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View Full Version : New SHIV Scene for SHIII version update.


Reece
06-30-07, 05:26 AM
Hi, Like all mods after time the various faults begin to show themselves,:roll: with this version the focus has been on the following issues:
1) Uber waves.
2) Lightning without clouds.
3) Sunrise & sunset glare.
Past fixes:
1) Sky Vortex.
2) Moon Reflection.
I have tested for a further 10 hours (approx), and all seems good, I also added 2 reflection versions to suit individual taste, hope these are ok, it's hard to please everyone so hopefully I did it right!:yep:
Download:
http://files.filefront.com/SH4+Scene+for+SH3+8k+v2+3rar/;7933306;/fileinfo.html
Please note again, that the SHIV Scene.dat file is only workable for 8k environment.
Cheers.

Wilko
06-30-07, 05:59 AM
Thanks Reece, off to d/l now :cool:

WilhelmSchulz.
06-30-07, 08:09 AM
some screenes?

A6Intruder
06-30-07, 08:19 AM
HI Reece,
sunrise starts still into the water:-?
Kind regards:up:

Reece
06-30-07, 08:50 AM
Oh crap, I think I need a break!!:oops: Would you believe it tested ok then I thought I'd tweak back a little on it, but then didn't test, Sorry, I will get to it but a big day tomorrow will keep me busy else where!:cry:

Mush Martin
06-30-07, 08:59 AM
Thats Modding, Nice work none the less Reece well done.
M:up:

ReallyDedPoet
06-30-07, 11:10 AM
Thanks Reece for your work:up: :up:

RDP

CaptainNemo12
06-30-07, 11:48 AM
Is this for the 8km version?

Alex
06-30-07, 12:30 PM
Yes ! :yep:

@ Reece : :up: !

^SG^
06-30-07, 12:31 PM
Sorry, was out of the forums for some time so please excuse the question - is there a 16km version available?

Thanks.

CapZap1970
06-30-07, 02:12 PM
Thanks a lot Reece!!:up: :up:
CapZap

Reece
07-01-07, 09:50 AM
Hi, Ok I checked this version out & the sunsets & Sunrise are ok, when the sun is down there is no glare!:up:
I also found that the more reflective version was corrupted!:-?
Hopefully this is the final version:
http://files.filefront.com/SH4+Scene+for+SH3+8k+v2+3rar/;7933306;;/fileinfo.html
Some pictures:
http://i66.photobucket.com/albums/h244/Reecehk/Sunrise1.jpg
http://i66.photobucket.com/albums/h244/Reecehk/Sunrise2.jpg

nikbear
07-01-07, 11:41 AM
Thanks Reece:up:your work is very much appreciated,you've really worked hard to get us this definative version,cheers!:rock:

Myxale
07-01-07, 12:02 PM
Consider it bought!:rock:

Keep mojo/ing mate:up:

ming
07-08-07, 01:57 PM
I wish the water in SHIV could look just like this! The water seems much better modeled in III and with these reflections its no contest. I would play IV much more if I had this water....I might not even get so disgusted that I yank it from my system for the 4th time! Would this be possible at all?

Reece
07-08-07, 08:43 PM
My computer won't run SHIV until I get an upgrade, and that will only happen if patch 1.3 fix's the many bugs in the game!:x
I was under the impression that SHIV water was supposed to be far better?:-?
Many are trying to convert SHIV to Atlantic, maybe they should be converting SHIII to Pacific, would be better for a lot of people as it would run on older systems, like mine, without the bugs!!:yep:
This might open a can of worms!:lol:

ming
07-09-07, 11:11 AM
The water in IV is better only in that you can see under the surface and the reflections are supposedly better. The "ocean" is far better in III because it is modelled better with regards to wave motion and so forth...giving it more atmosphere. Stormy weather in IV just plain sux because there arent any bigger waves, the ocean just seems to foam up and turn white! I have hope that more mods will come (in addition to Beerys excellent RFB), but this kind of water in the pacific would be a great thing indeed and add MUCH needed immersion... great stuff here!

Mush Martin
07-09-07, 11:17 AM
My computer won't run SHIV until I get an upgrade, and that will only happen if patch 1.3 fix's the many bugs in the game!:x
I was under the impression that SHIV water was supposed to be far better?:-?
Many are trying to convert SHIV to Atlantic, maybe they should be converting SHIII to Pacific, would be better for a lot of people as it would run on older systems, like mine, without the bugs!!:yep:
This might open a can of worms!:lol:

I think if you did so you would need to reduce the campaign layers
loading being what it is. and that campaign layer system I think is
better in SH4 as it breaks down the full layers to sub layers for each
theatre I think.

ReallyDedPoet
07-09-07, 12:22 PM
The water in IV is better only in that you can see under the surface and the reflections are supposedly better. The "ocean" is far better in III because it is modelled better with regards to wave motion and so forth...giving it more atmosphere. Stormy weather in IV just plain sux because there arent any bigger waves
I party agree with you on this. Storm water in SH4 needs work for sure.

You forgot to mention the light shafts and algae ( toned down version ), I can't say enough about these effects. Those plus the water being transparent, set SH4 apart.

All that said, what Reece is doing is awsome work, getting the most out of SH3 for sure.


RDP

onelifecrisis
09-04-07, 05:03 AM
Just downloaded this and... WOW :o :doh: :D

:rock:

Awesome work Reece, thank you very much!!!

Reece
09-04-07, 07:00 AM
No probs, glad you like it!:D Pity it's virtually impossable to get a 16k version, maybe RB will read this and and get that uncontrollable urge to to prove me wrong!:lol: Though I think he has enough on his plate!:yep:

JCWolf
09-04-07, 08:37 AM
I am using the GWX 16 KM version from Reece toghether with
Sobers 3D waves and it looks God Damn beautifull work...

Screensh.

http://img106.imageshack.us/img106/7852/42mx1.jpg

http://img106.imageshack.us/img106/2362/33kf5.jpg

:rock: :up:

ReallyDedPoet
09-04-07, 08:41 AM
Fired your mod up for the first time over the weekend Reece, nicely done :up:


RDP

Reece
09-04-07, 09:44 AM
Only too happy to do my bit, you have all done your fair share of modding, and that is what makes this game & forum a real pleasure!:yep::up:

TheDarkWraith
09-04-07, 09:48 AM
Only too happy to do my bit, you have all done your fair share of modding, and that is what makes this game & forum a real pleasure!:yep::up:

I agree. This place is great! :up:

mic1184
09-04-07, 10:00 AM
this is really the greatest visual mod ever!!! Thanks so much for those wonderful reflections!

mic

gimpy117
09-04-07, 11:25 AM
is this a whole new mod, cause i already have a sh4 scene mod running....

AOTD_MadMax
09-04-07, 01:53 PM
Very nice Work Reece.


May i use your Mod in my upcoming Modpack for 2008 ?

Best regards

AOTD|MadMax

i_b_spectre
09-04-07, 07:52 PM
My computer won't run SHIV until I get an upgrade...Many are trying to convert SHIV to Atlantic, maybe they should be converting SHIII to Pacific, would be better for a lot of people as it would run on older systems, like mine, without the bugs!!
Oh, would that it could be done! :rock: The opportunity to prowl the oceans in a sub of Allied or Axis affiliation would be a coup of incredible proportion. Judging from the reception given SH4 in critical reviews and in the opinion of more than a few in the community, there's a lot of life still left in SH3. I applaud the efforts of all you gifted modders taking it beyond expectation.:up:

madmike81
09-04-07, 09:17 PM
Is there going to be a 16k version of this??

Reece
09-04-07, 09:40 PM
Is there going to be a 16k version of this??
Only for the modded SHIII scene.dat, the SHIV version can only be done in 8k! I have done a LOT of testing to get a 16k version but too many problems.:-?
@ AOTD_MadMax, go for it!:up:
@ gimpy117, not sure what version you are running but just go to my download page & check there, it's up to date.:yep:
Cheers.

Alyebard
09-05-07, 02:00 AM
Awesome! thanks Reece :up:

onelifecrisis
09-05-07, 02:17 PM
No probs, glad you like it!:D Pity it's virtually impossable to get a 16k version, maybe RB will read this and and get that uncontrollable urge to to prove me wrong!:lol: Though I think he has enough on his plate!:yep:

I spose it would be. But its not a prob for me cos I'm using 8k env now anyway, after seeing a post by Kpt. Lehmann stating that 16k re-introduces the vampire vision in GWX :-?

It feels a bit strange, after playing 16km for the last few weeks, when I go on deck now after hearing "Ship spotted!" and see a ship so close that my WO could spit on it... but it sure it nice not to have to flank 10 miles out ;)

Venatore
09-05-07, 06:36 PM
Only too happy to do my bit, you have all done your fair share of modding, and that is what makes this game & forum a real pleasure!:yep::up:

Thankyou Reece for your mod, this adds that little more coolness to this steadfast sim.

Ven :cool:

java`s revenge
09-07-07, 01:19 PM
Reece,
Problem....

At night it looks really great but at daytime i have a black sky....

Reece
09-07-07, 09:08 PM
The black sky is a mixup with 8k & 16k Env skycolor versions, you will have to disable the mod then change your current SH3 version to 8k, then enable this mod.:yep:
This mod is a Scene.dat for the 8k Atmosphere, it is not a complete 8k atmosphere, was done this way so that the mod could be adapted to other supermods easier.:up:
Hope this helps.

java`s revenge
09-08-07, 07:36 AM
Ohhh no i see the cause, i have the flavored to taste mod in which the 16km mod is built in.

How can i solve this?

Reece
09-08-07, 08:21 AM
I'm not sure who did the flavored to taste mods, do a search on the forum, then pm him, I'm sure he would be only too happy to assist.:yep:
If you come up against a brick wall just let me know & I will find out the associated files you need.:up:

java`s revenge
09-08-07, 09:51 AM
I have uninstalled the ftt mod and now its great but i am missing
the dragable tdc dials in the periscope screen.

Reece
09-08-07, 08:33 PM
Does the readme give details of the files that are modded? is the ftt mod JSGME or is it an exe file, what I would do if it's an exe file is:
Before installing ftt copy the env folder & files to the appropriate location in the SHIV Scene mod, then install the ftt followed by the SHIV mod & all should work.
If your not sure how to do this I could make a complete GWX SHIV 8k Scene mod for you & upload it!:yep:

Reece
09-09-07, 05:20 AM
Just thought I'd post another shot in the med with RB's exaust mod:
http://i66.photobucket.com/albums/h244/Reecehk/SHIVScene1.jpg

lutzow
09-09-07, 09:19 AM
Very nice atmosphere on this picture:up:.

Reece
09-09-07, 10:26 AM
And this shot with Onelifecrisis' Improved wave textures:
http://i66.photobucket.com/albums/h244/Reecehk/SHIVScene2.jpg

lutzow
09-09-07, 10:53 AM
I'm crushed and totally defeated...
(Who are you people in normal life ? Spidermans?)
It rocks like hell...:up:.

java`s revenge
09-09-07, 04:16 PM
These guys have a knowledge...wow.

These modders will make shv for us, i know it for sure.

Reece
09-09-07, 08:42 PM
Hi, java`s revenge pointed out that I should mention the following for those who have the Flavored to taste mod with 16k atmosphere and want to install this mod on top:

Originally Posted by Reece
Hi Java, well I just downloaded the flavored to taste mod & here is what to do:
Make sure my SHIV scene.dat mod is disabled so to the FTT mod.
Go into the REL_GWX_Flavored_to_Taste_FINAL\data folder and delete the env folder & contents, thats it.
Now enable the ftt mod then the SHIV Scene mod & all should be working now, the env folder & contents were added to the ftt mod for 16k atmosphere.
Hope this helps, any problems please let me know.:yep:
Cheers,
Reece.


Hope this is of some help.:D

Another bit of info is that this is more like a 9k atmosphere, as I had been told by SHIV mod members way back, I recently recieved this quote from Onelifecrisis:
It seems that your 8km SH4 scene.dat for SH3 has different visibility settings to the GWX 8km scene.dat file, so the crew spot things when normally (i.e. in GWX) they wouldn't.
Just thought I'd share this, I haven't noticed this myself so I'm not really concerned, some may like it others not, but thought I'd mention it!:yep:
Cheers.

onelifecrisis
09-09-07, 08:58 PM
It was the night-vision that really concerned me. I'm still not 100% sure it was your mod that caused the problem - I posted a thread asking whether your mod could be the cause (the thread titled "Night Vision in GWX") but I think the GWX crew were too p!ssed off at me to reply. So I disabled your mod to be on the safe side, loaded up SH3, started a mission... and realised I couldn't live without it! It's just too damn gorgeous! :yep:

60 seconds later it got re-installed for good. :D

Reece
09-09-07, 11:23 PM
Oh I think Kapt L will forgive you!:lol:

onelifecrisis
09-11-07, 04:04 PM
Reece I tried to PM you but your inbox is full. :roll:

About this mod: I like it a lot as you know but it is a bit too reflective for my taste, and I noticed that you included two versions, "standard" and "more reflective" however when I enabled these versions I could see no difference between them, even when comparing screenshots side-by-side. Also today as you know I discovered the tweakfile which you included and I looked at the values in the two versions of the scene.dat file and, sure enough, all the values I've looked at are exactly the same! Are you sure you didn't accidentally put into the zip two copies of the "more reflect" version?

Reece
09-12-07, 07:08 AM
Knowing me I could have fluffed it, I posted the tweak values in an old post, just do a search, all of the variables to tweak are shown!:yep:
I have cleaned out the messages so can pm me if you still have problems & I will send values to you.:D I will be releasing a new version later (probably weeks) but as you know I have a lot of other jobs to do first.:yep:

ming
09-12-07, 10:11 AM
Looking forward to the next version! Thanks again!

Adriatico
09-12-07, 11:37 AM
Just a small appeal to all the mode constructors:

More and more, there are ridiciculous tirquoise "mediteranean" sea color, which basically does not exist, displayed all over the forum screens...

I use to live 28 years under, at and above mediteranean seas, so I bet that:
- at shallow beach lines you can see all sorts of colors...
- but at operational sub depth (30-120 m) sea color is the the same as in mid Atlantic, i.e. clear dark blue (Antartic clear blue, as forum would call it...)

Only exception are sandy, shallow coast lines at Northern Italy and African coast line... which have some dark greenish tone.

But otherwise, the sea color is clear blue... far away fom that tirquoise fable mockery that we can see at our forum screens...

That color really might exist at Hawai beach resorts, Great Barrier Reef and... Pamela Anderson underwear!

Greetings from Malta, center of all the combat Med. activities:
http://img503.imageshack.us/img503/8361/maltacliffssearp6.jpg

http://img508.imageshack.us/img508/6999/maltadr2.jpg

ming
09-13-07, 10:52 AM
And you have "intimate knowlege" of said underware...?:D I agree about the water color. Im also wondering if the water distortion effects from IV could be used in III...say under water and on the peri lense. By the way, we want pics of those undies!

Adriatico
09-13-07, 01:48 PM
Hey sailor, Kriegsmarine will not tolerate such an attitude... Allied forces are taking control of North Atlantic and you are focused on ladies underware!
Bay Watch has nothing to do with US Navy.
However, thanks for demistifyng that funny Med color...

flakmonkey
01-18-08, 04:51 AM
Ok ressurecting an old thread here but....
Does anyone know how to adjust the water fog density for this mod, the supplied minitweaker file cant fo it as it only has a value for fog-start, to change the fog you need fog-end values too.

With stock scene.dat id use sh3commander and have the water set at a realisticly murky 3 but sh3cmmdr wont work with this mod... im not a fan of the very clear waters, its like diving in a swimming pool!
...so any suggestions on how i change it??

Reece
01-18-08, 06:03 AM
Just find an Envcolor_*.dat that suits your taste, don't need to play with the skycolors, doing so may cause problems especially with 16k & 8k versions. I like some of Krillers water mods, they reduce visability slightly but appear kinda murky, there are many others, hope this helps!:yep:

sh3rules
01-19-08, 05:56 PM
Is this mod compatible with GWX 2? It looks awesome :huh:

Reece
01-19-08, 10:07 PM
Yes!:yep:

ReallyDedPoet
01-19-08, 10:18 PM
Reece, you may want to update the link in your first post, it just brings you to your general FF Site, not the d\l itself.


RDP

gimpy117
01-19-08, 10:25 PM
:


http://img508.imageshack.us/img508/6999/maltadr2.jpg
ship spotted sir!! My god, how many tons is she?! better use two eels!

Reece
01-19-08, 10:27 PM
Thanks RDP .. Old thread!:oops: Done!