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Catfish
05-03-07, 03:21 PM
Hello,
thanks for the GWX mod, and all those nice additions. I recently de-installed SH3 completely, including NYGM combined with GWX - an older version.
I have now GWX alone, added the 1.03 patch and some of the optional mods via JSGME (all but 16 km view, and no positive buoyancy)
With "Slow ahead" the type VII boat runs at four knots now, be it rough seas or calm, also the type II. Slow ahead with both screws (not loading) should be around six knots (i know the loading procedure is screwed, also while loading both screws turned in reality) - but 4 knots for slow ahead ? Loading batteries the type II does 2 knots ?
Type II at periscope depth is 9/10 meters (?), and the dipole antenna still circles above the surface, additionally i cannot dive to the depth i want to: When i say 12 meters it dives to ten, when i say 15 it remains at ten ? Positive buoyancy is not installed. As well an order to dive to 30 meters results in 25 to 27 ?
As well i cannot even reach Aberdeen in a type II, and return to Kiel due to fuel consumption ?
Just curious, i cannot remember this from former mods.
Thanks and greetings,
Catfish

Kpt. Lehmann
05-03-07, 06:06 PM
Since you've mixed GWX with NYGM... there is really no effective way to answer your question mate. The two mods are very much incompatible.

FIREWALL
05-03-07, 06:08 PM
:doh: :doh: :doh: :doh: :doh: :doh:

Umfuld
05-03-07, 06:31 PM
Greetings back at ya Catfish.

They changed the Ahead Slow so it runs at 100 RPMs as anything more will not be silent, I believe.
If you want another speed just click it yourself on the knots dial. (You should do this anyway to test each speed with your navagator to see which speed will give you the greatest distance - even in stock Ahead Slow did not give you the greatest endurance)

I've found depth control a bit more of a challenge now. But I just adjust to it. If it doesn't go down far enough I click a lower depth until I get where I want.

I kind of like it, as I'm sure it wasn't that easy to just push a button and have perfect depth every time.


PS Kapt. Lehmann - he said he's now running GWX alone.

Kpt. Lehmann
05-03-07, 06:50 PM
PS Kapt. Lehmann - he said he's now running GWX alone.

Ahh, missed that... all his questions were rather smushed together.

Checking some of it now...

FJ88
05-03-07, 07:25 PM
I just recently go back into SHIII and can confirm all this after spending the last six weeks of playing time with the IIA and D
Even with all the problems I sunk 120,000 tonnes in an inferior boat

Slow on the surface is useless unless you are trying to slow down to let a merchant pass in front of you.
In smooth seas without engine upgrades 1/3 will get you 7 knots
I use 1/3 98% of the time since its the best combination of speed and fuel usuage

If you use 1/3 there is no reason you can't sail to Aberdeen or even north of Scotland and make it back
Just be careful when using standerd,full and flank
1/3 should be your default cruising speed in any boat

The periscope depth is indeed a pain in the ass
10 meters leaves the top of the tower poking out and its even worse in rough seas.
It took me a while to figure out how I was being seen at periscope depth until I went to external view and saw that my tower was causing a wake and the radio atenea was sticking out about .5 of a meter

The depth changes also took me a while to figure out
If you have your boat running at slow, depth changes will never happen.
You need to run at least 1/3 for them to happen
This really sucks when under attack or trying to avoid detection since running 1/3 greatly enhances your chances of being seen.
Try 1/3 and see if you can change your depth


The the GWX creators are reading this
Once change that I reccomend is for Type II boats to have a new defualt periscope depth of 12 or 13 meters
You can still use the periscope at this depth and everything is under water


So as someone who has mastered the Type II
Hopefully some of this will help

Its Feb of 1942 in my game and I am in 1st Flotilla so I have a Type II D now which is a massive improvement since I can afford to be picky about my targets since I have 320% more fuel

Next month I get a Type VIIC and I fear the game will become too easy :nope:


The mod is excellent and turns SHIII from a very good game to a legendary game

My one complaint is that you guys have ruined SH4 for me
I am German so I dont know much about US Navy subs
I bought the game and have tried playing it but just cant get into it. I miss the open endedness and extras of GWX :(
SH4 feels sooooo restricted
Not very many bases, limited start dates etc etc

But the subs are interesting (and lavish!, German subs are 29 dollar a night motels and US subs are 5 star resorts) and the graphics are incredible

So maybe if you guys have the energy you can convert alot of the ideas from GWX into the new game and create a super mod for that game

Thanks for all your effort. I wish I could do something more than say thank you since that sound very hollow after all the hard work.

And sorry if any of this is unreadable. My English is still bad :oops:

Kpt. Lehmann
05-03-07, 07:45 PM
Okay here goes.

Using the optional "reduced positive boyancy" mod included with a clean copy of GWX version 1.03... Periscope depth is 11 meters for the Type II... at which point the RDF loop disappears or "retracts" once you have fully submerged.

What is really needed in SH3... variable bouyancy... is not present. Neither positive nor negative bouyancy is a completely correct modification. Arguments for both are correct. Reduced positive bouyancy will become default for GWX version1.04. It needed fine tuning.

Just use JGSME to enable the "GWX - Reduced Positive Bouyancy" optional mod and away you go.

The "ahead slow" speeds were set to accomodate the need for engine upgrades... and the requirements of the GWX mod with respect to silent running speeds while submerged.

If you'd like to cruise at 5 knots... just set your knot meter for 5 knots.

Catfish
05-04-07, 03:42 AM
Hello,
first thank you for the answers and proposals, and don't get me wrong, i still think the GWY mode is phantastic. So i will be faster to make depth changes, ok.

The fuel problem arose in IIA boat because of huntinng a merchant for two hours and burning too much of this precious fuel - i just wasn't aware of GWX i'm afraid.

The 16 km mod was also tried out, but i found armed trawlers shot at me from 10 km, and hit - i guess that was a bit too much, so i disabled it.

Then i tried the positive buoyancy mod at first, choosing a VIIB and make a channel run to the Atlantic - not a good idea. What even had been possible with RUB and NYGM now turned out to be a nightmare. Problem was that all batteries were destroyed, and i was sitting on the ocean floor at 40 meters, repairing the boat for 20 hours and more, being depth charged again and again.
My intention was to blow the tanks after some hours, and race back to Wilhelmshaven with the Diesels alone - since i was near Calais i had a chance at least - but then i realized my boat had suddenly broke the surface and i was shot to smithereens... what the hell - positive buoyancy, ahhh - I de-installed the positive buoyancy mod immediately lol. I guess i would have stayed at the floor had i chosen my depth to a deeper setting (?)

Thanks and greetings,
Catfish

Kpt. Lehmann
05-04-07, 08:28 AM
Hello,
first thank you for the answers and proposals, and don't get me wrong, i still think the GWY mode is phantastic. So i will be faster to make depth changes, ok.

The fuel problem arose in IIA boat because of huntinng a merchant for two hours and burning too much of this precious fuel - i just wasn't aware of GWX i'm afraid.

The 16 km mod was also tried out, but i found armed trawlers shot at me from 10 km, and hit - i guess that was a bit too much, so i disabled it.

Then i tried the positive buoyancy mod at first, choosing a VIIB and make a channel run to the Atlantic - not a good idea. What even had been possible with RUB and NYGM now turned out to be a nightmare. Problem was that all batteries were destroyed, and i was sitting on the ocean floor at 40 meters, repairing the boat for 20 hours and more, being depth charged again and again.
My intention was to blow the tanks after some hours, and race back to Wilhelmshaven with the Diesels alone - since i was near Calais i had a chance at least - but then i realized my boat had suddenly broke the surface and i was shot to smithereens... what the hell - positive buoyancy, ahhh - I de-installed the positive buoyancy mod immediately lol. I guess i would have stayed at the floor had i chosen my depth to a deeper setting (?)

Thanks and greetings,
Catfish

Concerning fuel loadouts for the Type IIA in GWX... they are correct. Heavy weather will also increase fuel consumption... However there are ways around that. (submerge and ride it out.)

Concerning the 16 km mod and long range gunnery. Long range gunfire is not usually at all accurate. However, there is the occasional lucky hit... and if you stay exposed long enough... you will be hit. ALL guns have been destabilized in GWX... removing the laser guided accuracy present in stock SH3. (I wish I had a dime for every time someone said that it... or anything else couldn't be done, LOL.)

Concerning the channel. In WWII, U-boats were ordered to avoid it. Consider it a NO GO zone for U-boats in GWX unless you have a deathwish. The allies well and truly own it.

Catfish
05-04-07, 05:19 PM
Hello, just for feedback,
first thanks for the answers! I just tried out the type IIA concerning diving etc.. I have now enabled the reduced positive buoyancy mod.

Boat at full stop, submerged or surfaced:
I can choose any depth via clicking on the depth gauge, and the boat reacts, however i mostly have to click appx. 1 meter below the depth i really want to have. Periscope depth also works, boat moves to 11 meters and hovers there. Same on the ocean floor with 0 meters below keel. I did not observe any depth changes after reaching a certain depth and full stop, not at several hours using time compression, nor waiting for half an hour at 1x, regardless which depth.

Boat running at slow speed submerged:
This is strange, while the boat reacted to my orders at full stop, it did not when running at slowest speed (button 1 or slow ahead) - it does not react to depth changes when running at slow speeds. As soon as i use ahead half or button 2 it reacts to the ordered depth change alright. Same after coming to full stop.

In reality the boat will be even easier to trim for a certain depth dynamically (even at only 2 knots), with the help of the dive planes, and not statically alone with emptying or flooding the trim tanks.

Hmm, would it be possible to make the boat react to depth change orders at slow speed ? :hmm:. Sorry if this has been discussed before, and is not changeable.

Thanks and greetings,
Catfish