlooked before release. Without an updated ZON file, the people not using commander won't get an increased crush depth.

Yes, please do that. :)

Ocean Blue
03-13-07, 11:00 PM
Hi Cobalt :D

Next makes what ?


The mods which continues evolving !

Thanks

cobalt
03-14-07, 01:20 AM
maybe ill make some fog

Venatore
03-14-07, 01:57 AM
I noticed its been download at filefront 205 times thus far...wow ! :up:

cobalt
03-14-07, 12:09 PM
I noticed its been download at filefront 205 times thus far...wow ! :up:


230!

DivingDuck
03-14-07, 12:15 PM
Moin,
I noticed its been download at filefront 205 times thus far...wow ! :up:

230! ... for an apparent reason. Looking great.

Regards,
DD

Hakahura
03-14-07, 12:37 PM
Well done cobolt, fantastic work.

Thanks

weeksy
03-14-07, 01:07 PM
Well done to Cobalt and all who helped him - a fine model, you should be justly proud!:up:

Cheers

Weeksy

danlisa
03-16-07, 09:30 AM
This is a thing of beauty and a huge contribution to the community.

Please sir, take a bow.:up:

stabiz
03-16-07, 09:32 AM
As allready said elsewhere: Top stuff!:up:

Jimbuna
03-16-07, 09:41 AM
Great work cobalt...a credit to you :rock: :up:

bigboywooly
03-16-07, 11:12 AM
Nice work Cobalt
Glad you got it to work in the end :up:

Penelope_Grey
03-16-07, 11:24 AM
Would there be any chance of this being available in the standard GWX greys??

danlisa
03-16-07, 11:39 AM
I just had a quick look through this thread, there should be a textures folder included in the d/l. You should be able to remove this folder and the model should default back to the original GWX skins.

I might check this for you as I'm not sure whether the texture has been altered to accomodate any UV Mapping.

Anyhow, I'm trying this out this weekend so we'll see.

Penelope_Grey
03-16-07, 11:42 AM
Cheers Dan!

Jimbuna
03-16-07, 11:46 AM
Thanks Dan :D

danlisa
03-17-07, 04:52 PM
BUMP (for a good mod):up:

Cobalt, I have replaced the textures that you used for the release of this excellent mod with the default GWX ones. The mods works fine with these new textures added and I would like to know if you would consider adding this version to your d/l links. I for one would like the VIIC/41 in a default skin.

I will obviously respect your decision, it's your mod.

Thank You.

cobalt
03-17-07, 11:02 PM
BUMP (for a good mod):up:

Cobalt, I have replaced the textures that you used for the release of this excellent mod with the default GWX ones. The mods works fine with these new textures added and I would like to know if you would consider adding this version to your d/l links. I for one would like the VIIC/41 in a default skin.

I will obviously respect your decision, it's your mod.

Thank You.

If you guys would like any other skins, just delete or move the textures folder. Its gonna look funny if you don't change tex.tga though, because that is the skin for the canisters and its awfully dark like the deck. I see penelope, that you and your brother didnt like the skin too much, I wasnt too sure on it at first either but I grew to like it a lot. In my opinion it looks just like a typical late war boat, with the paint chipping off on the tower and such. Maybe it will grow on you too ;]. If you wanna change it no problem though, just lighten up the tex.tga in the DAT and it will look normal with the standard skin.

Cheers

Jimbuna
03-18-07, 04:54 AM
@cpbalt

I installed then sailed in her....headed for deep water and took her down to 250 metres no problem :nope:
She's a real beauty :rock: ...thanks :up:

Penelope_Grey
03-18-07, 05:24 AM
Well we both agree the model looks fantastic Cobalt, its just the dark blue colour we are not keen on, we both came to love the grey. I will be frank, its me that is kicking up most fuss over the colour not him, because well he would play in a U-boat that was yellow and orange if needbe, colours have to be perfect for me.:yep:

So how do I get the VIIC/41 in GWX Grey then? Just don't use the texture folder?

Alex
03-25-07, 09:50 AM
Hey guys, can we expect new skins for this baby, just like all other playable subs in the game ? :hmm:

That would be nice indeed.... :know:

Jimbuna
03-25-07, 10:38 AM
Already out there matey (stock game colour anyway) :arrgh!:

_Seth_
03-25-07, 05:40 PM
Excellent work, mate! I bow my head in respect! :yep::up:

P_Funk
03-25-07, 08:23 PM
Maybe we should get fubar all over this sucker.:hmm:

cobalt
03-26-07, 12:49 AM
perhaps if i get some time i'll make some new skins. I've been awfully busy lately

P_Funk
03-26-07, 01:23 AM
perhaps if i get some time i'll make some new skins. I've been awfully busy lately
Everyone's busy. Every flaming person I know! Its like a worldwide disease.:shifty:

Alex
03-26-07, 05:38 AM
perhaps if i get some time i'll make some new skins. I've been awfully busy lately

No problem, mate.... I'm just glad you kept this in mind. :up:

P_Funk
03-27-07, 09:45 AM
Maybe this Fubar skin from a while back can see its proper use finally on a true VII41 model.
http://img98.imageshack.us/img98/2230/sub7xy.jpg

cobalt
03-27-07, 10:38 AM
you guys can put any viic skin on this btw.

Redfox11
04-12-07, 06:23 PM
:o Gosh, Well done cobalt!:know:

Myxale
04-29-07, 07:03 AM
Still months away fropm home and dying to play this mod. But for now ill have to keep watching the screens. Oh and by the way, Mega Kudos for this baby. Probably one of the most important mods in a while.:rock:
Keep the mojo goin.:up:

Castout
04-29-07, 06:49 PM
A thing about the conning tower/sail:
Isn't there supposed to be 2 twin 20mm guns on the upper gun deck then either a quadrupple 20mm or a single 37mm cannon on the lower deck.

Now there's only one twin 20mm guns and the upper gun deck is supposed to be larger in VIIC/41 so that it can house 2 twin 20mm guns.

anyone?

Kaleu. Jochen Mohr
04-29-07, 09:09 PM
@ cobald.

thanx mate.
il throw my IXB away for it :up::rock:

Jimbuna
04-30-07, 03:09 PM
@ cobald.

thanx mate.
il throw my IXB away for it :up::rock:

Shame on you kaleun :nope: ....keep em both :D :up:

Kaleu. Jochen Mohr
04-30-07, 03:38 PM
@ cobald.

thanx mate.
il throw my IXB away for it :up::rock:

Shame on you kaleun :nope: ....keep em both :D :up:

i have GWX and WAC.

il keep the IXB on WAC (it has been succesfull on a patrol and send 35 ships to the oceanbottom:arrgh!: )

and use the VIIC\41 in GWX

CaptainNemo12
05-10-07, 06:23 PM
Great mod,

One question though, I'm using HT 1.47 and it seems that there is already a folder named SS_VIIc/41 or something like that included in Harbour Traffic. Will enabling your mod cause any corruption with the original game files?

JCWolf
05-10-07, 06:28 PM
In game its even more fantastic...

The boat is perfect detaille is expectacular..

I-m using it, my favorite...:up:

Jimbuna
05-11-07, 04:21 AM
Great mod,

One question though, I'm using HT 1.47 and it seems that there is already a folder named SS_VIIc/41 or something like that included in Harbour Traffic. Will enabling your mod cause any corruption with the original game files?

It should be fine :up:

Kaleu. Jochen Mohr
05-11-07, 06:08 AM
normaly it just overwrites it...

there should not be a problem with it...
there is no problem with it on my game

CaptainNemo12
05-11-07, 08:25 PM
Interesting, I've installed the boat using the JSGME method (copying the Submarine and Textures Folder in a new folder placed in MODS and enabling it). The Readme said that this method would replace the stock VIIc as well as the old VIIc/41 with Coblat's version. However, after I started a new career in 1942, I still seem to have the old VIIc (without the higher bow and the 4 mine shafts)...

Any ideas?

Kaleu. Jochen Mohr
05-11-07, 08:35 PM
i just replace the game's data folders... copy it to the file (usualy it is in a lot of files starting with data) over the data folder of SH3. it gets in place automaticaly and then it should work :yep:

nikbear
05-11-07, 10:27 PM
I'm still struggling with how to enable this via JSGME:doh: "inside the included folder U41MOD/DATA" where?I don't see it,I really need help on this one cause it looks a brilliant mod and I don't want to miss out;)

bigboywooly
05-11-07, 10:36 PM
I just D\L this to check
There is a folder missing which is why it doesnt enable through JSGME

C:\Program Files\Ubisoft\SilentHunterIII\MODS\CobaltsVIIC41

The next folder should be data then the Submarine and Textures folders

add your own data folder in then put the Submarine and Texture folders inside it and should work

So it reads

C:\Program Files\Ubisoft\SilentHunterIII\MODS\CobaltsVIIC41\d ata then Submarine and Texture

Lagger123987
05-11-07, 11:05 PM
What's the four extra hatches for? Is it for storing food for long trips or used for commando operations?

mountainmanUK
05-12-07, 03:42 AM
Liferaft canisters!:up:

nikbear
05-12-07, 08:54 AM
I just D\L this to check
There is a folder missing which is why it doesnt enable through JSGME

C:\Program Files\Ubisoft\SilentHunterIII\MODS\CobaltsVIIC41

The next folder should be data then the Submarine and Textures folders

add your own data folder in then put the Submarine and Texture folders inside it and should work

So it reads

C:\Program Files\Ubisoft\SilentHunterIII\MODS\CobaltsVIIC41\d ata then Submarine and Texture

Right,I've followed that to the letter so hopefully it will work,thanks:up: was wondering BBW what the new-ru-ships.V3.7z file is on your filefront page is,care to give a description?;) and how to use it,I'm interested.

Lagger123987
05-12-07, 03:29 PM
Liferaft canisters!:up:

Oh, ok, just in case the boat is sinking.

Penelope_Grey
06-22-07, 10:46 AM
Quick question, do you HAVE to use the feature "Use Historic U-Boat Availability" of SH3 commander to play this?

A6Intruder
06-22-07, 11:53 AM
Maybe this Fubar skin from a while back can see its proper use finally on a true VII41 model.

http://img98.imageshack.us/img98/2230/sub7xy.jpg


Dear Kaleuns,
does anyone knows where i can download this superb skin? I could not find it on Fubars filefront side. Please no UBRS!!.
Many thanks and kind regards:up:

bigboywooly
06-22-07, 11:54 AM
I just D\L this to check
There is a folder missing which is why it doesnt enable through JSGME

C:\Program Files\Ubisoft\SilentHunterIII\MODS\CobaltsVIIC41

The next folder should be data then the Submarine and Textures folders

add your own data folder in then put the Submarine and Texture folders inside it and should work

So it reads

C:\Program Files\Ubisoft\SilentHunterIII\MODS\CobaltsVIIC41\d ata then Submarine and Texture

Right,I've followed that to the letter so hopefully it will work,thanks:up: was wondering BBW what the new-ru-ships.V3.7z file is on your filefront page is,care to give a description?;) and how to use it,I'm interested.

They are in GWX anyway
lol

@Penelope
When you choose the VIIC\41 to buy you will need to enable the mod through JSGME as it will overwrite the stock VIIC model

Having the Historic uboat availabilty checked will mean the boat can only be got as an upgrade at the historical time :up:

Penelope_Grey
06-22-07, 12:06 PM
Hi woolz!

It says here in the manual if enabling the mod via Commander I'd need to select that option.

bigboywooly
06-22-07, 12:12 PM
Then select away dear heart
:rotfl:

Not read the readme or even D\L the mod
Really must play this game sometime :roll:

Mush Martin
06-25-07, 07:30 AM
Not read the readme :roll:
OH the shame of it. tut tut!

nikbear
06-25-07, 10:47 AM
Maybe this Fubar skin from a while back can see its proper use finally on a true VII41 model.

http://img98.imageshack.us/img98/2230/sub7xy.jpg

Dear Kaleuns,
does anyone knows where i can download this superb skin? I could not find it on Fubars filefront side. Please no UBRS!!.
Many thanks and kind regards:up:

I second that!Still one of the most beautiful skins ever,Its superb,that image is on my desktop:up: