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View Full Version : [REL]Combined Scene and atmosphere including 8 & 16k and GWX 2


Reece
02-14-08, 09:11 PM
Hi, This mod contains a set of files for enhancing the Scene & atmosphere for SH3, including:
Reflections.
Sky & cloud colours.
wave textures.
Atlantic sea colour on the surface as well as below.
There is green atlantic files for GWX 2 8k & 16k atmospheres, as well as a set suitable for stock & other supermods.
Just select the various version you would like, all are JSGME ready, simply copy to mods folder & enable, was better to do this way as there are quite a few choices to suit most peoples taste, be sure to see the readme's & Documentation folder for various options.:yep:
(For those who don't know the documentation folder does not have to be deleted, when enabling mod with mod enabler this does not get copied to SH3.)
Some more screen shots:
http://i66.photobucket.com/albums/h244/Reecehk/Combinedmods1.jpg

http://i66.photobucket.com/albums/h244/Reecehk/Combinedmods2.jpg

http://i66.photobucket.com/albums/h244/Reecehk/Combinedmods3.jpg

THINGS TO NOTE:
Do not mix up the 8 & 16k versions of the various mods or you may end up with things like a black sky, select one and stick to it, the SH4 for SH3 mod is only available for 8k atmosphere version though! Also you can please yourself whether you use the Improved Wave Textures in GWX 2 as they have a similar version of this mod, I actually thought they were the same but after some comparing tests they are not!
Credits are included in the readme for the various mods however a personal thanks goes to Kpt. Lehmann & Onelifecrisis.
Download:
http://files.filefront.com/SH3+Scene+Atmosphere+1rar/;9634096;/fileinfo.html

A quick run through the files:
A_Green_Atlantic_1_5.rar - Contains Stock & other supermods 8k and GWX2 8k & 16k.
Improved Wave Textures.rar - suits 8k & 16k.
SH4_Scene_for_SH3_8k_v2_5b.rar - for any supermod including GWX2 8K only though.

I have checked & tested these files atleast 3 times, and should be error free, however the 16k GWX2 green atlantic file has not been tested, if there are any problems please let me know.
Cheers,
Reece.

CapZap1970
02-14-08, 09:32 PM
Reece:
This is fantastic!!!
Thanks a lot. Just downloaded it and will try it right now!! :up:
CapZap

1480
02-14-08, 09:37 PM
Do you need to be in port to activate or can this be applied while in patrol? Beauty by the way.:D

Reece
02-14-08, 10:01 PM
Do you need to be in port to activate or can this be applied while in patrol? Beauty by the way.:D
Anywhere, antime!!:up:

Philipp_Thomsen
02-15-08, 12:12 AM
beeeeeeeeeeeeeeeeeeeeautiful stuff reece... gosh... the first picture looks almost unreal... much better then sh4... i've never been at sea, but if the sea looks like that, gosh... i wish i could...

:rock: :rock: :rock:

your mods are a must have for me... :up:

Ivan Putski
02-15-08, 12:44 AM
Thanks Reece, this is really nice, already have your Green Atlantic installed looks great.:up:

CapZap1970
02-15-08, 12:58 AM
Well, what can i say?
It looks awesome!!!! :rock:
Thank you Reece!

http://i156.photobucket.com/albums/t1/capzap1970/screenshots/GA.jpg

CapZap

rod_oil
02-15-08, 06:53 AM
Thank u very much!:up: :up: :up:

von Zelda
02-15-08, 07:21 AM
Reece, if I understand you correctly, I'm running GWX 2.0 that comes with improved waves and I am already using your Greener Atlantic mod; therefore, all I need to add is your SH4 Scene for SH3 8k mod from this combined mod pack? Is this assumption correct?

Uber Gruber
02-15-08, 08:24 AM
Well done Reece, and thanks also to GWX team for allowing it to be made compatible with their 16K scene file.

Its a shame that SH4 effects for SH3 does not exist for 16K scene dat file, anyone know why ?

Reece
02-15-08, 08:42 AM
Its a shame that SH4 effects for SH3 does not exist for 16K scene dat file, anyone know why ?
If you adjust the settings even by "+1 or -1" so as to go from 8k to say 8.1k the sky goes black, have tried many ways to get around this but all have failed, gave up in the end!:oops:
I am already using your Greener Atlantic mod; therefore, all I need to add is your SH4 Scene for SH3 8k mod from this combined mod pack? Is this assumption correct?
Yes will run fine, there is an 8k GWX2 env file to chose from also, the mods not marked are modded stock and the other 2 are modded GWX2, so you can use the existing or try one of the others, to suit your taste, just don't mix up 8k & 16k mods.:yep:

Uber Gruber
02-15-08, 10:39 AM
@Reece

That's a shame but thanks for trying all the same. I vaguely remember someone in the GWX team posting that the file offsets in the 16K version were modified, not too sure what this means as i'm not a modder, perhapps it makes sense to you ?

Of course I could be talking out of my stern...i'll see if I can find the original post.

Here it is, Privateer posted it here http://www.subsim.com/radioroom/showthread.php?t=130147&highlight=file+offsets

Myxale
02-15-08, 12:06 PM
:rock:
Fluuuteeen!

rulle34
02-15-08, 01:42 PM
Many thank´s for your great work Reece:up: And of course my hat off for the GWX team :sunny:

I fully understand you because there was a lot of work by many involved modders to get the SH3 scene.dat file to work properly in both day and nighttime for 16km vision:damn:
I can just see the effort to start this work all over again with the SH 4 scene.dat file :eek: :/\\!!
But still I hope it will be solved some day :yep:

Adriatico
02-15-08, 02:52 PM
Downloaded at 3.40 AM ...as first one.

Less reflective is my bet... just need one calm weekend to apply&test in "Giblartar" , "Artillery academy" and "Bismarck". Should be fine...:|\\

Thanks Reece :yep: :up: :yep:

Wilcke
02-15-08, 03:56 PM
Nice work! Well done!

Goose_green
02-16-08, 01:06 PM
http://i66.photobucket.com/albums/h244/Reecehk/Combinedmods1.jpg


Excellent work Reece, I love the greenish water colour :rock:

Could you tell me where you got this U-boat skin from? It looks very nice :up:

Cheers!

Reece
02-16-08, 08:00 PM
@ Goose_green, the skin is:
Lutzow VIIC Camo Red Hull GraF and available here::yep:
http://hosted.filefront.com/Lutzow1
Cheers.

iambecomelife
02-16-08, 11:12 PM
Love those shots - they just look so ... Atlantic to me.

Kataki
02-17-08, 08:48 PM
Thanks a lot for your hard work!

lol just yesterday I was dloaded 3 of these mods yesterday and wasnt sure if they were compatible. Also didnt know there was a v2.5 of the sh4 effects, and that it was compatible with GWX2.0

Reece
02-17-08, 08:56 PM
i wasnt quite sure what order to activate them in
With JSGME it doesn't matter as you will get a warning if there is a clash & manually doesn't matter with these mods, just don't mix 8k & 16k.:D

Paco
02-19-08, 04:30 AM
It looks awesome!!! Downloading now!

Thanks a lot :up:

Paco

3Jane
02-19-08, 05:41 AM
Improved Wave Textures in GWX 2 as they have a similar version of this mod, I actually thought they were the same but after some comparing tests they are not!

Would they still have some visible affect in 2.0 as they are not the same. Or do they just do the same thing 2.0 already does.

Reece
02-19-08, 06:10 AM
There is a difference, but I don't dare say which is better, you will have to see for yourself, I think it will boil down to personal preference.;)

Boris
02-19-08, 08:22 PM
I love this mod, it makes the ocean look soooo much better, but I still think the 16km version is too hazy on the horizon. Is there a way that I can decrease the haze somewhat?

Reece
02-19-08, 10:40 PM
Unfortunitely I can't suggest any help, I only use the 8k version & I mentioned in earlier posts that it is untested. Do you have this problem with this mod or did it exist before? If so maybe someone else can offer suggestions.:yep:

3Jane
02-20-08, 12:31 PM
Improved Wave Textures in GWX 2 as they have a similar version of this mod, I actually thought they were the same but after some comparing tests they are not!

Would they still have some visible affect in 2.0 as they are not the same. Or do they just do the same thing 2.0 already does.



Works fine. It seems to make the foam (2.0) much more visble and slightly richer.

onelifecrisis
02-20-08, 05:24 PM
The GWX team are always conscious of performance hits. Their wave textures are low resolution so that people with low-spec machines can still play. Mine are very high resolution which will cause a performance hit on some machines especially if high AF is enabled, but it makes them more crisp. :yep:

Adriatico
02-21-08, 02:37 AM
OLC,
I understand your point... but this is Feb2008, so with a present low end standard PC - there should not be FPS drops with your sea textures... (Huge explosions are different)

By western PC standards, 2G of RAM should be a basic multimedia rig, let alone 4G RAM gaming PC's that kids are buying this year...

My point is: We can not keep up with SH4 visuals - with a hardware graveyard from the time of SH3 market release...

Steel_Tomb
02-21-08, 01:35 PM
Ok, so let me get this right. The SH4 effects for SH3 mod doesn't work with a 16km mod?

bracer
02-25-08, 12:26 AM
Hey Reece!
I really like this mod, looks great!
I was thinking about trying the Realweatherfix, and read on that thread that you have tried it?
Just wondering how it works together with your scene mod?
Thanks in advance!
/Bracer

Reece
02-25-08, 01:34 AM
Works a treat, just apply the same as the others!:D

rod_oil
02-26-08, 05:38 AM
Thanx, Reece! Now my ocean is more Atlantic than ever before!!!:up:

Barbac
02-27-08, 03:43 AM
Hi fellows,

Reece, your Combined Scene and atmosphere mod is wonderful my friend. However to me, the 16km Atmosphere mod that comes with GWX2.0 itself had to be disabled so that the sky does not turn into a balck one at anytime of the day. Not a problem at all, just wanted to point it out cause JSGME warned me that some .dat files (do remember which ones) were already altered ...
Anyway, it is a great mod that deserves many cheers Reece.

Barbac

Reece
02-27-08, 04:09 AM
Hi Barbac, yes the SH4 Scene for SH3 is 8k only, the only 16k I have done is for green atlantic, I had in the past done a GWX Scene.dat 16k but this is a modded SH3 version & lacks the effects found in the SH4 version. If you want the setup for 8k version to have visual sightings up to 12k let me know & I will post the details.:yep:
Cheers.

Uber Gruber
02-27-08, 07:49 AM
@reece

I'd be very interested in modding the 8K version for 12K viz if you know of a way. Will this enable me to have the SH4Scene for SH3 and 12K vis? I'm pretty sure thats what you're saying but just want to make sure. Also, do you know of any negative effects or or will the end result simply be a reduction in viz from 16K to 12K (easily managed if one doesn't use too high time compression near hot spots)

Reece
02-27-08, 08:41 AM
What you have to do is open the Sensors.dat file with minitweaker, select visuaul and change the PreciseRange to 9500 & MaxRange to 12000, you could change these to greater values but you will have problems with crew seeing them way before you visually can see them!:-? Now exit minitweaker & delete the copyOfSensors.dat file that is found in the data\Library folder, that's it, be sure to back up your original.:yep: If you wish I can make a JSGME modded version, you will just have to let me know the version you want modded (GWX 2.0 etc).:D
Cheers.

Myxale
02-27-08, 12:05 PM
If you wish I can make a JSGME modded version, you will just have to let me know the version you want modded (GWX 2.0 etc).:D
Cheers.
That one for GWX2 would be most welcome mate! I'm too noob for that kind of mojo!:up:

thesarunat
02-27-08, 03:24 PM
Aside the beautiful waters of Lake Leman, I feel like diving in an ocean of ignorance :oops:
I have always thought that 16km version of SH4 scene was not possible... I thought that you would actually get artifacts (black sky, etc) by increasing visibility anywere above 8km...
It's the first time I hear about 12km!!! :o

If somebody can comment a little more about this, or provide me a link which I may have missed, that would be greatly appreciated :yep:

I feel... rather... :doh:


Thanks everybody anyway, you :rock:

Sailor Steve
02-27-08, 04:15 PM
Aside the beautiful waters of Lake Leman, I feel like diving in an ocean of ignorance :oops:
I have always thought that 16km version of SH4 scene was not possible... I thought that you would actually get artifacts (black sky, etc) by increasing visibility anywere above 8km...
It's the first time I hear about 12km!!! :o

If somebody can comment a little more about this, or provide me a link which I may have missed, that would be greatly appreciated :yep:

I feel... rather... :doh:


Thanks everybody anyway, you :rock:
There have been 16km mods for SH3 almost since it was released, and they work fine. You can actually see lighthouse lights from almost 20km on a clear night.

Myxale
02-27-08, 06:03 PM
He talks about the 16k SH4 scene for SH3!

Reece
02-27-08, 07:12 PM
This is rather hard to explain, first off there is no 16k SH4 Scene mod, there are too many problems that can't be resolved, almost any adjustments by even "1meter" in either direction will cause a black sky. Adjusting the visual sensors will make your crew, map etc show the ships, aircraft etc up to 12k, the horizon remains at 8k, however on a clear day when the crew sites a ship at close to 12k you can still just see the smoke, the best way is to try it out, the beauty is your crew can detect a plane in time to dive (in most cases), to safety!:yep: I will edit this post later with a download link for GWX 1.03 & 2 versions.:D

**** EDIT ****
This is most embarrasing to me, Both Sensors in GWX 1.03 & 2.0 are set to 12000m & 16000m as standard!:oops: Stock SH3 is 8k & the version I'm using is part of a set done for NYGM mod that is based on stock.
What this means is that using the 8k mod in either GWX 2 or 1.03 the visual range is the same as the 16k version.:yep:
Sorry about the confusion!:doh:

Philipp_Thomsen
02-27-08, 08:35 PM
I've readed 3 times your last "edit" and I didnt understand squat...

bracer
02-27-08, 08:44 PM
This is rather hard to explain, first off there is no 16k SH4 Scene mod, there are too many problems that can't be resolved, almost any adjustments by even "1meter" in either direction will cause a black sky. Adjusting the visual sensors will make your crew, map etc show the ships, aircraft etc up to 12k, the horizon remains at 8k, however on a clear day when the crew sites a ship at close to 12k you can still just see the smoke, the best way is to try it out, the beauty is your crew can detect a plane in time to dive (in most cases), to safety!:yep: I will edit this post later with a download link for GWX 1.03 & 2 versions.:D

**** EDIT ****
This is most embarrasing to me, Both Sensors in GWX 1.03 & 2.0 are set to 12000m & 16000m as standard!:oops: Stock SH3 is 8k & the version I'm using is part of a set done for NYGM mod that is based on stock.
What this means is that using the 8k mod in either GWX 2 or 1.03 the visual range is the same as the 16k version.:yep:
Sorry about the confusion!:doh:

Does this mean that the scene.dat isn't fully compitable with GWX??
/Bracer

Reece
02-27-08, 09:16 PM
Does this mean that the scene.dat isn't fully compitable with GWX??
/Bracer Not at all, they (GWX Team) have set their sensors.dat to be the same for 8k or 16k, as I explained the SH3 world as you see it is 8k for the 8k version & 16k for the 16k version, the crew can see to 16k in 16k version but the crew can see to 16k in 8k as well, it's just that you can only see to 8k from the conning tower, in the 8k version the crew have x-ray vision & can see over the horizon!:lol:
After close examination I found that with the 8k version I can actually see to 12k on a clear day & as Sailor Steve pointed out you can see light house's even further as they are higher & emit a bright light, probably to around 16k in 8k scene,:yep: that is why I set mine to 12k.
The GWX 8k atmosphere is really incorrect but most people want their visuals higher that is probably why it's left that way.
I hope I explained it better.:oops:
Another explanation:
SH3 was created with a visual range to 8km (about 6.5miles) in the Scene.dat file, the crew or U-boats visual range was also set to 8km in the Sensors.dat file, later modders changed the visual range to 16km, adjusting both Scene.dat & Sensors.dat. GWX produced an 8k Scene.dat & 16k Scene.dat but only 16k Sensors.dat.
If anyone wants I can put it down to 12k, just let me know.:D

Philipp_Thomsen
02-27-08, 09:48 PM
:rotfl: Now I can understand it perfectly!

Thanks, Reece! :up:

Uber Gruber
02-28-08, 04:51 AM
Thansk for the explanation Reece, so what this means is:

1. If I use GWX 2.0 16K Scene file both myself and my watch crew will be able to see things 16K away BUT I can't use the SH4 effects for SH3 mod as its only compatible with the GWX 8K Scene file.

2. If I use GWX 2.0 8K Scene file my watch crew will be able to see things 16K away BUT I will only see things 8K away. However, I will be able to use the SH4 effects for SH3 mod.

So the choice is a toss up between rendering the 3D world to only 8K but having a more realistic SH4 scenery, or rendering the 3D world to 16K and sticking with SH3 scenery.

the question that remains then is:

Does the Sh4 effects for SH3 mod with 8K viz combined add more immersion to GWX than just the 16K viz ? I suppose the only way i'm going to answer this is to give it a try after my current patrol.

:yep:

Reece
02-28-08, 05:42 AM
1. If I use GWX 2.0 16K Scene file both myself and my watch crew will be able to see things 16K away BUT I can't use the SH4 effects for SH3 mod as its only compatible with the GWX 8K Scene file.
You can use the SH4 Scene as long as you do not have the GWX 16k atmosphere enabled or you will get a black sky, otherwise you can, the 16k atmosphere is an option of GWX.:yep: Note that using the 8k atmosphere either SH4 Scene or GWX Scene you will still have crew visuals to 16k!:up:

If I use GWX 2.0 8K Scene file my watch crew will be able to see things 16K away, BUT I will only see things 8K away. Yes.
However, I will be able to use the SH4 effects for SH3 mod. Yes.

So the choice is a toss up between rendering the 3D world to only 8K but having a more realistic SH4 scenery, or rendering the 3D world to 16K and sticking with SH3 scenery. You got it!!:up:
Does the Sh4 effects for SH3 mod with 8K viz combined add more immersion to GWX than just the 16K viz ? I suppose the only way i'm going to answer this is to give it a try after my current patrol.
That's about the size of it, do a compare and please yourself, note things like sea colours, sunset & sunrise, reflections, horizons, in various weather conditions, take some snaps.:yep:
Cheers.

Kpt. Lehmann
02-28-08, 05:44 AM
Sorry to butt in guys, but just to clarify, the SH4 effects for SH3 mod is not compatible with GWX 2.0... regardless of whether the 8km environments or 16km environments are used.

References if you wish:
http://www.subsim.com/radioroom/show...0&postcount=17 (http://www.subsim.com/radioroom/showpost.php?p=788480&postcount=17)

http://www.subsim.com/radioroom/show...1&postcount=18 (http://www.subsim.com/radioroom/showpost.php?p=788491&postcount=18)

Boris
02-28-08, 06:04 AM
Sorry to butt in guys, but just to clarify, the SH4 effects for SH3 mod is not compatible with GWX 2.0... regardless of whether the 8km environments or 16km environments are used.

References if you wish:
http://www.subsim.com/radioroom/show...0&postcount=17 (http://www.subsim.com/radioroom/showpost.php?p=788480&postcount=17)

http://www.subsim.com/radioroom/show...1&postcount=18 (http://www.subsim.com/radioroom/showpost.php?p=788491&postcount=18)

How tired are you getting of saying that? :rotfl:

d@rk51d3
02-28-08, 06:06 AM
Sorry to butt in guys, but just to clarify, the SH4 effects for SH3 mod is not compatible with GWX 2.0... regardless of whether the 8km environments or 16km environments are used.

References if you wish:
http://www.subsim.com/radioroom/show...0&postcount=17 (http://www.subsim.com/radioroom/showpost.php?p=788480&postcount=17)

http://www.subsim.com/radioroom/show...1&postcount=18 (http://www.subsim.com/radioroom/showpost.php?p=788491&postcount=18)

How tired are you getting of saying that? :rotfl:

Probably about as tired as some of us are getting of reading it. :rotfl:

Kpt. Lehmann
02-28-08, 06:17 AM
Sorry to butt in guys, but just to clarify, the SH4 effects for SH3 mod is not compatible with GWX 2.0... regardless of whether the 8km environments or 16km environments are used.

References if you wish:
http://www.subsim.com/radioroom/show...0&postcount=17 (http://www.subsim.com/radioroom/showpost.php?p=788480&postcount=17)

http://www.subsim.com/radioroom/show...1&postcount=18 (http://www.subsim.com/radioroom/showpost.php?p=788491&postcount=18)

How tired are you getting of saying that? :rotfl:

Probably about as tired as some of us are getting of reading it. :rotfl:

Believe me, there is no joy in saying it. However, either we keep saying it, or we end up on yet more wild goose chases.

d@rk51d3
02-28-08, 06:23 AM
Sorry to butt in guys, but just to clarify, the SH4 effects for SH3 mod is not compatible with GWX 2.0... regardless of whether the 8km environments or 16km environments are used.

References if you wish:
http://www.subsim.com/radioroom/show...0&postcount=17 (http://www.subsim.com/radioroom/showpost.php?p=788480&postcount=17)

http://www.subsim.com/radioroom/show...1&postcount=18 (http://www.subsim.com/radioroom/showpost.php?p=788491&postcount=18)

How tired are you getting of saying that? :rotfl:

Probably about as tired as some of us are getting of reading it. :rotfl:

Believe me, there is no joy in saying it. However, either we keep saying it, or we end up on yet more wild goose chases.

Like they say though, when all else fails, read the instructions.;)

Reece
02-28-08, 07:11 AM
Hey Kpt. Lehmann, your getting the mods confused again, this is not RB's SH4 Effects for SH3, this is my SH4 Scene for SH3, this was out way before RB's mod!:yep:
I must admit though that the 2 names are similar!!:oops:

Uber Gruber
02-28-08, 08:09 AM
Aha....now the penny drops, I was confusing the RBs SH4 Effects for SH3 with Reece's SH4 Scene for SH3. This is why i persisted with the question because it was not clear to me that they were seperate mods, I actually thought your mod Reece was a modified version of RB's mod.

My apologies. I'll try your mod Reece after my current patrol.

Thanks.

Kpt. Lehmann
02-28-08, 08:22 AM
Hey Kpt. Lehmann, your getting the mods confused again, this is not RB's SH4 Effects for SH3, this is my SH4 Scene for SH3, this was out way before RB's mod!:yep:
I must admit though that the 2 names are similar!!:oops:

No sir. I am not confused.

Does the Sh4 effects for SH3 mod with 8K viz... :yep:

Reece
02-28-08, 08:34 AM
Gee I didn't even pick that up, even though I placed the remarks in quotes!!:lol:
I need some new glasses!!:rotfl:
I actually thought your mod Reece was a modified version of RB's mod. Totally different, one is the environment & the other SFX.:up:

Kpt. Lehmann
02-28-08, 08:49 AM
It could always be worse.

It might have been the "SH4 Special Scene for SH3 Eating Grapes While Playing the Ukelele Upside Down GWX 2.0 Compatible Version 1.34c With Diagonal Stripes Mod by Rumpelstiltskin" :lol:

Reece
02-28-08, 09:09 AM
It might have been the "SH4 Special Scene for SH3 Eating Grapes While Playing the Ukelele Upside Down GWX 2.0 Compatible Version 1.34c With Diagonal Stripes Mod by Rumpelstiltskin" :lol:
Oooh, is this a hint, a new mod coming!:lol::rotfl:

Sailor Steve
02-28-08, 09:16 AM
It might have been the "SH4 Special Scene for SH3 Eating Grapes While Playing the Ukelele Upside Down GWX 2.0 Compatible Version 1.34c With Diagonal Stripes Mod by Rumpelstiltskin" :lol:
Oooh, is this a hint, a new mod coming!:lol::rotfl:
Well, I won't use it until somebody does a balalaika version.:p

Boris
02-28-08, 10:30 AM
It might have been the "SH4 Special Scene for SH3 Eating Grapes While Playing the Ukelele Upside Down GWX 2.0 Compatible Version 1.34c With Diagonal Stripes Mod by Rumpelstiltskin" :lol: Oooh, is this a hint, a new mod coming!:lol::rotfl: Well, I won't use it until somebody does a balalaika version.:p

Whatever, the balalaika wasn't even used in the Atlantic. There's no way I'm playing that instrument :nope: I bet you want it played right way up too... I'm more for realism.

Sailor Steve
02-28-08, 10:54 AM
It might have been the "SH4 Special Scene for SH3 Eating Grapes While Playing the Ukelele Upside Down GWX 2.0 Compatible Version 1.34c With Diagonal Stripes Mod by Rumpelstiltskin" :lol: Oooh, is this a hint, a new mod coming!:lol::rotfl: Well, I won't use it until somebody does a balalaika version.:p

Whatever, the balalaika wasn't even used in the Atlantic. There's no way I'm playing that instrument :nope: I bet you want it played right way up too... I'm more for realism.
WHAT? No Russian subs yet? Now I'm really disappointed!

Uber Gruber
02-28-08, 11:19 AM
You know....maybe I just shouldn't have asked the question...sorry for any confusion 'n all that.

Sailor Steve
02-28-08, 11:51 AM
You asked a question?








Sorry, sometimes we do get carried away. I realize this was a serious thread, and yours was a legitimate question, but sometimes when someone cracks a joke it's hard not to join in.:oops:

Uber Gruber
02-28-08, 01:18 PM
Hey no worries, it was my fault because I confused "SH4 Effects for SH3" with "SH4 Scene for SH3" and started a debate that needn't have happened...my apology was genuine and my "I shouldn't have asked the question" comment a reflection of my ignorance.

Phew....glad that's off me chest, now to pluck some of those hairs whilst i'm at it.

Kataki
02-28-08, 04:04 PM
So wait.. what? lol

Ok racerboys effects mod isnt compatible with GWX2.0, but what about this sh4 scene mod ?

I r confuzalled

thesarunat
02-28-08, 04:18 PM
Nice! Finally I too was able to understand all the hidden secrets of scenes/atmospheres mods :D
But nonetheless, following Kpt. Lehmann, it appears that even Reece's work is not compatible with GWX, right? :hmm:
Damn... It's more fun trying to find a "solution" for modding everything you want, than to actually sink the fatties :rotfl:
Feeling... nerd... :88)

bracer
02-28-08, 05:10 PM
@Kataki

Does this mean that the scene.dat isn't fully compitable with GWX??
/Bracer Not at all, they (GWX Team) have set their sensors.dat to be the same for 8k or 16k, as I explained the SH3 world as you see it is 8k for the 8k version & 16k for the 16k version, the crew can see to 16k in 16k version but the crew can see to 16k in 8k as well, it's just that you can only see to 8k from the conning tower, in the 8k version the crew have x-ray vision & can see over the horizon!:lol:
After close examination I found that with the 8k version I can actually see to 12k on a clear day & as Sailor Steve pointed out you can see light house's even further as they are higher & emit a bright light, probably to around 16k in 8k scene,:yep: that is why I set mine to 12k.
The GWX 8k atmosphere is really incorrect but most people want their visuals higher that is probably why it's left that way.
I hope I explained it better.:oops:
Another explanation:
SH3 was created with a visual range to 8km (about 6.5miles) in the Scene.dat file, the crew or U-boats visual range was also set to 8km in the Sensors.dat file, later modders changed the visual range to 16km, adjusting both Scene.dat & Sensors.dat. GWX produced an 8k Scene.dat & 16k Scene.dat but only 16k Sensors.dat.
If anyone wants I can put it down to 12k, just let me know.:D

I don't understand all, but apperantly Reece's SH4 scene.dat shouldn't remove any GWX features!?
/Bracer

Reece
02-28-08, 07:43 PM
The SH4 Scene for SHIII is compatable with GWX 2, infact all supermods but 8k atmosphere only, RB's SH4 Effects for SHIII are currently not compatable with GWX 2, you lose no features of GWX!! :-?
I seem to be going around in circles.:doh:
This is truely amazing!!:lol:

Reece
02-28-08, 08:52 PM
When SH3 was created the visual range that you could see, from the conning tower, through the binoculars, was set to 8km, basically this is how far you can see on the horizon, this is set in the Scene.dat file & has nothing to do with the crews visual range, that is set in the sensors.dat file, and was also set to 8km.
Modders then changed the Scene.dat file so that the view from the conning tower through binoculars had a range of 16km on a clear day, they also set the sensors.dat file so that the crew had the same range. GWX team has 2 versions, 8k scene & 16k scene for you to chose from, note this is your visual range only, but left the crews sensors.dat at 16km for both, this way your map updates or crews visual sighting will have the same regardless of 8km or 16km scene.

Now the SH4 Scene.dat file can not be set to 16km horizon, all attempts so far have failed so it's stuck at 8km, however as noted the crew can still see to 16km, I have pointed out that I prefer to have the crews sensors set to 12k since the SH4 Scene is stuck at 8km, mainly because on a clear day I have sighted visually up to 12km, but changing this is up to you.
I hope this clears it up.:yep:
Cheers,
Reece

bracer
02-28-08, 10:26 PM
Just wondering what does this mean:
The SH4 Scene for SHIII is compatable with GWX 2
So I can use your mod with GWX2? The world doesn't turn upside-down or so?? Rain switched for depth charges?

http://i273.photobucket.com/albums/jj218/bracer84/3.jpg


Anyway, did I say your mod is great!? Been using it a couple of patrols, looks really good!
/Bracer

Reece
02-28-08, 10:30 PM
Yes it's fully compatable as long as you are not using the GWX option of 16k atmosphere, if you are using this you will have to disable it, or you may have a black sky.:) Glad you like it.

d@rk51d3
02-29-08, 12:19 AM
Absolutely stunning. :rock:

Good work Reece#2. :lol:

Barbac
02-29-08, 03:33 AM
Yes it's fully compatable as long as you are not using the GWX option of 16k atmosphere, if you are using this you will have to disable it, or you may have a black sky.:) Glad you like it.

Yep, I do confirm that point. Disable the GWX 16K atmosphere to avoid a black sky and enjoy Reece's very good mod that brings the Ocean to a very realistic one

:up:

bracer
02-29-08, 06:56 AM
Just wondering what does this mean:
The SH4 Scene for SHIII is compatable with GWX 2


I suppose my humor is lame.....:damn: