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View Full Version : New UZO: Texture problem...please help


ref
06-27-07, 06:09 PM
Try changing the name of the material, if an object uses a material with the same name as it's parent then it uses the parent's material, that's what happened with the small guns textures, they used a material named "default" and most ships have a material "default", so they used the ships texture.

Ref

VipertheSniper
06-27-07, 07:14 PM
You should check your compass btw, not very useful atm.

urfisch
06-28-07, 06:55 AM
right ;)

due to tga import via pack3d he writes crap into the dat and all coords are gone. but i have a solution. renamed the texture in the dat, placed them into tex folder and - works! screens later...

:know:

Alex
06-28-07, 02:21 PM
but i have a solution. renamed the texture in the dat, placed them into tex folder and - works! screens later...

:know:

http://www.crypticmadness.com/Forum/images/Smiles/party20.gif

Alex
06-28-07, 05:40 PM
Amazing and incredibly beautiful job, I like very much the design of the new uzo and Sehrohrkopf ! :rock:

CONGRATULATIONS ! :up:

P.S. : don't forget to add water drops on the periscope view :know: and on the UZO as well, maybe... :hmm:

dmlavan
06-28-07, 06:13 PM
urfisch - beautiful work. Can't wait to download when you're done!