View Full Version : BGr00.TGA
Dutchie-one
02-11-08, 05:09 PM
Hello, can somebody tell me what the BGR00.TGA BKGR.THA and FPCCOND18.TGAare used for ? I suppose they have something to do with textbox ?Thanks, Dutchie-one
Wolfehunter
02-11-08, 08:21 PM
Hi Dutchie one... Those are skin files. One of them looks like a broken glass for a gauge? Anyhow they should be placed in your Texture/TNormal/tex folder if your using them.
What exactly they are number one? I don't know.
But if you want to see what these files look like you can use a free program called Art of Illusion found here,
http://aoi.sourceforge.net/
I hope that helps...;)
Dutchie-one
02-12-08, 11:38 AM
Hello Mate, I have d/l AOI v.2.5.1 installed.
When I try to import the BGR00.TGA I get the massage NOT GZIP format
any idea how to change that ?
Thanks Dutchie-one :up:
Wolfehunter
02-12-08, 11:59 AM
Here you go dutchie,
I found this to be one of the best program to importing and exporting tga files to a DAT file.
http://www.subsim.com/radioroom/showthread.php?t=127349&highlight=Silent+3ditor
It's a cool program. Easy to use.
I don't know what program your using to import but this one might fix your issue.;)
Dutchie-one
02-13-08, 05:15 PM
Hello Wolfehunter,
Hi Dutchie one... Those are skin files. One of them looks like a broken glass for a gauge? Anyhow they should be placed in your Texture/TNormal/tex folder if your using them.
Thery are in Data\menu\gui\layout
What exactly they are number one? I don't know.
I use Saint Paintfor looking TGA file`s
But if you want to see what these files look like you can use a free program called Art of Illusion found here,
http://aoi.sourceforge.net/
I hope that helps...;)
Thanks, Dutchie-one :up:
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