View Full Version : [WIP] Combat Flag
TheDarkWraith
08-30-07, 07:39 PM
:eek::eek::eek::eek::eek::eek::eek::eek::eek:
Can't believe it? Well get ready, I'll be releasing a BETA for this here very soon.
I found a way to disable the flags and pennants without any problems. No more white or black faces anymore. You have to use the tweak file that will be included to enable/disable flags/pennants. I'm going to finally sit down and enjoy a patrol with the mods I have designed to date. I'm excited! :rock:
TheDarkWraith
08-30-07, 09:09 PM
Let's start with a screenie:
http://static1.filefront.com/images/personal/t/TazmanianDevilR/104664/jkdvlzvaxr.thumb500.jpg
Now using the included tweak file you can disable individual flags and/or pennants and/or the Halyard with no ill effects. :rock:
Here is a BETA (once again!) based on SH3 1.4b files with the latest changes and additions. Feedback, as always, is greatly appreciated. Pending the outcome of the feedback from you all I'll start animating the pennants.
http://dodownload.filefront.com/8442163//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173
Kaleu. Jochen Mohr
08-30-07, 09:50 PM
but this isnt for a IXb :cry:
can you give me a IXb version of it ?
its the only sub i sail...
TheDarkWraith
08-30-07, 09:51 PM
but this isnt for a IXb :cry:
can you give me a IXb version of it ?
its the only sub i sail...
In the works.....
Kaleu. Jochen Mohr
08-30-07, 09:53 PM
but this isnt for a IXb :cry:
can you give me a IXb version of it ?
its the only sub i sail...
In the works.....
PLEEEEEAAAASEEE :cry::cry::cry::cry::cry:
:damn::damn:
AtlantikEel
08-30-07, 10:48 PM
Looks very good. Worked fine.
I assume that with Mini Tweaker I can change/eliminate tonnage and colors?
Now I just have to learn how to use Mini Tweaker ........:hmm: ......... which I've just downloaded.
TheDarkWraith
08-30-07, 11:19 PM
Looks very good. Worked fine.
I assume that with Mini Tweaker I can change/eliminate tonnage and colors?
Now I just have to learn how to use Mini Tweaker ........:hmm: ......... which I've just downloaded.
You turn off and turn on flags and pennants with the tweak file provided via Mini-Tweaker. You change the flags and pennants by changing the 7b_1_Flag_x.tgas and 7b_1_Pennant_x.tgas used in \data\Textures\TNormal\tex. You can make them whatever country, whatever color, whatever tonnage, whatever you want them to be. Just use your favorite image editor to edit them. Use the templates provided to make new ones if you so desire. :|\\
AtlantikEel
08-30-07, 11:59 PM
Looks very good. Worked fine.
I assume that with Mini Tweaker I can change/eliminate tonnage and colors?
Now I just have to learn how to use Mini Tweaker ........:hmm: ......... which I've just downloaded.
You turn off and turn on flags and pennants with the tweak file provided via Mini-Tweaker. You change the flags and pennants by changing the 7b_1_Flag_x.tgas and 7b_1_Pennant_x.tgas used in \data\Textures\TNormal\tex. You can make them whatever country, whatever color, whatever tonnage, whatever you want them to be. Just use your favorite image editor to edit them. Use the templates provided to make new ones if you so desire. :|\\
Sounds complicated, but I'll try.
What would be a good image editor? I haven't got one yet.
mountainmanUK
08-31-07, 04:13 AM
Just a little feedback!
Installed no problem through JSGME, and placing TGAs in correct folder.
All flags and pennants show up perfectly.
Flags and pennants disappear OK when submerged / obs scope lowered.
Mini-tweaker works well to "isolate" any combination of required pennants and flags.
Pennants and flags "viewable" OK from Bridge view in SH3. (Although pennants difficult to see currently due to no animation...yet!;) )
All in all........no problems with this on my system! I am going to play around with some TGA editing next!
Getting there rapidly now, Racerboy!!! Get that champagne on ice now!!!:D
TheDarkWraith
08-31-07, 06:18 AM
All in all........no problems with this on my system! I am going to play around with some TGA editing next!
Getting there rapidly now, Racerboy!!! Get that champagne on ice now!!!:D
Thanks for the feedback and glad everything is working good! If you need help editing the TGAs PM me.
TheDarkWraith
08-31-07, 06:21 AM
Sounds complicated, but I'll try.
What would be a good image editor? I haven't got one yet.
It's actually very simple to turn on/off flags and pennants using the tweak file and Mini-Tweaker. If you need assistance PM me.
I use Photoshop for my image editing but you probably don't own it because it costs some serious $$. IIRC people were touting Gimp as a good freeware image editor. I'll have to download it and play with it to become familair with it to help people like yourself edit the TGAs to their liking.
mr chris
08-31-07, 08:12 AM
Thanks for the replie Racerboy. :up: I did not think what i was asking was possible. But just had to check to make sure. But your work around is a very good idea indeed. Im not to fussed about flying a flag but flying pennants when coming back into harbour would be very col indeed.
TAW_CZAREJS
08-31-07, 10:21 AM
Silly question perhaps but....if I am in game and sink a ship and than I use the mini tweaker to enable the flags/pennants, does this take place in-game right away or do I have to exit out and restart to see the change?
TheDarkWraith
08-31-07, 06:22 PM
Silly question perhaps but....if I am in game and sink a ship and than I use the mini tweaker to enable the flags/pennants, does this take place in-game right away or do I have to exit out and restart to see the change?
due to the nature of which the game handles the files (which is load everything at startup) you have to exit and restart to see the change. You shouldn't have to exit the entire game but you will definitely have to exit your career (save first), make change, then come back into your career. I have not verified this though. Can someone verify this? I have verified this using the training missions though. I'll look into it here soon if noone responds.
TheDarkWraith
09-01-07, 12:24 AM
Maybe one day our Uboot looks like this:
http://www.uboat.net/gallery/models/u558//u558_05.jpg
http://www.uboat.net/gallery/models/u558//u558_06.jpg
http://www.uboat.net/gallery/models/u558//u558_07.jpg
http://www.uboat.net/gallery/models/u558//u558_08.jpg
Just reviewing this whole thread again and a question comes to mind. Should the Halyard be adjusted so that it looks like the above pics or does where I have it currently the best spot? How should it look is what I'm trying to get at here. :hmm:
mountainmanUK
09-01-07, 02:12 AM
Personally I like the halyard where it is, but I will happily go along with what the majority prefer. Those pictures show it using the Attack scope, which could cause more problems, as the attack scope is raised & lowered a lot more when in-game than the less-used Obs scope. Possibly getting the halyard to run at a wider angle from the scope (as in, if the lower end werre fastened to the handrail) might be an idea, but i don't think its any great deal.
I can confirm that you definitely need to Save and exit, then restart, before any changes will show when editing pennant numbers etc. Just Alt-Tabbing into Mini-tweaker and back won't work.
Editing the pennant TGAs is a very simple job, using any image-editing software that can handle images in TGA format! I've redone all mine into different colours and Fraktur fonts!!:D
AtlantikEel
09-01-07, 02:42 AM
The majority of the historical pictures posted here in recent days show the halyard extending from the attack periscope to the handrail .... but would this not be harder to animate than the way that you have it now?
For gaming purposes I would leave them on the observation scope, even though the attack scope seems to be the historical choice. Of course, if you choose to run the halyard from the obs scope to the handrail, the halyard will have to be much longer than if from the attack scope.
TAW_CZAREJS
09-01-07, 06:27 AM
I feel that it is fine where it is. Putting it on the attack scope would cause too many problems.
TheDarkWraith
09-01-07, 07:08 AM
majority rules so it stays where it is. Thanks all! :up:
oscar19681
09-01-07, 09:12 AM
Is this compatible with the latets gwx version?
TAW_CZAREJS
09-01-07, 11:31 AM
I'm using it with 1.03 and it doesn't seem to have any problems. BTW Racerboy...gotta get to the VIIC's at least, I feel very restricted with the B:lol:
TheDarkWraith
09-01-07, 11:34 AM
Is this compatible with the latets gwx version?
I'll be releasing BETAs for GWX here real soon.
Working on VIIc also. I have a working BETA for the IX but it's currently in private testing!
I'm possible teaming up with Tomi_099 on this. I've invited him in to remake the pennants and all since he's a CAD and Commercial artist and I'm just a coder. :rock:
CapZap1970
09-01-07, 12:11 PM
Is this compatible with the latets gwx version?
I'll be releasing BETAs for GWX here real soon.
Working on VIIc also. I have a working BETA for the IX but it's currently in private testing!
I'm possible teaming up with Tomi_099 on this. I've invited him in to remake the pennants and all since he's a CAD and Commercial artist and I'm just a coder. :rock:
Racerboy, just a question:
Is this mod available for the IXD2? If so, where can I find it?
Thanks for your reply. :up:
CapZap
TheDarkWraith
09-01-07, 12:39 PM
Racerboy, just a question:
Is this mod available for the IXD2? If so, where can I find it?
Thanks for your reply. :up:
CapZap
Not yet. Remember that I don't have a finalized version of this for any sub yet. It's still undergoing development and testing as changes are being made. The finalized version will have animated pennants which is what is undergoing development currently. :D
CapZap1970
09-01-07, 12:41 PM
Thanks a lot for your prompt reply, Racerboy. :up:
I will be waiting for this mod to be finished.
Wish you the best success with this.
CapZap
mr chris
09-01-07, 05:05 PM
Is this compatible with the latets gwx version?
I'll be releasing BETAs for GWX here real soon.
Working on VIIc also. I have a working BETA for the IX but it's currently in private testing!
I'm possible teaming up with Tomi_099 on this. I've invited him in to remake the pennants and all since he's a CAD and Commercial artist and I'm just a coder. :rock:
Ever thought about reading a thread before posting AdlerGrosmann?:roll:
Jimbuna
09-01-07, 05:08 PM
Is this compatible with the latets gwx version?
I'll be releasing BETAs for GWX here real soon.
Working on VIIc also. I have a working BETA for the IX but it's currently in private testing!
I'm possible teaming up with Tomi_099 on this. I've invited him in to remake the pennants and all since he's a CAD and Commercial artist and I'm just a coder. :rock:
Ever thought about reading a thread before posting AdlerGrosmann?:roll:
:roll: .............precisely :zzz:
TheDarkWraith
09-01-07, 06:02 PM
Is this compatible with the latets gwx version?
I'll be releasing BETAs for GWX here real soon.
Working on VIIc also. I have a working BETA for the IX but it's currently in private testing!
I'm possible teaming up with Tomi_099 on this. I've invited him in to remake the pennants and all since he's a CAD and Commercial artist and I'm just a coder. :rock:
Ever thought about reading a thread before posting AdlerGrosmann?:roll:
:roll: .............precisely :zzz:
Ok, someone want to explain what I'm missing here?
Kaleu. Jochen Mohr
09-01-07, 06:05 PM
Is this compatible with the latets gwx version?
I'll be releasing BETAs for GWX here real soon.
Working on VIIc also. I have a working BETA for the IX but it's currently in private testing!
I'm possible teaming up with Tomi_099 on this. I've invited him in to remake the pennants and all since he's a CAD and Commercial artist and I'm just a coder. :rock:
Ever thought about reading a thread before posting AdlerGrosmann?:roll:
:roll: .............precisely :zzz:
Ok, someone want to explain what I'm missing here?
Adler asked if this mod was already undergoing tests on the VIIc. or planned to.
TheDarkWraith
09-01-07, 09:15 PM
Just to let everyone know some bugs have been reported on the 1.02 BETA for the VIIb. When you disable a flag or pennant it's reflection is still visible on the water. I'm working on a fix for this. :hmm:
Kaleu. Jochen Mohr
09-01-07, 09:17 PM
Just to let everyone know some bugs have been reported on the 1.02 BETA for the VIIb. When you disable a flag or pennant it's reflection is still visible on the water. I'm working on a fix for this. :hmm:
i thought there was somthing strange on the water after disabling the object :hmm:
:rotfl:
TheDarkWraith
09-01-07, 11:15 PM
Here is a revised tweak file for the SH3 1.4b Flags & Pennants BETA version 1.02 that will let you disable the reflections of the flags and/or pennants:
http://rapidshare.com/files/52797619/RB_7b_1_Flags_Ps_1_02_BETA_tweak.txt.html
and here is a BETA release of this mod for the VIIb based on GWX 1.03:
http://dodownload.filefront.com/8459009//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173
TAW_CZAREJS
09-02-07, 12:00 AM
Hi all, thought I would just put up a couple of screenies that show the wonderful addition this mod makes to SH3.
http://img297.imageshack.us/img297/4074/sh3img1920072219861ka5.png
http://img505.imageshack.us/img505/5140/sh3img192007221724572ew1.png
of course I was sunk once again not long after these shots but it still looked good:rotfl: :rotfl:
TheDarkWraith
09-02-07, 12:03 AM
Glad to see you're enjoying the BETA release of it. The best has yet to come though.....(it will take some time to get right) :rock:
Seeing stuff like this is why I love being a modder!! Just makes my day and brings a smile to my face. :up: :|\\ :lol: :rock:
Kpt, Otto
09-02-07, 08:24 AM
This is a brilliant Mod Racerboy :up: I have only one question. I have not used Mini Tweaker before and am not sure how to get the game to enable the changes.
What I would like to do is to have the flags showing when leaving port. Once out to sea then save the game and then use mini tweaker to disable them. Reload the game and then be out on station. Once I return before I get to port, save the game again and then use mini tweaker to enable all the flags and pennants. Then reload the game and enter port.
So far I can load the tweak file into mini tweaker and change the required values to '0' but after that I do not what to do. :hmm:
How do i save the file and incorporate it into the game so the game recognises it?
Pardon me for being a bit of a plum on this one, or if its been explained elsewhere, any help from anyone would be much appreciated thank you. :)
B.d.U has promised me a type VII next patrol, this would be great!!
wildchild
09-02-07, 08:57 AM
top stut mate. done a fine jod think it would be good if you can link the flag to the dive key like when you hit the dive key the crew on the contower dissaper :hmm: just a thort :up:
TheDarkWraith
09-02-07, 11:16 AM
So far I can load the tweak file into mini tweaker and change the required values to '0' but after that I do not what to do. :hmm:
How do i save the file and incorporate it into the game so the game recognises it?
If you have managed to load the tweak file and change the values to 0 then it's automatically saved. Once you press the 'save new value' button Mini-Tweaker writes the new value to the file.
Now reload SH3 and enjoy your changes! :yep:
TheDarkWraith
09-02-07, 11:18 AM
think it would be good if you can link the flag to the dive key like when you hit the dive key the crew on the contower dissaper
I'm still battling with getting this to work or something to the likes of it.
SquareSteelBar
09-02-07, 11:41 AM
...Once you press the 'save new value' button Mini-Tweaker writes the new value to the file.
Now reload SH3 and enjoy your changes! :yep: Since MiniTweaker creates a backup file [Copy of ...] in the same folder as the changed file, this copy should be removed before relaunch of the game to prevent probs!
SquareSteelBar
Kpt, Otto
09-02-07, 12:00 PM
Perfect! Got it working thanks a million :D for your help! :up:
AdlerGrosmann
09-04-07, 05:37 PM
Nice,well done.;) I'm gonna try to get it on my sub too.
Venatore
09-04-07, 09:58 PM
Hi all, thought I would just put up a couple of screenies that show the wonderful addition this mod makes to SH3.
http://img297.imageshack.us/img297/4074/sh3img1920072219861ka5.png
http://img505.imageshack.us/img505/5140/sh3img192007221724572ew1.png
of course I was sunk once again not long after these shots but it still looked good:rotfl: :rotfl:
That ocean colour where the hell did you get that :o
dmlavan
09-04-07, 10:47 PM
RB - take your time. Looks great so far... no need to rush perfection :lol:
Kaleu. Jochen Mohr
09-04-07, 11:47 PM
gentlemen. i was allowed from Racerboy to show you my testing stuff. :smug:
still lots to do
IX turm 1
mid sea (GWX 1.03)
enabled
http://i205.photobucket.com/albums/bb231/evangelionunit03/Beta%20test%20stuf/SH3Img2-9-2007_417.53_203.jpg
disabled
http://i205.photobucket.com/albums/bb231/evangelionunit03/Beta%20test%20stuf/SH3Img2-9-2007_441.21_687.jpg
Nice work, IX/3 please.......:up:
Jimbuna
09-05-07, 05:03 AM
Hi all, thought I would just put up a couple of screenies that show the wonderful addition this mod makes to SH3.
http://img297.imageshack.us/img297/4074/sh3img1920072219861ka5.png
http://img505.imageshack.us/img505/5140/sh3img192007221724572ew1.png
of course I was sunk once again not long after these shots but it still looked good:rotfl: :rotfl:
That ocean colour where the hell did you get that :o
Looks like Sobers 3D Waves Mod......You can get it from my sig :up:
Venatore
09-05-07, 05:15 AM
Thankyou Jimbuna for the feedback :yep:
Jimbuna
09-05-07, 05:20 AM
Your very welcome sir :up:
AdlerGrosmann
09-05-07, 07:49 PM
Dang! Only If I had a VIIB,but instead I always use VIIC :o
TheDarkWraith
09-05-07, 09:09 PM
Dang! Only If I had a VIIB,but instead I always use VIIC :o
Be patient young Jedi....the force is strong.....
Kaleu. Jochen Mohr
09-05-07, 09:28 PM
Dang! Only If I had a VIIB,but instead I always use VIIC :o
Be patient young Jedi....the force is strong.....
LOL. my master. have you seen at the picures i sended ?
also i couldnt read the word-with-pictures file you sended, :-?
and i dont understand a thing about the IXD2 plan you sended (that picture)
but i am making progress :up:
Woof1701
09-06-07, 04:32 AM
Hi there. I've been reading this thread for a good part of half an hour, and I just wanted to make sure I understood correctly how this is going to work:
- Basically flags and pennants are triggered by the OBS scope.
- On the surface with the OBS scope raised it will show victory pennants on the OBS scope and a flag on the flagpole on the aft bridge.
- On the surface with the OBS scope lowered there won't be any flags or pennants since real uboats didn't fly flags unless they left or entered harbor.
- There will be no way to just show the flag without the pennants or vice versa.
- When submerged the boat will fly neither pennants or flags even if the OBS scope is raised, unless the OBS scope breaches the water surface to a point were a pennant is attached. Then these top pennants may become visible and disappear as soon as the OBS scope submerges again.
Sounds great! :up: Impressive as always.
TheDarkWraith
09-06-07, 01:55 PM
Hi there. I've been reading this thread for a good part of half an hour, and I just wanted to make sure I understood correctly how this is going to work:
- Basically flags and pennants are triggered by the OBS scope.
- On the surface with the OBS scope raised it will show victory pennants on the OBS scope and a flag on the flagpole on the aft bridge.
- On the surface with the OBS scope lowered there won't be any flags or pennants since real uboats didn't fly flags unless they left or entered harbor.
- There will be no way to just show the flag without the pennants or vice versa.
- When submerged the boat will fly neither pennants or flags even if the OBS scope is raised, unless the OBS scope breaches the water surface to a point were a pennant is attached. Then these top pennants may become visible and disappear as soon as the OBS scope submerges again.
Sounds great! :up: Impressive as always.
That kind of was the case until I got an email from Privateer informing me of a controller that I was not aware of. Adding that controller and after much digging and searching on how to use it the Pennants are now controllable. They are still attached to the observation scope but now you can raise the observation scope and have no pennants.....until you press the 'x' key (raise snorkel). Then magically the pennants start to rise like a proud sailor raising his colors on their ship. Lower the observation scope (with the pennants raised) and everything starts lowering until it all disappears down into the sub. :rock:
You all need to thank Privateer for the heads up he gave me on this controller. :up:
TheDarkWraith
09-06-07, 03:35 PM
Flakmonkey gave me his permission to incorporate his most excellent TwistyPeriscopeThingy mod into this Flags & Pennants mod. Here are some screenies:
http://static3.filefront.com/images/personal/t/TazmanianDevilR/104664/nkudsnowpe.jpg
and the reflections of Flakmonkey TwistyPeriscopeThingy mod with the Flags & Pennants. Kinda hard to see but it's there:
http://static3.filefront.com/images/personal/t/TazmanianDevilR/104664/tgvjvveiqx.jpg
All that's left now is animating the pennants. :|\\
Sailor Steve
09-06-07, 03:50 PM
Impressive. Very impressive! DOGGONE IMPRESSIVE, MY HAT'S OFF TO Y'ALL! YOU BOYS DONE GOOD!:rock:
rascal101
09-06-07, 04:58 PM
Just a thought, this is very impressive, looking forward to the finished item, I've been away from SH3 threads for a while, SH4 has been so well moded its worth playing now, so I been touring the Pacific, though I miss the Atlantic and am just waiting on the next installment from the GWX team when I shall return.
A question re the pennants, do thery fly all the time, like when submerged and you raise your perescope above the waterline do the pendents come up too. Do the number of penants change as youy sink more ships, ie more pennants. I thought they only flew them when returning to port.
Also, re the flags on the Wintergarten, this is a breakthrough, but wouldnt it be more realistic for the Kreigsmarine flaf to be attached to the flag pole via a halliard like the pennants are flying from a hallyard not attached directly to the perescope
Just a thought, great mod
R
Flakmonkey gave me his permission to incorporate his most excellent TwistyPeriscopeThingy mod into this Flags & Pennants mod. Here are some screenies:
http://static3.filefront.com/images/personal/t/TazmanianDevilR/104664/nkudsnowpe.jpg
and the reflections of Flakmonkey TwistyPeriscopeThingy mod with the Flags & Pennants. Kinda hard to see but it's there:
http://static3.filefront.com/images/personal/t/TazmanianDevilR/104664/tgvjvveiqx.jpg
All that's left now is animating the pennants. :|\\
AdlerGrosmann
09-06-07, 07:42 PM
Dang! Only If I had a VIIB,but instead I always use VIIC :o
Be patient young Jedi....the force is strong..... Sorry,but I'm from the darkside!:rock: But I shall be patient!
Kaleu. Jochen Mohr
09-06-07, 08:37 PM
Dang! Only If I had a VIIB,but instead I always use VIIC :o
Be patient young Jedi....the force is strong..... Sorry,but I'm from the darkside!:rock: But I shall be patient!
*cough cough* :roll:
TheDarkWraith
09-06-07, 08:47 PM
I'm going to release this updated version with the controllable Pennants for review and feedback from you all for the Turm7b_1 and Turm7b_2 for both SH3 1.4b and GWX. Please read the included readme file for instructions and known bug.
SH3 1.4b version:
http://dodownload.filefront.com/8495460//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173
GWX 1.03 version:
http://dodownload.filefront.com/8495551//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173
Racerboy :|\\
JScones
09-07-07, 01:38 AM
Hi there. I've been reading this thread for a good part of half an hour, and I just wanted to make sure I understood correctly how this is going to work:
- Basically flags and pennants are triggered by the OBS scope.
- On the surface with the OBS scope raised it will show victory pennants on the OBS scope and a flag on the flagpole on the aft bridge.
- On the surface with the OBS scope lowered there won't be any flags or pennants since real uboats didn't fly flags unless they left or entered harbor.
- There will be no way to just show the flag without the pennants or vice versa.
- When submerged the boat will fly neither pennants or flags even if the OBS scope is raised, unless the OBS scope breaches the water surface to a point were a pennant is attached. Then these top pennants may become visible and disappear as soon as the OBS scope submerges again.
Sounds great! :up: Impressive as always.
That kind of was the case until I got an email from Privateer informing me of a controller that I was not aware of. Adding that controller and after much digging and searching on how to use it the Pennants are now controllable. They are still attached to the observation scope but now you can raise the observation scope and have no pennants.....until you press the 'x' key (raise snorkel). Then magically the pennants start to rise like a proud sailor raising his colors on their ship. Lower the observation scope (with the pennants raised) and everything starts lowering until it all disappears down into the sub. :rock:
You all need to thank Privateer for the heads up he gave me on this controller. :up:
Starting to sound quite interesting. :up:
Kaleu. Jochen Mohr
09-07-07, 01:47 AM
Hi there. I've been reading this thread for a good part of half an hour, and I just wanted to make sure I understood correctly how this is going to work:
- Basically flags and pennants are triggered by the OBS scope.
- On the surface with the OBS scope raised it will show victory pennants on the OBS scope and a flag on the flagpole on the aft bridge.
- On the surface with the OBS scope lowered there won't be any flags or pennants since real uboats didn't fly flags unless they left or entered harbor.
- There will be no way to just show the flag without the pennants or vice versa.
- When submerged the boat will fly neither pennants or flags even if the OBS scope is raised, unless the OBS scope breaches the water surface to a point were a pennant is attached. Then these top pennants may become visible and disappear as soon as the OBS scope submerges again.
Sounds great! :up: Impressive as always.
That kind of was the case until I got an email from Privateer informing me of a controller that I was not aware of. Adding that controller and after much digging and searching on how to use it the Pennants are now controllable. They are still attached to the observation scope but now you can raise the observation scope and have no pennants.....until you press the 'x' key (raise snorkel). Then magically the pennants start to rise like a proud sailor raising his colors on their ship. Lower the observation scope (with the pennants raised) and everything starts lowering until it all disappears down into the sub. :rock:
You all need to thank Privateer for the heads up he gave me on this controller. :up: Starting to sound quite interesting. :up:
interesting indeed. but what if we have a snorkel ? :hmm:
would it raise to ? or will just the pennants come up ?
d@rk51d3
09-07-07, 02:02 AM
Still need the obs scope up, ...... I think.
Woof1701
09-07-07, 05:07 AM
Hi there. I've been reading this thread for a good part of half an hour, and I just wanted to make sure I understood correctly how this is going to work:
- Basically flags and pennants are triggered by the OBS scope.
- On the surface with the OBS scope raised it will show victory pennants on the OBS scope and a flag on the flagpole on the aft bridge.
- On the surface with the OBS scope lowered there won't be any flags or pennants since real uboats didn't fly flags unless they left or entered harbor.
- There will be no way to just show the flag without the pennants or vice versa.
- When submerged the boat will fly neither pennants or flags even if the OBS scope is raised, unless the OBS scope breaches the water surface to a point were a pennant is attached. Then these top pennants may become visible and disappear as soon as the OBS scope submerges again.
Sounds great! :up: Impressive as always.
That kind of was the case until I got an email from Privateer informing me of a controller that I was not aware of. Adding that controller and after much digging and searching on how to use it the Pennants are now controllable. They are still attached to the observation scope but now you can raise the observation scope and have no pennants.....until you press the 'x' key (raise snorkel). Then magically the pennants start to rise like a proud sailor raising his colors on their ship. Lower the observation scope (with the pennants raised) and everything starts lowering until it all disappears down into the sub. :rock:
You all need to thank Privateer for the heads up he gave me on this controller. :up:
Thanks Racerboy. Sounds great.
Starting to sound quite interesting. :up:
Absolutely
interesting indeed. but what if we have a snorkel ? :hmm:
would it raise to ? or will just the pennants come up ?
Good question. IIRC the pennants were only shown when entering harbor and then normally the scopes would be raised as well while the snorkel remained lowered.
Another question just so that I understand correctly: if I left the harbor with a raised OBS scope and lowered snorkel, the boat would show the flag, and if I pressed 'x' the pennants would be raised (and the snorkel too if it were fitted), right?
TheDarkWraith
09-07-07, 05:36 AM
interesting indeed. but what if we have a snorkel ? :hmm:
would it raise to ? or will just the pennants come up ?
There is a bug once the snorkel is available and visible on the sub. The snorkel will work as normal but the pennants will not rise. I'm working on a solution.
Good question. IIRC the pennants were only shown when entering harbor and then normally the scopes would be raised as well while the snorkel remained lowered.
Another question just so that I understand correctly: if I left the harbor with a raised OBS scope and lowered snorkel, the boat would show the flag, and if I pressed 'x' the pennants would be raised (and the snorkel too if it were fitted), right?
If the snorkel isn't fitted to your sub then you are correct. If it is then the bug listed above is apparent. I may move the key sequence that controls the pennants to the radar or something. Not sure yet. If I can get the pennants to rise with the snorkel I'll probably leave it this way. Not 100% realistic but there's trade-offs with what can be done with what is available.
Hi mate,
Sorry about this but if I can make a sugestion!
Is it possible for you to make a new thread with the completed work over
this the pegn. and flags ?
Or at least the latest Files, this is getting rother confusing mate, with this
brilliante work from you comming out allover this thread it's hard to know
what is functional and what is old!:hmm:
TheDarkWraith
09-07-07, 06:22 AM
Hi mate,
Sorry about this but if I can make a sugestion!
Is it possible for you to make a new thread with the completed work over
this the pegn. and flags ?
Or at least the latest Files, this is getting rother confusing mate, with this
brilliante work from you comming out allover this thread it's hard to know
what is functional and what is old!:hmm:
I don't want to make an official release yet as the pennants still need to be animated and I have to work out the bug with the snorkel or move the key sequence to something else. This is a 'tester' thread for the final version. I'm getting great feedback and ideas from forum members on this.
When it's finalized I will make a new thread for it.
AtlantikEel
09-07-07, 07:26 PM
[quote=Racerboy
I don't want to make an official release yet as the pennants still need to be animated and I have to work out the bug with the snorkel or move the key sequence to something else. This is a 'tester' thread for the final version. I'm getting great feedback and ideas from forum members on this.
When it's finalized I will make a new thread for it.[/quote]
Would it not be possible to tie the pennants to the Enter key, as GWX already has changed the "fire" command to Cntl + Enter?
TheDarkWraith
09-07-07, 07:34 PM
[quote=Racerboy
I don't want to make an official release yet as the pennants still need to be animated and I have to work out the bug with the snorkel or move the key sequence to something else. This is a 'tester' thread for the final version. I'm getting great feedback and ideas from forum members on this.
When it's finalized I will make a new thread for it.
Would it not be possible to tie the pennants to the Enter key, as GWX already has changed the "fire" command to Cntl + Enter?[/quote]
Currently it's tied to the 'x' key, not the enter key. The 'x' key is also the raise/lower snorkel key.
AtlantikEel
09-07-07, 11:48 PM
[quote=Racerboy
I don't want to make an official release yet as the pennants still need to be animated and I have to work out the bug with the snorkel or move the key sequence to something else. This is a 'tester' thread for the final version. I'm getting great feedback and ideas from forum members on this.
When it's finalized I will make a new thread for it.
Would it not be possible to tie the pennants to the Enter key, as GWX already has changed the "fire" command to Cntl + Enter?
Currently it's tied to the 'x' key, not the enter key. The 'x' key is also the raise/lower snorkel key.[/quote]
I just thought that if tied to the Enter key, the pennants could be raised and lowered without raising and lowering the snorkel.
TheDarkWraith
09-08-07, 12:20 AM
I just thought that if tied to the Enter key, the pennants could be raised and lowered without raising and lowering the snorkel.
GWX didn't invent a new 'key' for fire, they just remapped it in the commands_en.cfg file. We have to use commands that are already in place by the devs as there's no way to create new ones (that I/anyone else is aware of). One of those that I can tie onto is raise/lower snorkel. I'm going to try and use the radar on/off key and see what happens.
A6Intruder
09-08-07, 05:57 AM
I just thought that if tied to the Enter key, the pennants could be raised and lowered without raising and lowering the snorkel.
One of those that I can tie onto is raise/lower snorkel. I'm going to try and use the radar on/off key and see what happens.
But then we get the same problem as using snorkel, and you get earlier an radar then an snorkel. Maybe you should make this mod only (at the moment) for early towers where you can use the snorkelbutton. I do not think that a sub returned in 44 with pennants at his Obs-scope. At this time they had other problems then this.:roll:
Kind regards
JScones
09-08-07, 06:26 AM
But then we get the same problem as using snorkel, and you get earlier an radar then an snorkel. Maybe you should make this mod only (at the moment) for early towers where you can use the snorkelbutton. I do not think that a sub returned in 44 with pennants at his Obs-scope. At this time they had other problems then this.:roll:
I must admit, be it right or wrong, that I was thinking *exactly* the same thing. :yep:
SquareSteelBar
09-08-07, 06:27 AM
Hi Racerboy,
do you know SetKeys 1.3? Maybe it's helpful to find an appropriate key command.
http://hp-h.com/p/cavalier88/
So long,
SSB
Wolfehunter
09-11-07, 01:35 AM
Heres a nice link for German naval flags. I didn't find the one I was looking for but I found other nice ones here. Take a look.
http://www.crwflags.com/fotw/flags/de~933rk.html
http://files.filefront.com/New+German+Flags/;8513338;/fileinfo.html (http://files.filefront.com/New+German+Flags/;8513338;/fileinfo.html)
Link for very nice reworked German flags to install.
Kaleu. Jochen Mohr
09-11-07, 06:42 PM
*bump*
still need help on this one RB ? :D
Lutzow. you mind posting pictures ? :)
TheDarkWraith
09-11-07, 06:59 PM
*bump*
still need help on this one RB ? :D
Lutzow. you mind posting pictures ? :)
if you can do 3D modelling then yes, I could use the help. I have to make the keyframes for the pennants to make them appear to wave in the air.
Kaleu. Jochen Mohr
09-11-07, 07:10 PM
*bump*
still need help on this one RB ? :D
Lutzow. you mind posting pictures ? :)
if you can do 3D modelling then yes, I could use the help. I have to make the keyframes for the pennants to make them appear to wave in the air.
darn :-?
is it easy or verry dificoult to do 3D modeling ? :hmm:
VipertheSniper
09-12-07, 08:32 AM
I've got something for you Racerboy
http://members.chello.at/reinhold.bisanz/sh3screens/Pennant.jpg
Dunno how it'd look animated but it shouldn't look to bad, although the length of the pennant always stays the same, but I think that wouldn't be too hard to correct, the overall scale of the model is probably way off anyway.
If you want it, you can get it HERE (http://members.chello.at/reinhold.bisanz/sh3screens/pennant.zip)
It's not textured tho.
Edit: I dunno how the flags in SH 3 are made, but I guess they have zero thickness, if you want that for the pennants too I could collapse the upper and lower edges seen in the picture into one vertex, if you want.
TheDarkWraith
09-16-07, 11:33 PM
came to a little problem here with the 7c_2_hd.dat Turm. There are no flagpoles located on the turm and placing the flags where I have been results in the flags 'bumping' into the flak gun. So I created my own flagpoles and attached them to the turm. Here is a tester to look at and evaluate:
http://rapidshare.com/files/56254871/Racerboy_7c_Flags_Ps_1_04_BETA_14b.7z.html
What the concensus on this? Yes or no? I will have the same problem with the 9c Turms so this is my fix for all the Turms without flagpoles.
Being how my knowledge of the files and of 3D modelling has grown quite substantially I can make different flagpoles, move them to different spots, whatever the forum here thinks is best for this little problem.
It includes a single mission so select 7c_Flag_test in single missions and make sure the year is 1942 for the VIIc sub.
AtlantikEel
09-17-07, 12:54 AM
YES! :up:
This looks very good. I see no problem with the placement of the flagpoles, as individual u-boats could very well have jury-rigged poles in these positions ( would be nice if someone could find a photo to support this, but no matter ).
Pennants work fine on x key .... how will this work on subs with snorkel?
Will be nice when you get the pennants to flutter in a breeze; but for now, coming along fine!
Congratulations! :D
Kaleu. Jochen Mohr
09-17-07, 01:30 AM
dosnt look bad :hmm:
http://i205.photobucket.com/albums/bb231/evangelionunit03/Beta%20test%20stuf/SH3Img17-9-2007_813.45_62.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Beta%20test%20stuf/SH3Img17-9-2007_813.51_843.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Beta%20test%20stuf/SH3Img17-9-2007_813.53_921.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Beta%20test%20stuf/SH3Img17-9-2007_813.56_125.jpg
http://i205.photobucket.com/albums/bb231/evangelionunit03/Beta%20test%20stuf/SH3Img17-9-2007_813.57_984.jpg
:huh: :dead: :huh: Ohhh wow... - superb flags!!!:up:
Not bad, but recently I thought to my self ..... what if someone could go one step further and create a flag mod that adds certain colours (representing each or some sunk ship class) and even sunk tonnage record to pennants attached to the periscope - corresponding to your mission achievements:hmm: I wonder, is it possible from technical point of view.... It would be nice to see some of them on your sub.
Hi Racerboy! Thanks for greaterwork. I have some requests to you from several my friends:
1. It is necessary mod with one flag ( without Roger), but the same flagstaff.
2. It is necessary to lift the aerial of a radiodirection finder above. As it was primary.
3. To make separately mod without flags with cables on rods of periscopes (without pendants). Not changing height of the controller. Only cables are looks very solidly.
It is possible?
Thanks.
TheDarkWraith
09-17-07, 09:20 AM
Not bad, but recently I thought to my self ..... what if someone could go one step further and create a flag mod that adds certain colours (representing each or some sunk ship class) and even sunk tonnage record to pennants attached to the periscope - corresponding to your mission achievements:hmm: I wonder, is it possible from technical point of view.... It would be nice to see some of them on your sub.
You can change each flag and each pennant to whatever color, whatever text, basically whatever you want. They are TGA's and can be edited and once edited will show up in game.
TheDarkWraith
09-17-07, 09:23 AM
Hi Racerboy! Thanks for greaterwork. I have some requests to you from several my friends:
1. It is necessary mod with one flag ( without Roger), but the same flagstaff.
2. It is necessary to lift the aerial of a radiodirection finder above. As it was primary.
3. To make separately mod without flags with cables on rods of periscopes (without pendants). Not changing height of the controller. Only cables are looks very solidly.
It is possible?
Thanks.
1) don't understand what you're asking
2) don't understand what you're asking or trying to convey
3) sorry again but don't understand what you're asking or trying to convey
can someone possibly help me understand here what the member is asking?
can someone possibly help me understand here what the member is asking?
The good answer. Thanks for desire me to understand. I ask to lift above a radio antenna and to make cables on a periscope. Please look here http://files.filefront.com/SH3Radar+IIJPG/;8577104 (http://files.filefront.com/SH3Radar+IIJPG/;8577104;/fileinfo.html)
Thanks.
TheDarkWraith
09-17-07, 10:28 AM
can someone possibly help me understand here what the member is asking?[/quote]
The good answer. Thanks for desire me to understand. I ask to lift above a radio antenna and to make cables on a periscope. Please look here http://files.filefront.com/SH3Radar+IIJPG/;8577104 (http://files.filefront.com/SH3Radar+IIJPG/;8577104;/fileinfo.html)
Thanks.[/quote]
ok, I understand about 90% now. The raising of the DF loop was a mod made by someone and I'll have to get permission to include it in the stock SH3 1.4b files. Does anyone know who the original author is and where I can find the mod? It's already included in the GWX files.
The TwistyPeriscopeThingy mod will be included in the flags and pennants mod. I already received the permission required from FlakMonkey.
Wolfehunter
09-17-07, 11:55 AM
-Racerboy I think he means to hang the flags on the rear cable supports. I know I've see boats use there cables to hang flags banners etc off them.
-Combining other mods from the Radio fix to your work and the thingie with your mods which you said you already did. :)
:doh: I think this is what he trying to say...
-Racerboy did you find anything out about the VIIB bow fix working with your flag mod?:hmm:
TheDarkWraith
09-17-07, 12:14 PM
-Racerboy I think he means to hang the flags on the rear cable supports. I know I've see boats use there cables to hang flags banners etc off them.
-Combining other mods from the Radio fix to your work and the thingie with your mods which you said you already did. :)
:doh: I think this is what he trying to say...
-Racerboy did you find anything out about the VIIB bow fix working with your flag mod?:hmm:
that slipped me...sorry. I will look into it on my flight to Venezuela today.
ok, I understand about 90% now.
Yes. Thanks. This mod DF loop from GWX 1.02.
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