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  1. Guy's I realy need your help Please (18 replies)
  2. [REQ] TypIIA CT interior pic (9 replies)
  3. SH4 radio to SH3? (4 replies)
  4. Adding tools to Nav Map - some help please! (0 replies)
  5. [REL] EAX Sound Simulation SH3 (12 replies)
  6. [REQ] Kiel Kanal (26 replies)
  7. U-BOOTTYPIIA_HAHD Flak 2cm C/30 [WIP] (36 replies)
  8. U_BOOTTYPIIA first teaser [WIP] (133 replies)
  9. Environment from WAC in GWX (3 replies)
  10. Best map tools in SH3 ever (for use in SH5)? (16 replies)
  11. Question on naval flags on allied ships (1 replies)
  12. [REL] Aces' Super Turms v4 LSH Version (9 replies)
  13. Searching the best sky for SH3 (17 replies)
  14. Extended Freecam and MaGUI? (2 replies)
  15. SH3 with 1920 x 1080 resolution - how to? (3 replies)
  16. Once again the high resolution stuff (1 replies)
  17. Converting SH4 to SH3... (8 replies)
  18. My first step toward modeling (4 replies)
  19. U-boat selection (5 replies)
  20. Caps for crew! (5 replies)
  21. Salute (5 replies)
  22. A Challenge (1 replies)
  23. French Warships... (34 replies)
  24. SH3 (and I) patiently awaits... (5 replies)
  25. GWX3 for multiplayer: the game is finished and the ship is not sunk (6 replies)
  26. [Rel] -63MB in Sound. (6 replies)
  27. Questions about 4 gb patch (12 replies)
  28. Phoenix 1975 icon request? (3 replies)
  29. Can I make U-boats run at 45 knots submerged? (19 replies)
  30. CPU overheating (8 replies)
  31. Kilometers versus Nautical Miles Etc (3 replies)
  32. More UBoats (8 replies)
  33. What I do wrong ? (2 replies)
  34. Editing the signature (2 replies)
  35. Kegetys d3d9 settings (4 replies)
  36. Need a hand (19 replies)
  37. Moding projects news (58 replies)
  38. [WIP] Sneak Peek, Super Turms v4 for LSH III v5. (7 replies)
  39. [REL] Aces' Super Pens v4 WAC Version Hotfix (6 replies)
  40. No night campaign starts is there a mod please.? (9 replies)
  41. Trouble again , and again , and a again (win7x64bit) (7 replies)
  42. CTD with aces Mods ? (8 replies)
  43. How to write '=' via *_menu.txt? (2 replies)
  44. [REL] Aces' Super Pens v4 for LSH III v5 (7 replies)
  45. Resolution (11 replies)
  46. playable destroyer for SH3 ? (1 replies)
  47. Aces' Super Pens v4 - Two Versions GWX3 and WAC4.1 (48 replies)
  48. Help needed about"bouncing ships" (1 replies)
  49. Realism- and gameplay-related hardcode fixes for SH3.EXE (4159 replies)
  50. OpenHatch V3.09 Mod problem (3 replies)
  51. Best Water for SH3 (5 replies)
  52. Problem with playing with OLC 127 (5 replies)
  53. Above Water Transparencies (7 replies)
  54. Radio Messages (4 replies)
  55. Getting rid of fog in the conning tower (3 replies)
  56. No continuous ship spotted for stock? (9 replies)
  57. New here~Anyone would like to offer a help please?? (10 replies)
  58. Deck Gun Sound Mod (8 replies)
  59. I innstalled sh3 but.... Help (5 replies)
  60. Changing detonation distance for starshell (2 replies)
  61. Very very very serious problems . HELP!!!! (8 replies)
  62. Help me . I don't hear any sound in SHIII GWX3.0 (4 replies)
  63. Question regarding ship names in SH3 (2 replies)
  64. why never a PTO For SH3 ? (14 replies)
  65. Multi SH3 Installs Help please. (5 replies)
  66. BE AWARE (17 replies)
  67. Hydrophone 'on' light (7 replies)
  68. SH3 Windows7 (24 replies)
  69. [WIP] Super Turms v5 and Super Pens v4 News (47 replies)
  70. SH3 Commander (2 replies)
  71. help no ship wake (0 replies)
  72. [REQ] idea for a mod (0 replies)
  73. pimping the Warship Mod`s damage screen (48 replies)
  74. TTP's OLC 'Gold' MkII Mapfix mod (11 replies)
  75. [Rel] Badgers Xtra Crew Quarters Mod (5 replies)
  76. What mods ?? (5 replies)
  77. Looking for mod (2 replies)
  78. [ REL] Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5.rar (74 replies)
  79. Skinning tutorial? (12 replies)
  80. Contacts and map marks gone! (0 replies)
  81. Sub Skins Lost in time..... (6 replies)
  82. Living Silent Hunter III - Release V5.1 - Vorinformationen (8 replies)
  83. The end of the road! (24 replies)
  84. Get a Game! (0 replies)
  85. [REL] Fighter plane "Fairy Fulmar" for SH3 (20 replies)
  86. [TEC] Antilag d3d file better FPS! (44 replies)
  87. ands another one I'm looking for: (2 replies)
  88. @ Tomi and everyone who may know (4 replies)
  89. Looking For "Alarm" Mod For SH3 (20 replies)
  90. help please playable ships how do you make them (0 replies)
  91. Flag on my U- boat? (17 replies)
  92. Olc gold advice please (2 replies)
  93. Rel: New Sound files to Downloads section! (11 replies)
  94. Rel: Destroyers&Corvette sound Mod. (8 replies)
  95. HELP regarding playable ships (2 replies)
  96. REL: New Supermarine Walrus sighted (27 replies)
  97. Aces' St. Nazaire Numbered Sub Pens v3. Beta Testers Wanted (5 replies)
  98. Playable ship (0 replies)
  99. The U-Boat and Kleinst U-Boat Project (69 replies)
  100. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6 now available! (80 replies)
  101. Rel. Something new for Minesweepers (7 replies)
  102. Is there a mod to see watch crew on MultiPlayer? (0 replies)
  103. Malfunctions, SH3CMDR and GWX 3.0 (9 replies)
  104. Any bikers around the harbours? (3 replies)
  105. All subs in one flotilla (2 replies)
  106. New to modding, how to use jsgme? (14 replies)
  107. IL 2 aircraft for SH III (8 replies)
  108. Link Broken (4 replies)
  109. zoom in-out the navmap when paused....how? (13 replies)
  110. event camera (2 replies)
  111. [REL] Jojhann the fantom texture add-on for Aces' multi-mod fix release v1.3. (3 replies)
  112. Ship Names August 2010 (18 replies)
  113. if there was one thing you could do..... (13 replies)
  114. Missing bodies of water... (9 replies)
  115. Add new 3D Harbor (8 replies)
  116. Are there any links for Tomi's subs ? (3 replies)
  117. [STOLEN] Sen Toku I-400 for SHIII (9 replies)
  118. [REL] BLACK SEA. «30 Unterseebootflottille» (17 replies)
  119. Nasty Noises (2 replies)
  120. Does anyone have a copy of the old LSH v2.3 en/de_menu.txt? (6 replies)
  121. [REL] Aces' St. Nazaire Sub Pens - GWX 3 Wilhemshafen,St Naz,Schlueses compatable (39 replies)
  122. Russian Kursk for SH3? (6 replies)
  123. Setting up QA type tests/scenarios (0 replies)
  124. 3D snorkel in GWX (1 replies)
  125. [TEC:] Hitpoints for Submarines in Zones.cfg and .zon files (1 replies)
  126. Are there any download links for more German warships here? (8 replies)
  127. Removing sub from map (5 replies)
  128. problem installing gwx 3.0 gold (8 replies)
  129. [REL] Aces' St. Nazaire Numbered Sub Pens v2.0 (25 replies)
  130. Re-installed SH3. What Mods? (11 replies)
  131. Why French? (4 replies)
  132. Good playable surface ships mod list (3 replies)
  133. Manning aa gun like sh-4 (2 replies)
  134. Lost my sub weapons! (2 replies)
  135. [REL] Campaign layers with zigzagging units (61 replies)
  136. Higher resolution (4 replies)
  137. New Gui Mods are all great, but All are missing an important function for me (13 replies)
  138. [TEC] Insights into the crew system (6 replies)
  139. GWX3 Rafael DSK GUI (updated) (25 replies)
  140. munitions in GWX3 (14 replies)
  141. Help needed (0 replies)
  142. Excuse me please but is there any "heavysmoke" and "big fire"mods here?? (15 replies)
  143. Question about more Animations (8 replies)
  144. Signaling light (0 replies)
  145. The Mod That Never was (15 replies)
  146. Anyone Remember this Mod? (6 replies)
  147. Question about scopes views (0 replies)
  148. Confused? Help? (5 replies)
  149. NYGM version "3_New" (= "3.4") (5 replies)
  150. When Mods Attack (0 replies)
  151. Periscope problem (10 replies)
  152. Smoke on the Water... (14 replies)
  153. U-boat types in SH3/GWX3/SH3 Comdr... (6 replies)
  154. ship names? (34 replies)
  155. My Problem with NYGM (3 replies)
  156. Add new sub:Surcouf (12 replies)
  157. Can Someone Tell Me? (7 replies)
  158. Easy install method for GWX3.0 (1 replies)
  159. Codemasters Future games questionaire (1 replies)
  160. Ship Names July 2010 (19 replies)
  161. Mutiny? (17 replies)
  162. Transparent crew (3 replies)
  163. UBI Recognition for modders (7 replies)
  164. 3d engine failure - again (12 replies)
  165. Noob alert !!! (14 replies)
  166. [REL] The TMT Mod (NYGM version) (8 replies)
  167. radio messages (5 replies)
  168. [REL] Aces' St. Nazire Numbered Sub Pens v1.0. (39 replies)
  169. How i can make my own Textures? (1 replies)
  170. SH3.Sdl (4 replies)
  171. /l switch (5 replies)
  172. Supernatural DD sensor effectiveness (3 replies)
  173. Manual Switch to red light/day light? (2 replies)
  174. CD inserted? (4 replies)
  175. A great idea needs help (0 replies)
  176. [WIP] St. Nazaire sub pen numbering (24 replies)
  177. [REQ] Help With Waterstreams (6 replies)
  178. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.5 now available! (45 replies)
  179. help cant use installed radar or sonar upgrades (1 replies)
  180. GWX3 Installation Question (7 replies)
  181. Diesel engine sounds while on bridge? (15 replies)
  182. [REQ] Silent Hunter 3 Rearm/Refit mod (7 replies)
  183. Nicer Typ IX C Boat (16 replies)
  184. Silent 3ditor question (3 replies)
  185. Mod idea/help needed (0 replies)
  186. Snorkel exhaust (5 replies)
  187. [ REQ] Change pencil X mark color ? (6 replies)
  188. 2 questions: smaller bubbles and d-day (4 replies)
  189. Maiks serious SH3-Mod archives (404 replies)
  190. Graf's Type VII skins link needed (10 replies)
  191. [REL] Deeper Launch Depth _ Realistic Crush Depth (13 replies)
  192. [REL]: Q-Ship-Mod for GWX3 - Reloaded (36 replies)
  193. [REL] Urfischs Complete ModProjects v1.7 - 56MB (10 replies)
  194. [REL] Wooden Lifeboats + Crew in Water Mod (91 replies)
  195. Skin for turm 4 (0 replies)
  196. Blank map? (2 replies)
  197. New countries and cities (9 replies)
  198. Some advice from the GUI modder (0 replies)
  199. radio message problem (0 replies)
  200. Filter Night (4 replies)
  201. Disarming a merchant ship (2 replies)
  202. Help. GWX 3 Deck gun & AA gun question (6 replies)
  203. Mod Idea: Pumhart von Steyr for Type IX Boats? (0 replies)
  204. Mod idea: "Disable Auto Identify" (7 replies)
  205. What's the best cloud mod? (0 replies)
  206. Hello old friends!!! (5 replies)
  207. Old uniforms (2 replies)
  208. Giants on IX-type Boats in SH3 (20 replies)
  209. GWX3.0 scene.dat.7z (4 replies)
  210. [REL] Merchant Fleet Mod for Silent Hunter 3 (1563 replies)
  211. which video card (7 replies)
  212. [REL]: Randomised Searchlights (30 replies)
  213. SH3 Weather (8 replies)
  214. [Tech] (1 replies)
  215. Seeking two mods for Ace's Combo fix (1 replies)
  216. Need mod help. (1 replies)
  217. [Tech] (3 replies)
  218. [Tech] (5 replies)
  219. rwr discrepancy between RND and SCR.mis (2 replies)
  220. Ship Names June 2010 (11 replies)
  221. Better effects? (11 replies)
  222. Possible to get 1920x1200? (4 replies)
  223. [REL] Extras for Wilhelmshaven campaign v2.4c (16 replies)
  224. Screenshots and CTD (5 replies)
  225. [REQ] Looking for grey contacts, tails and colored hydrophone contacts (2 replies)
  226. Schnellboote v.2 Beta test (1 replies)
  227. Help with grey wolves 3.0 gold (24 replies)
  228. Can't open warace 4.1 files (2 replies)
  229. External camera question (0 replies)
  230. Prepare to welcome three new shipmates (13 replies)
  231. OLC 'Gold' MkIIc looking very 'dim' (1 replies)
  232. [REL] WB's Play it your way mod (3 replies)
  233. [REL] IIa Tuneup (beta)... (35 replies)
  234. [REL] Aces' Multimod compat fix mod v1.3 inc. Super Turms 4 public beta (108 replies)
  235. [REL] Conus' SH3GWX Widescreen Mod (124 replies)
  236. Fighters Shooting at me in AA training using GWX. (22 replies)
  237. Statemachine and cameras (3 replies)
  238. Why SH3+GWX3 is the best U-boat sim ever made? To know us (mods and moders) better... (226 replies)
  239. Ports on the map editor (1 replies)
  240. Can someone give me a description of SHIII? (35 replies)
  241. [REL] WB's SH3 Commander mod (14 replies)
  242. Question about real periscopes - Up and down mechanism (3 replies)
  243. sound alerts when event happens (9 replies)
  244. How to identify later non-Starforce CD's? (11 replies)
  245. Please, need help ! (0 replies)
  246. [REL] Capt. Teach's Color Icons for SH3 GWX 3.0 Gold (22 replies)
  247. I have to find something... :/ (2 replies)
  248. [REL] WB's VIIA (21 replies)
  249. The ''broken'' TDC Attack Method (8 replies)
  250. SH3 Help Please, Setting Starting Depth in Generated Multimissions (0 replies)