View Full Version : How about an updated game map?
SubSerpent
10-14-05, 03:06 PM
Would it not be possible to add the names of the different bodies of water throughout the world onto the game's navigation map with a light gray or blueish color? This may help folks to be able to recognize different grid locations without having to resort to looking all the time. I am not a geography guru and I admit I don't know the names and locations of all the different bodies of water in the world just off the top of my head, so it could also be used as a geography tool for us less edumicated :doh:
HEMISENT
10-15-05, 03:46 PM
Subserpent, Great idea.
Now to find someone with talent to give it a shot.
The Avon Lady
10-15-05, 04:10 PM
"Sailing for adventure on the big blue wet-thing."
Sheppard
10-15-05, 06:19 PM
I've done this (sorta) before, with the convoy map. Shouldn't be a problem, aheh.
SubSerpent
10-15-05, 11:27 PM
Tis there anyone that tan do this? Tan it be done? Tis it possible?
It is possible..I think the file you need to edit is in the following directory..
SilentHunterIII/data/terrain/maps/map1
The file you need is 4320_2160.raw
I've long wanted to do this, but I've never been able to figure out how to read the *.raw files using Photoshop 5.0 LE. It would be nice to see the Grand Banks, Dogger Bank, Irish Sea, etc.
Of course for full realism it would have to be done in German.
HEMISENT
10-17-05, 06:37 AM
There is a map mod out there showing convoy routes which came out the first few weeks of the game. I just opened it up but there is no name listed in the readme. The modded convoy map comes up as the normal map at F5 screen.
Rubini just released a map with text overlay showing dates/times of resupply units. Perthaps Rubini may be able to shed some light on the subject.
Anyway just my two cents worth.
Nope, i don't know how to open this .raw file. I have tried some months ago but without success. We need to locate the author of the map convoy's mod, he obviously knowns the answer.
Rubini.
:hmm: http://www.xnview.com/
Thanks Sansal,
I will try it. :yep:
Rubini.
HEMISENT
10-17-05, 04:39 PM
Thanks much sansal, just dl'd it.
AlanSmithee
10-17-05, 07:23 PM
I've long wanted to do this, but I've never been able to figure out how to read the *.raw files using Photoshop 5.0 LE. It would be nice to see the Grand Banks, Dogger Bank, Irish Sea, etc.
Of course, if we're going to add labels to the Grand Banks, I'd be great to actually see Rockall in the game. It doesn't seem to exist in this version of history. Is that something that could be done though editing this map?
Observer
10-17-05, 07:30 PM
There is a map mod out there showing convoy routes which came out the first few weeks of the game. I just opened it up but there is no name listed in the readme. The modded convoy map comes up as the normal map at F5 screen.
Rubini just released a map with text overlay showing dates/times of resupply units. Perthaps Rubini may be able to shed some light on the subject.
Anyway just my two cents worth.
I'd love to see the convoy routes updated to actually represent those used with RUb (i.e. the improved convoy mod).
FLB sale U-999
10-18-05, 08:18 AM
Hi Guys!
U can edit the RAW. Mapdat without Problems in PHP CS or the 8 version.
I did try it some weeks before, but stopped editing because the Convoyroutes were already included in one Mod.
U must just find out which Zoomlevel u want to have shown in the Game.
I did one Map which is maybe the same with that Dats shown on your papermap (comes with the Game) where u have on the left down Corner the field with all entrie Dates of all Convoys....
Stopped that....
I would like to have a map like in SHII..... :)
I would like to make the small PQs in the Grids, but don`t know how to edit which file which is responsible for that..... :(
Any ideas?
Hi FLB,
I think that a lot of useful things can be put on the Nav map. If you are able to edit it, so here some ideas:
1. the geographic names of the seas,
2. minefields and subnets of the HT mod or others
3. more infos about convoys
The level zoom: the more that you achieve, the best.
If you need a beta tester just send your moded file to me. I will test, comment and help with ideas with pleasure. :up:
PS: I send a PM for you yesterday. Your email adress is not functional... :hmm:
Rubini.
FLB sale U-999
10-18-05, 12:09 PM
Hmm, alright Rubini.
I will trie to make that, it is a lot of work.....
Ok, i will make a test version for u where i put a minefield at Wilhelmshafen..... just that u see what is possible.
There is only one colour possible! A lite grey and maybe not on all Zoomlevels.... Have to test that.
:)
Wait a little bit......
Busy, at moment with other things :(
Greetings Sale
FLB sale U-999
10-18-05, 12:34 PM
Ok, here for u to see what is possible.
That are Screens from the ingame Map.
It is only from the bigger map (for the high ouzoomlevels) MAP1 Folder
Zoomed maximal out:
http://img310.imageshack.us/img310/697/sh3img181020051929397346gx.jpg (http://imageshack.us)
Zoomed 1 time forward:
http://img310.imageshack.us/img310/1842/sh3img181020051929569069xx.jpg (http://imageshack.us)
Only that colour is possible because i have not all autorities to open the complete file!
The second (smaller) Map in Folder Map2 is the one for higher Zoom levels, more sharpened... i will test this week some things. :)
It was written with a special Program i don`t know......
:)
It's ok FLB.
- the text have to be smaller for the geographic (sea) info
- minefields and subnets must be drawn in the high zoom levels only (if possible)
The color is ok, but any other isn't really possible? So, how the first convoy route on Nav map mod was done? Just a question... :hmm:
Rubini.
Sheppard
10-18-05, 01:18 PM
Nope, i don't know how to open this .raw file. I have tried some months ago but without success. We need to locate the author of the map convoy's mod, he obviously knowns the answer.
Uhh, that's me :-j
Sheppard
10-18-05, 01:24 PM
There are two different Convoy Maps.
a
4320 x 2160 map for the Really far out zoom levels; about 8 MB in size.
And a
21,600x 10,800 map for the close ups of harbors. 222 MB In size! :o With compression I can get it down to 40~ MB, about the size of a SH3 Commander download; but the map is so huge that it takes forever to edit it.
Rubini wrote:
Nope, i don't know how to open this .raw file. I have tried some months ago but without success. We need to locate the author of the map convoy's mod, he obviously knowns the answer.
Uhh, that's me
Nice to meet you Sheppard! :D
So, you think that is possible to add these things to the Nav Map?
If not, you or someone here can add at least the geographical Sea names. What do you think? :hmm:
Rubini.
kriller2
10-18-05, 03:50 PM
FLB:
to make the letters/editing more readable on the game map I think you have to make the changes you make on both of the alpha layers in photoshop :hmm:
You can open both of the raw files in photoshop, use these settings:
"4320_2060.raw"
With 2060
Height 2060
Alphachannels 2
8 bit colours
Start 0
"21600_10800.raw"
With 10800
Height 10800
Alphachannels 2
8 bit colours
Start 0
Is it possible to change the colours pattern to make the map look like the real Kriegsmarine one? (Water: greenish white, and land in brown-green) :hmm:
I don't like it as it is now, blue/brown :down: ...it would add a LOT to the atmosphere if it would look like the real KM thing, specially when using no icons set ups :know:
Sheppard
10-19-05, 02:12 PM
Well, it's simply TOO big to edit as it is now. We need someone to write a program that can take the 20,000 x 10,800 map; some 216,000,000 pixels; and hack it into smaller pieces of 4000 x 4000; which are only 16,000,000 pixels and can actually be edited on a time scale approaching the life span of a human being, not geologic time; and said program would then reassemble the 4000x4000 pieces into the big map...
Sheppard
10-19-05, 02:40 PM
Actually, I may have somerthing....
Okay, I've split up the 2100x10800 map into 16 pieces using PSP9's image splitter function; each piece is 5400 x 2700; making the job of editing the game map much much easier. I shall see if I can reassemble them using Adobe Acrobat.
Hunterbear
10-19-05, 10:50 PM
@ FLB sale U-999,
Did you use PS default B&W or did you select a color area from the map? In my experimenting, I use eyedropper and select dark area in the mid-Atlantic and my text comes in nice med. blue color ingame.
To remove the banding in your text, you have to have it in Alpha1 and Alpha2 channels. If you flip between each Alpha channel, you'll notice one is offset to the other (causing the banding if its not on both). Once you type your text and position it where you like (in Photoshop) it will convert the type to a selection and you just select each alpha channel and fill it (you don't have to move it to compensate for the offset).
@ Sheppard
What kind of video card and how much memory do you have in your system?
I have an Nvidia Quadro FX 1000 (128MB) and 512MB system memory and I can open the 21600_10800.raw file just fine to edit (takes about 10sec to open). Not bragging about my setup.
The only thing I don't like so far is the terrible antialiasing of the text. Still trying to find another way to get text in more crisp and sharper. It's not as bad to view zoomed out but zoomed in is horrible and unacceptable to me for now. Still experimenting.
Basically you can add anything you'd like to the map (within reason, not just on water). I spent all night adding all the main names for the major bodies of water and significant bodies identifiable on the map (and areas such as the Grand Banks).
Something more precise like the finer Grid coordinates would be a bit painful to match correctly to the map. If someone figures out how and where the game engine plots the grids and coordinates, it would be easier and more legible to do it that way than try to add it to this map. Same goes for the colors on the map. I did some searching but didn't find where the colors are specified or stored so they could be modded to match the KM map.
I would love to spend all my time getting this out for you all to enjoy but I have to catch up at work and won't be home to be able to touch this again for a week or so (sorry). I'll work on it as I can but I don't want to release anything until I've exhausted my options on getting the text more clear and legible to meet the high standards around here (no half-azzed looking mod).
Good luck to those still working on this!
:up:
Sheppard
10-20-05, 08:42 AM
What kind of video card and how much memory do you have in your system?
GeForce 6800 with 128 MB, and 1 GB of RAM. I can open the map just fine, and draw squiggly lines on it; but to do any serious editing with paint shop pro to put good looking text on it is simply impossible.
FLB sale U-999
10-20-05, 12:08 PM
Which names of Seas?
U mean something like this?
http://img454.imageshack.us/img454/5343/sh3img20102005194707zc.jpg (http://imageshack.us)
All seas with name? Only visible in the 2 last Zoom factors.
FLB sale U-999
10-20-05, 12:37 PM
Thanks for those Tipps @ Hunterbear & Kriller2! :)
Now the Text is in one piece and the Colour is more better/nicer.
Ok, i have to play a little around to get some things to work.
Its easy, that are only alphachannels to edit.
The big map is for the smallest 4 Zoomlevels and the smaller map is for the better zoomlevels i think.
For first i will write the Seanames for Rubini. @ Rubi: Which seas you would like to have inside? I have to make different Fonts, a few smaller, a few bigger.
But looks a little bit nice i think now!?
http://img452.imageshack.us/img452/4945/sh3img201020051931173754wk.jpg (http://imageshack.us)
FLB sale U-999
10-20-05, 01:15 PM
Hmm, we could also implement a lot of Text around the Map!
Just for testing a little bit around.... :)
I included a field with Rubinis milccow dates....
Because we have a lot of free unused space around the big map!
Like this screens u will see.
http://img437.imageshack.us/img437/6550/sh3img201020052010279063hu.jpg (http://imageshack.us)
http://img437.imageshack.us/img437/3118/sh3img2010200520114468pe.jpg (http://imageshack.us)
I was thinking more of smaller sea areas such as Dogger Bank, Rockall, etc. Something that we can put in a log report.
FLB,
Great progress! :rock:
Some suggestions:
-Use the map with the convoy routes,
-The big oceans and the small ones too (as correctly suggest by Beery) with different font size,
-I think that you don't have to put the milk cow info because you will limit the usage for the peoples who don't like the mod. And we have the F1 help screen...
-More info about convoys like the map into the "box" will be great.
-The allied air coverage are useless because the mods already overwrite that stock info and it is year dependent. I guess that we want a realistic map, no?
I think that is all. Someone have more suggestions?
Rubini.
Hohenstaufen
10-20-05, 03:58 PM
Try to insert the convoy routes on the map.
That will be cool cuz i lost my Silent Hunter III map. :stare: :ping:
chris911
10-20-05, 05:00 PM
Also the large fjords in the norwegian area should be included and the names of important islands like Iceland the Bear island.....
the Denmark Straight.... etc
FLB sale U-999
10-21-05, 06:00 AM
Ok, i will do my best this weekend....
found a nice page for Oceans.....
http://maproom.lighthouse-foundation.org/de/
Anybody knows tipps or Cards of Land or world?
FLB sale U-999
10-21-05, 07:13 AM
Ok, no way for Minefields etc. in the highest zoomlevels!
Can`t zoom so much in in PHP. Smallest fonts are unreadable in high zooms :(
I will do first the most sea names..... a lot of work now.....
Problem is, for the high zoom i need to edit the big 222 MB Map.
Problem ther. i can`t zoom so much in or write with the smallest fonts like 2 or 4, because u can`t read anything because it is very unsharp.
Can i work in Sheppards Convoy Routes Map?
Because there are the Routes already inside....
That will all be seen in the last 3 Zoomlevels... maybe hard to read ....
FLB sale U-999
10-21-05, 07:23 AM
Another question:
Anybody know the Letters from that time?
Which font was used in the Second WW on Maps or Cards?
The Avon Lady
10-21-05, 08:20 AM
Another question:
Anybody know the Letters from that time?
Which font was used in the Second WW on Maps or Cards?
Map facsimile from AOD (http://143.50.93.50/werner/blah/Nordatlantikkarte/).
FLB sale U-999
10-21-05, 12:23 PM
Ok!
here a version with included Seanames..... I used the ConvoyMap Map!
Here a screenshot:
http://img409.imageshack.us/img409/8276/sh3img211020051912295782xc.jpg (http://imageshack.us)
Here the File for download so u can search the names and take a look on it:
http://rapidshare.de/files/6571902/RAWKonvoyMap.7z.html
There are a lot of Seanames now inside....
It is only the small Map, so it is only visible in the 3 last Zoomlevels!
Don`t know if u meaned that thing.... :hmm:
Was enough work with testing-....... :smug:
Greetings Sale
FLB sale U-999
10-21-05, 12:25 PM
Hmm, have to adjust Nordsee and Ostsee a little bit better.....
For the Map up for Download!
You can read the names at best, when u are at the third Zoomlevel!
Would like to hear if somebody find all Seanames i have included... :lol: ;)
:)
Sale
Great again FLB!
I'm at my work now. When i go back to my house I will download and post a feedback!
Greetings,
Rubini.
How about something like this:
http://img.photobucket.com/albums/v207/Beery/Map001.jpg
I don't know the German translations, but what's important to me is not really the seas and oceans - I pretty much know whether I'm in the North Sea or the Atlantic. What I like to be aware of is the geography around me - if I'm somewhere west of the British Isles and the sea gets shallow in the area I want to know whether that's Rockall Bank or the Faeroe bank. I also want to know whether the islands around me are the Faeroes or the Shetlands.
I wish I could do the work myself, but Photoshop LE doesn't let me play with layers (the image just appears black in Photoshop). Maybe I should go out and buy a program that supports layer tweaking.
You can open both of the raw files in photoshop, use these settings:
"4320_2060.raw"
With 2060
Height 2060
Alphachannels 2
8 bit colours
Start 0
"21600_10800.raw"
With 10800
Height 10800
Alphachannels 2
8 bit colours
Start 0
My version of Photoshop doesn't recognise 'raw' as an image file, so I can't even get it to load.
FLB sale U-999
10-21-05, 01:57 PM
Hey Beery,
I worked on the biggest Zoom (8,29 MB) map....
for those zoomlevels i have to work with the other map (222mb)
It is no problem to have those things inside... but a lot of work for that!
This version i uploaded is the small map which is responsible for the maximum Zoom outside! Those Seanames u can only see when u are in the last 3 Zoomlevels! Not when u zoom inside the Map!
U can`t write text there, because when u try to write small text. U can`t read anything because it is very pixelig!
So i have to write the Text in the Big Map! (222MB)
The only Problem is on the big map (which is responsible for the high zoom Levels) that u will see written text inside, very long while zooming in or outside!
I will explain it tomorrow....
Damn that Map, needs 20 Seconds for deactivating in ME ;)
But `ll do some tests.....
We can completely change the Look (the whole World) in the Map!
Because u can only change at the moment, the Alpha channels!
Don`t have a better proggie as PHP 8 & 9. With PHP it goes without Probs but it also has some limitations what i can do/paint/write in the RAW Dats.
:cry:
Oh, here something if anybody wants:
7 Fonts for Windows or all Writing Proggies from WWII!
Nice letters in an old historical look.
Download here if anybody wants:
http://rapidshare.de/files/6575881/FontsWWII.ace.html
Hey Beery,
I worked on the biggest Zoom (8,29 MB) map....
for those zoomlevels i have to work with the other map (222mb)
The picture I showed was from the 3rd biggest zoom map. It should be the same resolution as the map you used to place the text in the game. The text is not much smaller than the text you used for the 'Nord See'.
If the pixelization is really bad it's possible to use a computer font that only requires about 8 to 10 pixels (like this one).
What programs can read 'raw' images anyway? I think I'm going to go out and buy something that can handle this format (as well as layers), as I'm tired of Photoshop LE not being able to do what I need it to do.
Sheppard
10-21-05, 02:45 PM
What programs can read 'raw' images anyway? I think I'm going to go out and buy something that can handle this format (as well as layers), as I'm tired of Photoshop LE not being able to do what I need it to do.
Paint Shop Pro opens RAW images from SH3...
What programs can read 'raw' images anyway? I think I'm going to go out and buy something that can handle this format (as well as layers), as I'm tired of Photoshop LE not being able to do what I need it to do.
Paint Shop Pro opens RAW images from SH3...
Which version? Paint Shop Pro 9 is the current release (I think). Is that the best one to get? I'd like to save money as much as possible, so if I can get an older version (on ebay for example) that will do the job, I think that would be good.
Would be great if someone could crack the greater zoom levels - placing ingame friendly minefields on the map would be great.
Hi guys,
I have another approach to insert images or text on the Nav map. I discovered this a few months ago while working with minefields maps into the nav map. I'm able to work on the highest levels of zoom. And this way the info will only appears after a specific amount of zoom (the same of the cities and bases or another definition). But it is a bit more complicated than just write over the map. So if the direct work with the map don't be enough we have this other option.
Rubini.
FLB sale U-999
10-21-05, 04:35 PM
Using PHP 8 and 9.
8 is very good and u can do all with it! :)
@ Rubini
Thats another maybe to put them inside like the Harbours etc....
Cfg Dats to write inside the positions shouldn´t be much heavy.....
I am triying farther that things......
@ Beery
I will see another Fonts to get all that things inside!
Which Names or things u wanna have inside?
Tell me the names and locations...... or show me Screens.
Tomorrow i will work again on the RAWs.....
It shouldn`t be a prob with those things Beery meaned. I hope.
I do my best guys, time is the problem..... :shifty:
Greetings Sale
Okay, this just struck me as funny:
In response to FLB sale U-999's request for more info I decided to try to find maps in German of the Atlantic Ocean. So I put into my search engine "Atlantische ozean karte" which (hopefully) means 'Atlantic Ocean map' in German.
So my search engine pulls up a bunch of sites. but it asks me "Were you looking for "Atlantic ocean karate".
I dunno - it just cracks me up. I wonder if there are ocean-going karate schools? A sort of martial arts version of sailing perhaps?
I will see another Fonts to get all that things inside!
Which Names or things u wanna have inside?
Tell me the names and locations...... or show me Screens.
Tomorrow i will work again on the RAWs.....
It shouldn`t be a prob with those things Beery meaned. I hope.
I do my best guys, time is the problem..... :shifty:
I don't mean to be demanding. It's just that I get an idea of what I want in my head and I get this singleminded need to pursue it. Usually it's something I can do myself so I just get on with it. In this case I don't have the tools, and you're the poor guy who has shown the talent to do it, so my animal instinct kicks in and I start making unfair demands.
Anyway, on with the unfair demands (hehe). What I'd like to see are the following (I put them in red - they shouldn't be in red on the actual map):
http://img.photobucket.com/albums/v207/Beery/NorthSea.jpg
http://img.photobucket.com/albums/v207/Beery/NorthAtlantic.jpg
http://img.photobucket.com/albums/v207/Beery/SouthAtlantic.jpg
FLB sale U-999
10-21-05, 09:25 PM
LOOOL
Hey Beery,
you understood me wrong! Sorry for that!
I am not angry or something like that!
U all noticed that my english isn`t the best, so maybe i wrote that wrong.... :D
It is no problem to build all that in!
I will do a version for you where only those things are inside!
Just for Test. no prob.
I mean the only Prob is the time for me!
My girl friend will kick me in my a** if i will sit the whole Weekend on my PC and not on her (You now what i mean ;)).....
U are right, it is not bigger Fonts like the one i wrote ,,Nordsee or Ostsee.
You want english names?
:lol: thats not so historical correct i think....
Keep on working :up:
I am not angry or something like that!
U all noticed that my english isn`t the best, so maybe i wrote that wrong.... :D
No. I didn't think you were angry. I was just joking around (although it's true I can be a hard taskmaster - I keep myself up until 3am most nights doing this modding stuff). I guess I need to use more smiley faces and stuff - humour doesn't translate well over the internet - especially my brand of dry humour. :88)
You want english names?
:lol: thats not so historical correct i think....
Definitely not. But I can't find an atlas that has the names in German. The names should definitely be in German.
Observer
10-21-05, 11:34 PM
Anyway, on with the unfair demands (hehe). What I'd like to see are the following (I put them in red - they shouldn't be in red on the actual map):
http://img.photobucket.com/albums/v207/Beery/NorthSea.jpg
http://img.photobucket.com/albums/v207/Beery/NorthAtlantic.jpg
http://img.photobucket.com/albums/v207/Beery/SouthAtlantic.jpg
I like this. Very helpful. Would Nico71 be able to do the translation?
FLB,
Beery,
I just try the first FLB work and I guess that we are in the right way. The only downside is that these names only appears on the first three zoom levels. So if we want some more "persistent" names will be needed to work with the big map too. But let's waiting the results, perhaps even with only the first three zoom levels we get a really useful map!
:rock: :rock:
Rubini.
The only downside is that these names only appears on the first three zoom levels....
I see that as an advantage. I worry that it may get distracting if these names appear on higher zoom levels.
lumat83
10-22-05, 02:47 AM
Very nice job guys :P
A wait for your mod impatiently :rotfl: :rotfl: :rotfl:
Thanks to everymod for all the mods. SH3 is more and more realistic and nice due to all the hours of your work :D
UBOAT234
10-22-05, 04:26 AM
Hi Hunters,
How to download your map?
How to install?
Best Regards
UBOAT234
UBOAT234
10-22-05, 04:26 AM
Hi Hunters,
How to download your map?
How to install?
Best Regards
UBOAT234
That's a way of doing it, but I expected (even if yours is nice) a more "oldie" style writing of the names : written in light brown or light grey, following the bodies of water they define, with a nice text font...
Oh, and I forgot : eventually in german :p
FLB sale U-999
10-22-05, 07:41 AM
Beery
this is the smallest fonts psossible to make it so that it is readable.
I use there MS Serif 6 Regular. Smaller isn`t possible i think....
http://img480.imageshack.us/img480/2396/sh3img221020051434486256ax.jpg (http://imageshack.us)
But it works, and i also wrote inside the Isle: Island
You are right, it is really hard to find those things on German Text :D
Have an old but good Atlas from School here..... good stuff inside.
That looks great! :up:
This will be a great help for those of us who keep written logs or who write after action reports.
Great job FLB sale U-999!!!
I have a couple of suggestions:
How about having the Daenemark Strasse text be angled a little to follow the flow of the waterway. It's fine as it is, but I think it would look nice the way you did it in your last version.
The Dogger Bank text is a little way South and East of where the actual bank is. Perhaps you feel it would look too busy if it was too close to the 'AN' mark?
Sorry to be so demanding, but I think this is going to be one of those things that everyone will appreciate. Fortunately the remaining text is not so difficult, as there's plenty of room (except perhaps in the Mediterranean).
chris911
10-22-05, 11:52 AM
For The missions i m curently working on for HT i would like to have the Bäreninsel in north of the North Kap Ger Nord Kap ( Most northern Part of Sweden) and the Lofoten which is the round island a bit in the west south west region of the Bäreninsel which is the small long island just south of Spitzbergen. Would be really nice if u can do that too.
rulle34
10-22-05, 12:35 PM
Great work! I'm really waiting for this mod :up:
FLB sale U-999
10-22-05, 01:05 PM
@ Beery
nice that it is something u meaned.... :)
No! that``´s just a test i made for you that u see how it looks like....
I will place the names at the best and right Positions... no prob!
Yeah i now, i will do the names alittle bit curvy (circled)... Don´t know the english word, but i now what you mean....
Working on it.
I make one version for you. One Version with Convoyroutes inside for Rubini!
I have tested the convoyroutesmap.... it is a lot of text shown in the map now.... Maybe too much... we will see.
Still working on it.
Greetings Sale
rulle34
10-22-05, 03:20 PM
@FLB
Can you please add me on the same list as Rubini :()1:
I make one version for you. One Version with Convoyroutes inside for Rubini!
That would be wonderful! I always prefer to use the paper map (the one that came with the game) for finding the convoy routes.
FLB sale U-999
10-24-05, 12:50 PM
Alright Beery.....and maybe someone else who like the names....
1. Problem (not soo much serius....):
No way with that font to go smaller or to screew it, because it is too pixelig and u can`t read one letter in the Map. but it is not soo tragic, u will see. I Hope :)
2. Hard to get all the Words in the names because of really small place (f. Ex.: mediterrainsea, u will see it too)
That`s all for first.
I have made now 2 Versions: One with Seanames inside like on the Screenes u can see, and one without Seanames...(they are just a few). So u can decide which one u prefer, but please test both and give feedback..... what a lot of work :D
I will work the Indian Ocean and maybe Pacific out.....
Have to see if it is possible to add all that into the Konvoymap, because there will be too much written and painted inside so that u won`t be able to read anything.... Have to see it.
Working also on Rubinis Map!
Screenshots from the Map in the 3 Zoomlevel, because it is only readable in that Zoomlevel (the small Letters from Positions etc.)
http://img241.imageshack.us/img241/8732/sh3img241020051928511098rc.jpg (http://imageshack.us)
http://img241.imageshack.us/img241/7264/sh3img241020051928572503aq.jpg (http://imageshack.us)
http://img241.imageshack.us/img241/9691/sh3img24102005192954687ts.jpg (http://imageshack.us)
http://img241.imageshack.us/img241/9236/sh3img241020051929115001my.jpg (http://imageshack.us)
http://img241.imageshack.us/img241/86/sh3img24102005192918933tm.jpg (http://imageshack.us)
Ok, if u would like to test what u see, here to Donwload:
Just activate with ME or copy into the responsible Folders:
http://rapidshare.de/files/6705529/Desktop.rar.html
Please don`t be angry if the written Text is not so sharp, but i am not able to get it much sharper! I have used MF Serif Font 6 without !
Smaller isn`t possible in the RAW!
But i think for that we can make a lot with those RAWs in PHP! :)
Greetings Sale
That looks beautiful!!!
Great work.
Can't wait to give this a try in game, so I'm downloading now.
Sheppard
10-24-05, 01:12 PM
Figured out how to edit the big 20,000 x 10,800 pixel map...
FLB sale U-999
10-24-05, 01:40 PM
Hi sheppard!
How to edit?
It`s the same like the smaller one!? Or do you have a special Proggie for that?
Tell me what u mean with figured out how to..... :)
It`s not the problem to edit the big one, so u could write small Fonts and so... but it is visible in much more zooms!
What do you mean with that?
Will try to build all the text in your Konvoyroutemap....
But will be very hard work, because of space and readebility of the Text.... it`s too much inside then i think... but we will see....
but around the Map is soooo lot of space we could use.
Rubini is right with the suggest to build there things like Convoydates inside...... :)
Sale
Alright Beery.....and maybe someone else who like the names....
This is really good! I like all the details you've added. The font for the ocean names is very nice indeed. I'm going to use the map with full details of oceans, seas and islands for RUb, as I think people will appreciate all the names you've added.
I have two questions/suggestions:
1. Is there any way to add text using antialiasing? I can in Photoshop, but I'm not sure it's supported in other programs. Antialiasing would tend to make the words appear clearer even using the smallest fonts. I don't think it's completely necessary in this case, since we don't get to zoom in to the level where it appears obvious that the text is pixellated, but it may be something to consider on similar projects.
2. Regarding Dogger Bank and the Neufoundland Grand Banks (and other names where the text is placed on shallow (lighter blue) sea areas, could we see the text altered a bit so that it has a blue-white base rather than a yellow one? The yellowish tinge makes these names look a little too much like land. Alternatively, if an even lighter blue looks wrong, since these names are wholly on light coloured sea areas, perhaps making these names the colour of the darker sea areas might be a good compromise.
These are very minor issues. All-in-all this is a fantastic job. Well done!
FLB,
Please don't forget to do this in the map with convoy routes too! :up:
Rubini.
FLB sale U-999
10-24-05, 02:45 PM
Ok!
That`s the big problem for me, too!
I can`t get it sharper or smoother! no way in that Fontsize. It is the smallest i can use that u can read the letters!
Let me explain with pictures:
This is my PHP and the opened Map where i can ONLY edit the alphachannels: you see the Zoomfactor is 100%...
http://img442.imageshack.us/img442/849/unbenannt1kopie6pj.jpg (http://imageshack.us)
This is at Zoomedin 400% and written Text with MF Serif Font 6 without any smoothers.... You see it is readable. It is at the maximum visibility in this picture and at the smallest Font! (I have tested all Fonts but this is the onlyone which is working!)
http://img442.imageshack.us/img442/4757/unbenannt2kopie1ca.jpg (http://imageshack.us)
Here i have all the same (Fontadjustement) but only set to SHARP! (Antialiasing u meaned....) but u see that it apears away and is very small and UNREADABLE!!!
So, get smoother or sharper will not work, because it disappears completely and is unreadable because it is too PIXELIG!
http://img442.imageshack.us/img442/2395/unbenannt3kopie6dg.jpg (http://imageshack.us)
Now u can see the effect which cames, when i am trying to screew it, like u meaned (I would like it very much if i could it so...) a little bit like u meaned with ,,DÄNEMARK STREET"! U see it becames unsharp, unreadable! Because of the Pixels...
http://img233.imageshack.us/img233/6568/unbenannt4kopie1tt.jpg (http://imageshack.us)
The same if i try to set the font smaller! (All the Text is written with value 6) U see that it is small... but unreadable! U can`t read any letter.... that`s my big problem, too!
http://img233.imageshack.us/img233/6162/unbenannt5kopie6xd.jpg (http://imageshack.us)
Belive me, i would like to make the Text more smoother or beautivuller, but it won`t work! because i must work with the smallest Fonts! The MS Serif is the only Font where it is readable. If i change the Font, it is soo bigger and Pixelig that u can`t read anything....and believe me, i have testet maybe all Possible fonts that i have on my PC :D
Ok, the other things should be just testing.... Will try to get a better colour for DOGGER BANK and so on.... I don`t like it, too now. Will
also add some more Seanames inside like the version before....
All in one, i am still working on it! :up:
We could also add some more Text like the names of Rockall, Hebriden etc.... so if u have more ideas, tell me.
This mod isn`t finished! :)
Oh, u like the Font....!?
I postet it here before...
You can download the package here:
http://rapidshare.de/files/6575881/FontsWWII.ace.html
Just unzip and copy all to your c:\Windows\Fonts Folder!
There are 7 beautiful Fonts from WWII like the Luftwaffe had, or Marine.... test it.
Ok, keeping on working on it! but nice that u like it, thanks for compliments :D
Best wishes Sale
Ah, I see now. It's probably because the text would need to be both bigger and have more of a contrast with the background in order for antialising to work.
As I said it's no problem because the text is nice and readable without it. You have done a great job.
FLB sale U-999
10-24-05, 05:00 PM
Alright....
Corrected colour on Neufundland Bank, Celtic Shelf, St.-lorenz Golf and
Jeffrey Bank.....
just dogger Bank needs a little bit overwork.... :)
http://img260.imageshack.us/img260/8407/sh3img241020052352184533om.jpg (http://imageshack.us)
Will start to make on this Map the convoyroutes.........
Testing this week a little bit more.... :D
Sale
That looks perfect. With Dogger Bank done it will be just what I need for RUb. :up:
I know you haven't forgotten, but I'm paranoid - I prefer no convoy routes on the map for RUb.
I know, I'm a basket case, LOL. :88)
BladeHeart
10-24-05, 05:47 PM
Beery wrote- I prefer no convoy routes on the map for RUb.
Though an ardent RUB fan, I would prefer a version with convoy routes that I can use with RUB; if that's possible please. :up:
:lurk:
HEMISENT
10-25-05, 06:15 AM
This mod is turning out great. Thanks for all the effort. I too am an ardent RUB & HT user but I've gotten used to the convoy routes version also.
Just my two cents worth. Keep up the good work!
:lurk:
Sheppard
10-25-05, 01:15 PM
It`s the same like the smaller one!? Or do you have a special Proggie for that?
No it's not. It's so damn big that if you try to do anything other than simply draw squiggly lines on it, it takes forever for the computer to place text on the map. I got around that limitation by resizing the big map from 20,000 x 10,600 pixels to a more manageable 10,000 x 5,000 and editing that; and when I'm done, resizing it back to "normal" size for SH3.
http://img469.imageshack.us/img469/368/bigmap6mb.gif
FLB sale U-999
10-25-05, 02:03 PM
Hi Sheppard!
I see.
It is not the Problem to edit the big map. It opens fast..need a lot of RAM Memory i think, then it goes passable fast.....
The Problem is, that it looks in this Zoomlevel really good like u see on that Screen:
http://img441.imageshack.us/img441/2577/sh3img25102005205351784vv.jpg (http://imageshack.us)
But if u zoom inside it becames very pixelig!
And, it is shown on the most Zoomlevels until the highest 4 or 6....like u see in this Screen:
http://img410.imageshack.us/img410/3710/sh3img251020052054263283gw.jpg (http://imageshack.us)
I am sure, that the small map (8,89MB) is responsible for the last 3 Zoomlevels in map (where i`m working on now for Convouroutes)
The big one (222MB) is responsible for the higher zoomlevels maybe 5 Zooms inside the map....
BUT!
It isn`t responsible for the highest 4 or 6 zoomlevels!
There must be something else or another Map (i think something to do with the .RA Files in MAP2 Folder.....
Because the written things in the big Map (222MB) don`t show up when i zoom on my Boat at the last higest zoomlevels! Those zoomlevels, when the Harbours are shown up in map!
But still working on that.......
deckard
10-25-05, 02:41 PM
i always belived that that map file determined the height of landmass in the game, if you paint on it wont it also change the land/seafloor height?
i always belived that that map file determined the height of landmass in the game, if you paint on it wont it also change the land/seafloor height?
It doesn't alter the depth of the ocean. We tried to add the Kiel Canal to it a while back but it didn't do anything.
FLB sale U-999
10-25-05, 06:20 PM
Aright Beery,
I have overworked some things inside (like Biscaya written with k = Biskaya) also added some more Seanames (like Rotes Meer, McKinley Sea, Grönländisches Meer, Arktischer Ozean....) and some more geographical text and positions (like Magellan Strasse, Belle Insel, Neufundland, Disko etc....) and also overworked some colours......
Here Screenshots:
http://img465.imageshack.us/img465/2930/sh3img251020052246334062gr.jpg (http://imageshack.us)
http://img465.imageshack.us/img465/8233/sh3img251020052246256873vh.jpg (http://imageshack.us)
http://img465.imageshack.us/img465/4812/sh3img25102005224642620td.jpg (http://imageshack.us)
http://img455.imageshack.us/img455/6738/sh3img251020052246507969ge.jpg (http://imageshack.us)
http://img455.imageshack.us/img455/7407/sh3img251020052246581409ne.jpg (http://imageshack.us)
Ok, i think this could be a good version....
Maybe it is what u wanted to have :)
Download it here and tell me if it is good or bad, please!
http://rapidshare.de/files/6763097/RAWMap1.zip.html
Maybe u say it is too much now inside or u like it, don`t know.
So please give feedback!
Now i am working on implementing the convouyroutes inside this File! I`ve tested a little bit around and i think it i will do my own Convouroutes........I will see....
@Rubini
I think this will get a great version within the convouroutes and texts around the card! :D
But this needs a little bit more time to edit with Konvoyroutes inside,
because i have to paint them all bymyself.....
But if it will be too much, i will maybe use Sheppards great Convoyroutesmap and just implement some Features of this Version inside his map.... I will see.....
Greetings Sale
BladeHeart
10-25-05, 06:30 PM
Any chance of you uploading this to Terrapin's site?
Some of us cannot access rapidshare.
Many thnaks if you can. :up:
:lurk:
FLB sale U-999
10-25-05, 06:51 PM
Hmmm, no idea how to upload to Terrapins side! Sry...
But maybe anybody could do this!?
Any other Fileshare Sites where i could upload it free?
Ok another thing.
Look at this file, it is the TerMaps.cfg File in the data/Terrain Folder....
This is inside and here u see what i meaned with 3 Maps for different Zooms:
[TerrainMaps]
MapsNo=3
InitialZoom=40000
[Map1]
Format=raw
Resolution=4320,2160,10000; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=40000,20000,10000; meters per pixel
Tiles=1,1
File=data\Terrain\Maps\Map1\4320_2160.raw
[Map2]
Format=raw
;Format=rle
Resolution=21600,10800,2000; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=4000,2000,1000,500; meters per pixel
Tiles=1,1
;Tiles=9,18
File=data\Terrain\Maps\Map2\21600_10800.raw
;File=data\Terrain\Maps\Map2\Tile_%03d_%03d.rl
[Map3]
Format=data
Resolution=216000,108000,200; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=200,100,50,20,10,5,2,1; meters per pixel
Tiles=360,180
First Map (8,89MB) is our wich i edited for the last Zooms outside the Map.
Second one is the Big map (222MB) for higher zoomlevels like Sheppard postet with painted ,,Dänemark Strasse".
But!
the 3rd Map (data, the .RA Files inside Map2 folder) is the one for
the highest Zoomlevels!
(8,89MB Map) = ZoomLevels=40000,20000,10000; meters per pixel
(222MB) Map) = ZoomLevels=4000,2000,1000,500; meters per pixel
(.RA Files a lot inside there) = ZoomLevels=200,100,50,20,10,5,2,1; meters per pixel
The last one is responsible for that Zoomlevels where also the Harbours are shown up....
So:
anybody an idea what .RA Files are for a Format? Or which Proggie can open them?
Would be cool, because we could edit them if that is something like Picturesformats like RAW.....
@ Rubini.
U meaned u found a way to edit CFG Dats for implementing names and positions in different zoomlevels....
Which files to edit?
Where can i look for that?
Best wishes Sale
P.s.: Still painting convoyroutes inside.... Damn work to get right lines inside with free hand ;)
chris911
10-25-05, 07:02 PM
Isle of Hope Ger Hoffnungsinsel which is Just south of Spitzbergen, the small long Island would be also be nice cause this is point where The PQ 17 convoi which was the most disastrous ever with only 11 of 33 ships surviving was first attacked by ger Subs.
BladeHeart
10-25-05, 07:17 PM
FLB sale U-999wroteHmmm, no idea how to upload to Terrapins side! Sry...
But maybe anybody could do this!?
Have PM you regarding this. :up:
Curious as you posted a comment about his web site. :hmm:
FLB,
I few months ago I put the minefields maps on the NAV map and they only appears in highest zooms level (like the harbours). But I do this without any modification on the map itself. The minefields maps were .tga files. I put them on the data\terrain\locations as a .tga file linked with a dat file ( Wilhelm_map.tga and Wilhel_map.dat for example). And it works, when you zoom out you don't see anything but when you zoom in you see the map in a point set on the locations.cfg file. See this thread:
http://www.subsim.com/phpBB/viewtopic.php?t=41646&postdays=0&postorder=asc&highlight=45b&start=25
But I think that is not useful for you because you will need a lot of geographic names, so a lot of new files and correspondents modifications on locations.cfg file. I guess that is only a good idea for few things like the maps...
Rubini.
Marhkimov
10-25-05, 08:47 PM
Actually, Rubini brings up a good point.
And not to detract any of the great work that FLB sale U-999 has done, but adding seperate TGA's to the map sounds like a good idea, in theory.
That would get around the problem of only being able to do lettering in shades.. With Rubini's trick, we can use color if we want.
What do you guys think? Is it feasable?
FLB sale U-999
10-26-05, 03:59 AM
:lol:
Ok i think i solve one ,,small" problem with readability of some words inside....... :)
You now the 3 Zoomlevels now for the small Map (8,89MB)!
You see it only so:
This is the normal Zoomlevel how it is now and where u can Read it, a little bit hard, but u can read it...:
http://img472.imageshack.us/img472/3944/sh3img261020051031199373bq.jpg (http://imageshack.us)
:)
So i just gave them 2 ZOOMLEVELS more to the Map! Now u can zoom 4 times inside with the small map (8,89MB) and all is visible:
http://img472.imageshack.us/img472/5969/sh3img2610200510313108ce.jpg (http://imageshack.us)
And the same i did for outside max Zoom! U now the maximum Zoomout in the Map:
http://img472.imageshack.us/img472/2884/sh3img26102005103156878td.jpg (http://imageshack.us)
But now u can zoom a little bit more far away..... (If u wanna see the whole half world :D)
http://img489.imageshack.us/img489/9805/sh3img261020051031105006hx.jpg (http://imageshack.us)
We can adjust/add/delete the Zoomlevels we want! I didn`t notice that before, just tested something and found out (easy one) that we have all Zoomlevels to edit for free :)
It was very easy....
Just open your Maps.cfg in your data/Menu/Cfg Folder, then u see
this down under:
[Map0]
MapID=Navigation_map
Position=0,0
Resolution=1024,656
MajorSqrs=4,2.4
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000,40000; meters per pixel
InitialZoom=500
SymbolZoom=10;units are drawn as symbols from this zoom up
GroupsZoom=100;units are drawn in groups from this zoom up
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up
[Map1]
MapID=Attack_map
Position=0,0
Resolution=1024,768
MajorSqrs=4,3
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20; meters per pixel
InitialZoom=2
SymbolZoom=10;units are drawn as symbols from this zoom up
GroupsZoom=20;units are drawn in groups from this zoom up
Just add or delete or make new Zoomlevels for [MAP0]! That`s it.
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,,10000,20000,40000;
I have added Zoomlevel 7000 and 60000 inside
Then the line looks so by me:
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,7000,10000,20000,40000,60000;
I have also done this to the data/Terrain/TerMaps.cfg File,too.
U see this file:
[TerrainMaps]
MapsNo=3
InitialZoom=40000
[Map1]
Format=raw
Resolution=4320,2160,10000; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=60000,40000,20000,10000,7000; meters per pixel
Tiles=1,1
File=data\Terrain\Maps\Map1\4320_2160.raw
[Map2]
Format=raw
;Format=rle
Resolution=21600,10800,2000; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=4000,2000,1000,500; meters per pixel
Tiles=1,1
;Tiles=9,18
File=data\Terrain\Maps\Map2\21600_10800.raw
;File=data\Terrain\Maps\Map2\Tile_%03d_%03d.rl
[Map3]
Format=data
Resolution=216000,108000,200; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=200,100,50,20,10,5,2,1; meters per pixel
Tiles=360,180
Don`t know if it is a must to edit also that file, too to get the zooms to work!? But i did it and only this line:
ZoomLevels=40000,20000,10000; meters per pixel
(that is our small Map for these 3 Zoomlevels u see! I have added 2 new Zoomlevels inside)
Looks now so:
ZoomLevels=60000,40000,20000,10000,7000; meters per pixel
That`s all, test it Beery. So u could make only one new Zoomlevel like i with 7000, that u can read the text a little bit better :)
And on this way u can edit your own Zoomlevels.....
Ok, i think it could be interesting for Beery, because the added 7000 zoomlevel is really good. So u have a smaller zoom like u see on the Screenshot where u can read much more better the words and Texts.... :)
Greetings Sale
Aright Beery,
...Ok, i think this could be a good version....
Maybe it is what u wanted to have :)
Download it here and tell me if it is good or bad, please!
It's very very nearly perfect!
There's just one small listing you missed. 'Ostsee' (or is it 'Ost See') (The Baltic) is still showing up in that yellowish text. It's hard to see as there are some islands in there. If you could fix that I will be happy to include that version in RUb. Thanks so much for all the hard work you've done. This is amazing!
...That`s all, test it Beery. So u could make only one new Zoomlevel like i with 7000, that u can read the text a little bit better :)
And on this way u can edit your own Zoomlevels.....
Ok, i think it could be interesting for Beery, because the added 7000 zoomlevel is really good. So u have a smaller zoom like u see on the Screenshot where u can read much more better the words and Texts.... :)
Greetings Sale
I'm going to test that right now, and put it in the next RUb. Great suggestion!
FLB sale U-999
10-26-05, 04:22 AM
Yeah Beery i know....
I have to adjust some colours and add a name like Hoffnungsinsel inside (No idea where that could be!? Please show me anybody where that isle should be south of Spitzbergen!) and then it could be a good version for your RUB.
Nice that u like it and would implement in your RUB! :)
Now i have the really hard work!
Implementing convouyroutes inside.... will take a little bit time but it`s a good example how Sheppard done his one! ;)
Yeah, i like the 4rd new Zoomlevel in the Map :D
http://img478.imageshack.us/img478/1429/sh3img26102005118363909oa.jpg (http://imageshack.us)
http://img478.imageshack.us/img478/7039/sh3img26102005118467969hf.jpg (http://imageshack.us)
http://img478.imageshack.us/img478/9969/sh3img26102005118594538lw.jpg (http://imageshack.us)
Maybe a higher zoomlevel would be enough (now on the Picture 7000, maybe 8500 is enough!?) Don`t know, u have to test it out which one is the best....:)
Today i will set the Ostsee colour! I don`t like it,too now.
Sale
chris911
10-26-05, 05:21 AM
Hoffnungsinsel is the small land that is East North East of Bäreninsel it just looks like a Wyrm its the point from where the PQ convois normaly headed south to go for Murmansk or Archalansk . the island is long and just a little bit south east of Spitzbergen.
HEMISENT
10-26-05, 06:13 AM
I know you guys have heard this all before but I can't wait for the next version of RUB. Thanks FLB sale and Beery.
:lurk:
FLB sale U-999
10-26-05, 09:35 AM
Version 1.0 Navigationskarte with Text
Ok, think i got a good compromiss for Ostsee colourproblem...
-corrected some errors i have made before
-included Seaname Antarktischer Ozean and South Orkney Inseln in the south of Falkland
This version is good!
Here Screenies:
http://img456.imageshack.us/img456/2411/sh3img26102005162354844ky.jpg (http://imageshack.us)
http://img411.imageshack.us/img411/8405/sh3img261020051623364532bg.jpg (http://imageshack.us)
Here the newest Version without convouroutes (is still in work)
http://rapidshare.de/files/6786054/RAWMap1.zip.html
Greetings Sale
P.s.: hope the Position of Hoffnungsinsel is right! ;)
chris911
10-26-05, 10:49 AM
Nearly the right position its just south west of the I of Insel
Nice Layout btw and really good Work so far. thanks a Lot.
This works beautifully! Thanks FLB sale U-999. I've included it in the next version of RUb.
SubSerpent
10-26-05, 08:41 PM
VERY AWESOME!!! THANK YOU FLB sale U-999 SO SO MUCH!!! :up: :rock:
HEMISENT
10-27-05, 03:14 PM
FLB sale U-999
There have been past discussions about the whether or not the convoy routes are accurate. (convoy map mod) Personally I don't know if they are or not, but if not will the convoy map version reflect the existing convoy map or are the convoy routes going to be modified to reflect reality.
Either way thanks so much for this badly needed mod. Looking forward to it in the next RUB version.
:lurk:
Hi I just downloaded your new map :D I am out on patrol 3 with a save
near Kristiansand I am running the new sh3 commander to load the
Sim. Question do you think it would be all right to load the map with
JSGME before starting the save :D
Thank's for any info.
Lane :D
FLB sale U-999
10-27-05, 08:46 PM
Hmmm........
Do you have the Historical correct Konvoyroutes anywhere on picture or something?
Don`t know which could be 100% Realistic!
I think that the Convoyroutes on the SHIII Map (coming with game)
aren`t 100% historically correct!
They are really good and maybe 95% correct i think.
U cannot make the perfectly correct convoyroutes, because the Konvoys didn`t go every time the exact same way in the war!
The convoyroutes on the map are really good to copy.
Because u have also to search maybe 150 KM around the shown lines at the map for a convoy. The routes are just a help (maybe the convoy would be somewhere around the line, shown on the map) to find the right place in a circle of maybe 150 KM around them......
It isn`t possible to make a 100% correct Routemap!
The convoys didn`t run exactly the way they had to go, because of Zickzack and escaping.... They just had some waypoints i think.
but all in one, the Routes painted on the Map are really good to overtake into the Mod i make. Only a few small corrections i will make.
Using Sheppards great work to make my map! It is a really good help for me!
If somebody has historical Convouyroutes, so please send me or upload them anywhere!
I have only found this ones....but the map comed with the game is much more better.....
http://img487.imageshack.us/img487/251/geleitrouten4dq.jpg (http://imageshack.us)
http://img487.imageshack.us/img487/7039/konvoirouten5mu.gif (http://imageshack.us)
http://img487.imageshack.us/img487/9017/urudelubootmap6bo.gif (http://imageshack.us)
Sale
:hmm: Installed I though? your new map with JSGME
Data\Terrain\Maps\Map 1\ file 4320_2160.raw Used SH3 Commander
2.2 to Load my save but map look's the same :hmm:
What did I do wrong? I checked SH3 Commander to see if it loaded
a different map but don't think so? I am running Rubini's HT146 if any of
that would have some effect but don't think so :hmm:
Thank's for any help or info.
Lane :D
Lane, It only shows if you zoom way out. It doesn't change the in closer map.
Thank's, HW3 :D
Will check that out next time I load my save. :D
Lane :D
gdogghenrikson
10-28-05, 12:11 AM
Version 1.0 Navigationskarte with Text
Ok, think i got a good compromiss for Ostsee colourproblem...
-corrected some errors i have made before
-included Seaname Antarktischer Ozean and South Orkney Inseln in the south of Falkland
This version is good!
Here Screenies:
http://img456.imageshack.us/img456/2411/sh3img26102005162354844ky.jpg (http://imageshack.us)
http://img411.imageshack.us/img411/8405/sh3img261020051623364532bg.jpg (http://imageshack.us)
Here the newest Version without convouroutes (is still in work)
http://rapidshare.de/files/6786054/RAWMap1.zip.html
Greetings Sale
P.s.: hope the Position of Hoffnungsinsel is right! ;)
How about an english text ver.
Kpt. Lehmann
10-28-05, 09:04 AM
I dunno... it sounds like an opportunity to learn a little more German!!! :know:
Kpt. Lehmann
10-28-05, 09:36 AM
I am having problems with that DL link... is it still available? :-?
(Updated Map)
Marhkimov
10-28-05, 09:45 AM
Download mirror is available here:
http://files.filefront.com/RAWMap1zip/;4295142;;/fileinfo.html
Original DL is available here:
http://rapidshare.de/files/6786054/RAWMap1.zip.html
Kpt. Lehmann
10-28-05, 09:47 AM
THANKS Marhkimov!!! :up: Got it now.
FLB sale U-999
10-28-05, 10:48 AM
@ Rubini
first steps done in Convouyroutes.....
What do you think? It is very hard to get the right lines painted inside....but i do my best. Have tested a lot to get this size of the Lines....
It`s damn hard to paint those lines with free hand! :88)
I think it is a good compromiss!?
I would like to note each line with only the Letters OGF, XQ UGF and so on and....
What do YOU think? Screen:
http://img377.imageshack.us/img377/6484/sh3img281020051738344537fn.jpg (http://imageshack.us)
Sale
That looks really good. I may be tempted to include the convoy routes in RUb if the rest of the lines look that good.
FLB,
As usual, great work!
When I ask you about the map with convoys route I was thinking about Shepard's map (that one what is already done). Then, in this case you "only" need to add the geographic names.
But if you have the necessary time and patience to do a new one with more info and corrected in some way it is obviously ideal.
So what map to use is up to you, ok? :up:
By the way, I have some difficult to read that ghotic letters in the map that you use for write the big geographic names. Perhaps because my native language is not english (you know that)...I guess that if you use a less "ghotic" font is better. But this is just my opnion. Let's see if others here have the same opinion/difficulty.
And I notice in the map that Kape Frio (In Brasil, near Rio de Janeiro city) have a identical entry near the Afrika coast. Is this a mistake? :hmm:
Rubini.
Cdre Gibs
10-28-05, 10:32 PM
Nice work Sale.
I also 2nd an English Version.
The original map by Sheppard with its convoy routes is a direct copy of the chart issued with the game. For me its fine and I tend to find most shipping with in the bounds of the routes marked. However IF you do indeed "tidy it up" so as its a better represention, outstanding !
Carry on.
Include me in for a English and convoy map I have trouble reading
the German names I got my map working thank's HW3 Wish the
white lettering was more clear. But thank's for a updated map.
Lane :D
gdogghenrikson
10-29-05, 03:45 AM
I vote for English names and no convoy routes
Mr.Fleck
10-29-05, 07:38 AM
Great Work FLB Sale U-999. :up:
I vote for German names. It just 'feels' better and is more realistic. Or how would you explain the English names: "Herr Kaleun, we captured a map from this american freighter we sank. Strangly they also seem to know our grid labeling. We have to pass this map to BdU, Herr Kaleun!". ;)
Mr. Fleck
Assuming there's going to be no options, I'm for German maps too. The names just aren't that different from the English names anyway. As for the font, I think it's perfect.
Sailor Steve
10-29-05, 11:52 AM
German's cool. :cool:
FLB sale U-999
10-30-05, 05:25 AM
Hi guys!
Yeah :) Thought the same.... Kap Frio. But that one is at the South Amerika Eastcoast and Kap Fria is at the South Afrika Westcoast.
It is a little bit hard to read the letter, but it is a A.
Still working on convoyroutes.... looks good i think until yet.
But still some work to do on the Card. :D
English version isn`t in plan. Everyone can take his Atlas and take a look into it :)
Maybe good to refresh your geographic knowledge..... ;)
Sale
Yeah Thought the same.... Kap Frio. But that one is at the South Amerika Eastcoast and Kap Fria is at the South Afrika Westcoast.
It is a little bit hard to read the letter, but it is a A.
Ooops, sorry!! ;)
German names are the best.
Thanks for the job!
Rubini.
HEMISENT
10-30-05, 10:27 AM
Just installed this yesterday-looks great. German names are ok with me.
Light blue color of smaller fonts very difficult to read-no complaint just an observation. My eyesight is not what it used to be.
Definately a keeper. Looking forward to the convoy routes version tho.
:lurk:
Yes I could improve on my Geograhic Knowledge :D
Guys what kind of World Atlas do you have? I have US states map
but none for the world?
Lane :D
FLB sale U-999
11-07-05, 04:55 AM
Hi guys!
I am still alive :)
I am really sry that the convoyroutes will take a little bit more time i thought.....
A lot of other work to do at the moment, so the Mod have to wait some time.
I hope i can finishe the convoyroutes in next week....
Greetings Sale
The Avon Lady
11-07-05, 05:24 AM
Patience is a virtue.
Looking forward to the perfected final results. :yep: :up:
FLB sale U-999
11-21-05, 07:15 PM
Hi Rubini and all!
For first: Sorry for my abstinence.... :oops:
I have not have any time to do the convoyroutes! So please forgive me.
I have now a little bit more time to work on this things again.... :)
Ok, let me explain something:
I will NOT paint those Routes anymore inside the RAW Map!
They are very hard to paint and hard to get all so work how i would like to have. So sry guys.....
But: Maybe i found another (better) solution!?
I worked a long time before at my menu_1024_768.ini file, to implement a Transparent TGA inside the Navimap, because of the Readability Problem with the fonts with my Transparent Console Mod!
I found from anywhere a mod, i think it was from Moveable Protector or Nomograph or something else.....!?
Don`t know anymore, sry.
But there was something included, a TGA overlaying the NaviMap, wich was draggable and Transparent.....
I used this great Block in menu_1024_768.ini, which the modder there built/changed, and so i could build my Little transparent TGA which was laying over the Blank Area to read better the Text shown in the console!
And now:
I got on the idea to include the Map.tga (which comes with the Game as JPEG) on the same way like the Leer.tga.
Just saved it as TGA, changed some Values in that Block and it works! :D
I have tested farhter and found out, that we can build on this way 4 different TGAs inside, no matter how big they are!
Because:
The Block which is changed in Menu_1024_786.ini is the block for
Scrolling the Navimap up, down, left or right!
But we can buelt there TGAs inside instead of Scrolling the Card with mouse. Because NOBODY scrolls with mouse, everybody i think scrolls with Keys Up Arrow Down Arrow ......!?
So, we don`t need these 4 Blocks for Scrolling ......
We can there implement TGAs we want.
That`s the nice thing ;)
To explain it so:
Here the Original Blocks of Menu_1024_768.ini:
===============================
[G31 I16]
Name=Scroll bottom
Type=1030;Static bmp
ItemID=0x31000004
ParentID=0x31000000
Pos=5,6,689,40
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
[G31 I17]
Name=Scroll right
Type=1030;Static bmp
ItemID=0x31000003
ParentID=0x31000000
Pos=1004,768,60,638
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
[G31 I18]
Name=Scroll top
Type=1030;Static bmp
ItemID=0x31000002
ParentID=0x31000000
Pos=0,808,679,60
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
[G31 I19]
Name=Scroll left
Type=1030;Static bmp
ItemID=0x31000001
ParentID=0x31000000
Pos=-45,286,60,156
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
===================================
These are the Blocks which are responsible for Scrolling in the NaviMap (F5).
Now the things i have changed to include the TGAs:
===================================
[G31 I16]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=0,112,1403,252
Color=0xFFFFFF80
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Leer.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G31 I17]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=1000,2150,1750,1482
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G31 I18]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-500,2206,1750,1488
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Sperrnetze.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
=================================
Now i have included 3 TGAs in the NaviMap.
I set the Positions at the NaviMap.
-Leer.tga =the mod i have made for TransparentConsole (draggable)
-KonvoyMap.tga =the Map smaller in size and saved as TGA
(draggable)
-Sperrnetze.tga =Rubinis HT Mod tgas where the Mine and Blockade nets are shown for Harbour driving... (just for example to show what is possible)
Ok, long Text ;)
Now let`s speak in pictures:
1. I have changed size of the SH3_Map and saved as TGA. Also put all that small Pictures of Rubini together and made one big TGA.
http://img311.imageshack.us/img311/7136/unbenannt7ih.jpg (http://imageshack.us)
2. Now i have in my NaviMap (F5) over the Blank Area at the bottom my old modded Leer.tga (Done long before for my TransparencyConsole Mod). Draggable!
In the upper left corner u can see the left down corner of the KonvoyMap.tga (SH3_Map). Draggable!
In the middle top is now Rubinis Sperrnetze.tga. Draggable!
http://img190.imageshack.us/img190/8455/sh3img211120052254139379oh.jpg (http://imageshack.us)
3. I can move and drag the big KonvoyMap around like the Sperrnetze TGA! I have only to put them back to their place or wherever i want! But starting they will there where i give Values for Positions in the Menu_1024_768.ini....
http://img161.imageshack.us/img161/8373/sh3img211120052254181872xa.jpg (http://imageshack.us)
4. Moving the KonvoyMap around and looking on my own for checking the Positions where to pass Convoy............:smug:
http://img161.imageshack.us/img161/3884/sh3img211120052255427652pt.jpg (http://imageshack.us)
5. Moving Rubinis around and i can see for example where the Nets are in Harbours........
http://img406.imageshack.us/img406/2306/sh3img21112005225583124oc.jpg (http://imageshack.us)
http://img406.imageshack.us/img406/2280/sh3img211120052230386256xc.jpg (http://imageshack.us)
So u see it is possible now to include easy any TGAs we want in this Map! Maybe on other Screens, too!? ......
Ok, Rubini, if u want special things to have in that map, so just tell me and we can build TGAs inside we want to have!
Until now we have 3 or 4 ,,Free Slots" in the Menu_1024.xxxx to edit for us.
If anybody can paint or has good Pictures or something else, so say it.
MfG Sale
Marhkimov
11-21-05, 07:21 PM
I just got this CRAZY idea.
Since it is so difficult to paint convoy routes on the .raw file itself, what if you paint them on a regular .psd or something? From there, just copy the transparent layer of convoy routes and paste onto the .raw file...
Will that work?
kriller2
11-22-05, 04:21 AM
wow FLB, this looks awesome! :up: it will add alot to the game with those maps...
Nice work!
/Kriller
FLB sale U-999
11-22-05, 06:23 AM
Hi!
nice idea.... will see if we something like this will implement.
I have tested farther and its also easy to implement TGAs in the F6 TDC Screen! :) Also draggable and moveable like in the NaviMap.
that seems: If anybody has an idea what kind of TGAs or Pictures we could have in TDC Screen, so give suggestions!
For example: a TGA where the ConvoySpeeds or some Values of Warships are written like in Recognition Manual or something so......
Think about it!
Also, i have found out. We are able to put much more than only 4 TGAs inside the F5 NaviMap, just duplicate the Blocks in the menu_1024_768.ini........ Because that aren`t new MenuGroups, just
doubled Items! :D
http://img473.imageshack.us/img473/7986/sh3img221120051213438757eg.jpg (http://imageshack.us)
Damn....I hate but i also love the menu_1024_768.ini........ :roll:
Playing farther in the ini.
MfG Sale
HEMISENT
11-22-05, 07:04 AM
FLB sale U-999
Outstanding! Thank you for all the effort. Is it possible to add the chronometer to the F5 &F6 map screens?
Thanks again.
:lurk:
FLB sale U-999
11-22-05, 12:16 PM
Hi!
Works good and very comfortable in the game! :)
Have changed some values (0;no stretch for Bitmap... so it can only be maximal 1024x1024 Pixels. But looks sharp and good in game so!
look here, very easy to mark the convoyroutes on the map now :D
http://img494.imageshack.us/img494/731/sh3img22112005187501099dt.jpg (http://imageshack.us)
And some more new good news on this front:
Easy to implement TGAs in the ,,I" Torpedoloadingscreen. ;)
So when u press I to look at your Torpedos, u can also have there TGAs draggable and moveable!
For chrono:
No way at this moment.
I have no idea how to edit new MenuGroups inside! So i get only Errors MenuIDxxxx not found.......
I can just change or paste excisting Blocks in the menu_1024_786.ini, NOT able to add complete new MenuGroups inside! Sry.
I can put it as a TGA inside the NaviMap, but not as a working Stopwatch.....Thats not what u and i want....
But keeping on....
Sale
FLB sale U-999,
Nice to "see" you again!
Great finding here! :rock:
I should like to have the minefields maps and the convoy routes. These will be the must to have for now! :up:
Rubini.
Sheppard
11-23-05, 08:53 AM
That's simply awesome. A new way to look at it! :up:
HEMISENT
11-23-05, 09:11 AM
FLB sale U-999
I know this is probably a dumb question but the map has always been a major disappointment to me. Any idea when this might be available as a map mod? don't mean to rush or anything but it's just getting real old constantly cleaning up the drool from my desk everytime I check back here for updates.
FLB sale U-999
11-23-05, 06:29 PM
Ok guys!
More Better! ;) Don`t need to overwrite excisting Blocks in the menu.120xxx.ini, just copy and duplicate them :) So we can add a lot of more TGAs inside.
Possible at the Attack Map F6, Also possible at the I Topedoloiading Screen i think...... must see it.
Here u can test it by yourself!
This is the TGA SHIII_Map wich came with the game. Just Saved it as a TGA and resized to 1024 x 1024 and gave a little bit more Texture that it looks a little bit more like paper (not very nice but a start :))
Download this here and use it with ME or copy it into your Folder:
http://s39.yousendit.com/d.aspx?id=0NFJ81CI9UXPD37F7BG0SEOY88
Then, Just open your menu_1024_1024.ini and go to this Block
[G31 I19]
xxxx
xxxx
xxxx.....
After that Block you just copy this inside (New Block)
[G31 I20]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=1000,1742,1026,1026
Color=0xFFFFFFFF
Materials=1
Display=0;Linear
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
The Thing looks then So between those 2 Original Blocks:
======================================
[G31 I19]
Name=Scroll left
Type=1030;Static bmp
ItemID=0x31000001
ParentID=0x31000000
Pos=-45,286,60,156
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
[G31 I20]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=1000,1742,1026,1026
Color=0xFFFFFFFF
Materials=1
Display=0;Linear
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G32 I1]
Name=Page attack map
Type=1027;Menu page
ItemID=0x32000000
ParentID=0x0
Pos=0,0,0,0
LoadingMode=2
........
=======================================
Save it and its finished :)
It will appear then in the upper right corner on F5 NaviMap!
Draggable and moveable. Just drag it back wherever u want!
Now working on Mine and Subnets from Rubini.
Give feedback please.....
Have tried a sliding out Version with no succes at the moment :(
That would be cool.....
Ok, Greetings Sale
FLB sale U-999
11-24-05, 11:23 AM
Ok.
Sperrnetze TGA from Rubini is finished(i hope) :)
First Download it here, the Sperrnetze.tga and use it with ME or install in Folders:
http://rapidshare.de/files/8095132/1NaviMapHintergrund.zip.html
Then just do the following: (the same like in upper Post for KonvoyMap but with some other values in block...)
1. open your menu_1024_768.ini (data/menu Folder)
Go to the Block behind the KonvoyMap.tga:
[G31 I20]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=1005,1742,1026,1026
Color=0xFFFFFFFF
Materials=1
Display=0;Linear
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
and add this block behind for Sperrnetze.tga:
[G31 I21]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-965,1765,1024,1024
Color=0xFFFFFFFF
Materials=1
Display=0;Linear
Mat 0=data/Menu/Gui/Layout/Sperrnetze.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
Then it has to look so:
=========================
[G31 I19] ;ORIGINAL ENTRY
Name=Scroll left
Type=1030;Static bmp
ItemID=0x31000001
ParentID=0x31000000
Pos=-45,286,60,156
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
[G31 I20] ;NEW ENTRY for KonvoyMap
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=1005,1742,1026,1026
Color=0xFFFFFFFF
Materials=1
Display=0;Linear
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G31 I21] ;NEW ENTRY for Sperrnetze
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-965,1765,1024,1024
Color=0xFFFFFFFF
Materials=1
Display=0;Linear
Mat 0=data/Menu/Gui/Layout/Sperrnetze.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G32 I1] ;ORIGINAL ENTRY
Name=Page attack map
Type=1027;Menu page
ItemID=0x32000000
ParentID=0x0
Pos=0,0,0,0
LoadingMode=2
=====================================
Save it and ur done! ;)
Now u will have also the Sperrnetze.tga in your Game Map!
It will appear in the upper left corner!
http://img304.imageshack.us/img304/3294/sh3img241120051649579536um.jpg (http://imageshack.us)
Draggable and moveable around.
http://img303.imageshack.us/img303/4048/sh3img241120051650469534dj.jpg (http://imageshack.us)
http://img303.imageshack.us/img303/3896/sh3img241120051655139688vo.jpg (http://imageshack.us)
Just drag it back when u don`t need it, like the KonvoyMap!
http://img303.imageshack.us/img303/6244/sh3img24112005165105150mh.jpg (http://imageshack.us)
Ok, that`s it. Working on a 3rt TGA to include in this NaviMap which is a small Tabelle for Shipspeeds and way they are laying back.....
Maybe helpfull in this Map for looking how fast ships move and when they will be where.....
So, tell me how it is in your game and i will realease this Mod as a complete with the Map i done for Beery with geographical Names and son.......... Looks good with those things inside :)
MfG Sale
snakech
11-24-05, 12:01 PM
Dear Sale
just one word nice, nice nice :up:
i have now installed all and will testing, thank you very much for your hard work.
Hi FLB,
I try implement for test your great map modification but I can't find file Leer.TGA. Where can I download it ?
thx ;)
FLB sale U-999
11-24-05, 01:24 PM
Hi guys!
Nice that somebody like it! ;)
@JXP.
U don`t need the Leer.tga!
It is only if u use my TransparentConsoleMod with transparent Menubar!
Only then u should use my Leer.tga! It is the TGA which u can see at the bottom of the NaviMap behind the Console! I put it there to better read the TextMessages on NaviMap because of the Blank Yellow Area there.
Finishing my Tabelle today or tomorrow...looks nice :)
Sale
Thanks
I don't know why, but doesn't work for me. I add your 2 blocks to menu_1024_768.ini, I have on the left and right upper corner small icon but that's all.
How can I zoom new maps ?
Nevermind, I wait for your final version and try again.
FLB sale U-999
11-25-05, 08:16 AM
Hi JXP!
I don`t understand what doe not work.
If u have the Icons then u did all right! U can`t drag them out or are the not moveable? Don`t know what is wrong by u.
U must click on the Icon and drag it out!
No Zoom possible there! No way at the Moment for a Sliding out Version.....Maybe somebody could explain me what i have to do to make them sliding out....would be nice, too.
Ok, here the 3rd TGA for including in te Map!
It is a Tabelle for math where i thank Minks from my clan, he did a hard work to calculated those lot values! :)
I have just took the values and built a oldstylelooking Map from the Game. Hope it has an old flair....;)
http://img466.imageshack.us/img466/2892/tabelle20lb.jpg (http://imageshack.us)
It is for knowing how much speed the Ship is moving in kilometers he will past in xx Hours.
There u can see on which Knot he is moving.
For Example (look at Screenshot):
Left Side u see a Merchant is Moving 6 Knots, then u can see on right side (2 Stunden, 4 Stunden etc.) how much Kilometers he will go in xx Hours.
So if he is moving 4 Knots, in 4 Hours he will make a distance of 29,63 KM!
http://img510.imageshack.us/img510/6273/tabelle2kopie3cg.jpg (http://imageshack.us)
When u have that Tabelle inside your Map, u can easily Mark Ways for Ships or complete Convoys where u will catch em up!
Have put it on the left up corner behind the Sperrnetze.tga from Rubini.
Look in Screens:
Up left the Tabelle.tga
http://img507.imageshack.us/img507/3488/sh3img24112005232911296kopie4z.jpg (http://imageshack.us)
Just drag em out like the others.
Now i have a Ship which is moving 3 Knots, like u see on the Card.
http://img477.imageshack.us/img477/3967/sh3img241120052330493759ph.jpg (http://imageshack.us)
Then i see on the Tabelle, it is moving 3 Knots, then it will left in 2 Hours a way of 11,11 Kilometers! So i can Mark it in the Map and drive 2 Hours and i now where he will be if he stay on course and
speed!
http://img477.imageshack.us/img477/993/sh3img241120052331254689gt.jpg (http://imageshack.us)
Works right to maximal 32 Knots!
A Warship which is moving 32 Knots, will make in 8 Hours 474,11 Kilometers.
OK, to test this byyourself just download this Tabelle.tga from here and use it with ME:
http://rapidshare.de/files/8134303/1NaviMapHintergrund.zip.html
Then open your menu_1024_768.ini (data/menu Folder) and add this like above posted behind the last Block for Sperrnetze.tga
[G31 I23]
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-400,1773,510,1023
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/Tabelle.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
Then should all look so (If u have the KonvoyMap and Sperrnetze.tga also included):
==================================
[G31 I19] ;Original Entry
Name=Scroll left
Type=1030;Static bmp
ItemID=0x31000001
ParentID=0x31000000
Pos=-45,286,60,156
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
[G31 I20] ;NEW ENTRY KONVOYMAP
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=1005,1742,1026,1026
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G31 I21] ;NEW ENTRY SPERRNETZE
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-965,1765,1024,1024
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/Sperrnetze.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G31 I22] ;NEW ENTRY TABELLE
Name=Target
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-400,1773,510,1023
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/Tabelle.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF
[G32 I1] ;ORIGINAL ENTRY
Name=Page attack map
Type=1027;Menu page
ItemID=0x32000000
ParentID=0x0
Pos=0,0,0,0
LoadingMode=2
============================================
That`s all! Save and test it!
I will then do a first Version with this Mod included the Overworked NAVIMAP.RAW with Seanames etc.
But i WILL NOT put a modded Menu_1024_768.ini inside, just a Readme how to add which blocks because it is very easy like u see. :)
Problem is that there are too many Mods and everyone use a different Menu_1024_768.ini, so the guys will be able to just copy the New blocks inside and its done!
Ok, what are u thinking about it?
Any suggestions for other for the Map interesting Maps or Pictures? Maybe something like those Tabelle or so.!?
Don`t forget, we are also able to include the same things in the F6 TDC Map! And also add TGAs in the ,,I" Torpedoloading Screen.
MfG Sale
chris911
11-25-05, 08:24 AM
gets better and better . Really nice work so far.
Awesome FLB! Awesome! :rock: :rock: :rock:
Rubini.
Hi JXP!
I don`t understand what doe not work.
If u have the Icons then u did all right! U can`t drag them out or are the not moveable? Don`t know what is wrong by u.
U must click on the Icon and drag it out!
No Zoom possible there! No way at the Moment for a Sliding out Version.....Maybe somebody could explain me what i have to do to make them sliding out....would be nice, too.
I can't be able drag out any new tga. I tested this mod with clean instalation SH3 patched to 1.4b too but still nothing.
http://img184.imageshack.us/img184/7406/sh3img251120051624326258rf.th.jpg (http://img184.imageshack.us/my.php?image=sh3img251120051624326258rf.jpg)
Feedback from another user after you release final version maybe answer me where is a problem.
Maybe I do something wrong, but I don't have idea what. :nope:
snakech
11-25-05, 11:41 AM
hello sale
first of all, thank you for your very nice work :up: , everything runs and these tga's are very helpful for hunting :ahoy:
only one question, the tabelle and the speernetze in the left corner have the same color, is its possible to change the color only on an small piece of one of this to tga's, i think its would be helpful when we can see, which on is tabelle or speernetze.
sorry for my poor english
greetz snakech
FLB sale U-999
11-25-05, 11:44 AM
Hmmm...
no idea....
Please could somebody else test it (posts before) and give feedback if it works?
No idea why u can`t drag and drop them.....
Do u have a clean menu_1024_768.ini?
If u have already any changed Blocks in NaviMap Group (of other Mods) then it could be right that u can`t use it.
Check the
[G31 I16]
[G31 I17]
[G31 I18]
[G31 I19]
xxx
xx
x
Numbers if they are correct! Maybe there is an issue.
!U don`t need the Leer.tga Block! Don`t built it in.....
Sry
@Rubini or somebody else
Could u please test it if u have any Problems!?
Thanks for feedback
FLB sale U-999
11-25-05, 12:13 PM
Yeah, ur right! It is a little bit hard to see those 2. I will overwork that and make a better difference for easier recognition of both TGAs! :)
@JXP!
Load ur menu_1024_768.ini somewhere up, i will take a look on it and solve the Problem! That would be the easiest way....
I am sure there is something wrong with ur values added in because of other Mods......
Ok, the show must go on. :)
I have downloaded the great Nav Map tools v1.3 (SH3) from jiim.
He has agreat overworked protractor.tga wich i would like to implement for Navicard. Can i do this jiim?
I thought about something like this:
It will appear behind the KonvoyMap in the upper right corner.
http://img396.imageshack.us/img396/2905/sh3img25112005175858159so.jpg (http://imageshack.us)
The nice thing is, that it is moveable around the map (not fixed only on Uboat!), visible in all Zoomlevels and very nice tool to get course of ships out on the map.
http://img396.imageshack.us/img396/5043/sh3img251120051759207965vf.jpg (http://imageshack.us)
Also visible in all Zoomlevels....
http://img381.imageshack.us/img381/482/sh3img251120051759595461xu.jpg (http://imageshack.us)
Also very Interesting to have this moveable protractor on the F6 TDC Screen because at the Moment u have only on the UBoat fixed protractor and not a moveable which u could plott over a ship to find course out!
So my question?
Is there any Mod out with so a thing?
What do u think about that?
Needful or not?
Any suggestions for other helpfull Tools like jiims great protractor?
MfG Sale
snakech
11-25-05, 12:43 PM
Hmmm...
no idea....
Please could somebody else test it (posts before) and give feedback if it works?
No idea why u can`t drag and drop them.....
Do u have a clean menu_1024_768.ini?
If u have already any changed Blocks in NaviMap Group (of other Mods) then it could be right that u can`t use it.
Check the
[G31 I16]
[G31 I17]
[G31 I18]
[G31 I19]
xxx
xx
x
Numbers if they are correct! Maybe there is an issue.
!U don`t need the Leer.tga Block! Don`t built it in.....
Sry
@Rubini or somebody else
Could u please test it if u have any Problems!?
Thanks for feedback
maybe is this mod helpful for you
http://rapidshare.de/files/8141903/Herramientas_de_Mapa.zip.html
its contains an very nice protractor.
FLB sale U-999
11-25-05, 12:55 PM
thxs snakech
:D
Very useful in TDC Screen that Tool to have ;)
Easy to get a course for all Cardplayers....
Just put the Prot. at the moving Ship and then don`t move away, let the ship make some Meters and u see on which degree it move on the Prot. so u have his course (if he hold course and speed, sure :))
http://img6.imageshack.us/img6/5973/sh3img25112005184972651hf.jpg (http://imageshack.us)
http://img6.imageshack.us/img6/904/sh3img251120051849355313ju.jpg (http://imageshack.us)
FLB,
Thx a lot. I send to you PM with links to my Menu_1024_768.ini and recorded avi from game.
:up:
FLB sale U-999
11-25-05, 06:13 PM
Hi JXP!
I don`t know what is wrong!
I have edited the Original Menu_1024_768.ini and added those TGAs with the proctator.tga for use in the Navi and TDC Map!
http://rapidshare.de/files/8161385/OriginalMenuxxxwithTGAs.rar.html
Test this, if this not work on your system, then i cannot imagine what could be the issue! Sry. :(
I have not so much feedback from other to know if ur the only one hwere it not work.....
Snakech told me that everything works on his game. so i cannot imagine what does not work on your game!?
The tgas are for drag and drop (click with mouse on them and hold the Button and then drag them where ever u want)......
@All
Ok guys, i would like to implement much more Tools or helpful Texts inside, so if anyone has ideas then told or show me!
Will see if including the second Proctector inside.
One is now included and works good in Navimap and TDC Map!
FLB,
Great news!!! Just now all Works for me to :up: :sunny: :rock:
http://img514.imageshack.us/img514/5206/sh3img2611200514387277lg.th.jpg (http://img514.imageshack.us/img514/5206/sh3img2611200514387277lg.jpg)
I find where is a problem. Problem is with copy and paste directly from PHPbb forum (additional spaces after select and copy additional code). Yes, I forgot on this.
Your mod work with all my other menu mods like Moveable Nomo mod, Clock NavMap and more.
Thanks again for your help ;).
FLB sale U-999
11-26-05, 08:52 AM
Nice JXP!
Now all works!
What do u think about it?
Nice JXP!
Now all works!
What do u think about it?
That's great. Lot information at one place ... that's unbelievably. With Rubini Enhanced help screen I have all information directly in the game.
Great job, FLB, realy GJ :up:
HEMISENT
11-27-05, 02:51 PM
Damn!
No matter what I do all I get is the tabs in the upper right hand corner but no amount of clicking, dragging or cursing at my monitor will do anything.
I do have the transparent screen mod but even disabling that does not help. This is such a great idea and .... AAAARRRRGGGGHHH!!
It's been a long day will try it again later.
FLB sale U-999
11-28-05, 12:46 PM
Hi Hemisent!
The same problems like JXP?
What does not work?
Download this repacked files, copy and paste all entries from menu_1024_768.ini to your menu_1024_768.ini and try it again. I'm sure, after that works all well.
1NavimapHinterdrund_mod_beta1.zip (http://rapidshare.de/files/8299070/1NavimapHinterdrund_mod_beta1.zip.html)
HEMISENT
11-28-05, 03:07 PM
JXP. thanks. will try downloading this and see what happens.
http://rapidshare.de/files/8161385/OriginalMenuxxxwithTGAs.rar.html
I have installed your work on my system and it is working perfectly !!!
It is a very usefull addition to the game. Looking forward to the final version !!!
Txema
FLB sale U-999
11-29-05, 11:33 AM
Nice that it works.......
Worked a little bit around and i would like to include something to the Periscopes.......
Like the Mod from PACO454 with All Flags inside maybe could be interesting to have in Periscope or logbuch ,,K".....
But works in Peri, only problem until now, the TGA goes under the buttons....... have to find a good ItemIDnr. for it.........
In Pictures:
Something like that, overworked TGA to not shine anymore and will be visible at the top left corner (works like the Maps in Navimap, drag&drop)
http://img389.imageshack.us/img389/2531/sh3img291120051724164849ed.jpg (http://imageshack.us)
http://img389.imageshack.us/img389/4851/sh3img29112005172441156pe.jpg (http://imageshack.us)
Show must go on..... ;)
Don`t know when i will realease this Mod, but u can use the way (Download and edit ini. File) like postet up there.......
Also working on a small Tool for the F6 TDC to lay over an Ship and to see easy how far it is away.... because we don`t have any good Tools in the TDC......
MfG Sale
FLB sale U-999
11-29-05, 04:32 PM
Alright.....
Finished also the Flagrecognition for Attackperiskope!
Will also buitl it inside the UZO and ObsPeri!
Only problem or good thing is:
It goes beyond some Buttons on that Screens, like u can see.
But it is very comfortable now to have it parat like RecManual for ships..... :)
Have done an darker TGA for more compability in night......also oldstyle (i hope)...Looks like the bounded RecManual for ships.....
Look here:
It will be available at the left upper corner, just drag&drop:
http://img409.imageshack.us/img409/9137/sh3img29112005222359685zr.jpg (http://imageshack.us)
Just drag it out:
http://img409.imageshack.us/img409/2121/sh3img291120052223115154bc.jpg (http://imageshack.us)
Recognite the Shipflag to identify his nationality:
http://img409.imageshack.us/img409/2574/sh3img291120052223559845xn.jpg (http://imageshack.us)
http://img409.imageshack.us/img409/7378/sh3img29112005222462508mt.jpg (http://imageshack.us)
what do u think?
Big thanks goes to PACO454!
MfG Sale
Excellent !!!
Looking forward to having it in game.
Thanks,
Txema
FLB sale U-999
12-01-05, 02:01 PM
Hi guys!
Also finished the second Tabelle! :)
This is for Knots x Meter per Minute:
goes:
- 1 Minute
- 5 minutes
- 10 Minutes
- 15 Minutes
- 30 Minutes
- 45 Minutes
Means like this example:
If a ship is moving 16 Knots, it will left a distance of 0.493 Meters (0,493 Kilometers) in 1 Minute!
In 5 Minutes at same speed it goes 2.456 Meters (2,465 Kilometers).... and so on.
http://img220.imageshack.us/img220/4521/sh3img11220051946425468sk.jpg (http://imageshack.us)
Maybe useful for catching other ships somewhere up to know how much meters it will left in xx Minutes.....
Would be this Minutes Tabelle interesting to have also in the Peris like the Flags?
Show goes on.....
Sale
Vader 1
12-01-05, 09:14 PM
Unreal I tip my hat sir.
Vader
FLB sale U-999
12-09-05, 10:30 AM
Hi guys....
Just by side:
Don`t know if there is a mod like that but here again.....
Edited the Maps.cfg in the data/Menu/Cfg Folder to get the Zoomfactors and visible names and shown Harbours inside the F6 TDC Map.
Just do following
Open her with notepad and just insert this behind the last block at the bottom of the File:
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000,40000; meters per pixel
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up
This is the Original Block:
[Map1]
MapID=Attack_map
Position=0,0
Resolution=1024,768
MajorSqrs=4,3
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20; meters per pixel
InitialZoom=2
SymbolZoom=10;units are drawn as symbols from this zoom up
GroupsZoom=20;units are drawn in groups from this zoom up
It has then to look so:
[Map1]
MapID=Attack_map
Position=0,0
Resolution=1024,768
MajorSqrs=4,3
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000,40000; meters per pixel
InitialZoom=2
SymbolZoom=10;units are drawn as symbols from this zoom up
GroupsZoom=20;units are drawn in groups from this zoom up
CityZoom=10000;city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up
small but nice thing for the TDC Map ;)
Here some pictures
http://img112.imageshack.us/img112/3598/sh3img9122005167588759sa.jpg (http://imageshack.us)
http://img112.imageshack.us/img112/8033/sh3img9122005167521258hu.jpg (http://imageshack.us)
http://img112.imageshack.us/img112/4122/sh3img9122005167282344vp.jpg (http://imageshack.us)
Sale
Mr.Fleck
12-09-05, 06:21 PM
Nice work, looks really good!
If you don't mind you could fix 2 small typos:
"gescheatzte Fahrt" => "geschaetzte Fahrt"
"Allierte" => "Alliierte"
Umlauts (ä, ö, ü) would be nice too, but I guess I'm asking too much...
Mr. Fleck
FLB sale U-999
12-13-05, 08:26 AM
Hi!
Alright, fixed those two.....
Damn, i should know how it is written :damn:
Ok, Umlaute are not available with Typewriter and where not written at that time.....
Ok, i think i can make NaviMapMod V1.0 now up.
A lot of ideas and things i would like also to implement but need time for making those tgas.....so this is first version....
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