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ReallyDedPoet
06-24-07, 05:32 PM
Your busy!

RDP

JU_88
06-24-07, 05:34 PM
Cool. does this increase smoke or improve it? :hmm:
Dont suppose it increases the smoke hieght from the stacks does it, I been waiting for so long for someone to fix this, I wanna see smoke before I see a ship :yep:

Anyway, ive had no time to try it yet, but knowing your standards Urfisch, Im sure I wont be dissapointed :up:

ReallyDedPoet
06-24-07, 05:35 PM
Cool. does this increase smoke or improve it? :hmm:
Dont suppose it increases the smoke hieght from the stacks does it, I been waiting for so long for someone to fix this, I wanna see smoke before I see a ship :yep:

Anyway, ive had no time to try it yet, but knowing your standards Urfisch, Im sure I wont be dissapointed :up:

A pic would be nice to accompany this :yep:

RDP

JU_88
06-24-07, 05:37 PM
Yep as RDP said -a pic or two would greatly apprieciated :yep:

Paajtor
06-24-07, 05:41 PM
preferrably 3 pics. :D

Stock SH3, GWX1.03 (if you like), and your mod.

This is the one I'm using, Pascal's Smoke mod, edited by Anvart (reworked alpha-channels):

http://www.61shap.com/pilots/Paajtor/SHIII/pascal_anvart_smoke1a.jpg (http://www.61shap.com/pilots/Paajtor/SHIII/pascal_anvart_smoke1.jpg)

Reece
06-25-07, 03:13 AM
Pascals & Sobers smoke mods consist of the 2 tga files, Smoke_volum.tga & Smoke_volum02.tga, your mod Urfisch is in the particles.dat file, and the other 2 files are not contained in this dat file, could you please let us know what it actually improves/changes please?:yep:
Many Thanks.

urfisch
06-25-07, 03:16 AM
ok guys. i see. i simply had not time to post pics. but i improved:

- big oil smoke height and opacitiy
- small smoke height
- oil spot lifetime
- torpedohit watersplash height and lifetime
- shell water hit

Alex
06-25-07, 04:45 AM
Awesome, mate. :D

Edit : I can't remember the smoke texture I use, but I think it's the Pascal Smoke unedited by Anvart... And the texture has nothing to do with this mod, cause you can use the one you prefer (and the better is probably the one edited by Anvart).

Guys, you want pictures ? :p

After 1 torpedo hit for each one of the ships :

http://img339.imageshack.us/img339/8061/torpyi5.png


http://img514.imageshack.us/img514/932/torp2vj8.png


http://img413.imageshack.us/img413/9028/torp3rq4.png

Beautiful, eh ? :p :rock:



@ Urfisch : anyway, there's still a problem with the deck gun, look at this pic :

http://img514.imageshack.us/img514/7724/dgproblemrb8.png

Don't know if it can be resolved, I just wanted to tell you. ;)

Again, a very nice job !! :up:

Reece
06-25-07, 08:02 AM
Hi this is Sobers real smoke dark with brown tint & Urfisch's Particle.dat file, typical it had to be a storm eh!:yep:
http://i66.photobucket.com/albums/h244/Reecehk/SHIIISmoke.jpg

Mush Martin
06-25-07, 10:00 AM
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img25-6-2007_10-1.jpg

CaptainNemo12
06-25-07, 10:27 AM
Reece, do you have a link for Sober's smoke mod? I'd like to try it with urfish's mod too.

Thanks!

nikbear
06-25-07, 11:24 AM
Can someone please explain how to install this mod,what file address does it need to go to,any help greatly appreciated:up:

Alex
06-25-07, 11:36 AM
C:\Program Files\Ubisoft\data\Library ;)

Here you'll find the Particles.dat. :p

To install a smoke texture, download it and paste it into C:\Program Files\Ubisoft\data\Misc.

But it would be better to install it via JSGME, you know.

Click here (http://www.users.on.net/~jscones/software/products.html) to download it now.

JU_88
06-25-07, 02:06 PM
Ahhh great work Urfisch, any chance you can make one to increse smoke stacks from ships, so the smoke is seen on the horizon beofre the ship.:D

nikbear
06-25-07, 02:50 PM
Thank you:up:

Willi Benz
06-25-07, 03:09 PM
:up:

urfisch
06-25-07, 03:31 PM
all stop!

i dropped a wrong particles.dat in the download-folder. i just corrected it. sorry.

;)

urfisch
06-25-07, 03:32 PM
sure. actually testing it...

Ahhh great work Urfisch, any chance you can make one to increse smoke stacks from ships, so the smoke is seen on the horizon beofre the ship.:D

Reece
06-25-07, 08:34 PM
Hi CaptainNemo, I uploaded Sobers latest Smoke mod (I use) hear:
http://www6.rapidupload.com/d.php?file=dl&filepath=38080 (http://www6.rapidupload.com/d.php?file=dl&filepath=38080)
Cheers.

nikbear
06-25-07, 08:46 PM
I have Pascals,Anvart altered smoke mod,but never used it because it never came with a readme text to tell me how to intall it,would anyone know if it is JSGME ready:hmm:thanks in advance;)

nikbear
06-25-07, 10:09 PM
Right,I've downloaded sobers smoke mod and urfisch's mod and put them in my mod folder.enabled the first one fine but when I try to enable the other one it tells me that if I enable the second mod there might be game instability:doh:is it alright to carry on and enable the urfisch mod as well:hmm:

Reece
06-25-07, 11:02 PM
Hi Nikbear, I think Urfisch has included pascals smoke mod with his particles file, what I recommend is that you copy the library\particles.dat file from Urfisch' mod to the data folder of Sobers, then you can either enable the Sobers Smoke or Pascals Smoke, each would have the particles.dat file, you can then choose which of the 2 you prefer.:up:

Mush Martin
06-25-07, 11:34 PM
Urfisch I Love the look from this mod it is encumbered only by the
shellburst ghosts and even then I still Love this one.
:up::up:
M

nikbear
06-25-07, 11:59 PM
Cheers Reece:up:will give that a go.

Reece
06-26-07, 01:13 AM
Hi MM, your talking about the picture below when you mention Shellburst problem:
http://img514.imageshack.us/img514/7724/dgproblemrb8.png
As you saw in my post I had rough weather so I couldn't use the deck gun, I thought Alex was referring to another mod that Urfisch did.:-?

Alex
06-26-07, 03:55 AM
@ Reece : When you use a new mod like this one by Urfisch, have a try at them in the naval academy : missions load faster than a campaign mission, and weather conditions are the best. ;)

Reece
06-26-07, 04:20 AM
Actually I usually do, but this time I was a bit lazy to startup SHIII just to test the deck guns out!:D Call it a weakness!:lol: I think Urfisch has too many projects on the go at the moment, he should slow down before blowing a gasket & just concentrate on finishing one project at a time.:yep: No offence Urfisch, your mods are great!!:up:

Alex
06-26-07, 04:39 AM
No offence Urfisch, your mods are great!!:up:

This man is just awesome, deal with it ! :arrgh!:

:know:

Mush Martin
06-28-07, 09:16 PM
Hi MM, your talking about the picture below when you mention Shellburst problem:
http://img514.imageshack.us/img514/7724/dgproblemrb8.png
As you saw in my post I had rough weather so I couldn't use the deck gun, I thought Alex was referring to another mod that Urfisch did.:-?


Yep thats it exactly.

I built a mission builders fast loader mod that I use for testing
It disables the campaign layers resulting in no random units
in the test missions and although it doesnt change how fast
SH3 itself loads it speeds by between 60- 80% how fast missions
load. if your jumping in and out to test stuff its a real boon.
its on my FF
M

Reece
06-28-07, 11:47 PM
Thanks for clearing that up MM.:up:

CapZap1970
06-29-07, 10:35 AM
@ Mush Martin:
Hi there MM, I would like to download the mission for making tests that you created if I understand it right. The "mission builders fast loader mod" . I looked at your FF site and couldn't find it. i am a little :88)
Thanks a lot for your help :up:
(edit) I found it, it's the MBFL mod... :88) :88) :88) :88)
CapZap

TheDarkWraith
07-02-07, 02:49 PM
For those of you who want to increase the height of the ship's funnel smoke in SHIII (any version) it can be done by the following: :huh:

- make a backup copy of \data\Library\particles.dat and name it \data\Library\particles(orig).dat

- open TimeTraveller's Mini-Tweaker
- press the 'Load Tweak File' button
- select folder 'particles'
- select tweak file '#funnel_smoke.txt'
- from the drop down menu select 'black_smoke#1'
- ensure 'Report' = 0
- ensure 'Blending' = 0
- ensure 'DepthTest' = 1
- ensure 'Direction' = 0
- ensure 'LocalMovement' = 0
- ensure 'Material' = DE6E9B8F8621FB6C
- change 'MaxParticles' to 700
- change 'Life' to 24
- change 'Rate' to 80
- ensure 'RateVariation' = 0
- change 'Size' to 0.28
- ensure 'SizeVariation' = 0.1
- ensure 'SpeedDirection' = 0
- change 'Velocity' to 3.5
- change 'VelocityVariation' to 0.075
- ensure 'Weight' = 0.5
- ensure 'WeightVariation' = 0.1
- ensure 'Opacity' = 0.2
- ensure 'OpacityVariation' = 0.2
- ensure 'WindCoef' = 1
- ensure 'InertiaCoef' = 0

- from the drop down menu select 'black_smoke#2'
- ensure 'Report' = 0
- ensure 'Blending' = 0
- ensure 'DepthTest' = 1
- ensure 'Direction' = 0
- ensure 'LocalMovement' = 0
- ensure 'Material' = DE6E9B8F8621FB6C
- change 'MaxParticles' to 700
- change 'Life' to 24
- change 'Rate' to 160
- ensure 'RateVariation' = 0
- change 'Size' to 0.4
- ensure 'SizeVariation' = 0.1
- ensure 'SpeedDirection' = 0
- change 'Velocity' to 5
- change 'VelocityVariation' to 0.075
- ensure 'Weight' = 0.5
- ensure 'WeightVariation' = 0.1
- ensure 'Opacity' = 0.4
- ensure 'OpacityVariation' = 0.2
- ensure 'WindCoef' = 1
- ensure 'InertiaCoef' = 0

- from the drop down menu select 'black_smoke#3'
- ensure 'Report' = 0
- ensure 'Blending' = 0
- ensure 'DepthTest' = 1
- ensure 'Direction' = 0
- ensure 'LocalMovement' = 0
- ensure 'Material' = DE6E9B8F8621FB6C
- change 'MaxParticles' to 700
- change 'Life' to 24
- change 'Rate' to 120
- ensure 'RateVariation' = 0
- change 'Size' to 0.6
- ensure 'SizeVariation' = 0.1
- ensure 'SpeedDirection' = 0
- change 'Velocity' to 4
- change 'VelocityVariation' to 0.075
- ensure 'Weight' = 0.5
- ensure 'WeightVariation' = 0.1
- ensure 'Opacity' = 0.05
- ensure 'OpacityVariation' = 0.1
- ensure 'WindCoef' = 1
- ensure 'InertiaCoef' = 0

- close Mini-Tweaker

This will give nice looking, tall smoke from the funnels on the ships. You'll see the smoke before you see the ship! I used urfisch's smoke textures for this since it was his smoke mod that gave me the idea. I'll be trying sobers smoke textures here soon. It may drop frate rates on some low-mid computers but I'm only speculating here since I don't have one to test on (I have ultra-high end system - I get framerates of 120-140 with this). Give me some feedback on this like framerate drop, size and height of smoke (too tall, not thick enough, etc.). I'm not sure which 'smoke_volumx.tga' file the 'Material' tag uses, does anyone know? :hmm:

This can be used in ANY version of SHIII (NYGM, GWX, RuB, vanilla, etc.) :up:

To get rid of the changes simply delete the \data\Library\particles.dat file and rename the \data\Library\particles(orig).dat file to \data\Library\particles.dat

To make it JSGME friendly make a folder called 'TDR's Funnel Smoke Mod' in the mods folder. Make a folder path of \data\Library in the folder 'TDR's Funnel Smoke Mod' and then cut your newly edited particles.dat file and paste to the \MODS\TDR's Funnel Smoke Mod\data\Library folder. Rename the backed up \data\Library\particles(orig).dat file to \data\Library\particles.dat. Enable the Funnel Smoke Mod in JSGME and enjoy! :|\\

How do I include screenshots in these posts? I have before and after shots for this mod to show. :yep:

I'm also working on a new mod enabler that will make modding files MUCH easier. For those of you like me who have a file that you changed and want to enable a mod that writes over that file you know how annoying and troublesome that can be to find the changes to make in the new file. I should have a solution to this problem here soon....... :|\\

I'll start a new thread with this also........

CaptainCox
07-02-07, 02:59 PM
Nice one man. I will try this for SH4 as well ;)

TheDarkWraith
07-02-07, 10:57 PM
Great smoke mod! :rock:

Urfisch can I get you to list the changes you made to the particles.dat file? You can PM me with them if you don't want to list them here. I've noticed some fires 'hiccup' meaning that they're bellowing smoke then stop for about .5-1 seconds then start up again. The 'MaxParticles' needs to be tweaked for some of these. I'm also interested in what all you changed is why I ask. Do you keep a change log for this kind of stuff?

I made a new thread titled 'Ship's funnel smoke' for the changes I proposed earlier. Any questions/comments/etc. please use that thread. :D

TheDarkWraith
07-04-07, 04:08 PM
Maybe I can convince Urfisch to let me add my ship's funnel smoke mod (TDR's smoke mod) to his and make this available to all....to have the best of both worlds...more damage smoke and more funnel smoke.......oh this is getting good! ;)

What say you Urfisch?

R48
07-04-07, 05:56 PM
Maybe I can convince Urfisch to let me add my ship's funnel smoke mod (TDR's smoke mod) to his and make this available to all....to have the best of both worlds...more damage smoke and more funnel smoke.......oh this is getting good!

That sounds like a good idea. Perhaps he will agree.