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View Full Version : How to make a mod JSGME compatible


WilhelmSchulz.
07-19-07, 12:23 PM
This is a must know for all moders.
It is actuly quite easy, instead of just placeing the files in the folder(to be D/L) and telling the people where to place the files in the readme just leave a trail to the data folder(sa if you where trlling where to go).

Example. Say you want to change the way the binoculars look when you look through them you just arange the files like this.

Start with the data file then put the Menu folder in there, and in the menu folder put the Gui folder and in the Gui folder fut the file.

He is a pix examplt to change the movie on the main menu(GWX-Main Movie-'Das Boot').

http://img183.imageshack.us/img183/999/untitledqa8.jpg (http://www.subsim.com/radioroom/)

http://img183.imageshack.us/img183/4578/untitledzs3.jpg (http://www.subsim.com/radioroom/)

http://img183.imageshack.us/img183/4012/untitledyo7.jpg (http://www.subsim.com/radioroom/)

http://img517.imageshack.us/img517/8741/untitledpy0.jpg (http://www.subsim.com/radioroom/)