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View Full Version : NorOps News Update, May 2007


Safe-Keeper
05-12-07, 11:23 PM
http://i147.photobucket.com/albums/r292/safe-keeper/NorOpsbanner.jpg

I've officially 'taken a break from' Silent Hunter 4 at the time being - the U.I. was a bit cumbersome, the bugs
annoying, and I didn't feel at home in the Pacific Theatre. Uninstalling the game also frees up precious disk space.

But most of all, returning to Silent Hunter III means working on my beloved NorOps (how it's missed me).
First off, I'm 99% done with the first version of Bergen. This, in turn, means:Traffic and moored/anchored ships both in and around the city:
The number of military and civilian vessels in the area has been greatly increased. The ships are concentrated in Bergen harbour itself, in Store Lungegårdsvann, the lake east of the city; at Laksevåg, just south of the harbour; at the 55th Vorpostenboot Flotilla's stutzpunkt, across the bay; and near the town of Nesttun, south-west of the city.

These ships range from leisure vessels to merchants to military warships, and will be either stationary or in transit. Some of them appear randomly.

During the invasion, there will be a wave of refguee boats leaving the area, and as the war progresses, there will be random Allied bombing raids, resulting in wrecked craft scattered about.

I've also added some floating barrels, boxes and such here and there from DivingDuck's mod. DivingDuck, I'm not sure if I've obtained permission to use these in NorOps - if I haven't, please get in touch.http://i147.photobucket.com/albums/r292/safe-keeper/S_55thFlotilla.jpg
The ships of the 55th Vorpostenboot Flotilla.
Historically correct fortifications:
Fortifications, from gun batteries to search lights to AA, have been added around the city, at historically correct locations. 'Fortress Bergen' finally lives up to its name.Pre-plotted course for leaving city:
In addition to the pre-plotted courses for use in the Kiel canal, you will now also have a pre-plotted course for use in Bergen harbour. Use it to get out to sea from your base in Laksevåg, travelling along the north side of Askøy (the big island west of the city).Map labels:
'Naval bases' have been added showing fortifications, villages, areas of Bergen, naval bases, and various other things of interest.New harbour and city layout:
Both the harbour and distribution of city blocks has been re-created from scratch to be more historically accurate. In addition, the town of Nesttun has had its own city block added. Players are unfortunately not able to actually visit the town, due to the fact that the passage leading to it is blocked by the game, but it's reachable via the External Camera.Herdla Airbase:
A new air base has been added at Herdla. The air cover provided should prove useful to u-boats patrolling close to the coast.Allied operations:
Norwegian, British and American forces will operate by sea and air around Bergen. Their vessels will mostly be made up of Submarine Chasers, MTBs, civilian vessels such as fishing boats, Catalina search planes, bombers, and various types of fighters. Going on patrol in the fjords around the city, you may come across resistance hideouts. Be careful in remote areas - a Silent Hunter III engine limitation is that planes do not work around tall mountains, which means that air support may not always be available due to the steep mountains.http://i147.photobucket.com/albums/r292/safe-keeper/S_Bombing.jpg
Laksevåg undergoing bombing from Allied B-24 planes.
An easter egg:
I plan to include several easter eggs, and the first one is already in. As of now, there are no planes of awarding the first players to find them, but go hunting when NorOps is out nonetheless;).
Unfortunately, the April 9th invasion and Altmark case, which both involve Bergen city, are proving to be a bit challenging, and may not be in for the first release.

A second shortcoming is that I've as of yet not been able to find dates for when exactly the various forts or installations (such as the 55th Vorpostenboot Flotilla base) were built, so they've all been given placeholder dates.

Finally, I'm having some difficulty modifying the terrain around the city. There are several things I'd like to change, mostly blocked passages that are navigable in reality, but it'll unfortunately have to wait for the second release.

For those interested, I've taken a series of screenshots of NorOps in various stages and zipped them, and I'll see if I can't upload them somewhere. The zip file also contains some pictures from a terrific, idyllic u-boat fjord cruise I went on - in-game, that is.

In related news, I've decided, for a change of pace, to go over to something else than city planning and traffic control: I've finally discovered a list (at the Norwegian Wikipedia) that lets me do something I've wanted to do for a long time: To remove all the existing lighthouses from the Norwegian coast and start over again, placing them where they are in reality. This means two things: firstly, it means more lighthouses - far more lighthouses (http://en.wikipedia.org/wiki/Lighthouses_in_Norway), owing to a coastline that would go around the world twice if you straightened it into a line. Secondly, it means historically correct lighthouses. The two downsides are that not all of them are lighthouses in reality - there are also some fog bells, etc. that'll be replaced by lighthouses in-game. Also, topography in-game does not match that of reality, so I've had to leave some lighthouses out and place others at historically incorrect locations. Still, it'll be interesting to sail around the Norwegian coast and navigate by lighthouses that exist in reality.

So far, I've only gone through fourteen lighthouses, discarding five and using nine, which means I've got about two hundred 'process' - I inticipate that about a hundred of these will make it into the game. The Oslo area currently looks like this:http://i147.photobucket.com/albums/r292/safe-keeper/Fyrtrn.jpg
Lighthouses of the Oslo Fjord.
Lastly, I'd still appreciate help with new vessels and installations (there's a 'wish-list' on my web site), or with terrain editing.

Hope you enjoyed the update and had a look at the attached screenshots. Have a nice month of May!

Alex
05-13-07, 03:32 AM
For those interested, I've taken a series of screenshots of NorOps in various stages and zipped them, and I'll see if I can't upload them somewhere. The zip file also contains some pictures from a terrific, idyllic u-boat fjord cruise I went on - in-game, that is.

:huh: :sunny: http://yelims.free.fr/IPB/Invision-Board-France-496.gif :rock:


Lastly, I'd still appreciate help with new vessels and installations (there's a 'wish-list' on my web site), or with terrain editing.

Unfortunately I have no skills for this job :-?, but I hope somebody will offer his help... ;)

Awesome job, mate, can't wait to see the real lighthouses of the Oslo area in-game, and to sail around the norwegian coast.

:D

Safe-Keeper
05-13-07, 11:49 AM
A few more.

The AA Battery of Kvarven Fort in action
http://i147.photobucket.com/albums/r292/safe-keeper/S_Kvarven.jpg

A lighthouse guarding the Drøbak Sound
http://i147.photobucket.com/albums/r292/safe-keeper/S_Drobak_Sound.jpg

A moored u-boat at Laksevåg, mt. Ulriken (I think) in background
http://i147.photobucket.com/albums/r292/safe-keeper/S_Moored.jpg

bigboywooly
05-13-07, 12:24 PM
You might get a bit of luck in the Ge Ubi forum as regards a couple of those ships you need SK

I notice Sleipner Class DD's were used by the Kreigsmarine as torpedoboots after capture

They may be intersted in making the minelayer HNoMS Olav Tryggvason though not if its a single ship - as it was taken over by the Kreigsmarine

Is it part of a class of minelayers ?
Cant find any info on that ship bar one wiki which doesnt say

Do the alled landing craft have to be inflatable ?
Or were they other types

Safe-Keeper
05-13-07, 02:09 PM
Well, the landing craft were part of my original plan for Operation Archery, and I realized pretty soon I couldn't use them after all as ships don't spawn within sight of the player (I planned to have them spawn near the invasion task force when it reached the area, for then to make for shore). But I think they could be used, for example as stationary eye-candy during the battle of Narvik. Could be useful other places as well, I suppose.

Reminds me I need to update the wish-list:p.

haegemon
05-13-07, 08:52 PM
Let me ask, those coast defenses are damageable? :hmm:

Safe-Keeper
05-13-07, 09:04 PM
No, unfortunately not. They're the same as in GWX, not altered by me. The only newcomer is the torpedo battery, which uses the base AA platform.

Alex
05-15-07, 04:22 AM
I don't know if it's the right thread to post this idea (in case it's not, I'm sorry, S-K), but as we're talking about it, I just want to say that I've never tried to destroy lights in any harbour (in order to prevent bunkers from spotting my uboat by night), but it already could be a good improvement to have destructible light units. :yep:

Ula Jolly
06-01-07, 09:08 AM
If surface vessels can't fire torpedoes, how do you plan on creating the entire invasion? Quite a number of German troop transports and other ships were sunk/engaged, so it would be nice to have at least a handful of engagements scripted...:yep:

DivingDuck
06-01-07, 09:17 AM
Hey SK,

ambitious as before. Glad to see you back with NorOps. That makes me think about re-investigating my floating marina´s drifting problem. And I remember you asking for a rowboat to be placed on shore. Well, seems that there will be need for it again.

Regards,
DD