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Johann Vilthomsen
07-26-07, 05:46 AM
Sorry about my poor English :oops:

Can somebody make a MOD to put the flag of kriegsmarine in the wintergarten's mast?

Thanks a lot.

PD. Perhaps it exists but I don't know it. :oops: :-?

Penelope_Grey
07-26-07, 05:49 AM
the only disadvantage of this is when you go underwater the flag would still be there I believe.

The only time the U-boat's flew their flag was entering and exiting dock.

Johann Vilthomsen
07-26-07, 06:08 AM
Thank you Penelope!!! :)
I know that, but is it possible???

Alex
07-26-07, 07:44 AM
Hey, about flags... Though I don't know if it's possible to do such a thing, maybe it would be nice to add some on a few bunkers just as the one you can see on this picture :cool: :

http://img337.imageshack.us/img337/4443/addtograywolves12306007ig3.th.jpg (http://img337.imageshack.us/my.php?image=addtograywolves12306007ig3.jpg)


I'm just wondering... :hmm:
It would add a bit more to the realism. :up:

Kaleu. Jochen Mohr
07-26-07, 10:09 AM
i dont care if it is there underwater... i just want it :arrgh!:

bigboywooly
07-26-07, 11:24 AM
If you add a flag it will fly the whole patrol
Uboats ONLY flew flags entering\departing port

Contact
07-26-07, 11:36 AM
i dont care if it is there underwater... i just want it :arrgh!:

weirdo :rotfl:

Kaleu. Jochen Mohr
07-26-07, 12:40 PM
If you add a flag it will fly the whole patrol
Uboats ONLY flew flags entering\departing port

i wanna have one all the way :yep:

Kaleu. Jochen Mohr
07-26-07, 12:43 PM
i dont care if it is there underwater... i just want it :arrgh!:
weirdo :rotfl:

thats me :arrgh!:

lutzow
07-26-07, 12:57 PM
I want that flag too. There is modder Tomi - he has already done that flag on his u-boot type VII D.
http://forums-de.ubi.com/eve/forums/a/tpc/f/2371008762/m/6401092765/p/9 (http://forums-de.ubi.com/eve/forums/a/tpc/f/2371008762/m/6401092765/p/9)

just look at the screenZ!

Johann Vilthomsen
07-26-07, 01:06 PM
Perhaps it is possible to put the flag and to clear it, since we do with the man of antiaerial or the deck gun in the F7 screen

Einsman
07-26-07, 01:14 PM
I want that flat too. ¡Johann avisa si la encuentras, maco! :lol:

Kaleu. Jochen Mohr
07-26-07, 01:29 PM
I want that flat too. ¡Johann avisa si la encuentras, maco! :lol:

is that last one to me ?
if so... what do's it mean ? :-?

Johann Vilthomsen
07-26-07, 02:16 PM
Means something like this:

Call me if you find it (the flag) pal!!

Johann Vilthomsen
07-26-07, 02:18 PM
this is the MOD?????

http://forums-de.ubi.com/eve/forums/a/tpc/f/2371008762/m/6401092765?r=5631085275#5631085275

Klaus_Doldinger
07-26-07, 04:57 PM
Hello Johann!!

By the way, why not a mod with one banner for each of your kills hanging from periscope when you return to La Rochelle?

Your friend and mate Klaus Doldinger.

P.S. Would not be possible to hide the flag in the same manner you hide your gunner?

Klaus_Doldinger
07-26-07, 05:00 PM
OOOps, Einsmann, nice to see you also!

Kaleu. Jochen Mohr
07-26-07, 05:27 PM
WTH you talking about :o
sounds interesting though :hmm:

Klaus_Doldinger
07-26-07, 05:48 PM
WTH you talking about :o
sounds interesting though :hmm:

Imagine your combat flag and one banner for each of your ships as you arrive at La Rochelle. And why not drums beating and music? Perhaps Muss I denn...

Modders, we need you! Your work will never be rewarded...

TheDarkWraith
07-26-07, 08:10 PM
I've been looking for examples of 'switches' - items that control other items by either letting them show or turning them on/off, etc. One was mentioned here - where do I find that in the files?

Johann Vilthomsen
07-27-07, 01:05 AM
Please modders, works to obtain this mod of the flag and the music band when we docking at port.
Klaus... Good Idea!!! like Aces of the Deep!!!!! Remember???? :yep: :smug:

Johann Vilthomsen
07-27-07, 06:31 AM
WTH you talking about :o
sounds interesting though :hmm:

Imagine your combat flag and one banner for each of your ships as you arrive at La Rochelle. And why not drums beating and music? Perhaps Muss I denn...

Modders, we need you! Your work will never be rewarded...

Something like this, perhaps???? :D :up:

http://www.youtube.com/watch?v=agYV1Fo4jT0



.

SquareSteelBar
07-27-07, 07:37 AM
this is the MOD?????

http://forums-de.ubi.com/eve/forums/a/tpc/f/2371008762/m/6401092765?r=5631085275#5631085275 Yes, it's the lower link

Greeting,
SquareSteelBar

Klaus_Doldinger
07-27-07, 09:43 AM
WTH you talking about :o
sounds interesting though :hmm:

Imagine your combat flag and one banner for each of your ships as you arrive at La Rochelle. And why not drums beating and music? Perhaps Muss I denn...

Modders, we need you! Your work will never be rewarded...

Something like this, perhaps???? :D :up:

http://www.youtube.com/watch?v=agYV1Fo4jT0



.

Exactly!:up:

Johann Vilthomsen
07-28-07, 05:54 AM
this is the MOD?????

http://forums-de.ubi.com/eve/forums/a/tpc/f/2371008762/m/6401092765?r=5631085275#5631085275 Yes, it's the lower link

Greeting,
SquareSteelBar

Yes but the typ VIID is AI (Artificial Inteligence) and the demo mission d'ont works, the sub appears into de dock.:-?

And i want one flag for MY Uboot :lol: :up:

Any one work in this mod???

Thank you very much friends!!!!

Einsman
07-28-07, 06:04 AM
this is the MOD?????

http://forums-de.ubi.com/eve/forums/a/tpc/f/2371008762/m/6401092765?r=5631085275#5631085275 Yes, it's the lower link

Greeting,
SquareSteelBar

Yes but the typ VIID is AI (Artificial Inteligence) and the demo mission d'ont works, the sub appears into de dock.:-?

And i want one flag for MY Uboot :lol: :up:

Any one work in this mod???

Thank you very much friends!!!!

You are impatient, eh?:rotfl:

Ubåtskapten
07-28-07, 07:20 AM
This looks like a great mod idea.:)

If it already has been done on a AI sub it's hopefully doable for the playable ones?:hmm:

Die deutsche fahne zu meinem U-boot! :rotfl:

lutzow
07-28-07, 07:24 AM
Give me the FlaG!!! one german flag on flagstock!!:D

Alex
07-28-07, 07:32 AM
If it already has been done on a AI sub it's hopefully doable for the playable ones?:hmm:

:roll: :-? :shifty:

the only disadvantage of this is when you go underwater the flag would still be there I believe.

The only time the U-boat's flew their flag was entering and exiting dock.

If you add a flag it will fly the whole patrol
Uboats ONLY flew flags entering\departing port

Johann Vilthomsen
07-28-07, 08:50 AM
If it already has been done on a AI sub it's hopefully doable for the playable ones?:hmm:

:roll: :-? :shifty:

the only disadvantage of this is when you go underwater the flag would still be there I believe.

The only time the U-boat's flew their flag was entering and exiting dock.

If you add a flag it will fly the whole patrol
Uboats ONLY flew flags entering\departing port


Well, can de Modders think about one switch or something?
I d'ont know, the programation and me are not friends, if i can do, i do it :damn:

Die deutsche Fahne für mein u-boot! :sunny:

Hunter
07-30-07, 04:01 AM
The flags would be the eye candy for Ai U-boots

SquareSteelBar
07-31-07, 05:33 AM
The flags would be the eye candy for Ai U-boots I'm going to do it the next time for Sergbuto's AI uboats [IIB, VIIC/41] but first I need his permission.

@ Sergbuto

Would you grant permission to hoist combat flags at your AI uboats? :hmm:

Greeting,
SquareSteelBar

Hunter
07-31-07, 07:36 AM
The flags would be the eye candy for Ai U-boots I'm going to do it the next time for Sergbuto's AI uboats [IIB, VIIC/41] but first I need his permission.


Now you got permission to that with Russian S-class a have posted in this forum, if you are interested.

bigboywooly
07-31-07, 08:57 AM
Again the AI uboats would show flags even in the middle of the Atlantic\Med\Black Sea\Baltic and Indian ocean
:shifty:

A6Intruder
07-31-07, 11:15 AM
Again the AI uboats would show flags even in the middle of the Atlantic\Med\Black Sea\Baltic and Indian ocean
:shifty:

Not if you create a second VIIc/41... with an other tower with flag. So you have two , one with and one without flag. The VIID shows that it is possible.
Kind regards:lol:

Kaleu. Jochen Mohr
07-31-07, 11:18 AM
i want one on U-124 no matter what :cry::cry::cry::cry::cry::cry::cry::cry:

bigboywooly
07-31-07, 11:35 AM
Again the AI uboats would show flags even in the middle of the Atlantic\Med\Black Sea\Baltic and Indian ocean
:shifty:

Not if you create a second VIIc/41... with an other tower with flag. So you have two , one with and one without flag. The VIID shows that it is possible.
Kind regards:lol:

Of course its possible
Bit who wants to bloat the load times out with an extra IIB\VIIC41\***\***** and ***
And thats only the Ge subs

Would rather see another 5 new units than 5 of the same but with flags

Not to mention all the campaign changes

Still carry on
Am just saying thats all
Personal preference and all that

A6Intruder
07-31-07, 11:50 AM
Again the AI uboats would show flags even in the middle of the Atlantic\Med\Black Sea\Baltic and Indian ocean
:shifty:

Not if you create a second VIIc/41... with an other tower with flag. So you have two , one with and one without flag. The VIID shows that it is possible.
Kind regards:lol:

Of course its possible
Bit who wants to bloat the load times out with an extra IIB\VIIC41\***\***** and ***
And thats only the Ge subs

Would rather see another 5 new units than 5 of the same but with flags

Not to mention all the campaign changes

Still carry on
Am just saying thats all
Personal preference and all that

Of course your are right, but with different skins. I would like it and I hope we will get in WAC 3.0:yep:

Hunter
08-01-07, 01:10 AM
It is better to have subs being wrong with flags, than being wrong without them.

Kaleu. Jochen Mohr
08-01-07, 01:23 AM
It is better to have subs being wrong with flags, than being wrong without them.

and i second this :smug:

Jimbuna
08-01-07, 06:48 AM
:roll: ..........................:damn:

SquareSteelBar
08-03-07, 05:28 AM
Got Sergbuto's permission - be patient --> WIP

Now you got permission to that with Russian S-class a have posted in this forum, if you are interested. THX - will try to do it.

:roll: ..........................:damn: Don't worry - we all are little kids playing uboat captain http://www.cindyvallar.com/par-ty.gif

SquareSteelBar

urfisch
08-05-07, 12:43 PM
news on that?

TheDarkWraith
08-05-07, 12:53 PM
oh man, just when I thought I was seeing the light at the end of the tunnel for the exhaust smoke on the AI subs sounds like here comes some more......:doh:

A6Intruder
08-05-07, 01:02 PM
oh man, just when I thought I was seeing the light at the end of the tunnel for the exhaust smoke on the AI subs sounds like here comes some more......:doh:

Do not come hurry. Your mods are so great. Please do things step by step, to keep your standard of quality.
In my opinion smoke should come before water.
Kind regards and many thanks for your work:rock:

TheDarkWraith
08-05-07, 01:12 PM
oh man, just when I thought I was seeing the light at the end of the tunnel for the exhaust smoke on the AI subs sounds like here comes some more......:doh:

Do not come hurry. Your mods are so great. Please do things step by step, to keep your standard of quality.
In my opinion smoke should come before water.
Kind regards and many thanks for your work:rock:

the exhaust smoke is #1 priority for me currently but there are times I need to step away for a little while and work on something else while I hash things over in my mind on it. Plus these little side steps uncover new ideas, insights, etc. and that is why we're on v2.04 of the VIIb for GWX!
This combat flag could lead me to see how 'switches' are coded and thus could lead to other enhancements in my mods.

Johann Vilthomsen
08-05-07, 03:16 PM
Racerboy thank you for your interest to do this mod. I apreciate very much.:D

Klaus_Doldinger
08-05-07, 03:22 PM
This combat flag could lead me to see how 'switches' are coded and thus could lead to other enhancements in my mods.

Fantastic. Improving the best.

JScones
08-05-07, 07:46 PM
I can't imagine why this can't be done in either the same way as Anvart's RDF loop implementation or Ref's RDF loop implementation.

For example, the player presses a key combination which raises the flag...they press a key combination which lowers the flag. Obviously this can be done as Anvart has shown with the RDF loop. With this method, if the player wants the flag raised for the whole patrol, including under water, let them do so. It will look like crap underwater, but...

Alternatively, although this one is less "realistic", the flag could automatically appear when surfaced and automatically disappear when submerged, just like with Ref's RDF loop approach.

I like the former approach better, as it lets players determine when the flag appears and doesn't just raise it whenever surfaced.

For AI boats, I wouldn't bother. Would look silly.

Now, a smart person could prolly also adopt this approach for pennants. Would be a bit cruder, as there'd be no way to determine the exact number of pennants to display, but if by pressing a key combination a set number of pennants are raised, then that may make some players happy too. Again, those who want the realism would only raise the pennants upon entering home port after a successful patrol.

Might sound simplistic, but Ref and Anvart have both proven that such approachs are possible. So why don't you start off asking one of them?

TheDarkWraith
08-06-07, 10:44 AM
I need Anvart's and Ref's files that included this rotating RDF loop so I can dissect them and see how they did it. Can someone give me links to them?

Kpt. Lehmann
08-06-07, 11:06 AM
Hi Racerboy,

To download GWX files, please go here: http://www.subsim.com/radioroom/showthread.php?t=102096

TheDarkWraith
08-06-07, 11:21 AM
well guys now that I know where the RDF loop is made I have some ideas....:hmm:

It just hit me that I should be able to make this flag disappear when you submerge rather easily! What I need to test this idea is:

- a sub with a flag on it
- the ID(s) of what they used to make the 'flag' (or it's name in the code)

Remember, think big, build in small steps.......

Make this work first then build on it! :|\\

TheDarkWraith
08-06-07, 11:23 AM
Hi Racerboy,

To download GWX files, please go here: http://www.subsim.com/radioroom/showthread.php?t=102096

Kpt, I guess I need to be more specific. I need the versions of this made by Anvart and Ref (their files) that were released as mods to everyone.

Kpt. Lehmann
08-06-07, 11:31 AM
Hi Racerboy,

To download GWX files, please go here: http://www.subsim.com/radioroom/showthread.php?t=102096

Kpt, I guess I need to be more specific. I need the versions of this made by Anvart and Ref (their files) that were released as mods to everyone.

It is possible that Anvart may have released his version as individual mod(s), I'm not sure. The GWX dev team has not.

bigboywooly
08-06-07, 12:04 PM
Tis easy to make the flags disappear underwater

Flag

http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_528.jpg

No flag

http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_529.jpg

TheDarkWraith
08-06-07, 12:22 PM
I know......trust me, I know very well how to do it.
If you're so knowledgeable of the files why haven't you taken on the flag mod?

TheDarkWraith
08-06-07, 12:29 PM
Alternatively, although this one is less "realistic", the flag could automatically appear when surfaced and automatically disappear when submerged, just like with Ref's RDF loop approach.

Start with this and make it work. Then expand on this. It's become apparent that you can't create new key combinations for new items (like say '\' to control flag visible or not), you have to use existing items or key combinations already in SHIII to control new items (from what I've found).

bigboywooly
08-06-07, 12:35 PM
I know......trust me, I know very well how to do it.
If you're so knowledgeable of the files why haven't you taken on the flag mod?

Because subs didnt fly flags anywhere except port
So not important IMHO

The flag disappearing underwater has already been done as the pic shows
By someone a lot more knowledgeable than me
:rotfl:

ref
08-06-07, 12:54 PM
I know......trust me, I know very well how to do it.
If you're so knowledgeable of the files why haven't you taken on the flag mod?

You should be a bit more humble, this mod had been discussed a long time ago, anvart even had it working, but the general concensus of the comunity was that it would be unrealistic, there are a lot of experienced modders who could have done the mod, if you wan't to make it and release it please go ahead so whoever want's to use it could pick it, but there's no need to make and advertising campaign to make such a small modification, also if you need the files take the time to download them, it's quite lazy and egocentric to ask other people to download and pack the files for you.

Ref

Jimbuna
08-06-07, 01:34 PM
@Racerboy
Good luck in your endeavours....but you should consider a more tactful approach when your after help mate....it often brings a swifter and more cordial response :up:

Kaleu. Jochen Mohr
08-06-07, 01:36 PM
I know......trust me, I know very well how to do it.
If you're so knowledgeable of the files why haven't you taken on the flag mod?
You should be a bit more humble, this mod had been discussed a long time ago, anvart even had it working, but the general concensus of the comunity was that it would be unrealistic, there are a lot of experienced modders who could have done the mod, if you wan't to make it and release it please go ahead so whoever want's to use it could pick it, but there's no need to make and advertising campaign to make such a small modification, also if you need the files take the time to download them, it's quite lazy and egocentric to ask other people to download and pack the files for you.

Ref

a Surfaced naval ship always flew its flag... and now i have changed U-124 to the smallest cruizer on earth i am allowed to keep the flag up :arrgh!:

TheDarkWraith
08-06-07, 01:48 PM
guys, guys.....I see this as a way to further my knowledge of the files and maybe uncover something I could use in my future endeavors. That's one reason I'm doing it. Second, some people have said that they want it so why not make it available for those that do?
I'm still on the steep learning curve for 3D models, vertexs, all that stuff that is why I asked if someone could supply me a ship with the flag on it and it's IDs. I haven't taught myself that area yet. I've looked for some to download and haven't found any. Can you help me out here?
Why is it so wrong to make things for learning purposes?? Sometimes the just to see if you can do it part takes over.
Maybe you all don't like to be creative and try new things, learn, or experiment but I certainly do. :arrgh!:

ref
08-06-07, 02:16 PM
Why is it so wrong to make things for learning purposes?? Sometimes the just to see if you can do it part takes over.

It's not wrong at all, hope more people do it, the only thing that bother me is that you could have replied in a more polite way.

Ref

TheDarkWraith
08-06-07, 02:18 PM
Why is it so wrong to make things for learning purposes?? Sometimes the just to see if you can do it part takes over.

It's not wrong at all, hope more people do it, the only thing that bother me is that you could have replied in a more polite way.

Ref

Where did I come off as being impolite?

Jimbuna
08-06-07, 02:29 PM
I think ref already pointed it out (#59)

TheDarkWraith
08-06-07, 02:34 PM
I think ref already pointed it out (#59)

I will bite my tongue and let this go.......

canadian_wolf
08-06-07, 02:53 PM
Honestly although it would be quite unrealistic a type IXB Running surfaced flying the kregsmarine flag would be a sight to see. although at dead stop it would be odd looking.

TheDarkWraith
08-06-07, 06:02 PM
unrealistic as it might be some people would like to have it. Everyone is entitled to have their game/setup the way they would like.
I'm trying to make a flagpole for the VIIb sub but not having much luck. This is all new ground for me playing with 3D models and all but that's good, I need to learn. Can someone help me out here? :damn:

Kaleu. Jochen Mohr
08-06-07, 08:50 PM
make a poll of it with "you want a combatr flag on your sub""yes or no" :up:

SquareSteelBar
08-07-07, 05:40 AM
Hi mates,

I'm a little bit confused now.

I would appreciate to know: who is working on what? to avoid redundant work.
:hmm:
As I already posted above [#32, #42]: I'm currently working on a flag mod for several AI uboats [Serg's IIB, VIIC/41, US S-class, Hunter's Russian S-class].
I know that's not very realistic but as Racerboy already said - there are some people [even in german community] who would like it; and I think it's OK for some harbour traffic eyecandy purposes.

So long,
SSB

TheDarkWraith
08-07-07, 08:31 AM
I'm working on the VIIb, VIIc, and Type II player's subs.

TheDarkWraith
08-07-07, 12:14 PM
Thanks to Lutzow pointing me in the direction of some files to look at I have successfully added the german flag to the VIIb (in the SH3 1.4b) version of the files. It will be a snap to add to the GWX files. It is not visible under water but I don't like the way this works. I'm going to tie it to a watchstander thus when the watchstanders disappear so does the flag, when they reappear so does the flag. I kinda like this flag now that I've done it.......I think I'll tie it to the Watch Officer that way no WO on deck no flag or maybe make it a standalone (invisible) person. Concensus?
We have to get over the hurdle of permission to use this since I used some items from others file (should be a snap also since I'm making stuff for them!)

Hitman
08-07-07, 12:21 PM
I think I'll tie it to the Watch Officer that way no WO on deck no flag or maybe make it a standalone (invisible) person. Concensus?


That sounds like a good idea:up: One Q: You must tie the flag to a watch crew POSITION or to a watch crew CHARACTER? I.e., if you tie the flag to a crewmember, will it show only when you drag that crewmember to the wtachbridge, OR will it always flag when the secific watchman position is covered by any crewmember? (I suspect the latter but no harm in asking....)

P.S. on second thought......why not tie the flag to the raised attack scope and the pennants to the raised observation scope when the UBoat is on the surface? Since you never raise the scope in surface unless for flying pennants with tonnage success, that would look beautiful when returning to base.....raised scopes with flag and pennats flying. And also historically realistic;)

dmlavan
08-07-07, 12:23 PM
Racerboy - You'd be a hero if you could create a flagpole for the player's subs so they can fly the flag entering/exiting port, and/or hoisting tonnage pennants. If that's not possible, another thing I've seen in photos is the tonnage pennants being hung from a raised periscope (that may be easier than creating a flagpole?) Either way, if it's on par w/ your prior work, I'm sure it will be good addition to the community.

Klaus_Doldinger
08-07-07, 12:27 PM
P.S. on second thought......why not tie the flag to the raised attack scope and the pennants to the raised observation scope when the UBoat is on the surface? Since you never raise the scope in surface unless for flying pennants with tonnage success, that would look beautiful when returning to base.....raised scopes with flag and pennats flying. And also historically realistic;)

That seems a very good idea!:yep:

canadian_wolf
08-07-07, 03:46 PM
Flag showing on fully raised periscope on the surface sounds great and would be much more realistic but wouldnt it show if the periscope breaks surface? would help a suprise attack if my periscope had a swasticka fluttering behind it

TheDarkWraith
08-07-07, 04:16 PM
Can't do the periscope as it would show all the time. The best option I've found so far (though not coded yet) it to make it a 'Watchstander' or tie it to one. Should be done soon though waiting on the permissions. Will post pics in bit.

Zinmar
08-07-07, 07:20 PM
I think tying it to a watch position the best option. That way if you don't want the flag flying for screen shots or filming just don't fill that position. That is my humble opinion and if this mod were available historical or not I would sail with the flag flying.

TheDarkWraith
08-07-07, 07:44 PM
here's an update: The flag I was going to use off someone's elses sub has a problem with it. The flag doesn't stay centered on the pole (it moves in the x and z directions) while animated. Thus I had to make my own. I extracted the German.tga flag from the \data\Library\flag.dat and added it to the Turm7b_1_HD.dat file along with the necessary code. SH3 1.4b's Turm7b_1_HD already had a flagpole for it so that's where I put it. Here's what it looks like:

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/prolewmetm.jpg

And from the watchstanders viewpoint:

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/clqcdimiea.jpg

and as the sub sinks under the water (the flag isn't visible underwater but you can see here why I want to tie it to a watchstander or something. Still it's better than nothing so far!)

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/pgoyzjnmpj.jpg

and sub at periscope depth (no flag visible):

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/kfkfgdqafg.jpg

The flag looks a little big to me in regards to the sub. It's the 3D model that needs to be changed but I'm not very good at doing this kind of stuff yet. Can someone scale this down?
I've asked the Kpt. for permission to modify the Turm_xx files in GWX but am still awaiting a response back. Currently this is only available for the SH3 1.4b Turm_xx files.
It took a lot of time today just extracting and finding and adding the code necessary to make this work. I'll try to tie it to a watchstander or something tonight.

Kpt. Lehmann
08-07-07, 08:02 PM
I've asked the Kpt. for permission to modify the Turm_xx files in GWX but am still awaiting a response back.

You will get a response. Pushing won't help.

TheDarkWraith
08-07-07, 08:20 PM
not pushing, don't worry. You'll let me know when you know or you have an answer for me. ;)

canadian_wolf
08-07-07, 09:41 PM
i think this looks great and with a little size tweaking should be an excellent addition. when you do tie it to a watchstander will you tie it to the last person on deck or the WO?

TheDarkWraith
08-07-07, 10:43 PM
I've tried everything and I can't get the flag to disappear when the watchstanders do. I made it a watchstander, I made it a 3D model object in the code for the watchstander (which made the flag but wouldn't disappear - the watchstander did though), I used a watchstander as a parent ID for it, nothing seems to work on this approach. Does anyone know of anything that could help me here?
My next approach is to make it slide away like the RDF loop does in GWX. Though not very realistic it would serve it's purpose.

TheDarkWraith
08-08-07, 12:40 AM
I've asked the Kpt. for permission to modify the Turm_xx files in GWX but am still awaiting a response back. Currently this is only available for the SH3 1.4b Turm_xx files.

The good Kpt. has made it apparent to me the error in my ways. Let me make it public that the statement above was not to put pressure or force the GWX team into letting me use their Turmxx files. It was merely supposed to be an informative statement only.
Thankfully the GWX team has given me the permission to use their Turmxx files. Here's a shot of the GWX VIIb flying the German flag:

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/bxdyhqzvjk.jpg

I'm still trying to scale the flag down to a smaller flag but not having much luck. If anyone has any advice or can help me out here I'd appreciate it.
Next thing to add to both versions (GWX and SH3 1.4b) are shadows of the flags on the water. :|\\

Kaleu. Jochen Mohr
08-08-07, 01:27 AM
:o:o:o AMAZING :o:o:o

i think the flag is realistic sized there... (i can be wrong)
they had similar flags to the big warships

Venatore
08-08-07, 01:52 AM
Superb :o


Ven.

Klaus_Doldinger
08-08-07, 02:24 AM
:o :o :o :o :o
There´s nothing imposssible for modders!

canadian_wolf
08-08-07, 02:58 AM
wonderful but before release i think all versions should be done. IIA through XXI i would love sailing into port flying the german flag after germany surrenders. a nationalist and patriot to the end.

JScones
08-08-07, 03:02 AM
i think the flag is realistic sized there... (i can be wrong)
they had similar flags to the big warships
Yes, yes you can be wrong.

Unfortunately, even when they did fly them, the flags were not behemoth warship sized flags; certainly not the 8' x 13' example above! :roll:

They were standard 3' x 5' flags, not unlike this...
http://www.bismarck-class.dk/miscellaneous/book_reviews/classic_warships/pictures/book_review/wp_27_type_vii_uboats/type_vii_uboat_cover.jpg
http://www.fineartmodels.com/images/uploads/fs_7107_s-uboat_07.jpg
http://tinypic.com/e87hjk.jpg

Also have a look at a copy of the VII plans here... http://www.modelwarships.com/reviews/ships/dkm/u-boat/TypeVIIC_build/building_and_converting_the_amat.htm

More photos (quite a lot, some show flags and/or pennants) here... http://centroeu.com/uboote/pictures.html

So the flag size needs to be at least half of the current size. But then, IMHO, considering everything else, what's it matter.

PS: Let me state that none of this is anything revolutionary or new. I must admit that I find racerboy's continued fanfare and trumpeting over something that's already been done by others quite humourous. :rotfl:

SquareSteelBar
08-08-07, 03:09 AM
Hi Racerboy,

recently I found out how to scale down the flag size. Because of my bad English language knowledges I can't explain it correctly. Maybe it's helpful to download the mod to check it. This time I'm not at home, so I'll upload it for you later today [Turm file].

So long,
SquareSteelBar

P.s.: I think the flag is really too big sized. Scaling down the .obj file in a 3D proggy doesn't work. I tried this many times.

lutzow
08-08-07, 04:01 AM
I'm always knew that Racerboy can resolve this small flag-problem:up:.
Just look: u-boot without flag is like a u-boot without deckgun!
When Racerboy finish your job WE WILL CHANGE THE FLAG like an EMBLEM - you know U-BoOT with pirate flag :arrgh!: or U-boot with playboy flag ....:ping: errr hm.;) Wrong example...but why not?

Jimbuna
08-08-07, 04:48 AM
Sadly that is sometimes what happens when mods become 'transparent' :hmm:
Thank christ the launch codes are encrypted :arrgh!:

SquareSteelBar
08-08-07, 04:57 AM
Sadly that is sometimes what happens when mods become 'transparent' :hmm:
Thank christ the launch codes are encrypted :arrgh!: Why do you think it's sad when mods become transparent?

TheDarkWraith
08-08-07, 08:21 AM
PS: Let me state that none of this is anything revolutionary or new. I must admit that I find racerboy's continued fanfare and trumpeting over something that's already been done by others quite humourous. :rotfl:

Continued fanfare and trumpeting? If you do not like the idea or the mod then please don't read the posts and please don't visit this thread about it. If you also have nothing good to say then please keep it to yourself.
There are some people here who a) like the idea and b) would like to have it. If this has already been done then maybe I'm doing it better or making it look better. Who knows. The point is people like it and people want it. That's all the motivation I need to make something.
You play your game the way you like, I play my game the way I like. It's called freedom of choice when it comes to what mods you choose to install or not install. :arrgh!:

TheDarkWraith
08-08-07, 08:23 AM
Sadly that is sometimes what happens when mods become 'transparent' :hmm:
Thank christ the launch codes are encrypted :arrgh!:

I don't understand what you're conveying here. Transparent?

Hitman
08-08-07, 08:40 AM
Argh...

in the benefit of those interested in having the flag-mod (Not me, I'm impartial but will wellcome any new mods) everybody please try not to make comments that might upset others:88)

Let the mod go on and Racerboy learn more about modding, just that...we all were beginners somewhen in everything:hmm:

JScones
08-08-07, 08:58 AM
PS: Let me state that none of this is anything revolutionary or new. I must admit that I find racerboy's continued fanfare and trumpeting over something that's already been done by others quite humourous. :rotfl:

Continued fanfare and trumpeting? If you do not like the idea or the mod then please don't read the posts and please don't visit this thread about it. If you also have nothing good to say then please keep it to yourself.
There are some people here who a) like the idea and b) would like to have it. If this has already been done then maybe I'm doing it better or making it look better. Who knows. The point is people like it and people want it. That's all the motivation I need to make something.
You play your game the way you like, I play my game the way I like. It's called freedom of choice when it comes to what mods you choose to install or not install. :arrgh!:
Hehe, now it's grandstanding! :rotfl: Anyway, I have no concern over who uses your mod - I've never told anyone how to play their game. Indeed, if it was provided in a way where *I* controlled the raising and lowering of the flag, and the flag was the right size, I would prolly use it too. Moreso if it extended to pennants. Plus, with SSB involved - a guy I respect immensely - it may just go somewhere that interests me.

For these reasons alone, and for the occassional laugh, I will continue to read your thread. That is *my* freedom of choice. :up:

And fwiw, I actually *did* provide something "good" by demonstrating the actual dimensions of u-boat flags in response to an incorrect assertion by one of your potential mod users. Or does that not count?

Seems someone is making a habit of getting other modders offside. :hmm:

But let the mod go on... :up:

Johann Vilthomsen
08-08-07, 11:44 AM
PS: Let me state that none of this is anything revolutionary or new. I must admit that I find racerboy's continued fanfare and trumpeting over something that's already been done by others quite humourous. :rotfl:

Continued fanfare and trumpeting? If you do not like the idea or the mod then please don't read the posts and please don't visit this thread about it. If you also have nothing good to say then please keep it to yourself.
There are some people here who a) like the idea and b) would like to have it. If this has already been done then maybe I'm doing it better or making it look better. Who knows. The point is people like it and people want it. That's all the motivation I need to make something.
You play your game the way you like, I play my game the way I like. It's called freedom of choice when it comes to what mods you choose to install or not install. :arrgh!:


Racerboy, you are my heroe!!!!
Thanks for your hard work in this mod, and for your awesome pictures.
don't worry about nothing and go, go ahead with "Combat Flag" Mod.
PD. I can't speak English well, but.... one more time....


THANK YOU VERY MUCH!!!!!!!! :know: :know: :know: :know: :know: :know: :know:

GT182
08-08-07, 12:59 PM
Why can't the Flag be timed to disappear once out of port? Couldn't it be set to work like the Radar and Loop antennas when your boat dives? Just a thought to get it in a more realistic frame that works for everyone. But then again, maybe it's impossible to do it that way.

TheDarkWraith
08-08-07, 03:02 PM
I'm learning, exploring, trying, and retrying as fast as I can. If some 'old dogs' would love to impart their knowledge to me I would be greatful. For the time being it's just chugging through the files looking for hints, clues, and the occassional 'ace in the hole'.

Johann Vilthomsen
08-10-07, 12:10 PM
Maybe one day our Uboot looks like this:

http://www.uboat.net/gallery/models/u558//u558_01.jpg

http://www.uboat.net/gallery/models/u558//u558_02.jpg

http://www.uboat.net/gallery/models/u558//u558_03.jpg

http://www.uboat.net/gallery/models/u558//u558_04.jpg

http://www.uboat.net/gallery/models/u558//u558_05.jpg

http://www.uboat.net/gallery/models/u558//u558_06.jpg

http://www.uboat.net/gallery/models/u558//u558_07.jpg

http://www.uboat.net/gallery/models/u558//u558_08.jpg

http://www.uboat.net/gallery/models/u558//u558_09.jpg

Nice model. Here a extra pictures :
http://www.modellmarine.de/phpwebsite/index.php?module=pagemaster&PAGE_user_op=view_page&PAGE_id=529&MMN_position=6:6


Tx for your job Racerboy!!!!

Woof1701
08-10-07, 02:09 PM
Maybe one day our Uboot looks like this:

Well hopefully mine won't be flying a US flag. Someone might think the U.S. navy captured it :)

Jimbuna
08-10-07, 05:33 PM
Cool model :rock: :up:

Tomi_099
08-12-07, 04:55 PM
VII-D speed controlled dual exhaust for WAC

Hello!
Mr.Racerboy I finds your Mod Fantastic:up: exhaust to her and became
it into our VIID project (WAK) bei UBI.com to integrate.
The data were adapted by me and

I would like to ask you for permission it to use (publish).

Naturally with correct credit. I apologize for my bad English.
Here you find our work

They can see the VIID here
http://ztomi.homeip.net

Regards Tomi_099

PS: Also here that is to be found flag
I would know the extension the small flag
like also the
implementation you only Vierkant_II
Recommend forum from the UBI.Com.

But I think it am a hard work.
Would certainly be worthwhile oneself.

Anvart
08-13-07, 03:35 AM
I think I'll tie it to the Watch Officer that way no WO on deck no flag or maybe make it a standalone (invisible) person. Concensus?


That sounds like a good idea:up: One Q: You must tie the flag to a watch crew POSITION or to a watch crew CHARACTER? I.e., if you tie the flag to a crewmember, will it show only when you drag that crewmember to the wtachbridge, OR will it always flag when the secific watchman position is covered by any crewmember? (I suspect the latter but no harm in asking....)

P.S. on second thought......why not tie the flag to the raised attack scope and the pennants to the raised observation scope when the UBoat is on the surface? Since you never raise the scope in surface unless for flying pennants with tonnage success, that would look beautiful when returning to base.....raised scopes with flag and pennats flying. And also historically realistic;)
:rotfl:
What is in it new?
All this already was more year back...
New wave of flag fans?
...
Recollect, old work ...


http://www3.mediafire.com/imgbnc.php/96174a583c2a1a04040573899f84b1646g.jpg (http://www.mediafire.com/imageview.php?quickkey=9hdx1rxt3nx&thumb=4)

http://www4.mediafire.com/imgbnc.php/d0c25ba7a9f7c9eeb3dfa8f079d1e6666g.jpg (http://www.mediafire.com/imageview.php?quickkey=dm3sgmymo4u&thumb=4)

I have found an old picture...

http://img312.imageshack.us/img312/4937/risedflagtu9.jpg

joea
08-13-07, 04:18 AM
:rotfl:
What is in it new?
All this already was more year back...
New wave of flag fans?


Oh? So where is it??

lutzow
08-13-07, 04:18 AM
Yo Anvart - a question - did you make radio loop antenna for GWX type XXI?

Anvart
08-13-07, 05:45 AM
:rotfl:
What is in it new?
All this already was more year back...
New wave of flag fans?


Oh? So where is it??
In my swimming pool... http://img172.imageshack.us/img172/4669/hahalz9.gif
Look above and read Ref's reply ...

Anvart
08-13-07, 05:47 AM
Yo Anvart - a question - did you make radio loop antenna for GWX type XXI?
About GWX ask GWX team leader Kpt.Lehmann ...
I did it for stock, RUB 1.45 and NYGM 2.4 ...

gimpy117
08-13-07, 08:31 AM
does it stay flying underwater?

urfisch
08-13-07, 08:41 AM
Yo Anvart - a question - did you make radio loop antenna for GWX type XXI? About GWX ask GWX team leader Kpt.Lehmann ...
I did it for stock, RUB 1.45 and NYGM 2.4 ...


hey anvart.

could you please gimme some flag out of your pool? i would be quite glad to own such a nice mod, but i didnt find it. question: can the flag be raised "by hand" with a key-command? or is it connected to some trigger/node?

thanks again
urfisch

The Noob
08-13-07, 08:47 AM
A release that includes all sub types, victory thingies on periscope, and a flag on the tower that disappears when submerging and is compatible with GWX would straight up PWN. Keep up the good work and dont let yourself be stopped by flamers or nay-sayers.

TheDarkWraith
08-13-07, 11:54 AM
Yo Anvart - a question - did you make radio loop antenna for GWX type XXI?
About GWX ask GWX team leader Kpt.Lehmann ...
I did it for stock, RUB 1.45 and NYGM 2.4 ...


Anvart,

Can you give details of what you did? Was the flag resized to be smaller? Was it viewable underwater? Were you able to raise/lower it? If this mod has already been done I don't want to duplicate the work. I would like to work together with you though on improving it and making it available to GWX for all subs. What say you?

A6Intruder
08-13-07, 11:57 AM
[ I would like to work together with you though on improving it and making it available to GWX for all subs. What say you?[/quote]

I hope not only for GWX.....:oops:
Kind regards

lutzow
08-13-07, 02:20 PM
I think I'll tie it to the Watch Officer that way no WO on deck no flag or maybe make it a standalone (invisible) person. Concensus?


That sounds like a good idea:up: One Q: You must tie the flag to a watch crew POSITION or to a watch crew CHARACTER? I.e., if you tie the flag to a crewmember, will it show only when you drag that crewmember to the wtachbridge, OR will it always flag when the secific watchman position is covered by any crewmember? (I suspect the latter but no harm in asking....)

P.S. on second thought......why not tie the flag to the raised attack scope and the pennants to the raised observation scope when the UBoat is on the surface? Since you never raise the scope in surface unless for flying pennants with tonnage success, that would look beautiful when returning to base.....raised scopes with flag and pennats flying. And also historically realistic;)
:rotfl:
What is in it new?
All this already was more year back...
New wave of flag fans?
...
Recollect, old work ...


http://www3.mediafire.com/imgbnc.php/96174a583c2a1a04040573899f84b1646g.jpg (http://www.mediafire.com/imageview.php?quickkey=9hdx1rxt3nx&thumb=4)

http://www4.mediafire.com/imgbnc.php/d0c25ba7a9f7c9eeb3dfa8f079d1e6666g.jpg (http://www.mediafire.com/imageview.php?quickkey=dm3sgmymo4u&thumb=4)
Anvart - did you released your flag to WOLFPACK SUBSIM?
I'm returning from your filefront page and there is no any flagmod...:oops:
Small Wolfie Lutzow needs flag...

Kaleu. Jochen Mohr
08-13-07, 02:27 PM
U-124 requests the flag to :rock:
if you would be so kind to give it :up:

Anvart
08-13-07, 02:46 PM
Guys, I think that you not closely read replies...:hmm:
The subject of a flag on a submarine for a long time (more 1 year ago) was discussed at this forum ...
And in this thread has not sounded any new idea ... while ...
And i have shown pictures of some works of that old time ...
And still there were later DivingDuck's works ...
It would be quite good to read through old threads on this subject and don't ask the same questions, answers on which, you will find in old threads ...
During that old time, my test works have appeared unnecessary and consequently have remained not finished ...
And if Racerboy wishes to continue job above this subject - the flag to him in hands...:D

lutzow
08-13-07, 03:11 PM
Guys, I think that you not closely read replies...:hmm:
The subject of a flag on a submarine for a long time (more 1 year ago) was discussed at this forum ...
And in this thread has not sounded any new idea ... while ...
And i have shown pictures of some works of that old time ...
And still there were later DivingDuck's works ...
It would be quite good to read through old threads on this subject and don't ask the same questions, answers on which, you will find in old threads ...
During that old time, my test works have appeared unnecessary and consequently have remained not finished ...
And if Racerboy wishes to continue job above this subject - the flag to him in hands...:D


Ok Anvart - ok - just tell me in which corner of the archive i must
start DIGGING;) - i'm new on this ship and i don't know where is sterboart...you know:lost: . Best wishes.

TheDarkWraith
08-13-07, 03:22 PM
And if Racerboy wishes to continue job above this subject - the flag to him in hands...:D



Anvart,

May I then have access to your test files for this to see what you did? :yep:

Anvart
08-13-07, 03:47 PM
And if Racerboy wishes to continue job above this subject - the flag to him in hands...:D


Anvart,
May I then have access to your test files for this to see what you did? :yep:
:hmm:
:hmm:
I think, that you should make it independently... :yep:

Hunter
08-14-07, 01:46 AM
Recollect, old work ...


http://www3.mediafire.com/imgbnc.php/96174a583c2a1a04040573899f84b1646g.jpg (http://www.mediafire.com/imageview.php?quickkey=9hdx1rxt3nx&thumb=4)

It looks like there are weapones for Soviet submarine which were not released along with it.

Anvart
08-14-07, 02:29 AM
Recollect, old work ...

It looks like there are weapones for Soviet submarine which were not released along with it.
:rotfl:
You doubt of something?
Шевели мозгами, товаг'ищ ...
Yes, this weapon is written down in*.eqp...
You think, that I shall search for old pictures?
You are mistaken...

SquareSteelBar
08-14-07, 03:44 AM
It looks like there are weapones for Soviet submarine which were not released along with it. Hallo Hunter,

please have a look to this post:

http://www.subsim.com/radioroom/showpost.php?p=619952&postcount=20

Thanks,
SquareSteelBar

BTW: flags on several AI uboats --> WIP

Hunter
08-14-07, 05:33 AM
You doubt of something?
Шевели мозгами, товаг'ищ ...
Yes, this weapon is written down in*.eqp...
You think, that I shall search for old pictures?
You are mistaken...


I am affraid that I can't move my brains so far :) I mean if this 100-mm gun seen on the screenshot is released already?

Anvart
08-14-07, 04:10 PM
You doubt of something?
Шевели мозгами, товаг'ищ ...
Yes, this weapon is written down in*.eqp...
You think, that I shall search for old pictures?
You are mistaken...


I am affraid that I can't move my brains so far :) I mean if this 100-mm gun seen on the screenshot is released already?
OK.
Тогда выражайся яснее ...
Да, уже довольно давно не помню точно (файлы от 24.01.2007) ...
Но 100 миллиметровка не очень хорошо смотрится...

Kaleu. Jochen Mohr
08-14-07, 05:03 PM
You doubt of something?
Шевели мозгами, товаг'ищ ...
Yes, this weapon is written down in*.eqp...
You think, that I shall search for old pictures?
You are mistaken...

I am affraid that I can't move my brains so far :) I mean if this 100-mm gun seen on the screenshot is released already? OK.
Тогда выражайся яснее ...
Да, уже довольно давно не помню точно (файлы от 24.01.2007) ...
Но 100 миллиметровка не очень хорошо смотрится...

realy ? :hmm:

Morts
08-14-07, 06:20 PM
You doubt of something?
Шевели мозгами, товаг'ищ ...
Yes, this weapon is written down in*.eqp...
You think, that I shall search for old pictures?
You are mistaken...


I am affraid that I can't move my brains so far :) I mean if this 100-mm gun seen on the screenshot is released already?
OK.
Тогда выражайся яснее ...
Да, уже довольно давно не помню точно (файлы от 24.01.2007) ...
Но 100 миллиметровка не очень хорошо смотрится...
aha
i see

:rotfl: :rotfl: :rotfl:

TheDarkWraith
08-14-07, 07:22 PM
well one hurdle overcome on this combat flag mod. My new app, Silent Animator, successfully exported and reimported scaled down animation keyframes of the flag. Here a couple screenies:

http://static.filefront.com/images/personal/t/TazmanianDevilR/105643/hhrazkafll.jpg

http://static.filefront.com/images/personal/t/TazmanianDevilR/105643/lemxmyooxi.jpg

No animation glitches what-so-ever! A perfectly scaled down to 30% original size animated german flag.
Too cool.....:|\\

Kaleu. Jochen Mohr
08-14-07, 07:29 PM
Racerboy. could you try this on a IXB ? :D
i would be more than willing to test it for you :rock:

lutzow
08-14-07, 08:02 PM
Racerboy - so you did it.
Congra!

TheDarkWraith
08-14-07, 08:26 PM
does somebody have a skull and crossbones (or a pirate's flag) handy? I made the flag overridable so you should be able to fly whatever flag you want. If someone is willing to provide me a link to one of these flags I'd LOVE to test it out.

Kaleu. Jochen Mohr
08-14-07, 08:43 PM
http://www.ultimateflags.com/novelty/images/skullpatch.gif
http://artfiles.art.com/images/-/Philip-Gendreau/Jolly-Roger-the-Pirates-Flag-Giclee-Print-C10274009.jpeg
http://www.piraticalconsulting.co.uk/images/PirateFlag.gif

TheDarkWraith
08-14-07, 09:10 PM
well the Americans siezed the German sub and hoisted their flag.......

http://static.filefront.com/images/personal/t/TazmanianDevilR/100453/dytouwvliy.thumb500.jpg

only to have the Pirates take it from them......

http://static.filefront.com/images/personal/t/TazmanianDevilR/100453/flbaqjpmwf.thumb500.jpg

Flag is overridable by whatever flag you want to use.

Racerboy :|\\

TheDarkWraith
08-14-07, 10:21 PM
I'm releasing a BETA version for the VIIb sub. The Turm files are based on SH3 1.4b version of the game. You can try using them in GWX but no guarantees. I have made versions for GWX but I have to get my ducks in a row as far as credits, acknowledments, etc. before I can release it. I have the permission from Kpt. to use the GWX files for this flag mod though.
Please test this out, tell me any problems, graphics problems, stability problems, etc. so I can work out the bugs. I don't forsee any bugs as it was a relatively easy mod. We'll use this as a test bed for a couple of days and if everything is good I'll release for all subs, SH3 and GWX versions.

From the readme file:

This mod will enable a Flag on the flagpole mounted on the stern of the Turm. The flag will fly at all times but will not be visible underwater. It is overrideable and as such you may use whatever flag you want in place of the flag packed into the DAT file.
Comments/suggestions/criticism (all forms) are greatly appreciated and welcomed!
This is version 1.01 BETA of this mod and it includes:
- Turm7b_1_hd.dat
- Turm7b_2_hd.dat
- folder called 'TGAs_1_01' containing the TGAs used for the flag (7b_1_Flag.tga and 7b_2_Flag.tga)
- folder called '7b_Flag_1_01_tweak_14b' containing the tweak files for this mod.
Revision History:
1.00 Never released. Large flag model
1.01 BETA Used Silent Animator to reduce flag size down to 30% original value
flag TGA is now overrideable
Tweak files

The flag TGAs are overridable by copying your own version to \data\Textures\TNormal\Tex. The image size should be 128 pixels x 64 pixels for best results. These TGAs are packed into the Turm7b_1_hd.dat and Turm7b_2_hd.dat files.

Upcoming ideas/development for this mod:
- ability to raise/lower flag
- ability to make flag disappear

The mod is based on the SH3 1.4b Turm7b_1_hd.dat and Turm7b_2_hd.dat files.
This mod is fully JSGME compliant. Unzip and copy Racerboy_7b_Flag_1_01_14b folder to mods folder, enable, and enjoy!
I would like to thank the following people for their help/assistance in making this mod a reality:
- Lutzow (for asking me to take this on and providing a sample)
- Privateer (for some info divulged)
- DivingDuck (from posts in threads where I gained a little info)
- JScones (A BIG thanks for helping me out a stump with Silent Animator)
- The inventor of Pack3D for without this program Silent Animator wasn't possible and thus this mod wasn't possible
- and anyone else who I may have forgotten. It's not intentional! (please let me know if I missed your name so I may include your name!)
I would like to give credit to the following people:
- The Ubisoft Dev Team for giving us such a wonderful game

Copyright notice:
This mod (Racerboy's 7b_Flag flag mod) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author.

I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted.

Racerboy

http://dodownload.filefront.com/8314752//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173

Enjoy! :|\\

Hunter
08-15-07, 01:07 AM
Great! Well done!

AOTD_MadMax
08-15-07, 04:50 AM
Great Work Racerboy ,

i havent seen any bug yet.
The Flag is not visible underwater, all is working fine !

I think you can workout other version´s for all other Boats.

Best regards

MadMax

JScones
08-15-07, 05:10 AM
- The inventor of Pack3D for without this program Silent Animator wasn't possible and thus this mod wasn't possible
= Sansal

SquareSteelBar
08-15-07, 06:10 AM
Hi Racerboy,

as you certainly know I'm currently working on a flag mod for several AI uboats which I'll probably release next WE if no unexpected difficulties will occur. Until now I scaled down the flag size manually by hex editing and it works fine. From now on your tool will make modding much easier.

Congrats to your success! :up:

One little hint: for the german type 7 subs I scaled down the flag size to 54% compared to the used flag size of flagS.dat. I think the flags in your pics are a little bit too small.
Maybe it's a matter of taste...;)

Type II:
http://img338.imageshack.us/img338/39/sh3img158200714311103ak0.jpg

US S-Class:
http://img265.imageshack.us/img265/2307/sh3img158200714539931xl0.jpg

Type VIIb:
http://img265.imageshack.us/img265/1165/sh3img15820071466634fw9.jpg

Greeting,
SquareSteelBar :rock:

Johann Vilthomsen
08-15-07, 07:08 AM
Dear Racerboy......



THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!
THANK YOU VERY MUCH!!!!

Really
THANK YOU VERY MUCH!!!!

Your job is amaizing!!!!!

TheDarkWraith
08-15-07, 08:22 AM
Hi Racerboy,

as you certainly know I'm currently working on a flag mod for several AI uboats which I'll probably release next WE if no unexpected difficulties will occur. Until now I scaled down the flag size manually by hex editing and it works fine. From now on your tool will make modding much easier.

Congrats to your success! :up:
SquareSteelBar :rock:

SSB,

If you only changed the offset and scale (the two floats leading every keyframe) then you will have animation problems with the flag. It will not 'stay' centered on the pole. You have to manually edit ALL the vertices (70) for every keyframe (which there are 25). A tedious task and if you have done this, my hats off to you for some hard and long work. :huh:
Yes, my new tool will make editing animations MUCH easier for all of us. No more manually editing compressed hex values to get the animations to do what we want.

Racerboy :|\\

TheDarkWraith
08-15-07, 08:27 AM
Great Work Racerboy ,

i havent seen any bug yet.
The Flag is not visible underwater, all is working fine !

I think you can workout other version´s for all other Boats.

Best regards

MadMax

I will let this be tested for a couple more days as I have been called out on work. I shall return to my house in 2 days. If I still have no complaints from the testing I will release this mod for all subs for SH3 1.4b. If I can get the credits, acknowledgements, and all worked out for GWX I'll release those as well. :yep:

SquareSteelBar
08-15-07, 08:56 AM
If you only changed the offset and scale (the two floats leading every keyframe) then you will have animation problems with the flag. It will not 'stay' centered on the pole....You're right, mate. I've to admit that's the case.
But on the other hand I think it's no problem if the flag doesn't stay centered on the pole because it looks not very realistic if it does. In RL a flag never is pinned directly to the flagstaff but is hoisted with a thin line which is anyway not visible in far distances. So it looks more realistic if the flag 'jumps around the flagstaff'. Do you understand what I mean?
As I already mentioned above - maybe it's a matter of taste...

To avoid misunderstandings - I don't want to belittle your merits for the Animator.
It's a great tool which will save many efforts and much time in future. I never wasn't able to do something like this. :rock:

Thanks,
SquareSteelBar

TheDarkWraith
08-15-07, 09:09 AM
If you only changed the offset and scale (the two floats leading every keyframe) then you will have animation problems with the flag. It will not 'stay' centered on the pole....You're right, mate. I've to admit that's the case.
But on the other hand I think it's no problem if the flag doesn't stay centered on the pole because it looks not very realistic if it does. In RL a flag never is pinned directly to the flagstaff but is hoisted with a thin line which is anyway not visible in far distances. So it looks more realistic if the flag 'jumps around the flagstaff'. Do you understand what I mean?
As I already mentioned above - maybe it's a matter of taste...

To avoid misunderstandings - I don't want to belittle your merits for the Animator.
It's a great tool which will save many efforts and much time in future. I never wasn't able to do something like this. :rock:

Thanks,
SquareSteelBar

SSB,

Personally I'm a perfectionist and thus a flag with animation problems is a problem to me. I like your point of view though and this makes for variety and letting the enduser choose what he wants :up: I'm all for choices. I hate when something has no options to let you choose what you want.
Can we work together here to release versions for all subs (AI and human playable) based on my version of this flag mod and your version of this flag mod? This way the enduser has a choice as to which version he/she wants to use?

Anvart
08-15-07, 09:15 AM
You doubt of something?
Шевели мозгами, товаг'ищ ...
Yes, this weapon is written down in*.eqp...
You think, that I shall search for old pictures?
You are mistaken...


I am affraid that I can't move my brains so far :) I mean if this 100-mm gun seen on the screenshot is released already?
OK.
Тогда выражайся яснее ...
Да, уже довольно давно не помню точно (файлы от 24.01.2007) ...
Но 100 миллиметровка не очень хорошо смотрится...
aha
i see

:rotfl: :rotfl: :rotfl:
You see...?
OK.
All questions to Vaa, Liliput and another...

Anvart
08-15-07, 09:26 AM
Hi Racerboy,

as you certainly know I'm currently working on a flag mod for several AI uboats which I'll probably release next WE if no unexpected difficulties will occur. Until now I scaled down the flag size manually by hex editing and it works fine. From now on your tool will make modding much easier.

Congrats to your success! :up:
SquareSteelBar :rock:

SSB,

If you only changed the offset and scale (the two floats leading every keyframe) then you will have animation problems with the flag. It will not 'stay' centered on the pole. You have to manually edit ALL the vertices (70) for every keyframe (which there are 25). A tedious task and if you have done this, my hats off to you for some hard and long work. :huh:
Yes, my new tool will make editing animations MUCH easier for all of us. No more manually editing compressed hex values to get the animations to do what we want.

Racerboy :|\\
Hi, Racerboy.
I see, that flags have not smooth animation (may be i am mistaken, it is necessary to look it in dynamics...).
You have not reduced quantity of animated points?
Or you did not use MeshAnimation controller...?
SquareSteelBar has more smooth animation ...

TheDarkWraith
08-15-07, 09:35 AM
Hi, Racerboy.
I see, that flags have not smooth animation (may be i am mistaken, it is necessary to look it in dynamics...).
You have not reduced quantity of animated points?
Or you did not use MeshAnimation controller...?
SquareSteelBar has more smooth animation ...

Anvart,

The flag is as smooth animation wise as it was in stock form. All I did was export all the animation frames, scale them down to 30% original value, and import them back into the DAT file. If you view it dynamically in game you will see it's the same just scaled down to smaller version. It uses the same number of animation points as the original version.
I did use the MeshAnimation controller.
Have you viewed it dynamically in game yet? I released a BETA version based on SH3 1.4b Turm7b_1_hd and Turm7b_2_hd files for the VIIb.

Anvart
08-15-07, 09:52 AM
Hi, Racerboy.
I see, that flags have not smooth animation (may be i am mistaken, it is necessary to look it in dynamics...).
You have not reduced quantity of animated points?
Or you did not use MeshAnimation controller...?
SquareSteelBar has more smooth animation ...

Anvart,

The flag is as smooth animation wise as it was in stock form. All I did was export all the animation frames, scale them down to 30% original value, and import them back into the DAT file. If you view it dynamically in game you will see it's the same just scaled down to smaller version. It uses the same number of animation points as the original version.
I did use the MeshAnimation controller.
Have you viewed it dynamically in game yet? I released a BETA version based on SH3 1.4b Turm7b_1_hd and Turm7b_2_hd files for the VIIb.
OK.
I am satisfied...

SquareSteelBar
08-15-07, 10:03 AM
...Personally I'm a perfectionist...as I am - welcome to the club. Nevertheless I like that 'jumping flag' more - until now... but I haven't checked your RB_7b_Flag_1_01_14b mod yet. Maybe I'll change my opinion. ;)

...Can we work together here to release versions for all subs (AI and human playable) based on my version of this flag mod and your version of this flag mod? This way the enduser has a choice as to which version he/she wants to use?... No problem, mate. http://www.comicguide.net/images/smilies/daumen.gif

Greeting,
SquareSteelBar http://www.computerhilfen.de/members/zzz_pau.gif

TheDarkWraith
08-15-07, 10:16 AM
No problem, mate. http://www.comicguide.net/images/smilies/daumen.gif

Greeting,
SquareSteelBar http://www.computerhilfen.de/members/zzz_pau.gif

Excellent! I didn't want to cause any problems by making my version for AI subs also that you might be working on. :up:

mountainmanUK
08-15-07, 12:00 PM
@Racerboy,

Many thanks for pursuing, and catching, this Mod!:)
I just installed it on my GWX installation (for now), and it shows up superbly in-game! WELL DONE!!

Will you (please!) be making versions for the VIIC, VIIC/41 (cobalts), IXs etc, etc?

I'm looking to setup a "photoshoot" of a whole range of Uboats, waiting in Wilhelmshaven for the start of WW2. Flags flying on the turms of 'em ALL would look brilliant!!

Cheers matey.......carry on!:)

TheDarkWraith
08-15-07, 12:23 PM
@Racerboy,

Many thanks for pursuing, and catching, this Mod!:)
I just installed it on my GWX installation (for now), and it shows up superbly in-game! WELL DONE!!

Will you (please!) be making versions for the VIIC, VIIC/41 (cobalts), IXs etc, etc?

I'm looking to setup a "photoshoot" of a whole range of Uboats, waiting in Wilhelmshaven for the start of WW2. Flags flying on the turms of 'em ALL would look brilliant!!

Cheers matey.......carry on!:)

When I return home from work I will release this mod for all subs based on SH3 1.4b files if there are no reported problems or graphics problems from the Beta released. This mod for all subs in GWX will follow as soon as I work out the proper credits, acknowledgements, etc. for it.

JCWolf
08-15-07, 12:32 PM
well one hurdle overcome on this combat flag mod. My new app, Silent Animator, successfully exported and reimported scaled down animation keyframes of the flag. Here a couple screenies:

http://static.filefront.com/images/personal/t/TazmanianDevilR/105643/hhrazkafll.jpg

http://static.filefront.com/images/personal/t/TazmanianDevilR/105643/lemxmyooxi.jpg

No animation glitches what-so-ever! A perfectly scaled down to 30% original size animated german flag.
Too cool.....:|\\

Great work mate I am sending you a PM!
Thanks for this one Brother!:up:

TheDarkWraith
08-15-07, 12:50 PM
I've had some people say the flag is too small. Is it? What size should it be then? I can send one keyframe 3D model if someone wants to scale it to what they think it should be and then I can scale the rest to it.

A6Intruder
08-15-07, 12:54 PM
I've had some people say the flag is too small. Is it? What size should it be then? I can send one keyframe 3D model if someone wants to scale it to what they think it should be and then I can scale the rest to it.

That is my opinion too. I like the flag who is includet the VIID, i have send to you (U-217) That is the right size (for me)
http://img478.imageshack.us/img478/2117/sh3img207200718724972um7.jpg
http://img62.imageshack.us/img62/2210/turmmitflaggeik4.jpg (http://imageshack.us/)
Kind regards:rock:

Johann Vilthomsen
08-15-07, 02:39 PM
Racerboy, just one question. Now my radio antenna don't rotate and not disappear being submerged.



Johann (The English teacher :oops: :know: )

TheDarkWraith
08-15-07, 07:54 PM
if you have GWX installed and you tried to use my BETA version (based on SH3 1.4b files) then you are correct, you will have the problems you speak of. The BETA released is currently only 100% compatible with an SH3 1.4b installation. I have made versions for GWX but I can't release yet due to some problems and I need to ensure I give proper credits to all.

TheDarkWraith
08-15-07, 08:04 PM
There are some problems with the Turms in SH3 1.4b that I don't have the knowledge to fix. I can make combat flags for the 7b_1, 7b_2, 7c_1, and 9c_1 Turms. The remaining Turms:
7c_2
7c_3
7c_4
9c_2
9c_3
are missing flagpoles. All the code required to make the flag has been made for the Turms but I am asking for assistance in the 3D modelling area. Can someone take the flagpole from one of the Turms that have it and add it to the ones that don't? This is an area that I'm not very good at. :cry:
I haven't even looked at the GWX turms yet. Let's get the SH3 version working correctly then tackle the GWX side of it.

ming
08-15-07, 09:39 PM
Nice work! Looking forward to it!

Mush Martin
08-15-07, 10:37 PM
There are some problems with the Turms in SH3 1.4b that I don't have the knowledge to fix. I can make combat flags for the 7b_1, 7b_2, 7c_1, and 9c_1 Turms. The remaining Turms:
7c_2
7c_3
7c_4
9c_2
9c_3
are missing flagpoles. All the code required to make the flag has been made for the Turms but I am asking for assistance in the 3D modelling area. Can someone take the flagpole from one of the Turms that have it and add it to the ones that don't? This is an area that I'm not very good at. :cry:
I haven't even looked at the GWX turms yet. Let's get the SH3 version working correctly then tackle the GWX side of it.


On type IXD2 the flagpole is at the stern not on the turm.
M

Pants
08-15-07, 10:53 PM
Looking forward to the GWX version :up:

TheDarkWraith
08-15-07, 10:56 PM
On type IXD2 the flagpole is at the stern not on the turm.
M

and the IXD2 uses the 9c_x_hd.dat files for the Turm right? I found a flagpole mounted just like the ones in 7b_1_hb and 7b_2_hd in 9c_1_hd (SH3 1.4b versions of these files). Couldn't find it in 9c_2_hd or 9c_3_hd. I'll reload in Wings3D and see if I can find it on the stern for those.

JScones
08-16-07, 02:20 AM
I've had some people say the flag is too small. Is it? What size should it be then? I can send one keyframe 3D model if someone wants to scale it to what they think it should be and then I can scale the rest to it.
Yes, the flag is a wee bit too small. I was mindful of commenting as I too am a perfectionist (does it show?). It should be 3' x 5'. Have a look at the images I posted earlier in this thread as frames of reference. SSB's size looks closer to the mark.

Best way to get it in proportion would be to take the height of one of the sailors, divide by 6 and multiple by 5. The resulting figure can be used as the long edge length.

BTW, any chance of enhancing this further by binding to a key combination? I still want the choice of when I fly it and when I don't.

Hopefully you can extend this to pennants in much the same fashion.

TheDarkWraith
08-16-07, 07:44 AM
I will resize the flag to a bigger size.
Currently I see two ways to make this flag controllable. One, I tie it to the observation scope like Anvart did so that it rises up from the sub as the observation scope rises (not realistic at all since the flag would start magically appearing from the sub and rising out of it). Two, I somehow find a way to tie it to a watchstander AND it disappears when that watchstander it taken away. I've been able to tie it to a watchstander no problem. It's the making it disappear when they do that's been the problem. I'll keep working on this. There is a solution, I just haven't discovered it yet.
Pennants and all should be easy to incorporate. We could even given them animations!

lutzow
08-16-07, 11:42 AM
I will resize the flag to a bigger size.
Currently I see two ways to make this flag controllable. One, I tie it to the observation scope like Anvart did so that it rises up from the sub as the observation scope rises (not realistic at all since the flag would start magically appearing from the sub and rising out of it). Two, I somehow find a way to tie it to a watchstander AND it disappears when that watchstander it taken away. I've been able to tie it to a watchstander no problem. It's the making it disappear when they do that's been the problem. I'll keep working on this. There is a solution, I just haven't discovered it yet.
Pennants and all should be easy to incorporate. We could even given them animations!
Yes Racerboy - i think too that better be link the flag to watchstander -
it's the only way: matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
Before diving he just take his flag with himself...He he - in polish army
[and only there] is special range - ''CHOR¡¯Y'' - in free translating it
can be only FLAGMAN:D - it can be next mod : a special insignia for that
matrose...
Linking rising and lowering flag to rising and lowering observation periscope
seems to me...WEIRD. And how this will be presenting? No way.

And you said about the victory pennants! YES! I was dreamed about them
in my lovely game! And in the future - navigation-position lights!

Man - you have changing the WHOLE game!
Respect to you.
Your friend.

JScones
08-16-07, 10:20 PM
Yes Racerboy - i think too that better be link the flag to watchstander -
it's the only way: matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
Before diving he just take his flag with himself...He he - in polish army
[and only there] is special range - ''CHOR¡¯Y'' - in free translating it
can be only FLAGMAN:D - it can be next mod : a special insignia for that
matrose...
YES! And then we can model the dancing girlZ that went up on deck first too! And, wow, yes, we can put the crew in nice bright gold outfitZ to signify how special and important it is to raiZe the flag! Yes, yes, YES that would be perfect!!!

/sarcasm

:roll:

matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
And in the meantime gets hiZ boat sunk for failing to notice the Mosquito that's on its final run. :rotfl:

I certainly hope that racerboy considers a more realistic version, even if it is in addition to this "fantasy" of yours Lutzow. Otherwise, I feel he will be losing an opportunity of bringing players on board that like their simulations to well, reasonably simulate. ;)

As I said before, if I could get full control over when the flag raises and lowers, I might use the mod and I guess a lot of other mid+ realism players who don't want the flag raising ceremony every time they surface, might too.

lutzow
08-16-07, 11:21 PM
Yes Racerboy - i think too that better be link the flag to watchstander -
it's the only way: matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
Before diving he just take his flag with himself...He he - in polish army
[and only there] is special range - ''CHOR¡¯Y'' - in free translating it
can be only FLAGMAN:D - it can be next mod : a special insignia for that
matrose...
YES! And then we can model the dancing girlZ that went up on deck first too! And, wow, yes, we can put the crew in nice bright gold outfitZ to signify how special and important it is to raiZe the flag! Yes, yes, YES that would be perfect!!!

/sarcasm

:roll:

matrosegefeiter is climbing up at the tower and before
he start scanning ocean first with proud he will raise hiZ colours!
And in the meantime gets hiZ boat sunk for failing to notice the Mosquito that's on its final run. :rotfl:

I certainly hope that racerboy considers a more realistic version, even if it is in addition to this "fantasy" of yours Lutzow. Otherwise, I feel he will be losing an opportunity of bringing players on board that like their simulations to well, reasonably simulate. ;)

As I said before, if I could get full control over when the flag raises and lowers, I might use the mod and I guess a lot of other mid+ realism players who don't want the flag raising ceremony every time they surface, might too.

JSCones - all those things which i write above are:
METAPHOR.
Do you understand?
I'm just added some colours TO TEXT ABOUT simple rising and lowering flag...
Maybe i have so much fantasy as you said, but you man seems to
haven't a bit of this :down: ...It's so sad.

JScones
08-16-07, 11:38 PM
JSCones - all those things which i write above are:
METAPHOR.
Do you understand?
I'm just added some colours TO TEXT ABOUT simple rising and lowering flag...
Maybe i have so much fantasy as you said, but you man seems to
haven't a bit of this :down: ...It's so sad.
Yeah, I'm sorry if my fantasies in life don't extend to having someone raise a flag up a pole (although, in an odd irony :hmm: :arrgh!: ...).

And yes sunshine, unlike you, *I* do understand metaphor. Seems you don't though... ;)

Anyway, you enjoy your "alternate reality". It's not my place to stop you. But remember to let me enjoy mine. ;)

mountainmanUK
08-17-07, 02:31 AM
C'mon guys!!! Let's not start falling out over the details!

I think everyone is pretty much agreed that we all NEED this Mod to finally become reality, in some shape or form. All suggestions of a positive nature are good!

The main thing it actually GET THIS WORKING in a manner that is agreeable TO THE MAKER!! If someone else doesn't like it, then THEY can have a go at creating their own Mod!

Personally, MY ideal "Flag scenario" would see the Flag on a flagpole, positioned as on the real boat, toggle-able (?) by some means.....but also a variable string of pennants, mounted on an INVISIBLE duplicate Obs Scope, that could be raised for returning to port (a la reality!), or raised flying a pirate Jolly Roger, for going into battle (a la theatrical alternate reality!).

No doubt the final result will be nothing like MY idea....but I will respect it, and use it, as it will have been created by someone else for the benefit of the entire SubSimming Community!

The point is......don't argue over the darn thing, when it ain't even built yet!!!

Anvart
08-17-07, 05:17 AM
You think, that modders have bad imagination?
You are mistaken...
Modders also pay attention to game features (hardcode) ...

Kaleu. Jochen Mohr
08-17-07, 10:31 PM
say Racerboy... when can we expect the flaggy for the other type's ? :hmm:
would be cool to have it on all subs :rock:

TheDarkWraith
08-18-07, 09:31 PM
Due to many people saying the flag didn't look 'realistic' size wise I set about to rescale it again. This time I imported a band member from the dock so that I would have something to compare it to size wise. The magic number seems to be 45% of the original value.
So how does this look?

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/dyuanmimlc.jpg

denis_469
08-18-07, 10:18 PM
Good view:up:

dmlavan
08-18-07, 11:00 PM
Looks great!

TheDarkWraith
08-18-07, 11:18 PM
I'll release a BETA version for the GWX VIIb. Please read the txt file enclosed for credits and all. Please report errors, problems, etc. This BETA version is scaled to 45% original value:

http://dodownload.filefront.com/8349015//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173

revised BETA for SH3 based VIIb Turm with flag scaled to 45% original value:

http://dodownload.filefront.com/8349255//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173

JScones
08-19-07, 01:33 AM
So how does this look?
Lovely. I wouldn't go any bigger than that.

TAW_CZAREJS
08-19-07, 07:07 AM
Racerboy,

Will this work with the twisty periscope thingy mod?

TheDarkWraith
08-19-07, 08:43 AM
Racerboy,

Will this work with the twisty periscope thingy mod?

Haven't tried it. I'm assumig that the twisty pericope thingy mod altered the Turm files? If so then I'll have to add the flag to the twisty periscope thingy mod if the makers of the mod are ok with it.
I'll D/L the twisty periscope thingy mod, add the flag to it, and try it myself

TheDarkWraith
08-19-07, 10:01 AM
Racerboy,

Will this work with the twisty periscope thingy mod?


see below:

Turm7b_1_hd (GWX)
http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/mhkqjxgatd.jpg

Turm7b_2_hd (GWX)
http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/aslcclsvhp.jpg

No problem....:|\\

TheDarkWraith
08-19-07, 11:55 AM
today's challenge was to make the flag reflect on the water. I took apart the Turm7b_1_hd.dat to see how the conning tower was made to reflect. As you can see from the screenies, we now have a reflecting flag! It isn't a stationary reflection either, it's an animated one!

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/nhrsemtuqp.jpg

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/ukspqojemj.jpg

updated BETAs to be released soon.....

TheDarkWraith
08-19-07, 01:17 PM
I'm going to put something to rest before it even has a chance to surface. I did not copy SSB's work nor did I even look at it. If you see here: http://www.subsim.com/radioroom/showpost.php?p=615855&postcount=84
I've been working on adding reflections to the flag for awhile now. It just so happens that I figured out how to do it today. :arrgh!:

Here are updated BETAs with the reflections added. Please give feedback.
Just to let everyone know I'll only be releasing updated BETAs for the 7b Turms for both GWX and SH3 1.4b until I get the flag to where I want it to be. It has yet to be user controllable. Following my motto of think big build in small steps I'll be now concentrating on making the flag user controllable.

GWX version:
http://dodownload.filefront.com/8353558//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173

SH3 1.4b version:
http://dodownload.filefront.com/8353484//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173

JScones
08-19-07, 09:38 PM
Have you increased the flag size again? :hmm:

Safe-Keeper
08-19-07, 10:06 PM
It'd be great for movie-makers. Load the mod, film the scenes of the u-boat entering and leaving port, and then unload the mod and film the rest of your movie. Other than that, though, I can't think of anything.

TheDarkWraith
08-19-07, 10:47 PM
Have you increased the flag size again? :hmm:

Nope, still the scaled down to 45% original value. Why do you ask?

JScones
08-19-07, 10:50 PM
Have you increased the flag size again? :hmm:

Nope, still the scaled down to 45% original value. Why do you ask?
Just looked a bit bigger than the earlier one (seems to take up more of the pole). But that could simply be due to differences in turm models I guess.

Kaleu. Jochen Mohr
08-20-07, 01:49 AM
cant wait to put this on my IXB (and other type's) :rock:
downloading it right away :up:

Ubåtskapten
08-20-07, 09:08 AM
Downloaded and tested the mod and I must say the flag really looks great! :up:

Now I only miss the option to be able to lower it by pressing a key or something (just like the radar antenna) so I can fly it when leaving/returning to port. ;)

TheDarkWraith
08-20-07, 09:23 AM
Downloaded and tested the mod and I must say the flag really looks great! :up:

Now I only miss the option to be able to lower it by pressing a key or something (just like the radar antenna) so I can fly it when leaving/returning to port. ;)

I'm working on finding some solutions for this.

oscar19681
08-20-07, 10:02 AM
I love this mod however i downloaded it and put it in the mods folder for the mod enabler. When i go into the game there is no flag whatsoever on my pole. I have the latest gwx with currently no other mods installed.

Kaleu. Jochen Mohr
08-20-07, 10:47 AM
it worked on my game :hmm:

but i realy wanna see it on my IXb. :rock:

java`s revenge
08-20-07, 02:31 PM
This mod is also outstanding. SH3 is becoming nearly perfect.

Thanks for this great work.

oscar19681
08-20-07, 03:43 PM
Ok it works now. The flag looks so freakin awsom and indeed sh-3 is becoming nearly perfect. I wonder when this mod is completly done if we will ever see some pennant flags that would be so cool.

TheDarkWraith
08-20-07, 07:39 PM
Ok it works now. The flag looks so freakin awsom and indeed sh-3 is becoming nearly perfect. I wonder when this mod is completly done if we will ever see some pennant flags that would be so cool.

working on it.........It all hangs on whether I can find a way to make the flag controllable.

Pants
08-20-07, 08:44 PM
Woot this finishes off my U-997 sub nicely :up:
Just need to figure out if i can change it to the VIIC :hmm:

oscar19681
08-21-07, 09:26 AM
Ok it works now. The flag looks so freakin awsom and indeed sh-3 is becoming nearly perfect. I wonder when this mod is completly done if we will ever see some pennant flags that would be so cool.

working on it.........It all hangs on whether I can find a way to make the flag controllable.

Well i,m sure if you can make u-boat pennats you become just as legendairy on this forum then u-boat aces were back it the atlantic war.

TheDarkWraith
08-22-07, 10:08 AM
I've made the flag attachable to the aft periscope but there's one problem with it. When you raise the periscope the flag 'magically' appears out of the hull of the ship rising with the scope. If the scope is fully extended then the flag is where it's supposed to be on the pole. If the scope is partially extended then the flag is 'floating' in thin air attached to nothing. It's still not visible under water but I'm not liking this so far. It does however make pennants and all easily possible as they could be attached to the scope and once the scope is fully raised they would be in the correct positions.
I'll keep chugging away at this.

SquareSteelBar
08-22-07, 10:24 AM
Hau rein, Alterhttp://img26.exs.cx/img26/2245/thumbsup8de.gif

TheDarkWraith
08-24-07, 09:39 PM
an idea struck me today as I was pounding away at this combat flag mod. When I was in the Navy our ship flew the US flag (our country's flag) and it also flew it's own flag (the ship's flag). Why not do this in our beloved SH3? This second flag could be your ship's flag, your flag, no flag at all, or whatever you want it to be. What's the concensus??

Here's a little screenie showing the idea. The second flag can be smaller, bigger, same size as first, ??? I made this real quick to show the possibility:

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/npawwdsroc.thumb500.jpg

oh and BTW, we should be able to have pennants also.....could be attached to rear scope and if you raised the scope fully the pennants could be attached to the cables running fore and aft. Concensus on this is ?? Mind you that if you raised the scope partway on the surface then the pennants would be floating out of place because they would rely on the scope being fully raised to be in the correct position.

AtlantikEel
08-25-07, 12:18 AM
Ok it works now. The flag looks so freakin awsom and indeed sh-3 is becoming nearly perfect. I wonder when this mod is completly done if we will ever see some pennant flags that would be so cool.


How did you get it to work?
It still won't work for me.

Goose_green
08-25-07, 10:44 AM
Excellent work Racerboy :up: Already downloaded:D

Can this flag mod work for Type VIIC's?

And, having pennants would be even cooler:cool:

TheDarkWraith
08-25-07, 09:34 PM
Ok it works now. The flag looks so freakin awsom and indeed sh-3 is becoming nearly perfect. I wonder when this mod is completly done if we will ever see some pennant flags that would be so cool.


How did you get it to work?
It still won't work for me.

How are you installing the BETA mod? Are you using JSGME?

TheDarkWraith
08-25-07, 09:38 PM
Excellent work Racerboy :up: Already downloaded:D

Can this flag mod work for Type VIIC's?

And, having pennants would be even cooler:cool:

I've wrote this mod for all subs but won't release for all until I'm satisfied with it. Curently I have a BETA out only for the VIIb for GWX and SH3 1.4b. Shouldn't be too much longer until the mod is where I want it to be. There's only so much you can do with the SH3 game engine without an SDK.
I'm working on the 3D model for the pennant flags and their animations. Pennant flags should be triangular no? I'm under the assumption that they shouldn't look like the regular flags.

Kaleu. Jochen Mohr
08-25-07, 10:53 PM
Excellent work Racerboy :up: Already downloaded:D

Can this flag mod work for Type VIIC's?

And, having pennants would be even cooler:cool:
I've wrote this mod for all subs but won't release for all until I'm satisfied with it. Curently I have a BETA out only for the VIIb for GWX and SH3 1.4b. Shouldn't be too much longer until the mod is where I want it to be. There's only so much you can do with the SH3 game engine without an SDK.
I'm working on the 3D model for the pennant flags and their animations. Pennant flags should be triangular no? I'm under the assumption that they shouldn't look like the regular flags.

awsome mate :rock:
your getting yourselve in the SubSim history book :up: (dont even know if they have that kind)
about the pennants. have a look :cool:
http://www.hmsdunedin.co.uk/Pennants.jpg

good old Mohr on the bridge of U-124 :rock:

Pants
08-25-07, 10:55 PM
Yup the pennants are triangular
http://www.crwflags.com/fotw/flags/de~ubvp.html
http://www.modelbrass.com/images/RobbeVIIC/u552_07.jpg

AtlantikEel
08-26-07, 02:43 AM
Ok it works now. The flag looks so freakin awsom and indeed sh-3 is becoming nearly perfect. I wonder when this mod is completly done if we will ever see some pennant flags that would be so cool.


How did you get it to work?
It still won't work for me.

How are you installing the BETA mod? Are you using JSGME?

Yes, I am using JSGME, but I never see a flag.

A6Intruder
08-26-07, 03:39 AM
Ok it works now. The flag looks so freakin awsom and indeed sh-3 is becoming nearly perfect. I wonder when this mod is completly done if we will ever see some pennant flags that would be so cool.


How did you get it to work?
It still won't work for me.

How are you installing the BETA mod? Are you using JSGME?

Yes, I am using JSGME, but I never see a flag.

Did you look for VIIB try navigation trainig mission.
Kind regards:sunny:

HW3
08-26-07, 06:52 AM
Are you just dropping the unzipped file in the JSGME mods folder or, are you opening the unzipped folder and selecting the appropiate mod folder (GWX, Stock) and putting the correct one for your version of the sim into the JSGME mods folder?

zombiewolf
08-26-07, 02:29 PM
I changed the tga files to read type 7c_1_flag and 7c_2 _flag.put them manually in the texture TNormal/Tex and LowRes/Tex files.it works fine!

I now have flag for type VIIC :D

lutzow
08-26-07, 02:44 PM
an idea struck me today as I was pounding away at this combat flag mod. When I was in the Navy our ship flew the US flag (our country's flag) and it also flew it's own flag (the ship's flag). Why not do this in our beloved SH3? This second flag could be your ship's flag, your flag, no flag at all, or whatever you want it to be. What's the concensus??

Here's a little screenie showing the idea. The second flag can be smaller, bigger, same size as first, ??? I made this real quick to show the possibility:

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/npawwdsroc.thumb500.jpg

oh and BTW, we should be able to have pennants also.....could be attached to rear scope and if you raised the scope fully the pennants could be attached to the cables running fore and aft. Concensus on this is ?? Mind you that if you raised the scope partway on the surface then the pennants would be floating out of place because they would rely on the scope being fully raised to be in the correct position.

Racerboy - very long time i was spend on searching for my JAW - it was
dropped under table when i saw picture above...
You are chief of wizards...

AtlantikEel
08-26-07, 03:45 PM
Are you just dropping the unzipped file in the JSGME mods folder or, are you opening the unzipped folder and selecting the appropiate mod folder (GWX, Stock) and putting the correct one for your version of the sim into the JSGME mods folder?

When I download the file I do not get a zip folder, just an indecipherable file that opens with Microsoft Office Word.:damn:

TheDarkWraith
08-26-07, 04:40 PM
When I download the file I do not get a zip folder, just an indecipherable file that opens with Microsoft Office Word.:damn:

you need to download 7-zip or software that can uncompress a 7-zip file.
Look here: http://www.7-zip.org/download.html

TheDarkWraith
08-26-07, 04:45 PM
I changed the tga files to read type 7c_1_flag and 7c_2 _flag.put them manually in the texture TNormal/Tex and LowRes/Tex files.it works fine!

I now have flag for type VIIC :D

that would be correct BUT the Turm you are using now for your VIIc is the VIIb's. As long as you keep this to yourself I have no problem with it. If you try and distribute this I will have a problem with it. I will release remaining sub's Turms when I am satisfied with the mod.

AtlantikEel
08-27-07, 01:01 AM
When I download the file I do not get a zip folder, just an indecipherable file that opens with Microsoft Office Word.:damn:

you need to download 7-zip or software that can uncompress a 7-zip file.
Look here: http://www.7-zip.org/download.html

Thankyou Racerboy, very much! I have downloaded the 7-Zip 4.52 beta.exe, and look forward to setting out on my next patrol using your terrific mod.:D

Reece
08-27-07, 01:06 AM
Yeh, stop jumping the Queue Zombiewolf!:lol:
Looking good RB, let me know if you want the twisty tweak files.:up:

AtlantikEel
08-27-07, 06:11 AM
When I download the file I do not get a zip folder, just an indecipherable file that opens with Microsoft Office Word.:damn:

you need to download 7-zip or software that can uncompress a 7-zip file.
Look here: http://www.7-zip.org/download.html

Again, thankyou very much Racerboy!
With your help I am now successfully running your flag and exhaust smoke mods, as well as the open hatch mod. :D

mountainmanUK
08-27-07, 07:06 AM
Many thanks for this Mod, Racerboy!
It seemed as if this was going to end up as the "Holy Grail" of SH3 Modding, with lots of people suggesting ways to show flags on Turms, but no-one actually getting stuck into MAKING it work!
Your results so far are impressive!

I'm really looking forward to being able to sail back into Bergen with my flag flying proudly from the turm, with pennants fluttering off the Obs scope!!! Many actual photos show that was (in the main) a favourite way of doing it!
Maybe a few different "pennant collections" could be modelled, representing good patrols (lots of pennants) or just 1 or 2 for less successful patrols?

Cheers mate....keep up the great work!

TheDarkWraith
08-27-07, 07:32 AM
I have a working 3D model of the pennant now I'm just working on the animations for it to show it waving in the air.
Which now leads me to what should be on the pennants? Are they solid colored, have pictures on them, or ?? If they have pictures then what are the pictures of? Can someone help me out with pictures, explanations, colors, etc. so I can develop the required textures for the pennants. I'm leaning on making the pennants double sided thus allowing you to use one picture, color, whatever on one side and something else on the other side if you'd like.
I'll post some screenies of the pennant attached to the scope here shortly so you all can get an idea of what it looks like and size. I'll need some freedback as to whether they are the correct size, shape, etc. since this was all WAY before my time. I wasn't even born before this all happened. :|\\

mountainmanUK
08-27-07, 07:47 AM
I believe that the "Victory Pennants" flown by Uboats, were home-made triangular flags, generally white, which were painted with the tonnage of the ship sunk.

I once saw a photograph of one of these being painted-up in a boat. The size looked to be around 2 feet by 9 inches. It appeared to have simply been cut from an old bedsheet, or similar cloth.

I will try to find pics and post them here (if I can!)

EDIT: Another reliable source states that White pennants signified Merchants, Red signified Escorts, Light Blue signified Capital ships. There was no "standard" form, although some Crews added their Uboats emblem and/or a silhouette of the victim vessel to the pennant. Tonnage was the main criteria!

JScones
08-27-07, 08:26 AM
http://centroeu.com/uboote/117k.jpg
http://centroeu.com/uboote/116k.jpg
http://centroeu.com/uboote/254k.jpg
http://www.uboataces.com/photos/2005992315062578.jpg
http://www.uboatarchive.net/U-604Binn16.jpg
http://www.ubootwaffe.net/ops/boat.cgi?boat=354 (bottom right image)

Also have a look at the first link in Pant's post, which gives a reasonable closeup example of a few (they are WWII pennants despite the rest of the comments).

The design was very much up to the creator, based on what material they had at hand, although including the tonnage amount was standard. A lot of photos I've seen also include (presumably) the ship's silhouette. Of course, they were all triangular.

According to a number of references I have ("U-Boat Ace" by Jordon Vause Wolfgang Luth comes to mind), they tended to mostly be on white fabric, with some having coloured borders (for example the right boat in the second last link above).

TheDarkWraith
08-27-07, 12:03 PM
thank you all! That gives me something to work with. :up:

silentrunner
08-27-07, 05:32 PM
OOOps, Einsmann, nice to see you also!Quite a good idea I must say but it would be cool to have flags on the boat regulallrly.

Klaus_Doldinger
08-27-07, 05:45 PM
http://img524.imageshack.us/img524/3329/4043azr3.th.jpg (http://img524.imageshack.us/my.php?image=4043azr3.jpg)

By the way, I have found this supposed authentic Kriegsmarine Flag, its measures are 1 x 1,70, as you can see in the pole side. Perhaps a bit large for an Uboat?

Sailor Steve
08-27-07, 07:48 PM
As to the pennants, if you get to watch the "Original, Uncut" 5-hour version of Das Boot, they have a scene of the crew painting the pennants as they return to port.

The pennants, as far as I know, only had 'general' tonnages: 1000, 8000, 14,000 etc. AOD had these, but then that was only a 2-D sidescrolling screen, so it was easier. I'll be curious to see if you can make them have the proper tonnages for that patrol.

TheDarkWraith
08-28-07, 12:27 AM
Here is the promised screenie of the flags and pennants:

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/rdpcegmdza.jpg

I made a quick BETA of this for the VIIb based on SH3 1.4b files so that you all can give me some feedback on it before I start animating the pennants. I need a general concensus that the size,shape, locations, etc. of the pennants are good before I do the animating of it (saves me lots of work in the long run). Any and all comments/suggestions please. Once I dive into animating it I'm not going to change the design anymore.

http://dodownload.filefront.com/8418158//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173

Please read the enclosed text file for credits and how to use and make you own pennants. It will also answer most of the questions you all will probably ask right away. :|\\ :rock:

Klaus_Doldinger
08-28-07, 04:29 AM
I like it! Downloading and testing.:up:

AtlantikEel
08-28-07, 04:38 AM
Looks fine (size, position) to me.
I think they usually had one pennant for every ship sunk, so this example might indicate that U-515 sank two for 10,600 tons? :hmm:

Tomi_099
08-28-07, 05:11 AM
Hello people!!
To me someone can say as I with hexeditor the Flag scaling can.

:know:
@Mr.Racerboy
With what for Program do you make the Animation ???

Thanks

Kaleu. Jochen Mohr
08-28-07, 06:18 AM
looks all cool and such. but its missing somthing... :hmm:
"looks at the picture. then looks at Racerboy's picture"

sure there is somthing missing :hmm:

http://www.hmsdunedin.co.uk/Fall%201941%20-%20Lorient.jpg

mountainmanUK
08-28-07, 06:25 AM
Yes......I think the "beta" pennants look a little too stiff and wired! (A bit like those WW1 Flyers scarves!).
If you could make them look more like they are hanging rather than sticking straight out at right angles, that would look better.
Also, possibly a little wider and shorter, as in that last photograph.
I don't know if you could simulate the effect of them being tied to a halyard (thin rope), as in the last pic, but that would be so cool!

Keep up the great work, Racerboy.......you ARE getting there mate!!:D

TheDarkWraith
08-28-07, 08:07 AM
Yes......I think the "beta" pennants look a little too stiff and wired! (A bit like those WW1 Flyers scarves!).
If you could make them look more like they are hanging rather than sticking straight out at right angles, that would look better.
Also, possibly a little wider and shorter, as in that last photograph.
I don't know if you could simulate the effect of them being tied to a halyard (thin rope), as in the last pic, but that would be so cool!

Keep up the great work, Racerboy.......you ARE getting there mate!!:D

I will make them a little wider and shorter. This is the feedback I was looking for. :yep: I will make a halyard for them to be attached to also. This will take some time but it's doable. :|\\
Should the pennants be moved to the Observation scope or should they stay on the attack scope? Or should there be pennants on both? How many total number of pennants should be on each scope? I have to design in a total number per scope that way they are usable. That doesn't mean that they will be visible, just available.

TheDarkWraith
08-28-07, 08:16 AM
Hello people!!
To me someone can say as I with hexeditor the Flag scaling can.

:know:
@Mr.Racerboy
With what for Program do you make the Animation ???

Thanks

A hexeditor isn't going to get you a scaled flag. If you do that you will get animation problems with it (look at SSB's flag and you'll see what I mean). You have to edit all 25 keyframes @ 70 vertices per keyframe @ 3 hex values per vertice to get it right.
I make animations with Wings3D, hex editor, Pack3D, and my unreleased Silent Animator app. I use Wings3D to make the keyframes from the original 3D model. Then I use Silent Animator to add the keyframes to the file. Then I use the hex editor to add and adjust the timing values needed for the keyframes. A little complicated but nothing major.

Kaleu. Jochen Mohr
08-28-07, 08:48 AM
Yes......I think the "beta" pennants look a little too stiff and wired! (A bit like those WW1 Flyers scarves!).
If you could make them look more like they are hanging rather than sticking straight out at right angles, that would look better.
Also, possibly a little wider and shorter, as in that last photograph.
I don't know if you could simulate the effect of them being tied to a halyard (thin rope), as in the last pic, but that would be so cool!

Keep up the great work, Racerboy.......you ARE getting there mate!!:D
I will make them a little wider and shorter. This is the feedback I was looking for. :yep: I will make a halyard for them to be attached to also. This will take some time but it's doable. :|\\
Should the pennants be moved to the Observation scope or should they stay on the attack scope? Or should there be pennants on both? How many total number of pennants should be on each scope? I have to design in a total number per scope that way they are usable. That doesn't mean that they will be visible, just available.
try 8 on the observation scope ;)
most ppl dont use that one anyway

TheDarkWraith
08-28-07, 08:54 AM
sounds good. 8 on the observation scope and none on the attack scope. Will make it happen! :yep:

mountainmanUK
08-28-07, 08:55 AM
Obviously the maximum number of pennants that you could have would depend on the sizing in relation to the available height of the Obs scope!

I guess around 8 maximum would be enough....most patrols would need much less than 8!

I think the animation of the pennants would probably more of a "lazy fluttering" than that of the larger combat flag, still with more of a "hanging" effect.

I agree that the Obs scope is probably best, as most people wouldn't normally use this anyway, especially when returning to port!!

Keep at it!!!;)

Johann Vilthomsen
08-28-07, 01:09 PM
Here is the promised screenie of the flags and pennants:

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/rdpcegmdza.jpg



Racerboy, this picture looks great!!!! :o

lutzow
08-28-07, 02:00 PM
...W O W !!!!!!
Could someone help me to close my jaw? (thank you)
THIS is FANTASTIC and UNBELIEVABLE.

TheDarkWraith
08-30-07, 01:20 PM
Halyard line added and pennants redone to show wind force acting on them and halyard line. 8 pennants total attached to the observation scope. How does this look?

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/qvoduhkwto.jpg

Kaleu. Jochen Mohr
08-30-07, 01:27 PM
:huh: :o :eek:

amazing :rock:

java`s revenge
08-30-07, 01:33 PM
This is really great!!!

Ubåtskapten
08-30-07, 01:35 PM
Looks really great!:D:up::up:

AtlantikEel
08-30-07, 02:06 PM
WOW! :up:




(Just for information, Flakmonkey's "twistyperiscopethingy" mod overrides your flag mod, or at least it does when I try to use them together. :cry: )

mountainmanUK
08-30-07, 02:11 PM
YESSSS! That looks great mate!:D
Not too sure about the fluorescently bright colours though;) .........although it does help to show off the pennants!!

Have you done anything with the animation yet? That's just about all that's now needed!
WELL DONE!!

TheDarkWraith
08-30-07, 02:28 PM
WOW! :up:




(Just for information, Flakmonkey's "twistyperiscopethingy" mod overrides your flag mod, or at least it does when I try to use them together. :cry: )

That would be correct. I have PM'd FlakMonkey for permission to incorporate his twistyperiscopethingy mod into this but I've had no reply back. I'm still waiting for him to say 'ok' so I can include it.

TheDarkWraith
08-30-07, 02:30 PM
YESSSS! That looks great mate!:D
Not too sure about the fluorescently bright colours though;) .........although it does help to show off the pennants!!

Have you done anything with the animation yet? That's just about all that's now needed!
WELL DONE!!

The flourescently bright colors were done for testing purposes only. You can change them to whatever you want when I release a BETA for this for all to test and provide feedback.
I will not work on the animations until I get feedback from the majority that says they like it. Personally I love it but I'll await some feedback on it first.

mr chris
08-30-07, 02:38 PM
Good work.:up:
But has someone worked out how to make the flag only show while leaving and entering harbour and the pennants only show when entering harbour? Also is it possible to only show the correct amount of pennants for how many ships you have sunk when entering port after a sucessfull patrol?

Klaus_Doldinger
08-30-07, 02:56 PM
superb!:yep:

TheDarkWraith
08-30-07, 03:05 PM
Good work.:up:
But has someone worked out how to make the flag only show while leaving and entering harbour and the pennants only show when entering harbour? Also is it possible to only show the correct amount of pennants for how many ships you have sunk when entering port after a sucessfull patrol?

The flags are always visible. If you do not want them then remove the associated TGA from \data\Textures\TNormal\tex. There's no way (that I've currently found) to make them controllable EXCEPT for attaching them to a scope or something that moves thus making them visible (or not visible) depending on the state of the object tied to.
The pennants are tied to the halyard which is attached to the observation periscope. The more you raise the observation scope the more pennants (and halyard) you see. Lower the observation scope to the bottom and none of the pennants or halyard are visible.
I cannot (in realtime) control the number of pennants showing to the number of ships you have sunk. It can't be done and doubt whether we'll ever be able to do anything 'realtime' like this ever. Thus to show (or remove) pennants you'll have to add (or delete) the associated TGA from \data\Textures\TNormal\tex during the patrol. This can be done by saving your game, exiting out and adding the TGA then reloading your game. Sorry, this is the best that can be done with what I/we have and have learned of the files. :-?

Kaleu. Jochen Mohr
08-30-07, 03:13 PM
Good work.:up:
But has someone worked out how to make the flag only show while leaving and entering harbour and the pennants only show when entering harbour? Also is it possible to only show the correct amount of pennants for how many ships you have sunk when entering port after a sucessfull patrol?
The flags are always visible. If you do not want them then remove the associated TGA from \data\Textures\TNormal\tex. There's no way (that I've currently found) to make them controllable EXCEPT for attaching them to a scope or something that moves thus making them visible (or not visible) depending on the state of the object tied to.
The pennants are tied to the halyard which is attached to the observation periscope. The more you raise the observation scope the more pennants (and halyard) you see. Lower the observation scope to the bottom and none of the pennants or halyard are visible.
I cannot (in realtime) control the number of pennants showing to the number of ships you have sunk. It can't be done and doubt whether we'll ever be able to do anything 'realtime' like this ever. Thus to show (or remove) pennants you'll have to add (or delete) the associated TGA from \data\Textures\TNormal\tex during the patrol. This can be done by saving your game, exiting out and adding the TGA then reloading your game. Sorry, this is the best that can be done with what I/we have and have learned of the files. :-?

to keep ppl happy about the tonnage's i would say the pennants should stay grey-is white. no numbers on it ;)

AtlantikEel
08-30-07, 04:51 PM
The pennants are tied to the halyard which is attached to the observation periscope. The more you raise the observation scope the more pennants (and halyard) you see. Lower the observation scope to the bottom and none of the pennants or halyard are visible.
I cannot (in realtime) control the number of pennants showing to the number of ships you have sunk. It can't be done and doubt whether we'll ever be able to do anything 'realtime' like this ever. Thus to show (or remove) pennants you'll have to add (or delete) the associated TGA from \data\Textures\TNormal\tex during the patrol. This can be done by saving your game, exiting out and adding the TGA then reloading your game. Sorry, this is the best that can be done with what I/we have and have learned of the files. :-?

If the pennants are always visible, this would be whenever the observation periscope is raised, even before anything is sunk? Will the pennants show on the scope when it is raised while submerged? In either case, would it be possible to set a hotkey for turning the pennants on or off? Otherwise the stop/reload TGA route would be the only option.

TheDarkWraith
08-30-07, 05:16 PM
If the pennants are always visible, this would be whenever the observation periscope is raised, even before anything is sunk? Will the pennants show on the scope when it is raised while submerged? In either case, would it be possible to set a hotkey for turning the pennants on or off? Otherwise the stop/reload TGA route would be the only option.

The answer would be yes and no. Yes to the pennants would be visible if the observation scope is raised and nothing has been sunk. No to the pennants being seen when submerged with the scope raised UNLESS the position of the scope above the water is where a pennant is then it would be visible.
There is no way to set a hotkey for turning the pennants on and off. There are no 'conditionals' that can be used in the files.
I've added reflections to the pennants and noticed that the periscopes in the SH3 1.4b version of files don't have reflections on the water. I've fixed that now:

http://static.filefront.com/images/personal/t/TazmanianDevilR/104664/knkeitdokd.jpg

Now I do have a problem that was caused by my assumption on how the game would handle TGAs not being present when needed. I deleted the 7b_1_Flag_2.tga from \data\Textures\TNormal\tex and the results when I loaded it were not what I expected. Same thing happens to the pennants also. Instead of nothing being there it's a solid white surface. I tried giving it an alpha channel and that made the surface turn black. This must be happening because the game is looking for the TGA and can't find it so it substitues 'something' in it's place. I tried editing the TGA in photoshop to give it a transparent background but when I save it as a 24bit TGA the background becomes white. Anyone have any ideas here as to what I might be doing wrong?? Or any suggestions? :damn: :damn:

Kaleu. Jochen Mohr
08-30-07, 05:55 PM
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