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View Full Version : VII MED CAMO QUESTION


fubar
10-24-05, 03:59 PM
A few people have asked me if I can make a type VII with the med
camouflage I did on the type IXC, unfortunatley type VIIC is not possible because of the texture repeat problem on the conning towers however I should be able to make this camo for the type VIIB as the texture repeat problem is not so bad as theres not so many different conning towers.
I was thinking of baseing this skin on U83 of the 29th Flotilla I've
done a mockup hers a pic
http://img58.imageshack.us/img58/9749/medcamoviib9hr.th.jpg (http://img58.imageshack.us/my.php?image=medcamoviib9hr.jpg)
Now does anyone want me to continue with this skin not forgetting
it will not work for the type VIIC, let me no
Fubar.

Marhkimov
10-24-05, 04:07 PM
Considering I'm with the 29th flotilla, that looks damn sexy and provocative! :yep:

I bet those Brits' won't see what hit 'em!

Please, by all means, continue...

Beery
10-24-05, 05:11 PM
That looks awesome!

Syxx_Killer
10-24-05, 07:16 PM
Could you post a screenshot of the problem? If you could, I'd still like to see a VIIC version. I rarely use the VIIB anymore.

The skin looks awesome, by the way! :cool:

Beery
10-24-05, 07:28 PM
Could you post a screenshot of the problem? If you could, I'd still like to see a VIIC version. I rarely use the VIIB anymore..:

I'd like to see a screenshot too. I'm thinking there has to be some way of getting around it.

If not though, I'm very interested in this skin for the VIIB.

Marhkimov
10-24-05, 07:36 PM
Even though I use the VIIC, a lot of the u-boats in the Mediterranean were VIIB anyways... I think I'll just switch back ;)

I always did like the wire cutters...

fubar
10-25-05, 07:03 AM
I will post some pics later I'm at work now.
fubar

Dowly
10-25-05, 07:46 AM
No VIIC? :(

Schultzy
10-25-05, 08:56 AM
Yes, definitely keep on working on it! It looks brilliant!! :rock:

Kpt. Lehmann
10-25-05, 09:11 AM
ummm... YEAH!!! Fubar your skins rock.... you can't just tease us with one and not let us have it....

You MUST feed our addiction!!!! :yep:

Yes yes yes yes yes please continue with it. :rock: :rock: :rock:

fubar
10-25-05, 02:54 PM
Hi Guys

Heres the pics so you can see the texture repeat problem
http://img189.imageshack.us/img189/3131/16rd.th.jpg (http://img189.imageshack.us/my.php?image=16rd.jpg)
I could maybe make the position of the splotches abit better but
when you change the conning tower the splotches are repositioned in different places, heres the next pic
http://img228.imageshack.us/img228/8919/27fp.th.jpg (http://img228.imageshack.us/my.php?image=27fp.jpg)
with the type VIIB theres only one tower so I should be able to get
something that looks ok.
speak soon Fubar.

Beery
10-25-05, 03:16 PM
That's not so bad at all. Could you send the texture to me at beery1@comcast.net? I'm pretty sure I can make it so that all the splotches appear without getting cut off or repeated in the wrong places.

Marhkimov
10-25-05, 09:06 PM
If I know the inside mind of a modder, I'll bet that fubar wants to do all of the work himself... right? ;)

Syxx_Killer
10-25-05, 09:37 PM
Those misplaced splotches aren't half bad. In some sort of wierd way, I think they may actually look like they should be that way. I mean, it is splotches. :lol:

Marhkimov
10-25-05, 09:58 PM
I agree with good ol' Syxx_Killer.

Some of the splotches may be a tad out of place, but mostly they look good... If you made no changes to it, I certainly would not mind it at all. :yep:

Deep6
10-25-05, 10:24 PM
ditto the above posts

if you would not have pointed these out as problems, I would think the blend in quite well and think them to be intentional

I call for a release! :rock:

please :lol:

Marhkimov
10-25-05, 10:26 PM
i guess fubar is just trying to be perfect. Oh well, a perfect texture artist never hurt anyone... :lol:

Beery
10-26-05, 12:15 AM
I agree with the others. I would consider this a very minor drawback. Far better to have the option of using a splotchy camouflaged Type VIIC.

By the way, I've been trying for about 6 hours to figure a way around the problem of the repeating texture, but nothing I've tried has really worked. Unfortunately there's a single area in the texture which three or four separate parts of the conning tower use, and they all overlap, so what happens is that you put a splotch in and it comes up in four places (all different sizes). I spent hours repositioning them over and over again trying to make them compliment each other, but in the end I gave up. What Fubar did in the screenshots he showed is about the best it's possible to do.

Speaking of the Fubar paint schemes (which are beautiful by the way), I just started using them in-game, and I have a few questions for Fubar.

Firstly, on the Type VIIC and VIIB skins: some of the ship parts use the exact same texture. Now you've advised us us not to use the Type VIIC textures with the Type VIIB, but they are used by the Type VIIB by default if you plug the into the game. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen.

Secondly, are there any other instances of skin textures being incompatible? I currently have loaded your plain Type VIIC textures, your plain IXB textures and your plain IXC textures.

Thirdly, on the Type VIIC skins, I noticed that, after plugging in your mod, in the 1944 and 1945 single missions (which is where I tested these mods) that the bridge decking uses the standard SH3 texture, which looks odd comparedto the decking on the rest of the boat. Are there plans to make some of your nice textures for these?

Finally, on the Type II and IXD boats, any plans in the works to do high resolution versions of these boats? I'd like to see the game with all boats getting the Fubar treatment.

fubar
10-26-05, 04:39 AM
Hi guys
I'm at work again so I'l speak later
cheers Fubar.

Ark
10-26-05, 01:31 PM
IIRC, I also saw a pic of a U-boat in a similar med. scheme (greenish blotches) that didn't have any of the the blotches on the conning tower.

So, theoretically, you could release a version without the conning tower painted up and it would still be realistic. Especially since camo scheme on u-boats was not really "standardized" so to speak.

Beery
10-26-05, 01:50 PM
IIRC, I also saw a pic of a U-boat in a similar med. scheme (greenish blotches) that didn't have any of the the blotches on the conning tower...

I think I saw that same colour scheme.

fubar
10-26-05, 01:50 PM
Beery said

1. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen.

reply

yes I can sort that I need to take off some flooding holes
on the type VIIC skin then change the main deck so it looks wright
round the base of the conning tower.

Beery said

2. Secondly, are there any other instances of skin textures being incompatible? I currently have loaded your plain Type VIIC textures, your plain IXB textures and your plain IXC textures.

reply

As you know the type IXB and IXC skins use the same conning
towers so if your use both the plain textures then theres no problem, but if you use the camo IXC then thats a different
matter, you would need to remove the camo skin when not in use.

Beery said

3. Thirdly, on the Type VIIC skins, I noticed that, after plugging in your mod, in the 1944 and 1945 single missions which is where I tested these mods that the bridge decking uses the standard SH3 texture, which looks odd comparedto the decking on the rest of the boat. Are there plans to make some of your nice textures for these?

reply

In the read me file with the type VIIC textures it says make 3 copies of the file named Turm7c_2_deck and rename them Turm7c_3_deck, Turm7c_4_deck,Turm7c_5_deck and place
these files in silenthunter3/data/textures/TNormal/tex folder then all conning tower setups will be covered. Sorry it's not very clear.

Beery said

4. Finally, on the Type II and IXD boats, any plans in the works to do high resolution versions of these boats? I'd like to see the game with all boats getting the Fubar treatment.

reply

yes the type IXD is in hand and the type II I've already done check
my post from two or three days ago there ready for download at
http://U-Boot.RealSimulation.com


The type VIIC camo skin I'l play around with, I think I may be able
to make it look abit better, I'l try adding alittle dirt and rust around
the problem areas it may hide the problem alittle, This is what I did
with the type IXC camo skin it can help.
I was thinking of doing two setups one for the VIIC and one for the
VIIB which is not looking to bad what do you think.

Beery
10-26-05, 02:15 PM
Beery said

1. So my question is, do you have a plain Type VIIB skin? If so, I can make sure (by using SH3 Commander) that it only loads when the Type VIIB is chosen.

reply

yes I can sort that I need to take off some flooding holes
on the type VIIC skin then change the main deck so it looks wright
round the base of the conning tower.

Cool. That would be great!

As you know the type IXB and IXC skins use the same conning
towers so if your use both the plain textures then theres no problem, but if you use the camo IXC then thats a different
matter, you would need to remove the camo skin when not in use.

Good to know. I'll keep that in mind.

In the read me file with the type VIIC textures it says make 3 copies of the file named Turm7c_2_deck and rename them Turm7c_3_deck, Turm7c_4_deck,Turm7c_5_deck and place
these files in silenthunter3/data/textures/TNormal/tex folder then all conning tower setups will be covered. Sorry it's not very clear.

Hehe I just looked at the readme, it's perfectly clear. It's just that I'm a lazy SOB. You'd think, since I'm a modder myself, that I'd read readme files, but I hardly ever do. Sorry.

.... the type IXD is in hand and the type II I've already done check
my post from two or three days ago there ready for download at
http://U-Boot.RealSimulation.com

Thanks. I'll check those out.


The type VIIC camo skin I'l play around with, I think I may be able
to make it look abit better, I'l try adding alittle dirt and rust around
the problem areas it may hide the problem alittle, This is what I did
with the type IXC camo skin it can help.
I was thinking of doing two setups one for the VIIC and one for the
VIIB which is not looking to bad what do you think.

Sounds good to me. When I get to implementing these in SH3 Commander I'll just add the splotchy camo Type VIIB and VIIC to 29th Flotilla. That should be a nice surprise for folks who run across it.

rulle34
10-26-05, 04:00 PM
Wow Fubar!
Great skin and I can for sure live with these "misplaced" splotches. In fact, camouflage should be irregular in a regular way. That's the point with camouflage.

About camoflage, the purpose with camouflage was to break of contours so it's not so easily spotted and sort of having the effect of merging in with the background. This leads to that the conningtower is one part of the sub that defenitly should be camouflaged.

Ark
10-27-05, 04:43 AM
Wow Fubar!
Great skin and I can for sure live with these "misplaced" splotches. In fact, camouflage should be irregular in a regular way. That's the point with camouflage.

About camoflage, the purpose with camouflage was to break of contours so it's not so easily spotted and sort of having the effect of merging in with the background. This leads to that the conningtower is one part of the sub that defenitly should be camouflaged.


Not all Med. subs (or other camo'd subs for that matter) had the conning tower camoflagued. I have seen a few pics with the blothes everywhere but the conning tower. It looks pretty cool both ways. :up:

rulle34
10-27-05, 05:36 AM
Hello!
You are fully right in this and Im not saying against that. I mean that logically camouflage should also cover the conningtower if the camoflage should do what it's supposed to do.

Sheppard
10-27-05, 12:29 PM
Someone could fix the mapping problem now that we have Pack 3D....

rulle34
10-27-05, 01:23 PM
@Ark
Here is a interesting site about uboat colours and their camouflage and alot more

"In the Mediterranean, the theatre where camouflage was most commonly found, a pattern of dark grey jagged splotches applied at regular intervals over the upper hull and conning tower was commonly used. Sometimes, as on U 453, there were patches with hard edges rather than jagged splotches. As the waters of the Mediterranean are much clearer than the Atlantic, U-boats could be seen from the air at a greater depth. A U-boat at periscope depth could be clearly seen from the air in daylight, so the pattern of dark splotches or patches was intended to break up the U-boat’s shape sufficiently to prevent detection from the air."

Here is the link: http://uboatcolours.mysite.wanadoo-members.co.uk/page6.html

:sunny:

oscar19681
10-30-05, 09:31 AM
I want this skin for a med mission . When can we have it?

fubar
10-30-05, 08:09 PM
The type VIIB camo and plain skins should be done tomorrow.

rulle34
10-31-05, 06:53 AM
The type VIIB camo and plain skins should be done tomorrow.

This is just great :up:

I have a question for you fubar.
The textures for IX is in the sensors.dat. That file have a major part in the visibility mod and in the atmospheric mod.

Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

I don't want to keep changing sensors.dat due to atmospheric mod and the specific skin I use.

Hope you can help me out on this one fubar

Sturm
10-31-05, 07:07 AM
Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?


Yes. What I've found is that files which have spaces in file name don't work when installed to tex folder.

Marhkimov
10-31-05, 07:16 AM
Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

I don't want to keep changing sensors.dat due to atmospheric mod and the specific skin I use.

The only files that you'd need to put into the data\Textures\TNormal\tex folder are 'Balkon_G' and 'conning_stuff.' I do that myself, and it works. I can use any sensors.dat.



OT:
Now if only we could standardize serg's sensors.dat with the atmospheric mod, we'd be set to go...

Beery
10-31-05, 07:40 AM
...The textures for IX is in the sensors.dat. That file have a major part in the visibility mod and in the atmospheric mod.

Is it possible to extract that file from sensors,dat and put the file in the data\Textures\TNormal\tex folder instead?

The problem with using the Textures folder is that reflections don't match what's in the textures folder. But as long as it's not a camouflaged skin it usually isn't a big problem.

However, some major bug fixes are in the works in terms of the U-boat reflections and 3D models. This will affect RUb and other major mods that include tweaks to Sensors.dat and other files that mix data with graphical info. I think we're going to have to try to incorporate our sensors.dat changes into the new files, because the new models and reflections are big improvements.

fubar
10-31-05, 03:01 PM
I've uploaded the VIIB plain and VIIB med camo skins to
http://U-Boot.RealSimulation.com
I'l now try and correct the problem with the type VIIC camo skin
as best I can but I need to sort a problem with my pc.

rulle34
10-31-05, 03:09 PM
I think we're going to have to try to incorporate our sensors.dat changes into the new files, because the new models and reflections are big improvements.

I fully agree to that Beery.
Sensors.dat and many other files, like scene.dat is now changed a lot from original stock game. This can easily confuse people.

I think it's time to list features we want and merge this in to this sort of files.
I have also put a new thread up for a TOOL that can add different versions of this new mods
http://www.subsim.com/phpBB/viewtopic.php?t=44839

What do you say?

Marhkimov
10-31-05, 06:49 PM
IT'S FINALLY HERE!! IT'S FINALLY HERE!!!! YIPPEEEE!!!!

It's like Christmas all over again (except that it's holloween). THANKS FUBAR, this is the best holloween present that I've ever gotten, aside from cavities galore! :rotfl:

Ark
10-31-05, 07:15 PM
@Ark
Here is a interesting site about uboat colours and their camouflage and alot more

"In the Mediterranean, the theatre where camouflage was most commonly found, a pattern of dark grey jagged splotches applied at regular intervals over the upper hull and conning tower was commonly used. Sometimes, as on U 453, there were patches with hard edges rather than jagged splotches. As the waters of the Mediterranean are much clearer than the Atlantic, U-boats could be seen from the air at a greater depth. A U-boat at periscope depth could be clearly seen from the air in daylight, so the pattern of dark splotches or patches was intended to break up the U-boat’s shape sufficiently to prevent detection from the air."

Here is the link: http://uboatcolours.mysite.wanadoo-members.co.uk/page6.html

:sunny:

Great site!

Thx for the link, Rulle. :up:

Marhkimov
10-31-05, 08:31 PM
Having actually tried it out in the Mediterranean, fubar's new Type VIIB looks absolutely stunning. I'd say another u-boat has been successfully fubar'd. :D


In conjunction with the atmospheric mod, LOOk at these amazing shots:

http://img123.imageshack.us/img123/6084/58jc.th.jpg (http://img123.imageshack.us/my.php?image=58jc.jpg) http://img123.imageshack.us/img123/9400/26sm.th.jpg (http://img123.imageshack.us/my.php?image=26sm.jpg) http://img123.imageshack.us/img123/8761/32sh.th.jpg (http://img123.imageshack.us/my.php?image=32sh.jpg) http://img123.imageshack.us/img123/4108/44bp.th.jpg (http://img123.imageshack.us/my.php?image=44bp.jpg) http://img123.imageshack.us/img123/8036/10ti.th.jpg (http://img123.imageshack.us/my.php?image=10ti.jpg)

NOTE* I used my own wooden planks on the conning tower

oscar19681
11-01-05, 05:54 AM
The skin does not work for me . I copyd all the files in the in the maps they should be . Doube Double checked everything . Installed it once more . But i keep getting the old fubar skin for the VIIB !

fubar
11-01-05, 05:58 AM
Take out the old skin from the texture folder as this will overide
the type VIIB skin.

Marhkimov
11-01-05, 06:03 AM
Look in 'data\textures\tnormal\tex' folder

These files are overriding your VIIB camo scheme:

NSS_Uboat7c_hull.tga
NSS_Uboat7c_deck.tga


(1) Either temporarily move them to a new location, or (2) pack them into the correct .DAT files. Choose (1) if you want the easy and simple solution.


EDIT: fubar, you beat me to it...

fubar
11-01-05, 06:13 AM
Yea I was just checking the forum, I'm working at the moment,
well I should be working.
I must say theres some great mods that have been done and that
are In the pipeline well done everyone :up:

oscar19681
11-01-05, 01:49 PM
Look in 'data\textures\tnormal\tex' folder

These files are overriding your VIIB camo scheme:

NSS_Uboat7c_hull.tga
NSS_Uboat7c_deck.tga


(1) Either temporarily move them to a new location, or (2) pack them into the correct .DAT files. Choose (1) if you want the easy and simple solution.


EDIT: fubar, you beat me to it...

Have done so it overrides but aint working

Marhkimov
11-01-05, 03:26 PM
Look in 'data\textures\tnormal\tex' folder

These files are overriding your VIIB camo scheme:

NSS_Uboat7c_hull.tga
NSS_Uboat7c_deck.tga


(1) Either temporarily move them to a new location, or (2) pack them into the correct .DAT files. Choose (1) if you want the easy and simple solution.


EDIT: fubar, you beat me to it...

Have done so it overrides but aint working

Umm... I'm fresh out of ideas. Perhaps you are 'accidentally' installing the PLAIN version instead of the CAMO??

I dunno... Maybe fubar has an answer???

Ark
11-01-05, 03:45 PM
Look in 'data\textures\tnormal\tex' folder

These files are overriding your VIIB camo scheme:

NSS_Uboat7c_hull.tga
NSS_Uboat7c_deck.tga


(1) Either temporarily move them to a new location, or (2) pack them into the correct .DAT files. Choose (1) if you want the easy and simple solution.


EDIT: fubar, you beat me to it...

Have done so it overrides but aint working


Just try using the mod installer.

Everybody should use the Mod Installer. lol

fubar
11-02-05, 05:55 AM
Oscar19681

Have you sorted your problem with the skin?
hope so.

oscar19681
11-02-05, 06:01 AM
Nope . I think it has something to do witht the fact that i once downloader your fubar VIIC skin . The strange thing is that it show up on the VIIB to . I did not use your plain VIIB skin . I tried using the mod enabler but still i do not get the med skin .

fubar
11-02-05, 06:18 AM
Just to be sure on this you did go to 'data\textures\tnormal\tex' folder and take out the old skin files named NSS_Uboat7c_hull.tga
and NSS_Uboat7c_deck.tga and put them say on your desk top.
If you dont do this these files will overide your new camo skin.
I should really pack my old VIIC skin into the data files and upload
again so this would not happen.

fubar
11-03-05, 03:52 PM
I've Uploaded the VIIC med camo skin here's a few pics
http://img181.imageshack.us/img181/4230/uboat1wx.th.jpg (http://img181.imageshack.us/my.php?image=uboat1wx.jpg)
http://img306.imageshack.us/img306/5575/contower4kh.th.jpg (http://img306.imageshack.us/my.php?image=contower4kh.jpg)
Its got the texture repeat problem but added a bit of dirt rust ect
to try to hide the problem alittle, I think it helps abit.
Its at http://U-Boot.RealSimulation.com

Beery
11-03-05, 06:27 PM
That's lovely Fubar! I'm looking forward to getting that one working in SH3 Commander. It should be awesome.

Syxx_Killer
11-03-05, 07:09 PM
That's great! Look forward to using it!

Syxx_Killer
11-06-05, 10:23 AM
I finally got around to unpacking the VIIC skin. I browsed around looking at the TGAs. The Turm files included with the VIIC Med skin look like stock files. How can the conning towers be camo when I only see camo for the hull in the TGAs? I'm just confused. :-? :oops:

Marhkimov
11-06-05, 03:29 PM
Type7 u-boats derive their conning skins from the hull template (the top half is the hull, the bottom half is conning). Nothing to worry about...

Mast
11-07-05, 02:49 AM
I just want to thank fubar for his great work. I love your med camo u-boat. I can't wait for the IXD! :)

Mast