View Full Version : GWX 1.04 Development sneak peek part III
bigboywooly
07-10-07, 10:22 AM
This week for a change we will be bringing you some of the campaign changes in 1.04
Part of the GWX campaign changes have included removing the random groups that started in the middle of nowhere and ended the same way
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_156.jpg
These groups were mainly hunterkiller groups
Now they begin in a port and end in one
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_158.jpg
The hunterkiller groups now typically follow the convoy routes a few hours behind one convoy and in front of another
So if you get pinned down by a convoy escort you may find he gets reinforcements from another source
Plus you may also encounter random HK groups
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_159.jpg
Patrols are another thing we have changed
Instead of the static patrols that change warship type once a year and activate when you come within rendering range
http://i60.photobucket.com/albums/h22/bigboywooly/Stock.jpg
Patrol groups are now random
Journeys start in or close to a port and end the same way
Entries for groups are random so any warship of a particular type called for may show up
Of course removing the static patrols reduced the SCR by some 1.5mb - These patrols are implemented around the US\UK\Caribbean and Germany
http://i60.photobucket.com/albums/h22/bigboywooly/1.04.jpg
And only added .7mb to the RND layer
Now as warships follow a patrol pattern if you get spotted by one patrol boat there may be othes well within range to join in the hunt
Milkcows can also be seen leaving and entering ports going to \returning from station in the Atlantic
Convoy entries are now as generic as they can be
The only entries not generic are for lit ships or dark ships by nuetral countries\the Black Sea and historical convoys with named units
Generic convoys mean you should see a difference of units from convoy to convoy
This will also mean that any future merchant releases are literally plug and play and can be dropped into rosters and show ingame with no further work
The same will apply to Patrol boats\Corvettes\Frigates and Destroyers
Especially in the RND groups
So even if the GWX team is no longer around to include new units it can be done simply by you - the player
This time around we have been able to include the new Kreigsmarine units by Sergbuto and Greg Law
Allowing us to replace many " placeholder " units in historical missions for the correct ones
Operation Cerberus for example now uses the correct Torpedoboot classes as was the case
Operation 60,000 in the Black Sea has also had an update thanks to Ichneumons own Kreigsmarine fleet
I wont give away all the secrets here
Not to mention the multiple roster alterations that have taken place with a lot of unsatisfactory units removed from certain countries
I will say as one last thing that GWX 1.04 will include over 35+ new sea units alone
And you wont like all of them
:rotfl:
To further help with load times the Black Sea and Indian Ocean are removed from the main GWX campaign files
Removing over 1mb from each
These two areas will have their own JSGME enabled campaign files for when transferring to those areas ( Thanks in part to Hitmans idea :up: )
Load times in both those theatres are considerably faster
Air cover has also been looked at and without giving too much away you wont be seeing any Hurricane fighter patrolling before 1941
You will still have air cover but not as heavy as shouldnt be during that time
That is all
Carry on
Wow, do you ever sleep? Amazing amount of hours must have gone into this:o I just wish I had a computer like I would have in 5 more years to be able to see this all loading in 30 seconds :up:
danlisa
07-10-07, 10:43 AM
I will say as one last thing that GWX 1.04 will include over 35+ new sea units alone
And you wont like all of them
:rotfl:
:arrgh!: I'm too frightened to goto sea, put me in front of the firing squad now.:88)
Huge amount of work BBW, kudos.:up:
I'm too frightened to goto sea, put me in front of the firing squad now.
Yeah, looks like you have more surviving probablities in front of that firing squad :arrgh!:
Generic convoys mean you should see a difference of units from convoy to convoy
This will also mean that any future merchant releases are literally plug and play and can be dropped into rosters and show ingame with no further work
The same will apply to Patrol boats\Corvettes\Frigates and Destroyers
Especially in the RND groups
I love this:up: Seeing the ships recently released by AOTD MadMax (SH4 conversions) this can be very promising:yep:
bigboywooly
07-10-07, 10:55 AM
Thank you Hitman :up:
Yes was the reasoning behind making entries as generic as possible
Was done originally to accomadate Iambecomes work but since then more SH4 units are becoming available too
GoldenEagle8
07-10-07, 11:28 AM
Looks good!
You are very good at what you do with SHIII.
I can't wait for the update, it looks really cool!
PS. that one unit, or group thing there, near Bermuda, does that say "Bermuda Badasses"??
danlisa
07-10-07, 11:33 AM
....that one unit, or group thing there, near Bermuda, does that say "Bermuda Badasses"??
:yep: Yep.
I think it is left over from Ducimus' reworking of the Caribbean traffic. Umm, as the name suggests, try to stay away from them.:cool:
Uber Gruber
07-10-07, 11:36 AM
Now this is the stuff I like to hear. Admittedly, the graphical enhancements of GWX are nice but its the underlying campaign enhancements that rock my boat.
I think i'm gonna have to give this version a trial.:yep:
denis_469
07-10-07, 11:37 AM
Great work.
But apparently in my comp new company not loading:hmm:
Thniper
07-10-07, 11:41 AM
Amazing! Kudos to BBW!!! :rock:
I have one minor question about convoy routes.
With the SH3 DVD there came a map showing general convoy routes, single merchant routes and air coverage.
When I take a look at picture #1 and #2 I see that the routes for convoys are slightly altered (I know that they are routes for HK groups but you said they follow convoys).
Example: Convoys from Halifax don't go down to CC area anymore, they just go east (correct me if I'm wrong).
So, will there be a new general map showing routes and air coverage or do you leave this to us to find out? :hmm:
Thniper
These groups were mainly hunterkiller groups
Now they begin in a port and end in one
It sounds somewhat CPU intensive to track many groups of ships around the atlantic. Of course this has nothing to do with AI or script controlled ships actually sailing around. This is the case if you get really near them, listening/spotting range.
But still it sounds like factor of lower performance of the game.
Did you experience anything like that ?
But the ideas in the mod I've heard and seen so far are great, can hardly wait to test it myself :up:
danlisa
07-10-07, 11:47 AM
With the SH3 DVD there came a map showing general convoy routes, single merchant routes and air coverage.
When I take a look at picture #1 and #2 I see that the routes for convoys are slightly altered (I know that they are routes for HK groups but you said they follow convoys).
The convoy routes on the supplied map were never completely accurate, there was always a margin in either direction. The same can be said of the convoy routes in GWX, although they are slightly different they still follow roughly the same route, you'll just have to find them. IIRC the RND routes you see in the above pictures have not moved since GWX 1.0, so I guess carrying on as usual would be the order of the day.
Kpt. Lehmann
07-10-07, 11:50 AM
That's the stuff BBW. We never get to really talk about the coding and campaign inclusions in GWX because you can't "see" code.
To those who have found any "predictable" ASW unit and manage to always plan for it in advance... Well, those days are pretty much over. The historical accuracy remains... but the exactness of their locations are random in a sweeping way at the same time.
This is a series of huge advances BBW. Thank you for all the hard work that you do.
That's no moon!
danlisa
07-10-07, 11:52 AM
But still it sounds like factor of lower performance of the game.
Did you experience anything like that ?
But the ideas in the mod I've heard and seen so far are great, can hardly wait to test it myself :up:
So far the general concensus is an improvement in FPS in and around port aswell as a general improvement out at sea.
I can say, that during basic testing (loading into ports only), that on my system I have seen a rise in FPS of about 3-7. I have, however, not spent lengthy amounts of time in the oceans at high TC but we would have received reports from our testers it there were performance drops. (I think:88))
bigboywooly
07-10-07, 12:10 PM
Amazing! Kudos to BBW!!! :rock:
I have one minor question about convoy routes.
With the SH3 DVD there came a map showing general convoy routes, single merchant routes and air coverage.
When I take a look at picture #1 and #2 I see that the routes for convoys are slightly altered (I know that they are routes for HK groups but you said they follow convoys).
Example: Convoys from Halifax don't go down to CC area anymore, they just go east (correct me if I'm wrong).
So, will there be a new general map showing routes and air coverage or do you leave this to us to find out? :hmm:
Thniper
:hmm:
Not touched the convoy routes
The 2nd pic is hunter killers groups search areas not convoys etc
bigboywooly
07-10-07, 12:12 PM
These groups were mainly hunterkiller groups
Now they begin in a port and end in one
It sounds somewhat CPU intensive to track many groups of ships around the atlantic. Of course this has nothing to do with AI or script controlled ships actually sailing around. This is the case if you get really near them, listening/spotting range.
But still it sounds like factor of lower performance of the game.
Did you experience anything like that ?
But the ideas in the mod I've heard and seen so far are great, can hardly wait to test it myself :up:
No more intensive than a convoy leaving port
The only difference is now that a group just wont appear in the middle of the ocean
You are just as likely to encounter a HK group leaving\entering port as a convoy or indeed as in the middle of the atlantic
bigboywooly
07-10-07, 12:13 PM
Great work.
But apparently in my comp new company not loading:hmm:
Well its not out yet denis :up:
Revelation!!!
Just tell me WHEN you release this superstuff !?
Sneak peek - sneak peek and we all going in madness!!!:arrgh!:
WE WANT GWX 1.4 !!!
I just have a picture for you, BBW : http://img411.imageshack.us/img411/7538/imagesue1.jpg.
Thank you very much... :o :cool:
mkubani
07-10-07, 01:48 PM
Sounds tasty. Come on. Show us just one new 3D model... ;)
Quote from GWX 1.4 SP II: Next update we will showcase part one of fellow dev teamer Ichneumon's fleet of brand new ships!:arrgh!:
Hehe... Sorry to be a bit pushy, leaving for my 2 week summer break to Med in few days. I need some inspiration for targeting while snorkling... :D
WilhelmSchulz.
07-10-07, 02:43 PM
I will say as one last thing that GWX 1.04 will include over 35+ new sea units alone
And you wont like all of them
:rotfl:
HOLY MOLY!!!! :o
CaptainCox
07-10-07, 03:26 PM
Yup Concur 100%. Respect!
Dimitrius07
07-10-07, 06:39 PM
bigboywooly (http://www.subsim.com/radioroom/member.php?u=224922) :up:
I am very familiar with the sh3 editor, (exctually i made some of my personal mods with it). But when i looked to some job you made i became like thise :o :o :rock:.
Just let me ask you, how much time it taked for you to made all thise? Amazing work mate ;)
bigboywooly
07-10-07, 06:43 PM
Dont ask Dimitrius
Dont ask
Havent stopped since 1.0 released
So I for one cant wait till 1.04 is released
The I can stop looking at the damn mission ed
:rotfl:
Beentthere
07-10-07, 06:54 PM
I have had the extreme pleasure, and HONOR, of working with BBW,
and others of the GWX team, for several months now.
What We have done will surely,
Shock, and amaze you!
That, above all else, has come true.
We leave the Future to the Future.
I am most humbled and grateful to have worked with
The GWX Team.
And I will apoligise to each and everyone of you right now.
Hitman, Neal,
I do not ask for forgiveness.
I want you to know I did this account to give credit to those
who deserve the credit for all the hard work and time.
I promise,
I will never,
ever,
attempt, nor use a bogus account here at SS after this post.
You all made the right call awhile back.
And, with that, I will take my leave.
Please, note my home IP address for further blocking.
I screwed up, and I deserve my punishment!
Regards,
Privateer!
bigboywooly
07-10-07, 06:58 PM
I have had the extreme pleasure, and HONOR, of working with BBW,
and others of the GWX team, for several months now.
What We have done will surely,
Shock, and amaze you!
That, above all else, has come true.
We leave the Future to the Future.
I am most humbled and grateful to have worked with
The GWX Team.
And I will apoligise to each and everyone of you right now.
Hitman, Neal,
I do not ask for forgiveness.
I want you to know I did this account to give credit to those
who deserve the credit for all the hard work and time.
I promise,
I will never,
ever,
attempt, nor use a bogus account here at SS after this post.
You all made the right call awhile back.
And, with that, I will take my leave.
Please, note my home IP address for further blocking.
I screwed up, and I deserve my punishment!
Regards,
Privateer!
Likewise my friend
The pleasure is mine
Now go enjoy your trip
Dimitrius07
07-10-07, 07:15 PM
Beentthere and bigboywooly
Please accept my personal thanks for your hard work :up: :rock: ;)
ReallyDedPoet
07-10-07, 07:41 PM
Great work:up::up:
RDP
Iron Budokan
07-10-07, 08:27 PM
Wow, that is stunning work. :o
Kpt. Lehmann
07-10-07, 08:38 PM
~SALUTE!~ Privateer. It has been our pleasure to have you with us.
http://i46.photobucket.com/albums/f117/KptLehmann/bb.jpg
WilhelmSchulz.
07-10-07, 08:39 PM
ARE THOES BARAGE BALLONS!!! :o :rock:
Thank you Privateer for your hard work.
Kpt. Lehmann
07-10-07, 08:43 PM
No. We plan to put "Eat at Joe's" and other advertisements on them later.:p
:o ...Wow, can't wait! :rock:
Mast
WilhelmSchulz.
07-10-07, 09:04 PM
Do the Baloons actuly work on AC?
Mush Martin
07-10-07, 09:32 PM
The following communique was recieved along with a request to forward
it to this thread
(which I will actually read once im done posting)
MM
[quote]
From Privateer:
It has been my extreme pleasure to work with BBW!
His dedication to the scripting allows things,
that would not happen otherwise.
We can create, but BBW makes it happen!!!
Of all I have had the Pleasure,
and Honor of working with,
BBW is Number One in my eyes.
Regards,
Privateer!
[quote]
Mush Martin
07-10-07, 09:34 PM
These are all good improvements the Hunter Killers will be far more analogous
to the historical model this way
well done to the entire GWX team
MM
dmlavan
07-10-07, 09:47 PM
After playing SH3 on-and-off again since the first week it came out, to the GWX team I extend my heartfelt thanks. Your hard work has given many of us a welcome "escape", and more enjoyment than anything else I've paid for. I eagerly await GWX 1.04, and wish you all the best of luck as you put your mice down.
d@rk51d3
07-10-07, 10:39 PM
~SALUTE!~ to all who had any input into GWX whatsoever. I can't remember any other game that has given me so much joy......:rock:
.....or if you ask my wife: "wasted so much of my life"....:nope: :x
Iron Budokan
07-11-07, 12:06 AM
WOW, barrage balloons! :o
I think I'm in love....with GWX 1.04!:yep:
Dimitrius07
07-11-07, 01:24 AM
HOLLY @@@@ !!!!! :o :o :o :o
i` am speechless!! Outstanding :rock:
Dimitrius07
07-11-07, 01:26 AM
offtopic
Were can i find information about thise devise, if i will not ask i will never learn :oops:
Mush Martin
07-11-07, 02:03 AM
Here you go Dimitrius :up:
http://en.wikipedia.org/wiki/Barrage_balloon
http://www.worldwar-two.net/armamento/90/
http://en.wikipedia.org/wiki/RAF_Balloon_Command
CaptainCox
07-11-07, 02:12 AM
I have had the extreme pleasure, and HONOR, of working with BBW,
and others of the GWX team, for several months now.
What We have done will surely,
Shock, and amaze you!
That, above all else, has come true.
We leave the Future to the Future.
I am most humbled and grateful to have worked with
The GWX Team.
And I will apoligise to each and everyone of you right now.
Hitman, Neal,
I do not ask for forgiveness.
I want you to know I did this account to give credit to those
who deserve the credit for all the hard work and time.
I promise,
I will never,
ever,
attempt, nor use a bogus account here at SS after this post.
You all made the right call awhile back.
And, with that, I will take my leave.
Please, note my home IP address for further blocking.
I screwed up, and I deserve my punishment!
Regards,
Privateer! Oh MAN! I was like "HES BACK WOOT!" then like :cry:. I really hope that Neil and the guys might reconsider after 1.04 :hmm:
Mush Martin
07-11-07, 02:34 AM
Sorry dude it takes a messenger these days.
GWX has me still playing SH3 even thought SH4 is out. That being said IŽd like to ask if the team has any plans after finishing GWX with 1.04? After the well deserved rest that is. A SH4 Atlantic conversion maybe? :up:
I know that you are not giving any specific release dates for 1.04, which is wise in my opinion as this gives you time to guarantee the quality of your mod without you having to sacrifice what private life you have left just to make a deadline. This being said IŽd like to know if you can give as an rough estimate of the release? I mean along the lines of 3rd/4th quarter of 2007.
~SALUTE!~ Privateer. It has been our pleasure to have you with us.
http://i46.photobucket.com/albums/f117/KptLehmann/bb.jpg
Can I have a balloon too please daddy?:D
Dimitrius07
07-11-07, 07:05 AM
Mush Martin
thank you very much :yep: :up:
Mush Martin
07-11-07, 07:13 AM
Never be afraid to ask the only dumb questions are the ones not asked.
:up::up:
Kpt. Lehmann
07-11-07, 05:59 PM
WOW!!! Look at that!!! It's a NEW SHIP in GWX!!!
I wonder if they'll notice, LOL. :doh:
Syxx_Killer
07-11-07, 06:01 PM
WOW!!! Look at that!!! It's a NEW SHIP in GWX!!!
I wonder if they'll notice, LOL. :doh:
haha I was wondering the same thing. :lol:
mkubani
07-11-07, 06:03 PM
Where? I don't see any. :up:
Kpt. Lehmann
07-11-07, 06:07 PM
New ship? New ship! Where!?! LMAO.:rotfl:
mkubani
07-11-07, 06:21 PM
Oh, you mean that "zebra" thing on the screenshot? That's no ship. It's just a baloon holder. :smug:
Kpt. Lehmann
07-11-07, 06:31 PM
Oh THAT thingy. :rotfl:
WilhelmSchulz.
07-11-07, 07:14 PM
Do the baloons actuly work on AC?
Kpt. Lehmann
07-11-07, 07:40 PM
I don't remember for sure what the answer was when I asked, but yes I believe so inasfar as such things can be implemented in SH3.
WilhelmSchulz.
07-11-07, 07:45 PM
I don't remember for sure what the answer was when I asked, but yes I believe so inasfar as such things can be implemented in SH3.
So is that a yes? :-?
Kpt. Lehmann
07-11-07, 08:02 PM
:stare: :stare: :stare:
WilhelmSchulz.
07-11-07, 08:11 PM
:rotfl: :rotfl: :rotfl: :rotfl:
bookworm_020
07-11-07, 08:12 PM
Just when you think they can't go any better, they pull the next trick out of there hat!:up:
All the thanks and praise that you have received for your hard work has been truely earned. I hope it will bring you a great deal of joy when you look back on your work and see the following and please that you have created.:yep::rock:
GoldenEagle8
07-12-07, 01:22 AM
it seems like it would be interesting to sink one of those ballon ships, cause then, it is no longer a ship, it is only a balloon sticking out of the water.:rotfl:
outstanding work by the GWX Team!:up:
I can't wait for the update!
but still don't overwork yourselves.
again, great work!
Jimbuna
07-12-07, 09:07 AM
Just when you think they can't go any better, they pull the next trick out of there hat!:up:
All the thanks and praise that you have received for your hard work has been truely earned. I hope it will bring you a great deal of joy when you look back on your work and see the following and please that you have created.:yep::rock:
Just pop the cheques in the post.....made payable to jimbuna ;)
Kptlt. Neuerburg
07-12-07, 11:21 PM
So is this the final "sneak peek" at GWX until the release of 1.04? Because if it is QUIT TEASING US AND RELEASE IT ALREADY!!!
Kpt. Lehmann
07-12-07, 11:27 PM
So is this the final "sneak peek" at GWX until the release of 1.04? Because if it is QUIT TEASING US AND RELEASE IT ALREADY!!!
Nope. You'll likely have to suffer through several more.
We are not teasing anyone, because the items we show you will be released.
Knowing you will eventually have it should give you patience enough to wait for it.
Do you want a pile of junk? Do you want all of the things that we haven't shown you to be cut just so you can have a couple of new toys today?
Nah. Anyone who carry's the U-869 captain's name is a better man than that.:sunny:
It will be ready when its ready.
Jimbuna
07-13-07, 04:36 AM
So is this the final "sneak peek" at GWX until the release of 1.04? Because if it is QUIT TEASING US AND RELEASE IT ALREADY!!!
Am I to interpret capitals as shouting or as in raising one's voice ? :hmm:
Quite a few people around these parts actually appreciate little previews of what is forthcoming :yep:
Throwing the toys out of the pram only results in fewer left to play with until GWX 1.04 is released.
I do not wish to appear condescending :nope: .....but if you were to read through many of the GWX posts on this forum you will see that the GWX team have consistently delivered quality kit time after time.
It will be ready when it is ready :up:
Woof1701
07-13-07, 04:51 AM
It will be ready when it is ready :up:
You should put that into the signature ;-)
Jimbuna
07-13-07, 05:13 AM
It will be ready when it is ready :up:
You should put that into the signature ;-)
Might even tweak it so that it's JSGME compatable :arrgh!:
Kptlt. Neuerburg
07-13-07, 01:29 PM
Ok,ok well I do understand that it does take alot of time to make something like this but at least show some more pics of whats to come. In the meantime I'll stick with 1.03 for now.
fair_weather
07-13-07, 02:48 PM
Well...if I'm doing...something...for GWX...and GWX is being released soon...ish...I may have to skip sleeping this weekend.
But I can see it being done in...a couple days...give or take.
Look at my "Crazy Request" thread in the main SH3 forum to see what I'm talking about.
danlisa
07-13-07, 03:17 PM
You've got time.;) Don't loose sleep. Can't tell you time scales but you don't need to bust a gut.
Awesome, I didn't know these 1.04 threads existed :o
Jimbuna
09-21-07, 04:15 PM
You living in a time warp then ? :hmm:
AtlantikEel
09-22-07, 10:15 AM
I do not know if this has ever been addressed yet, but how about distress calls from torpedoed/shelled ships? Possible, or not?
I remember when reading about Bernard Rogge and Atlantis, there was frequent mention of targeting the ship's radio room to prevent distess signals.
I think that it would be nice to at least occasionally receive a report from the radio operator that "Enemy is transmitting distress signal, HerrKaleun!".
Gives me another reason to use my deck gun!
I've always assumed that my victims were sending distess calls, since destroyers or aircraft show up soon after, but I think actually having distress calls in the game would be great for immersion.
melnibonian
09-22-07, 10:26 AM
I'm not 100% sure about this, but if I remember correctly, I think that all enemy ships and planes do send messages when they identify you (that of course applies for the SSS signals as well). Hopefully someone who has more information will come along and confirms or deny this.
thehiredgun
09-22-07, 11:18 AM
There you go again guys ! Got me back in the toy store waiting for the issue of the new toys !!! I salute all of you ! Thank you hardly covers it !
Kpt. Lehmann
09-22-07, 11:55 AM
Melnibonian is right in that enemy units report your position and "call for assistance"
However, I believe what the poster meant to ask was whether or not this translates to a radio message recieved by you.
It does not.
Vader 1
09-22-07, 12:28 PM
There is a ogg voice file for this but alas like most thing is was not finished:nope:
Vader
Spruence M
09-22-07, 01:07 PM
Hip Hip HoorahHip Hip HoorahHip Hip Hoorah
Ping Panther
10-12-07, 09:59 AM
If you sink a ballooned ship...
1) The ship sinks to the bottom and perhaps the balloon remains floating above the surface.
2) So then this sunk ship with floating balloon still has the tow-line strung from sunk ship to balloon...
>>> Does this mean that the tow-line then becomes a potential hazard to the U-Boat?
If yes, super! :up:
If not, this is all still so super! Thanks GWX-ers!
p.s. - Is the balloon shoot-down-able?
niether: the ship floats away in to outta space :D :D
Joking of course- to be honest I had the same curiousity as you and tried to sink one not so long ago in port, but the shallow waters meant it only sank up to the bridge on an even keel, so i never did find out :cry:
Perhaps one of the testers will englighten us provided the infomation isnt classified.
Jimbuna
10-12-07, 12:46 PM
niether: the ship floats away in to outta space :D :D
Joking of course- to be honest I had the same curiousity as you and tried to sink one not so long ago in port, but the shallow waters meant it only sank up to the bridge on an even keel, so i never did find out :cry:
Perhaps one of the testers will englighten us provided the infomation isnt classified.
I've personally tested it and have a series of screenies but I'm not quite sure if it's classified or not :hmm:
So I'm saying nowt :lol:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.