TheDarkWraith
07-02-07, 02:57 PM
EDIT: I finally learned how to include images in the thread and thus have now included them.
Would you like to have ships with taller funnel smoke like this:
http://static.filefront.com/images/personal/t/TazmanianDevilR/98547/amiibavzly.thumb500.jpg
http://static.filefront.com/images/personal/t/TazmanianDevilR/98547/quccwefzwd.thumb500.jpg
http://static.filefront.com/images/personal/t/TazmanianDevilR/98547/gpppwvclpa.thumb500.jpg
http://static.filefront.com/images/personal/t/TazmanianDevilR/98547/swgwavlsoz.thumb500.jpg
For those of you who want to increase the height of the ship's funnel smoke in SHIII (any version) it can be done by the following: :huh:
- make a backup copy of \data\Library\particles.dat and name it \data\Library\particles(orig).dat
- open TimeTraveller's Mini-Tweaker
- press the 'Load Tweak File' button
- select folder 'particles'
- select tweak file '#funnel_smoke.txt'
- from the drop down menu select 'black_smoke#1'
- ensure 'Report' = 0
- ensure 'Blending' = 0
- ensure 'DepthTest' = 1
- ensure 'Direction' = 0
- ensure 'LocalMovement' = 0
- ensure 'Material' = DE6E9B8F8621FB6C
- change 'MaxParticles' to 700
- change 'Life' to 24
- change 'Rate' to 80
- ensure 'RateVariation' = 0
- change 'Size' to 0.28
- ensure 'SizeVariation' = 0.1
- ensure 'SpeedDirection' = 0
- change 'Velocity' to 3.5
- change 'VelocityVariation' to 0.075
- ensure 'Weight' = 0.5
- ensure 'WeightVariation' = 0.1
- ensure 'Opacity' = 0.2
- ensure 'OpacityVariation' = 0.2
- ensure 'WindCoef' = 1
- ensure 'InertiaCoef' = 0
- from the drop down menu select 'black_smoke#2'
- ensure 'Report' = 0
- ensure 'Blending' = 0
- ensure 'DepthTest' = 1
- ensure 'Direction' = 0
- ensure 'LocalMovement' = 0
- ensure 'Material' = DE6E9B8F8621FB6C
- change 'MaxParticles' to 700
- change 'Life' to 24
- change 'Rate' to 160
- ensure 'RateVariation' = 0
- change 'Size' to 0.4
- ensure 'SizeVariation' = 0.1
- ensure 'SpeedDirection' = 0
- change 'Velocity' to 5
- change 'VelocityVariation' to 0.075
- ensure 'Weight' = 0.5
- ensure 'WeightVariation' = 0.1
- ensure 'Opacity' = 0.4
- ensure 'OpacityVariation' = 0.2
- ensure 'WindCoef' = 1
- ensure 'InertiaCoef' = 0
- from the drop down menu select 'black_smoke#3'
- ensure 'Report' = 0
- ensure 'Blending' = 0
- ensure 'DepthTest' = 1
- ensure 'Direction' = 0
- ensure 'LocalMovement' = 0
- ensure 'Material' = DE6E9B8F8621FB6C
- change 'MaxParticles' to 700
- change 'Life' to 24
- change 'Rate' to 120
- ensure 'RateVariation' = 0
- change 'Size' to 0.6
- ensure 'SizeVariation' = 0.1
- ensure 'SpeedDirection' = 0
- change 'Velocity' to 4
- change 'VelocityVariation' to 0.075
- ensure 'Weight' = 0.5
- ensure 'WeightVariation' = 0.1
- ensure 'Opacity' = 0.05
- ensure 'OpacityVariation' = 0.1
- ensure 'WindCoef' = 1
- ensure 'InertiaCoef' = 0
- close Mini-Tweaker
This will give nice looking, tall smoke from the funnels on the ships. You'll see the smoke before you see the ship! I used urfisch's smoke textures for this since it was his smoke mod that gave me the idea. I'll be trying sobers smoke textures here soon. It may drop frate rates on some low-mid computers but I'm only speculating here since I don't have one to test on (I have ultra-high end system - I get framerates of 120-140 with this). Give me some feedback on this like framerate drop, size and height of smoke (too tall, not thick enough, etc.). I'm not sure which 'smoke_volumx.tga' file the 'Material' tag uses, does anyone know? :hmm:
This can be used in ANY version of SHIII (NYGM, GWX, RuB, vanilla, etc.) :up:
To get rid of the changes simply delete the \data\Library\particles.dat file and rename the \data\Library\particles(orig).dat file to \data\Library\particles.dat
To make it JSGME friendly make a folder called 'TDR's Funnel Smoke Mod' in the mods folder. Make a folder path of \data\Library in the folder 'TDR's Funnel Smoke Mod' and then cut your newly edited particles.dat file and paste to the \MODS\TDR's Funnel Smoke Mod\data\Library folder. Rename the backed up \data\Library\particles(orig).dat file to \data\Library\particles.dat. Enable the Funnel Smoke Mod in JSGME and enjoy! :|\\
I'm also working on a new mod enabler that will make modding files MUCH easier. For those of you like me who have a file that you changed and want to enable a mod that writes over that file you know how annoying and troublesome that can be to find the changes to make in the new file. I should have a solution to this problem here soon....... :|\\
EDIT: further posts down you can find a link to download pics and the modded file if you don't want to make the changes yourself.
Would you like to have ships with taller funnel smoke like this:
http://static.filefront.com/images/personal/t/TazmanianDevilR/98547/amiibavzly.thumb500.jpg
http://static.filefront.com/images/personal/t/TazmanianDevilR/98547/quccwefzwd.thumb500.jpg
http://static.filefront.com/images/personal/t/TazmanianDevilR/98547/gpppwvclpa.thumb500.jpg
http://static.filefront.com/images/personal/t/TazmanianDevilR/98547/swgwavlsoz.thumb500.jpg
For those of you who want to increase the height of the ship's funnel smoke in SHIII (any version) it can be done by the following: :huh:
- make a backup copy of \data\Library\particles.dat and name it \data\Library\particles(orig).dat
- open TimeTraveller's Mini-Tweaker
- press the 'Load Tweak File' button
- select folder 'particles'
- select tweak file '#funnel_smoke.txt'
- from the drop down menu select 'black_smoke#1'
- ensure 'Report' = 0
- ensure 'Blending' = 0
- ensure 'DepthTest' = 1
- ensure 'Direction' = 0
- ensure 'LocalMovement' = 0
- ensure 'Material' = DE6E9B8F8621FB6C
- change 'MaxParticles' to 700
- change 'Life' to 24
- change 'Rate' to 80
- ensure 'RateVariation' = 0
- change 'Size' to 0.28
- ensure 'SizeVariation' = 0.1
- ensure 'SpeedDirection' = 0
- change 'Velocity' to 3.5
- change 'VelocityVariation' to 0.075
- ensure 'Weight' = 0.5
- ensure 'WeightVariation' = 0.1
- ensure 'Opacity' = 0.2
- ensure 'OpacityVariation' = 0.2
- ensure 'WindCoef' = 1
- ensure 'InertiaCoef' = 0
- from the drop down menu select 'black_smoke#2'
- ensure 'Report' = 0
- ensure 'Blending' = 0
- ensure 'DepthTest' = 1
- ensure 'Direction' = 0
- ensure 'LocalMovement' = 0
- ensure 'Material' = DE6E9B8F8621FB6C
- change 'MaxParticles' to 700
- change 'Life' to 24
- change 'Rate' to 160
- ensure 'RateVariation' = 0
- change 'Size' to 0.4
- ensure 'SizeVariation' = 0.1
- ensure 'SpeedDirection' = 0
- change 'Velocity' to 5
- change 'VelocityVariation' to 0.075
- ensure 'Weight' = 0.5
- ensure 'WeightVariation' = 0.1
- ensure 'Opacity' = 0.4
- ensure 'OpacityVariation' = 0.2
- ensure 'WindCoef' = 1
- ensure 'InertiaCoef' = 0
- from the drop down menu select 'black_smoke#3'
- ensure 'Report' = 0
- ensure 'Blending' = 0
- ensure 'DepthTest' = 1
- ensure 'Direction' = 0
- ensure 'LocalMovement' = 0
- ensure 'Material' = DE6E9B8F8621FB6C
- change 'MaxParticles' to 700
- change 'Life' to 24
- change 'Rate' to 120
- ensure 'RateVariation' = 0
- change 'Size' to 0.6
- ensure 'SizeVariation' = 0.1
- ensure 'SpeedDirection' = 0
- change 'Velocity' to 4
- change 'VelocityVariation' to 0.075
- ensure 'Weight' = 0.5
- ensure 'WeightVariation' = 0.1
- ensure 'Opacity' = 0.05
- ensure 'OpacityVariation' = 0.1
- ensure 'WindCoef' = 1
- ensure 'InertiaCoef' = 0
- close Mini-Tweaker
This will give nice looking, tall smoke from the funnels on the ships. You'll see the smoke before you see the ship! I used urfisch's smoke textures for this since it was his smoke mod that gave me the idea. I'll be trying sobers smoke textures here soon. It may drop frate rates on some low-mid computers but I'm only speculating here since I don't have one to test on (I have ultra-high end system - I get framerates of 120-140 with this). Give me some feedback on this like framerate drop, size and height of smoke (too tall, not thick enough, etc.). I'm not sure which 'smoke_volumx.tga' file the 'Material' tag uses, does anyone know? :hmm:
This can be used in ANY version of SHIII (NYGM, GWX, RuB, vanilla, etc.) :up:
To get rid of the changes simply delete the \data\Library\particles.dat file and rename the \data\Library\particles(orig).dat file to \data\Library\particles.dat
To make it JSGME friendly make a folder called 'TDR's Funnel Smoke Mod' in the mods folder. Make a folder path of \data\Library in the folder 'TDR's Funnel Smoke Mod' and then cut your newly edited particles.dat file and paste to the \MODS\TDR's Funnel Smoke Mod\data\Library folder. Rename the backed up \data\Library\particles(orig).dat file to \data\Library\particles.dat. Enable the Funnel Smoke Mod in JSGME and enjoy! :|\\
I'm also working on a new mod enabler that will make modding files MUCH easier. For those of you like me who have a file that you changed and want to enable a mod that writes over that file you know how annoying and troublesome that can be to find the changes to make in the new file. I should have a solution to this problem here soon....... :|\\
EDIT: further posts down you can find a link to download pics and the modded file if you don't want to make the changes yourself.