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  1. GWX - Installation help needed - Please (6 replies)
  2. Radar signature of Schnorchel in GWX-1.03? (4 replies)
  3. [REL] New SHIV Scene for 16k & 8k Atmosphere versions. (42 replies)
  4. Alternate reality campaign2 (8 replies)
  5. REL: Carotios seafloormod (8 replies)
  6. (WIP) New Terrain Objects (German UBI Forum) (18 replies)
  7. Problems with the XXI Elektroboot (11 replies)
  8. UBRS DLC RSS feeds working now (2 replies)
  9. [REL] SHIV Scene for SHIII beta. (48 replies)
  10. Doenitz Elite Flotilla - [S3O] - Operation Spinnennetz (auto-updated WORLD-MAPS) (2 replies)
  11. conning tower compass bug (7 replies)
  12. Would I be able to Reenable the Games music in GWX? (5 replies)
  13. Is this possible? (15 replies)
  14. Qusetions about GWX 1.03 and NYGM 2.5 (2 replies)
  15. More mods... (3 replies)
  16. Music theme Intro for SH3 ? (5 replies)
  17. Timetravelers Mini Tweaker And Modding Tools (10 replies)
  18. [REQ] Bernard's Boots (0 replies)
  19. Speed up the Hydrophone´s needle (6 replies)
  20. ------------------SUBSIM'S RECOMMENDED MODDING ETIQUETTE GUIDELINES:----------------- (1 replies)
  21. Can someboy fix the decoy bug? (4 replies)
  22. torp / deck gun damage values (1 replies)
  23. Internal External cargo in mission editor? (1 replies)
  24. Help with sound mod (5 replies)
  25. German Voice Commands (in progress) (5 replies)
  26. JSGME (3 replies)
  27. [WIP] R.M.S. Queen Mary in Cunard colors (22 replies)
  28. RND (5 replies)
  29. Any news about GWX 1.04? (20 replies)
  30. Sukhoi.ru (3 replies)
  31. How to download from uboot.realsimulation ? (12 replies)
  32. [NOTE] SH4 Atlantic-Mod really needs YOUR HELP! (20 replies)
  33. Renown (2 replies)
  34. No Mine Option in GWX (12 replies)
  35. Type XIV Milkcow? (2 replies)
  36. Question on changing a skin after GWX (4 replies)
  37. sea gull mod? (9 replies)
  38. Airmod1 (27 replies)
  39. Minimum/Maximum number of Sailors/Petty Officers/Officers - where is this info kept? (2 replies)
  40. Morse Code (3 replies)
  41. Sinking Uboat (4 replies)
  42. Periscope lock distance with GWX? (0 replies)
  43. Released - Variable Renown for GWX 1.03 (17 replies)
  44. 8K vs. 16K (13 replies)
  45. Help!! Need clean install! (4 replies)
  46. So I just had my first awesome GWX Moment. (12 replies)
  47. Traffic in Kiel canal: a request (8 replies)
  48. Devnull's 1 degree mod (9 replies)
  49. Passive Sonar Sensitivity Question (5 replies)
  50. Kiel canal to slow (2 replies)
  51. Light nights for GWX 8k need testers! (1 replies)
  52. WAC spysat? (1 replies)
  53. Deck gun in a Storm (5 replies)
  54. Walking Mod (3 replies)
  55. Ship Windows Light Up at Night (13 replies)
  56. Upgrades or modifications before 1st patrol? (12 replies)
  57. sub styles (65 replies)
  58. Some various tweaking questions (2 replies)
  59. NYGM Compatability (2 replies)
  60. Nights Too Dark (7 replies)
  61. scene.dat: General Environmental Data... (3 replies)
  62. mod request (10 replies)
  63. VIIC deck-railing fix (14 replies)
  64. can lifeboats be added? (6 replies)
  65. sh3 help (11 replies)
  66. First Wolfpack (11 replies)
  67. GWX question regarding ContLine.tga? (6 replies)
  68. Newbie with Questions regarding config files... (17 replies)
  69. Slight Texture Problem (30 replies)
  70. Any news from FUBAR? (10 replies)
  71. Kiel in, Kiel Out???? (21 replies)
  72. do you remember? (24 replies)
  73. Exhaust smoke (8 replies)
  74. SOS, calling mittelvaechter (0 replies)
  75. Venatore's black and copper torps mod??? (10 replies)
  76. Textures for sub pens??? (2 replies)
  77. UBoat sub skin question (4 replies)
  78. Custom Ensigna (9 replies)
  79. Smoke texture in GWX 1.3 (2 replies)
  80. Real Damage Mod For 1.3 (11 replies)
  81. Historical Sub Skins (6 replies)
  82. FYI SHIII Community Manual NEWS (5 replies)
  83. tranfering torpedo's (11 replies)
  84. GWX Time Compression Guidance + Buoyancy (2 replies)
  85. GWX Intro Music (7 replies)
  86. another lil texture mod... (13 replies)
  87. GWX and sh3 commander (1 replies)
  88. Can someone fix SHIV scene.dat vortex for SHIII use please. (0 replies)
  89. Would be diferent GUI for diferent uboots? (1 replies)
  90. Venatore's Tactical Green Mods??? (1 replies)
  91. what files? (5 replies)
  92. Airplanes Night..... (2 replies)
  93. Fubar's IXB Schlickgraug 58 Skin??? (9 replies)
  94. high res textures (2 replies)
  95. Tracking Mod? (3 replies)
  96. Ignorance obvious: can SH4 ships work in SH3? (18 replies)
  97. Question about the Elite Crew Unis mod (4 replies)
  98. Taking a break (40 replies)
  99. 3D models, Skins, and other mods (28 replies)
  100. Must-haves & Specials: SH3 Commander - Venatore's mods... (9 replies)
  101. Announcement: Stickies reorganization (20 replies)
  102. Official Supermods Threads GWX-NYGM-WAC-Über (5 replies)
  103. Switching from NYGM to GWX (10 replies)
  104. In-game Shortcuts for Bridge, Periscope ? (8 replies)
  105. DirectX 3-D Ripping Tool (2 replies)
  106. [REL] Visible Mines (when breaking the water line) (22 replies)
  107. Tweaking files for Mini Tweaker (Timetraveler) (8 replies)
  108. 6 dials mod by flb sale (0 replies)
  109. Celestial Navigation (6 replies)
  110. Music in SHIII (2 replies)
  111. Torpedo realism mod for GWX v.1.03 (2 replies)
  112. Standalone Med Campaign? (5 replies)
  113. Radio Mod (2 replies)
  114. Im about to install GWX - Dont stop me ! (3 replies)
  115. GWX map icons + sonar lines (0 replies)
  116. SH3 Commander Random Folders (6 replies)
  117. Varied seafloor? (1 replies)
  118. Original background music? (5 replies)
  119. Harbour Traffic Mod Standalone version SH3 (6 replies)
  120. Strange things in Kiel channel/harbour (GWX) (7 replies)
  121. Where do these textures come from? (4 replies)
  122. GWX Features? (12 replies)
  123. Renaming ships? (1 replies)
  124. Maybe interesting mod for someone? (4 replies)
  125. New JSGME v1.6.1 RELEASED (47 replies)
  126. [REQ] Radar Issues (1 replies)
  127. GWX please consider this (11 replies)
  128. Transparent Menu Bar by sale999 (3 replies)
  129. can i make sinking ships not vanish? (7 replies)
  130. how to install gwx? (5 replies)
  131. What does sychronize do in video settings? (12 replies)
  132. RealNav navigation.. (85 replies)
  133. I shot myself in the foot (8 replies)
  134. With Grey Wolves Mod, Torpedoes cannot be launched (12 replies)
  135. Need help with sinking (5 replies)
  136. My first (mini) mod! (16 replies)
  137. GWX Bad Weather Guns (19 replies)
  138. Env settings? (3 replies)
  139. Need fix for SHIV sky vortex in Scene.dat, please help. (5 replies)
  140. Where To Upload Files For Downloading (0 replies)
  141. The Pit of Emptiness (13 replies)
  142. click when aircraft present (2 replies)
  143. Looking for Extended Unified Campaign (NYGM + GW) Mod (5 replies)
  144. Personal statement ! (70 replies)
  145. WIP: An alternative sea floor mod (31 replies)
  146. Purpose of speech folders? (8 replies)
  147. IXC/2 Texture Problem (16 replies)
  148. Convoy Attack & Evasive Maneuvers Guide (9 replies)
  149. using "Borrowed Mods" (9 replies)
  150. Loch Ewe in '42 - piece of cake (16 replies)
  151. Spy Sat for WAC 2.15 (0 replies)
  152. Beautiful Reflections and water by accident (139 replies)
  153. Neutral Convoy Report (11 replies)
  154. Commanding a surface ship (6 replies)
  155. Should there be duplicate entries in ship ID book with GWX? (12 replies)
  156. Whaling Ship Gun position fault (15 replies)
  157. Modding Ethic/Courtesy Rules (Agreed) (81 replies)
  158. Ground targets (9 replies)
  159. NorOps News Update, May 2007 (9 replies)
  160. Modding Ethics (153 replies)
  161. Carotio, a theif! (23 replies)
  162. RealNav Mod - 1280x1024 Sextant image (11 replies)
  163. Is there a lighted Titanic model for SH3? (8 replies)
  164. Sabotage Question (9 replies)
  165. Adding destroyed ships to sh-3 (11 replies)
  166. how can all the mods be grouped together? (13 replies)
  167. GWX mod - problem (9 replies)
  168. New Career (0 replies)
  169. GWX 1.03 italian text transaltion (17 replies)
  170. Thanks to all you modders (3 replies)
  171. VIIC with turm/4 (8 replies)
  172. [REQ] Metric to Imperial conversion (6 replies)
  173. Help on screen shots (2 replies)
  174. Missing features (6 replies)
  175. HELP !!! Please, resolution and Nvidia sun... (4 replies)
  176. Help with Silent Hunter III Voice Command v2.4 (2 replies)
  177. GWX error msg (3 replies)
  178. Need Help with deleted files (5 replies)
  179. Tarjak's New Custom Emblem pack (18 replies)
  180. Maps in control room IXC Problem (12 replies)
  181. GWX Sound (1 replies)
  182. Idea to correct the [.] camera bug (7 replies)
  183. Pls Help Noob ! 2 Mod´s questions (4 replies)
  184. Water opacity GWX(latest version) (12 replies)
  185. English translations (7 replies)
  186. loading aft external torps bug in GWX (5 replies)
  187. sh3 commander .cfg files for sh3 link down (2 replies)
  188. wildchild sub skin (11 replies)
  189. Lookingfor Spy Sat (7 replies)
  190. New feature for GWX 1.04 (1 replies)
  191. THe Elite Crew Uniforms.... (4 replies)
  192. SH4 to SH3 - Link (ships) (173 replies)
  193. GWX: Destroyer blows up after ramming? (3 replies)
  194. sh3 layout (6 replies)
  195. Gramaphone Mod for SH-3-GWX (37 replies)
  196. New SH-3-GWX Mod Suggestion (3 replies)
  197. may as well rename this SH4 Mods (13 replies)
  198. Helmsman mod (23 replies)
  199. objects highlighting when i looked at them? (2 replies)
  200. [WIP]RMS Queen Mary in Cunard Colors (13 replies)
  201. Real Navigation Mod files - FINAL (184 replies)
  202. OK... where is the weather mod? (2 replies)
  203. Stange skies in GWX: Clouds & Sky don't transition smoothly (14 replies)
  204. Dipole Antenna - GWX (21 replies)
  205. Hard to pick a supermod (32 replies)
  206. GWX and type II/VII issues ? (9 replies)
  207. I'm looking for this officer icon mod... (18 replies)
  208. Humble request for modding tips and scripting (11 replies)
  209. U-Boat Mod 1.1 (11 replies)
  210. SH3 Grid Map (5 replies)
  211. TypeXXI GWX (49 replies)
  212. Recommened mods (8 replies)
  213. HMS Perth ever released? (2 replies)
  214. SuperMod people - RealNav Addon Pre-release (19 replies)
  215. GWX spring update idea (6 replies)
  216. Tweaking folders (8 replies)
  217. IS that what I thought it was? (GWX) (6 replies)
  218. right need help (6 replies)
  219. small merchants in GWX: sturdy (8 replies)
  220. Mod idea - Gyroangle/Targeting Independent of Periscope (13 replies)
  221. Small request for a GWX 1.03 user (6 replies)
  222. could U-boats sit motionless on bottom? (19 replies)
  223. Converted SH4 Ships and Planes to SH3 for Download (16 replies)
  224. Problems with man + navigation after installation GWX - please HELP (1 replies)
  225. DL ships (8 replies)
  226. Med water...reallly blue (5 replies)
  227. Anyone help a newbie? - Adding new ships (3 replies)
  228. REQ - Points For Damage (0 replies)
  229. Hovering lighthouses? (10 replies)
  230. 1280x1024 and display aspect ratio (3 replies)
  231. Some GWX questions. (18 replies)
  232. Help! Destroyers in GWX are no challenge. (22 replies)
  233. Equipment not appearing on damage screen (0 replies)
  234. Wartime radio recordings (22 replies)
  235. NYGM full install? (4 replies)
  236. GWX slowdowns (13 replies)
  237. Disabling mouse map scroll (4 replies)
  238. GWX 1.04 - Anyone have any details ? (65 replies)
  239. Lifeboats in SH4, so maybe time for SH3 ?? (63 replies)
  240. Light mod (9 replies)
  241. What Would Account For This? (2 replies)
  242. GWX boat arrow? (3 replies)
  243. Navmap ? mark (3 replies)
  244. Improved Escorts (0 replies)
  245. Mod to make the enemy's DDs harder/more aggressive without GWX (7 replies)
  246. usefullness of F1 in GWX (6 replies)
  247. Guide to creating/installing emblems/insignias (4 replies)
  248. Small fix for "My Favourite dials mod" for all versions (1 replies)
  249. Air Support (3 replies)
  250. Realistic Career Length in SH3Cmdr (3 replies)