View Full Version : QUE: Integrate programs in SH3?
urfisch
07-19-07, 01:07 PM
has anybody had success in implementing little tools into sh3? like an enigma-simulator, logbook, a cardgame, etc. this is one thing i ever thought about. how to use the free time during patrol while not loosing the nice atmosphere? would be great to have the option writing a logbook during patrol, or play a round cards like solitär, etc.
ideas? or successes?
:know:
CapZap1970
07-19-07, 01:21 PM
To have those things in-game would be great, I think!!!:yep:
so you don't need to ALT+Tab all the time.
BTW, Urfish, it's nice to see you are around. I was wondering how are your projects doing, since I am very interested in many of them. :up:
CapZap
The "writin a log book" option is a very good idea... though I don't know if it can be done :hmm:, even if we have some wizards on here... :p
TheDarkWraith
07-19-07, 04:32 PM
I got a crazy idea......has anyone tried duplicating one of the G3F xxxx blocks in menu_1024_768.ini that have just one 'material=' tag and making it say 'material=c:\windows\system32\notepad.exe'? You'll have to add it to the end of the G3F section and give it the next incremental #. You might have to comment out (add the leading ';') to the other items like crop, size, color, etc but leave the position uncommented. You probably have to give it a new ID also. You probably want the parent to be 0x3F000000. I would try it but I'm on the road and thus away from my tools and computer (this company laptop won't play SH3!) until this weekend. Backup your menu_1024_768.ini file first!
This may cause the game to lockup, crash, or ???? We'll never know unless we try! Have to try other G3F blocks also because you just never know.......
Racerboy :|\\
bigboywooly
07-19-07, 04:35 PM
Crack on then
Post the results for us all to see
:up:
urfisch
07-19-07, 05:56 PM
nice to read! i do not really understand the way you mean to edit it, but it sounds interesting! my mods are in the final phase. they will all be released with gwx 1.04
:know:
CapZap1970
07-19-07, 09:52 PM
nice to read! i do not really understand the way you mean to edit it, but it sounds interesting! my mods are in the final phase. they will all be released with gwx 1.04
:know:
Thanks a lot for the update Urfish... :up:
Just a little question: will they be released as part of 1.04 or as separate mods?
CapZap
bigboywooly
07-19-07, 11:28 PM
my mods are in the final phase. they will all be released with gwx 1.04
:know:
:hmm:
Racerboy said:
I got a crazy idea......has anyone tried duplicating one of the G3F xxxx blocks in menu_1024_768.ini that have just one 'material=' tag and making it say 'material=c:\windows\system32\notepad.exe'? You'll have to add it to the end of the G3F section and give it the next incremental #. You might have to comment out (add the leading ';') to the other items like crop, size, color, etc but leave the position uncommented. You probably have to give it a new ID also. You probably want the parent to be 0x3F000000. I would try it but I'm on the road and thus away from my tools and computer (this company laptop won't play SH3!) until this weekend. Backup your menu_1024_768.ini file first!
This may cause the game to lockup, crash, or ???? We'll never know unless we try! Have to try other G3F blocks also because you just never know.......
You can do it Racerboy, if nothing else atleast the log book, though many have tried to impliment it, the problem arises with a way to actually write (type) in the book to fill it in!:-?
TheDarkWraith
07-19-07, 11:53 PM
You can do it Racerboy, if nothing else atleast the log book, though many have tried to impliment it, the problem arises with a way to actually write (type) in the book to fill it in!:-?
So someone has tried this already and it works?? At least the part of loading a non .tga file from the material= tag?? :hmm:
I think part of the problem arises with the use of keys as game controls. It would be hard to double map the keys in game so that you could also type. I don't know if anyone has tried the material type change to add notepad or similar but the typing has always been a problem.
TheDarkWraith
07-20-07, 01:16 AM
I think part of the problem arises with the use of keys as game controls. It would be hard to double map the keys in game so that you could also type. I don't know if anyone has tried the material type change to add notepad or similar but the typing has always been a problem.
There's a work around for that....we could set key entry into this 'log' as CTRL+key desired. So that's not a problem. So 'Hi' would be CTRL+SHIFT+H, CTRL+i
I hope you can work it out. Good luck.:up:
urfisch
07-20-07, 03:36 AM
reece tried a time ago to implement a kriegstagebuch. but had no success...anyway somehow it sounds possible, what you are sugguesting, racerboy!
please give it a try and keep us updated on this!
:rock:
urfisch
07-22-07, 10:38 AM
racerboy...any news on that?
Kpt. Lehmann
07-22-07, 11:00 AM
nice to read! i do not really understand the way you mean to edit it, but it sounds interesting! my mods are in the final phase. they will all be released with gwx 1.04
:know:
Hi mate. I just read your post here. By all means, please feel free to release your mods to the community if you wish, whenever you wish! Please do not feel like you have to wait on us.
You built them... they are yours to to do with as you please.:yep:
TheDarkWraith
07-22-07, 11:29 AM
racerboy...any news on that?
I was busy with work and RL issues the last couple of days. I will tinker with this today.
TheDarkWraith
07-23-07, 07:35 AM
I was able to get many 'screens' of black but nothing that could be worked with. Looks like I'll have to try making a helper application that spawns SH3 in a seperate window to do this. Does anyone know if it's possible to run SH3 windowed instead of full screen?
Sure can. All you need to do is change the setting in the games options menu. IIRC there is a Fullscreen checkbox. Turn it off and restart the it should run in a window.
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