View Full Version : GWX Developmental Sneak Peak PART II
Kpt. Lehmann
06-28-07, 07:31 AM
I know, I know... I'm late with the update. We've all been busy as one-armed guys being chased by a swarm of bees.
However, here we go.
During the war, the British army and navy both built off-shore sea forts used for a number of purposes. Infact at least one still stands today and is claimed to be an independant country "Sealand" by its current owner.
Thanks to the efforts of fellow dev teamer Privateer and company, the GWX Dev team is proud to reveal these stunning (and deadly :yep: ) works of art.
In GWX version 1.04, these forts will be placed in historically accurate locations. Indeed, Bigboywooly has already set these on location in the current build under construction. Furthermore, our good friend and fellow dev teamer Pablo, is cooking a nice write up on these forts for the GWX Manual "Das Buch."
Now for the twist!!! IF you are brave... or foolish enough to get close to these monsters... You can actually destroy them! (Yes Bernard, you can torpedo them!)
Without further techno-babble... we give you... THE SEA FORTS!!!
http://i46.photobucket.com/albums/f117/KptLehmann/fort1.jpg
http://i46.photobucket.com/albums/f117/KptLehmann/fort2.jpg
http://i46.photobucket.com/albums/f117/KptLehmann/fortshoot.jpg
http://i46.photobucket.com/albums/f117/KptLehmann/Fortscope.jpg
This is how they appeared in real life during the war:
http://i46.photobucket.com/albums/f117/KptLehmann/realfort.jpg
Twin Boom style fort currently also undergoing scripting to historically accurate locations:
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_168.jpg
Next update we will showcase part one of fellow dev teamer Ichneumon's fleet of brand new ships!:arrgh!:
http://i46.photobucket.com/albums/f117/KptLehmann/Ichy.jpg
Cheers for now.
Jimbuna
06-28-07, 07:34 AM
And for our next trick.........:lol:
Absolutely amazing! Wonderful work, as usual, GWX team. Big kudos!!!!
Penelope_Grey
06-28-07, 07:37 AM
Oh wow!
Standard model GWX, now with fortress of death!:up:
Fantastic. One thing is sure : we're gonna miss your updates... http://yelims.free.fr/Groumph/Triste10.gif
Kpt. Lehmann
06-28-07, 07:43 AM
Oh wow!
Standard model GWX, now with fortress of death!:up:
We still remain unsure of how to work in a Death Star.
Kpt. Lehmann
06-28-07, 08:20 AM
LOL... some dingbat rated this thread a "1." :rotfl:
Sad little person there.:|\\
LOL... some dingbat rated this thread a "1." :rotfl:
Sad little person there.:|\\
:rotfl: :rotfl: :rotfl: :rotfl:
Still those sea forts are awesome!!!:up:
Nice work.
/Per
Captain Nemo
06-28-07, 08:56 AM
This is how they appeared in real life during the war:
http://i46.photobucket.com/albums/f117/KptLehmann/realfort.jpg
Superb work, can't wait to see those forts through the periscope when 1.04 comes out. The fort pictured is the Red Sands fort which was acquired by Radio Invicta in 1965. Pictures taken in 2003 can be found here if anyones interested http://www.bobleroi.co.uk/ScrapBook/RedSands2003Pt1/RedSands2003Pt1.html
Nemo
Is it just me or is there anyone else here that just have to start playing Metal Gear Solid 2: Sons of Liberty when you look at that photo? :p
Jimbuna
06-28-07, 09:06 AM
LOL... some dingbat rated this thread a "1." :rotfl:
Sad little person there.:|\\
That narrows the field down somewhat ;)
Is it just me or is there anyone else here that just have to start playing Metal Gear Solid 2: Sons of Liberty when you look at that photo ? :p
You're right... It really looks like the big shell. :o
Is it just me or is there anyone else here that just have to start playing Metal Gear Solid 2: Sons of Liberty when you look at that photo ? :p
You're right... It really looks like the big shell. :o
Yep, it's almost identical to it. Now, where's my freezing spray, I have bombs to hunt. :rotfl:
nautilus42
06-28-07, 09:45 AM
Wonderful work, Kpt.Lehmann:up:
SmokinTep
06-28-07, 09:51 AM
Awesome stuff. Can't wait. How much renown do we get for destroying those forts?....:lol:
Now for the twist!!! IF you are brave... or foolish enough to get close to these monsters... You can actually destroy them! (Yes Bernard, you can torpedo them!)
Yes, but... Will we see them in the captain's log ? :-?
:p :arrgh!:
edit
Is it just me or is there anyone else here that just have to start playing Metal Gear Solid 2: Sons of Liberty when you look at that photo ? :p
You're right... It really looks like the big shell. :o
Yep, it's almost identical to it. Now, where's my freezing spray, I have bombs to hunt. :rotfl:
Hey, let's jump over the slope and fall into water, maybe my Type IX will come to save me.:rotfl: :rotfl:
Packerton
06-28-07, 10:07 AM
This stuff looks really good, Cant wait to see it in game :lol:
mkubani
06-28-07, 10:51 AM
Fantastic!!! :rock:
Kaptain, what is the tonnage of the fort towers and will I get the kill recorded in my log book? :arrgh!:
denis_469
06-28-07, 10:59 AM
Excellent work:up: :yep:
Thniper
06-28-07, 10:59 AM
You're actually producing a great piece of art!:rock:
Thumbs up for the GWX team!:up:
@Kpt. Lehmann:
May I deduce from the fact that you are fond of dolphins, that you are not planning to implement any sharks or even whales?;) :hmm:
.
bigboywooly
06-28-07, 11:02 AM
The forts are land units
Though they can be destroyed not sure if you will recieve tonnage for them
Missed every time I tried
:rotfl: :rotfl:
Sailor Steve
06-28-07, 11:04 AM
Oh, man, they're doing it again!:rock:
Kpt. Lehmann
06-28-07, 11:22 AM
Updated first post with better screenshot of the twin boom style fort. (Thanks BBW! :lol: )
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_168.jpg
danlisa
06-28-07, 11:25 AM
Oh wow!
Standard model GWX, now with fortress of death!:up:
We still remain unsure of how to work in the Death Star.
:hmm: I can put the Death Star in game for you. It will even have phase changes.:lol:
That's no moon, it's a space station!:rock:
Damn you for keeping the good stuff, I want to take a pop at those.:arrgh!:
Mush Martin
06-28-07, 12:02 PM
Wow!:up:
May I deduce from the fact that you are fond of dolphins, that you are not planning to implement any sharks or even whales?;) :hmm:
.
The problem is we didn't figured out the entire animation format, although we've made advances, once we have it 100% we can easely add more animated characters.
Ref
Kpt. Lehmann
06-28-07, 12:20 PM
It is as Ref states. Several of the dev team were interested in placing whales in GWX.
Here are some WIP screenshot from Ichneumon taken from our forum. It was discussed some time ago, and unfortunately, tabled.:
http://img79.imageshack.us/img79/983/hbwls2.jpg
With all these fantastic new additions I now see why we need to haves patience as the GWX is having too much fun playing with it already! :p Keep the good work up! :up:
Mush Martin
06-28-07, 12:35 PM
:o Wow again
CaptainCox
06-28-07, 12:37 PM
:o Great FRACKIN WORK privateer ;)... and the whole GWX team of course!
As i said before. Still have SH3 just sitting on my DT waiting for this baby!:yep:
http://yelims3.free.fr/Hein/Hein26.gif !
I'm crying... :o
@ the Kpt : if the inclusion of the whale is only a matter of time, TAKE YOUR TIME TO MAKE IT REAL, PLEASE, THIS ANIMAL IN GWX IS REALLY WORTH THE WAIT. http://www.crypticmadness.com/Forum/images/Smiles/pray2.gif
Edit
Just to tell you congratulations... This whale is absolutely marvellous.
PLEASE, GUYS, WAIT AND RELEASE 1.04 LATER, BECAUSE I WANT TO SEE THIS WHALE IN GAME !!!! PLEASE !!!!! http://www.crypticmadness.com/Forum/images/Smiles/pray2.gif
bigboywooly
06-28-07, 12:41 PM
Updated first post with better screenshot of the twin boom style fort. (Thanks BBW! :lol: )
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_168.jpg
Tis in truth a naval fort
:rotfl:
1 of 4
The other is an army fort
3 of
mkubani
06-28-07, 12:42 PM
I think even a static whale would be worth enough to have in the game. Especially since the 3D model does look very nice.
CaptainCox
06-28-07, 12:45 PM
Yea that 3D model does look the stuff!
I don't know any words to say what I think looking at these pictures :o
Unfortunately, I have no chance to be beta tester of GWX 1.04 (I have poor notebook now, my desktop is far away), but can say only this: keep your good work, Kameraden :up:
ReallyDedPoet
06-28-07, 01:41 PM
Very nice:up::up:
RDP
TheBrauerHour
06-28-07, 01:56 PM
Very nice indeed! :up:
Thniper
06-28-07, 01:57 PM
WOW!:o
I'm absolutely speechless. That 3D whale model is beyond my imagination!
You have my full admiration, Ichneumon (and all the others, too)!!!:rock:
Would be a nice camouflage for an uboat btw, hehehe... ;)
danlisa
06-28-07, 02:00 PM
:damn: @ ALL
The whale is not in 1.04 due to restrictions in the animation files. It maybe achieved eventually.
Paajtor
06-28-07, 02:38 PM
Exiting update, guys!:up:
Btw, I posted a couple of links to whale-sounds, in this older topic (http://www.subsim.com/radioroom/showthread.php?t=105375)...maybe an idea, for if you succeed in creating these leviathans.
GoldenEagle8
06-28-07, 03:04 PM
WOW!
I never thought that there would firing fortresses!
That is by far the coolest thing I have seen in the coming patch!!
!
urfisch
06-28-07, 04:07 PM
really nice! what a ****ed up and boring service it must have been, out there on these "isles"...
very nice models, indeed.
That's some pretty cool stuff you have happening there, well done :yep:
Well I'll be damned, I had no idea these sea forts ever existed.
kakemann
06-28-07, 04:41 PM
This is how they appeared in real life during the war
Wow thats cool. Didn't know they actually made these during the war! :up:
Indiana_Jones
06-28-07, 05:22 PM
You lads do amazing things, looking forward to 1.04 :yep:
-Indy
really nice! what a ****ed up and boring service it must have been, out there on these "isles"...
very nice models, indeed.
Hi!
Actually, they spent a lot of time shooting at S-boats and aircraft, especially V-1 "buzz bombs" later in the war.
Pablo
Schöneboom
06-28-07, 07:16 PM
SCHWEEEET!!! :up:
Then again, if I'm ever within sight one of those sea forts, it means I've made a grave navigational error!
BTW, if anyone wants to swap the Black Swan slot for the Humpback Whale, it's OK by me! :lol:
Ubåtskapten
06-28-07, 10:46 PM
:up::up::up::up:
VERY cool!!
I have always liked those fortresses.
Growler
06-29-07, 12:18 AM
SCHWEEEET!!! :up:
Then again, if I'm ever within sight one of those sea forts, it means I've made a grave navigational error!
BTW, if anyone wants to swap the Black Swan slot for the Humpback Whale, it's OK by me! :lol:
I'm perfectly willing to trade an aircraft or twelve, if it helps.:)
rascal101
06-29-07, 01:08 AM
Hi and greetings to all, been away for a long time, got so bored with SH4 and found I'd kind of overdone the whole sub thing.
New GWX looks bloody good, certainly will entice this wayward ex submariner back into the fold. Any news on IAMBECOMELIFE's merchant skins will these figure in the next GWX?
really nice! what a ****ed up and boring service it must have been, out there on these "isles"...
very nice models, indeed.
Kpt. Lehmann
06-29-07, 01:23 AM
Hi and greetings to all, been away for a long time, got so bored with SH4 and found I'd kind of overdone the whole sub thing.
New GWX looks bloody good, certainly will entice this wayward ex submariner back into the fold. Any news on IAMBECOMELIFE's merchant skins will these figure in the next GWX?
Apart from capitol ships, nearly every vessel in GWX is multi-skinned... and fully accomodated by our expert skinners as part of our ongoing "Rust Bucket Removal Program."
No self-respecting sailor in any navy or merchant company would allow rust... the enemy of the boat... to accumulate. "If it doesn't move... paint it."
Apart from maybe a tugboat... we allow weathering to be represented... but not rust.
All of the abysmal stock paint schemes have been completely replaced by Boris, Fubar, and Ichneumon.
MaciejK
06-29-07, 01:29 AM
mindblowing update, lads....
I feel amazed:)
M
Marko_Ramius
06-29-07, 01:46 AM
Absolutly amazing :o :up: :up:
Fantastic job, guys. Can't wait ( but take your time ..)
GWX 1.04...wowie!
Do you get credit for tonnage if you manage to sink one of the forts?
bigboywooly
06-29-07, 03:05 AM
They are land units not ships
All of the abysmal stock paint schemes have been completely replaced by Boris, Fubar, and Ichneumon.
Is this the reason why we don't see him any more on the site ? :88)
denis_469
06-29-07, 11:35 AM
All of the abysmal stock paint schemes have been completely replaced by Boris, Fubar, and Ichneumon.
Is this the reason why we don't see him any more on the site ? :88)
Fubar is go in to BoB. He made railferry, but write me that we can not see him ship in any SHxx. In BoB him nick Foo.Bar.
Klaus_Doldinger
06-29-07, 11:51 AM
Fantastic. Waiting for these sea fortresses... and the whales. Now we have dolphins, why not whales?
Keep on the good work and thank you all!:up:
Hakahura
06-29-07, 12:45 PM
:up: Excellent:up:
They are land units not ships
Nevermind;I will happily sink one nonetheless...for the time being I can only say thank you for wanting to invest your spare time for our pleasure.
You guys rock:up:
Thanks guys; I mean REALLY THANKS all y'all!
Shipwreck
07-01-07, 09:44 AM
:lol: Right on Bros, this is one far out update. A big round of drinks for the GWX team and I'm buying, THANKS big time :up: .
SW
Man, I am really looking forward to the update... :up::yep:
1.03 is a great expansion that I've been enjoying gaming with a great deal and 1.04 really is looking like it is shaping up to be another top notch professional job to another level by the GWX team.
Thanks GWX team for the very cool work :up:
At a lack of words here!:o
WilhelmSchulz.
07-02-07, 01:53 AM
WOW! :o
Iron Budokan
07-02-07, 02:07 PM
Absolutely, jaw-droppingly, incredible! :rock:
Phantom Mark
07-04-07, 05:42 PM
You know SH4 isnt that bad, its not that great either, its just lacking some GWX to make it come alive, I am looking forward to this mod also because I still enjoy the German scenario, not to mention many of SH3's features like torpedo spreads and suck alike, this new mod will be well played by me at least :)
Good work guys :up:
DarkFolle
07-06-07, 03:56 PM
i love GWX Dev Team:D :rock:
http://www.gnometech.freeserve.co.uk/assets/images/fortp.gif
COOL!:yep:
I can only say the same as the others FANTASTIC
and now a wish
can it be done so that it will be impossible to move crew from one section to an another when they are to be moved throug a flooded one or whatever damage it may be. Bluebeard was talking about that, during our 2005 meeting in holland. He's right it should not be possible.
Markus
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