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View Full Version : (WIP) New Terrain Objects (German UBI Forum)


Woof1701
06-06-07, 10:53 AM
http://forums-de.ubi.com/eve/forums/a/tpc/f/2371008762/m/3781083465

Just have a look here. For all of you who don't speak German:
It's about new objects, citys and harbors that can be included into the campain. Would be a nice Add On to GWX. Take a look at the pics!! :up:

http://i198.photobucket.com/albums/aa272/trainer1942/City_New.jpg

Sailor Steve
06-06-07, 11:06 AM
:o :) :D :rock:
Man that's some pretty stuff!

Alex
06-06-07, 12:03 PM
:huh: Great !!

:up: :smug: :rock: :arrgh!:

Iron Budokan
06-06-07, 05:08 PM
Absolutely beautiful. I can't wait to add this to my game! :up:

Kpt. Lehmann
06-06-07, 07:19 PM
Why didn't they do that a month ago!?! :damn: :damn: :damn:

Cool stuff though! :up: :up: :up:

Ubåtskapten
06-06-07, 08:04 PM
Nice stuff indeed.
Should make the shores near harbours less plain. :up:

danurve
06-06-07, 09:10 PM
Way cool indeed, quite impressive!
I am wondering if any of these objects would cause the camera bug to show? Probably not. Will this be available as a JSGME install compatable with stock or other mods?

johnno74
06-06-07, 10:23 PM
Why didn't they do that a month ago!?! :damn: :damn: :damn:

Cool stuff though! :up: :up: :up:

Ok, its official - this is the first confirmed feature planned for GWX 1.05 :yep:

Reece
06-07-07, 12:05 AM
Ok, its official - this is the first confirmed feature planned for GWX 1.05 :yep:
Or atleast 1.04b!:lol:

Certainly is great,:o any ideas Woof as to a release date?:D My tongue is dragging on the floor!;)

Jimbuna
06-07-07, 03:57 AM
JSGME compliant would be tremendous :up:

Carotio
06-07-07, 05:56 AM
Why didn't they do that a month ago!?! :damn: :damn: :damn:

Cool stuff though! :up: :up: :up:

Ok, its official - this is the first confirmed feature planned for GWX 1.05 :yep:

I thought GWX wouldn't implement stuff from SH4?

Alex
06-07-07, 06:40 AM
Ok, its official - this is the first confirmed feature planned for GWX 1.05 :yep:
Or atleast 1.04b!:lol:

Even if Kpt. Lehmann told us 1.04 will be the last one, let's keep the hope alive, yes ! ;)

:p

nautilus42
06-07-07, 02:30 PM
Release: Harbor&Terrain_Expansion_MOD, 28,7 MB

:o please read the HTME_Readme first, it`s only in German,:cry: I`m sorry but my English is not good anove to kreated an English_Readme:cry: . But I think there are other User in this Forum to translate my HTEM_Readme, thx.

D/L: http://hosted.filefront.com/trainer1942

have funn!!!!

regards from

nautilus42 aka trainer1942 ( in the German Ubi-forum )

Kpt. Lehmann
06-07-07, 02:39 PM
...I thought GWX wouldn't implement stuff from SH4?

That is correct. If those buildings are from SH4, they will not be used in GWX.

bigboywooly
06-07-07, 02:41 PM
Why didn't they do that a month ago!?! :damn: :damn: :damn:

Cool stuff though! :up: :up: :up:

Ok, its official - this is the first confirmed feature planned for GWX 1.05 :yep:

I thought GWX wouldn't implement stuff from SH4?

We wont :roll:
No one from the dev team said we ARE going to use it
Too late for 1.04 and as that is the end of the teamwide releases it wont ever be included - not that its cool cos it is but thems the breaks

No doubt team members will continue to release work

Alex
06-07-07, 04:56 PM
Not the appropriated thread, I know but... I still have 2 questions :

After the final GWX release, does the actual GWX team will stay the same (including same members, I mean) when you'll develop GWX converted to SH4 ? :p Just curious...
No doubt trees come from SH4... But how about the buildings ? :hmm: (I have to admit I've not yet played SH4, so I apologize if buildings are taken from SH4)

Reece
06-07-07, 11:02 PM
This your work nautilus42, very nice .... Downloading! Thanks.:up:
PS. Is this converted from SHIV?

nautilus42
06-08-07, 12:35 AM
This your work nautilus42, very nice .... Downloading! Thanks.:up:
PS. Is this converted from SHIV?

Hi Reece,

I´ve converted some .dat`s-files with HexEditor, where was written in there .dds, i change it to .tga. Sh3 don`t no about .dds, and i converted all needed .dds_Texture_files to .tga_files. That`s all, not many work but a lot of tests was done, to find out how the new Harbors works and show`s in the game.

greetings
nautilus42 aka trainer1942 (German Ubi-Forum)

Reece
06-08-07, 04:34 AM
Many thanks, would have taken some time to do, but worth it for me!:D
Cheers.