View Full Version : RUb with SHIII Fatigue
I want to go back to the original fatigue system, but with RUB installed. (I don’t want to install SHIIIcmdr)
I’ve made this checklist:
Replace in the Rub Basic.cfg:
[crew_0], [crew_1], etc.
1x [FATIGUE_COEF]
(By the way, I’ve read about three/four different [FATIGUE_COEF]’s, one for each type of boat. What is that about?)
RUb crew_config files:
(data\Cfg\crew_config_II_1.cfg and all other crew config files in data\Cfg)
I’ve got have to change them, because those configurations are specially made for the long-term battle fatigue system.
Main question:
Is this correct or am I missing out on things?
And is there indeed need for going back to the original crew_config files?
I want to go back to the original fatigue system because I find it fun and challenging when I’m in combat and for example the electric engine stops because the crew is tired. Also I think the original fatigue system is closer to the watch system like it is know throughout the navy.
I don’t really mind the micromanagement, when you travel long distances you don’t have to do anything because of the TC and the crew will relieve the watch automatically (well it doesn’t happen for real but the effect is the same).
(Maybe I will switch to the 24/8hrs rota realtime model, I’ve just read about it.)
(I don’t want to install SHIIIcmdr)...
Why? I'm just curious.
gouldjg
10-27-05, 12:54 PM
Hi Emcon
I have placed the vanilla settings to change below. I have not altered anything else i.e. RUB medal criteria etc.
The 8hr and 24 hour will drain your men even when in time compression and are pretty much for hardcore players or those who swap from a no fatigue mod whilst getting to patrol grid and then swap to realtime.
I love the 8hr and am planning on doing a Ultra Realism model in the future. Dont get me wrong. I do not play in realtime, I set markers and then speed to points to rotate crew. If I get a contact, I then go realtime.
For Original settings
Open up basic.cfg in your cfg folder and ensure the setings all match these below.
[CREW_0] ;SEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.2
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=1
Hp=10
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=0
[CREW_1] ;ABLESEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.2
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=1
Hp=11
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=20
[CREW_2] ;LEADINGSEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.2
CoefMorale=0.4
CoefFatigue=0.2
QualEffect=1
Hp=12
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=50
[CREW_3] ;PETTYOFFICER
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.1
CoefMorale=0.3
CoefFatigue=0.3
QualEffect=2
Hp=12
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=100
[CREW_4] ;CHIEFPETTYOFFICER
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.1
CoefMorale=0.3
CoefFatigue=0.3
QualEffect=3
Hp=13
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=150
[CREW_5] ;CHIEFBOATSWAIN
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.5
FatigueStep=0.1
CoefMorale=0.3
CoefFatigue=0.3
QualEffect=4
Hp=14
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=200
[CREW_6] ;SUBLIEUTENANT
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.6
FatigueStep=0.05
CoefMorale=0.2
CoefFatigue=0.4
QualEffect=1.5
Hp=14
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=300
[CREW_7] ;LIEUTENANTJR
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.6
FatigueStep=0.05
CoefMorale=0.2
CoefFatigue=0.4
QualEffect=2
Hp=15
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=400
[CREW_8] ;LIEUTENANTSR
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.6
FatigueStep=0.05
CoefMorale=0.2
CoefFatigue=0.4
QualEffect=3
Hp=15
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=500
Right thats the crew done, Scroll down about a quarter of the page and you should find settings similar to below. Just change as follows.
Hope this helped
[FATIGUE_COEF]
;comp 0
RegularFactor00=0.01
SpecificFactor00=0.04
BadWeather0=0.02
;comp1
RegularFactor10=0.01
RegularFactor11=0.01
SpecificFactor10=0.01
SpecificFactor11=0.02
BadWeather1=0.02
;comp2
RegularFactor20=0.01
RegularFactor21=0.01
SpecificFactor20=0.01
SpecificFactor21=0.02
BadWeather2=0.02
;comp3
RegularFactor30=0.01
RegularFactor31=0.01
SpecificFactor30=0.04
SpecificFactor31=0.01
BadWeather3=0.02
;comp4
RegularFactor40=0.01
RegularFactor41=0.01
SpecificFactor40=0.01
SpecificFactor41=0.04
BadWeather4=0.02
;comp5
RegularFactor50=0.01
RegularFactor51=0.01
SpecificFactor50=0.03
SpecificFactor51=0.04
BadWeather5=0.02
;comp6
SpecificFactor60=-0.1
SpecificFactor61=-0.1
;comp7
SpecificFactor70=-0.1
SpecificFactor71=-0.1
;comp8
RegularFactor80=0.01
RegularFactor81=0.01
SpecificFactor80=0.03
SpecificFactor81=0.04
BadWeather8=0.02
;comp9
RegularFactor90=0.01
SpecificFactor90=0.05
BadWeather9=0.02
;comp10
RegularFactor100=0.01
SpecificFactor100=0.04
BadWeather10=0.02
;comp 11
RegularFactor110=0.01
RegularFactor111=0.01
SpecificFactor110=0.01
SpecificFactor111=0.01
BadWeather11=0.02
The reason why I haven't installed SHIIIcmdr:
Well I’ve downloaded it but there are just some things I don’t like about it:
-A couple of medals and some aspects of the qualifications that, despite being recognised in the game, are not effective in the game. That’s something I really don’t like.
-You have to be careful when you make changes in SHIIIcmdr and when you use it. (I’ve read about someone who lost crewmembers everytime because of incorrect use of SHIIIcmdr).
-You have to select the correct start year, month and Flotilla.
In the end it’s a lot of hassle for some personnel files and historically correct data. Don’t get me wrong it’s very very nice but not crucial.
Still I think the program has loads of great aspects like:
Randomisation of the time Escorts spend looking for U-Boats after losing contact
(I’m planning to install a lot separately)
Thx Gouldjg :up: I've still have got a back up of the original settings so there was no need of posting the settings, I only want to know if my checklist is complete. So is it?
I think your realtime mod is very promissing because:
-you've got a watch system
-you have fixed the fuel issue (before you don't use fuel when at a high time compression, right?)
Dont get me wrong. I do not play in realtime, I set markers and then speed to points to rotate crew. If I get a contact, I then go realtime.
LOL realtime. I knew that. That guy playing SHIII realtime for 7 days... crazy :P
-A couple of medals and some aspects of the qualifications that, despite being recognised in the game, are not effective in the game. That’s something I really don’t like.
Qualifications awarded through SH3 Commander are always effective in the game. Medals aren't. But you're not forced to award medals or qualifications via SH3 Commander. This is wholly optional. Without SH3 Commander you simply don't get the option.
-You have to be careful when you make changes in SHIIIcmdr and when you use it. (I’ve read about someone who lost crewmembers everytime because of incorrect use of SHIIIcmdr).
Lost crewmembers? They would have to be doing something very odd indeed to lose crewmen purely through using SH3 Commander. Plus, this must be very rare, because I've never even heard of this problem.
-You have to select the correct start year, month and Flotilla.
It's true that you have to select the same year and flotilla (but not the month) in the game as you chose in SH3 Commander. But it's only at the start of your career. After that, SH3 Commander does it all automatically for you. In single mission mode you do have to remember the U-boat type and the date.
In the end it’s a lot of hassle for some personnel files and historically correct data.
I'm not sure there's as much hassle as you seem to think, and anyway there are also some bugfixes (the Type VIIC/41 crush depth for example) that can't be remedied without SH3 Commander, and then there are news reports, dynamic maps and skins too. I think you may be overstating the drawbacks of the mod and making light of its advantages. But you're entitled to your decision.
Don’t get me wrong it’s very very nice but not crucial...
True. I don't mind either way whether you use it or not. I just figured that maybe your decision might have been based on false info or just unfamiliarity with the mod. Many people have said that they couldn't imagine playing without it, so it puzzles me when someone says they prefer not to use it.
The reason why I haven't installed SHIIIcmdr:
-You have to be careful when you make changes in SHIIIcmdr and when you use it. (I’ve read about someone who lost crewmembers everytime because of incorrect use of SHIIIcmdr).
Check the realistic crew transfer's box and yes, you will lose a crewman. But if you leave it unchecked you should be alright. I lost one to a bar fight and two of my crew where arrested (one was an officer!) It just adds depth to the sim. My officer was a torpedoman and for my next mission I was heading to AN16 (Scapa Flow). I had to scramble to find another one.
If my memory serves me right. You can choose the out-of-the-box fatigue model as well.
It's a pretty neat little addition to SHIII but one mans trash is another mans treasure I guess. :)
...Check the realistic crew transfer's box and yes, you will lose a crewman...
Oh yeah. Maybe he's talking about the crew transfer feature. The thing about that is that it's optional. If he doesn't want it he can switch it off. That's what puzzled me - since SH3 Commander has so many options I can't understand why anyone would 'prefer' not to have it. The only real reasons not to want it, as far as I can see, are:
1. the fact that you have to go through the SH3 Commander interface when loading the game.
2. that you have to exit the game between patrols.
3. that you have to remember to choose the same year and flotilla when starting a career.
Hmm. I wonder if I can do something about #3? I'll have a think about that.
I carefully have read the readme of SHIIIcmdr; some quotes:
realistic crew transfers; you may lose up to one crewman per patrol.
This was indeed the feature that caused the problems. But indeed it’s rare. With this example I only wanted to point out that you have to be careful when you use it.
Select your preferred start year, month and Flotilla
qualifications to seamen and extra qualifications to the Chief Warrant Officer are not effective in Silent Hunter III
I’m glad I don’t have to use the qualifications/medals through SHIIIcmdr. I didn’t know that…
readme :-? wow scary...
Beery
I'm not sure there's as much hassle as you seem to think
You’re probably right.
Thx for the help and pointing out those things. Now I will use SHIIIcmdr. :sunny:
Thanks to this thread I've figured out a way to add a reminder in the campaign start screen for the year and the flotilla. In future versions players won't have to remember the right year and flotilla - it will be listed right above the place where you make the choice, so you just have to copy what you see and you're all set:
http://img.photobucket.com/albums/v207/Beery/Start.jpg
gouldjg
10-27-05, 05:39 PM
:up: :up: :up:
Jungman
10-27-05, 11:14 PM
you have fixed the fuel issue (before you don't use fuel when at a high time compression, right?)
I use fuel up at higher TC to 256. I never tested at 1024. Can someone fill me in on this?
I once went down to the South Atlantic in my Type VII, virtually all at 2048x time compression, and it used up fuel as normal. I barely made it back to base. So I think this is just a rumour.
Jungman
10-27-05, 11:47 PM
I agree with you. It is a myth. I burn fuel plenty at high TC.
Maybe they have the 'unlimited fuel' checkbox on.
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