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  1. Museum Descriptions (4 replies)
  2. A Very Little mod.... Repair team working ..icon. (6 replies)
  3. German Navy ExPack1.01 Released Plus Hotfix (76 replies)
  4. 16km visibility,Visual spotting affected by fog value (10 replies)
  5. Pro Gamers and Modders please read... (9 replies)
  6. sound mod??deck gun. (2 replies)
  7. Too many planes in Campaign (4 replies)
  8. Patrol start date turned back (SH3Cmdr+RUB+HT1.46) (17 replies)
  9. What about an ALL-IN-ONE "SH 3 TOOL"? (87 replies)
  10. RUb 1.44 and UZO-CTDs off Hull (Britain). (0 replies)
  11. List of the most needed units (4 replies)
  12. Harbour Traffic 1.46 - problem (5 replies)
  13. rub 1.44 escort drafts, tanker texture (11 replies)
  14. Atmosphere Mod - problem (34 replies)
  15. Message to Orgy (3 replies)
  16. Big problem with SH3Cdr. help please (12 replies)
  17. Shortcuts.tga (2 replies)
  18. VIIB CON DECK PROBLEM (2 replies)
  19. Possible Deck railing fix for the early war VIIC ? (2 replies)
  20. I was very Confused (16km) OK Now (14 replies)
  21. ATMOSPHERE MOD SUCCESS!!! (70 replies)
  22. Concrete sub pens (4 replies)
  23. Weather_Report_Fix.rar (7 replies)
  24. Why is IUB not being talked about here? (2 replies)
  25. Problem with RuB (4 replies)
  26. Periscope Height ? (13 replies)
  27. Do you want MORE random names for SH3 Commander (54 replies)
  28. @ orgy: which files belong to the map used in IUB? (4 replies)
  29. ATTN:Fubar (20 replies)
  30. Correction for Compressed Air dial - request for help (5 replies)
  31. Have your 3D model included into Silent Hunter III (82 replies)
  32. **released**SH3 vanilla1.4 sound bugfix (5 replies)
  33. Slowing down the WO (16 replies)
  34. RUb weather report fix (14 replies)
  35. Rub 1.44 city colours on map (11 replies)
  36. RUb with SHIII Fatigue (14 replies)
  37. Something I dont understand about RUB (7 replies)
  38. EMBLEMS (6 replies)
  39. WIP Screenies (0 replies)
  40. Rub 1.44 weather reports (1 replies)
  41. sound file ship breaking up as she goes down (1 replies)
  42. deck gun and rain coats (2 replies)
  43. Net Cutters... (12 replies)
  44. Any chances of a VIIB torpedo door fix and VIIC rail fix? (13 replies)
  45. Lost station replacement mod (4 replies)
  46. Minefields and Rub1.44 (Cont'd) (18 replies)
  47. Modifying starting renown? (3 replies)
  48. U-Boat radars (3 replies)
  49. attn: RULLE34, MANUEL ORTEGA, SEEADLER, JUNGMAN, & MARHK (118 replies)
  50. Type VIIB bow correction (18 replies)
  51. Type IX problems (10 replies)
  52. Thankyou Terrapin @ U-boat.realsimulation.com (12 replies)
  53. Visual fix for the Radar ? (4 replies)
  54. Why the KGV just dont shoot. "Fix Posted" (13 replies)
  55. Das Boot speech - out of sync !! Released. (5 replies)
  56. Random Mod/SH3Cmdr Questions - help? (1 replies)
  57. VII MED CAMO QUESTION (54 replies)
  58. Something wrong with Endurance bar (RUb 1.44/HT 1.46) (10 replies)
  59. I'm having problems with some of the programs I downloaded (2 replies)
  60. last news - U455 (0 replies)
  61. Problems with saved games (0 replies)
  62. Where to adjust night brightness ?? (26 replies)
  63. AA on the main Artillary? (5 replies)
  64. IXB SKINS (3 replies)
  65. Idea for the small tanker (0 replies)
  66. the hunt for the SH3 sdk (3 replies)
  67. officers head (6 replies)
  68. ATTN Rubini (1 replies)
  69. **RELEASED** Improved Skies & Reflections (95 replies)
  70. Is there a way to make unlimited torpedoes? (0 replies)
  71. Ubootwaffe, Marine - Kleinkampfverbande 1939-1945 book (5 replies)
  72. Cant find link to 2 mods. Help please! (4 replies)
  73. NEW TYPE 2 SKINS (18 replies)
  74. About the night lightning ? (3 replies)
  75. Help! Can not get SH3 Commander to work (4 replies)
  76. Departure with band&nurses or in subpen? (11 replies)
  77. sound mods?? (1 replies)
  78. RUb Depth Charges - a strange incident. (22 replies)
  79. Submarine chaser (0 replies)
  80. IuB status ? (4 replies)
  81. Moon phases, moon reflection and moonshine hunt (14 replies)
  82. Problem with the real u-boat mod (8 replies)
  83. RUb 1.44 Shell Explosive charge /armour piercing power (19 replies)
  84. Improved Convoys mod with rub 1.44 (Feedback required) (9 replies)
  85. Mod the Mods - FPS drop in convoys, plz help (11 replies)
  86. 24 hour Rota realtime model now ready (14 replies)
  87. Meaning of Time Compression labels (3 replies)
  88. Night vision, a interesting question (10 replies)
  89. nibelung sonar (7 replies)
  90. questin about harbor traffic (6 replies)
  91. Captain Nemo's Nautilus! (3 replies)
  92. Very important (3 replies)
  93. Message for Beery and RUB fatigue model users (2 replies)
  94. Looking for help in identifying a graphic's original .tga (6 replies)
  95. I don't understand (5 replies)
  96. problem with starting Real U-boat mod (4 replies)
  97. Patrol ended, can't award medals or buy mods (6 replies)
  98. is there a fix for the broken boats? (1 replies)
  99. Side Emblems (2 replies)
  100. AA and Tower configuration of VII IX possible ? (0 replies)
  101. RUb 1.44 + Depth Gauge Mod 1.4 (5 replies)
  102. Radar on snorkel mast (0 replies)
  103. 8 Hour Shift Crew Model Version 2 is ready. (38 replies)
  104. Total Conversion (7 replies)
  105. How do you remove the foggy water from RuB? (1 replies)
  106. List of BBs attacked by ger subs in WWII (8 replies)
  107. Cloud distortion fix ready (76 replies)
  108. RUB 1.44: Status of Jungman's SonarDC mod. (4 replies)
  109. Blasting Soviet shipping from Konstanza? (2 replies)
  110. Problems with hydrophone (9 replies)
  111. New To SHIII, which mods? (5 replies)
  112. Fedup fedup fedup (2 replies)
  113. HMS Renown (16 replies)
  114. Updated v1.2+'speed-of-sound' torpedo-deckgun sound delay (16 replies)
  115. To all the modders involved with IUb... (6 replies)
  116. Insights into the crew system (7 replies)
  117. Problem with Hipper (1 replies)
  118. Krieg Schwein Really Readable Dials question (6 replies)
  119. OT I have done the dumb'est thing Help? (8 replies)
  120. Please help locate good IXD2 Skin(s) (15 replies)
  121. Using RUB 1.44+HT 1.46 how do you change the deck gun time? (1 replies)
  122. Tutorial: How to import/export OBJ models in 3DSMax (14 replies)
  123. MODS ADVICE/HELP PLEASE (1 replies)
  124. Battleship (6 replies)
  125. Do you know the small buttons mod ? (0 replies)
  126. Contrast map ? (0 replies)
  127. Crew station camera settings (0 replies)
  128. Forage caps forced? (0 replies)
  129. Problem with Flotilla base while using RUb (6 replies)
  130. NEW - Aces & Crulls Combined Menu Bar & Button Mod (6 replies)
  131. Ship Weak Spots and manual targeting... (14 replies)
  132. Gneisenau needed (9 replies)
  133. Just finishd to create PQ 17 in SCR (6 replies)
  134. what I need and how can I make ship n' sub models? (1 replies)
  135. Autoidentification on Noticeblock in UZO/Peris..... (4 replies)
  136. Improved uboat mod problems (2 replies)
  137. I have been completely at a loss. (4 replies)
  138. To: Florin Boitor and the Dev Team (15 replies)
  139. Stop the game music without remove gramophone (7 replies)
  140. Saving minor .tga modded files, file size shrinks! hmm. (4 replies)
  141. New All Gray Contacts Mod CORRECTED & Screenshots Added (16 replies)
  142. air attack frequency (4 replies)
  143. Modding Harbours (8 replies)
  144. HEMISENT you got a PM (0 replies)
  145. TIME FOR COMPLETE SDK- justice not equal (18 replies)
  146. Torpedo Loose sound mod? (9 replies)
  147. IDEA FOR WOLF PACKS FOR ALL YOUR MODDERS (1 replies)
  148. How to remove some changes from Improved Uboat mod? (4 replies)
  149. New Ship Mods - List them here. (27 replies)
  150. Damage mod for 1.4? (3 replies)
  151. Images request (2 replies)
  152. Water-spray filename? 2 other minor problems (0 replies)
  153. modding fog (1 replies)
  154. After Conversion .tga file edit ? (2 replies)
  155. early snorkel (0 replies)
  156. Brilliant Idea. Are Minelaying missions possible? (4 replies)
  157. Compatibility SH3Cdtr, help (4 replies)
  158. Snorkelwake discovered!? (4 replies)
  159. Decoys..... (1 replies)
  160. What are the "must have" mods? (6 replies)
  161. non-functioning internal items - persiscope (0 replies)
  162. one question about warships (4 replies)
  163. Question about SH3 Commander? (1 replies)
  164. New F1 help screen "buttons" **released (66 replies)
  165. New Unit: US Mahan DD (29 replies)
  166. Jungmanns Die Hard Project ALPHA (CHECK 1st post) (227 replies)
  167. How about an updated game map? (171 replies)
  168. Noob Rub question (3 replies)
  169. Improved U-Boat mod and the new HT 1.46 (RUb) ??? (12 replies)
  170. Pascal's forage cap mod (3 replies)
  171. Bad_weather_guns ??? (17 replies)
  172. Contact Marker Mod (final) (12 replies)
  173. Where is the orange marker to delete it? (3 replies)
  174. Type XXIII and Walter Boats possible? (3 replies)
  175. Have we cracked adding new playable subs yet? (1 replies)
  176. Diagrams of XXI gear for the 3D Modellers... (1 replies)
  177. Dive time? (2 replies)
  178. help with RUb 1.44 (3 replies)
  179. Can I get rid of the right mouse auto crew to rest function? (0 replies)
  180. HELP REAL UBoat 1.44 Help cant find ships hydrophones (4 replies)
  181. Interesting Fleet Oiler To Mod Kanawha Class (6 replies)
  182. Subsim Review hosts mods (2 replies)
  183. How can I get back the original "deck gun shell damage (2 replies)
  184. Hollywood Fatigue & Damage Mod WIP (Example Picture Show (25 replies)
  185. Sink them All! v2.2, RUb 1.44 and HT (10 replies)
  186. RUb 1.44 and U-Boat War Ace Campaign compatability (0 replies)
  187. Include Gramaphone Randomizer into SH3 Commander ? (2 replies)
  188. HELP with Observation Periscope (1 replies)
  189. Marhkimov is begging for help (ok, not anymore...) (3 replies)
  190. Inop Observation Scope (4 replies)
  191. MORE missing reflections (19 replies)
  192. Rub 1.44 and Improved UBoat version beta1 (6 replies)
  193. RUB 1.44 and Sergbutos Add On freighters? (8 replies)
  194. RECOMMENDED MODS PLEASE (14 replies)
  195. Basic.cfg Help Needed please (18 replies)
  196. IUB: It's gold, Kaleun, gold! (0 replies)
  197. Pimp my cabin (5 replies)
  198. JU-87 Stuka (13 replies)
  199. NEWSFLASH!!! FLAKWALKER FIXES VIIC CABLES GLITCH!!! (21 replies)
  200. Sonar contact lines and "Tails" - Colour info (44 replies)
  201. feedback requested (23 replies)
  202. RUB 1,4 dive sound problems (1 replies)
  203. US S-class sub (69 replies)
  204. Type XXI blues (8 replies)
  205. Looking for timetravellers depth mod (3 replies)
  206. Radio Room Telemetry (8 replies)
  207. just an idea regarding commander2 (0 replies)
  208. Fatigue Thoughts (1 replies)
  209. ->Enhancements to RUb<- (51 replies)
  210. What can we change and what can we not? DAMAGE/Repair/Death (39 replies)
  211. Sound mod question & request (1 replies)
  212. Type 36A (M) (16 replies)
  213. Surfacing sound mod? (2 replies)
  214. Crew's cap? (2 replies)
  215. Searching line-drawings of US-DDs for future mods (1 replies)
  216. Sea floor mods? (4 replies)
  217. How to remove murkiness under the sea? (2 replies)
  218. How to change weather report to NA? (1 replies)
  219. Survival to war's end, and the Mods needed. (17 replies)
  220. Need a talented graphic artist to make a banner for me (3 replies)
  221. Another new mod: Dark_TDC_Screen Mod (21 replies)
  222. Question about Rubini's HT 1.46 (2 replies)
  223. Looking for a bearing/distance overlay (3 replies)
  224. New mod: Dark Crew Screen -ready to go! (2 replies)
  225. Quick question about SH3Commander feature (3 replies)
  226. DATConvertor tool. (2 replies)
  227. Dark Background Crew Screen Mod (UPDATE) (11 replies)
  228. HELP Texture wing 3d!!! (2 replies)
  229. 1 more exam and then I can play again (yipeee) (7 replies)
  230. "we've been spotted" (1 replies)
  231. Sailors with no life jacket version 0.1 (13 replies)
  232. Aircraft bases bug SOLVED!!! (Thanks to kaa) (2 replies)
  233. UBoat War Ace Campaign (0 replies)
  234. How to install RUb 1.44/SH3Commander2 safely? (9 replies)
  235. Underwater sound download (0 replies)
  236. Nurses? (6 replies)
  237. Lifelike diesel engine sound (18 replies)
  238. Nippelspanners Soundmod v2.0 (And another Project...) (5 replies)
  239. Realism issue: Schnorkel (7 replies)
  240. Class VII, IX, I, "U-A," and torpedoes (17 replies)
  241. Does it possible add a TDC panel in periscope interface? (0 replies)
  242. Yet another way to have a wolfpack (8 replies)
  243. Sound question (11 replies)
  244. Eyecandy mod? (2 replies)
  245. Friendly Fire Deckgun/Flack bug + Fix (12 replies)
  246. I canot say these are new topics.but they are to me. (8 replies)
  247. New 1.46 Harbour Traffic mod **released** (241 replies)
  248. Integrated orders mod v1.01(up) (68 replies)
  249. Mod AI crew screaming - download (16 replies)
  250. File .SIM .ZON (4 replies)