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Nicolas
06-14-07, 01:21 AM
---
EDITED
Go:
http://www.subsim.com/radioroom/showthread.php?t=127598
---
The mod:
Increase randomly and within your limits, the radio contact reports in SH3.
For those who cant wait half an hour to find a ship or want a more fun dinamic game.

It's totally random, in every patrol for each route of traffic (single ships), convoys or task forces you can write new random reports probabilities values, according your parameters, you can choose to get a little more contacts or the total area filled with reports.

-------------
EDITED
If you are interested, download it from: http://hosted.filefront.com/Nicolas1979
Added function to show only British or American or both or all countries. (because in gwx contacts appears all in black)
--------------
I'm new to SH3 and I like it very much, no better video game than a submarine sim, i get fun targeting manually and disabling the satelite view, but i was starting to get bored because, give me in reasonable times something to shot!. I was thinking in notes on the map, but that gets out of my scope, (there is a patch for that?). We speak spanish here at Uruguay, sorry if my english...

God bless.

Reece
06-14-07, 02:34 AM
If you use GWX 1.03 you could download this mod for more contacts & capital ships:
http://files.filefront.com/GWX_1_03b_More_Capital_Shsrar/;7149208;;/fileinfo.html
Cheers.:D

Sailor Steve
06-14-07, 06:36 PM
And here I am using the original '20/20' mod, because I wanted a whole lot LESS contacts. Silly me.:sunny:

Maraz
06-15-07, 03:55 AM
Can this mod be used to get _less_ contacts too?

Thanks
Maraz

Nicolas
06-15-07, 07:17 PM
Sure, just put all the routes with 0 probability of report. That way you get 0 reports. Or you can put single ships with low prob. and convoys with a little (10 to 20% for example) and task forces with a little too, thats it suppose to be realistic no?.

Reece
06-17-07, 02:31 AM
Sorry Nicolas, I read your thread a little too hastily & thought you were looking for a mod, in actual fact you have produced quite a nice application:
http://i66.photobucket.com/albums/h244/Reecehk/SHIIICampaignRandomizer.jpg
Thanks heaps, saves time & makes it easier than manually editing!:yep:
Cheers, & welcome to SS.:D

irish1958
06-17-07, 10:52 AM
Nicolas,
Welcome to SubSim.
This is a great mod;
I am currently testing GWX 1.04 alpha 0.5 [so it has a way to go yet], and this will be a great tool to use in the testing.
"Keep up the good work"

danlisa
06-17-07, 11:09 AM
Welcome to Subsim matey.:up:

This app looks to be a little gem, thank you.

Also, people can make their own Spysat mod now. Whoohooo.:rock:

GlobalExplorer
06-17-07, 12:49 PM
Great! I actually thought somebody would have done this much earlier, as I have been playing with the idea 1 1/2 years ago. The campaign files are 100 % open and you can have your program make all kinds of changes to them.

All the time there were threads where people were explaining how they edited the campaign files (i.e. CTRL-H / search and replace strategies), I always thought why doesnt somebody write a program for that!

What I was also thinking about back then was some sort of campaign file generator. Technically it seemed straightforward, I just couldnt envision how this would make a noticeable difference to the player.

Anyway, good luck!

CapZap1970
06-17-07, 12:53 PM
Thanks a lot Nicolas, great!!! :up:
CapZap

Nicolas
06-17-07, 10:06 PM
Thank you very much.
I Hope you can enjoy it.

I made this tool for me a couple of days ago in 8 hours of insomnia light work
i must tell this: it is tested only in a pair of patrols, however the tool seems to write the numbers ok. I you use it, i want to see what kind of mess with the contacts the tool can do!. (or bug).

New experiences on those 2 patrols:
Patrol 1 - Report, convoy west of Spain heading north.
Patrol 2 - Chasing one of this new contacts in 1943 in the mid atlantic i sunk an alone victory cargo (first one i see), after blowing up the ship, i heard a lot of explosions back of the sub (like 20 i dont know), turn the periscope, and i saw little explosions in the water, for me was a mine field, happy i surfaced, but like 10 catalinas planes were waiting for me. I tought: "Weird... good... this is new!."

Greetings.
God bless.

johan_d
06-18-07, 05:53 AM
tried it with a mission in GWX, but SH3 CTD.
Does it work with GWX? or does one needs to be at the harbor?

Reece
06-18-07, 06:30 AM
Hi Johan, if I say something wrong here I'm sure Nicolas will put me straight, but, when I made changes to the campaign Rnd layer I had to start a new patrol or CTD, if I edited the Scr & or Lnd layers I would have to start a new Campaign, hope this helps.:yep:

johan_d
06-18-07, 07:18 AM
Thanks gonna try that tonite..

Sailor Steve
06-18-07, 11:12 AM
Whoops! I spoke way too soon. I can't download and apply anything right now, so I really had no idea what you were talking about. Thanks to Reece posting that picture I can see that this looks really cool!:cool:

Once I can set up and play again I'll be getting this one. Good job, Nicolas!:sunny:

Notewire
06-29-07, 04:39 PM
This is a really neat little mod - just looking at it from work. Does it change the % of ships on the routes - or the % of ships REPORTEd on the routes (IE - increasing the simulated radio contacts/intel updates?).

Thanks for any info.

Very Respectfully,
Notewire

canimodo
06-29-07, 05:49 PM
Can this be used OVER GWX 1.03 + SH3 commander ???

I start a new carrer if necessary.... i wanna see task forces...

Nicolas
06-29-07, 06:34 PM
Hello, notewire:

You can change for an x% of routes. You can type individualy for convoys, single ships and task forces how much % of routes you want to change. (or leave blank and do nothing for one or more type of routes). The tool will pick the routes to change for each type of route randomly, but the quantity always will be the % you typed.
Then for that routes will be assigned an x% random probability of getting report and a random time that must pass between each 'try to report', in minutes. You type for this two last settings a minimun and a max.

This changes are made to the routes with 0 probability of report, but if you check 'Write new for' and the type of route, the program will change to new probs. those routes with game default possitive assigned values.

Also there is an option, to increase (or decrease, but it is not tested) the probability of routes to spawn (the prob. of the routes to leave port, this not changes report prob.) but of course there will be at sea more ships, increasing the reports (really i dont know if this works correctly in the file it says: 'Spawn probability = xx', i think is that).

When you find your numbers, it is recommended that, between patrols you restore the file to its original, and run the tool again, this way maybe you can encounter something new on every patrol.

I hope this can help you.
Greetings.

I dont like the default single ships report behaviour, i want convoys and task forces, and less reports of single ships. A lot of patrols in original settings i came back to base sinking around 30.000 of non escorted ships, without a fight, in this case i prefer a lot fewer contacts on single ships.

Another thing for all:
I want to see subs! (if this possible? :hmm: ), if any of you have an idea how to add subs and it is not too hard i can retouch the tool to make subs appear.

Nicolas
06-29-07, 06:44 PM
I have no GWX yet, but I think yes it would work.
And no need to restart carreer, just dont load an in-mission while changing the settings.
Ive done 5 patrols in the same carreer modifying with the tool without crashes or something, more, it is best that you run the tool again after patrols (restoring the original first).

irish1958
06-29-07, 08:04 PM
Nic,
It works great with GWX.
THIS IS REALLY HELPFUL IN TESTING
Thanks a lot.
I hope you can continue to develop this wonderful tool to add subs, planes, superman, etc.

canimodo
06-29-07, 09:09 PM
:p

]8 - ^ )

canimodo
06-29-07, 09:10 PM
LOL

superman ??
i wanna see one !! :doh:

Is there just one , or is it a class of escort ?? Like you can run into a superman convoy or something . . . . :yep:

Reece
06-30-07, 01:03 AM
No it's Superman alright!:lol: You may pick him up later in the war if you have radar, but if you blink at the wrong time you'll miss him!:yep:

canimodo
06-30-07, 08:48 PM
I think i need a BIG help here...

I wanna use this mod. I use Sh3 commander to start my game, then i use sh3 commander at the end to rollback stuff.

So far so good, but how do I use this MOD without ruining my installation in case i pick bad %´s ??

Still wanna use sh3 commander + gwx. DO i run this MOD before sh3 commander , and then i rollback the opposite sequence that ´roll fwd´ ?? like, roll back commander 1st and then roll back his new mod ??

Can someone show me the way out of this dark room of ignorance ???

irish1958
06-30-07, 09:22 PM
I am not sure, but since this changes the RND file, I would suggest you run it before SH3CMDR and everything should be all right.
If you roll back CMDR after every game, yoy can then reverse the changes in The mod without a problem.
There is a restore button on the more contacts mod.
I haven't been able to test it yet since I am testing a few other things (1.04 etc), but if you follow this protocol it should work OK

Nicolas
06-30-07, 09:58 PM
Hello,
Maybe you need to try different numbers before you feel good about the reports, when you find numbers that you like, It is better between patrols, to run the tool again (restoring first) this way you keep where contacts are made very random.

its better to install all you want first just in case, then run it, you can restore the original file with the button later. Dont backup a modified file (you will lost the original) or better keep a copy made by you safe. The file is:
C:\ProgramFiles\Ubisoft\SilentHunterIII\data\Campa igns\Campaign\Campaign_RND.mis

If sh3 commander or other mod make modifications to that file periodically, of course you cant restore to the original without losing sh3 commander modifications.

-----------------------------

Im thinking in the idea of adding subs and superman (sub launched atomic missiles better), but i need to study the game too much.

Oh, i was rat im now nub :know:
God bless.

CapZap1970
07-18-07, 12:20 PM
Nicolas:
For the last 2 nights, I have been testing this extensively, and I find it to be a great tool!! :up:
For better results, I use the contacts.cfg file of the Spy Sat mod for GWx 1.03
and all I can say that it's great indeed.
Thank you very much Nicolas....
CapZap

Nicolas
07-18-07, 03:05 PM
You welcome.
I think the best of it is that you can customize at your liking the speed of the game in patrols.

canimodo
07-18-07, 08:43 PM
What are good numbers for a intensive contact report ??!?!? :rock:

CapZap1970
07-19-07, 12:27 AM
What are good numbers for a intensive contact report ??!?!? :rock:
Just to test, I set this values, thinking that it might be to much, but to my surprise, it was not. I like to hunt convoys nad tskforces, so i have them at max, but for single ships it's a very reasonable ammount displayed with these values. Try and make some experiments until you find the ammount of contacts you feel comfortable with. :up:
CapZap
http://i156.photobucket.com/albums/t1/capzap1970/screenshots/contacts.jpg

Contact
07-19-07, 12:53 AM
Well.. I have my own opinion about this mod. I think it's already too unfair to yourself to use this mod. What ? you want contacts brought to u on the plate right? Where does the patient gone, then ? What about reality ? U think in real submarine warfare there was lots of contacts ? I bet NO. The crew sometimes searched for ages to find some sound underwater or even returned to port with all torps loaded.
I agree that this mod might be usefull for testing purposes, but not for playing.. Now u can throw me out overboard, but I'm not going to use this mod for sure :down:
Nothing personal but it is the way I found it :arrgh!:

Instead keep searching and u'll find your luck :up:

CapZap1970
07-19-07, 01:07 AM
Well.. I have my own opinion about this mod. I think it's already too unfair to yourself to use this mod. What ? you want contacts brought to u on the plate right? Where does the patient gone, then ? What about reality ? U think in real submarine warfare there was lots of contacts ? I bet NO. The crew sometimes searched for ages to find some sound underwater or even returned to port with all torps loaded.
I agree that this mod might be usefull for testing purposes, but not for playing.. Now u can throw me out overboard, but I'm not going to use this mod for sure :down:
Nothing personal but it is the way I found it :arrgh!:

Instead keep searching and u'll find your luck :up:
I am glad you have your opinion, but so do I. It's the way i like to play...
The good thing about it is that no one has the duty to use mods like this, but I use it and many others that help me increase the contacts because I don't have much time after I leave my office and take care of my little kid. I can't spend the whole night waiting for a contact because the next day I have to get up early to go to work. So, I enjoy blasting ships all over the seas and YES, I love to have ships served on a golden plate.
About realism, i know what it is like. I used to spend days or weeks on patrol (SPECOPS) waiting to find my objective. That said, realism in SH3 is not my ultimate goal, I just want to have fun with it the way I like.
CapZap

Contact
07-19-07, 01:21 AM
do u have a respect for this game man ? dammit this is simulation! if u want a quick action get yourself an arcade or smth. YES it takes a lot of time to play, but it is the way it is. You can also play single mission with some contacts already on "the golden plate" :doh: Well if u're feeling better cheat on yourself with whole map of random contacts, but don't post messages with how many tonage u did, cuz I'm not going to believe that was done fairly :)
Damn I lost my nerve on that, going for a smoke :damn:

Nicolas
07-19-07, 02:55 AM
LOL, calm down boys, you can use it to DECREASE contacts too. And i was saying that on the original version of the game, i spent a lot of time yes, and with success hearing below every 1 or 2 hs, and a lot of patrols i came to base with 30.000 or 40.000 tons of sunked single ships! (and a month or more in game time patrol) AND without a fight, oh like in WW2???. Do me a favor.

My personal liking on this is, 0 single ships, a couple of convoys, and little task forces. You are fan of Das Boot? If i remember right they received 2 convoy contacts, ok, give me 3 to 5 convoys contacts on each patrol, or 1, i like it random. Too much contacts???, i dont think so. I laugh when at 250 km west of France with the tool i saw a convoy. The luftwaffe and kriegsmarine was blind or something.
And this tool is for 'mature' people, it is not a cheat.

Contact
07-19-07, 03:21 AM
LOL, calm down boys, you can use it to DECREASE contacts too. And i was saying that on the original version of the game, i spent a lot of time yes, and with success hearing below every 1 or 2 hs, and a lot of patrols i came to base with 30.000 or 40.000 tons of sunked single ships! (and a month or more in game time patrol) AND without a fight, oh like in WW2???. Do me a favor.

My personal liking on this is, 0 single ships, a couple of convoys, and little task forces. You are fan of Das Boot? If i remember right they received 2 convoy contacts, ok, give me 3 to 5 convoys contacts on each patrol, or 1, i like it random. Too much contacts???, i dont think so. I laugh when at 250 km west of France with the tool i saw a convoy. The luftwaffe and kriegsmarine was blind or something.
And this tool is for 'mature' people, it is not a cheat.

0 single ships is a nonsence, some has to be, 3 to 5 convoys contacts on each patrol ? U think u're going to coup with them all ? lol try to sink half of a big convoy and it will be a miracle to u dude.. BTW I was speaking about GWX not about stock version (which is a legend already) where single ships were everywhere on the hand..
For the end too less contacts is more likely closer to reality then too many of them.

CapZap1970
07-19-07, 09:14 AM
LOL, calm down boys, you can use it to DECREASE contacts too. And i was saying that on the original version of the game, i spent a lot of time yes, and with success hearing below every 1 or 2 hs, and a lot of patrols i came to base with 30.000 or 40.000 tons of sunked single ships! (and a month or more in game time patrol) AND without a fight, oh like in WW2???. Do me a favor.

My personal liking on this is, 0 single ships, a couple of convoys, and little task forces. You are fan of Das Boot? If i remember right they received 2 convoy contacts, ok, give me 3 to 5 convoys contacts on each patrol, or 1, i like it random. Too much contacts???, i dont think so. I laugh when at 250 km west of France with the tool i saw a convoy. The luftwaffe and kriegsmarine was blind or something.
And this tool is for 'mature' people, it is not a cheat.

0 single ships is a nonsence, some has to be, 3 to 5 convoys contacts on each patrol ? U think u're going to coup with them all ? lol try to sink half of a big convoy and it will be a miracle to u dude.. BTW I was speaking about GWX not about stock version (which is a legend already) where single ships were everywhere on the hand..
For the end too less contacts is more likely closer to reality then too many of them.
Ok Contact... I have a deal for you:
I let you play the game the way you like it, and you let me play it the way I like it... deal?
Or is there any clause in a readme file in SH3 that I missed, that says how MUST this game played?
CapZap

Contact
07-19-07, 10:13 AM
Deal, but u dissapointed me friend :) I feel ashamed for u :dead:
I have soul and mental addictions to GWX, so I could NEVER EVER do such horrible things u're doing :roll: .

I wish u lots of hunterkiller groups mate :lol:

CapZap1970
07-19-07, 10:14 AM
Deal, but u dissapointed me friend :) I feel ashamed for u :dead:
I have soul and mental addictions to GWX, so I could NEVER EVER do such horrible things u're doing :roll: .

I wish u lots of hunterkiller groups mate :lol:
Deal then.... :up:
CapZap

Jimbuna
07-20-07, 04:39 PM
A nifty piece of kit :up:

Morts
07-20-07, 07:32 PM
do u have a respect for this game man ? dammit this is simulation! if u want a quick action get yourself an arcade or smth. YES it takes a lot of time to play, but it is the way it is. You can also play single mission with some contacts already on "the golden plate" :doh: Well if u're feeling better cheat on yourself with whole map of random contacts, but don't post messages with how many tonage u did, cuz I'm not going to believe that was done fairly :)
Damn I lost my nerve on that, going for a smoke :damn:

quit whining about how one plays SH3
if he wants to have more contacts...let him !
you have the right to choose how you want to play it and so do he

Hartmann
07-20-07, 10:15 PM
Nice tool. :up:

The best is a good compromise between game and simulation. and this tool make it easy.

One little question, what are the normal or deffault GWX values ??:roll:
when i start the tool all options are empty.

In real life there was a lot of u boats in the sea and luftwaffe FW condors sent reports about ships.

Contact
07-21-07, 12:49 AM
do u have a respect for this game man ? dammit this is simulation! if u want a quick action get yourself an arcade or smth. YES it takes a lot of time to play, but it is the way it is. You can also play single mission with some contacts already on "the golden plate" :doh: Well if u're feeling better cheat on yourself with whole map of random contacts, but don't post messages with how many tonage u did, cuz I'm not going to believe that was done fairly :)
Damn I lost my nerve on that, going for a smoke :damn:

quit whining about how one plays SH3
if he wants to have more contacts...let him !
you have the right to choose how you want to play it and so do he

yeah yeah don't moralize me...if there was a cheat of God mode he'd probably use it too to make the life easier :x

Nicolas
07-21-07, 01:04 AM
Hello Hartmann:
I dont know, but some task forces have around 20% chance, and 7200 minutes.

Maybe this can help: Think what you want. For example if you want more convoy contacts, put 50% of the convoys, with probabilities between 20 and 60, and 300 to 1200 minutes. With luck a couple more convoys will appear.
Try modest values with care first to not waste time playing, then adjust the values until you find good numbers.
Two important things:
Restore to the original every time you want to run the tool.
Run the tool again with your favorites numbers (restoring first) from time to
time to keep the contacts dinamic.

irish1958
07-21-07, 08:39 AM
Nicolas,

Again, thank you for this nice tool. Are you working on any upgrades, such as adding subs to simulate wolfpacks, adding or subtracting air cover, air attacks, destroyer patrols, etc? I know this can be done (but I don't have the foggiest idea how).

Morts
07-21-07, 09:08 AM
do u have a respect for this game man ? dammit this is simulation! if u want a quick action get yourself an arcade or smth. YES it takes a lot of time to play, but it is the way it is. You can also play single mission with some contacts already on "the golden plate" :doh: Well if u're feeling better cheat on yourself with whole map of random contacts, but don't post messages with how many tonage u did, cuz I'm not going to believe that was done fairly :)
Damn I lost my nerve on that, going for a smoke :damn:

quit whining about how one plays SH3
if he wants to have more contacts...let him !
you have the right to choose how you want to play it and so do he

yeah yeah don't moralize me...if there was a cheat of God mode he'd probably use it too to make the life easier :x
well then let him FFS
if he wants to have more contacts then let him, if he wants god mode LET HIM!!
he plays the game the way he wants

Nicolas
07-21-07, 10:44 AM
Well, no, im not working, but i would like to see subs.

1) I read in a thread, i dont remember which one, that you can place a sub like a member of an enemy convoy, and when the convoy 'is loaded in the memory' the sub start attack, but, the spacing beetwen the sub and the convoy is nothing. When you see the convoy its too late, i dont know how to make a space beetwen the convoy and the sub.
In theory, i think one way to do it is placing a 'sub convoy' with the same data as the true convoy but spaced a little (10-20 km ahead for example), then when the 2 convoys are loaded in memory the subs start attacking, but i dont know if the game can load 2 convoys or only one at the same time... and if the subs will 'see the convoy' and attack.
So,
To test i need to know:
- How i name a sub in the file?***
- Anyone knows if the game can load two convoys at the same time or a convoy and a single ship?*** i dont remember.

2) Placing subs in the patrols file. I have no knowledge if the game accept that. But to test is simple, just replace all destroyers with subs and 100% report prob. then go gibraltar or something to see subs instead dd's. :hmm:
If is possible to add subs to the patrol file, i think you can place them near the convoys. But the subs will attack?, if yes when?
To answer those questions i need to know:
- How i name a sub in the file?***

If i can place a sub... I believe wolfpacks are possible!

If you or someone knows those*** things, tell me and i begin testings:ping: .

-------------------------

God bless.

Huxy
07-21-07, 02:33 PM
do u have a respect for this game man ? dammit this is simulation! if u want a quick action get yourself an arcade or smth. YES it takes a lot of time to play, but it is the way it is. You can also play single mission with some contacts already on "the golden plate" :doh: Well if u're feeling better cheat on yourself with whole map of random contacts, but don't post messages with how many tonage u did, cuz I'm not going to believe that was done fairly :)
Damn I lost my nerve on that, going for a smoke :damn:

quit whining about how one plays SH3
if he wants to have more contacts...let him !
you have the right to choose how you want to play it and so do he

yeah yeah don't moralize me...if there was a cheat of God mode he'd probably use it too to make the life easier :x
well then let him FFS
if he wants to have more contacts then let him, if he wants god mode LET HIM!!
he plays the game the way he wants

I totally agree morts.. Contact, if he wants more action, let him! Everyone can do whatever they want to, as long is it legal. And is it really unlegal to cheat in Singleplayer on a computergame? Is it really? Is it unlegal to creat a action packed map? IS IT?!

No!
Contact, think before talk. Otherwise, someone will give you a very nice contact.;)

Morts
07-21-07, 03:15 PM
do u have a respect for this game man ? dammit this is simulation! if u want a quick action get yourself an arcade or smth. YES it takes a lot of time to play, but it is the way it is. You can also play single mission with some contacts already on "the golden plate" :doh: Well if u're feeling better cheat on yourself with whole map of random contacts, but don't post messages with how many tonage u did, cuz I'm not going to believe that was done fairly :)
Damn I lost my nerve on that, going for a smoke :damn:

quit whining about how one plays SH3
if he wants to have more contacts...let him !
you have the right to choose how you want to play it and so do he

yeah yeah don't moralize me...if there was a cheat of God mode he'd probably use it too to make the life easier :x
well then let him FFS
if he wants to have more contacts then let him, if he wants god mode LET HIM!!
he plays the game the way he wants

I totally agree morts.. Contact, if he wants more action, let him! Everyone can do whatever they want to, as long is it legal. And is it really unlegal to cheat in Singleplayer on a computergame? Is it really? Is it unlegal to creat a action packed map? IS IT?!

No!
Contact, think before talk. Otherwise, someone will give you a very nice contact.;)

:up: :up:

Jimbuna
07-21-07, 03:21 PM
Otherwise, someone will give you a very nice contact.

I think the only contact of interest on this forum is a hydrophone contact :yep:

That is the type of contact you meant, wasn't it ? :hmm:

Morts
07-21-07, 03:25 PM
Otherwise, someone will give you a very nice contact.

I think the only contact of interest on this forum is a hydrophone contact :yep:

That is the type of contact you meant, wasn't it ? :hmm:
i think he means a torp that has already traveled its 300m arming distance:rotfl:
:arrgh!:

Huxy
07-21-07, 03:28 PM
I thought more of a fist growing bigger and bigger in a great speed...:confused:

But the torp should work :)

Jimbuna
07-21-07, 03:41 PM
Otherwise, someone will give you a very nice contact.

I think the only contact of interest on this forum is a hydrophone contact :yep:

That is the type of contact you meant, wasn't it ? :hmm:
i think he means a torp that has already traveled its 300m arming distance:rotfl:
:arrgh!:

I thought more of a fist growing bigger and bigger in a great speed...

But the torp should work




@Morts
You post with the benefit of my conversation with you on TS moments ago :know:

You are aware Contact also frequents TS.....You are both equally welcome and valued on the server.
Anything or nothing or whatever it might have been ends here :yep:

Sink em all gentlemen :arrgh!:

Contact
07-22-07, 02:44 AM
Whatever, u can have your freedom and all the ocean full of merchants. But I prefer mods which increases realism and this one totaly contradicts with the comprehension of mine about it. :damn:

Under no circumstances should self respectfull captain use this mod in GWX. Since I believe GWX is modded the right way of quantity of aaaall ships in the waters :)

why it is so big need to change the history by making more or less contacts ? :) I simply don't get it.

that's all.:stare:

Contact
07-22-07, 03:00 AM
Guess I'll better get back to my MT studies instead of wasting precious time arguing about gameplay ideology :know:

Good fairly hunting Kaleuns!

Nicolas
07-22-07, 03:31 AM
I will say my opinion, well, i can search and search AND search, with success, if you like that, a 7 hours patrol of your time good, but what if a little work of the searching is giving to you by some more contacts, you 'simulate that you was searching but is a lie, the true was that there was a contact', with imagination old gamers played the old games. And is more fun, and not far from reality, in the other hand, i hate making waypoints for example, i would like the navigation guy see venus or something, and wolfpacks, and returning home see my house and walk around the port and city... and i would like seeing all real very real, BUT i can let the machine do some search for me (with a little imagination) for the sake of FUN. By the way you read the article from EA guy...

Nicolas
07-22-07, 03:37 AM
Anybody knows how to name a sub in the file??? help needed

Contact
07-22-07, 03:58 AM
By the way you read the article from EA guy...[/quote]

the one which says games getting boring ? hehe
it depends what kind of game u're choosing.
simply u're have to prepare yourself for simulations like GWX.
For long hours of inactivity and clear horizon for weeks maybe..
But in the end with a bit of luck u will be honored spoting a single ship or convoy.
Just be good to your watch crew officer, give him the first iron cross u'll get and his effectivness in spotting will increase noticeably.
Check map and plot your course through enemy traffic lanes and u will find some action for sure.

Personaly, patience and stubbornness is my formula of luck ;)

Nicolas
07-22-07, 05:07 AM
Contact, i like what you say. But i cant do it, too much time takes the patrols, its a shame, i like patience and that, but i cant spend it in the game. I prefer using it in more important things. I balance effort and reward and i dont get enough from the game.

Contact
07-22-07, 05:31 AM
Contact, i like what you say. But i cant do it, too much time takes the patrols, its a shame, i like patience and that, but i cant spend it in the game. I prefer using it in more important things. I balance effort and reward and i dont get enough from the game.

:D Understood. I'm now closing this topic, since I already said what I wanted.
cheers :up:

Nicolas
07-22-07, 06:24 AM
I would like to do crazy math:

40,000 people served un subs, 30,000 never returned :o
In the whole war was around 800 subs?
40,000 / 800 = 50 people per sub OK
30,000 people / 50 = 600 subs OK
600 / 5 years / 12 months = 10 subs per month destroyed
10 subs are 75% of subs in patrol.
13,3 subs are 100% of subs in patrol per month.
More than 30,000 allied seaman were lost by u-boat attacks
And 20,000,000 tons of ships :o
If the average tonnage of the ships was i dont know 4,000 then
Like 5000 ships sunked?? :o
5000 / 5 / 12 = 83 ships sunked by 13 subs per month???
8 ships per sub/month?? The wolfpack thing??
Why so many sub killed?? Around 8 ships per sub... Escorted convoys maybe???

So, how many convoy contacts / month, plus air and other sea units
reports??

I feel that 3 to even 6 convoys contacts /months are ok.

-------------------------
I dont like war history and math, just horrible. :down:

Hadrys
07-22-07, 06:28 AM
Nice one but didn't managed to give it a try. Does it work mid-patrol? After reload it crashes.

Nicolas
07-22-07, 06:36 AM
You cant load a in-mission save after changing the file.
No need to restart career. Just begin a new patrol.

Hadrys
07-22-07, 06:54 AM
You cant load a in-mission save after changing the file.
No need to restart career. Just begin a new patrol.

No way ;) With next patrol I'll give it a try.

Can you guys post some input? The best thing would be following the convoy - like in RL where ships/planes tried to do it's best not to loose contact. Not just a single bam - convoy here, but more or less hourly reports trys for example. Don't have a clue where to begin with the values.