View Full Version : SHIII Mods Workshop
- Guy's I realy need your help Please (18 replies)
- [REQ] TypIIA CT interior pic (9 replies)
- SH4 radio to SH3? (4 replies)
- Adding tools to Nav Map - some help please! (0 replies)
- [REL] EAX Sound Simulation SH3 (12 replies)
- [REQ] Kiel Kanal (26 replies)
- U-BOOTTYPIIA_HAHD Flak 2cm C/30 [WIP] (36 replies)
- U_BOOTTYPIIA first teaser [WIP] (133 replies)
- Environment from WAC in GWX (3 replies)
- Best map tools in SH3 ever (for use in SH5)? (16 replies)
- Question on naval flags on allied ships (1 replies)
- [REL] Aces' Super Turms v4 LSH Version (9 replies)
- Searching the best sky for SH3 (17 replies)
- Extended Freecam and MaGUI? (2 replies)
- SH3 with 1920 x 1080 resolution - how to? (3 replies)
- Once again the high resolution stuff (1 replies)
- Converting SH4 to SH3... (8 replies)
- My first step toward modeling (4 replies)
- U-boat selection (5 replies)
- Caps for crew! (5 replies)
- Salute (5 replies)
- A Challenge (1 replies)
- French Warships... (34 replies)
- SH3 (and I) patiently awaits... (5 replies)
- GWX3 for multiplayer: the game is finished and the ship is not sunk (6 replies)
- [Rel] -63MB in Sound. (6 replies)
- Questions about 4 gb patch (12 replies)
- Phoenix 1975 icon request? (3 replies)
- Can I make U-boats run at 45 knots submerged? (19 replies)
- CPU overheating (8 replies)
- Kilometers versus Nautical Miles Etc (3 replies)
- More UBoats (8 replies)
- What I do wrong ? (2 replies)
- Editing the signature (2 replies)
- Kegetys d3d9 settings (4 replies)
- Need a hand (19 replies)
- Moding projects news (58 replies)
- [WIP] Sneak Peek, Super Turms v4 for LSH III v5. (7 replies)
- [REL] Aces' Super Pens v4 WAC Version Hotfix (6 replies)
- No night campaign starts is there a mod please.? (9 replies)
- Trouble again , and again , and a again (win7x64bit) (7 replies)
- CTD with aces Mods ? (8 replies)
- How to write '=' via *_menu.txt? (2 replies)
- [REL] Aces' Super Pens v4 for LSH III v5 (7 replies)
- Resolution (11 replies)
- playable destroyer for SH3 ? (1 replies)
- Aces' Super Pens v4 - Two Versions GWX3 and WAC4.1 (48 replies)
- Help needed about"bouncing ships" (1 replies)
- Realism- and gameplay-related hardcode fixes for SH3.EXE (4159 replies)
- OpenHatch V3.09 Mod problem (3 replies)
- Best Water for SH3 (5 replies)
- Problem with playing with OLC 127 (5 replies)
- Above Water Transparencies (7 replies)
- Radio Messages (4 replies)
- Getting rid of fog in the conning tower (3 replies)
- No continuous ship spotted for stock? (9 replies)
- New here~Anyone would like to offer a help please?? (10 replies)
- Deck Gun Sound Mod (8 replies)
- I innstalled sh3 but.... Help (5 replies)
- Changing detonation distance for starshell (2 replies)
- Very very very serious problems . HELP!!!! (8 replies)
- Help me . I don't hear any sound in SHIII GWX3.0 (4 replies)
- Question regarding ship names in SH3 (2 replies)
- why never a PTO For SH3 ? (14 replies)
- Multi SH3 Installs Help please. (5 replies)
- BE AWARE (17 replies)
- Hydrophone 'on' light (7 replies)
- SH3 Windows7 (24 replies)
- [WIP] Super Turms v5 and Super Pens v4 News (47 replies)
- SH3 Commander (2 replies)
- help no ship wake (0 replies)
- [REQ] idea for a mod (0 replies)
- pimping the Warship Mod`s damage screen (48 replies)
- TTP's OLC 'Gold' MkII Mapfix mod (11 replies)
- [Rel] Badgers Xtra Crew Quarters Mod (5 replies)
- What mods ?? (5 replies)
- Looking for mod (2 replies)
- [ REL] Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5.rar (74 replies)
- Skinning tutorial? (12 replies)
- Contacts and map marks gone! (0 replies)
- Sub Skins Lost in time..... (6 replies)
- Living Silent Hunter III - Release V5.1 - Vorinformationen (8 replies)
- The end of the road! (24 replies)
- Get a Game! (0 replies)
- [REL] Fighter plane "Fairy Fulmar" for SH3 (20 replies)
- [TEC] Antilag d3d file better FPS! (44 replies)
- ands another one I'm looking for: (2 replies)
- @ Tomi and everyone who may know (4 replies)
- Looking For "Alarm" Mod For SH3 (20 replies)
- help please playable ships how do you make them (0 replies)
- Flag on my U- boat? (17 replies)
- Olc gold advice please (2 replies)
- Rel: New Sound files to Downloads section! (11 replies)
- Rel: Destroyers&Corvette sound Mod. (8 replies)
- HELP regarding playable ships (2 replies)
- REL: New Supermarine Walrus sighted (27 replies)
- Aces' St. Nazaire Numbered Sub Pens v3. Beta Testers Wanted (5 replies)
- Playable ship (0 replies)
- The U-Boat and Kleinst U-Boat Project (69 replies)
- [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6 now available! (80 replies)
- Rel. Something new for Minesweepers (7 replies)
- Is there a mod to see watch crew on MultiPlayer? (0 replies)
- Malfunctions, SH3CMDR and GWX 3.0 (9 replies)
- Any bikers around the harbours? (3 replies)
- All subs in one flotilla (2 replies)
- New to modding, how to use jsgme? (14 replies)
- IL 2 aircraft for SH III (8 replies)
- Link Broken (4 replies)
- zoom in-out the navmap when paused....how? (13 replies)
- event camera (2 replies)
- [REL] Jojhann the fantom texture add-on for Aces' multi-mod fix release v1.3. (3 replies)
- Ship Names August 2010 (18 replies)
- if there was one thing you could do..... (13 replies)
- Missing bodies of water... (9 replies)
- Add new 3D Harbor (8 replies)
- Are there any links for Tomi's subs ? (3 replies)
- [STOLEN] Sen Toku I-400 for SHIII (9 replies)
- [REL] BLACK SEA. «30 Unterseebootflottille» (17 replies)
- Nasty Noises (2 replies)
- Does anyone have a copy of the old LSH v2.3 en/de_menu.txt? (6 replies)
- [REL] Aces' St. Nazaire Sub Pens - GWX 3 Wilhemshafen,St Naz,Schlueses compatable (39 replies)
- Russian Kursk for SH3? (6 replies)
- Setting up QA type tests/scenarios (0 replies)
- 3D snorkel in GWX (1 replies)
- [TEC:] Hitpoints for Submarines in Zones.cfg and .zon files (1 replies)
- Are there any download links for more German warships here? (8 replies)
- Removing sub from map (5 replies)
- problem installing gwx 3.0 gold (8 replies)
- [REL] Aces' St. Nazaire Numbered Sub Pens v2.0 (25 replies)
- Re-installed SH3. What Mods? (11 replies)
- Why French? (4 replies)
- Good playable surface ships mod list (3 replies)
- Manning aa gun like sh-4 (2 replies)
- Lost my sub weapons! (2 replies)
- [REL] Campaign layers with zigzagging units (61 replies)
- Higher resolution (4 replies)
- New Gui Mods are all great, but All are missing an important function for me (13 replies)
- [TEC] Insights into the crew system (6 replies)
- GWX3 Rafael DSK GUI (updated) (25 replies)
- munitions in GWX3 (14 replies)
- Help needed (0 replies)
- Excuse me please but is there any "heavysmoke" and "big fire"mods here?? (15 replies)
- Question about more Animations (8 replies)
- Signaling light (0 replies)
- The Mod That Never was (15 replies)
- Anyone Remember this Mod? (6 replies)
- Question about scopes views (0 replies)
- Confused? Help? (5 replies)
- NYGM version "3_New" (= "3.4") (5 replies)
- When Mods Attack (0 replies)
- Periscope problem (10 replies)
- Smoke on the Water... (14 replies)
- U-boat types in SH3/GWX3/SH3 Comdr... (6 replies)
- ship names? (34 replies)
- My Problem with NYGM (3 replies)
- Add new sub:Surcouf (12 replies)
- Can Someone Tell Me? (7 replies)
- Easy install method for GWX3.0 (1 replies)
- Codemasters Future games questionaire (1 replies)
- Ship Names July 2010 (19 replies)
- Mutiny? (17 replies)
- Transparent crew (3 replies)
- UBI Recognition for modders (7 replies)
- 3d engine failure - again (12 replies)
- Noob alert !!! (14 replies)
- [REL] The TMT Mod (NYGM version) (8 replies)
- radio messages (5 replies)
- [REL] Aces' St. Nazire Numbered Sub Pens v1.0. (39 replies)
- How i can make my own Textures? (1 replies)
- SH3.Sdl (4 replies)
- /l switch (5 replies)
- Supernatural DD sensor effectiveness (3 replies)
- Manual Switch to red light/day light? (2 replies)
- CD inserted? (4 replies)
- A great idea needs help (0 replies)
- [WIP] St. Nazaire sub pen numbering (24 replies)
- [REQ] Help With Waterstreams (6 replies)
- [REL] JoneSoft Generic Mod Enabler (JSGME) v2.5 now available! (45 replies)
- help cant use installed radar or sonar upgrades (1 replies)
- GWX3 Installation Question (7 replies)
- Diesel engine sounds while on bridge? (15 replies)
- [REQ] Silent Hunter 3 Rearm/Refit mod (7 replies)
- Nicer Typ IX C Boat (16 replies)
- Silent 3ditor question (3 replies)
- Mod idea/help needed (0 replies)
- Snorkel exhaust (5 replies)
- [ REQ] Change pencil X mark color ? (6 replies)
- 2 questions: smaller bubbles and d-day (4 replies)
- Maiks serious SH3-Mod archives (404 replies)
- Graf's Type VII skins link needed (10 replies)
- [REL] Deeper Launch Depth _ Realistic Crush Depth (13 replies)
- [REL]: Q-Ship-Mod for GWX3 - Reloaded (36 replies)
- [REL] Urfischs Complete ModProjects v1.7 - 56MB (10 replies)
- [REL] Wooden Lifeboats + Crew in Water Mod (91 replies)
- Skin for turm 4 (0 replies)
- Blank map? (2 replies)
- New countries and cities (9 replies)
- Some advice from the GUI modder (0 replies)
- radio message problem (0 replies)
- Filter Night (4 replies)
- Disarming a merchant ship (2 replies)
- Help. GWX 3 Deck gun & AA gun question (6 replies)
- Mod Idea: Pumhart von Steyr for Type IX Boats? (0 replies)
- Mod idea: "Disable Auto Identify" (7 replies)
- What's the best cloud mod? (0 replies)
- Hello old friends!!! (5 replies)
- Old uniforms (2 replies)
- Giants on IX-type Boats in SH3 (20 replies)
- GWX3.0 scene.dat.7z (4 replies)
- [REL] Merchant Fleet Mod for Silent Hunter 3 (1563 replies)
- which video card (7 replies)
- [REL]: Randomised Searchlights (30 replies)
- SH3 Weather (8 replies)
- [Tech] (1 replies)
- Seeking two mods for Ace's Combo fix (1 replies)
- Need mod help. (1 replies)
- [Tech] (3 replies)
- [Tech] (5 replies)
- rwr discrepancy between RND and SCR.mis (2 replies)
- Ship Names June 2010 (11 replies)
- Better effects? (11 replies)
- Possible to get 1920x1200? (4 replies)
- [REL] Extras for Wilhelmshaven campaign v2.4c (16 replies)
- Screenshots and CTD (5 replies)
- [REQ] Looking for grey contacts, tails and colored hydrophone contacts (2 replies)
- Schnellboote v.2 Beta test (1 replies)
- Help with grey wolves 3.0 gold (24 replies)
- Can't open warace 4.1 files (2 replies)
- External camera question (0 replies)
- Prepare to welcome three new shipmates (13 replies)
- OLC 'Gold' MkIIc looking very 'dim' (1 replies)
- [REL] WB's Play it your way mod (3 replies)
- [REL] IIa Tuneup (beta)... (35 replies)
- [REL] Aces' Multimod compat fix mod v1.3 inc. Super Turms 4 public beta (108 replies)
- [REL] Conus' SH3GWX Widescreen Mod (124 replies)
- Fighters Shooting at me in AA training using GWX. (22 replies)
- Statemachine and cameras (3 replies)
- Why SH3+GWX3 is the best U-boat sim ever made? To know us (mods and moders) better... (226 replies)
- Ports on the map editor (1 replies)
- Can someone give me a description of SHIII? (35 replies)
- [REL] WB's SH3 Commander mod (14 replies)
- Question about real periscopes - Up and down mechanism (3 replies)
- sound alerts when event happens (9 replies)
- How to identify later non-Starforce CD's? (11 replies)
- Please, need help ! (0 replies)
- [REL] Capt. Teach's Color Icons for SH3 GWX 3.0 Gold (22 replies)
- I have to find something... :/ (2 replies)
- [REL] WB's VIIA (21 replies)
- The ''broken'' TDC Attack Method (8 replies)
- SH3 Help Please, Setting Starting Depth in Generated Multimissions (0 replies)
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