gouldjg
10-22-05, 04:10 AM
This version is based on 24hour running so it gives the player more breathing space for longer trips.
Realtime Fatigue models
The 24 Hour system
Crew rota changes will need to be made every 24 hours however, it is still possible to travel some distance in 1024 time compression before needing to go to crew screen. IMHO we should all be doing hydro checks every 6hours game time so this is not really a pain as no doubt we would have dropped out of time compression before the 24 hours is up anyway.
Real-time fatigue is based on a shift system aimed for players who like more crew management to simulate u-boat missions and career in a more immersive way.
It is designed so that good management, qualifications and careful promotions all play a part in your career.
What has been changed?
When you place the main.cfg file in the SH3 data folder it will give you the ability to have fatigue drain no matter what time compression speed you are in.
The crew and fatigue levels have been changed to simulate actual 24hr shifts onboard a u-boat.
For every 24hrs game time i.e. the game clock, you will need to change your crew around and dive to do a Hydrophone check for
a couple of game hours.
I have found it best to only use essential crew needed at the time when early in your career.
As you gain ranks and promotions, your men will become more flexible thus representing a seasoned crew.
As there is no real true representation to crew numbers I have set the rest periods to last a few hours thus you will always
have someone to fill in on a role even if he is fatigued a little.
This is a skilful part of your early career as you are all green crew.
When submerged your diesel engine will not drain crew energy however it will not give energy either.
The same goes vice versa with electric engines when surfaced.
It is essential that you only use the weapon stations in times of combat, as they will drain energy within 3-4 hours and in cases of bad weather sooner.
Weather will affect your men so when the sea is too rough try to spend as much time below the submerged to gain slight benefits especially if it is having a poor effect on your watch crew and diesel engine crew.
I would consider getting qualifications for the engines ASAP so this takes some strain away from your management duties.
The nomograph tool is great with this mod and you can plan your whole trips by marking points for Hydrophone checking and changing crew over to new rota.
24 hour system
http://rapidshare.de/files/6597240/Realtime_fatigue_24_v1.rar.html
You need to have these settings in sh3commander cfg crew fatigue models as below:-
[5] or what ever number after last fatigue model
Desc=24hrRotation
;CREW_ block
0_FatigueMax=0.80
0_FatigueStep=0.031
0_CoefFatigue=0.21
1_FatigueMax=0.80
1_FatigueStep=0.032
1_CoefFatigue=0.23
2_FatigueMax=0.80
2_FatigueStep=0.033
2_CoefFatigue=0.24
3_FatigueMax=0.80
3_FatigueStep=0.034
3_CoefFatigue=0.3
4_FatigueMax=0.80
4_FatigueStep=0.035
4_CoefFatigue=0.32
5_FatigueMax=0.80
5_FatigueStep=0.04
5_CoefFatigue=0.34
6_FatigueMax=0.80
6_FatigueStep=0.04
6_CoefFatigue=0.4
7_FatigueMax=0.80
7_FatigueStep=0.041
7_CoefFatigue=0.4
8_FatigueMax=0.6
8_FatigueStep=0.042
8_CoefFatigue=0.42
;FATIGUE_COEF block
RegularFactor00=0.001
SpecificFactor00=0.00333
BadWeather0=0.02
RegularFactor10=0.001
RegularFactor11=0.001
SpecificFactor10=0.00333
SpecificFactor11=0.00333
BadWeather1=0.001
RegularFactor20=0.001
RegularFactor21=0.001
SpecificFactor20=0.00333
SpecificFactor21=0.00333
BadWeather2=0.001
RegularFactor30=0.001
RegularFactor31=0.001
SpecificFactor30=0.00333
SpecificFactor31=0.0
BadWeather3=0.02
RegularFactor40=0.001
RegularFactor41=0.001
SpecificFactor40=0.0
SpecificFactor41=0.00333
BadWeather4=0.001
RegularFactor50=0.001
RegularFactor51=0.001
SpecificFactor50=0.045
SpecificFactor51=0.045
BadWeather5=0.02
SpecificFactor60=-0.000000033
SpecificFactor61=-0.000000033
SpecificFactor70=-0.0000001
SpecificFactor71=-0.0000001
RegularFactor80=0.001
RegularFactor81=0.001
SpecificFactor80=0.045
SpecificFactor81=0.045
BadWeather8=0.02
RegularFactor90=0.001
SpecificFactor90=0.05
BadWeather9=0.02
RegularFactor100=0.001
SpecificFactor100=0.05
BadWeather10=0.02
RegularFactor110=0.001
RegularFactor111=0.001
SpecificFactor110=0.02
SpecificFactor111=0.02
BadWeather11=0
Realtime Fatigue models
The 24 Hour system
Crew rota changes will need to be made every 24 hours however, it is still possible to travel some distance in 1024 time compression before needing to go to crew screen. IMHO we should all be doing hydro checks every 6hours game time so this is not really a pain as no doubt we would have dropped out of time compression before the 24 hours is up anyway.
Real-time fatigue is based on a shift system aimed for players who like more crew management to simulate u-boat missions and career in a more immersive way.
It is designed so that good management, qualifications and careful promotions all play a part in your career.
What has been changed?
When you place the main.cfg file in the SH3 data folder it will give you the ability to have fatigue drain no matter what time compression speed you are in.
The crew and fatigue levels have been changed to simulate actual 24hr shifts onboard a u-boat.
For every 24hrs game time i.e. the game clock, you will need to change your crew around and dive to do a Hydrophone check for
a couple of game hours.
I have found it best to only use essential crew needed at the time when early in your career.
As you gain ranks and promotions, your men will become more flexible thus representing a seasoned crew.
As there is no real true representation to crew numbers I have set the rest periods to last a few hours thus you will always
have someone to fill in on a role even if he is fatigued a little.
This is a skilful part of your early career as you are all green crew.
When submerged your diesel engine will not drain crew energy however it will not give energy either.
The same goes vice versa with electric engines when surfaced.
It is essential that you only use the weapon stations in times of combat, as they will drain energy within 3-4 hours and in cases of bad weather sooner.
Weather will affect your men so when the sea is too rough try to spend as much time below the submerged to gain slight benefits especially if it is having a poor effect on your watch crew and diesel engine crew.
I would consider getting qualifications for the engines ASAP so this takes some strain away from your management duties.
The nomograph tool is great with this mod and you can plan your whole trips by marking points for Hydrophone checking and changing crew over to new rota.
24 hour system
http://rapidshare.de/files/6597240/Realtime_fatigue_24_v1.rar.html
You need to have these settings in sh3commander cfg crew fatigue models as below:-
[5] or what ever number after last fatigue model
Desc=24hrRotation
;CREW_ block
0_FatigueMax=0.80
0_FatigueStep=0.031
0_CoefFatigue=0.21
1_FatigueMax=0.80
1_FatigueStep=0.032
1_CoefFatigue=0.23
2_FatigueMax=0.80
2_FatigueStep=0.033
2_CoefFatigue=0.24
3_FatigueMax=0.80
3_FatigueStep=0.034
3_CoefFatigue=0.3
4_FatigueMax=0.80
4_FatigueStep=0.035
4_CoefFatigue=0.32
5_FatigueMax=0.80
5_FatigueStep=0.04
5_CoefFatigue=0.34
6_FatigueMax=0.80
6_FatigueStep=0.04
6_CoefFatigue=0.4
7_FatigueMax=0.80
7_FatigueStep=0.041
7_CoefFatigue=0.4
8_FatigueMax=0.6
8_FatigueStep=0.042
8_CoefFatigue=0.42
;FATIGUE_COEF block
RegularFactor00=0.001
SpecificFactor00=0.00333
BadWeather0=0.02
RegularFactor10=0.001
RegularFactor11=0.001
SpecificFactor10=0.00333
SpecificFactor11=0.00333
BadWeather1=0.001
RegularFactor20=0.001
RegularFactor21=0.001
SpecificFactor20=0.00333
SpecificFactor21=0.00333
BadWeather2=0.001
RegularFactor30=0.001
RegularFactor31=0.001
SpecificFactor30=0.00333
SpecificFactor31=0.0
BadWeather3=0.02
RegularFactor40=0.001
RegularFactor41=0.001
SpecificFactor40=0.0
SpecificFactor41=0.00333
BadWeather4=0.001
RegularFactor50=0.001
RegularFactor51=0.001
SpecificFactor50=0.045
SpecificFactor51=0.045
BadWeather5=0.02
SpecificFactor60=-0.000000033
SpecificFactor61=-0.000000033
SpecificFactor70=-0.0000001
SpecificFactor71=-0.0000001
RegularFactor80=0.001
RegularFactor81=0.001
SpecificFactor80=0.045
SpecificFactor81=0.045
BadWeather8=0.02
RegularFactor90=0.001
SpecificFactor90=0.05
BadWeather9=0.02
RegularFactor100=0.001
SpecificFactor100=0.05
BadWeather10=0.02
RegularFactor110=0.001
RegularFactor111=0.001
SpecificFactor110=0.02
SpecificFactor111=0.02
BadWeather11=0