View Full Version : Improved Church's Observation Scope
dmlavan
07-18-07, 11:20 PM
After a lot of trial and error, I have made a redmask (night filter) for Church's excellent Observation scope.
http://img376.imageshack.us/img376/2097/daync4.th.jpg
http://img376.imageshack.us/img376/8898/nightzi6.th.jpg
This mod replaces the observation scope - which appears identical to the attack scope - with Church's variant, and includes a redmask/night filter that is shaped to the periscope sight.
Note that this mod is NOT JSGME-enabled but must be manually added.
http://www.mediafire.com/?c94jftybqtz
d@rk51d3
07-18-07, 11:44 PM
Looks good. DL at work, and will try tonight.
Cheers M8.:up:
TheDarkWraith
07-19-07, 12:06 AM
I turned dmlavan's post above into a JSGME version for use with stock or unmodified menu_1024_768.ini file:
http://dodownload.filefront.com/8091390//0b5c7a1080f93c948ee53f8dc18aed873e83548cd5965af167 ee25eabe729d330b9bad71f9c07173
Racerboy ;)
U-Schultz
07-19-07, 03:20 AM
dmlavan! U are da man....been waiting for this fix a long time,
This looks cool !
Downloaded and will try it soon.
Good work. :up:
danurve
07-19-07, 08:36 AM
Well well, this looks way cool :up:
I admit I don't use the O scope much, but this might slab a reason to.
Question is this mod cross universal for all the subs or just one type?
dmlavan, could you fix those screen links so we could get a closer view?
Thanx.
Question is this mod cross universal for all the subs or just one type?
Must be universal as the files in ...\data\menu\gui are universal. Otherwise it would have been in one of those NSS* folders where the textures are stored for each type seperately.
dmlavan, could you fix those screen links so we could get a closer view?
Thanx.
That would be nice :). So we could take a closer look without starting SH. No time for this right now.
TheDarkWraith
07-19-07, 09:17 AM
Great work dmlavan :up: I've also been waiting for this fix for some time.
Here's a big screenshot of the night one he made:
http://static.filefront.com/images/personal/t/TazmanianDevilR/100453/mwhdalbmry.jpg
:|\\
dmlavan
07-19-07, 09:55 AM
Yes - this Observation scope is universal for all the boats. Thanks for the kudus - it took a lot of trial-and-error, but I only got this figured out with a lot of help from some great modders. And, of course, Church who did the original scope! His mod is the only reason I ever used the observation scope.
Jimbuna
07-19-07, 10:29 AM
Cool :rock: :up:
Kpt. Lehmann
07-19-07, 10:54 AM
:hmm:
danlisa
07-19-07, 11:01 AM
Nice work:up:
BTW, maybe someone could answer this for me?
When we goto the Peri or Obs station ingame, what are we seeing?
Do we see a representation of the eye piece lens or the external lens?
:hmm:
Nice work:up:
BTW, maybe someone could answer this for me?
When we goto the Peri or Obs station ingame, what are we seeing?
Do we see a representation of the eye piece lens or the external lens?
:hmm:
This should be the external lens you see. The shape fits better and it would be more realistics anyways. Because if you press your head agains the peri's headpiece you don't see any shapes of the lenses directly in front of your eyes anymore.
The same when looking through binoculars.
At least this sounds logic to me :).
WilhelmSchulz.
07-19-07, 11:53 AM
I guess the stock obs scope was wrong?
As the obs scope's purpose was to scan the horizon for aircraft it would be more logical the way the modded obs scope looks because the wider vertical angle lets you do this better.
WilhelmSchulz.
07-19-07, 12:28 PM
But wouldnt the glass be 90 deg to what this mod has? And has anyone seen what it looks like through a U-Boat obs(ie pic of personaly)?
But wouldnt the glass be 90 deg to what this mod has? And has anyone seen what it looks like through a U-Boat obs(ie pic of personaly)?
I haven't seen any photographs of the look through an observation periscope yet. But the angle should be right as this is the same shape as the 3D model of the obs scope looks from the outside in SH3.
WilhelmSchulz.
07-19-07, 01:57 PM
...as this is the same shape as the 3D model of the obs scope looks from the outside in SH3.
Realy? :-?
...as this is the same shape as the 3D model of the obs scope looks from the outside in SH3.
Realy? :-?
Those shape one looks at the above screenshots is not the shape of the ob scope's head in SH3 but the shape of the lens at it's front.
At least I'm pretty sure about that but I will check it in a few minutes. Wanted to play a while anyways :)
Hm, it seems to be exactly the other way around than I thought.
Here are two screenshots:
The attack peri:
http://cip.uni-trier.de/%7Eschmidt/sh3/att_peri.JPG
and the observation peri:
http://cip.uni-trier.de/%7Eschmidt/sh3/obs_peri.JPG
Strange, huh ?
I really would like to see some photos from the look through both such periscopes.
CapZap1970
07-19-07, 05:23 PM
Just a question:
Can this be installed with any super mod?
Thanks a lot :up:
CapZap
Just a question:
Can this be installed with any super mod?
Thanks a lot :up:
CapZap Yes. You just need to make 2 little adjustments in the menu_1024_768.ini and copy 2 additional tga files into the ...data\menu\gui folder. There should be no interference with any other (super)mod which doesnt try to edit the peri screen also ;). It's all in the readme :up:.
i.
Lord_Kitchener
07-19-07, 08:56 PM
Great job!...I've been waiting for the redmask on this mod for years! Old Church probably has a tear in his eye......like a proud pappy...:D
Kpt. Lehmann
07-19-07, 09:04 PM
Any chance that this can be done using Oakgroove's 'Bordinstrument' textures instead of stock SH3 material?
TheDarkWraith
07-19-07, 09:07 PM
Any chance that this can be done using Oakgroove's 'Bordinstrument' textures instead of stock SH3 material?
Can you post screenshot to show difference and what you are referring to?
Kpt. Lehmann
07-19-07, 09:22 PM
http://i46.photobucket.com/albums/f117/KptLehmann/Acad.jpg
TheDarkWraith
07-19-07, 09:29 PM
thanks kpt! Now i see. I'll play with photoshop and see what I can come up with...
Church SUBSIM
07-19-07, 09:31 PM
Looks great! Nice to see you figured it out! Thanks for the credit for the original graphic.....you though made it a complete mod!
Church
CapZap1970
07-19-07, 09:46 PM
Thanks a lot for the reply Ichso... will do it now.. :up:
CapZap
Kpt. Lehmann
07-19-07, 09:53 PM
Thanks Racerboy!:up: if you need me to upload the TGA GWX uses, just let me know.
Good stuff indeed, Church.:up:
dmlavan
07-19-07, 11:26 PM
Regarding the shape of the "lens" - I spent a lot of time looking for old photos of the exterior of the lens of the sky periscope. Everything I found showed it was a vertical ellipse/oval. Although I guess to be honest, since the eyepiece was round, your view should be round and the advantage is that as you twist the handles you're changing the angle of the bottom mirror inside the scope, and therefore changing which part of the "oval" you're looking out of. However... I like this shape ;)
TheDarkWraith
07-19-07, 11:44 PM
I have GWX 1.03 installed so I used the file (periscope.tga) from that. Is that the correct one?
Image edited and uploading to my filefront account now.......
Kpt. Lehmann
07-19-07, 11:48 PM
I have GWX 1.03 installed so I used the file (periscope.tga) from that. Is that the correct one?
Image edited and uploading to my filefront account now.......
I believe so. If not it is a simple thing to rename it to be compliant.
Regarding the shape... you are correct. However, as opposed to the standard game, the new shape will at least make it immediately and obviously different when using the obs scope.
TheDarkWraith
07-19-07, 11:48 PM
ok filefront is having some issues right now......kpt. can I send the .tga to you to test out real quick? PM me of where to send it to.
Kpt. Lehmann
07-19-07, 11:52 PM
Heck, just upload it here. http://rapidshare.com/ ;)
TheDarkWraith
07-20-07, 12:02 AM
ok then, here's the download link:
http://rapidshare.com/files/43934051/dmlavans_Racerboy_edited_Periscope.tga.html
Did I just make a contribution to GWX 1.04?? :D I hope so!!
Someone test it out real quick so that I know it's ok and I didn't screw it up! :|\\
oops, just noticed that you're going to have to rename the file...sorry!!
Kpt. Lehmann
07-20-07, 12:06 AM
ok then, here's the download link:
http://rapidshare.com/files/43934051/dmlavans_Racerboy_edited_Periscope.tga.html
Did I just make a contribution to GWX 1.04?? :D I hope so!!
Someone test it out real quick so that I know it's ok and I didn't screw it up! :|\\
LOL, maybe so... assuming it passes the crew's inspection.:huh: Don't make me swear to it.
However, if it does pass inspection and is included, we are happy to credit all involved.:arrgh!:
Will DL and try to get back with you in about an hour. Will need to edit some things and fire it all up.
TheDarkWraith
07-20-07, 12:10 AM
I would try it out myself but since I'm out on work and in a hotel room with a company laptop that can't play SH3 (:damn: ) I'm SOL until this weekend........man I'm bummed.....
Kpt. Lehmann
07-20-07, 12:13 AM
I would try it out myself but since I'm out on work and in a hotel room with a company laptop that can't play SH3 (:damn: ) I'm SOL until this weekend........man I'm bummed.....
No worries. I have to edit two 1024 Cfg files to make it work correctly anyway... and build the correct file structures. One way or another we'll get it working. (I think LOL.)
Will keep you posted. Working on it now.
TheDarkWraith
07-20-07, 12:24 AM
this gives me time to try and add a 'glassy' look to the recticle then. dmlavan's recticle is blank in the basically rectangular area of the glass. I'm playing with photoshop to see what I can come up with.......
Kpt. Lehmann
07-20-07, 12:25 AM
back in a bit. firing up.
Kpt. Lehmann
07-20-07, 12:41 AM
Okay... well we are getting somewhere. No worries. Will add the red mask entries after a peanut butter and jelly break.:D
http://i46.photobucket.com/albums/f117/KptLehmann/NewObs2.jpg
http://i46.photobucket.com/albums/f117/KptLehmann/NewObs1.jpg
TheDarkWraith
07-20-07, 12:48 AM
great news! I didn't screw up anything.....wow, that's the first time I made an edit to something correctly the first time...:D
Ok let me bounce this off of you. In the old style (GWX and vanilla SH3) the lens that you're looking through has a 'water coating' on it to make it look like water is running down it. Should we add this to this? I might not have that done until later tomorrow (err today..lol) :|\\
Kpt. Lehmann
07-20-07, 01:01 AM
great news! I didn't screw up anything.....wow, that's the first time I made an edit to something correctly the first time...:D
Ok let me bounce this off of you. In the old style (GWX and vanilla SH3) the lens that you're looking through has a 'water coating' on it to make it look like water is running down it. Should we add this to this? I might not have that done until later tomorrow (err today..lol) :|\\
Well, to be honest, I always thought of that as being smudges on the interior of the lens... or oil from all those burning tankers lol.
I think yes... adding just a bit... in an inconspicuous place or two may look good. (as long as it doesn't interfere with the player use of the scope.)
Gonna install dmlaven's redmask entries now.
TheDarkWraith
07-20-07, 01:06 AM
I see a problem with this new scope......you lose you magnification level text on the left side of the scope....no biggie, simple little menu_1024_768 edit will take care of this.
TheDarkWraith
07-20-07, 01:12 AM
kpt., try these values in the menu_1024_768 file to move the zoom level text to top center of the scope just below the heading bar:
- for observation periscope (this moves the zoom level to centered right below the heading bar):
[G2B I132]
Name=Zoom
Type=1029;Static text
ItemID=0x2B060009
ParentID=0x2B060000
Pos=290,-60,46,19; was 37,-274,46,19
Color=0x66B26680
Font=1
TextFlags=0x4
- for attack periscope (this moves the zoom level to centered right below the the heading bar):
[G26 I132]
Name=Zoom
Type=1029;Static text
ItemID=0x26060009
ParentID=0x26060000
Pos=290,-60,46,19; was 37,-274,46,19
Color=0x66B26680
Font=1
TextFlags=0x4
Give me a screenshot so I can see if I need to move the y coordinate down or not.
Racerboy :|\\
Kpt. Lehmann
07-20-07, 01:15 AM
Okay... have added the redmask entries... let me check those before editing the mag level location.
Firing up again brb.
Kpt. Lehmann
07-20-07, 01:37 AM
Well, concerning the large dials mod... we came to a tough decision. Although they are very cool... they also create an alien environment that can be difficult for new AND old users to adapt to in game.
I believe that a primary cause of the success of GWX has been that it remains easy to understand in regards to mechanical operations in SH3... It remains intuitive. The environment may change... but the player interface remains simple.
Concerning the adaptation of the Bordinstrument tga to Church's Obeservation scope mod... Something isn't right... still transparent in the wrong places. (Have left my cursor on one of the spaces that need filled.
Double checcking the code changes now.
http://i46.photobucket.com/albums/f117/KptLehmann/newobs3.jpg
http://i46.photobucket.com/albums/f117/KptLehmann/Newobs4.jpg
TheDarkWraith
07-20-07, 01:39 AM
I might widen the field of view horizontally and vertically (just a little) for this....does it seem a little narrow to you? From the screenshots you put up it looks like it needs some width added to the view.
Kpt. Lehmann
07-20-07, 01:51 AM
I might widen the field of view horizontally and vertically (just a little) for this....does it seem a little narrow to you? From the screenshots you put up it looks like it needs some width added to the view.
Sounds like a good idea. The purpose of the observation scope was to scan quickly... for that reason it has a lower mag and wider FOV... however, the transparent round field remaining, will need to be filled in.
I double checked the code... twice. It is entered correctly.
Gonna have to wait on further changes at this end for now though... gotta sleep.
Will upload what I have for you first, in the proper jgsme file structure for GWX/SH3. (It contains two 1024 menu ini files... one for default GWX and one for the optional GWX Integrated Orders mod.)
Will be a few minutes.
Kpt. Lehmann
07-20-07, 01:56 AM
Okay, here is the rough we've been working on tonight.
http://rapidshare.com/files/43944767/GWX_Obs_Periscope_Mod.zip.html (http://rapidshare.com/files/43944767/GWX_Obs_Periscope_Mod.zip.html)
TheDarkWraith
07-20-07, 01:56 AM
it looks like a problem with my .tga file. I'll look it over again tomorrow.
Kpt. Lehmann
07-20-07, 01:57 AM
it looks like a problem with my .tga file. I'll look it over again tomorrow.
Rgr. I think maybe so. (Cross post... DL link above)
Cheers for now.:cool: Thanks mate.
TheDarkWraith
07-20-07, 02:16 AM
it looks like a problem with my .tga file. I'll look it over again tomorrow.
Rgr. I think maybe so. (Cross post... DL link above)
Cheers for now.:cool: Thanks mate.
Kpt,
It was a problem with my TGA file. I forgot to change the Alpha channel to match the new scope! Fixing now.....
TheDarkWraith
07-20-07, 02:20 AM
Alpha channel fixed. Should work correctly now! And I thought I did it right the first time....:damn: Oh well, we're all only human.....
Here's the new file:
http://rapidshare.com/files/43947324/dmlavans_Racerboy_edited_Periscope.TGA.html
Racerboy :up:
And what about the outer shapes of the periscope's lenses in the 3D view ?
I mean the attack periscope has the exact same shape from outside as this new obs scope view and the 3D obs scope has a lens shaped like the current attack scope view (I mean the view at the F3 station).
Is something wrong with the 3D models of the scopes ?
WilhelmSchulz.
07-20-07, 05:08 AM
ok Im starting to think this might be implamented in GWX 1.04. If it is will there be a way to change it of will it be "a package deal"?
Jimbuna
07-20-07, 07:17 AM
ok Im starting to think this might be implamented in GWX 1.04. If it is will there be a way to change it of will it be "a package deal"?
I just knew it :yep:
The minute Kpt. gets involved in a post, the natural assumption rears it's ugly head :D
I honestly don't know myself :nope:
But if it is....it will be...when ?....when it's ready ;)
TheDarkWraith
07-20-07, 07:53 AM
Has anyone tried my fixed alpha that I posted earlier to ensure it's fixed?
Kpt. Lehmann
07-20-07, 11:41 AM
ok Im starting to think this might be implamented in GWX 1.04. If it is will there be a way to change it of will it be "a package deal"?
I just knew it :yep:
The minute Kpt. gets involved in a post, the natural assumption rears it's ugly head :D
I honestly don't know myself :nope:
But if it is....it will be...when ?....when it's ready ;)
To Racerboy: Will try to test it here shortly. Will be hard to work on it much today due to real life matters and heavy testing of 1.04 stuff this evening... followed by my real life job. (Weekends are tough for me to do much.) I have no doubt that we'll get it working as long as we can all be a bit patient with limitations. :up:
To Jimbuna: Exactly. Dealing with so many assumptions and constant "is this or that going to be in GWX" questions is aggravating as hell. The question Wilhelmschulz has asked was answered on this thread before he even asked.
TheDarkWraith
07-20-07, 11:46 AM
kpt., the best thing to do from a GWX perspective is modify the menu_1024_768.ini file for GWX 1.04 to automatically use different names for the TGA's for the attack and observation persicopes. With already instituted the end user can just change the TGA's to suit whatever he/she wants for those views. Example:
the periscope.tga is the default for both now but if we modify the menu_1024_768 to look for an attack_periscope.tga and an observation_periscope.tga then this would make life easier for all. Everyone would be free to choose what they wanted for each.
What say you?
Kpt. Lehmann
07-20-07, 11:55 AM
kpt., the best thing to do from a GWX perspective is modify the menu_1024_768.ini file for GWX 1.04 to automatically use different names for the TGA's for the attack and observation persicopes. With already instituted the end user can just change the TGA's to suit whatever he/she wants for those views. Example:
the periscope.tga is the default for both now but if we modify the menu_1024_768 to look for an attack_periscope.tga and an observation_periscope.tga then this would make life easier for all. Everyone would be free to choose what they wanted for each.
What say you?
Sounds good to me... as long as the textures remain at the caliber that Oakgroove has given us, and as long as the code changes are logged in the end to allow for experienced modders to adjust their own personal installations if they wish.
Just a question: IIRC Ducimus already made this half a year ago or am I wrong?:hmm:
And IIRC this is aready incorporated on his "Flavored to Taste mod" before he goes out to SH4...But I´m not sure.
Kpt. Lehmann
07-20-07, 12:35 PM
Okay Racerboy... some more success... and a bit more to go.
Daytime is good to go!... and the attack scope remains unaffected as we would hope.
Nightime... well, the screenshot will explain... still some work to do.
(Will wait to add magnification level indicator code until all else is sorted.)
We are getting there though.:yep:
http://i46.photobucket.com/albums/f117/KptLehmann/Obs5.jpg
http://i46.photobucket.com/albums/f117/KptLehmann/Obs6.jpg
TheDarkWraith
07-20-07, 01:09 PM
now that looks like an incorrect red mask.....did you edit the menu_1024_768 to say redmask1.tga?
Kpt. Lehmann
07-20-07, 01:16 PM
now that looks like an incorrect red mask.....did you edit the menu_1024_768 to say redmask1.tga?
Yep... sure did... and I agree that it is the redmask. IIRC, I uploaded what I had for you to look at if you wish last night on an earlier post here. (Included the GWX optional mod for Integrated Orders too, as it also contains a 1024 Cfg ini file that I modify simultaneously.)
Will re-download dmlaven's redmask and make sure I used the right one with another test.
TheDarkWraith
07-20-07, 01:20 PM
upload and send me a link to your menu_1024_768 and I'll edit it. I'll send you the correct redmask1.tga also from dmlavan.
I opened up the redmask.tga from GWX and if I lay it on top of the new scope it will create what you posted on the night view. It has to be a menu_1024_768 edit or wrong redmask1.tga that you have. :roll:
Kpt. Lehmann
07-20-07, 01:33 PM
upload and send me a link to your menu_1024_768 and I'll edit it. I'll send you the correct redmask1.tga also from dmlavan.
I opened up the redmask.tga from GWX and if I lay it on top of the new scope it will create what you posted on the night view. It has to be a menu_1024_768 edit or wrong redmask1.tga that you have. :roll:
Rgr.. just completed another test after re-DLing and applying dmlaven's redmasmask1.tga... and triple checked my code entries. The night-time Observation scope problem persists.
Will upload the currect version for you anyway. Please bear in mind that the included optional integrated orders mod must also be modified as well to include this new work. Everything must be done x2 for full GWX user functionality.;)
Will begin new upload for you in a few minutes.
Kpt. Lehmann
07-20-07, 01:41 PM
Here you go. (My copy of the work done so far for you to compare.)
http://rapidshare.com/files/44046350/GWX_Obs_Periscope_Mod.zip.html (http://rapidshare.com/files/44046350/GWX_Obs_Periscope_Mod.zip.html)
TheDarkWraith
07-20-07, 01:49 PM
kpt, found your problem! You need to continue the redmask1 all the way through G2B I19. You stopped at 9!
So: 10,12,13,14,15,16,17,18, and 19 need to have redmask1.tga
:|\\
Kpt. Lehmann
07-20-07, 01:55 PM
kpt, found your problem! You need to continue the redmask1 all the way through G2B I19. You stopped at 9!
So: 10,12,13,14,15,16,17,18, and 19 need to have redmask1.tga
:|\\
:rotfl: Cool... well I guess you can see where my tired eyes crossed.:damn:
Will fix in a bit.
TheDarkWraith
07-20-07, 02:04 PM
I fixed it for you. Here you go:
http://rapidshare.com/files/44050009/GWX_Obs_Periscope_Mod.zip.html
:|\\
Kpt. Lehmann
07-20-07, 02:06 PM
I fixed it for you. Here you go:
http://rapidshare.com/files/44050009/GWX_Obs_Periscope_Mod.zip.html
:|\\
FINE THEN LOL!!! :p :p :p :up:
Thanks matey. I have to leave for a couple of hours for real life matters. Will run a quick test and post night time screenie first.
Kpt. Lehmann
07-20-07, 02:21 PM
Well, it seems to be a step backwards now.:hmm: I've applied the files you uploaded... and a problem with the daytime Obs scope has returned...
http://i46.photobucket.com/albums/f117/KptLehmann/obs8.jpg
http://i46.photobucket.com/albums/f117/KptLehmann/obs7.jpg
Kpt. Lehmann
07-20-07, 02:32 PM
I didn't check your redmask1.tga so see if it was the correct one. I guess I should've! It's definitely the wrong redmask1.tga file. You need to recopy the correct redmask1.tga to the \data\Menu\Gui folder of both.
Mate, I've DL'd and employed dmlaven's redmask1 tga two times now.
Will come back to this later. Real life calls.
TheDarkWraith
07-20-07, 02:36 PM
I checked your redmask1.tga and it's fine. When I loaded your newobsperiscope.tga into Photoshop it's using my incorrect .tga with the round alpha channel. you need to use this one and all will be fine :up:
http://rapidshare.com/files/44055972/NewObsPeriscope.TGA.html
I even renamed the file to your correct filename. Isn't hacking and modding such fun??
:|\\
TheDarkWraith
07-20-07, 03:03 PM
Here is everything checked and corrected:
http://rapidshare.com/files/44058795/GWX_Obs_Periscope_Mod.zip.html
:up: :|\\
Kpt. Lehmann
07-20-07, 03:16 PM
LOL, I've fixed it too. While driving to the bank... I realized that you may have DL'd the files I put up from yesterday and not the ones that I posted today. (miscommunication born of the internet... no biggy)
The only thing I haven't done yet is to reposition the mag indicator.
http://i46.photobucket.com/albums/f117/KptLehmann/obs9.jpg
TheDarkWraith
07-20-07, 03:20 PM
right on! :up:
try these values for the mag level first and see how you like them:
- for observation periscope (this moves the zoom level to centered right above the heading bar):
[G2B I132]
Name=Zoom
Type=1029;Static text
ItemID=0x2B060009
ParentID=0x2B060000
Pos=290,-25,46,19; was 37,-274,46,19
Color=0x66B26680
Font=1
TextFlags=0x4
- for attack periscope (this moves the zoom level to centered right above the the heading bar):
[G26 I132]
Name=Zoom
Type=1029;Static text
ItemID=0x26060009
ParentID=0x26060000
Pos=290,-25,46,19; was 37,-274,46,19
Color=0x66B26680
Font=1
TextFlags=0x4
Racerboy :|\\
Kpt. Lehmann
07-20-07, 03:33 PM
Copied that code to a text doc. :up:
Back to multi-tasking for me now.:doh:
Steel_Tomb
07-20-07, 05:20 PM
This looks cool...but all the pics I've seen are of the round sight like the one already in SHIII. I'm confused, is this historically correct or just something fancy? If it is and the one in SHIII is wrong then this will be awesome. Is it possible to create another scope for the obs scope? Or are the AS and the OS the same thing when it comes to sharing files etc.
This looks cool...but all the pics I've seen are of the round sight like the one already in SHIII. I'm confused, is this historically correct or just something fancy? If it is and the one in SHIII is wrong then this will be awesome. Is it possible to create another scope for the obs scope? Or are the AS and the OS the same thing when it comes to sharing files etc.
Look at page 1 of this thread. It's still irritating to me too that the AS has the outer shape of the modded OS and vice versa.
WilhelmSchulz.
07-20-07, 10:57 PM
Well honestly I think that since you are looking through a Circular Eyepeice you should see a circular shadow.
But on the other hand I have actuly looked through a Periscope(admitly not a german one) and if you keep the other eye closed the vew of the lens takes up almost all of your sight execpt for a bit of a shadow around the edges. So if you want to be historcly corect and make a greater submarine simulation this should be implamented. :yep: I dont know how but its just my 2 cents. :|\\
fair_weather
07-21-07, 09:07 AM
Well...if GWX already has the left hand slide out for subs fuel, bat, co2 and compress o2.
Why not have the right side for the torpedos? And have the AS and OS be more like the ones in SH4 (which actually take up the whole screen.) And yes the slide out bit is borrowed from SH4, but there isn't a tab for it. you line up your shot. You move your mouse over to the right, set up the firing solution. select a tube and fire.
And watch the ship go up infront of your eyes.
danurve
07-31-07, 08:09 AM
Decided to take a stab at this Mod and it works ok.
I get the rounded shadow with the solid white edges just like Kpt. Lehmann posted in post #74 (http://www.subsim.com/radioroom/showpost.php?p=599663&postcount=74). The white edges kinda kills the it imo, but for something different I still like the idea of this Mod.
Btw: the documentation refers to Churches Observation scope not the newobservationscope included in the d/l.
TheDarkWraith
07-31-07, 11:43 PM
Decided to take a stab at this Mod and it works ok.
I get the rounded shadow with the solid white edges just like Kpt. Lehmann posted in post #74 (http://www.subsim.com/radioroom/showpost.php?p=599663&postcount=74). The white edges kinda kills the it imo, but for something different I still like the idea of this Mod.
Btw: the documentation refers to Churches Observation scope not the newobservationscope included in the d/l.
You downloaded this from my filefront account and it had this problem?
Dimitrius07
08-01-07, 02:09 AM
I have been reworked the redmask and made some changes for my self, look closelly to a picture and tell me your opinion friends, its better or worse :shifty: ?
http://img510.imageshack.us/img510/3729/sh3img18200710025217xl7.th.jpg (http://img510.imageshack.us/my.php?image=sh3img18200710025217xl7.jpg)
TheDarkWraith
08-01-07, 07:18 AM
I have been reworked the redmask and made some changes for my self, look closelly to a picture and tell me your opinion friends, its better or worse :shifty: ?
http://img510.imageshack.us/img510/3729/sh3img18200710025217xl7.th.jpg (http://img510.imageshack.us/my.php?image=sh3img18200710025217xl7.jpg)
what changed? I don't see any difference.
Jimbuna
08-01-07, 07:50 AM
That's better :up:
danurve
08-01-07, 10:46 AM
You downloaded this from my filefront account and it had this problem?
I'm certain to have used this link http://rapidshare.com/files/44050009/GWX_Obs_Periscope_Mod.zip.html
mkubani
08-01-07, 11:07 AM
Just my 2 cents guys. Since the new rectangular view is supposed to represent the shape of the external lens (which imho is correct and accurate), then the ZEISS logo should be removed.
Dimitrius07
08-01-07, 11:39 AM
I have been reworked the redmask and made some changes for my self, look closelly to a picture and tell me your opinion friends, its better or worse :shifty: ?
http://img510.imageshack.us/img510/3729/sh3img18200710025217xl7.th.jpg (http://img510.imageshack.us/my.php?image=sh3img18200710025217xl7.jpg)
what changed? I don't see any difference.
Greetings mate ;), look at the edges of the old red mask and my version :). Also the mask is a little (just a little bit) transpartire.
ssconvert
08-01-07, 11:08 PM
er so is everyone happy with this new mod. Can we non-modders go ahead and start d/ling and installing cause this one certainly deserves to be an official add-on. We now have a reason for using the obs peri. Is the link on the first page still valid? There seems to have been some trouble with it previously.
Vader 1
08-01-07, 11:24 PM
er so is everyone happy with this new mod. Can we non-modders go ahead and start d/ling and installing cause this one certainly deserves to be an official add-on. We now have a reason for using the obs peri. Is the link on the first page still valid? There seems to have been some trouble with it previously.
Here Here I was just thinking the same thing would love to have it but am unsure if it is ok for GWX1.03..
Vader
TheDarkWraith
08-02-07, 12:53 AM
er so is everyone happy with this new mod. Can we non-modders go ahead and start d/ling and installing cause this one certainly deserves to be an official add-on. We now have a reason for using the obs peri. Is the link on the first page still valid? There seems to have been some trouble with it previously.
Here Here I was just thinking the same thing would love to have it but am unsure if it is ok for GWX1.03..
Vader
Currently the menu_1024_768.ini file uses the same TGAs for both scopes. This will lay down the foundation in the menu_1024_768.ini file so that you can use seperate TGAs for the scopes. Open up the \data\Menu\Gui\menu_1024_768.ini file in Notepad and make the following changes (we're only changing the xxxxxxx.tga name):
[G2B I130]
Name=Background
Type=1030;Static bmp
ItemID=0x2B000001
ParentID=0x2B000000
Pos=0,768,1024,768
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Obs_Periscope.tga
Crop 0=0,0,1,0.75
MatFlags=0x21
TexFmt=0x9
[G2B I3]
Name=BottomRight
Type=1030;Static bmp
ItemID=0x2B130005
ParentID=0x2B130000
Pos=365,-342,295,295
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=1,1,-1,-1
MatFlags=0x9
TexFmt=0x29
[G2B I4]
Name=TopRight
Type=1030;Static bmp
ItemID=0x2B130004
ParentID=0x2B130000
Pos=365,-47,295,295
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=1,0,-1,1
MatFlags=0x9
TexFmt=0x29
[G2B I5]
Name=BottomLeft
Type=1030;Static bmp
ItemID=0x2B130002
ParentID=0x2B130000
Pos=70,-342,295,295
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=0,1,1,-1
MatFlags=0x9
TexFmt=0x29
[G2B I6]
Name=TopLeft
Type=1030;Static bmp
ItemID=0x2B130001
ParentID=0x2B130000
Pos=70,-47,295,295
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
MatFlags=0x9
TexFmt=0x29
[G2B I7]
Name=Right
Type=1030;Static bmp
ItemID=0x2B130008
ParentID=0x2B130000
Pos=660,-47,364,590
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29
[G2B I8]
Name=Left
Type=1030;Static bmp
ItemID=0x2B130007
ParentID=0x2B130000
Pos=0,-47,70,590
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29
[G2B I9]
Name=Bottom
Type=1030;Static bmp
ItemID=0x2B130003
ParentID=0x2B130000
Pos=0,-637,1024,131
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29
[G2B I10]
Name=Top
Type=1030;Static bmp
ItemID=0x2B130006
ParentID=0x2B130000
Pos=0,0,1024,47
Color=0x64
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29
[G2B I11]
Name=RedLight
Type=1026;Menu group
ItemID=0x2B120000
ParentID=0x2B000000
Pos=-2,767,1024,768
Color=0xFFFFFFFF
[G2B I12]
Name=BottomRight
Type=1030;Static bmp
ItemID=0x2B120005
ParentID=0x2B120000
Pos=365,-342,295,295
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=1,1,-1,-1
MatFlags=0x9
TexFmt=0x29
[G2B I13]
Name=TopRight
Type=1030;Static bmp
ItemID=0x2B120004
ParentID=0x2B120000
Pos=365,-47,295,295
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=1,0,-1,1
MatFlags=0x9
TexFmt=0x29
[G2B I14]
Name=BottomLeft
Type=1030;Static bmp
ItemID=0x2B120002
ParentID=0x2B120000
Pos=70,-342,295,295
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=0,1,1,-1
MatFlags=0x9
TexFmt=0x29
[G2B I15]
Name=TopLeft
Type=1030;Static bmp
ItemID=0x2B120001
ParentID=0x2B120000
Pos=70,-47,295,295
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
MatFlags=0x9
TexFmt=0x29
[G2B I16]
Name=Right
Type=1030;Static bmp
ItemID=0x2B120008
ParentID=0x2B120000
Pos=660,-47,364,590
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29
[G2B I17]
Name=Left
Type=1030;Static bmp
ItemID=0x2B120007
ParentID=0x2B120000
Pos=0,-47,70,590
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29
[G2B I18]
Name=Bottom
Type=1030;Static bmp
ItemID=0x2B120003
ParentID=0x2B120000
Pos=0,-637,1024,131
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29
[G2B I19]
Name=Top
Type=1030;Static bmp
ItemID=0x2B120006
ParentID=0x2B120000
Pos=0,0,1024,47
Color=0x96000050
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/obs_redmask.tga
Crop 0=0.00390625,0.00390625,0.0078125,0.0078125
MatFlags=0x9
TexFmt=0x29
Now make a copy of your \data\Menu\Gui\Periscope.tga and rename it to \data\Menu\Gui\Obs_Periscope.tga
Now make a copy of yuor \data\Menu\Gui\redmask.tga and rename it to \data\Menu\Gui\obs_redmask.tga
Now the foundation is set. You can either copy over the just made tgas with new tgas for the observation periscope or enable new ones with JSGME.
If you'd like to center the zoom level to just above the heading bar make the following changes to the menu_1024_768.ini file (there's a change listed for each scope):
- for observation periscope (this moves the zoom level to centered right above
the heading bar):
[G2B I132]
Name=Zoom
Type=1029;Static text
ItemID=0x2B060009
ParentID=0x2B060000
Pos=290,-25,46,19; was 37,-274,46,19
Color=0x66B26680
Font=1
TextFlags=0x4
- for attack periscope (this moves the zoom level to centered right above the the
heading bar):
[G26 I132]
Name=Zoom
Type=1029;Static text
ItemID=0x26060009
ParentID=0x26060000
Pos=290,-25,46,19; was 37,-274,46,19
Color=0x66B26680
Font=1
TextFlags=0x4
Racerboy :|\\
ssconvert
08-02-07, 01:20 AM
Holy crap... er got all that, just in case there are some who dont want to muck around with files etc or carry out mild programming,
will the final d/l have all these features already done and all you had to do was select what you wanted and put in Jsme?
Just asking for Vadars sake..............................
danlisa
08-02-07, 02:26 AM
I have been reworked the redmask and made some changes for my self, look closelly to a picture and tell me your opinion friends, its better or worse :shifty: ?
http://img510.imageshack.us/img510/3729/sh3img18200710025217xl7.th.jpg (http://img510.imageshack.us/my.php?image=sh3img18200710025217xl7.jpg)
what changed? I don't see any difference.
Greetings mate ;), look at the edges of the old red mask and my version :). Also the mask is a little (just a little bit) transpartire.
:o Wow. That's the holy grail for me! It annoyed me so much. Great job.
Dimitrius07
08-02-07, 09:29 AM
danlisa if you like it i can upload it somewere so you and everyone else can use it as well :D . I just need to made some little changes with game code (not a big deal), and that it :). I also need a promition from the original creators of the scope and mask as well, i can`t make thise mod as my own because its not right :stare: :dead:
TheDarkWraith
08-02-07, 09:54 AM
Here's the one I made with wider FOV based on new style background:
http://rapidshare.com/files/46542568/Racerboys_Obs_Scope_Wider_FOV.zip.html
I took Church's new scope 'style' and added it to the new instrument background from the what-ever-it-was instrument mod. I then cut out the inside portion of the view finder (the part that's fuzzy around the view) so that annoying bit is gone. I also had to move the Zeis logo to a new position. I then had to edit alpha channel for the new wider FOV made. Here's the TGA file picture:
http://static.filefront.com/images/personal/t/TazmanianDevilR/100453/ydomkfzqef.thumb500.jpg
dmlavan
08-02-07, 10:02 AM
Dimitrius07 - I can't speak for the scope itself because that's Church's work, but feel free to make any changes to the redmask for it.
Dimitrius07
08-02-07, 10:16 AM
Dimitrius07 - I can't speak for the scope itself because that's Church's work, but feel free to make any changes to the redmask for it.
Thank you very much :up: :rock:
Racerboy i downloaded your version and will try it now :up:
TheDarkWraith
08-02-07, 10:45 AM
Dimitrius07 - I can't speak for the scope itself because that's Church's work, but feel free to make any changes to the redmask for it.
Thank you very much :up: :rock:
Racerboy i downloaded your version and will try it now :up:
Are you using the stock GWX 1.03 menu_1024_768.ini file? If so I can send you one with the changes needed already done for you.
Dimitrius07
08-02-07, 11:01 AM
Racerboy
Don`t worry i allready made a necesery changes ;) (i`am very familiar with menu_1024_768.ini file). I need to go outside for 30 min - when i come back home i will try it and post my opinion :D
TheDarkWraith
08-02-07, 11:04 AM
Racerboy
Don`t worry i allready made a necesery changes ;) (i`am very familiar with menu_1024_768.ini file). I need to go outside for 30 min - when i come back home i will try it and post my opinion :D
Be sure to at least move the zoom level for the observation periscope to a new position. I proposed a new position a few posts back in that big write up of how to make the necessary changes. If you don't move it you won't see it!
Dimitrius07
08-02-07, 12:55 PM
Racerboy
Ok! I tryed your version - looks good but you need to made a little correction to a transpartire edges of the scope, (i hope you don`t became insulted). Anyway i respect what you done.
I also think that the transpartire edges of the original Church periscope is a little bit big. I think i will try to work on that one.
I will post some screenshot later :yep: :up:
TheDarkWraith
08-02-07, 01:00 PM
Racerboy
Ok! I tryed your version - looks good but you need to made a little correction to a transpartire edges of the scope, (i hope you don`t became insulted). Anyway i respect what you done.
I also think that the transpartire edges of the original Church periscope is a little bit big. I think i will try to work on that one.
I will post some screenshot later :yep: :up:
Feel free to change. It was something I did real quick for myself. If you can improve it then great. Send me the improved version when you're done please!
My skills are in coding and hacking, not in graphics (though I would love to learn!)
Vader 1
08-02-07, 06:54 PM
Watching and holding breath for its completion:rock:
Vader
Dimitrius07
08-02-07, 07:08 PM
Working on it as fast as i can :D, i also waiting for a respond from Church, i know he is visit thise forum but he was offline thise day :cry: :)
Dimitrius07
08-02-07, 09:05 PM
Ok i`am making a progress, look at the zoom text and red mask edges (i maked them just a little bit smaler for a testing reasons)
also the main obs texture file is changed and looks better (for my opinion) :)
http://img503.imageshack.us/img503/9564/sh3imgby4.th.jpg (http://img503.imageshack.us/my.php?image=sh3imgby4.jpg)
Dimitrius07
08-02-07, 09:09 PM
Racerboy
Affter i get some sleep (because now i look like thise:doh: :huh: ):D i will work on what you ask me ;).
TheDarkWraith
08-02-07, 11:01 PM
looking good man! :up:
Can you get rid of those squiggly white lines on the bottom of the scope?
Did you add the fuzziness back to the outer edges? It looks like you did. I removed it because I didn't like it.
Dimitrius07
08-03-07, 06:51 AM
Racerboy
if i will remove all the black edges the scope itself will lose its look, but to remove just a little bit will do the trick. Its not hard and i starting to work on that :D
Dimitrius07
08-03-07, 09:58 AM
Racerboy
Can you get rid of those squiggly white lines on the bottom of the scope?
Allready fix thise :D :D :rock:
Dimitrius07
08-03-07, 01:31 PM
Hello again, affter some test a have more or else what i wanted :D . Its not a pice of art but at least i tryed my best
here is a screenshot of my obs perescope version :shifty:
http://img293.imageshack.us/img293/9124/sh3imgvq9.th.jpg (http://img293.imageshack.us/my.php?image=sh3imgvq9.jpg)
TheDarkWraith
08-03-07, 02:34 PM
Hello again, affter some test a have more or else what i wanted :D . Its not a pice of art but at least i tryed my best
here is a screenshot of my obs perescope version :shifty:
http://img293.imageshack.us/img293/9124/sh3imgvq9.th.jpg (http://img293.imageshack.us/my.php?image=sh3imgvq9.jpg)
You want to include a link so I can D/L it? I like it.
Dimitrius07
08-03-07, 02:44 PM
All right Racerboy - i will send you a PM with the DL link, symply a can`t give my version to a public for some reasons ;). You will undertand later what i`am talking about :D
Dimitrius07
08-03-07, 03:17 PM
Hello again, affter some test a have more or else what i wanted :D . Its not a pice of art but at least i tryed my best
here is a screenshot of my obs perescope version :shifty:
http://img293.imageshack.us/img293/9124/sh3imgvq9.th.jpg (http://img293.imageshack.us/my.php?image=sh3imgvq9.jpg)
You want to include a link so I can D/L it? I like it.
You have a PM ser :ping: :up:
@ Dimitrius07 --I'm ready to download as soon as this is available, your version looks great!!
Hope you get whatever you need to release.:up:
Dimitrius07
08-03-07, 10:18 PM
I waiting for responds from Church Subsim :D ;) .
: 376
http://www.subsim.com/radioroom/images/icons/icon1.gif
http://i153.photobucket.com/albums/s237/Shepelly/Image2.jpg
When I try to activate this mod with JSGME, I get the warning '"menu_1024_768.ini" has already been altered by the "GWX - Integrated Orders" mod.'. Will this cause a problem. I deactivate then re-activate the 'integrated orders' mod to make sure the instalation is made in the right order but the warning still appears. I am trying to activate the version for use with GWX 1.03/Integrated orders.
Wolfehunter
10-06-07, 01:57 PM
Look I made it Generic Mod enabled possible. I did the corrections so its easy for everybody and added 2 pics to prove it works. If the creator wants it I can email it to him so he can repost it here as soon as he PM's me.:up: Unless I missed something?:hmm:
http://i240.photobucket.com/albums/ff110/WolfeXhunter/Newopscope2.jpg
http://i240.photobucket.com/albums/ff110/WolfeXhunter/Newopscope1.jpg
Now if sometime did this faster than I oops my bad.:damn: I didn't read all the post.:88)
This is for Stock 1.4b. I'm not using any megamod yet.
I'm sorry to arrivel late to this topic :oops: I have been reading from the beginning and there was a question left unaswered where I think I can help.
Apparently the shape of the periscope field of view has been done following the pattern of the external look of the lense. Thus it is squared.
Well, the external pattern is squared to allow prism tilting (Looking up and down) due to the bigger size of the scope head, where the lenses are located. The look through the eyepiece still shows a circular field of view, like the Attack scope, not a squared one.
Hope that helps :hmm:
Here is a picture of a real manual from a WW2 german observation scope, showing the reticle displayed in the field of view, and how this last one looks like:
http://aycu02.webshots.com/image/29041/2006073857023651716_rs.jpg
P.S. the manual states that the zoom is 1.5x and 6x, not 1x and 4x !
That's great info Hitman! :) I'm I the only one that thinks that Church's Observation scope should be the attack scope? With Hitman's recent info, I feel that Church's scope should be for the attack scope and observation scope should look like Hitman's picture. What do you think?
Mast
Wolfehunter
10-08-07, 03:29 PM
That's great info Hitman! :) I'm I the only one that thinks that Church's Observation scope should be the attack scope? With Hitman's recent info, I feel that Church's scope should be for the attack scope and observation scope should look like Hitman's picture. What do you think?
Mast
I think your right.:hmm: It makes sense.:yep:
Sorry guys, the attack scope had also the same rounded field of view. Again, the squared upper part of the scope head was to allow prism tilting. See it here, in this technical drawing of the attack scope head:
http://aycu08.webshots.com/image/29367/2002984642240517260_rs.jpg
You can clearly notice that there is a diagonal mirror sending down the tube the light rays that enter the ocular. Tilting that mirror you could elevate/depress the view, and for it to have a clear view all around the form of the external protecting glass window had to be squared.
Sorry guys, the attack scope had also the same rounded field of view.
Thanks for clearing that up Hitman. I was going by the exterior pictures of the periscopes themselves. :doh:
Mast
Sailor Steve
10-08-07, 07:27 PM
I too said on a different thread that since the eyepiece is round the view would be round, no matter what the shape of the head. Same with the binoculars, though you see that view in movies so much that the real view looks wrong.:rotfl:
P.S. the manual states that the zoom is 1.5x and 6x, not 1x and 4x !
What does the manual say about the Attack 'Scope zoom? Are they the same?
What does the manual say about the Attack 'Scope zoom? Are they the same?
Yes, AFAIK the zooms used in the KM where 1.5x and 6x always. The reason for choosing 1.5x as low power instead another is that after some experimenting they found out that ships looked that way almost identical size to the eye than when being seen through naked eye from the bridge. I.e. the zoom was chosen to keep the view as similar as possible to the real thing and thus allow a better awareness of the situation to the commander :yep:
Dimitrius07
10-14-07, 01:42 PM
Hitman
According to the information you gave, i think the stock look of observation scope is not correct eather :-?.
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