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nautilus42
02-12-08, 10:52 AM
Hi Mates,
The Lock_Holtenau is ready for DL from my filefront_side:

http://i198.photobucket.com/albums/aa272/trainer1942/Schleuse_Holtenau_V10.jpg

D/L:http://hosted.filefront.com/trainer1942/

Have Fun
nautilus42/trainer1942

HundertzehnGustav
02-12-08, 11:01 AM
Well my Friend i hope you have written me a readme with that!

excellent!

downloading.

nautilus42
02-12-08, 11:06 AM
Well my Friend i hope you have written me a readme with that!

excellent!

downloading.

A Readme is inside, but only for now in German!!!

GOZO
02-12-08, 11:09 AM
Very nice!

Downloaded and will install tonight.

Danke:up:

/Per

HundertzehnGustav
02-12-08, 11:19 AM
wunderbar.
ich versteh eh kein Ängklisch:p :D

CapZap1970
02-12-08, 11:24 AM
Danke, Nautilus... :up:
Es ist wunderbar!!!!
CapZap

Boris
02-12-08, 01:09 PM
Holy moly, I've been waiting for someone to do the Schleusen at either end of the Kanal!

Awesome stuff :up:

nautilus42
02-12-08, 02:13 PM
Holy moly, I've been waiting for someone to do the Schleusen at either end of the Kanal!

Awesome stuff :up:

Danke Boris,

next Project: Locks_Brunsbuettel.

Gruß aus HH

Steiner88
02-12-08, 02:28 PM
Sehr gut schaut es aus na dan mal testen ob es auch so gut funkt.
na dan mal ran an die schleuse :lol:

coronas
02-12-08, 02:43 PM
Great work as always, nautilus.

FIREWALL
02-12-08, 02:51 PM
Danke Nautilus42 :)
Great work and was an easy install. :up:

Sailor Steve
02-12-08, 03:39 PM
"It's only eye candy.":rotfl:

Will this game ever stop getting better? I hope not. Great job, nautilus42! Thank you for this.:sunny:

Carotio
02-12-08, 03:41 PM
Aaaaaa (drooling)

:up:

Marriott
02-12-08, 03:42 PM
excellent...i will download later today, thanks!

Kpt, Otto
02-12-08, 04:19 PM
Holy moly, I've been waiting for someone to do the Schleusen at either end of the Kanal!

Awesome stuff :up:

Danke Boris,

next Project: Locks_Brunsbuettel.

Gruß aus HH


Brilliant work I am absolutely amazed.... :rock: :rock: :rock: :rock:

Lookin forward to Brunsbuettel!!

:up: :up:

bigboywooly
02-12-08, 04:51 PM
Nice work
Have just installed it
You have PM

Alex
02-12-08, 05:03 PM
Aaaaaa (drooling)

http://img223.imageshack.us/img223/3149/laver01qm2.gif :rotfl:

Great work, Nautilus ! :up:

next Project: Locks_Brunsbuettel.

:rock:

nikbear
02-12-08, 05:29 PM
Well my Friend i hope you have written me a readme with that!

excellent!

downloading.

A Readme is inside, but only for now in German!!!
Would it be possible for someone to translate the readme so that I don't make a hash of the installation:up:

Steiner88
02-12-08, 05:57 PM
Works well but in the end when you end the patrol and you have to dock in port kiel I strip to the desktop.:damn: is that normal?

Kaleu. Jochen Mohr
02-12-08, 06:12 PM
:rock:
awsome! have to try it right away

Carotio
02-12-08, 06:17 PM
Works well but in the end when you end the patrol and you have to dock in port kiel I strip to the desktop.:damn: is that normal?

Classic question:
when did you install? While being in port or at sea?

Ubåtskapten
02-12-08, 06:24 PM
:up::up:
Will try this as soon as possible!

Steiner88
02-12-08, 06:41 PM
Works well but in the end when you end the patrol and you have to dock in port kiel I strip to the desktop.:damn: is that normal?

Classic question:
when did you install? While being in port or at sea?


i startet a new carrer too test and see the add off the Schleuse. and i used the mod enabler. :up:

Samwolf
02-12-08, 08:40 PM
Works well but in the end when you end the patrol and you have to dock in port kiel I strip to the desktop.:damn: is that normal?

Classic question:
when did you install? While being in port or at sea?


i startet a new carrer too test and see the add off the Schleuse. and i used the mod enabler. :up:

Did a quick test, new career, out past the locks, turned around and went through the locks again and "docked at Kiel", game ended normally.

Did you move the GWX2 Locations.cfg into the Terrain Folder?

Steiner88
02-12-08, 09:17 PM
Works well but in the end when you end the patrol and you have to dock in port kiel I strip to the desktop.:damn: is that normal?

Classic question:
when did you install? While being in port or at sea?


i startet a new carrer too test and see the add off the Schleuse. and i used the mod enabler. :up:

Did a quick test, new career, out past the locks, turned around and went through the locks again and "docked at Kiel", game ended normally.

Did you move the GWX2 Locations.cfg into the Terrain Folder?

yes of course :yep:

Reece
02-12-08, 10:48 PM
Hi, will this work for GWX 1.3?:D

Sailor Steve
02-12-08, 11:21 PM
There is a GWX 1.3-specific version in the folder, as well as 2.0 and WAC.

yamato9
02-12-08, 11:31 PM
Ausgezeichnete Arbeit!:up:

He, he, language is no barrier for me!:arrgh!:

English, german,portuguese, spanish, france, italian, russian "full text" online translator link:

http://www.online-translator.com/text.asp#tr_form

Sailor Steve
02-13-08, 01:57 AM
Some people are born stupid; I've had to work all my life to get this way. I was being so careful to install it correctly, and I took to heart Samwolf's question to Steiner88:

Did you move the GWX2 Locations.cfg into the Terrain Folder?
I was very careful to make sure I did that, but when I booted up the game and started a career it crashed. So I tried it again and it crashed again. I finally figured it out: I hadn't installed any of the other files.:damn: :rotfl:

I cruised around the harbor, those locks, and the ships (and plane) parked all around them, are beautiful!:sunny: Can't wait to see the Brunsbuttel set.:rock:

nikbear
02-13-08, 02:10 AM
Perhaps someone would be so kind as to give the correct instructions here for the installation of this terrific mod so as to allay any confusion and CTD's;) :yep: :up:

Sailor Steve
02-13-08, 02:46 AM
I used the 'GWX2' one, and just opened the folder, then put the contents of each folder in the same folder in the game:

So all the files in data/library go in the library folder in the game.
The file in data/MissionEditor/Locations goes in that same folder.
Same for data/Terrain/Locations.
Same for data/Textures/TNormal/tex.

Or you can just put the Schleuse_Holtenau_Mod folder into JSGME and let it do its thing.

But whichever method you use, don't forget to put the Locations.cfg file from the version you're using into the Data/Terrain folder!

Reece
02-13-08, 06:10 AM
There is a GWX 1.3-specific version in the folder, as well as 2.0 and WAC. Thanks Steve, I'd better get cracking and download!:yep:
Great stuff nautilus42!:up: I would assume a new career is mandatory!

coronas
02-13-08, 09:08 AM
Sorry! Is there NGYM 2.6 version?
Thanks in advance.

CapZap1970
02-13-08, 10:05 AM
There is a GWX 1.3-specific version in the folder, as well as 2.0 and WAC. Thanks Steve, I'd better get cracking and download!:yep:
Great stuff nautilus42!:up: I would assume a new career is mandatory!
not really...
I installed it while in port (1st Flotilla - Kiel) and works like a charm!! :up:
No need to start a new patrol, just be in port to enable it! Oh, forgot to say... just be careful when you tell your nav officer to draw the course, you will have to modify the outgoing pattern from Kiel manually, or you will smash your boat against the piers :rotfl: (happened to me)
CapZap

CapZap1970
02-13-08, 10:18 AM
not really...
I installed it while in port (1st Flotilla - Kiel) and works like a charm!! :up:
No need to start a new patrol, just be in port to enable it! Oh, forgot to say... just be careful when you tell your nav officer to draw the course, you will have to modify the outgoing pattern from Kiel manually, or you will smash your boat against the piers :rotfl: (happened to me)
CapZap

"I swear captain, that pier wasn't here yesterday !"
That's what crossed my mind... I just forgot I installed the mod before loading the patrol... :rotfl: i mean, forgot I had to modify the course manually
CapZap

nikbear
02-13-08, 11:32 AM
I used the 'GWX2' one, and just opened the folder, then put the contents of each folder in the same folder in the game:

So all the files in data/library go in the library folder in the game.
The file in data/MissionEditor/Locations goes in that same folder.
Same for data/Terrain/Locations.
Same for data/Textures/TNormal/tex.

Or you can just put the Schleuse_Holtenau_Mod folder into JSGME and let it do its thing.

But whichever method you use, don't forget to put the Locations.cfg file from the version you're using into the Data/Terrain folder!

Cheers for the concise instructions:up: thank you.;)

HundertzehnGustav
02-13-08, 12:20 PM
I was very careful to make sure I did that, but when I booted up the game and started a career it crashed. So I tried it again and it crashed again. I finally figured it out: I hadn't installed any of the other files.:damn: :rotfl:


:rotfl: :rotfl: :damn:

Steiner88
02-13-08, 02:09 PM
finaly the addon work fine, no CTD or anithing else.

Sorry my englich is not so good :-?

Sailor Steve
02-14-08, 06:52 AM
Just started a quick mission to test something else, and decided to take a little tour. I saw this guy flying over the locks.

http://i14.photobucket.com/albums/a325/SailorSteve/HoltenauLocks.jpg

CapZap1970
02-14-08, 09:09 AM
This mod is a beauty!!! :up:
The only problem i found is the german inbound sub that crashes against the new structure... as someone else said: "I swear, Herr Kaleun, this wasn't here when we left Kiel" haha
CapZap

bigboywooly
02-14-08, 09:27 AM
Have D\L the locks and adjusted the AI sub and autoplot in the upcoming 2.1 GWX
Locks wont be included but matters not
You can add them yourselves

@ S Steve
The Arado overflys your head as soon as you start patrol in dock :up:

Boris
02-14-08, 09:29 AM
The only real gripes I have with this mod is that one side looks like Venice, and the other like military housing :lol:

I hope this gets changed to something a little more German-looking in future.

skwasjer
02-14-08, 11:22 AM
Woah, nice. Must have been a lot of work, crunching those numbers :huh:

Keep it up :up:

Stev1
02-15-08, 07:45 AM
If anyone interested here is the translated version of the readme of Trainer1942's mod

Lock-Canal-MOD by trainer1942/nautilus42.

New Location: Lock-Holtenau MODS for all the Kiel Canal have emplementiert
(GWX, WAC, LSHIII_neu):

Info: All. Dat `s in the Library are independent, and does not override exestierenden. Dat` s. Important: The GWX_Pattern2 +3 is not altered and must be after. It is recommended by the manual lock to navigate. The locks are empty; i.e. There are no ships at the pier.

Installation: JSGME compatible: The folder lock-Canal-MOD_V.1.0 in the MOD and folder. The corresponding Location.cfg is in the folder / Documentation and deposited with JSGME can also be activated. DONE.

Credits:
Skwas = Thank you for S3D - Silent 3ditor (beta 0.5.4).
Without this great tool, I would not have been possible to create this MOD.
Sansals = Pack3d (Clonen)
Rowie58 = Dry Dock, DockedMerchant_large, _small, equipment, etc.
Silent Hunter UbiSoft = 4 Wolves of the Pacific
Textures =. PaintNet
DDS 2.0 Converter

The MOD is freeware and can be used in all FreewareMODS used freely.
The ADDONS in commercial use is prohibited.

Next project: Lock-Brunsbüttel

Enjoy
Trainer1942

For problems and improvement proposals send an email to: holger-ewerth@t-online.de

12.02.2008

nikbear
02-15-08, 02:46 PM
Hmmmm,I've enabled the mod as advised but see no new lock:oops: could someone please help,its the GWX1.03 version Im using,and yes I did roll back commander and it was enabled in base,any ideas;) I followed the instructions sailor steve gave in his post and used the JSGME method.thank you:up:

Sailor Steve
02-15-08, 04:33 PM
In the 'Documentation' folder is a file labeled 'GWX_1.3_Locations'. It goes in the Data/Terrain folder, but first you need to rename it Locations.cfg. It will then overwrite the one that's there. He probably should have put it in folders like he did with the other two versions.

nikbear
02-15-08, 05:02 PM
Ah,thats what I didn't do,rename it 'Locations.cfg':oops: ....hence me asking for help with a translated readme,as you say its a shame he didn't put it in folders like he did with the other 2 versions:nope: since I didn't rename the folder and just put it into data/terrain will it create any problems with my install?,and if I do it properly the second time will that cause problems with the first aborted effort?:doh: I do really wish that people would remember that not all of us are as blessed as them when it comes to computer savvy:oops:

bigboywooly
02-15-08, 06:53 PM
No it wont create problems as is
Just rename it

Sailor Steve
02-15-08, 07:07 PM
When it has the wrong name it just doesn't know it's there, which is why the locks didn't show up for you. As BBW said, you can just rename the one that's in there, no problem.

I do really wish that people would remember that not all of us are as blessed as them when it comes to computer savvy:oops:
That wouldn't be me; I just learn a little bit at a time as I go along.

mikaelanderlund
02-16-08, 02:22 PM
Many, many thanks! This mod is a beauty!!! :rock: :rock: :rock: :rock: :rock: . Very cool!

Mikael

nikbear
02-16-08, 02:51 PM
Thank you sailor steve:up: got it working:rock: great mod:yep: just needed a bit more help and instruction for us(ME:oops: ) idiots to get it working.
Thank you;)

Jimbuna
02-22-08, 08:29 AM
Thank you sailor steve:up: got it working:rock: great mod:yep: just needed a bit more help and instruction for us(ME:oops: ) idiots to get it working.
Thank you;)

Don't beat yourself up.....you've got it working....that's all that matters :up:

AOTD_MadMax
02-27-08, 05:15 AM
Very nice work Nautilus !

Keep on working mate on this great stuff !

Greets

Maddy

Tomi_099
02-27-08, 05:19 AM
Einfach nur SCHÖN !!

TOLL !!! geworden :up:

LordNeuro"Serbia"
02-27-08, 08:42 AM
Is thise mod working white stock SH3 or not. Harbor is loking wery good bay the way.

Sailor Steve
02-27-08, 08:57 AM
Stock SH3 doesn't have the Kiel Canal at all. It was added as a mod a couple of years ago. So no, it won't work. You'll have the locks but no canal to go through.

magicsub2
01-24-09, 05:39 AM
i cant install this!

can someone tell me how?

im using gwx 3.0

bigboywooly
01-24-09, 10:22 AM
i cant install this!

can someone tell me how?

im using gwx 3.0

Try adding this in

http://files.filefront.com/GWX+3+St+NazSchluese+V27z/;12927626;/fileinfo.html

Use JSGME