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haegemon
05-13-07, 12:47 PM
I know it's a submarine simulator, but I guess why no mod made ground targets, which could be awesome for the scripted historical events. As easy it should be as using the ship or plane object with a truck, bunker, etc mesh put stationary on the ground. May I forget something? There's undesired effects of doing this?

bigboywooly
05-13-07, 01:05 PM
There are bunkers ingame but they have no damage model so arent shootable

I guess its one of the last things left to do as it doesnt really affect game play in the sub

haegemon
05-13-07, 01:46 PM
There are bunkers ingame but they have no damage model so arent shootable

I guess its one of the last things left to do as it doesnt really affect game play in the sub

It depends, ground units can see you and can shot you. Also your U-boat could be part of tactic fleets, where your mission it's to clean the way to let the Cruisers in your fleet do their job cleanning coasts. The success of your mission would depend upon the success of your tactic group.

Would be a good excuse to finally use the clock in the game. Missions against the clock, do the job before the right time or your fleet would suffer severe loses.

bigboywooly
05-13-07, 01:49 PM
Dont get me wrong I agree with you
Just saying that the modders who can fix this are off in search of better fixes such as AI torpedos and stuff

Things that matter to sailing on the sea
No doubt someone will get around to fixing them

As to adding trucks etc I know of one preson that has made a truck but as with all new units the more you have the longer the load times and I am sure most ppl would rather have a new ship than a truck

haegemon
05-13-07, 01:54 PM
Dont get me wrong I agree with you
Just saying that the modders who can fix this are off in search of better fixes such as AI torpedos and stuff

Things that matter to sailing on the sea
No doubt someone will get around to fixing them

As to adding trucks etc I know of one preson that has made a truck but as with all new units the more you have the longer the load times and I am sure most ppl would rather have a new ship than a truck


Aha, the truck was an example, but for the part of making possible for cruisers acomplish an objective on the ground more than destroy the ships anchored in the harbor, all this with your U-boat's help it's an addon.

Safe-Keeper
05-13-07, 02:08 PM
It'd be mostly for eye-candy's sake, and in cases where shore defenses actually did consist of tanks (there were a few such cases, actually).

One of the most annoying things in the game, if you ask me, is that shore defenses cannot be destroyed, as it means that naval vessels can't bombard shore (several battleships lose even to a single light artillery unit).

I've been campaigning for tanks and trucks and jeeps, too, but yes, it seems they're just about as low on the priority list as they can be.

haegemon
05-13-07, 09:39 PM
But if only for the coastal defences thing worths it. I saw the stock coastal batteries close and are nothing but cruiser turrets inside a cube like bunker mesh.

I think would be a great improvement to be part as a suport unit in an attack flotilla. Cleaning the path for your cruisers before it's to late. Of course, later a little of slide show with the cruisers cleanning the coast and couple ground units doing their job. May it's ask too much. :lol:

Safe-Keeper
05-13-07, 09:47 PM
I don't see how a measly little u-boat is supposed to be able to destroy something that would stump a cruiser;).

Dilust
05-14-07, 08:32 AM
I don't see how a measly little u-boat is supposed to be able to destroy something that would stump a cruiser;).
During the Spanish Civil War some Italian subs were used to bomb important communication nodes like bridges, useing the deck gun.
The Regia Marina used submariness instead of surface units, like cruiser, because the Regia Marina can not formally aid the Franco's Nacionalist Army. The actions made by the Regia Marina during those period were pirate actions, and a sub is a more stealth unit than a cruiser.

haegemon
05-14-07, 01:24 PM
I don't see how a measly little u-boat is supposed to be able to destroy something that would stump a cruiser;).


Of course those actions would be isolated. But I was talking about advance you task force, sink the enemy battleships or cruisers to gain the winner hand for your vessels, and let them destroying the objective X at the zero hour, acomplishing their objective, to you gain plus renown. and returning from a successful mission. With a KWO message for the job well done. Of course if you fail your task force may be defeated, and should flee or being destroyed. ;)

The mods got scort missions, but still don't have combined naval operations using subs as screen for a task force, when you know time and speed is critic for the success.