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  1. ItemID & ParentID (2 replies)
  2. has anyone developed a... (2 replies)
  3. engine room (7 replies)
  4. AMMO (4 replies)
  5. new user has question (7 replies)
  6. Morse code sound too long???? (18 replies)
  7. Any plans at all for a surface action mod? (7 replies)
  8. Skins & News - U-boot (17 replies)
  9. Question about the "PRoteus Collier" (6 replies)
  10. importing into file question, texturing related (3 replies)
  11. Looking for Specific Fubar Skins... (4 replies)
  12. Screen resolution? (5 replies)
  13. S.O.S. (6 replies)
  14. [WIP] Increased ASW fun (41 replies)
  15. Need advice/help, on type XXI forward dive planes (2 replies)
  16. Message_.cfg - Advanced Question (3 replies)
  17. Search Sobers & Markhimov smoke mod (20 replies)
  18. [REL] IXD2 Weathered Green Skin (5 replies)
  19. [WIP] Empress Of Britain Liner (46 replies)
  20. Help! (3D object editing) (11 replies)
  21. crew speech mods? (48 replies)
  22. Looking for XXI GWX-compatible skins (3 replies)
  23. GWX 2.0 Halifax port placement (9 replies)
  24. ME question: setting torpedo loadout (8 replies)
  25. GWX 2.0..My comrades are idiots! (14 replies)
  26. How to edit/add renown in GWX 2.0? (18 replies)
  27. Does this mod pack still work with GWX 2.0/2.1? (5 replies)
  28. IJN U-Boote added (3 replies)
  29. Idea: showing player's rank in captain awards/medals chest (7 replies)
  30. How to make perfect screenshots? (8 replies)
  31. Changing the base several times within one campaign (5 replies)
  32. [REL]SH3Speech - Speech Recognition in English & German for SH3! (216 replies)
  33. Idea for a new mod...Can someone make it? (8 replies)
  34. 2pack3d, can someone email this program, or a good link to it? (1 replies)
  35. GWX 2.0 hydrophone blind spot at 0 degrees: bug or feature? (2 replies)
  36. quest about sh3 cmdr (5 replies)
  37. Assisted Plotting for GMX2.0? (12 replies)
  38. Yeeee----ha!!!!!11!!! (3 replies)
  39. Is there a better way to import .obj into the DAT files? (2 replies)
  40. Renown in GWX 2.0 (5 replies)
  41. Any mods incompatibility ? (0 replies)
  42. Modding ,, trying to understand the numbers! (1 replies)
  43. (REL) LSH3 is ready for Download (46 replies)
  44. Finding lost Fubar skins (27 replies)
  45. [REL] Wolfehunter's VII Series Final (34 replies)
  46. Alar.........m!!!!!!.....Your kind help is needed (6 replies)
  47. About GWX 2.1? (13 replies)
  48. free movement mod in sub interior... (17 replies)
  49. Problem - no ships In Penang port and area (GWX 2.0) (5 replies)
  50. Canovaro's Documents/Tools made easy (0 replies)
  51. DVD? (7 replies)
  52. hull intergrity % no longer visible ?? (11 replies)
  53. Merchant and Sub hull Damage ? (13 replies)
  54. Periscope reflections (14 replies)
  55. Radio massages. (29 replies)
  56. Flag on U-boat mast could it been possible in SH3… (24 replies)
  57. Idea: Transform SH3 to surface ships naval combat simulator (5 replies)
  58. JSGME Lite harbor traffic (1 replies)
  59. Depth Gauge (3 replies)
  60. Thanks Subsim Community (8 replies)
  61. hedgehogs (1 replies)
  62. messages in GWX 2.0 (4 replies)
  63. Over 30 WWII Imperial Navy Photographs (history, tech info, drawings) (0 replies)
  64. Genetics and cloning troubles... help the greenhorn! (9 replies)
  65. Adjusting GWX 2.0 Sensor Ranges? (22 replies)
  66. Best recommended SEAFLOOR mod ? (5 replies)
  67. S3D beta 0.6 - Download - (5 replies)
  68. Over 30 WWII United Kingdom Warships (history, tech info, drawings & photographs) (4 replies)
  69. [TEC] Pack3D import problem. (6 replies)
  70. Over 38 US Warships (History, photo, drawings, measurements) (1 replies)
  71. Sailor Steve's German Hits Music 1910 thr 1945 (2 replies)
  72. [REL] OLC - Sale - Kombimod : Big Dials for OLC-GUI 1.2.3 for GWX 2.0 (31 replies)
  73. Loading GWX 2.0. Why does JSGME show this ? (10 replies)
  74. Sonar Man and Watch Officer Info (4 replies)
  75. Hi-res skins... (5 replies)
  76. Lost Racerboy HEX-Biebel (1 replies)
  77. GameplaySettings.cfg - Question (4 replies)
  78. [REL] English to German Names Converted for OLC GUI GWX 2.0/2.1 etc. (12 replies)
  79. Quick question to the German speakers out there... (9 replies)
  80. Request: Variant sounds for GWX 1.03 in 2.0? (2 replies)
  81. CTD though Armed Trawler patch enabled... (3 replies)
  82. Is this plane anywhere in GWX> (36 replies)
  83. Over 250 Authentic U-Boat/with crew photos. (14 replies)
  84. [request] SH4 Merchants (5 replies)
  85. A message for AOTD Madmax and the users of his Kriegsmarine Class (0 replies)
  86. LaGG-3 for SHIII (10 replies)
  87. Error logs on GWX 2.0 (4 replies)
  88. Create your own skins? (3 replies)
  89. Difficult to find mods (12 replies)
  90. Nav map ruler & protractor don't work (6 replies)
  91. Returning from SH4 - Mods that will work with GWX (18 replies)
  92. How do I add skins to my U-Boat? (8 replies)
  93. Re-packing *.dat files (3 replies)
  94. Why do I have time for two cups of coffee ? (44 replies)
  95. GWX 2.0 Bowspray Problem (0 replies)
  96. Puzzling CTD (0 replies)
  97. Request for assistance from someone good on graphics (103 replies)
  98. Is there a way to enlarge the U-boat emblems. (11 replies)
  99. How to disable SH3 Commander's thermal layers? (2 replies)
  100. A Gift for sound Modders & Others (20 replies)
  101. Mission Validation Problem (3 replies)
  102. Big bug at Hel harbour in Poland (3 replies)
  103. [REL] Officers Faces - by THORN. (27 replies)
  104. GWX 2.0 + NYGM CMM possible? (1 replies)
  105. Lite Harbor Traffic (4 replies)
  106. [WIP] OLC Environment for GWX 2.0 (BETA) (302 replies)
  107. Editing Campaign File (1 replies)
  108. A little bit of everything (9 replies)
  109. how strange! (5 replies)
  110. save cfg. files? (12 replies)
  111. GWX 2.0 - Motor Launch Issue? (0 replies)
  112. Save game (3 replies)
  113. Nub missing something in GWX2? (11 replies)
  114. Looking for mod of TDC in Periscope/UZO (4 replies)
  115. Which file has the Deckgun in storm parameters ?? (11 replies)
  116. Question on realism of U-JAGD tools (5 replies)
  117. Das boot clothes? (19 replies)
  118. Questions (12 replies)
  119. @ Meridian Please read....... ? Regarding Res Fix & Monitor refresh rates (18 replies)
  120. Seafloor's ASDIC protection (13 replies)
  121. CTD while saving! (3 replies)
  122. Ship appears on surface but not on map then lockup! (23 replies)
  123. SH3 download version? (5 replies)
  124. [FIX] 6 Dials - Simfeeling Mod (0 replies)
  125. Inspiration for new mod.... (6 replies)
  126. Bearing overlay missing ? (2 replies)
  127. GWX 2.0 new history - WWII ended in Feb 1940! (6 replies)
  128. [Help] IXD2_Weathered_Dark_Deck (2 replies)
  129. Medals and Renown ? (8 replies)
  130. Skins & news (8 replies)
  131. I am Giving up ! (53 replies)
  132. [REL] NEW SKINS for VII & IX (24 replies)
  133. [REL] STEEDS S-Boot Skins (6 replies)
  134. [rel] Another sub-themed wallpaper... (11 replies)
  135. Deck Gun Viewport Camera to be destabilized in GWX 2.1 (94 replies)
  136. [tec] converting ships from SH4 (6 replies)
  137. Aircraft AI ? (s-boot) (6 replies)
  138. Disappearing mouse cursor ? (3 replies)
  139. That stinks!!!!! (21 replies)
  140. GWX 2.0 Error's (7 replies)
  141. Mutiple Silent Hunter 3 Commanders? (3 replies)
  142. Harbours in France (1 replies)
  143. is there any model viewer? (8 replies)
  144. Lowering RDF Antenna in GWX 2.0 Mod (3 replies)
  145. (req) a/a mod (9 replies)
  146. Betty Bomber (7 replies)
  147. Shnorkel Files (0 replies)
  148. Importing models from expansion?... (1 replies)
  149. Apologies but... (4 replies)
  150. [REL] New loading screens (5 replies)
  151. I would like to suggest some mods... (12 replies)
  152. [WIP] SH3Speech Conversion from SH4SPeech - Almost Done, Looking for Beta Testers (5 replies)
  153. Help: 6 Dials Sim feeling Mod (11 replies)
  154. IXD2 Hi-Rez Templates? (0 replies)
  155. [WIP] What is it? (64 replies)
  156. Seeking Opinions, in GWX…Canary Islands or the Canadian Coast? (7 replies)
  157. no damage (2 replies)
  158. missing k-gun and DC racks (2 replies)
  159. Maths Question (from GWX manual) (5 replies)
  160. Weird... (9 replies)
  161. [REL]Combined Scene and atmosphere including 8 & 16k and GWX 2 (74 replies)
  162. Attack Disk - Angriffsscheibe (5 replies)
  163. Some new Tboote, Minelayer/hunter (11 replies)
  164. [REL] Blue Menu Mod (56 replies)
  165. (WIP) LOCK_Brunsbuettel for GWX (Preview) (59 replies)
  166. Time ticking away for SH III (7 replies)
  167. Torpedo Loadout Problem/Bug (2 replies)
  168. survivor subs (2 replies)
  169. .obj plugin for Gmax? (10 replies)
  170. [rel] Flooding times in zones.cfg (17 replies)
  171. (REL) LOCK_Holtenau (57 replies)
  172. bismark (6 replies)
  173. Just had a silly idea. (5 replies)
  174. Set depth control in GWX 2.0 (to the Wolves) (13 replies)
  175. Timetravellers Mods (13 replies)
  176. Looking for a modder to work on these ideas. (5 replies)
  177. BGr00.TGA (4 replies)
  178. What do you think about? (13 replies)
  179. Missing Sounds (10 replies)
  180. Why tonnages differences, SH3 CMDR & GWX2? (14 replies)
  181. Need Help GWX mod locating patrol area (2 replies)
  182. Help! how to import/export obj in 3dsmax? (26 replies)
  183. For deck gun modders (0 replies)
  184. Two questions everybody wants to know the answer (8 replies)
  185. how do you reload a texture in 3dpack? (2 replies)
  186. FLB Sale's Slideout 4 Dials Mod! (2 replies)
  187. A couple of quickies... (SH3 Commander/GWX) (4 replies)
  188. Merchant Fleet Mod Beta Testing (103 replies)
  189. Floppy caps (1 replies)
  190. Merchant Fleet Mod Sneak Peek #4: Early War Skins (32 replies)
  191. Merchant Fleet Mod Intro Screen (WIP) (2 replies)
  192. Holy GWX Mod. (2 replies)
  193. [REL]Yet another green atlantic above & below - Murky! (63 replies)
  194. [REQ] VIIC Dark skin? (5 replies)
  195. File Hosting for the SH Community (67 replies)
  196. [REL] OLC - Sale - Kombimod : Big Dials for OLC-GUI 1.2.1 for GWX 2.0 (1 replies)
  197. file(s) location question (4 replies)
  198. Is my Weapon Officer in panic?? (8 replies)
  199. GWX2.0 vs Realism (23 replies)
  200. Sub Compartment Identification Error? (6 replies)
  201. AutoPilot Mod and Instant Location Jump Mod? (4 replies)
  202. SH3 Commander Problem - Help Needed (2 replies)
  203. Help me fix the missing officer bug! (15 replies)
  204. Torpedo Loadout (14 replies)
  205. Best Multimod Addon? (6 replies)
  206. GWX2 housing in control room (5 replies)
  207. Skins & news (2 replies)
  208. Flag location on ships (1 replies)
  209. Taking suggestions for SH3Cmdr v2.8 inclusions (142 replies)
  210. How to make VIIB come with 105 Deck Gun? (2 replies)
  211. [REL] Improved Surfacing sound for rough seas. (14 replies)
  212. Short Movie Trailer (7 replies)
  213. looking for italian ships (5 replies)
  214. Editing the "News of the Month" (2 replies)
  215. snorkel schnorchel HELP!!!!! (7 replies)
  216. [REL] 2 more skins for the IXD2 (10 replies)
  217. screen captures?? (13 replies)
  218. larger flags (6 replies)
  219. uboat.sim files (2 replies)
  220. [rel] stock SH3 music for GWX2 (3 replies)
  221. SH3 Commander and Random Events ? (4 replies)
  222. Request-Type 34 and 36A (12 replies)
  223. need help converting Long/Lat contact reports into Grid #s (3 replies)
  224. schnorchel use-- I thought use of the the schnorchel allowed battery recharging and (2 replies)
  225. [ReQ] Natural sinking mod?? (13 replies)
  226. "Obsolete" ? (11 replies)
  227. Yet another Mod Idea. A new stopwatch (13 replies)
  228. Question about mods - been away so missed a lot! (3 replies)
  229. Model switch by year? (11 replies)
  230. uberboot 1.4B + GWX 2.0 = NO go (19 replies)
  231. On surface/deck awash/electric engines (2 replies)
  232. [REL] OLC - Sale - Kombimod : Big Dials for OLC-GUI 1.1.4 (also working with 1.2.1) (11 replies)
  233. Black Sea new facts... (1 replies)
  234. blue light (6 replies)
  235. Question about 3D view (7 replies)
  236. FaceBook (1 replies)
  237. MOD IDEA (6 replies)
  238. [REL] DanFrasers' SpySat Modder (24 replies)
  239. Doubt this can be done without the source code, but . . . (9 replies)
  240. Kaleun height on bridge (1 replies)
  241. (WIP)Lock_Holtenau (19 replies)
  242. Help with the Station Slide-out Buttons (6 replies)
  243. GWX Water Rollback (7 replies)
  244. How to increase screen resolution?? (36 replies)
  245. Mod program assistance requested! (2 replies)
  246. link to the map contacts for gwx 2.0 (2 replies)
  247. Every further help is wellcome... (1 replies)
  248. British warships and merchants for sh3 (2 replies)
  249. GWX main theme (12 replies)
  250. Question for modders... simpler water? (13 replies)