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View Full Version : Open hatch mod type VII hi res problem


Steel_Tomb
07-18-07, 03:09 PM
I'm having problems with the mod, when I switch to the F9 view the crew are not visible even though they are there and nothing it working and the hatch is open. Sometimes the crew are there, everything is normal but the hatch is closed but the hatch is just a black texture can't see into the command room. The camera is also porked in the command room instead of turning on the spot it turns in a weird circle kind of way which means that im "inside" the guy by the valves to your right. Anyone know how I can solve these problems because at this rate I may just disable the mod.

TarJak
07-18-07, 10:24 PM
you've found the bugs that are present in this mod and the reason why I disabled it. Don't know if anyone is actively working to fix them.

DivingDuck
07-19-07, 09:23 AM
Moin,

sounds as if you´re using TypeVII_V1.0. Go to my FF site and download http://files.filefront.com/DD+TypeVII+OpenHatch+V101rar/;6950310;;/fileinfo.html
The problem you described means, that your old RR.dat is still present. But it has to be deleted or set to 0KB. V1.01 fixes this bug. F9 is working fine with V1.01

Regards,
DD

CapZap1970
07-19-07, 05:10 PM
Moin,

sounds as if you´re using TypeVII_V1.0. Go to my FF site and download http://files.filefront.com/DD+TypeVII+OpenHatch+V101rar/;6950310;;/fileinfo.html
The problem you described means, that your old RR.dat is still present. But it has to be deleted or set to 0KB. V1.01 fixes this bug. F9 is working fine with V1.01

Regards,
DD
DD, sorry, but I took the liberty of downloading you IX Open Hatch V1.01 fron your sig's link.
It works like a charm, but to tell you the truth I never found any problem with the 1.0 version either. Anyway, it won't hurt to have the latest version, right?
Thanks mate... :up:
CapZap