View Full Version : What do you use?
GoldenEagle8
06-19-07, 01:06 PM
I would like to try to make some custom ships, but I don't know what program to use or how to use it. Can someone give me a link to a good SHIII compatable 3D creator program, and tutorial for it please? Thx.
GoldenEagle8
06-20-07, 10:22 AM
Will Gmax work?
danlisa
06-20-07, 10:40 AM
Will Gmax work?
Yes, if it can import/export .obj files.
Gmax is a good choice and it has many tutorials and good support.
I suspect the reason that you have had no replies is because there is soooo much incorporated in the answer.
3D Modelling, UV Mapping, Texture creation, Hex editing, cloning/importing.
It makes the mind boggle.:o Only very few members can do all and most just specialise in one area.
danlisa
06-20-07, 10:44 AM
Wings 3D is another good choice.:up:
GoldenEagle8
06-20-07, 11:49 AM
ok, that makes sence, I did find some tutorials on a site somewhere, the thing is, that I would like to know that it would be compatable with SHIII before I get to far in to it. Wings 3D worked you said? I'll look into that. Thanks!:up:
GoldenEagle8
06-20-07, 05:16 PM
wait, where are the .obj files?
SquareSteelBar
06-20-07, 05:38 PM
wait, where are the .obj files?They are mostly embedded in *.dat files which can be opened for extraction/import by Sansal's Pack3d.
Instructions to use of Pack3D (3D units cloning tool) by Sansal (http://www.subsim.com/phpBB/viewtopic.php?t=43777)
To access the objs you need a Java tool called pack3d (do a search on these forums) it will extract the objs, tgas and other files from the DAT file found in the folder for each ship/sub/aircraft ;)
(ssB beat me to the mark... oh well :o
GoldenEagle8
06-21-07, 12:11 PM
Thx every one!
It was a big help.
But how do I know if it will show up the right size in the game, as in, how do I know if it won't show like a toy or an Iron wall on the horizon?
GoldenEagle8
06-21-07, 10:41 PM
Ok, here is what I started, looking at this is it possible to tell if I am I any where near what I need to do?
http://i111.photobucket.com/albums/n126/GoldenEagle8/Ship1.jpg
http://i111.photobucket.com/albums/n126/GoldenEagle8/Ship2.jpg
http://i111.photobucket.com/albums/n126/GoldenEagle8/Ship3.jpg
iambecomelife
06-21-07, 11:57 PM
Thx every one!
It was a big help.
But how do I know if it will show up the right size in the game, as in, how do I know if it won't show like a toy or an Iron wall on the horizon?
I always base my vessels on the default ships, so in order to get the right size I expand or shrink the 3d model a given %age, based on the size of the parent ship. If you are starting completely from scratch I guess you could import an existing ship into your model as a reference and then delete it when you are through.
Nice work BTW - are there any particular types of ships you are interested in making?
GoldenEagle8
06-22-07, 11:24 AM
Hey, thats a good idea, I'll import another ship to compare it to, I didn't think of that.:D
I want to make mainly cargo and passenger ships, I would to try big battle ships, but I'm going to start with something a little simpler (I assume merchants are easier) Don't want to deal wih the guns really right now.
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