View Full Version : VII attack periscope housing
Maverick30
06-17-07, 06:16 PM
It is possible to put the attack periscope housing of the IX sub into the command room of the VII sub? I think that should give great realism to the interior of the VII.
DivingDuck
06-17-07, 11:32 PM
Moin,
it is. Be patient.
Regards,
DD
OOOOH, teasing again DD,:lol: I wait with patience!:yep:
flakmonkey
06-18-07, 03:50 AM
already tried, i imported the model just fine however i couldnt edit the lightmap so it just appeared black :)
what it should look like...
http://i201.photobucket.com/albums/aa186/tris1066/render3.jpg
Sailor Steve
06-18-07, 11:27 AM
It is possible to put the attack periscope housing of the IX sub into the command room of the VII sub? I think that should give great realism to the interior of the VII.
:lol: I've been asking for this for years (well, at least one-and-a-half). It's nice to see someone as competent as these two are trying to do something about it.:sunny:
ReallyDedPoet
06-18-07, 11:40 AM
already tried, i imported the model just fine however i couldnt edit the lightmap so it just appeared black :)
what it should look like...
http://i201.photobucket.com/albums/aa186/tris1066/render3.jpg
Looks good FM:up:
RDP
DivingDuck
06-19-07, 05:34 AM
Moin,
@FM:
looking great. Your screenie was made ingame or from maya?
already tried, i imported the model just fine however i couldnt edit the lightmap so it just appeared black Is it really black, or is the texture just pretty dark/foggy? Can you see the darkened texture when walking closer? When creating a new model without any lightmap nodes attached, a normal texture can be applied. But any additional info as light and shadow will be lost. Youīll have to hex edit a new texture node into the *.dat. A selfilluminated map may serve the same purpose as well. But in case you take damage and the lights go out, the well will stay lit, looking strange.
Iīve ported the typeIX periscope housing, including ligthmap. But as the model itself differs from the typeVII, it doesnīt look right in this environment. Iīm trying to make my own lightmap next. Itīs no problem to import but to apply to the right faces. Besides the CR.dat increases by about 4MB in size.
Regards,
DD
Maverick30
06-19-07, 07:47 AM
Moin,
@FM:
looking great. Your screenie was made ingame or from maya?
already tried, i imported the model just fine however i couldnt edit the lightmap so it just appeared black Is it really black, or is the texture just pretty dark/foggy? Can you see the darkened texture when walking closer? When creating a new model without any lightmap nodes attached, a normal texture can be applied. But any additional info as light and shadow will be lost. Youīll have to hex edit a new texture node into the *.dat. A selfilluminated map may serve the same purpose as well. But in case you take damage and the lights go out, the well will stay lit, looking strange.
Iīve ported the typeIX periscope housing, including ligthmap. But as the model itself differs from the typeVII, it doesnīt look right in this environment. Iīm trying to make my own lightmap next. Itīs no problem to import but to apply to the right faces. Besides the CR.dat increases by about 4MB in size.
Regards,
DD
DD you are the man that can pull this out, we know your capabilities. I have seen some of your graphic work on Silent Hunter III and if someone can do this, that person is you.
Regards
flakmonkey
06-22-07, 05:33 AM
that was a render straight out of maya...
It wasnt totally black when i imported, if you took a screenie and brightened up the image you could see it was textured just fine, there must be a low level ambient light somewhere.
+ im not too sure if my periscope housing is all that accurate, used a 1:32 scale typeviic interior kit model as reference.
DD's going to strike again ! :()1: :ahoy: :gulp: :eek: :arrgh!:
:rock:
DivingDuck
06-22-07, 08:24 PM
Moin,
@Alex:
slow down. ;) Thereīs way to go. Would be nice if I could create a TMAP section for FMīs periscope well.
@FM:
your model looks great. At least a thousand times better than the imported typeIX shaft.
Iīm investigating how to make my own light- and shadowmaps. The issue lies with the TMAP. It is needed to attach these maps to the object. If this TMAP section is missing, the textures are pretty dark (see first pic below). You can bypass darkened texture maps by inserting a completely new texture node. But the object will be lacking of shadows and highlights. Baking a new single texture containing map, lights and shadows would be a pretty time consuming work. Besides it would blast the *.dat in size if you implement a new texture for each new object. So this isnīt probably the best way.
http://img267.imageshack.us/img267/3017/tviiperi05jr0.jpg
periscope well without TMAP
below is the same well with TMAP
http://img267.imageshack.us/img267/7946/tviiperi03gg6.jpg http://img267.imageshack.us/img267/7858/tviiperi02hi0.jpg
Some objects belonging to the periscope housing are still missing. Besides this typeIX well is looking strange in a typeVII.
Investigating TMAP data once more, I compared 3d objectīs triangles data and TMAP data. But Iīm stuck here. See the pic below. Any suggestions?
http://img514.imageshack.us/img514/4799/hexeditingtmap002vr0.jpg
Regards,
DD
Sorry mate. :oops: :p
I just know that you've succeeded in all jobs you undertook, that's the reason why I'm impatient. http://yelims.free.fr/IPB/Invision-Board-France-97.gif
By the way, PM. :up:
flakmonkey
06-25-07, 09:09 AM
I have no idea what all those numbers mean, this TMAP thing goes way over my head:doh:
If you want to have a crack at importing my model, ive uploaded it to http://www.savefile.com/files/839600 in .obj and .mb format.
It uses the druck_7 texture (which ive included in the rar), also included a couple of blueprint pics to help with placement within the command room.
If you use it, you may have to reverse the surface normals as maya saves .obj files differently to 3dsmax (the 3d app sh3 was made with).
DivingDuck
06-25-07, 09:23 AM
Moin,
thank you FM, just downloaded it. Can you render a lightmap/shadowmap to texture? Iīdonīt have the whole model at hand. So it would be easier if you did.
Regards,
DD
flakmonkey
06-25-07, 09:37 AM
Im not on my home pc right now so can`t, i`ll upload tomorrow.....
skwasjer
06-25-07, 03:58 PM
PS: many interior models also have a "NORM" section (trailing the TMAP), which contains the normals for the model. Pack3D doesn't export this either. Without this information, shading and curves are not as accurate ingame compared to in your 3D editor, because the engine will calculate normals based on adjacency (let's not get into this...). This may not give the expected results when using low/medium-poly objects, especially for curves...
Many larger models (viewed only from a distance), iow. pretty much all exterior models don't have this data included in the game as shading from far distances is not required to be so accurate to still look good.
As some of you may know or not know, a tool to help you with all these problems is in the works. Maybe DD succeeds doing this manually (I hope so!), but just remain patient for my tool otherwise. Him and me are on close contact on these issues, so it's only a matter of time before I can release my tool.
urfisch
06-25-07, 07:01 PM
im really running out of patience!
:(
this progress is so exiting!
:know:
pierreandre
06-30-07, 07:05 AM
any news?
urfisch
07-12-07, 03:54 AM
yeah. any news?
http://www.crypticmadness.com/Forum/images/Smiles/party20.gif !
You want something to eat Alex?:D
Good news about this periscope housing would be something tasty.
:rotfl:
Werewolf
07-14-07, 04:54 PM
and if you put in 2 in the turret it could be an excellent VIIC/42 model :arrgh!:
Kumando
08-01-07, 05:11 AM
How is the progress of this mod?
DivingDuck
08-01-07, 05:13 AM
Moin,
still WIP, not abandoned yet.
Regards,
DD
Kumando
08-01-07, 08:40 AM
Moin,
still WIP, not abandoned yet.
Regards,
DD
Thanks for the update mate, im looking forward to it;)
No problemo ... I can wait!:cool: ... No I can't!:cry:
This looks great :yep: ...any news?
THX, trebby
urfisch
09-18-07, 04:40 AM
sure! give us somethin to eat
:know:
DivingDuck
09-18-07, 03:16 PM
Moin,
GOOD NEWS about TMAP
And hereīs good news guys. I was able to create a TMAP section and attached it to FlakMonkeyīs periscope well. As you can see on the screenie, thereīs way to go. A new light map matching the mapping coords is needed. But itīs a start to begin with.
http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/FM_Well_TMAP_001.jpg
Regards,
DD
A tear comes to my eye!:up:
Sailor Steve
09-18-07, 04:00 PM
WOOHOO!:rock:
Penelope_Grey
09-18-07, 04:25 PM
Wow DD... that is quite astounding work there.
TheDarkWraith
09-18-07, 04:29 PM
to those that have no clue what the TMAP is or don't want to ask I will. What is the TMAP and what does it do for us? :hmm:
Penelope_Grey
09-18-07, 04:32 PM
Thermal Modelling Analysis Program :up:
What it does... quite self explanatory I'd say RB!
DivingDuck
09-18-07, 04:37 PM
Well, I guess you, RB, know it already. Itīs a section that follows the 3d objectīs vertex-, triangles- and texture coords data. It is used for occlusion, prelighting, selfillumination. The only access to this data is pure hex editing, at least atm.
Regards,
DD
TheDarkWraith
09-18-07, 05:40 PM
Well, I guess you, RB, know it already. Itīs a section that follows the 3d objectīs vertex-, triangles- and texture coords data. It is used for occlusion, prelighting, selfillumination. The only access to this data is pure hex editing, at least atm.
Regards,
DD
I didn't know that DD, I haven't had a need to play with those (yet). Looks very interesting....:hmm:
DivingDuck
09-18-07, 05:48 PM
TMAP has a lot of frustrating potential. Iīm after it for about 8 months now. Letīs hope this promising step leads to the desired end.
Cheers,
DD
TheDarkWraith
09-18-07, 06:24 PM
TMAP has a lot of frustrating potential. Iīm after it for about 8 months now. Letīs hope this promising step leads to the desired end.
Cheers,
DD
good luck! From what we've seen of your work so far you'll do it! :rock:
urfisch
09-19-07, 02:02 AM
Moin,
GOOD NEWS about TMAP
And hereīs good news guys. I was able to create a TMAP section and attached it to FlakMonkeyīs periscope well. As you can see on the screenie, thereīs way to go. A new light map matching the mapping coords is needed. But itīs a start to begin with.
http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/FM_Well_TMAP_001.jpg
Regards,
DD
wonderful!
:o
Sorry veryone and specialy DD,
But.......:doh: ...:doh: :shifty: ....Is that Alien thing in the command room
the TM you say?:huh:
I am sorry about the Question.... but ignorance can make you ask??:yep: :up:
DivingDuck
09-19-07, 07:39 AM
Moin JC,
ALIEN, LOL!!! :rotfl:
Yes, the "ALIEN" you see is the same periscope model as shown on FMīs screenie. Itīs just disfigured beyond recognition by wrong selfillumination map + wrong texture indices used in the TMAP. But itīs the first time I got it up and running without beeing "foggy".
Regards,
DD
Lo DD, just one question!
If you make this work and you figure out how this is done, would it be easy to do this to all subs.
Or does every sub interieor need another approach?
Just courious here!:hmm:
DivingDuck
09-19-07, 02:47 PM
Hey Myxale,
would be easier to wait for Skwasjer`s S3D import/export module.
Regards,
DD
urfisch
09-21-07, 04:26 AM
news?
DivingDuck
09-21-07, 04:06 PM
Moin,
far from perfect, but...
http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/TMAP_Well_D001.jpg http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/TMAP_Well_D002.jpg
http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/TMAP_Well_N001.jpg http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/TMAP_Well_N002.jpg
... itīs getting better.
Regards,
DD
urfisch
09-21-07, 05:40 PM
nicely done!!!
:up:
Great DD! Keep it up!
I never thought i would miss the housing in SH3 till the day you started working. It's been on my mind ever since, and i don't think i can play without! ;)
:rock:
The Milkman
09-22-07, 11:50 AM
i love you diving duck:oops:
rascal101
09-22-07, 05:00 PM
Looking good hope this finds its way into new GWX4, question, I saw somewhere a screenie with a perescope view through a new, supposedly more historically accurate perescope, instead of round the view had streight sides and clipped corners, I can find this mod anywhere can any one help out
R
Sailor Steve
09-22-07, 05:09 PM
There is a mod which gives you the clipped rectangular look for the observation 'scope. As for it being historically accurate, I don't know. The upper lens may be that shape, but the eyepiece is still round, as is your eyeball. Remember that even though there are two lenses, the view through binoculars is still round.
The Milkman
09-29-07, 12:34 AM
i don't want to come off as pushy, but is there any news on the progress of this mod diving duck?
DivingDuck
09-29-07, 06:36 AM
Moin,
i love you diving duck:oops: donīt tell my wife, please.
i don't want to come off as pushy, but is there any news on the progress of this mod diving duck? not yet, be patient.
Regards,
DD
Moin,
far from perfect, but...
http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/TMAP_Well_D001.jpg http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/TMAP_Well_D002.jpg
http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/TMAP_Well_N001.jpg http://i182.photobucket.com/albums/x241/DivingDuck/SHIII/TMAP_Well_N002.jpg
... itīs getting better.
Regards,
DD
Ahhhh, now this looks more as a earth manufactured object!:yep: :up:
Maverick30
10-01-07, 03:41 PM
DivingDuck is the best! Keep the good work
XanderF
10-06-07, 10:20 PM
I'll bump this for the waiting-while-salivating factor...
The Milkman
10-11-07, 01:39 AM
:damn::damn::damn::damn::damn::damn::damn::damn::d amn::damn::damn::damn:
...im going nucking futs...I still love you DD;)
oscar19681
10-13-07, 11:46 AM
Yeah it looks done release this puppy
oscar19681
10-24-07, 11:52 AM
Havent heard anything regarding this mod. Is it ever gonna be released?
Sailor Steve
10-24-07, 05:09 PM
SOONtm
DivingDuck
10-24-07, 09:57 PM
Moin,
Havent heard anything regarding this mod. Is it ever gonna be released? Yes, it will definitely be released. Stay patient.
DD
XanderF
11-04-07, 02:51 PM
Seems like some time has passed with no news. LOL - probably less time passed than it FEELS like, every day waiting for this is AGONY...but...anything new? :yep:
The Milkman
11-04-07, 03:12 PM
Christ I'm gald to see I'm not alone...this is torture. I'm looking more forward to this than 1.04. It's like seeing something you really want behind an inch of glass, and for some reason you can't break the glass. so close yet so far... I just hope it comes out before I ship off to the navy. No pressure DD, seriously. I'm sure youre making everything perfect, which will make it all the better. But just know the anticipation for many is killer.
Christ I'm gald to see I'm not alone...this is torture. I'm looking more forward to this than 1.04. It's like seeing something you really want behind an inch of glass, and for some reason you can't break the glass. so close yet so far... I just hope it comes out before I ship off to the navy. No pressure DD, seriously. I'm sure youre making everything perfect, which will make it all the better. But just know the anticipation for many is killer.
What milkman said...sans the navy thing. I'm an army guy!:lol:
The Milkman
11-06-07, 03:00 PM
anyday now...:D
The Milkman
11-13-07, 12:04 PM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHH:damn::damn::damn::damn::damn::damn::d amn::damn::damn::damn::damn::damn:
AtlantikEel
11-13-07, 08:22 PM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHH:damn::damn::damn::damn::damn::damn::d amn::damn::damn::damn::damn::damn:
Patience!
I know it is torture, but I'm sure that DD is trying to achieve perfection prior to release. Based upon his previous work, we all know what that will mean for realism!:up:
The Milkman
11-13-07, 10:14 PM
:cry:
I know how ya feel Milkman, mate, but given the fact that DD works without a SDK and has to HEX his way to the mod, is time-consuming!:shifty:
DivingDuck
11-14-07, 09:52 AM
Sorry for staving you off again and again. But there are 6 weeks left to X-Mas. ;)
I know better than anyone else as my son is asking every single day.
Regards,
DD
danlisa
11-14-07, 10:06 AM
I'm sure DD is working all hours of the day to get this done.
I'm also sure the final product will be awesome.;)
To coin a phrase, "It will be ready when it's ready".:arrgh!:
The Milkman
11-14-07, 10:15 AM
:roll:
urfisch
11-14-07, 03:41 PM
Sorry for staving you off again and again. But there are 6 weeks left to X-Mas. ;)
I know better than anyone else as my son is asking every single day.
Regards,
DD
what does this mean? you cant wait to play santa claus?
:hmm:
The Milkman
11-15-07, 12:39 AM
:damn:
:nope:
The Milkman
11-15-07, 12:41 AM
Sorry for staving you off again and again. But there are 6 weeks left to X-Mas. ;)
I know better than anyone else as my son is asking every single day.
Regards,
DD
what does this mean? you cant wait to play santa claus?
:hmm:
no dude we prolly will have to wait till christmas :shifty:
urfisch
11-17-07, 01:21 PM
sorry, dude. just a joke...
:shifty:
oscar19681
11-18-07, 04:50 PM
What i dont understand is why the dev team desided to put the observation scope in the wrong place in the first place. I allways wanted it to be corrected but i never thought somebody would get as far as actually make it so.
Wolfehunter
11-18-07, 06:00 PM
What i dont understand is why the dev team desided to put the observation scope in the wrong place in the first place. I allways wanted it to be corrected but i never thought somebody would get as far as actually make it so.
Too much eggnog at there last christmas celebration before the SH3 release?:()1:
Penelope_Grey
11-18-07, 06:00 PM
My own life experiences have shown me once or twice that there are times where the impossible... becomes reality.:up:
The Milkman
11-18-07, 08:35 PM
they prolly were just lazy;)
oscar19681
11-28-07, 11:23 AM
what the deal with this mod. I dont want to put any pressure out here and i know that its still being worked on and stuff but there is no news lately .
danlisa
11-28-07, 12:11 PM
Well, knowing DD, he's probably got a few projects on the go at one time.:hmm:
The latest I heard about this mod was that he had succesfully imported the correct models but had got bogged down with the TMAP's of the objects. Working with the TMAP's is no small job and they govern the lighting (in game) of the model.
Stay true to this mod, my friend.;) DD has not disappointed us yet.:yep:
The Milkman
11-29-07, 12:06 AM
Cant You All See??!??!?! It Cant Be Completed!!!! It's Over!!! Get Over It!!!
XanderF
11-29-07, 01:14 AM
Cant You All See??!??!?! It Cant Be Completed!!!! It's Over!!! Get Over It!!!
"GAME OVER, MAN, GAME OVER!"
...or, alternatively...
"Now what the **** are we supposed to do? We're in some real pretty **** now man!"
I think proclamations of doom and gloom are unwarranted. Personally, I'm still hoping for a Christmas present from DD! :know:
DivingDuck
11-29-07, 05:17 AM
Moin,
Cant You All See??!??!?! It Cant Be Completed!!!! It's Over!!! Get Over It!!!
it can!
Regards,
DD
already tried, i imported the model just fine however i couldnt edit the lightmap so it just appeared black :)
what it should look like...
http://i201.photobucket.com/albums/aa186/tris1066/render3.jpg
Why so it is beautiful? Can structures new have put?
PS: excuse me me for bad english.
danlisa
11-29-07, 06:35 AM
That is not from the game. That is a 3D render / model.
Diving Duck is trying to make this for SH3.:up:
That is not from the game. That is a 3D render / model.
Diving Duck is trying to make this for SH3.:up:
Thank you. But when will possible see this in play? When is planned do this modes?
It'll take some time! Keep in mind our modder have to work without any SDK!:shifty:
The Milkman
11-29-07, 12:16 PM
:nope:
gimpy117
11-29-07, 11:26 PM
if we can do that...one step closer the sh4... that'll make ubi sweat...
Madox58
11-29-07, 11:53 PM
Oh ye of little faith!!
:nope:
If I was a betting man?
I'd bet on DD!!!
:up:
So.
Is your glass half full?
Or half empty?
:hmm:
Is your glass half full?
Or half empty?
:hmm:
Both.
:rotfl:
The Milkman
11-30-07, 03:50 AM
Oh ye of little faith!!
:nope:
If I was a betting man?
I'd bet on DD!!!
:up:
So.
Is your glass half full?
Or half empty?
:hmm:
::: Drinks whats left in his glass :::
"Empty now...for sure, he said."
:nope:
Aww, come on now milkman! I't aint so bad. Show a bit of optimism!:hmm:
What DD and other folks already have done with that little "non-existing help" from Ubi is more than a reason to be optimistic!:ping:
Madox58
11-30-07, 06:14 PM
::: Drinks whats left in his glass :::
"Empty now...for sure, he said."
:nope:
Well,
Now that the glass is empty.
Wash it out,
fill it with milk,
and set it out with some cookies.
Cause I believe in Santa Duck!!
:rotfl:
oscar19681
01-03-08, 08:25 PM
Is this mod EVER gonna be released? Or is this totally dead? I thought i would be really cool but its been so long it seems to be a no go .
gimpy117
01-03-08, 10:20 PM
wow this thread is like wedds, it just comes back
Is this mod EVER gonna be released? Or is this totally dead? I thought i would be really cool but its been so long it seems to be a no go .
It will come with the GWX2.1 update!
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.