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#1 |
A-ganger
![]() Join Date: Oct 2005
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I want to go back to the original fatigue system, but with RUB installed. (I don’t want to install SHIIIcmdr)
I’ve made this checklist: Replace in the Rub Basic.cfg: [crew_0], [crew_1], etc. 1x [FATIGUE_COEF] (By the way, I’ve read about three/four different [FATIGUE_COEF]’s, one for each type of boat. What is that about?) RUb crew_config files: (data\Cfg\crew_config_II_1.cfg and all other crew config files in data\Cfg) I’ve got have to change them, because those configurations are specially made for the long-term battle fatigue system. Main question: Is this correct or am I missing out on things? And is there indeed need for going back to the original crew_config files? I want to go back to the original fatigue system because I find it fun and challenging when I’m in combat and for example the electric engine stops because the crew is tired. Also I think the original fatigue system is closer to the watch system like it is know throughout the navy. I don’t really mind the micromanagement, when you travel long distances you don’t have to do anything because of the TC and the crew will relieve the watch automatically (well it doesn’t happen for real but the effect is the same). (Maybe I will switch to the 24/8hrs rota realtime model, I’ve just read about it.) |
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#2 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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Hi Emcon
I have placed the vanilla settings to change below. I have not altered anything else i.e. RUB medal criteria etc. The 8hr and 24 hour will drain your men even when in time compression and are pretty much for hardcore players or those who swap from a no fatigue mod whilst getting to patrol grid and then swap to realtime. I love the 8hr and am planning on doing a Ultra Realism model in the future. Dont get me wrong. I do not play in realtime, I set markers and then speed to points to rotate crew. If I get a contact, I then go realtime. For Original settings Open up basic.cfg in your cfg folder and ensure the setings all match these below. [CREW_0] ;SEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.2 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=1 Hp=10 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=0 [CREW_1] ;ABLESEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.2 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=1 Hp=11 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=20 [CREW_2] ;LEADINGSEAMAN MoraleMin=0.30 MoraleMax=0.60 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.2 CoefMorale=0.4 CoefFatigue=0.2 QualEffect=1 Hp=12 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=50 [CREW_3] ;PETTYOFFICER MoraleMin=0.40 MoraleMax=0.70 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.1 CoefMorale=0.3 CoefFatigue=0.3 QualEffect=2 Hp=12 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=100 [CREW_4] ;CHIEFPETTYOFFICER MoraleMin=0.40 MoraleMax=0.70 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.1 CoefMorale=0.3 CoefFatigue=0.3 QualEffect=3 Hp=13 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=150 [CREW_5] ;CHIEFBOATSWAIN MoraleMin=0.40 MoraleMax=0.70 MoraleStep=0.05 FatigueMin=0 FatigueMax=0.5 FatigueStep=0.1 CoefMorale=0.3 CoefFatigue=0.3 QualEffect=4 Hp=14 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=200 [CREW_6] ;SUBLIEUTENANT MoraleMin=0.50 MoraleMax=0.80 MoraleStep=0.1 FatigueMin=0 FatigueMax=0.6 FatigueStep=0.05 CoefMorale=0.2 CoefFatigue=0.4 QualEffect=1.5 Hp=14 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=300 [CREW_7] ;LIEUTENANTJR MoraleMin=0.50 MoraleMax=0.80 MoraleStep=0.1 FatigueMin=0 FatigueMax=0.6 FatigueStep=0.05 CoefMorale=0.2 CoefFatigue=0.4 QualEffect=2 Hp=15 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=400 [CREW_8] ;LIEUTENANTSR MoraleMin=0.50 MoraleMax=0.80 MoraleStep=0.1 FatigueMin=0 FatigueMax=0.6 FatigueStep=0.05 CoefMorale=0.2 CoefFatigue=0.4 QualEffect=3 Hp=15 Wounded=-0.02 Dead=-0.05 SunkShips=0.1 TorpedoHit=0.05 Experience=500 Right thats the crew done, Scroll down about a quarter of the page and you should find settings similar to below. Just change as follows. Hope this helped [FATIGUE_COEF] ;comp 0 RegularFactor00=0.01 SpecificFactor00=0.04 BadWeather0=0.02 ;comp1 RegularFactor10=0.01 RegularFactor11=0.01 SpecificFactor10=0.01 SpecificFactor11=0.02 BadWeather1=0.02 ;comp2 RegularFactor20=0.01 RegularFactor21=0.01 SpecificFactor20=0.01 SpecificFactor21=0.02 BadWeather2=0.02 ;comp3 RegularFactor30=0.01 RegularFactor31=0.01 SpecificFactor30=0.04 SpecificFactor31=0.01 BadWeather3=0.02 ;comp4 RegularFactor40=0.01 RegularFactor41=0.01 SpecificFactor40=0.01 SpecificFactor41=0.04 BadWeather4=0.02 ;comp5 RegularFactor50=0.01 RegularFactor51=0.01 SpecificFactor50=0.03 SpecificFactor51=0.04 BadWeather5=0.02 ;comp6 SpecificFactor60=-0.1 SpecificFactor61=-0.1 ;comp7 SpecificFactor70=-0.1 SpecificFactor71=-0.1 ;comp8 RegularFactor80=0.01 RegularFactor81=0.01 SpecificFactor80=0.03 SpecificFactor81=0.04 BadWeather8=0.02 ;comp9 RegularFactor90=0.01 SpecificFactor90=0.05 BadWeather9=0.02 ;comp10 RegularFactor100=0.01 SpecificFactor100=0.04 BadWeather10=0.02 ;comp 11 RegularFactor110=0.01 RegularFactor111=0.01 SpecificFactor110=0.01 SpecificFactor111=0.01 BadWeather11=0.02
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#4 |
A-ganger
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The reason why I haven't installed SHIIIcmdr:
Well I’ve downloaded it but there are just some things I don’t like about it: -A couple of medals and some aspects of the qualifications that, despite being recognised in the game, are not effective in the game. That’s something I really don’t like. -You have to be careful when you make changes in SHIIIcmdr and when you use it. (I’ve read about someone who lost crewmembers everytime because of incorrect use of SHIIIcmdr). -You have to select the correct start year, month and Flotilla. In the end it’s a lot of hassle for some personnel files and historically correct data. Don’t get me wrong it’s very very nice but not crucial. Still I think the program has loads of great aspects like: Randomisation of the time Escorts spend looking for U-Boats after losing contact (I’m planning to install a lot separately) |
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#5 | |
A-ganger
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Thx Gouldjg
![]() I think your realtime mod is very promissing because: -you've got a watch system -you have fixed the fuel issue (before you don't use fuel when at a high time compression, right?) Quote:
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#6 | |||||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#7 | |
Ensign
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If my memory serves me right. You can choose the out-of-the-box fatigue model as well. It's a pretty neat little addition to SHIII but one mans trash is another mans treasure I guess. ![]() |
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#8 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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1. the fact that you have to go through the SH3 Commander interface when loading the game. 2. that you have to exit the game between patrols. 3. that you have to remember to choose the same year and flotilla when starting a career. Hmm. I wonder if I can do something about #3? I'll have a think about that.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#9 | ||||
A-ganger
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I carefully have read the readme of SHIIIcmdr; some quotes:
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I’m glad I don’t have to use the qualifications/medals through SHIIIcmdr. I didn’t know that… readme ![]() Beery Quote:
Thx for the help and pointing out those things. Now I will use SHIIIcmdr. ![]() |
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#10 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Thanks to this thread I've figured out a way to add a reminder in the campaign start screen for the year and the flotilla. In future versions players won't have to remember the right year and flotilla - it will be listed right above the place where you make the choice, so you just have to copy what you see and you're all set:
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#11 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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__________________
My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#12 |
A-ganger
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Thx again, great
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#13 | |
Samurai Navy
![]() Join Date: Apr 2005
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#14 |
Admiral
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Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I once went down to the South Atlantic in my Type VII, virtually all at 2048x time compression, and it used up fuel as normal. I barely made it back to base. So I think this is just a rumour.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#15 |
Samurai Navy
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I agree with you. It is a myth. I burn fuel plenty at high TC.
Maybe they have the 'unlimited fuel' checkbox on. |
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