View Full Version : Meaning of Time Compression labels
JScones
10-22-05, 03:36 AM
I've added to the next release of SH3 Commander the ability to adjust all Time Compression settings.
Now, apart from some obvious ones, I've never really looked at them, so I don't know what they all mean.
Could someone pls explain what the below TC options refer to, so that I can create plain English labels for users to understand?
CrewEfficiency
SoundEffects
CharacterAnim
Particles
PrayState
HunterState
3DRender
Further, does anyone here play with a TC greater than 4096?
TIA
3dRender - This means that if you set it to say 1024, you can use time acceleration out to this value in the 3d views. I've set it to 1024 in IuB as it fixes the incorrect aircraft spawning bug, apparently.
Particles - Above this value particles cease being rendered.
CharacterAnim - above this value, crew animations are frozen/not played.
PrayState/HunterState - this is the maximum time acceleration when DD's are looking for you/you've been detected. I can't remember which is which at the moment. These are best left as they are.
SoundEffects - above this value certain sound effects are no longer played. Some, however, still are, like the engine sounds and certain internal sounds, I think.
CrewEfficency - I used to believe that above this value your crew no longer gets fatigued, but apparently this is actually controlled by the 3drender value, so I'm not too sure.
Observer
10-22-05, 09:37 AM
Just a bit of added detail:
PrayState (Should be spelled prey state) - currently being hunted. I haven't extensively tested this, but I think it's related to the lost contact time value. If the timer is still active, TC will be limited to this value.
HunterState - You are the hunter. Really has to do with proximity to an enemy vessel. If they are in visual range this value limits TC.
CrewEfficiency - This value drops TC when the compartment efficiency is too low to operate a compartment.
JScones
10-23-05, 02:20 AM
Thanks guys, this helps a lot! :up:
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