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View Full Version : Nippelspanners Soundmod v2.0 (And another Project...)


Nippelspanner
10-07-05, 03:34 PM
Hi,

the new Version is up.

- New GunSounds (DGun and Destroyer´s Guns)
- New DD PropSounds, now very loud, you can hear them when they are in attack run (very impressive ;o)
- New Harbour Ambience...
- New Blur Effect...
- New Boltz break sound...
- New Hydrophone Sounds for Merchants and Destroyers. PatBoats too.
- New DepthCharge sounds ("real" and Hydrophone)
- New Glass break Sounds (really good I think!)
- New "Dust_underwater_int" Sound (if you hit the Bottom...)
- New Pipe break and Steam Sounds...
- New "Scufundare Vapor" (sinking ship sound, hydrophone too)
- New Ship Fire (burning oil/fuel)

and more...

http://rapidshare.de/files/5996759/Nippelspanners_Soundmod_v2.0.7z.html

At the Moment im working hard on a new, better, or maybe perfect? Zones.cfg, to make the Damage system better.
Things already included, but not finished yet:

- If external Cargo "oil" will be destroyed, a huge boom will follow ;o)
- burning ships are no longer get away, they will explode if there cargo (if fuel/oil) is bunring (ca. 10minutes to go ;o)

- Subs now getting more damages after/during DC attacks WITHOUT beeing destroyed because the hull is crushing!

- more flooding
- heavier flooding (no more 9hours to fix the leaking sub ;o)
- more eyecandy like more bubbles if a ship/sub is sinking
- scopes, radios, hydro´s etc. are now taking serious damage from DC´s and it takes longer to repair them, but sorry, just a few minutes :o(

and much, much more i have forget, but its still beta and it could take a while.

its a kind of "realistic hollywood mod" ;)

Bye
Nippelspanner..

Gammel
10-07-05, 04:26 PM
- burning ships are no longer get away, they will explode if there cargo (if fuel/oil) is bunring (ca. 10minutes to go ;o)
:o
wow!i always thought the fires on ships are pure eyecandy.
Great if you could realise that.
Is it possible to include some randomness here? lets say from 10 minutes to 10 hours? :P

Nippelspanner
10-07-05, 05:40 PM
No sorry.
There are not enough possabilities in the Zones.cfg.

This thing with the exploding ship happend only once (till this moment). I hope i can "stabilize" this feature so it will happen more often? need more testing...

Stormfly
10-07-05, 08:39 PM
moin Nippelspanner,

nice new samples i enjoy them, so some of them (guns and explosions) will find the way in my folder. :yep:

...this Submarine_Bell.wav sounds not too bad, who did you found it ? ...hmm i could swear i know this cut ;)

Kpt. Lehmann
10-07-05, 09:45 PM
Thank you sir!!!

I love the new blur sound!

Nippelspanner
10-08-05, 05:33 AM
moin Nippelspanner,

nice new samples i enjoy them, so some of them (guns and explosions) will find the way in my folder. :yep:

...this Submarine_Bell.wav sounds not too bad, who did you found it ? ...hmm i could swear i know this cut ;)

Thx,

i dont remember from which mod i have which file, because ive installed many, many, many soundmods in the past and then i decided to mix the best ones together. there are sounds from other games too...if you believe or not the new metal creaks if you hit the bottom are from DooM³ and the glass break stuff are from Call of Duty :lol:

they fit very well... maybe i will find more and even better sounds.