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  1. [REQ] emblem location (7 replies)
  2. [REL] My first introscreen... (12 replies)
  3. Surcouf (11 replies)
  4. [WIP] Combat Flag (341 replies)
  5. Help with PeriscopeTwistyThingyMod... (14 replies)
  6. quest to wac team (1 replies)
  7. Problem with flooding/damage repair (6 replies)
  8. [TEC] How to hide the Station Icons Completely? (3 replies)
  9. Minor GWX 1.03 error (4 replies)
  10. Any fix for errant ship/external camera? (4 replies)
  11. Wrong dive angle - any solution? (38 replies)
  12. [REL] X-Craft Mod... (16 replies)
  13. Purpose of NSS_Uboat7c41 folder is ?? (15 replies)
  14. AJM1.3 ,Animations crew on ship ,video show (12 replies)
  15. * Released * Racerboy's VIIc speed controlled dual exhaust with ADM v1.0 (19 replies)
  16. GWX website inaccessible? (0 replies)
  17. GWX Map Update Cheat? (18 replies)
  18. IXD2 Weathered.... (23 replies)
  19. * Released * Racerboy's VIIb speed controlled dual exhaust with ADM v2.0 (94 replies)
  20. Where can I find Serg's Stand Alone S-Class? (9 replies)
  21. [WIP] CapZap's Emblems pack v1.1 (25 replies)
  22. CHRIS EINBECKER SCOPE needed (7 replies)
  23. [req] U-sils (1 replies)
  24. [REL] Soviet AI submarine IX-bis S-series (27 replies)
  25. Are stock SH3 1.4b and GWX units cpompatible? (4 replies)
  26. IXD2 (NSS_Uboat9d2) wake fixes (5 replies)
  27. Improved Church's Observation (maybe more realistic mod) (20 replies)
  28. exhaust port locations and sub skins (4 replies)
  29. Question for Mod Guys (17 replies)
  30. Help needed (3 replies)
  31. Periscope detection rules (3 replies)
  32. Where is periscope (external) skin? (2 replies)
  33. GWX install error (11 replies)
  34. MAN Buchigeblase (17 replies)
  35. GWX Expansion site? (2 replies)
  36. Merchants skins (3 replies)
  37. Will new SHIII disk work with prior GWX installation? (3 replies)
  38. GWX and Credit for kills (2 replies)
  39. [REL] SH4 Merchantpack for GWX1.03 (67 replies)
  40. Mod request: Redmask for attack map (2 replies)
  41. Ok Mr Lehmann (27 replies)
  42. [REQ] Help (2 replies)
  43. Flakmonkey's mods disappeared!! (9 replies)
  44. QUE: Integrate programs in SH3? (18 replies)
  45. Blue backround F7 station (1 replies)
  46. How to make a mod JSGME compatible (0 replies)
  47. Manual Targeting Academy (20 replies)
  48. My old Loading screens up again for the newer members. (21 replies)
  49. Gerome's cruiZers (16 replies)
  50. Improved Church's Observation Scope (129 replies)
  51. Poops new NYGM thread (4 replies)
  52. Open hatch mod type VII hi res problem (3 replies)
  53. In Seadevils shipboulder, arises a new project- MOD ,,Other Side" (19 replies)
  54. Hey Steed! I'm trying out your Type IXB skins (1 replies)
  55. Grey Wolves deck gun ammo problem (4 replies)
  56. Sorry for the absence .. very busy with RL (3 replies)
  57. GWX vs NYGM (18 replies)
  58. Night-vision mask for text, notepad etc (0 replies)
  59. SH3 ships size issue (9 replies)
  60. Any news on the Sh4 scene dat for 16km version? (12 replies)
  61. HELP, is there any slightly tweaking...? (16 replies)
  62. [REL] TarJak's Pinup Emblem Pack (9 replies)
  63. sound mod (12 replies)
  64. sound mod (0 replies)
  65. Looking for this file... (3 replies)
  66. Large Compass;Depth; Telegraph and TDC Mod (3 replies)
  67. Hi-res type VIIC skin (17 replies)
  68. GWE download question (2 replies)
  69. Type II conning tower. (5 replies)
  70. Is there a mod to remove the radar wheel handle grip? (7 replies)
  71. smoke and "hollywood" mods used together (1 replies)
  72. Ship spotted!...Ship spotted!..Ship Spotted!... (12 replies)
  73. Searching for skin (8 replies)
  74. [WIP] Speed controlled sub exhaust smoke (78 replies)
  75. I have a playable hipper and bismark! (38 replies)
  76. JSGME v1.7.0 now available! (11 replies)
  77. Where did this ever go? (2 replies)
  78. Q about this skin... (18 replies)
  79. Visible bow and stern wakes underwater! (4 replies)
  80. Loopy Model Request (3 replies)
  81. WIP - Project Ultra (7 replies)
  82. Q about NYGM and snorkel. (2 replies)
  83. depth charge (0 replies)
  84. Lost voice and sounds for the explosions (3 replies)
  85. [REL] CapZap's Emplems pack v.1.0 (59 replies)
  86. Crazy Request: SH3 model of Type VIIC (67 replies)
  87. Spy Satellite for GWX (12 replies)
  88. German beer drinking songs? (6 replies)
  89. Recommendation for Modding Software? (3 replies)
  90. Urfisch needed. (4 replies)
  91. GWX site - 404 error (7 replies)
  92. [REL] Unofficial Speech Mod for GWX (41 replies)
  93. MG42s? (51 replies)
  94. One unrealistic wish for GWX 1.04 (11 replies)
  95. Dual exhaust for subs (53 replies)
  96. Viic Interior (9 replies)
  97. a question/query/begging to the GWX team (9 replies)
  98. Lutzow dreams (8 replies)
  99. make a file (12 replies)
  100. IXC Skins (9 replies)
  101. GWX 1.04 Development sneak peek part III (80 replies)
  102. [WIP] Buoy reworked (181 replies)
  103. OT: Dönitz last Base "Forelle" in 1945 (5 replies)
  104. How objects (guns, props, etc.) are created & used in SHIII - informational tutorial (2 replies)
  105. Cemetery of Mods. (12 replies)
  106. GWX standard sub icon? (8 replies)
  107. Need help with Alpha Channels (4 replies)
  108. Map Tools for GWX 1.03? (5 replies)
  109. [REL] Lutzow Music Mod V.1 (5 replies)
  110. DepthCharge radius - effectiveness (21 replies)
  111. Periscope mod idea (1 replies)
  112. About the water splash (6 replies)
  113. "Creeks" Sound from "Das Boot" ?? (6 replies)
  114. I'm looking for some old pics... (9 replies)
  115. Type VIIC/42 (25 replies)
  116. Who got it wrong? (12 replies)
  117. Request for Desirable Mod: Radar Contact Reports (1 replies)
  118. Clearer nights, how? (13 replies)
  119. looking for a specific skin and a question (5 replies)
  120. [REL] Small Lightning texture mod. (4 replies)
  121. help with the favorite dial mod please. (5 replies)
  122. Question about the "late War Sensor -mod" (11 replies)
  123. Wow... 4000 DLs and counting... (2 replies)
  124. [REQ] Safety Lines (2 replies)
  125. Is there a mission with heavy fog! (7 replies)
  126. Dial lighting???? (2 replies)
  127. [REL] Tarjaks Emblem Pack 3 (2 replies)
  128. Valletta - is this correct (30 replies)
  129. Deck gun on a type II? (1 replies)
  130. Radiolog final (14 replies)
  131. Can you change torpedo detections? (7 replies)
  132. colours on the nav map (6 replies)
  133. SH3Cmdr R2.7.1??? (22 replies)
  134. 6 dial sim feeling mod (4 replies)
  135. Ship's funnel smoke (14 replies)
  136. GWX: WO attacked Type VII Uboat - glitch? (4 replies)
  137. sort of a mod idea... (0 replies)
  138. Any new Ship models in SH3? (10 replies)
  139. U-90: Contact Report (4 replies)
  140. Question about weather mod (7 replies)
  141. How do I edit object positions... (17 replies)
  142. New SHIV Scene for SHIII version update. (60 replies)
  143. [WIP] British X-Craft (midget submarine) (24 replies)
  144. Is there a ALLAAAARM sound mod for GWX (10 replies)
  145. Need help on modding periscope (3 replies)
  146. Can someone help? (1 replies)
  147. Improved flak guns mod... (3 replies)
  148. idea for transparant water (25 replies)
  149. a few questions (9 replies)
  150. QUE: Wrong dive/surface angle in central - solved? (5 replies)
  151. WIP: UZO, Fire, Smoke and Periscope (15 replies)
  152. Can someone help? (1 replies)
  153. [REL] Keyboard configurator (4 replies)
  154. GWX Developmental Sneak Peak PART II (69 replies)
  155. Ship and Air destroyed icons and single merchant contact mod for GWX (1 replies)
  156. 2 days in Base (1 replies)
  157. New UZO: Texture problem...please help (5 replies)
  158. Enemy & AI Sub Q (2 replies)
  159. [REL] Reduced 30th Flotilla campaign for GWX (8 replies)
  160. GWX map contact update setting (1 replies)
  161. Old problem resurfaced - Lightning no clouds (7 replies)
  162. Question about GWX (2 replies)
  163. Questions - modyfing navi behaviour (0 replies)
  164. SH3 Commander 2.7 (3 replies)
  165. Question about milk cows in GWX (11 replies)
  166. Dark Sil tga's for the latest Queen Mary & Northampton ships (4 replies)
  167. [REL] Converted SH4 Ships for SH3 < Downlaod_List:> (7 replies)
  168. Just Installed GWX + Sh commander (12 replies)
  169. QT on Aircraft eqp files (12 replies)
  170. [Req] Who Sent Me this Pic? (25 replies)
  171. Question about emblems (8 replies)
  172. Can the colours of an impact-splash be changed? (23 replies)
  173. REL: SmokeMod (35 replies)
  174. [REL] High detail lighthouse... (58 replies)
  175. [REL] USS CA Northamton (8 replies)
  176. W.W.K.D? (6 replies)
  177. ?World's record (4 replies)
  178. Can someone hook me up with the ... (10 replies)
  179. type II - deck gun addon? (5 replies)
  180. CTD after sinking Soviets (15 replies)
  181. Location Marker (16 replies)
  182. question about menu_1024_768.ini (8 replies)
  183. Help with frezzing problem (6 replies)
  184. Milk Cows (2 replies)
  185. No Steinbarsch? (2 replies)
  186. Radar in GWX - how to? (9 replies)
  187. What do you use? (11 replies)
  188. WIP: Farmland (34 replies)
  189. Need help with graphics for a cool add-on (13 replies)
  190. [REL] Type XXIII sub... (306 replies)
  191. Plotting tools on attack map? (2 replies)
  192. WIP: Monument of Honor - Kiel (24 replies)
  193. PROBLEM: texture import? after land unit clone (3 replies)
  194. Embarassing to admit, but... (2 replies)
  195. Which mods for GWX1.03? (9 replies)
  196. VII attack periscope housing (98 replies)
  197. How to stop the message dial from sliding out in "my favorite dials mod" (8 replies)
  198. Silent Hunter III: U-Boat: Battle in the Mediterranean (17 replies)
  199. diving in the Type IID - can't get down! (4 replies)
  200. Does anyone know where I can get this Mod? (12 replies)
  201. Where are the ship flags (2 replies)
  202. MOD - New pen ex- and interior! beta version (18 replies)
  203. FA-330 rotary wing kite (2 replies)
  204. [WIP] Type XXIII sub... (32 replies)
  205. GWX 1.04 Developmental Update / Sneak-Peak (191 replies)
  206. IXD2 available in 1939? (6 replies)
  207. Modifying sensors (2 replies)
  208. Deck Gun Aiming Problem (31 replies)
  209. more crew. (6 replies)
  210. [REL] SHIV 8k Scene for SHIII now with Moon Reflection. (15 replies)
  211. question about the ruler mod tool (0 replies)
  212. Only sonar map contacts ? (4 replies)
  213. SH3 with GWX 1.03 ROCKS! (30 replies)
  214. GWX Expansion installation problems (9 replies)
  215. GWX and the mystery of the Bissagos (8 replies)
  216. Random, more contacts mod (62 replies)
  217. Positioning of the recongition manual (1 replies)
  218. REQ: Improved Night Visibility (0 replies)
  219. GWX milk cow question (17 replies)
  220. grid (0 replies)
  221. Need Permission from Sergbuto to use his Mods (3 replies)
  222. Labels (14 replies)
  223. Interesting radio message & possible typo (9 replies)
  224. You may find this interesting (1 replies)
  225. An odd problem (6 replies)
  226. Can I model a wounded ship? (3 replies)
  227. Floating Docks by Rowi 58 (7 replies)
  228. UPDATE - AtlanticSharks MOD (4 replies)
  229. This is my love for the appearance of boat !!! (37 replies)
  230. Alternate to U-Boot.RealSimulation.com? (26 replies)
  231. silent hunter 3 + commander and gwx advice needed (7 replies)
  232. Torpedoes to surface vessels (6 replies)
  233. 2 emblems option?? (4 replies)
  234. models from other games (4 replies)
  235. How to modify the submarine behavior? I need information (8 replies)
  236. I need information about... (0 replies)
  237. "My favourite dials mod" combination? (2 replies)
  238. Observation Scope Mod (2 replies)
  239. sonar room looks like '*`?"($ (11 replies)
  240. [WIP] AJM1.3will be released !!! the preview! (37 replies)
  241. Full Spanish Translation for GWX 1.03 Now Available (6 replies)
  242. Serges mods (6 replies)
  243. Please help..Install of serges mods (3 replies)
  244. Thermal Layers w/o SH3 Commander? (8 replies)
  245. [REL] Concrete Lite... (3 replies)
  246. Real Nav Questions (1 replies)
  247. What mods do you use with GWX? (34 replies)
  248. Graphic problem? (2 replies)
  249. Sub Image mod. (14 replies)
  250. GWX - Installation help needed - Please (6 replies)