Albrecht Von Hesse
02-09-08, 04:45 PM
I've been playing around a bit this week trying to determine the structure and architecture of various files and programs. I'm a bit stumped about this though.
When in the mission editor, when you place an aircraft you can select various loadouts (see below). However, when I examine the aircraft data files I see no sign of the loadouts. It seems the data .sim files are for the 'stock' aircraft design, and doesn't include what 'extras' it might carry.
So, just where does one find what the various loudouts are? And what determines what spawned aircraft (the nasty things you encounter during a patrol :p ) carry?
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/loadout.jpg
When in the mission editor, when you place an aircraft you can select various loadouts (see below). However, when I examine the aircraft data files I see no sign of the loadouts. It seems the data .sim files are for the 'stock' aircraft design, and doesn't include what 'extras' it might carry.
So, just where does one find what the various loudouts are? And what determines what spawned aircraft (the nasty things you encounter during a patrol :p ) carry?
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/loadout.jpg