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View Full Version : can i make sinking ships not vanish?


Webster
05-17-07, 06:47 PM
after sinking a ship in shallow water how can i fix it so they stay there as obstructions instead of just vanishing after? is there a mod for this?

vanjast
05-17-07, 07:02 PM
There are settings in the mission builder that you can play with.
I'm not sure what these are, but I've sunk a ship in shallow waters and returned a day later to find the ship stilll there.
There's also a radius limit in the game that makes ships dissappear if you move out of this distance - check the SH3 forums
:up:

Webster
05-17-07, 08:07 PM
well i would like to run accross a sunken ship now and then and was looking to have ships i sink stay there so they become hazards to avoid or shelter to hide by.

Von Manteuffel
05-18-07, 03:21 AM
Happened to me, too, sank a ship in shallow water; continued the patrol and then at least a day later, running submerged ran into the wreck and severely damaged my boat. I'm not sure how long sunken ships "exist" for, but there is a radius around a sunken target which makes it disappear if you move outside it. I'll have a look at some of the files and see if it is controllable, or - as I suspect - hard-coded.

Jimbuna
05-18-07, 03:25 AM
If ypu sink a ship in water so shallow that its superstructure remains above the surface, it will not sink. However, nor will you get any renown :nope:

danlisa
05-18-07, 03:41 AM
Having ships remain in game when sunk is a very nice thought and would add alot of immersion however, it comes with a high price.

I'll set the scene here......

A fairly long time ago, there was a gameplay/fps issue raised on the forums, where if you were hunting in & around the shallows of the coast and sinking ship then the game would nearly grind to a halt.

What was happening was the ships that were sunk in shallow water were not being completely 'unloaded' by SH3's engine and infact were still being rendered, although you could not see them. This actually affected the entire SH3 World, regardless of your position. I'm also 99% sure that it was unfixable without a SDK.

Now, as it stands, we have scripted partially sunken vessels in GWX however, it will not be possible to make your sunken victims stay around and it would certainly be detrimental to gameplay regardless of your system specs.

Webster
05-18-07, 05:56 PM
bummer, that would add so much to the game.

Kpt. Lehmann
05-18-07, 06:03 PM
Happened to me, too, sank a ship in shallow water; continued the patrol and then at least a day later, running submerged ran into the wreck and severely damaged my boat. I'm not sure how long sunken ships "exist" for, but there is a radius around a sunken target which makes it disappear if you move outside it. I'll have a look at some of the files and see if it is controllable, or - as I suspect - hard-coded.

The current radius in question is 35km IIRC.