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View Full Version : * Released * Racerboy's VIIc speed controlled dual exhaust with ADM v1.0


TheDarkWraith
07-24-07, 10:45 AM
It has been dreamed, it has been developed, it has been made available to all. :rock:

I now give you the VIIc speed controlled dual exhaust mod. This will enable smoke output on the VIIc, VIIc41, and VIIc42 subs.
Thanks to all who helped in the development and testing of this mod. The included text file reads:

This mod will enable a smoke exhaust for the left and right exhaust ports on the VIIc. Each exhaust is totally independant of the other. Each exhaust port's smoke is a function of speed. At 0 knots you will just barely see exhaust smoke coming from the exhaust ports. At Ahead Flank (top speed) you will see the maximum amount of smoke. In between those speeds the smoke output in linear in regards to speed. Note that if you are travelling at Ahead Flank and order an All Stop bell the exhaust smoke will still continue and diminish in output as the sub's speed decreases ultimately coming to a very small output at 0 knots.
I have made each exhaust independant of each other to open the possibility of engine failures, engine wear, sabotage, etc. to be implemented by SH3 Commander or a stand alone program of my design. This can be made possible in SH3 Commander by using different TGAs for the smoke for given dates. The TGAs could become darker and/or change color as the date increases thus modeling engine wear and tear with use. You could also model increased smoke output and/or darker color smoke in one engine vice the other by using the same method mentioned. Age of the diesels (and thus wear) or sabotage of one/both engines could be modeled also by darker smoke coming from one or both engines. There are many possibilities here!
The exhaust smoke is influenced by the wind and thus you will see the exhaust follow the wind. The exhaust smoke is also influenced by the wind your sub causes and the interaction of your sub with the present wind. This is achieved by local and global Air Disturbance Models (ADM). These ADMs are VERY complicated and the best thing to do to try and understand them is read the tweak files and experiment!
The exhaust smoke will cease if the exhaust port is covered by water. It will resume once the exhaust port isn't blocked anymore. This also means that the exhaust smoke will cease when you submerge and will restart when you surface. Note that once your sub has surfaced it may 'teeter-totter' until it settles on the surface and thus you may see the exhaust smoke start and stop and restart several times. This can also occur in high seas.
Comments/suggestions/criticism (all forms) are greatly appreciated and welcomed!

This is version 1.03 of this mod and it includes:
- NSS_Uboat7c.val
- folder called 'Smoke_TGAs_1_03' containing the TGAs used for the smoke
- folder called 'Tweak_File_1_03' containing the tweak file for this mod. (see comments in tweak file for explanations and info on exhaust smokes and ADMs)
- folder called 'Designed_Values_1_03' containing a text file with the designed values (in case you tweak yourself into a mess......which you will!!) so you can use the Mini-Tweaker tool to reset them back to as designed values or for reference purposes

Revision History:
1.00 Initial Release

1.01 Added 3 smoke TGA's per exhaust port named:
- Left exhaust port:
- 7c_Exhaust_L1.tga
- 7c_Exhaust_L2.tga
- 7c_Exhaust_L3.tga
- Right exhaust port:
- 7c_Exhaust_R1.tga
- 7c_Exhaust_R2.tga
- 7c_Exhaust_R3.tga

1.02 Revamped ADMs. Physics of wind and sub interaction in the wind and how they affect the exhaust smokes enhanced considerably
All smoke TGAs are exactly the same now (still overrideable)
Tweak files
Text file with 'as designed' values
Longer stern wake (use tweak file to suit to taste)

1.03 Placed all code for this mod in the .val file to let the user change skins
Changed code IDs to be more efficient (on my end)
Tweak file is now only a single file

The smoke TGAs are overridable by copying your own versions to \data\Textures\TNormal\tex. The image size should be 32 pixels x 32 pixels for best results. These TGAs are packed into the NSS_Uboat7c.val file.

Upcoming ideas/development for this mod:
- Ability to tie to battery recharging mode to give full smoke output when recharging batteries
- adding smoke to snorkel
- Ability to tie to engine damaged thus removing smoke output when engine not available
- Ability to tie to engine damaged thus increasing smoke output when engine damaged
- Ability to tie to 'power' of the engines and thus increase smoke output when 'power' increases

The mod is based on the GWX 1.03 NSS_Uboat7c.val file and has only been tested using GWX.
This mod is fully JSGME compliant. Delete previous versions of this mod, unzip, and copy new folder version to mods folder, enable, and enjoy!
I would like to thank my BETA testers for the initial testing of the VIIb version of this mod and the feedback they gave. I would also like to thank the following people for their help/assistance in making this mod a reality:
- MushMartin
- Privateer
- DivingDuck
- Rubini
- A6Intruder
- and anyone else who I may have forgotten. It's not intentional! (please let me know if I missed your name so I may include your name!)

I would like to give credit to the following people for their work on GWX and the files I have based this mod on:
- Kpt. Lehmann and the GWX team for making GWX possible and for giving me permission to use their files
- Fubar for the UBoat textures included in the files used
- Ref for the 3D model corrections contained in the files used

Copyright notice:
This mod (Racerboy's VIIc speed controlled dual exhaust with ADM) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author.

I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted.

Racerboy

http://dodownload.filefront.com/8566287//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173

Racerboy :|\\

lutzow
07-24-07, 11:28 AM
You did it!!! Racerboy you are great modder!! Thank you!
Now u-boot of my dreams is half - alived!!
DL now and testing. Many tanx:D !!

TheDarkWraith
07-24-07, 01:08 PM
You did it!!! Racerboy you are great modder!! Thank you!
Now u-boot of my dreams is half - alived!!
DL now and testing. Many tanx:D !!

and your thoughts of it are ?

melnibonian
07-24-07, 03:14 PM
Very good. Thanks a lot for that :yep: :up:

Do you plan to make one for the IX boats as well?

TheDarkWraith
07-24-07, 03:29 PM
Very good. Thanks a lot for that :yep: :up:

Do you plan to make one for the IX boats as well?

I am developing this for all the subs used in GWX. It takes time though to do them all. I release when I have finished developing and testing for each sub.

Klaus_Doldinger
07-24-07, 03:32 PM
DL now.

Thank you!:up:

lutzow
07-24-07, 04:38 PM
You did it!!! Racerboy you are great modder!! Thank you!
Now u-boot of my dreams is half - alived!!
DL now and testing. Many tanx:D !!

and your thoughts of it are ?

Tested - everything work perfect - it's pure & beauty double smoke
from my u-boot exhaustors!
Great job!

Reece
07-24-07, 11:14 PM
Thanks again RB!:up:

TheDarkWraith
07-24-07, 11:18 PM
You did it!!! Racerboy you are great modder!! Thank you!
Now u-boot of my dreams is half - alived!!
DL now and testing. Many tanx:D !!

You say half-alived....what's missing still?

A6Intruder
07-24-07, 11:20 PM
Like the first mod this ia again "great cinema". Please do not forget the small ones Type II subs and if it is possible the AI-subs.
Great work:rock:
Kind regards

TheDarkWraith
07-24-07, 11:43 PM
Like the first mod this ia again "great cinema". Please do not forget the small ones Type II subs and if it is possible the AI-subs.
Great work:rock:
Kind regards

All subs will be developed don't worry. It just takes time to do. If you would like to help accelerate the Type II subs then here's what you (or anyone else) can do for me: I need to know where the exhaust ports are located on the Type II subs. Please post responses to here:

http://www.subsim.com/radioroom/showthread.php?t=118565

Thanks!

lutzow
07-25-07, 12:48 AM
You did it!!! Racerboy you are great modder!! Thank you!
Now u-boot of my dreams is half - alived!!
DL now and testing. Many tanx:D !!

You say half-alived....what's missing still?

Yees i say that because i dream about living u-boot:
http://www.subsim.com/radioroom/showthread.php?t=118291 (http://www.subsim.com/radioroom/showthread.php?t=118291)
...but they told me that this is impossible. Are you need SDK for making your supersmoke? There is LINK to Tomis [german modder] modsite.
Tomi already done that FLAG on his u-boot VIID type. Once on the subsim forum i saw screenZ of nav-lighted u-boot - you know - white light at the back and red/green lights at
bakbort and sterbort. SHINING LIGHTS !!! Amazing effect!!
I search hardly but i can't find this thread - now i'm not sure if that was on Subsim forum - but i saw him. ;) I sink shipZ from releasing SH3 - 3years? - and always dream about living uboot. [ Sorry about my english - i learn it myself ]

A6Intruder
07-25-07, 01:21 PM
Like the first mod this ia again "great cinema". Please do not forget the small ones Type II subs and if it is possible the AI-subs.
Great work:rock:
Kind regards

All subs will be developed don't worry. It just takes time to do. If you would like to help accelerate the Type II subs then here's what you (or anyone else) can do for me: I need to know where the exhaust ports are located on the Type II subs. Please post responses to here:

http://www.subsim.com/radioroom/showthread.php?t=118565

Thanks!

Hi Racerboy,
you should have a look in that threat.
Kind regards:)

TheDarkWraith
07-31-07, 11:46 PM
found the information thanks! Soon as I get time I have to update the VIIc exhaust mod with the latest and greatest from VIIb 2.03. Hopefully this will be soon!
Remaining subs will follow. Development takes time, lots of time.

A6Intruder
08-01-07, 11:49 AM
found the information thanks! Soon as I get time I have to update the VIIc exhaust mod with the latest and greatest from VIIb 2.03. Hopefully this will be soon!
Remaining subs will follow. Development takes time, lots of time.

Could you maybe give some smoke to the VIID Miningsubs ftom german Ubi-Forum:
http://img478.imageshack.us/img478/2117/sh3img207200718724972um7.jpg


I would love it and I hope the WAC Comunity too when they get it in WAC 3.0:up:
If you need files please contact me!:sunny:

TheDarkWraith
08-01-07, 01:02 PM
Can be done! It will take some time to adjust the ADM to the sub but won't be hard to do. Cool looking sub.
Can you send me the files for the sub? I would like the whole sub so I can use it in my SH3 install.

TheDarkWraith
08-05-07, 05:30 PM
v1.02 is now available for this. From the readme file:

This mod will enable a smoke exhaust for the left and right exhaust ports on the VIIc. Each exhaust is totally independant of the other. Each exhaust port's smoke is a function of speed. At 0 knots you will just barely see exhaust smoke coming from the exhaust ports. At Ahead Flank (top speed) you will see the maximum amount of smoke. In between those speeds the smoke output in linear in regards to speed. Note that if you are travelling at Ahead Flank and order an All Stop bell the exhaust smoke will still continue and diminish in output as the sub's speed decreases ultimately coming to a very small output at 0 knots.
I have made each exhaust independant of each other to open the possibility of engine failures, engine wear, sabotage, etc. to be implemented by SH3 Commander or a stand alone program of my design. This can be made possible in SH3 Commander by using different TGAs for the smoke for given dates. The TGAs could become darker and/or change color as the date increases thus modeling engine wear and tear with use. You could also model increased smoke output and/or darker color smoke in one engine vice the other by using the same method mentioned. Age of the diesels (and thus wear) or sabotage of one/both engines could be modeled also by darker smoke coming from one or both engines. There are many possibilities here!
The exhaust smoke is influenced by the wind and thus you will see the exhaust follow the wind. The exhaust smoke is also influenced by the wind your sub causes and the interaction of your sub with the present wind. This is achieved by local and global Air Disturbance Models (ADM). These ADMs are VERY complicated and the best thing to do to try and understand them is read the tweak files and experiment!
The exhaust smoke will cease if the exhaust port is covered by water. It will resume once the exhaust port isn't blocked anymore. This also means that the exhaust smoke will cease when you submerge and will restart when you surface. Note that once your sub has surfaced it may 'teeter-totter' until it settles on the surface and thus you may see the exhaust smoke start and stop and restart several times. This can also occur in high seas.
Comments/suggestions/criticism (all forms) are greatly appreciated and welcomed!

This is version 1.02 of this mod and it includes:
- NSS_Uboat7c.dat
- NSS_Uboat7c.val
- folder called 'Smoke_TGAs_1_02' containing the TGAs used for the smoke
- folder called 'Tweak_Files_1_02' containing the tweak files for this mod (both the val and dat). (see comments in tweak files for explanations and info on exhaust smokes and ADMs)
- folder called 'Designed Values 1_02' containing a text file with the designed values for the dat and val files (in case you tweak yourself into a mess......which you will!!) so you can use the Mini-Tweaker tool to reset them back to as designed values or for reference purposes

Revision History:
1.00 Initial Release
1.01 Added 3 smoke TGA's per exhaust port named:
- Left exhaust port:
- 7c_Exhaust_L1.tga
- 7c_Exhaust_L2.tga
- 7c_Exhaust_L3.tga
- Right exhaust port:
- 7c_Exhaust_R1.tga
- 7c_Exhaust_R2.tga
- 7c_Exhaust_R3.tga
1.02 Revamped ADMs. Physics of wind and sub interaction in the wind and how they affect the exhaust smokes enhanced considerably
All smoke TGAs are exactly the same now (still overrideable)
Tweak files
Text file with 'as designed' values
Bow wakes corrected
Longer stern wake (use tweak file to suit to taste)

The smoke TGAs are overridable by copying your own versions to \data\Textures\TNormal\Tex. The image size should be 32 pixels x 32 pixels for best results. These TGAs are packed into the NSS_Uboat7c.dat file.

Upcoming ideas/development for this mod:
- Ability to tie to battery recharging mode to give full smoke output when recharging batteries
- adding smoke to snorkel
- Ability to tie to engine damaged thus removing smoke output when engine not available
- Ability to tie to engine damaged thus increasing smoke output when engine damaged
- Ability to tie to 'power' of the engines and thus increase smoke output when 'power' increases

The mod is based on GWX 1.03 NSS_Uboat7c files and has only been tested using GWX.
This mod is fully JSGME compliant. Delete previous versions of this mod, unzip, and copy new folder version to mods folder, enable, and enjoy!
I would like to thank my BETA testers for the initial testing of the VIIb version of this mod and the feedback they gave. I would also like to thank the following people for their help/assistance in making this mod a reality:
- MushMartin
- Privateer
- DivingDuck
- Rubini
- A6Intruder
- and anyone else who I may have forgotten. It's not intentional! (please let me know if I missed your name so I may include your name!)

I would like to give credit to the following people for their work on GWX and the files I have based this mod on:
- Kpt. Lehmann and the GWX team for making GWX possible and for giving me permission to use their files
- Fubar for the UBoat textures included in the files used
- Ref for the 3D model corrections contained in the files used

Copyright notice:
This mod (Racerboy's VIIc speed controlled dual exhaust with ADM) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author.

I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted.

Racerboy

http://dodownload.filefront.com/8236897//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173

Enjoy! :|\\

TheDarkWraith
08-05-07, 05:35 PM
I would love it and I hope the WAC Comunity too when they get it in WAC 3.0:up:
If you need files please contact me!:sunny:

Should be finishing up the AI sub for GWX here soon and then I should have this sub of yours finished before today also!

Tomi_099
08-12-07, 01:20 PM
Hello!
Mr.Racerboy I finds your Mod Fantastic exhaust :up: to her and became
it into our VIID project (WAK) bei UBI.com to integrate.
The data were adapted by me and

I would like to ask you for permission it to use (publish).

Naturally with correct credit. I apologize for my bad English.
Here you find our work

They can see the VIID here
http://ztomi.homeip.net

Regards Tomi_099

TheDarkWraith
09-16-07, 12:20 AM
new version available that places all the code for the mod in the .val file so the user can change skins and not impact the mod. Available here:

http://www.subsim.com/radioroom/showpost.php?p=603075&postcount=1