View Full Version : Taking suggestions for SH3Cmdr v2.8 inclusions
JScones
02-08-08, 09:08 AM
Despite not having looked at the SH3Cmdr code for over 12 months, I decided the other day that there are some aspects that I'm just not happy with. Accordingly, I plan on releasing a R2.8.
Final list of changes:
New graphical interface
New user guide
Added ability to continue career with new commander
Now transfers crew IN to u-boat as well as out (when realistic crew transfers option is selected)
Added ability to recognise user-added patrol log text and include in Personnel Files
Added link to the FAQ on the TC adjust screen reminding users to read the FAQ first
Added ability to start careers anytime during 1939. For this feature to be available, players must have installed a mod that adds pre-September 1939 start dates
Improved handling of SH3's NULL patrol grid problem. When in port, users will not be able to adjust NULL grids because SH3 will just overwrite it again with NULL. However, if saved in-patrol SH3 Commander will support NULL grid changes in exactly the same way as it supports any other grid change
Personnel File fonts and background image can now be changed through SH3 Commander Options
Replaced hard-coded absolute offsets to binary files with dynamic searching. Note however that offsets will still be required for the randomised and static events files (less chance of ambiguity and confusion)
Removed SS## patrol grid masking providing compatibility with non-gridded theatres
Submarines now included in "Use real ship names" feature
New option: "SH3 Path". Previous /l: switch no longer supported
New option: "Skip intro movies"
New option: "Rollback automatically after exiting SH3"
New option: "Randomise ship tonnage"
New option: "Randomise U-boat crush depth"
Randomised renown linked to randomised tonnage
Personnel File Postings now list each back-and-forth Flotilla transfer
Added rank, medals, badges and qualification graphics to Crew List
Many internal code enhancementsIf you think there's anything I've missed, or that you would like to see, pls post here.
rod_oil
02-08-08, 09:12 AM
Whoa! The future is NO-O-OW!!!:up: :up: :up:
Mush Martin
02-08-08, 09:13 AM
Camera options. (Im not a regular user this may already be in.)
irish1958
02-08-08, 09:34 AM
Support for SHIV :hmm: (Sorry JScones, the devil made me do it)
ReallyDedPoet
02-08-08, 09:42 AM
Actually I think skwasjer is working on something, but he needs help :D
RDP
onelifecrisis
02-08-08, 10:18 AM
Great news :up:
The great thing about options is, they're optional. :D That said, I actually like the sound of all of them. But, these are the one's I personally would really, really like please :)
New option: "Rollback automatically after exiting SH3" (pretty obvious - if selected the user won't receive the usual reminder to rollback message after exiting SH3, SH3Cmdr will just rollback automagically)
"Reclaim" Repair officer left in Repair station (gotta think about how best to do this, if at all)
Random crew transfers IN to u-boat (at this stage a 90% certainty of inclusion. But don't expect to get a new crewman everytime you lose one ;))
Also, it'd be nice if the thermal layers could be made into an option (checkbox).
Thanks, OLC
dmlavan
02-08-08, 10:24 AM
JScones,
I couldn't find an icon that showed a smiley face drooling in anticipation, but if I could it would be inserted here...
Captain Nemo
02-08-08, 11:16 AM
Sounds good but I thought 2.7 was going to be the last update we had for SH3 Commander. Never say never again!:D
Nemo
Vader 1
02-08-08, 11:20 AM
The Random feature is under used and IMHO is the door to better realism there is nothing worst than push this move here because it worked exactly like this the last 100 times..Random feature and values rule!!!
vader
I like the idea of being able to continue using the boat with a new commander, would make it easier to tally through a boats history. :up:
SH3 commander is a personal must-have for SH3 on the level with GWX2.0 so it's Great to hear of a new version in the works with new toys! :up:
Albrecht Von Hesse
02-08-08, 11:42 AM
I like the idea of being able to continue using the boat with a new commander, would make it easier to tally through a boats history. :up:
That would be my 'vote' too! :D
I've always considered you SUBSIM's 'unsung hero' JScones; between JSGME and SH3Commander, well . . . I just don't have words to say just how much of a positive effect these have on playing and enjoying SHIII.
Sailor Steve
02-08-08, 11:46 AM
I have no sound!
Actually, now I get into real trouble, because my only request is to listen to Irish on the SH4 thing.
Jimbuna
02-08-08, 12:14 PM
JScones,
I couldn't find an icon that showed a smiley face drooling in anticipation, but if I could it would be inserted here...
I'll post the Grey Wolf 'jaw dropper' tonight for you......or would the 'droolong' smiley be more appropriate :hmm:
:lol:
Abd_von_Mumit
02-08-08, 02:51 PM
O, I'd like to have a possibility of dismissing and recruiting crew through SH3 Commander. :up:
Also a more sophisticated crew management would be great, with possibility of changing any value, like renown, number of patrols and so on - would be useful for creating a crew file for use on the first patrol of new career. :)
thesarunat
02-08-08, 02:56 PM
First of all, hi everyone :D
I have been a serious lurker on this forum for a while
:lurk:
...I'd say since mid 2006 :oops:
In fact I had lots to do in RL (finishing my Master's
thesis and starting my PhD), much to learn here
(really much, thanks folks :know:) while little to say...
Except perhaps words of appreciation for all the
modders here: you all rock :up:
But now back to topic. It was discussed a while ago,
but for people running on newer system with NTFS
fat it could be nice to be able to link files instead of
hard copying. It could save a lot of time and
reduce disk fragmentation.
Do not know if its very difficult to code in, but if it
was possible it could be very nice (perhaps as an
advanced feature to be enabled with a checkbox?)
BTW it will be wonderful anyway!
Thanks everyone (esp. JScones) for your efforts! -Alessandro
emaluzer
02-08-08, 03:03 PM
a way to delete a patrol and reload a previous save?
example: I died in a career and exited the game, but when I returned to play I had to launch sh3 delete the career, exit, then launch sh3cmder to resume my career.
Unless I am missing a step that already allows this, and if this is the case if it can be explained to me!
Graf Paper
02-08-08, 04:05 PM
You mean to say there's still room for improvement in SH3Cmdr?:huh:
Well, if you're really up to it, JSCones, I like the proposed additions for "Reclaiming Repair Officer", Random Crew Xfers In (only fair since you already have them going out), setting SH3's path, and Skip Intro Movies.
But, the one I'd like to see most of all is continuing your U-Boat's tour through the war with a new captain! It sure would make all the difference to be a green Kaleun in 1942 and have the benefit of the battle-hardened crew the previous Kapitan worked so hard to train.
Of course, I'm pretty sure you would lose some of your old crew due to BdU transferring out some of the Senior officers, to give the new Kaleun some breathing room, and still other crew members applying for transfers because they couldn't see themselves serving under someone else in charge of "the Old Man's boat". The "esprit de corps" built under one captain can make settling in with a new captain somewhat difficult.
I'm not sure how things were done historically but that seems to make a certain sense and keeps a player from getting too lazy with crew management and training.
I suppose what I'm trying to say in terms of program features is that when you start a new career with the same U-Boat and crew, a random number of officers and petty officers would be transferred out depending on how many patrols each had served under the old captain as a simple check to prevent losing all of your crew, should the dice roll that way (6 seems like a good number for that).
It would probably work best as a feature that works only when you have "Realistic Crew Transfers" enabled. For those who don't play with that enabled, choosing to continue a U-Boat's tour with a new captain would simply keep the crew as-is.
Finally, I'd like to see randomized pin-up posters in the radio room. :D
You are indeed the true hero of SH3, JSCones! None of the other stuff done to date would have been practical without JSGME and SH3Commander brings a level of control that allows every Kaleun from "noob" to seasoned vet to play with enjoyment!:rock:
JScones
02-08-08, 09:51 PM
Some new screenshots...
Aw, they were my best men...
http://img238.imageshack.us/img238/7595/crewxfrof1.jpg (http://imageshack.us)
With SH3Cmdr now dishing out inward transfers, I've removed the "replace crewman when you get into SH3" text. Of course, you can still do that, but IMHO it will make the feature rather useless as you could have done all that without the feature switched on to begin with. ;)
Accepting SH3Cmdr's transfers will further challenge your leadership and management skills, especially when they are as "unfair" as the above screenshot example.
September 1939 not early enough?
http://img148.imageshack.us/img148/5430/newstartsw5.jpg (http://imageshack.us)
The war start date is now based on the contents of flotilla.cfg. I've kept it to a minimum 1939 start date, as that *appears* to be an internal SH3 limit. I haven't really tested though but TBH I don't really think that there'll be any pre-1939 careers starting anytime soon.
JScones
02-08-08, 09:53 PM
But now back to topic. It was discussed a while ago,
but for people running on newer system with NTFS
fat it could be nice to be able to link files instead of
hard copying. It could save a lot of time and
reduce disk fragmentation.
Do not know if its very difficult to code in, but if it
was possible it could be very nice (perhaps as an
advanced feature to be enabled with a checkbox?)
It's not hard to implement, it's just a very limited feature. And unless the user understands the limitations, it's confusing.
But I'll re-consider it in-line with an option of some kind. :up:
BTW, welcome aboard. :up:
Venatore
02-08-08, 10:15 PM
JScones,
Have you thought about something similar to IL2 STAB :hmm:
http://mission4today.com/index.php?name=Downloads&file=details&id=2169
Things that I like about the STAB product are;
Record your own thoughts and comments in Campaigns in a free format War Diary.
Display more detailed pre-mission briefings for Campaign missions in the War Diary.
JScones,
Have you thought about something similar to IL2 STAB :hmm:
http://mission4today.com/index.php?name=Downloads&file=details&id=2169
Things that I like about the STAB product are;
Record your own thoughts and comments in Campaigns in a free format War Diary.
Display more detailed pre-mission briefings for Campaign missions in the War Diary.
And, and?!!!????
:|\\
JScones
02-09-08, 02:38 AM
JScones,
Have you thought about something similar to IL2 STAB :hmm:
http://mission4today.com/index.php?name=Downloads&file=details&id=2169
Things that I like about the STAB product are;
Record your own thoughts and comments in Campaigns in a free format War Diary.
Display more detailed pre-mission briefings for Campaign missions in the War Diary.
Thought about it? I first started developing an elaborate expanded patrol log over two years ago (http://www.subsim.com/radioroom/showthread.php?t=88616&highlight=expanded+patrol)! And it works nicely too. However, I have no intentions of releasing it because I just don't have the time to support it (http://www.subsim.com/radioroom/showthread.php?t=97547).
Sorry, I'll leave the glory and fame to someone else. ;)
Pvt.Godfrey
02-09-08, 03:31 AM
I think i asked this before... a submarine names file so the names of british and american submarines are added to the patrol report.
flakmonkey
02-09-08, 05:44 AM
How about giving some historical info on the players boat based on the U-number, like where/when it was laid down, comissioning dates etc.
Maybe you could have this shown in the personal profile bit. along with the captins info and patrol logs etc...
Venatore
02-09-08, 07:01 AM
Oh well, never mind :roll:
Abd_von_Mumit
02-09-08, 08:10 AM
Another idea:
- save the crew configuration for record after every patrol, so that we can view it in our Personnel File, or
- introduce "crew history" file, tht stores nfo about each of our crew members, their awards, transfers, deaths, dismisses and so on.
I'd love that.
That makes three requests including my previous two:
- dismissing and recruiting crew,
- full crew management, including possibility of changing any value, like renown (voice tone, face graphics, uniform settings), number of patrols and so on - useful for creating a crew file for use on the first patrol of new career.
bigboywooly
02-09-08, 11:58 AM
I think i asked this before... a submarine names file so the names of british and american submarines are added to the patrol report.
British ones should be
Well if playing with GWX and using SH3 commander cfgs for GWX
Oh and the Russian too
[SClass]
0001=P222
0002=HMS Safari
0003=HMS Sahib
0004=HMS Seahorse
0005=HMS Starfish
0006=HMS Sturgeon
0007=HMS Swordfish
0008=HMS Salmon
0009=HMS Sealion
0010=HMS Seawolf
0011=HMS Shark
0012=HMS Snapper
0013=HMS Spearfish
0014=HMS Sterlet
0015=HMS Sunfish
0016=HMS Saracen
0017=HMS Satyr
0018=HMS Sceptre
0019=HMS Scorcher
0020=HMS Scythian
0021=HMS Sea Devil
0022=HMS Sea Nymph
0023=HMS Sea Rover
0024=HMS Sea Scout
0025=HMS Seadog
0026=HMS Selene
0027=HMS Seraph
0028=HMS Shakespeare
0029=HMS Shalimar
0030=HMS Sibyl
0031=HMS Sidon
0032=HMS Simoon
0033=HMS Sirdar
0034=HMS Sleuth
0035=HMS Solent
0036=HMS Spark
0037=HMS Spearhead
0038=HMS Spirit
0039=HMS Spiteful
0040=HMS Splendid
0041=HMS Sportsman
0042=HMS Syrtis
0043=HMS Spur
0044=HMS Statesman
0045=HMS Stoic
0046=HMS Stonehenge
0047=HMS Storm
0048=HMS Stratagem
0049=HMS Strongbow
0050=HMS Stubborn
0051=HMS Sturdy
0052=HMS Stygian
0053=HMS Subtle
0054=HMS Supreme
0055=HMS Surf
[TClass]
0001=HMS Tempest
0002=HMS Thorn
0003=HMS Thrasher
0004=HMS Traveller
0005=HMS Trooper
0006=HMS Trusty
0007=HMS Turbulent
0008=HMS Taku
0009=HMS Talisman
0010=HMS Tarpon
0011=HMS Thunderbolt
0012=HMS Thistle
0013=HMS Tigris
0014=HMS Torbay
0015=HMS Triad
0016=HMS Tribune
0017=HMS Trident
0018=HMS Triton
0019=HMS Triumph
0020=HMS Truant
0021=HMS Tuna
0022=P311
0023=HMS Taciturn
0024=HMS Tactician
0025=HMS Talent
0026=HMS Tally Ho
0027=HMS Tantivy
0028=HMS Tapir
0029=HMS Taurus
0030=HMS Telemachus
0031=HMS Templar
0032=HMS Terrapin
0033=HMS Thorough
0034=HMS Thule
0035=HMS Tip-toe
0036=HMS Tireless
0037=HMS Totem
0038=HMS Tradewind
0039=HMS Trenchant
0040=HMS Trespasser
0041=HMS Truculent
0042=HMS Trump
0043=HMS Truncheon
0044=HMS Tudor
[Scuka]
0001=ShCh101
0002=ShCh102
0003=ShCh104
0004=ShCh105
0005=ShCh106
0006=ShCh107
0007=ShCh108
0008=ShCh109
0009=ShCh110
0010=ShCh111
0011=ShCh112
0012=ShCh113
0013=ShCh114
0014=ShCh115
0015=ShCh116
0016=ShCh117
0017=ShCh118
0018=ShCh119
0019=ShCh120
0020=ShCh201
0021=ShCh202
0022=ShCh203
0023=ShCh305
0024=ShCh308
0025=ShCh121
0026=ShCh122
0027=ShCh123
0028=ShCh124
0029=ShCh125
0030=ShCh204
0031=ShCh205
0032=ShCh206
0033=ShCh207
0034=ShCh306
0035=ShCh307
0036=ShCh308
0037=ShCh309
0038=ShCh310
0039=ShCh311
0040=ShCh126
0041=ShCh127
0042=ShCh128
0043=ShCh129
0044=ShCh130
0045=ShCh131
0046=ShCh132
0047=ShCh133
0048=ShCh134
0049=ShCh140
0050=ShCh141
0051=ShCh208
0052=ShCh209
0053=ShCh210
0054=ShCh211
0055=ShCh212
0056=ShCh213
0057=ShCh214
0058=ShCh215
0059=ShCh316
0060=ShCh317
0061=ShCh318
0062=ShCh319
0063=ShCh320
0064=ShCh321
0065=ShCh322
0066=ShCh323
0067=ShCh324
0068=ShCh325
0069=ShCh401
0070=ShCh403
0071=ShCh403
0072=ShCh404
0073=ShCh421
0074=ShCh422
0075=ShCh423
0076=ShCh424
0077=ShCh135
0078=ShCh136
0079=ShCh137
0080=ShCh138
0081=ShCh216
0082=ShCh405
0083=ShCh406
0084=ShCh407
Edit
Re your post below
Below IS what you see in periscope etc
SSGato=Gato class
SClass=S class
TClass=T class
Class600=Adua class
Scuka=Shchuka class <--------- lol
Abd_von_Mumit
02-09-08, 12:14 PM
"Scuka" class should definitely be named "Shchuka" (the ship names even start with Shch), it states 'a pike' in Russian (щука).
I had no idea there are Russian submarines in the game. :o Will you guys ever stop surprising me?
EDIT:
Back on topic: Reading this thread:
http://www.subsim.com/radioroom/showthread.php?p=773201#post773201
I found another 'must do" for Jaesen. :D
I love the "malfunctions and sabotague" function, but it drives me mad when I get the same malfunction two or more patrols in a row. Shouldn't it be rather blocked? Any chief would definitely check the engine thrice before leaving fir patrol after it malfunctioned in the previous one. :hmm: Maybe some malfunctions, say a half of them, should be reported even before leaving, the same way transfers are: "You U-Boot has just sunk in dock because of a hole in it, wait a month for it to be surfaceable again". :)
GoldenRivet
02-09-08, 01:29 PM
Would it be possible to include a sort of maintenance log?
I remember in 688i (i think) when you return to port you could click on your maintenance log and it would tell you a list of all the made up things done to your boat. (just for immersion)
example
Overhauled main pump
Overhauled attack scope
Removed, tested and reinstalled various command room instrumentation
General interior cleaning
Overhauled port/stbd diesel engines and replaced all operating fluids
etc etc.
also a Chief of the boat report which indicates what the chief of the boat did to make ready for sea
"Your boat has been stocked with the following provisions...
1. 200 gallons fresh drinking water
2. 250 lbs bread
3. 300 lbs powdered eggs
etc etc.
just a thought
Jimbuna
02-09-08, 02:04 PM
"Scuka" class should definitely be named "Shchuka" (the ship names even start with Shch), it states 'a pike' in Russian (щука).
I had no idea there are Russian submarines in the game. :o Will you guys ever stop surprising me?
EDIT:
Back on topic: Reading this thread:
http://www.subsim.com/radioroom/showthread.php?p=773201#post773201
I found another 'must do" for Jaesen. :D
I love the "malfunctions and sabotague" function, but it drives me mad when I get the same malfunction two or more patrols in a row. Shouldn't it be rather blocked? Any chief would definitely check the engine thrice before leaving fir patrol after it malfunctioned in the previous one. :hmm: Maybe some malfunctions, say a half of them, should be reported even before leaving, the same way transfers are: "You U-Boot has just sunk in dock because of a hole in it, wait a month for it to be surfaceable again". :)
From Russia With Love (007) http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
http://img230.imageshack.us/img230/7845/russian1vh1.jpg (http://imageshack.us)
http://img128.imageshack.us/img128/7758/russian2fo0.jpg (http://imageshack.us)
Oh well, never mind :roll:
Venatore, from what I remember of the code, it would be simple to fudge IL-2 Shturmovik Stab War Dairy to work with SHIII. Just would not be overly elegant as functions would not work (Squadron Roster, Victories etc).
But the basic Dairy aspect would. Luckly a lot of the graphics could be changed to reflect the more nautical nature of SHIII. A simple script to create puesdo daily .mis files...
Venatore
02-09-08, 05:45 PM
But the basic Dairy aspect would. Luckly a lot of the graphics could be changed to reflect the more nautical nature of SHIII. A simple script to create puesdo daily .mis files...
Yea good point Mattm, I like the nautical nature of the dairy :hmm:
Venatore
02-09-08, 06:56 PM
JScones,
What about this ?
Reece and I having been working on the compulsory Headdress mod, to make it also work on when a new member arriving onto your U-boat. What is currently happening is that when you have my complusory headdress mod activiated [SHIII Cmdr version] it works until you have a new crew member arrive, then he may/may not arrive without his headdress :stare: [naughty].
Can you make it so the new crew member wears the headdress 100% of the time, or at least make it an option.
I'm trying to get it to work but haven't had success as yet.
If not......make that strike two for me :rotfl:
geosub1978
02-09-08, 07:16 PM
How about choosing the camo of the patrol? Of course this means that some camos will be already available in SH3commander...
Samwolf
02-09-08, 07:22 PM
Anyway to include in the Patrol Log any entries entered by the player instead of just the "Ship Sunk!" entry"?
I manually add to the log "Ship Damaged. 1 hit, last seen down by bow heading SSW" or "Periscope Malfunction. Patrol Aborted" or "Diesel Engine speed reduced. Decided to continue patrol".
The manual entries show up in the in-game Captain's log but not in the SH3Commander Patrol Log. It's be great to see them in SH3Commander
JScones
02-09-08, 08:53 PM
JScones,
What about this ?
Reece and I having been working on the compulsory Headdress mod, to make it also work on when a new member arriving onto your U-boat. What is currently happening is that when you have my complusory headdress mod activiated [SHIII Cmdr version] it works until you have a new crew member arrive, then he may/may not arrive without his headdress :stare: [naughty].
Can you make it so the new crew member wears the headdress 100% of the time, or at least make it an option.
I'm trying to get it to work but haven't had success as yet.
If not......make that strike two for me :rotfl:
SH3 determines internally who wears hats and who doesn't. You'll notice that if you "buy" an officer with a hat in his image (stock images), he'll wear a hat in-game (of course, this does NOT mean that you can solve the problem by adding hats to the non-hat wearing images, LOL). Basically there are 12 officer types - 6 wear hats and 6 don't.
Unless you can influence the SH3 devs, you're stuck with this behaviour. Of course, the easy solution is to change the officer icon in SH3Cmdr to one wearing a hat (as SH3Cmdr uses similar logic to SH3) and all will be as you want it (and this is OK, because if you look at the stock images, you'll see they are grouped into three lots of four - there being only three officer 3D models - so just select a different icon from the same group, but one with a hat. Thus the guy will still look the same, but he'll be wearing a hat. Consider it the same as giving an order to a new crew member that doesn't know any better. ;).
Beyond that, you are on your own as SH3Cmdr is for U-boat Captains, not fashion designers. :p:rotfl:
**I should point out that any modded officer head image packs may break the visual relationship between hat wearing and non-hat wearing crew, in addition to the 2D v 3D models. This doesn't really matter, it'll just may make it harder for you to test. Personally, if I have a blonde headed 2D officer wearing a blue shirt and hat, I want to see a blonde headed 3D officer wearing a blue shirt and hat in-game. This is what SH3 ensures.
Abd_von_Mumit
02-09-08, 09:16 PM
**I should point out that any modded officer head image packs may break the visual relationship between hat wearing and non-hat wearing crew, in addition to the 2D v 3D models. This doesn't really matter, it'll just may make it harder for you to test. Personally, if I have a blonde headed 2D officer wearing a blue shirt and hat, I want to see a blonde headed 3D officer wearing a blue shirt and hat in-game. This is what SH3 ensures.
:o Would be great, but it doesn't work for me then this way. 3D officer faces don't correspond with the "thumb portraits" in game/SH3 Commander, and they never did. It applies to hats, hair, uniform and these details. :hmm:
JScones
02-09-08, 09:19 PM
**I should point out that any modded officer head image packs may break the visual relationship between hat wearing and non-hat wearing crew, in addition to the 2D v 3D models. This doesn't really matter, it'll just may make it harder for you to test. Personally, if I have a blonde headed 2D officer wearing a blue shirt and hat, I want to see a blonde headed 3D officer wearing a blue shirt and hat in-game. This is what SH3 ensures.
:o Would be great, but it doesn't work for me then this way. 3D officer faces don't correspond with the "thumb portraits" in game/SH3 Commander, and they never did. It applies to hats, hair, uniform and these details. :hmm:
I should also add that any changes to the crew_config files, or 3D models will also break the connection unless the modder knows the relationship. Only an unmodded SH3, with or without SH3Cmdr, can guarantee the relationship. I tend to use SH3Cmdr to get them back in sync again, but, shock, even it's not perfect (I'm sure I've missed something, but 2D faces, 3D heads and hats are right, I know that much).
Which reminds me, I better re-check SH3Cmdr's realistic crew config files to make sure they're right.
Anyway, it's only a visual thing, certainly inconsequential to the playing of the game and certainly not anything I intend spending time on.
JScones
02-09-08, 10:59 PM
A QUESTION FOR USERS...
I am thinking of removing the "randomise crewman names and experience" option from the setup a new career/mission screen and instead basing the decision on the "realistic crew transfer" option. If it's selected, names and experience are randomised. If not, then they're not randomised.
It just seems more logical to me that when talking transfers we are also talking about new crews as well (which is essentially a whole boat transfer). It seems superfluous to have two options which cover the same thing. Certainly these elements are randomised when SH3Cmdr determines inward crew transfers.
Yes or No?
I guess I'm really asking that if you have the "realistic crew transfer" option selected, do you also select the "randomise crewman names and experience" option when starting new careers/missions? And conversely as well.
JScones
02-10-08, 01:14 AM
EDIT:
Back on topic: Reading this thread:
http://www.subsim.com/radioroom/showthread.php?p=773201#post773201
I found another 'must do" for Jaesen. :D
I love the "malfunctions and sabotague" function, but it drives me mad when I get the same malfunction two or more patrols in a row. Shouldn't it be rather blocked? Any chief would definitely check the engine thrice before leaving fir patrol after it malfunctioned in the previous one. :hmm: Maybe some malfunctions, say a half of them, should be reported even before leaving, the same way transfers are: "You U-Boot has just sunk in dock because of a hole in it, wait a month for it to be surfaceable again". :)
I don't see a problem.
Have you ever taken an electrical appliance in to get fixed, only to have it play up again as soon as you return it home and plug it in? "But it worked here" you hear the merchant say, just as you are ready to lunge at them.
Now if ddiplock also had the sabotage option selected, add to your dilemma the prospect that the merchant is deliberately hacking at your appliance as they fix it.
Certainly having a buggered scope three patrols in a row is not the norm, but not something that demands a "fix". In fact, I think it's the first time such a scenario has been reported in over 2 years of the feature existing. It's just how the random numbers fell. Frustrating, perhaps. But isn't that the intention of the feature? To make you think like a real Kaleun did: "Is this problem bad enough that I have to abort the patrol and return to base?". And all as best as the SH3 engine will allow.
Would it be possible to include a sort of maintenance log?
I remember in 688i (i think) when you return to port you could click on your maintenance log and it would tell you a list of all the made up things done to your boat. (just for immersion)
example
Overhauled main pump
Overhauled attack scope
Removed, tested and reinstalled various command room instrumentation
General interior cleaning
Overhauled port/stbd diesel engines and replaced all operating fluids
etc etc.
also a Chief of the boat report which indicates what the chief of the boat did to make ready for sea
"Your boat has been stocked with the following provisions...
1. 200 gallons fresh drinking water
2. 250 lbs bread
3. 300 lbs powdered eggs
etc etc.
just a thought
With the efficiencies of the German U-boat arm and their between-patrol maintenance schedule, I think you'd essentially see the same thing before every patrol, potentially annoying the hell out of you by about patrol #3. However, reporting on the patrol damage that was fixed in port might be a good idea, but outside of hull damage and crew deaths, I don't think such information is obtainable after the patrol.
But the basic Dairy aspect would. Luckly a lot of the graphics could be changed to reflect the more nautical nature of SHIII. A simple script to create puesdo daily .mis files...
Yea good point Mattm, I like the nautical nature of the dairy :hmm:
OK, mooving right along... :rotfl:
Anyway to include in the Patrol Log any entries entered by the player instead of just the "Ship Sunk!" entry"?
I manually add to the log "Ship Damaged. 1 hit, last seen down by bow heading SSW" or "Periscope Malfunction. Patrol Aborted" or "Diesel Engine speed reduced. Decided to continue patrol".
The manual entries show up in the in-game Captain's log but not in the SH3Commander Patrol Log. It's be great to see them in SH3Commander
I might do some tests here. I won't write an interface, but I might consider a unique indicator that SH3Cmdr will recognise and use to add the contents to the Personnel File. If someone then wants to expand on that by developing a crp editor (or free-text editor) that writes its output to the log file using my specs, then bonus for players.
EDIT: Well, that was easy...
http://img516.imageshack.us/img516/2315/patloglo3.jpg (http://imageshack.us)
JScones
02-10-08, 03:47 AM
Oh, and if anyone has made personal tweaks to their SH3Cmdr, like adding more nightclub text, ship names, banners, crew configs or whatever, pls feel free to send it on to me for possible inclusion in the SH3Cmdr release (credit to you of course for your contribution). Only requirement is that it must be non-mod dependant.
Venatore
02-10-08, 03:54 AM
A QUESTION FOR USERS...
I am thinking of removing the "randomise crewman names and experience" option from the setup a new career/mission screen and instead basing the decision on the "realistic crew transfer" option. If it's selected, names and experience are randomised. If not, then they're not randomised.
It just seems more logical to me that when talking transfers we are also talking about new crews as well (which is essentially a whole boat transfer). It seems superfluous to have two options which cover the same thing. Certainly these elements are randomised when SH3Cmdr determines inward crew transfers.
Yes or No?
I guess I'm really asking that if you have the "realistic crew transfer" option selected, do you also select the "randomise crewman names and experience" option when starting new careers/missions? And conversely as well.
It tend to agree with you on this JScones;
YES.....remove the "randomise crewman names and experience" option.
Abd_von_Mumit
02-10-08, 06:01 AM
A QUESTION FOR USERS...
I am thinking of removing the "randomise crewman names and experience" option from the setup a new career/mission screen and instead basing the decision on the "realistic crew transfer" option. If it's selected, names and experience are randomised. If not, then they're not randomised.
It just seems more logical to me that when talking transfers we are also talking about new crews as well (which is essentially a whole boat transfer). It seems superfluous to have two options which cover the same thing. Certainly these elements are randomised when SH3Cmdr determines inward crew transfers.
Yes or No?
I guess I'm really asking that if you have the "realistic crew transfer" option selected, do you also select the "randomise crewman names and experience" option when starting new careers/missions? And conversely as well.
To be honest I see no point in removing (merging) the randomisation option. It will definitely be not more intuitive than it is now. :hmm:
I suppose we have many users who randomize their crew names, but do not allow them to be transfered, as they wish to keep crewman till the end of career.
Samwolf
02-10-08, 07:35 AM
A QUESTION FOR USERS...
I guess I'm really asking that if you have the "realistic crew transfer" option selected, do you also select the "randomise crewman names and experience" option when starting new careers/missions? And conversely as well.
I always select both.
iambecomelife
02-11-08, 12:25 AM
Two requests:
Being the merchant-obsessed player that I am, I wonder if it would be possible to add some more information about the ships that are sunk? Something along the lines of the entries at Uboat.net would be great. Instead of "Ship Sunk! C-2 Cargo, 6000 tons", it would be nice to have the entry fleshed out - the C-2 was the SS "John Wilson", built in 1942 and en route to Liverpool with a cargo of grain and tank parts. 12 crewmembers were lost, and 45 were picked up by the "HMS Harvester" 8 days later. If the ship is westbound, we can always assume that the listed cargo was scheduled to go on their manifest, or something. This would make each sinking much more notable than they are now.
Also, I noticed that random events could lead to crewmembers getting transferred out - how about similar events affecting the crew's morale? If possible, it would be great if Commander could adjust the morale values up or down - let's say that same crewmember in the screenshot you posted is only slightly injured in the car accident, but he's distressed and starts the patrol with a big morale hit. Likewise for someone who loses their family in an air raid, etc. Conversely, a positive event could adjust the base morale value upwards.
Apologies up front if this stuff is wildly unrealistic, but I just had to ask. I'm willing to help in any way possible.
JScones,
First, for one more time, thank you for your contribution and help.
Answering your call about suggestions:
I like very much the follow ideas:
· "SH3 path" (envisaged to replace the /l: feature - set path within SH3Cmdr instead - SH3Cmdr has always had a "backdoor" way of setting the game's location, this will just wrap it in the main interface)
· "SH3 save game path" (set unique save game folder names a la MultiSH3)
· "Rollback automatically after exiting SH3"
· "Skip intro movies"
· "Reclaim" Repair officer left in Repair station
· Ability to continue career with new commander
…and I would like to ask for something more: for the moment SH3 Commander deny give promotion from a category of grade to the superior one: from Leadingseaman to Pettyofficer and from Chiefboatswain to Sublieutenant.
However, in game, with GWX2 or without, this is possible when the “interested” person is stand in the BowQuarters or the SternQuarters […but there is the limit of 4 promotions… or no one if the tonnage is not enough satisfactory].
Is not very bad starting with a young crew and, following the war, build experimented seafarers.
Additionally, I agree as well with Abd von Mumit, (post 14).
Sorry for bad English etc…
irish1958
02-11-08, 08:34 AM
JScones,
I always use the randomize crew feature; it doesn't make any difference to me how it is implemented however.
I wish you would reconsider and include the patrol log. (see post 2-10-08 01:14 AM above---post#40)
I don't understand how to do it.
Subject
02-11-08, 09:37 AM
Would like to to choose:
- days spent in base (not home).
- departure time of day, but maybe that's hardcoded?
Grids in Indian Ocean/Far East not implemented... can't choose a random grid without error message.
JScones
02-12-08, 03:37 AM
Being the merchant-obsessed player that I am, I wonder if it would be possible to add some more information about the ships that are sunk? Something along the lines of the entries at Uboat.net would be great. Instead of "Ship Sunk! C-2 Cargo, 6000 tons", it would be nice to have the entry fleshed out - the C-2 was the SS "John Wilson", built in 1942 and en route to Liverpool with a cargo of grain and tank parts. 12 crewmembers were lost, and 45 were picked up by the "HMS Harvester" 8 days later. If the ship is westbound, we can always assume that the listed cargo was scheduled to go on their manifest, or something. This would make each sinking much more notable than they are now.
Hehe, well get cracking, only 12,500 ship names to do. ;) :rotfl: :up:
Also, I noticed that random events could lead to crewmembers getting transferred out - how about similar events affecting the crew's morale? If possible, it would be great if Commander could adjust the morale values up or down - let's say that same crewmember in the screenshot you posted is only slightly injured in the car accident, but he's distressed and starts the patrol with a big morale hit. Likewise for someone who loses their family in an air raid, etc. Conversely, a positive event could adjust the base morale value upwards.
There's certainly a *lot* more that SH3Cmdr could do with individual crew attributes, but where to stop?
…and I would like to ask for something more: for the moment SH3 Commander deny give promotion from a category of grade to the superior one: from Leadingseaman to Pettyofficer and from Chiefboatswain to Sublieutenant.
However, in game, with GWX2 or without, this is possible when the “interested” person is stand in the BowQuarters or the SternQuarters […but there is the limit of 4 promotions… or no one if the tonnage is not enough satisfactory].
Is not very bad starting with a young crew and, following the war, build experimented seafarers.
This should cover it... http://www.subsim.com/radioroom/showpost.php?p=392514&postcount=8
I wish you would reconsider and include the patrol log. (see post 2-10-08 01:14 AM above---post#40)
I don't understand how to do it.
I might provide a simple interface. It will not consider .crp files, it will only look at the individual .log files (add/edit/remove).
Would like to to choose:
- days spent in base (not home).
- departure time of day, but maybe that's hardcoded?
No to the former as you might as well just select "in home base" and use the existing change days feature, and not possible to the latter (any changes to times are ignored by SH3).
Grids in Indian Ocean/Far East not implemented... can't choose a random grid without error message.
Yeah, good pickup. To support this I'm gonna have to drop the SS## masking that currently exists, meaning that the patrol grid becomes un-validated. So typos like ASM54 instead of AM54 won't get trapped. Conversely though, grids like OST, or E.AFRIKA will now be supported.
BTW, SH3 truncates any grid text longer than 8 chars, so SH3Cmdr will limit input to 8 chars.
Sailor Steve
02-12-08, 05:46 AM
Hehe, well get cracking, only 12,500 ship names to do. ;) :rotfl: :up:
Actually working on that right now. It's going to take awhile, and I'm trying to match them to the proper displacements and ship types. I'm really excited about the new models coming out, and my watchword is "no more generic names". Even finding names for the trawlers and tugboats.
"Only" 12,500? I think there are a few more than that. One source I've found claims to have 44,000 photographs. Of course they're not all merchants.:dead:
JScones
02-12-08, 05:48 AM
Hehe, well get cracking, only 12,500 ship names to do. ;) :rotfl: :up:
Actually working on that right now. It's going to take awhile, and I'm trying to match them to the proper displacements and ship types. I'm really excited about the new models coming out, and my watchword is "no more generic names". Even finding names for the trawlers and tugboats.
"Only" 12,500? I think there are a few more than that. One source I've found claims to have 44,000 photographs. Of course they're not all merchants.:dead:
12,500 ship names in SH3Cmdr.
Always happy to add more. :) :up:
Sailor Steve
02-12-08, 05:51 AM
Oh, I'll be adding a lot more, I think.:sunny:
JScones
02-12-08, 07:02 AM
FYI in case no-one's noticed, I update the first post of this thread as I add features, so check there as well (I won't always address all comments with a response post).
My suggestion, the ability to, after one career ended with the retirement of the kaleunt, choose the year when one decide to return to active duty.
So when we finish one career (1939-41/42 etc) and we are retired, the option that we have know just makes that we came back in the same day of our forced or not retirement. So if the option to choose the year existed we can return to commanding a U-boat in a determinated year of the war. One could have being a great kaleunt, retired in 42 and "choose to return" to active duty in 44/45, and command a Type XXI.
Something like this, if it's possible.
Any chance of a option to start missions out side of the zone in wich the harbour is renderd?
This is for people with older PC who struggle to get above a few FPS, even in a empty harbour.
This is far from a vital feature.
HundertzehnGustav
02-12-08, 10:07 AM
ROFLOL
the Pictures you show, JScones, are marvellous.
I use and abuse the SH III Commander a lot, but as i am a cheap player, i must sadly report that things such a s crew transfers or realistic career length are never used by my virtual Kaleus.
The one and only thing i tried to "implement" was to push the game to 8192* time compression, but couldnt find where to look.
2.7 is a good looking "entrance door" to my Game, and the only useful feature i would welcome is the automatic rollback feature.
ah, and i have changed the "loaded via SH commander-good hunting" line too, mine reads "Dranbleiben, ich schicke euch Endrass", a quote from Doenitz, sending Kptlt. Endrass as a reinforcement towards a Wolfpack.
Wat you propose looks like a lot more fun than the "old" text.
go ahead!
....last but not least, a THANK YOU - i enjoy your work
iambecomelife
02-12-08, 11:38 AM
Being the merchant-obsessed player that I am, I wonder if it would be possible to add some more information about the ships that are sunk? Something along the lines of the entries at Uboat.net would be great. Instead of "Ship Sunk! C-2 Cargo, 6000 tons", it would be nice to have the entry fleshed out - the C-2 was the SS "John Wilson", built in 1942 and en route to Liverpool with a cargo of grain and tank parts. 12 crewmembers were lost, and 45 were picked up by the "HMS Harvester" 8 days later. If the ship is westbound, we can always assume that the listed cargo was scheduled to go on their manifest, or something. This would make each sinking much more notable than they are now.
Hehe, well get cracking, only 12,500 ship names to do. ;) :rotfl: :up:
Also, I noticed that random events could lead to crewmembers getting transferred out - how about similar events affecting the crew's morale? If possible, it would be great if Commander could adjust the morale values up or down - let's say that same crewmember in the screenshot you posted is only slightly injured in the car accident, but he's distressed and starts the patrol with a big morale hit. Likewise for someone who loses their family in an air raid, etc. Conversely, a positive event could adjust the base morale value upwards.
There's certainly a *lot* more that SH3Cmdr could do with individual crew attributes, but where to stop?
…and I would like to ask for something more: for the moment SH3 Commander deny give promotion from a category of grade to the superior one: from Leadingseaman to Pettyofficer and from Chiefboatswain to Sublieutenant.
However, in game, with GWX2 or without, this is possible when the “interested” person is stand in the BowQuarters or the SternQuarters […but there is the limit of 4 promotions… or no one if the tonnage is not enough satisfactory].
Is not very bad starting with a young crew and, following the war, build experimented seafarers.
This should cover it... http://www.subsim.com/radioroom/showpost.php?p=392514&postcount=8
I wish you would reconsider and include the patrol log. (see post 2-10-08 01:14 AM above---post#40)
I don't understand how to do it.
I might provide a simple interface. It will not consider .crp files, it will only look at the individual .log files (add/edit/remove).
Would like to to choose:
- days spent in base (not home).
- departure time of day, but maybe that's hardcoded?
No to the former as you might as well just select "in home base" and use the existing change days feature, and not possible to the latter (any changes to times are ignored by SH3).
Grids in Indian Ocean/Far East not implemented... can't choose a random grid without error message.
Yeah, good pickup. To support this I'm gonna have to drop the SS## masking that currently exists, meaning that the patrol grid becomes un-validated. So typos like ASM54 instead of AM54 won't get trapped. Conversely though, grids like OST, or E.AFRIKA will now be supported.
BTW, SH3 truncates any grid text longer than 8 chars, so SH3Cmdr will limit input to 8 chars.
Actually, I was not that concerned about the ship names, because Sailor Steve and I both have access to a LOT of them. In fact there are several websites with thousands of names listed.
I mainly wanted to know if it would be possible to implement semi-random entries about the ships' cargo, survivors, and so on, like what is available at Uboat.net. There are already semi-random descriptions of what happens to your commander after he retires - how about some notations about what happens to the merchants you meet?
If you're willing to work on the implementation system then I would be happy to write up the text files (survivors, destinations, and cargo) and compile the ship names myself. In fact I already devised a system like this for "Aces of the Deep". :yep:
Wolfehunter
02-12-08, 11:51 AM
Good work JCones.
Will we still require to install seperate SH3Cmdr's for each install SH3 game?
Or will the new one time installed SH3Cmdr 2.8 will recognize each installed game and offer the choice in a menu to make game changes?
Will SH3Cmdr 2.8 be replacing MultiSH3 roll?
FIREWALL
02-12-08, 02:38 PM
Support for SHIV :hmm: (Sorry JScones, the devil made me do it)
Irish said it I didn't :p But I can only wish for that too!
GWX2.0 + SH3 Commander2.7 + jsgme = #1 :up:
That is my FIRM belief.
JScones
02-13-08, 01:58 AM
My suggestion, the ability to, after one career ended with the retirement of the kaleunt, choose the year when one decide to return to active duty.
So when we finish one career (1939-41/42 etc) and we are retired, the option that we have know just makes that we came back in the same day of our forced or not retirement. So if the option to choose the year existed we can return to commanding a U-boat in a determinated year of the war. One could have being a great kaleunt, retired in 42 and "choose to return" to active duty in 44/45, and command a Type XXI.
Something like this, if it's possible.
I'll add it to the list, but no promises. The problem with seemingly simple requests like this is that they become complex quite easily - does the player's Flotilla exist on the return date? If not, which Flotilla does? Will the player like being transferred to a different Flotilla? Or will they want to choose their own? Lots to think about.
Any chance of a option to start missions out side of the zone in wich the harbour is renderd?
This is for people with older PC who struggle to get above a few FPS, even in a empty harbour.
This is far from a vital feature.
Nup. You'd be better served asking a campaign file expert to create a mod for you.
Actually, I was not that concerned about the ship names, because Sailor Steve and I both have access to a LOT of them. In fact there are several websites with thousands of names listed.
I mainly wanted to know if it would be possible to implement semi-random entries about the ships' cargo, survivors, and so on, like what is available at Uboat.net. There are already semi-random descriptions of what happens to your commander after he retires - how about some notations about what happens to the merchants you meet?
If you're willing to work on the implementation system then I would be happy to write up the text files (survivors, destinations, and cargo) and compile the ship names myself. In fact I already devised a system like this for "Aces of the Deep". :yep:
Ah, my mistake. Now I understand. I thought you meant that you wanted the real data presented for each existing ship name. That would have taken forever!
I'll give it some thought, but it could very easily become too complex (for example ensuring dates are earlier than the current patrol end date and so on and ensuring that, say, a ship sunk going west from Liverpool doesn't get a destination of Liverpool, or indeed anywhere other than west from Liverpool). I'd rather spend the time first on other more "mainstream" features like resuming retired careers and such.
Will we still require to install seperate SH3Cmdr's for each install SH3 game?
Yes, one for each copy of SH3. This provides maximum flexibility as it allows you to have different SH3Cmdr settings for each of your SH3 installs. Plus, it ensures no cross pollenation of different SH3 install files.
The only difference will be that users that don't know how to add parameters to shortcuts will be able to do it within SH3Cmdr instead.
Will SH3Cmdr 2.8 be replacing MultiSH3 roll?
Maybe. Still mapping this out.
Wolfehunter
02-13-08, 02:08 AM
Thanks for the answers JScones. :up:
JScones
02-13-08, 05:20 AM
I'd like to revisit the Personnel File - I find the format a bit "stale" now.
If any design-inclined people want to dummy up a new set of html files (Aces, Log, Personnel and Crew List) feel free.
Only provisos are:
- to ensure that the files are not system specific, that is, no fancy fonts that can't (legally) be distributed with SH3Cmdr or no requirement that the files will work only with IE7 or such.
- the data content remains the same - no extra data pls.
- the Captain's Log table remains unaltered because a) it modelled off a real log and b) there's a lot of code behind it that populates it.
I was thinking of adding rank, medal, badge and qual images, but I don't want some "Las Vegas" looking screen.
Any suggestions/examples appreciated.
HundertzehnGustav
02-13-08, 08:30 AM
Well, boss, it is and will be difficult to display that much information on one Page!
could it be made like a book? Similar to the Patrols Book?
First you generate a normal Personel file, and in that file, you can Click on each Crew Members Name.
That action takes you to his personal file, with Photo (need new Photos for Sailors) Medals and career info, Date of birth and the date he joined the Kriegsmarine.
Additional info:
If he died in combat, can add date of Death too.
This would require work though i guess because the Personel files are made up from the latest Career logs only- and in THESE logs, can you find the info about sailors that died two patrols ago? Do i hear a no?
:hmm: :know:
sumpting for clever people.... not me!
:doh: :damn:
JScones
02-16-08, 12:53 AM
JScones,
I always use the randomize crew feature; it doesn't make any difference to me how it is implemented however.
I wish you would reconsider and include the patrol log. (see post 2-10-08 01:14 AM above---post#40)
I don't understand how to do it.
OK, because you asked for it... ;)
[/URL]
[URL=http://imageshack.us]http://img521.imageshack.us/img521/1695/patlogedoz4.jpg (http://imageshack.us)
It's a quick-and-dirty no frills patrol log editor. It will be a separate exe file accessed through SH3Cmdr, meaning that development on it can continue externally to SH3Cmdr. The other benefit is if someone else develops something fancier, then with only a very small amount of modification they can replace this one with theirs and SH3Cmdr will still be happy.
It's not a "type as you play" editor, it's simply a tool that will let you edit the log files *after* you complete a patrol.
All entries added will appear in the Personnel File.
Captain von Keldunk
02-16-08, 03:31 AM
Hello
ShC 2.7/single mission mode: If you put somethin.mis file in date folder say 19420700. Change Year/month to 1942 7. Is ok, shc2.7 will load it.
But if you rollback and then change Y/M to 1942 8 it will also load 19420700 date folder??.( 1942 8 folder is empty, nothing to change what is in 1942 7 folder)
Not good if you have series of single missions as career mod.
That is if player want to cheat and run only last mission, and change Y/M to
last date of war. I use Y/M as code to launch next mission/patrol.
Player plays a mission receives a radio message with next patrol start date.
This way next patroll/mod compo depends on what player did in last patrol.
Hope you can fix it for 2.8.:up:
edit; Maybe this work around will work in case of 19420700 folder.
I put in 19420800 default mission that says only, you have entered wrong Y/M Code.
Downside is it will make career lenght longer. as you need this default
mission after every patrol + mods: Maybe you have patrol/mod for 19420700.
and in 19420800 same patrol, but differend mod. depending what you did in last patrol. You will loose one month for default mission per patrol.
JScones
02-16-08, 03:44 AM
Hello
ShC 2.7/single mission mode: If you put somethin.mis file in date folder say 19420700. Change Year/month to 1942 7. Is ok, shc2.7 will load it.
But if you rollback and then change Y/M to 1942 8 it will also load 19420700 date folder??.( 1942 8 folder is empty, nothing to change what is in 1942 7 folder)
Not good if you have series of single missions as career mod.
That is if player want to cheat and run only last mission, and change Y/M to
last date of war. I use Y/M as code to launch next mission/patrol.
Player plays a mission receives a radio message with next patrol start date.
This way next patroll/mod compo depends on what player did in last patrol.
Hope you can fix it for 2.8.:up: :up:
Nothing to fix - what you have described is the intended behaviour. SH3Cmdr copies cumulatively. That is, if the date is 19410112, then all files in all date folders prior to and including this date are copied into SH3Cmdr.
You "replace" files by including newer versions with the same names, thus the *newest* file will always be used.
Captain von Keldunk
02-16-08, 04:06 AM
Hello and thanks
Hope i got this right .
you have 19420700 folder with patrol/mod combo in it.
you put default "you entered wrong Y/M code" mission in 19420701 folder
and this way you lose only a day.:up: :up:
Edit: suggestion for 2.8 update, change Year/Month to Year/month /Day
This way you can enter more codes. I understand that Sh3 editor use one month
interval. But this way you can use more, same patrol/different mod combo`s in game.
Captain von Keldunk
02-16-08, 05:49 AM
Hello
I was wrong With current 2.7 Y/M, you loose a month with
"you entered wrong Y/M code" mission .:cry:
wish it were Y/M/D, then i would only lose a day:D
PS I have updated my "chainLinks" test mission in filefront with "chainLinks_WrongYM_Update:lol:
Scones, didn't read tru all of this...and it was probably asked before...so sorry.
But would it be possible to have SH3C have an options ot set the day.
I mean we can set the year and month, but sometimes a patrol for W@W we need more precise settings.
Is this do-able to have year/month/day among the starting options!:hmm:
irish1958
02-16-08, 09:38 AM
JScones
Thanks for the reply (post #64). That would be very useful.
I don't know if this is possible, or even if it could be implemented via CMDR.
I have been struck with the absence of illness and/or injury in SHIII. If I am being depthcharged for hours or days and the sub is being tossed around, none of my crew get injured unless the boat is so heavily it almost or does get destroyed, and then half or more of the crew get killed and a few injured.
It seams to me that on a long patrol lasting several weeks or months several crew should get injured, sick, or otherwise incapacitated. Since random sabotage and malfunctions are implemented via CMDR, could random injury or illness be?
Perhaps this can't be done or it is the job of a major mod crew.
Again, JScones, thanks for all your work and this wonderful game addon.
onelifecrisis
02-16-08, 11:08 PM
JScones, if you are still taking suggestions/requests, I have one!
I don't know if this is doable, but it would be great if you could randomize (just a bit) the cut-off between short and medium, and medium and long range... so that, for example, when the sonar guy stops reporting "medium range" and starts reporting "short range" we know the ship is about 1km away, but we don't know it exactly.
What do you think?
JScones
02-16-08, 11:15 PM
Scones, didn't read tru all of this...and it was probably asked before...so sorry.
But would it be possible to have SH3C have an options ot set the day.
I mean we can set the year and month, but sometimes a patrol for W@W we need more precise settings.
Is this do-able to have year/month/day among the starting options!:hmm:
No. SH3 always starts on the first day of the month.
JScones
I don't know if this is possible, or even if it could be implemented via CMDR.
I have been struck with the absence of illness and/or injury in SHIII. If I am being depthcharged for hours or days and the sub is being tossed around, none of my crew get injured unless the boat is so heavily it almost or does get destroyed, and then half or more of the crew get killed and a few injured.
It seams to me that on a long patrol lasting several weeks or months several crew should get injured, sick, or otherwise incapacitated. Since random sabotage and malfunctions are implemented via CMDR, could random injury or illness be?
Prolly not. I've quickly tweaked some associated settings before, but SH3 corrects them as soon as the career is loaded.
I don't know if this is doable, but it would be great if you could randomize (just a bit) the cut-off between short and medium, and medium and long range... so that, for example, when the sonar guy stops reporting "medium range" and starts reporting "short range" we know the ship is about 1km away, but we don't know it exactly.
What do you think?
It's doable - in fact you can do it now using the randomised events feature. ;)
You just need to know what file contains the setting you want to randomise and what range you want it randomised within. Add the details to Randomised events.cfg and you're set.
onelifecrisis
02-17-08, 12:33 AM
I don't know if this is doable, but it would be great if you could randomize (just a bit) the cut-off between short and medium, and medium and long range... so that, for example, when the sonar guy stops reporting "medium range" and starts reporting "short range" we know the ship is about 1km away, but we don't know it exactly.
What do you think?
It's doable - in fact you can do it now using the randomised events feature. ;)
You just need to know what file contains the setting you want to randomise and what range you want it randomised within. Add the details to Randomised events.cfg and you're set.
Great! I'll look into it. Thanks. :D
Graf Paper
02-17-08, 03:10 AM
Well, you certainly have your hands full with all the suggestions so far, JSCones!
This one occurred to me just today...
How about having SH3 Cmdr make backups of your game saves and crew that can be restored with the click of a button?
I've seen situations where others in these forums have had troubles with their saved games becoming corrupted somehow and causing a CTD when loading.
This would surely prevent the grief of having to scrap a good career.
JScones
02-17-08, 04:41 AM
Hehe, not much left to do actually (see post #1 for latest inclusions to date).
This save problem is another one like the "missing officer" for me - never experienced it myself.
JScones
02-17-08, 05:19 AM
Rather than start a new thread I thought I'd post it here.
Does any bower-bird here have copies of the following SH3Cmdr install files (7z and/or exe) that they can send me:
R2.0
v1.1.3
v1.1.2
v1.1.1
v1.1.0
v1.0.0
v0.0.0.13
I asked this before and got a few, but not all. Thought I'd ask again (I lost my safety copies in a backup mishap a few years ago).
irish1958
02-17-08, 05:50 PM
JScones
I have CMDR 2.1, 2.2 , 2.3exe and 2.4.1.70exe
If you still need them PM me and I will upload them.
JScones
02-18-08, 01:22 AM
JScones
I have CMDR 2.1, 2.2 , 2.3exe and 2.4.1.70exe
If you still need them PM me and I will upload them.
Thanks - I sent you an email yesterday so feel free to respond to it with the d/l links for all the ones you listed. :up: :rock:
ToySoldier
02-18-08, 01:23 AM
Good Morning Lads!
I know I´m a bit late here, but after reading throu here I have to post! ;)
Most of the things ya are talking here in, is for me as talking about magic or as we say in german "böhmische Dörfer" (bohamian villiages) and I´m a bit like the little child in the candy shop!
SH3Cmdr 2.7 is a very nice goodie to me and make´s for me SH3 a bit more "real", because of making (giving) my Kaleun a real Face and a "personal file"!! So all the suggestens here are very interesting!!!
I would like the "transfer in" option, because if a man was transfered out why not also get a new one I (the virtuell kaleun) hasn´t to pay reknow for! Ok the pal I out may be the WO and now I have a greenhorn (einen nassforschen Typen :D ) but "life" is no Ponyhof :D :D
Next thing I would like to have is to "alter" the war log entry, or to write things in! Believe it or not I print every patrol out an put it in a cover to "remeber" the patrol, and it would be nice to add some comments in the war log.
Next thing is a suggest of me and as a layman in modding or pogramming and so don´t know if it is possible, I may ask that the ship recieve radiomessages if the Kaleun is promoted, get medals or badges. maybe even to "alter" the patrollgrid if the first one is finished?
Thx for your attention!
In diesem Sinne
Gott mit Uns
Frank B. aus K.
JScones
02-18-08, 04:11 AM
I want to do some serious testing of the latest build of SH3Cmdr, but to do it effectively I need more careers.
I currently have nothing but test careers. So I am hoping that some of you guys can zip up some of your real careers, without the .sav files (to keep file size down), and email them to me.
My email address is in the JoneSoft.txt file that ships with my products.
Any careers, current, dead, mid-patrol, in-base etc gratefully accepted. Doesn't matter if you do you don't use SH3Gen or SH3Cmdr. Also doesn't matter what flavour of SH3 you play, because I won't be playing your careers, lol, just testing parts of them.
Thanks
JScones
02-22-08, 02:28 AM
Shameless bump.
I'm still happy to receive your career files. And I promise that I won't critique your successes or failings. ;)
Also still after some older releases of SH3Cmdr, if you can help out as per post #76 that would be great. :up:
irish1958
02-22-08, 09:18 AM
JScones wrote in answer
Quote:
Originally Posted by irish1958
JScones
I don't know if this is possible, or even if it could be implemented via CMDR.
I have been struck with the absence of illness and/or injury in SHIII. If I am being depthcharged for hours or days and the sub is being tossed around, none of my crew get injured unless the boat is so heavily it almost or does get destroyed, and then half or more of the crew get killed and a few injured.
It seams to me that on a long patrol lasting several weeks or months several crew should get injured, sick, or otherwise incapacitated. Since random sabotage and malfunctions are implemented via CMDR, could random injury or illness be?
"Prolly not. I've quickly tweaked some associated settings before, but SH3 corrects them as soon as the career is loaded."
I have found that if I cause severe reduction in efficiency ("illness") or in health ("injury" or "death") the change I make is immediately reverted back to normal IN PORT; but if I make the changes during a patrol from a saved game file, the changes are reflected in the game during the next loaded saved game, and in the case of the reduction in efficiency, it is repaired in a normal way by sending the seaman to rest in the quarters. As to the injury, I have placed the seamen in the quarters with a couple of medics, but I haven't seen any get better yet. Perhaps my medics are quacks or faith healers, but I haven't been able to have the time for a long patrol to see if more time will heal them. For the killed officer, I was able to bury him at sea in the normal way.
So it appears if the random changes could be implimented during a reload while on patrol, it should be possible to have random illness and injury.
JScones
02-22-08, 09:24 AM
My suggestion, the ability to, after one career ended with the retirement of the kaleunt, choose the year when one decide to return to active duty.
So when we finish one career (1939-41/42 etc) and we are retired, the option that we have know just makes that we came back in the same day of our forced or not retirement. So if the option to choose the year existed we can return to commanding a U-boat in a determinated year of the war. One could have being a great kaleunt, retired in 42 and "choose to return" to active duty in 44/45, and command a Type XXI.
Something like this, if it's possible.
I'll add it to the list, but no promises. The problem with seemingly simple requests like this is that they become complex quite easily - does the player's Flotilla exist on the return date? If not, which Flotilla does? Will the player like being transferred to a different Flotilla? Or will they want to choose their own? Lots to think about.
:damn: I'm an idiot. This is deceptively simple to do.
The good thing is, you will be able to return from retirement, but SH3 (ie BdU) will pick your new flotilla if your previous one no longer exists.
I'll play around with it now.
EDIT: Well, yes, it is simple to progress the date to anytime during the war, and SH3 will transfer you accordingly if your flotilla has disbanded in the meantime. However, it doesn't change the starting base as it would do if you manually transferred to the new flotilla. It's not nice starting in Brest in April 1945 with British shells whizzing all around.
So, it's back to my original thinking - SH3Cmdr will have to determine if the flotilla has disbanded and then simulate a manual transfer. A PITA and thus a feature that may not eventuate, but we'll see. I would like to do it.
EDIT2: Further thinking makes me less inclined to pursue this - not only would the flotilla (most likely) need to be adjusted, but it's not logical to expect that the crew and boat etc would have sat frozen in time during the period that you were retired - life moves on. This then means new crew and boat attributes are also required. Certainly doable, but IMHO too time consuming for the limited return.
Graf Paper
02-22-08, 05:32 PM
No worries, JS. ;)
We all have faith in your skills and judgement. :yep:
Your work with JSGME and SH3 Commander have most assuredly made my gaming experience with SH3 far richer. If I could only choose two add-ons for SH3 and be forced to give up the rest, those two choices would definitely be both of your excellent tools. :up:
They ought to have a gold plaque here at Subsim with your likeness engraved upon it and all Kaleuns could kneel upon their Atlantic Convoy maps while facing towards Canberra to offer their thanks every day at sunset!
http://static3.filefront.com/images/personal/g/GrafPaper/128692/oywscsyavn.jpg
I'm probably going to cry like a baby :cry: when SH3 Commander 2.8 is released as it is my understanding this will be the final go for your work on it.
Any chance of it someday becoming open source?:hmm:
Madox58
02-22-08, 06:25 PM
Well,
JScones, I haven't followed the full thread yet, BUT!
I have a really good feeling on most of what you'll
hit us with!
:up:
JScones
02-22-08, 10:44 PM
Thanks guys.
Well, after 3 straight hours of boring coding, I've added the ability to continue careers with a new Commander.
When you select a retired career, you will get a new action "Continue career with new Commander":
http://img185.imageshack.us/img185/9673/image3ti7.jpg (http://imageshack.us)
Select it and SH3Cmdr will populate the "Set up for a new career" screen based on the existing career details:
http://img185.imageshack.us/img185/9122/image4ww2.jpg (http://imageshack.us)
The new career will start on the 1st of the following month (SH3 constraint).
The original plan was to "promote" one of the existing officers to the Commander's chair, but in practice this will not work well, because the chosen one will lose all existing medals and badges (SH3 constraint). I don't like this lack of continuity, so you will need to choose a new Commander.
When you press "Launch SH3!" all the equipment and crew from the existing career will be transferred across to the new career. You will then have a new career with the same attributes as the old career, essentially giving the perception of continuity. However, both SH3 and SH3Cmdr will still treat it like any other new career.
Note that if you change the date, flotilla or u-boat details prior to pressing "Launch SH3!" you will break the continuity and thus the new career will be set just like any other new career...with stock equipment and new crew.
Now, just to state the bleeding obvious, tonnage, renown and other stuff attributed to the previous Commander is not transferred to the new Commander.
LIMITATION: U-boat emblems and anti sonar/radar coatings are not transferred. They will need to be re-applied (SH3 constraint).
Venatore
02-22-08, 11:19 PM
Nice addition :rock:
JScones
02-23-08, 06:35 AM
I just turned my attention to the Personnel Files...
http://img206.imageshack.us/img206/9650/image1wj7wu9.jpg (http://imageshack.us)
How about a cup-holder? Could that be implemented?
JScones
02-23-08, 07:23 AM
How about a cup-holder? Could that be implemented?
How about a button that ejects your DVD-ROM tray? That's kinda a cup holder.
I think I'm done now - just testing and polishing off one or two items and out it'll go, maybe within a fortnight.
irish1958
02-23-08, 08:29 AM
JScones
Any chance of working on the concept in reply #82, random illness and injury during a patrol?
Just on a side note here Scones!
What was your intention with the Nightclub visits in SH3C.
I always felt lile there was more planned for this!:hmm:
HundertzehnGustav
02-23-08, 09:34 AM
Shameless bump.
I'm still happy to receive your career files. And I promise that I won't critique your successes or failings. ;)
Also still after some older releases of SH3Cmdr, if you can help out as per post #76 that would be great. :up:
I am sorry for the BUMP, but not online often.
I shall happily provide you with the needed material.
...and thank you for what you do for me, and us all.
--------------------------------------------------------------------------------------
uh, i see you are already packaging and polishing up things. my bad.
:D
HundertzehnGustav
02-23-08, 09:37 AM
I just turned my attention to the Personnel Files...
http://img206.imageshack.us/img206/9650/image1wj7wu9.jpg (http://imageshack.us)
THAT is what i am talking about.
a big thumbs UP:up:
Beautiful - just plain beautiful
:sunny:
Sailor Steve
02-23-08, 10:40 AM
It's lookin' real good!:sunny:
JScones
02-23-08, 06:58 PM
Shameless bump.
I'm still happy to receive your career files. And I promise that I won't critique your successes or failings. ;)
Also still after some older releases of SH3Cmdr, if you can help out as per post #76 that would be great. :up:
I am sorry for the BUMP, but not online often.
I shall happily provide you with the needed material.
...and thank you for what you do for me, and us all.
--------------------------------------------------------------------------------------
uh, i see you are already packaging and polishing up things. my bad.
:D
Always receptive to more career files though.
HundertzehnGustav
02-25-08, 06:20 AM
DORGH....:x EH HOMBRE!
you send me back and forth...:damn:
i ll send you some, no matter what you say.
just do not come round and call me spammer cause im filling up all your email space eh.:|\\
:D
HundertzehnGustav
02-25-08, 06:23 AM
...and where is the WOUNDED IN ACTION Badge? on the personel file, as shown in the image above? "The small rosa Cookie" as i call it?
:hmm: :|\\
all WIP i guess...:D
An 'Auto-Rollback'option would be nice, for the people who forget to rollback before modding (like me)
Sailor Steve
02-25-08, 11:45 AM
An 'Auto-Rollback'option would be nice, for the people who forget to rollback before modding (like me)
Go to page 1. Read the list of things already added.
New option: "Rollback automatically after exiting SH3" (pretty obvious - if selected the user won't receive the usual reminder to rollback message after exiting SH3, SH3Cmdr will just rollback automagically)
JScones
02-26-08, 04:49 AM
New feature added:
- Users can now change the heading, label and text fonts used by SH3 Commander when generating Personnel Files
This is because I've tried numerous typewriter and other fonts and haven't found any that I like. So as this kinda thing is subjective anyway, well, I'm handing it over to you guys to change as you want. Also means that you are not limited to what I like or even freely distributable fonts.
JScones
02-29-08, 07:39 AM
Thanks to the amazing ability of Boris to turn my mental images into reality, here's some screenshots of the next release, which will now be known as SH3 Commander R3.0.
http://img176.imageshack.us/img176/9211/image2hl9.jpg (http://imageshack.us)
http://img176.imageshack.us/img176/3064/image1yb6.jpg (http://imageshack.us)
And with this I now close the door on any further suggestions. R3.0 is currently undergoing user acceptance testing and hopefully will be out in the next week or so.
ToySoldier
02-29-08, 07:58 AM
Hello out there!
To be honestly .... I´m eager to get it!
And just after your screenshots I love it!
:up: :up: :up:
In diesem Sinne
Gott mit Uns
Frank B. aus K.
I wonder if its too late for a suggestion. From the old old releases of Cmdr I remember the barebones crew files and patrol log, the ones saved in notepad.
Just wondered if you could add a feature to just export your crew and commander and patrol files to a simpler notepad file. For me I always like the archived index idea for it. I personally never liked the background image for the personnel files. I would've liked a more golden aged paper look.
Like this:
http://img248.imageshack.us/img248/9819/startvl8.th.jpg (http://img248.imageshack.us/my.php?image=startvl8.jpg)
Basically what I mean is more texture since the personnel logs don't seem to hold up to the new graphics.
As per the idea of an active 'write as you play' log I always wondered about programs like Xfire which work to open a chat window in many different games while gameplay is on.
But thats another discussion.
(Btw I'm back in the community after being gone for some months. First post in a while!)
JScones
03-02-08, 07:04 AM
OK, I've had a few people undertake closed testing, and all seems fine.
However, as R3.0 contains a mass of new changes (see first post in thread), I'd like to have some broader user testing. So, if you are interested in testing SH3Cmdr R3.0 RC1, pls PM or email me.
You'll be asked to use under real conditions and to report back to me with your observations of certain application behaviour. I've extensively tested (using automated test scripts) the core components with my live installation of SH3 and all is sweet. It's just some of the "fluffy" stuff like continuing careers with new Commanders and inward transfers that I want seen to.
CapZap1970
03-02-08, 12:11 PM
JS:
all i can say is CONGRATULATIONS!!!!!:up:
this is looking very good, and I hope we can have it available soon.
Very nice work, JS.
CapZap
Wolfehunter
03-02-08, 12:14 PM
Wow JScones that damb cool.:up:
KptLt Lindemann
03-02-08, 12:37 PM
Absolutely great work JScones, many thanks for your efforts.
AdlerGrosmann
03-02-08, 12:55 PM
It's looking good & better as usual! All of you, thanks for your effort and work into this. :rock:
Grayson02sept1980
03-02-08, 04:08 PM
I don't know if this has been brought up before so I want to apologize if that is the case... and of course this as wish and not a complaint (even if it might sound as one):
I started a patrol with SH3cmr set to model sabotage and malfunctions... everything ok... boaat was running well... so far no problem
I then docked at a "Milchkuh" - U-461 for refuel and reload (GWX) ... I then had to quit the game as RL called..
Loaded the game again later with SH3cmdr (again) and suddenly my boat was giving me a headache... theengines were running only 50%... ok ok ok... malfunction? sabotage?
That was the first point and my suggestion is:
IF the played docks at a Milchkluh or on a neutral port there should be no changes in the malfuntion and sabotage thing - or am I getting the whole idea wrong?
If it is a malfunction why not make it repairable by th crew as well as sabotage... if that is possible?
The next thing is:
Before I docked at U-461 my attack scope was wrecked... totally detroyed and the hull was down to 60% (was some rough fight)
When I reloaded the game the boat was shiny and new as if fresh out of the dock...
Is there a possibility to "carry over" those damages if docked at a Milchkuh or a neutral port or is it just GWX that could do that in the next version?
A possible solution for my first problem would have been to not load the game via SH3Cmdr but just not roll it back and load it without the CMDR to get the same setup. But as you say you will remove the choice to roll-back and make it auto (or is my memory playing me tricks....:doh:)... dunno...
Sh3Cmdr is a very good thing and I like it! Thanks for it! :up:
So what is the font selected for the handwriting? This one looks good.
JScones
03-03-08, 02:26 AM
So what is the font selected for the handwriting? This one looks good.
Desyrel. I tried many many fonts, some which arguably look nicer and are more period based than this one, but unfortunately every one of them had a disproportionate font height.
TO THOSE WHO HAVE PM'ED ME SO FAR: I'll send you the link sometime this week. P_Funk's post suggests that there may be people who don't know how easy it is to replace the background image on Personnel Files, so I am pondering making the selection of both the image and the fonts an option.
HundertzehnGustav
03-03-08, 08:15 AM
absent a few days.... and now THIS
:D
:up:
good god!
irish1958
03-03-08, 11:35 AM
I don't know if this has been brought up before so I want to apologize if that is the case... and of course this as wish and not a complaint (even if it might sound as one):
I started a patrol with SH3cmr set to model sabotage and malfunctions... everything ok... boaat was running well... so far no problem
I then docked at a "Milchkuh" - U-461 for refuel and reload (GWX) ... I then had to quit the game as RL called..
Loaded the game again later with SH3cmdr (again) and suddenly my boat was giving me a headache... theengines were running only 50%... ok ok ok... malfunction? sabotage?
That was the first point and my suggestion is:
IF the played docks at a Milchkluh or on a neutral port there should be no changes in the malfuntion and sabotage thing - or am I getting the whole idea wrong?
If it is a malfunction why not make it repairable by th crew as well as sabotage... if that is possible?
The next thing is:
Before I docked at U-461 my attack scope was wrecked... totally detroyed and the hull was down to 60% (was some rough fight)
When I reloaded the game the boat was shiny and new as if fresh out of the dock...
Is there a possibility to "carry over" those damages if docked at a Milchkuh or a neutral port or is it just GWX that could do that in the next version?
A possible solution for my first problem would have been to not load the game via SH3Cmdr but just not roll it back and load it without the CMDR to get the same setup. But as you say you will remove the choice to roll-back and make it auto (or is my memory playing me tricks....:doh:)... dunno...
Sh3Cmdr is a very good thing and I like it! Thanks for it! :up:
When you dock at a milkcow sub, the game treats this as finishing a patrol, so your boat is repaired 100% and your crew is fixed also. You are given a choice of personnel to whom you may give qualifications and/or metals.
As for making something repairable by the crew, some things were not repairable in RL and would terminate the patrol. The Captain had to make a decision to continue with the malfunction or return to base.
When you load the next saved game, the malfunction is repaired anyway.
Grayson02sept1980
03-03-08, 05:33 PM
I don't know if this has been brought up before so I want to apologize if that is the case... and of course this as wish and not a complaint (even if it might sound as one):
I started a patrol with SH3cmr set to model sabotage and malfunctions... everything ok... boaat was running well... so far no problem
I then docked at a "Milchkuh" - U-461 for refuel and reload (GWX) ... I then had to quit the game as RL called..
Loaded the game again later with SH3cmdr (again) and suddenly my boat was giving me a headache... theengines were running only 50%... ok ok ok... malfunction? sabotage?
That was the first point and my suggestion is:
IF the played docks at a Milchkluh or on a neutral port there should be no changes in the malfuntion and sabotage thing - or am I getting the whole idea wrong?
If it is a malfunction why not make it repairable by th crew as well as sabotage... if that is possible?
The next thing is:
Before I docked at U-461 my attack scope was wrecked... totally detroyed and the hull was down to 60% (was some rough fight)
When I reloaded the game the boat was shiny and new as if fresh out of the dock...
Is there a possibility to "carry over" those damages if docked at a Milchkuh or a neutral port or is it just GWX that could do that in the next version?
A possible solution for my first problem would have been to not load the game via SH3Cmdr but just not roll it back and load it without the CMDR to get the same setup. But as you say you will remove the choice to roll-back and make it auto (or is my memory playing me tricks....:doh:)... dunno...
Sh3Cmdr is a very good thing and I like it! Thanks for it! :up:
When you dock at a milkcow sub, the game treats this as finishing a patrol, so your boat is repaired 100% and your crew is fixed also. You are given a choice of personnel to whom you may give qualifications and/or metals.
As for making something repairable by the crew, some things were not repairable in RL and would terminate the patrol. The Captain had to make a decision to continue with the malfunction or return to base.
When you load the next saved game, the malfunction is repaired anyway.
... yeah I understand that... but is there a way to get these things "right"?
OR am I asking the wrong people?
JScones
03-04-08, 04:00 PM
... yeah I understand that... but is there a way to get these things "right"?
OR am I asking the wrong people?
Correct. Only the original SH3 devs can help you here.
Hence the workaround approach in SH3Cmdr; not perfect as we'd like, but the best SH3 will allow.
Wolfehunter
03-04-08, 04:14 PM
JScones I'm going to get hit for saying this but is it possible to have a cheat that allows you to add or remove Renoun in your SH3Commander?:dead:
I hate having to modify my save game files each time I can test my skins and have access to all the subs upgrades. :nope:
Just to let the hardcore dudes know I don't cheat on my patrols.;)
Grayson02sept1980
03-04-08, 05:47 PM
JScones I'm going to get hit for saying this but is it possible to have a cheat that allows you to add or remove Renoun in your SH3Commander?:dead:
I hate having to modify my save game files each time I can test my skins and have access to all the subs upgrades. :nope:
Just to let the hardcore dudes know I don't cheat on my patrols.;)
I did this by simply editiong the cfgs... but that was with inital renown when I restarted my crashed carreer... should be written somewhere...
Wolfehunter
03-04-08, 06:05 PM
JScones I'm going to get hit for saying this but is it possible to have a cheat that allows you to add or remove Renoun in your SH3Commander?:dead:
I hate having to modify my save game files each time I can test my skins and have access to all the subs upgrades. :nope:
Just to let the hardcore dudes know I don't cheat on my patrols.;)
I did this by simply editiong the cfgs... but that was with inital renown when I restarted my crashed carreer... should be written somewhere...I know this already and thanks. I used Berry's Flotilla 1.47 fix or something and modifed the cfg files to start with 50000 renown. But Its a pain. ;)
P_Funk's post suggests that there may be people who don't know how easy it is to replace the background image on Personnel Files, so I am pondering making the selection of both the image and the fonts an option.
Don't know or have just spent more time digging through targa files deep inside the SH3 folders making everything else look prettier.
Yea I haven't played with SH3 commander as much, mainly because I don't want to mess up something that overwrites files and backs them up. Thats why I haven't looked anyway.
How about that basic notepad export? Or is that too much finicky detail.
JScones
03-04-08, 06:51 PM
I know this already and thanks. I used Berry's Flotilla 1.47 fix or something and modifed the cfg files to start with 50000 renown. But Its a pain. ;)
The easiest way to ensure that all new careers start with high renown is to add the below line under the existing Basic.cfg entry in SH3Cmdr's "Static settings.cfg" file:
PLAYER_RENOWN|AcademyBonus=9999999 <--whatever you want here
Then, assuming you have completed the academy (there's other posts here showing how to fudge it for those that don't know), all new careers will start with the standard 500 (set in Flotilla.cfg - the same principles apply if you want to change it) + whatever you set here.
Easy!
Once a career is underway though, you will need to edit the appropriate DeltaRenown value in Patrols_0.cfg (next patrol number - 1).
If I've misunderstood your q, let me know.
JScones
03-04-08, 07:11 PM
You can also make a "test cfg" mod folder and set the renown needed for every upgrades to 0. Ok it's a bit a pain but then you put blank campaign files into that folder and you have an always useful "test config mod", worth it isn't it ?
Yes, the alternative is to reduce all renown required for upgrades to 0 in Basic.cfg.
Then enable via JSGME when you want to test.
Or add to SH3Cmdr using the same method above to remove the care factor if the base Basic.cfg file changes (new mod release or such).
Wolfehunter
03-04-08, 10:19 PM
You can also make a "test cfg" mod folder and set the renown needed for every upgrades to 0. Ok it's a bit a pain but then you put blank campaign files into that folder and you have an always useful "test config mod", worth it isn't it ?
Yes, the alternative is to reduce all renown required for upgrades to 0 in Basic.cfg.
Then enable via JSGME when you want to test.
Or add to SH3Cmdr using the same method above to remove the care factor if the base Basic.cfg file changes (new mod release or such).Actually I tweeked the Patrols.cfg and Patrols_0.cfg last lines shows your current Renowns So when you start your next patrol you can alter by increasing or decreasing it.
Example,
[PATROL 014]
PatrolNumber=0
StartYear=1941
StartMonth=5
StartDay=8
StartHour=20
StartMin=10
EndYear=0
EndMonth=0
EndDay=0
EndHour=0
EndMin=0
RealYear=2008
RealMonth=3
RealDay=4
RealHour=21
RealMin=54
StartLocation=754
EndLocation=754
SubType=1
SubVersion=1
SubName=U-94
PatrolArea=ET72
TonnageSunk=0.000000
MerchantTonnageSunk=0.000000
WarshipTonnageSunk=0.000000
ShipsSunkNb=0
WarShipsSunkNb=0
PatrolCraftSunkNb=0
CorvetteSunkNb=0
FrigateSunkNb=0
DestroyerEscortSunkNb=0
DestroyerSunkNb=0
MineSweeperSunkNb=0
LightCruiserSunkNb=0
HeavyCruiserSunkNb=0
EscortCarrierSunkNb=0
AircraftCarrierSunkNb=0
BattleCruiserSunkNb=0
BattleShipSunkNb=0
MineLayingShipSunkNb=0
AuxiliaryCruiserSunkNb=0
MerchantShipsSunkNb=0
SupplyShipNb=0
FuelTankerNb=0
CargoShipNb=0
TroopTransportNb=0
PlanesDownNb=0
FighterAircraftNb=0
BomberAircraftNb=0
DiveBomberAircraftNb=0
TorpedoBomberAircraftNb=0
ScoutAircraftNb=0
HelicopterNb=0
AirENVIRONMENTALNb=0
CompletedPatrol=No
PatrolGridObjCompleted=No
ReachGridObjCompleted=No
OffDead=0
PODead=0
SeamenDead=0
OffWounded=0
POWounded=0
SeamenWounded=0
NbMedalsWounded=0
NbMedalsUboat=0
NbMedalsFront=0
NbMedalsKnights=0
NbMedalsGerman=0
NbMedals1stCross=0
NbMedals2ndCross=0
PromotionsNb=0
AssignQual=No
Flotilla=904
NbDaysInBase=31
HullIntegrity=100.000000
DeltaRenown=16206.424805
NbSaves=0
ChangedRank=No
Tell me what you think?
You could back up the original before you start your game in SH3Commander then an option in SH3Cdr can add or remove #'s for the DeltaRenown. Or some such? This way you don't effect the main Config game files just your saved game files or Patrol logs. :hmm:
JScones
03-04-08, 10:24 PM
You don't need to edit Patrols.cfg, only Patrols_0.cfg.
Certainly a feature that does not fit the ethos of SH3 Commander.
Wolfehunter
03-04-08, 10:31 PM
You don't need to edit Patrols.cfg, only Patrols_0.cfg.
Certainly a feature that does not fit the ethos of SH3 Commander.I see:hmm: oh well thanks JScones.:D
msalama
03-05-08, 03:50 AM
Hmmm... I think there's a typo in the personnel file patrol details section. It says "patrol tonage", whereas the correct spelling would be "toNNage" with 2 n:s, wouldn't it?
Not a biggie by any measure - or in other words, just FYI :up:
JScones
03-05-08, 03:54 AM
Hmmm... I think there's a typo in the personnel file patrol details section. It says "patrol tonage", whereas the correct spelling would be "toNNage" with 2 n:s, wouldn't it?
Not a biggie by any measure - or in other words, just FYI :up:
Yep. Sourced direct from the SH3 files, meaning the typo is part of SH3.
To my knowledge no mod has corrected the spelling, although a very quick edit of en_menu.txt will do it. ;)
Wolfehunter
03-05-08, 03:57 AM
Hmmm... I think there's a typo in the personnel file patrol details section. It says "patrol tonage", whereas the correct spelling would be "toNNage" with 2 n:s, wouldn't it?
Not a biggie by any measure - or in other words, just FYI :up:
Yep. Sourced direct from the SH3 files, meaning the typo is part of SH3.
To my knowledge no mod has corrected the spelling, although a very quick edit of en_menu.txt will do it. ;)What is the importance to this error? Should I correct it also? Is that line 4160? Anyhow I corrected it and I will see what happens in game.
JScones
03-05-08, 04:09 AM
Hmmm... I think there's a typo in the personnel file patrol details section. It says "patrol tonage", whereas the correct spelling would be "toNNage" with 2 n:s, wouldn't it?
Not a biggie by any measure - or in other words, just FYI :up:
Yep. Sourced direct from the SH3 files, meaning the typo is part of SH3.
To my knowledge no mod has corrected the spelling, although a very quick edit of en_menu.txt will do it. ;)What is the importance to this error? Should I correct it also?
It's just a typo, one of a few that exists in en_menu.txt (the German community appears to have spent more time correcting de_menu.txt). It has no impact on the game other than appearing in the summary block of each patrol.
msalama
03-05-08, 04:10 AM
...although a very quick edit of en_menu.txt will do it. ;)
D'OH!!!
Cheers Scones, thanks for the info. Now I don't have to edit every bleedin' report myself :lol:
Wolfehunter
03-05-08, 04:11 AM
Hmmm... I think there's a typo in the personnel file patrol details section. It says "patrol tonage", whereas the correct spelling would be "toNNage" with 2 n:s, wouldn't it?
Not a biggie by any measure - or in other words, just FYI :up:
Yep. Sourced direct from the SH3 files, meaning the typo is part of SH3.
To my knowledge no mod has corrected the spelling, although a very quick edit of en_menu.txt will do it. ;)What is the importance to this error? Should I correct it also?
It's just a typo, one of a few that exists in en_menu.txt (the German community appears to have spent more time correcting de_menu.txt). It has no impact on the game other than appearing in the summary block of each patrol.ah ha I alway wondered why that never showed up. Thanks. JScones.:rock:
JScones
03-05-08, 04:16 AM
...although a very quick edit of en_menu.txt will do it. ;)
D'OH!!!
Cheers Scones, thanks for the info. Now I don't have to edit every bleedin' report myself :lol:
You have a choice - you can make the correction direct to en_menu.txt OR you can simply add the below to SH3Cmdr's Static settings.cfg
[data\Menu\en_menu.txt]
STRINGS|4160=Patrol results|Crew losses: %s|Ships sunk: %d|Aircraft destroyed: %d|Patrol tonnage: %d tons
The first way has the disadvantage that you need to rollback SH3Cmdr and disable all mods before making the change, plus you need to remember to make the change every time you install a mod that replaces en_menu.txt. The second way can be done once, at any time and with any mod installed, and then forgotten.
JScones
03-05-08, 04:18 AM
Wow JScones that damb cool.:up:
Far cry from this...
http://home.online.no/~bjoohe/pics/sh/rasch2.JPG
v1.1.2 from mid-2005.
Hmmm, maybe I might go back to the "classic" look.
:rotfl:
msalama
03-05-08, 04:45 AM
:up:
Thanks again Scones, I'll go the 2nd route I think. Now there was another small thing - seemingly a text buffer overrun somewhere - I noticed as well a couple of days ago, but cannot elaborate on just now (I'm working ATM).
Further details following. S!
HundertzehnGustav
03-05-08, 05:08 AM
Look, here i got one more difficult one, hit me last night.
U-502, one of the very early IXCs
-Brest to The Canaries (Corrientes resupply ship)
exit game, reload via Commander
-Canaries to Canadian Coast and back to Canaries
exit Game, reload vie Commander
-Canaries to US Coast, and back to Canaries
exit Game reload via Commander
-Canaries to Brest for some well deserved rest.
Now i want this to be one single patrol instead of Four, lasting two months and three weeks in total.
Possible?
Instead of "in different Harbor" just use "at resupply ship" and combine all my sinkings between the last time i left HOME and the moment i arrive HOME again?
That would make for a pretty impressive patrol log.
msalama
03-06-08, 01:04 AM
Further details following
Yep, it was on the news page visible during the mission load where it says "XXX tonnage sunk for YYY U-Boats lost" or something, and the end sentence was mangled to "...YYY U-BoaIIA_1" - or, in other words, it was overwritten w/ my current boat type it seems :huh:
Again, not a biggie - and perhaps not even SH3Commander's fault - but still thought you'd like to know :)
S! and thanks for a brilliant piece of SW m8 :up:
PS. Was just a one-off w/ no CTD's or anything, so as I said just a small thing all told.
JScones
03-06-08, 02:32 AM
Further details following
Yep, it was on the news page visible during the mission load where it says "XXX tonnage sunk for YYY U-Boats lost" or something, and the end sentence was mangled to "...YYY U-BoaIIA_1" - or, in other words, it was overwritten w/ my current boat type it seems :huh:
Again, not a biggie - and perhaps not even SH3Commander's fault - but still thought you'd like to know :)
S! and thanks for a brilliant piece of SW m8 :up:
PS. Was just a one-off w/ no CTD's or anything, so as I said just a small thing all told.
Yep, that's what I thought you were alluding to. It's a text display limitation - SH3 just wasn't expecting as much text as SH3Cmdr is feeding it.
I trimmed the news text as much as I could a few years ago to reduce the effect, but it still occurs when you reload save games. Short of removing the news text altogether, what we've got now is the best we'll get...unless there's some menu.ini parameter that enlarges the display area, but I've never bothered checking.
msalama
03-06-08, 03:17 AM
Cheers m8.
JScones
03-06-08, 04:45 AM
OK, I've had a few people undertake closed testing, and all seems fine.
However, as R3.0 contains a mass of new changes (see first post in thread), I'd like to have some broader user testing. So, if you are interested in testing SH3Cmdr R3.0 RC1, pls PM or email me.
You'll be asked to use under real conditions and to report back to me with your observations of certain application behaviour. I've extensively tested (using automated test scripts) the core components with my live installation of SH3 and all is sweet. It's just some of the "fluffy" stuff like continuing careers with new Commanders and inward transfers that I want seen to.
Bump for anyone who may have missed this. I'm happy to take on a few more testers.
Mil_tera
03-06-08, 10:23 PM
hi JC,
I've send you a pm!
JScones
03-09-08, 04:13 AM
OK no more testers please - I have enough. :up:
Rather than start a new thread I thought I'd post it here.
Does any bower-bird here have copies of the following SH3Cmdr install files (7z and/or exe) that they can send me:
R2.0
v1.1.3
v1.1.2
v1.1.1
v1.1.0
v1.0.0
v0.0.0.13
I asked this before and got a few, but not all. Thought I'd ask again (I lost my safety copies in a backup mishap a few years ago).
Bump!
Tomcattwo
03-14-08, 08:43 PM
Better late than never for suggestions. Please ignore if these things are already possible:
1) New career ability to select your rank (currently new careers start as Leutnant, which is incorrect if I am the CO. I should be at least Oberleutnant zur See or most likely Kapitaen-Leutnant.
2) Someone here posted a really nice Tagebuch page - might that be worked into the log (maybe thta happens after R3 is released since captain's log is an .exe eternal to SH3Commander).
3) Possible to add ranks to the personnel maintenance page?
4) My ultimate dream would be to have a "popup" captain's log that we could write to in game (basically just an .exe that sitis on top of the full screen SH3 game window).
R/
TC2
JScones
03-14-08, 10:05 PM
OK everybody, nothing more to see here.
See here (http://www.subsim.com/radioroom/showthread.php?t=133099) instead. ;)
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