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View Full Version : the hunt for the SH3 sdk


deckard
10-24-05, 03:18 AM
hi all, while digging around and doing research about the SH3 file structure i got a theory.
i was thinking about the SH3 SDK and why ubisoft never released it to the public and the reasons why, since one can think its quite odd that they didnt despite early promisses.

so when i was digging around i noticed how many diffrent 3rd party tools UBI has been using during the development of SH3 and i was thinking- what if their main SDK tool was a 3rd party program aswell and they didnt develop it themselfs, :hmm:
that would explain why they never released it to the public.
and in that case maybe we could have a chance to find it ourselfs :hmm:

however im not a professional game developer or a 3d modder,
media, effects and game balancing are more like my departments.
so im curious what you modders whit more experience in this field thinks about this theory.

here are some programs i belive i have identified to have been used in the SH3 development:

http://msdn.microsoft.com/vfoxpro/
http://www.radgametools.com/
borland paradox (no link)
http://www.vorbis.com/

GlobalExplorer
10-24-05, 03:11 PM
The header for the binary config files is always "created using kashmir" so this must be an internal app for encoded binaries. Probably too much work to try to replicate that - I might be wrong here however.

deckard
10-25-05, 08:40 AM
The header for the binary config files is always "created using kashmir" so this must be an internal app for encoded binaries. Probably too much work to try to replicate that - I might be wrong here however.

could this be it??
http://www.kashmir3d.com/index-e.html
http://www.grafika.cz/art/3d/kasmir3D.html

Seeadler
10-25-05, 10:02 AM
No Kashmir3D is a GIS (GeoInformationSystem) app.

I had to work with it last year in a government project, it does not have anything to do with the same called inhouse tool by Ubisoft but it is a great programm if you must visualize a wide range of geo data ;)