View Full Version : [REL] X-Craft Mod...
flakmonkey
07-25-07, 03:13 AM
Well i came across a couple of bugs in the .val file i just couldnt fix (wake & bubbles from prop).
Mostly this is because i absolutely refuse to do any hex editing, id rather chew my own arm off than use a hex editor thankyou very much...
So essentially the mods in the trash can, however its a shame to throw all that work away, so ive packaged what i had so far into a sort of unfinished mod, if anyone wants a project to complete, here you go...
Ive included the 3d model + texture in the package for anyone who just wants to mess around with it outside of SHIII.
(The model included is a bit more detailed than the one in game (i had to trim the polycount for SHIII) + its the original so its in quads rather than triangles so cant be used in games without being converted to tri`s first.)
http://www.savefile.com/files/916172
-FM.
Kpt. Lehmann
07-25-07, 03:35 AM
Well, I'm glad you uploaded it all the same. Unless you have any objections, we'll take a look at it. No promises of course... but we'll look at her and go from there.
flakmonkey
07-25-07, 03:42 AM
Yep, feel free, its actually not all that bad, only those 2 bugs i mentioned. Everything else works fine, prop/planes/rudder etc...
Although its a pretty small addition to sh3 since it effectivly has no offensive armament, if you sink it, its about 30tons, so probably not worth a torpedo...
Kpt. Lehmann
07-25-07, 04:09 AM
;);) ;)
TheDarkWraith
07-25-07, 07:56 AM
Sounds like easy fixes. I'll look into it.
How can I enable this to test it? Is it JSGME ready?
Don't give up FM! Anything can be fixed and made to work.......
I'm not good (or up to speed) with 3D modeling but if I have some questions about locations can you give me the information?
Let me ask you this: can you give me x,y,z coordinates of where you want the prop bubbles to start?
TheDarkWraith
07-25-07, 09:20 AM
can I bug you also to post some screenshots of the problems and all? Thanks!
Captain Strangelove
07-25-07, 11:11 AM
You can find the screenshots in this thread:
http://www.subsim.com/radioroom/showthread.php?t=117627
Cheers
Kai
Thanks!
Ridiculous boat:rotfl:
Case not these boats Tirpitz have damaged?
TheDarkWraith
07-25-07, 12:41 PM
Can you post screenshots of the craft in motion so that I can see what needs fixed? Screenshots of the problem area would be great. Thanks!
I checked the screenshots and I just barely caught glimpses of the problems.
I can fix what I've seen for you so far. It's easy for me to do and would be glad to do it. Give me a couple of days as I'm currently on the road for work and away from my tools and home computer. We will get this working!!
Paajtor
07-25-07, 01:47 PM
Thanks!
Ridiculous boat:rotfl:
Case not these boats Tirpitz have damaged?
I think they did an attempt...but in the end, the Tirpitz was bombed, using the huge tallboy-bombs.
What the ship have sunk from air it I I know, I asked these boats did attempts it to sink?
I apologise for my bad English:oops: :nope:
bigboywooly
07-25-07, 02:57 PM
Here ya go
http://www.bismarck-class.dk/other_craft_involved/british_ships_involved/submarines/x_craft.html
X-Craft (Midget Submarine) Fate X-5 to X-10
X-5 Sunk 22 September 1943 during Operation "Source" (disappeared, wreck never found)
X-6 Scuttled 22 September 1943 during Operation "Source", after placing side cargoes beneath the battleship Tirpitz.
X-7 Scuttled 22 September 1943 during Operation "Source", after placing side cargoes beneath the battleship Tirpitz.
X-8 Abandoned 16 September 1943 during outward passage on Operation "Source"
X-9 Foundered 16 September 1943 as a result of broken tow rope during outward passage on Operation "Source"
X-10 Scuttled 23 September 1943 after Operation "Source"
What the ship have sunk from air it I I know, I asked these boats did attempts it to sink?
I apologise for my bad English:oops: :nope:
The certainly had a crack at sinking Tirpitz, and did some damage but not enough to sink her.
http://www.bbc.co.uk/history/worldwars/wwtwo/tirpitz_heroes_01.shtml
Kpt. Lehmann
07-25-07, 06:38 PM
If I recall correctly, the crew of the X-6 or X-7 was captured and held aboard the Tirpitz while the timers for the charges they had set... counted down.:huh:
As a result of their discussion with the Germans, the Tirpitz was moved just enough, just in time... having had cold boilers.
The crew of the Tirpitz were able to see, hear, and feel the resultant explosion... right where their ship had been a bit earlier.
Was on the History or Military channel here.
flakmonkey
07-26-07, 05:32 AM
Prop bubbles:
x: 0
y: -0.108
z: -0.853
wake (particle & texture wakes):
x: 0
y: -0.041
z: 0.703
I know the wake (siaj.tga) is controlled from the .val file, the prop bubbles however are a mystery, at least 1 set of them is controlled from within the dat and that is already in the correct position.
Pics:
http://s201.photobucket.com/albums/aa186/tris1066/?action=view¤t=xc1.jpg (http://s201.photobucket.com/albums/aa186/tris1066/?action=view¤t=xc1.jpg)
http://s201.photobucket.com/albums/aa186/tris1066/?action=view¤t=xc2.jpg (http://s201.photobucket.com/albums/aa186/tris1066/?action=view¤t=xc2.jpg)
flakmonkey
07-26-07, 05:45 AM
+ forgot to say, yes it is JSGME compatible.
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