jiduthie
06-26-07, 08:13 PM
Hello, newbie here with a question about the GWX mod.
I'd like to try it but am concerned about a few issues that I'm hoping I can get cleared up. I'm worried about whether or not my system is powerful enough to run the mod so I was hoping someone might help me out.
I would just install the mod and give it a try but, do to having bought the game from direct to drive, every time I install the game I'm required to activate it using a key code. They only allow two activations and I've used them both so unless I can email them or something to get another one provided I explain to them the situation, reinstallation is something I'd like to avoide. Perhaps someone with more experience with direct2drive can tell me whether or not this is possible?
Just to give some background I run an AMD 2.2 ghz machine with a gig of RAM and a shared 128mb geforce 6150 video card, which supposedly "virtualizes" up to 256mb, a claim which seems dubious to me despite a lack of any real knowledge on the subject. According to the utility packaged with SH3 the only recommended requirement I miss is RAM and only by about 100 mb. Currently I experience some slowdown when a torpedo hits a boat especially if everything on deck starts exploding (but not enough to bother me at all) and some when running at high time compression(1024x and sometimes even 512x) near a home port (But again by the time I'm close enough for that to start happening running at 256 speed really isn't a big deal, the speed at which I get close enough to dock is more hampered by spotting a friendly boat every fifteen seconds which reverts the compression back down to 8x.) Other than those issues the game runs without so much as a hiccup and I'm quite willing to turn off any options which might slow the game down and don't provide some instrumental improvement to gameplay.
So I guess my question, other than wondering about direct2drive's policy and some thoughts on how well my machine would handle GWX, is if I copied all the game files to a separate folder, would I be able to replace the modded game files with the copied original files if I wished to uninstall GWX or would that lead to a flash of blue light followed by alot of pain?
I've also posted a similar question in a thread in the main SH3 folder, please forgive me if I've breached etiquette and thanks for any help.
I'd like to try it but am concerned about a few issues that I'm hoping I can get cleared up. I'm worried about whether or not my system is powerful enough to run the mod so I was hoping someone might help me out.
I would just install the mod and give it a try but, do to having bought the game from direct to drive, every time I install the game I'm required to activate it using a key code. They only allow two activations and I've used them both so unless I can email them or something to get another one provided I explain to them the situation, reinstallation is something I'd like to avoide. Perhaps someone with more experience with direct2drive can tell me whether or not this is possible?
Just to give some background I run an AMD 2.2 ghz machine with a gig of RAM and a shared 128mb geforce 6150 video card, which supposedly "virtualizes" up to 256mb, a claim which seems dubious to me despite a lack of any real knowledge on the subject. According to the utility packaged with SH3 the only recommended requirement I miss is RAM and only by about 100 mb. Currently I experience some slowdown when a torpedo hits a boat especially if everything on deck starts exploding (but not enough to bother me at all) and some when running at high time compression(1024x and sometimes even 512x) near a home port (But again by the time I'm close enough for that to start happening running at 256 speed really isn't a big deal, the speed at which I get close enough to dock is more hampered by spotting a friendly boat every fifteen seconds which reverts the compression back down to 8x.) Other than those issues the game runs without so much as a hiccup and I'm quite willing to turn off any options which might slow the game down and don't provide some instrumental improvement to gameplay.
So I guess my question, other than wondering about direct2drive's policy and some thoughts on how well my machine would handle GWX, is if I copied all the game files to a separate folder, would I be able to replace the modded game files with the copied original files if I wished to uninstall GWX or would that lead to a flash of blue light followed by alot of pain?
I've also posted a similar question in a thread in the main SH3 folder, please forgive me if I've breached etiquette and thanks for any help.