View Full Version : [REL] Conus' SH3GWX Widescreen Mod
conus00
05-26-10, 12:35 PM
SH3GWXWS 3.2
First of all let me point out a few facts:
The mod itself which allows the game to run in wide screen is NOT my idea. The ddl and config files were created by Rubini and Seeadler. I just built on their idea and buit complete wide screen interface with a few improvements of my own and some files from other modders. Thank you for developing it and allowing me build on it! :salute:
Secondly, I started this project for my personal use and didn't really intend to release it but with amounting time I've spent developing it I thought that I might share the result with the community. Because I started this project on my already modded SH3 I couldn't help it but to use graphic elements from other modders.
I would like to thank these following people because I used some of the graphic files or their portions in my mod:
Hitman
JCWolf
Karamazovnew
HanSolo78
Gentlemen,
(a) if you feel like I wronged you by using some of your elements and you would like them removed from the mod please let me know
(b) if used your gaphics but didn't credit you and you don't mind leaving it in the mod, please let me know as well
Lastly this mod includes (with his permission) Anvarts' GWX_SH4StyleFlag_fullModel with the flag textures replaced by mine to match the rest of the mod.
Ok, this being said, what is actually SH3GWX?
It is an mod which allows you to run SH3GWX in 1360x768 without stretching and distorting any images. Unfortunately there is no way how to make this mod to cover multi-resolutions (for people who run SH3GWX in other resolutions you may still use it but you MAY experience some weird graphic glitches). Also this mod is NOT compatible with any other mod with changes in Cameras.dat and menu_1024_768.ini.
The recent release is ver 3.2 but please note that there are no versions 1.0 - 3.1. The numbering was for my sole purpose of development and I will keep the first release under 3.2 because it will help me in making any changes in the future.
What can you expect in this mod?
-All loading screens and all background screens were resized (but not just stretched) to fit 1360x768
-Ranks and medals were replaced with better resolution ones
-All officers faces are modified stock icons, all petty officers and sailor icons were created from scratch
-The font used in messages screen was adjusted so small caps "j" is no longer being cut off
-All pull-out icons and order icons were completely re-created
-Pull-down flags list was re-created
-Recognition manual flags were replaced
-Small changes in the TDC files, bearing strip
-Binocular, Attack & Observation Periscopes and UZO view was replaced with historically accurate ones
-included my retextured Minnensucher
...multiple other small changes I lost track of.
Here is the D/L link: http://www.mediafire.com/download.php?gmwvyzuxkuk
If you have any comments/suggestions/constructive criticism, all are welcome.
Hope you enjoy it.
Cheers, :salute:
-Libor
Few screenies
http://i281.photobucket.com/albums/kk234/conus00/SH3_WS/01.jpg
http://i281.photobucket.com/albums/kk234/conus00/SH3_WS/02.jpg
http://i281.photobucket.com/albums/kk234/conus00/SH3_WS/03.jpg
http://i281.photobucket.com/albums/kk234/conus00/SH3_WS/05.jpg
http://i281.photobucket.com/albums/kk234/conus00/SH3_WS/04.jpg
http://i281.photobucket.com/albums/kk234/conus00/SH3_WS/06.jpg
http://i281.photobucket.com/albums/kk234/conus00/SH3_WS/08.jpg
http://i281.photobucket.com/albums/kk234/conus00/SH3_WS/09.jpg
http://i281.photobucket.com/albums/kk234/conus00/SH3_WS/10.jpg
conus00
05-26-10, 12:36 PM
Here is first tiny update for people who do not want medals or ranks on crew and want to use my Rank_Deco_ND.tga.
This one removes just medals - No Medals On Crew For SH3GWXWS: D/L http://www.mediafire.com/?ywmh2nm2yiw
This one removes both medals and ranks - No Medals No Ranks On Crew For SH3GWXWS: D/L http://www.mediafire.com/?gewjo3gjmtc
Gentlemen as of today my computer is boxed up and loaded on United VanLines semi along with my other stuff to be moved to Florida. I am stuck back in Ohio, tying some loose ends and don't expect to leave here for week or so.
I still have (albeit very limited) access to the internet but any file changes will have to wait until it is delivered to Tampa. I will still try to answer as many questions as you might have as possible.
reaper7
05-26-10, 01:03 PM
Conus00, what can I say. Brilliant stuff, I'm tempted to turn of my internet (DRM can go ta hell - SH5) and just go play this instead.
Will see some hours put into playing this with GWX. Now all thats needed is Hitman to bring out his optics mod for this :yeah:
And don't forget to take a well deserved rest.
Edit: Sorry noticed that his optics are already included.
Does it aslo contain the RAOBF?
conus00
05-26-10, 01:53 PM
Conus00, what can I say. Brilliant stuff, I'm tempted to turn of my internet (DRM can go ta hell - SH5) and just go play this instead.
Will see some hours put into playing this with GWX. Now all thats needed is Hitman to bring out his optics mod for this :yeah:
And don't forget to take a well deserved rest.
Edit: Sorry noticed that his optics are already included.
Does it aslo contain the RAOBF?
Unfortunately the mod does not contain Hitman's Optics only some graphic elements of it. Same goes for RAOBF.
I am not THAT skilled modifying menu_1024_768.ini. :oops:
Magic1111
05-26-10, 02:17 PM
Hi conos00 !
Wonderful MOD, many thanks !!! :up:
But I´ve one question and a big wish: Is it possible to become the Rank_Deco_ND.tga, which comes with your MOD, without medals ?
Best regards,
Magic
reaper7
05-26-10, 03:01 PM
Unfortunately the mod does not contain Hitman's Optics only some graphic elements of it. Same goes for RAOBF.
I am not THAT skilled modifying menu_1024_768.ini. :oops:
Ok, maybe I'll attempt it down the road after my other project. :up:
Ahoy mate. I'd love to use this great mod but I'm getting the error message "can not initialize 3D engine". Loading via JSGME on a fresh GWX3.0, monitor res 1366x768. Any ideas?
Seeadler
05-26-10, 03:41 PM
Ahoy mate. I'd love to use this great mod but I'm getting the error message "can not initialize 3D engine".
if you use a NVIDIA card, see here
http://www.subsim.com/radioroom/showpost.php?p=1333097&postcount=10
KING111
05-26-10, 04:12 PM
thanks m8 great work its working ok on my 28 inch
with a nvidia card at 1600x1200
i would like to get it up to 1920x1200
but if i try and run the game at that
it crashes saying the game 3D engine well not run?
the crash is nothing to do with your mod
it all ways does it even if i have no mods on
if you use a NVIDIA card, see here
http://www.subsim.com/radioroom/showpost.php?p=1333097&postcount=10
I'm on my laptop matey; Mobile Intel 4500MHD.
Found it. Just correct the res values in the d3d9.ini file from 1360x768 to 1366x768.
Great job matey!:yeah:
Herr-Berbunch
05-26-10, 06:49 PM
Tip top Conus, all I need now is my new 22" widescreen monitor and it's a big thumbs up.:yeah:
Great job! Just finished editing to get it working with FM's Interior and the Super Turm mod.....
Turd Ferguson
05-27-10, 07:20 AM
Fantastic job. Thanks very much!
G.
conus00
05-27-10, 07:59 AM
Hi conus00 !
Wonderful MOD, many thanks !!! :up:
But I´ve one question and a big wish: Is it possible to become the Rank_Deco_ND.tga, which comes with your MOD, without medals ?
Best regards,
Magic
Magic, check post #2 :up:
IFRT-WHUFC
05-27-10, 09:46 AM
but unfortunately I only get 7fps inside the new Wilhelmshaven port!!
I think I might need to do some tweeking!
ok
Rick
Magic1111
05-27-10, 01:57 PM
Magic, check post #2 :up:
Hi conus00 !
Thank you very much :up:, but I´ve one question: All Rank_Deco_ND.tga Files (this one which come with the Main MOD and the two Add-On .tga Files from your Post # 2) looks like as the same ?! :hmmm: I mean, on all three Rank_Deco_ND.tga Files are shown medals ! :hmmm:
This is right ???
Best regards,
Magic:salute:
Edit: Please check your two Archive Files from your Post #2, in both Archive Files are the same .tga Files (I think the wrong .tga File with Medals in both Archive Files)
conus00
05-27-10, 02:18 PM
Hi conus00 !
Thank you very much :up:, but I´ve one question: All Rank_Deco_ND.tga Files (this one which come with the Main MOD and the two Add-On .tga Files from your Post # 2) looks like as the same ?! :hmmm: I mean, on all three Rank_Deco_ND.tga Files are shown medals ! :hmmm:
This is right ???
Best regards,
Magic:salute:
They are (almost :D) same. They may appear the same in your picture browser but they have different alpha channels. They should work in the game.
I just re-uploaded another version. The old ones had directory structure messed up so they weren't working properly while installed using JSGME. Sorry.
Magic1111
05-27-10, 03:17 PM
They are (almost :D) same. They may appear the same in your picture browser but they have different alpha channels. They should work in the game.
I just re-uploaded another version. The old ones had directory structure messed up so they weren't working properly while installed using JSGME. Sorry.
Aaaah, okay, I understand ! Sorry for my dumb question :oops:, but in my Picture Viewer Program (IrfanView) all three Rank_Deco_ND.tga Files are looks like the same !
Thanks for your quick Reply ! :up:
Best regards,
Magic:salute:
Ruzbasan
05-27-10, 06:59 PM
Hi Conus00,
A fantastic mod!
I am having one irritating problem: when the museum loads to about 95%, SHIII crashes to the desktop with the error "Silent Hunter III has stopped working".
I am running GWX 3.0 Gold without any other mods installed on Win 7 Pro 64 bit with two ATI 5870 cards in Crossfire with the latest Catalyst 10.4 drivers.
Before installing the newest version of the Conus Widescreen mod, I was running the original "widescreen GWX 3.0" mod without any problems. Ran smooth as silk on my system. I uninstalled the original widescreen mod with JGSME and then installed the new version and now the museum CTD's.
I must run the mod at 1360 resolution setting because my Asus VW266H 26 inch widescreen monitor does not support the 1366 resolution.
Any ideas what could be causing the museum CTD's?
conus00
05-28-10, 09:56 AM
Hi Conus00,
A fantastic mod!
I am having one irritating problem: when the museum loads to about 95%, SHIII crashes to the desktop with the error "Silent Hunter III has stopped working".
I am running GWX 3.0 Gold without any other mods installed on Win 7 Pro 64 bit with two ATI 5870 cards in Crossfire with the latest Catalyst 10.4 drivers.
Before installing the newest version of the Conus Widescreen mod, I was running the original "widescreen GWX 3.0" mod without any problems. Ran smooth as silk on my system. I uninstalled the original widescreen mod with JGSME and then installed the new version and now the museum CTD's.
I must run the mod at 1360 resolution setting because my Asus VW266H 26 inch widescreen monitor does not support the 1366 resolution.
Any ideas what could be causing the museum CTD's?
I have similar problem when the bar reaches 45%. I have no idea what is causing this because the only changes I have made in Museum files are purely graphical. Maybe Seeadler could answer this question?
My mod includes his Widescreen version 1.1 Try using my mod but replacing d3d9.dll and d3d9.ini from widescreen GWX 3.0
Any plans to make it compatible with OLC Gold mkII ?
And how about making more resolution supported ? I assume if it can not be made "all rez support in one release" there could be dozens of other separate releases for different resolutions or am I missing something ? My native resolution is 1440x900 and heck it just doesn't feel right..
Your first question should be directed to the author OLC Gold II (which is onelifecrisis if I'm not mistaken).
To answer your second question is definitely no. There would be large amount of changes to be done to lots of graphic files and change them from 1360x768 to 1440x900 (which is not just a simple re-sizing the files).
conus00
05-28-10, 10:18 AM
I sure do hope OLC wouldn't mind if someone makes his mod flexible to suit widescreen monitors, without braking things of course.. The question is who would want to mess working with it and waste the time for it, it's the same as you don't want to make more options of rez for widescreens because it simply takes too much time if I understood you correctly..
That is correct, Brunos. The development and testing of this mod took HUGE amount of time I simply don't have. I can't even imagine the amount of time spent on changing and testing every change in menu_1024_768.ini. That file is humongous.
Plunger
05-29-10, 10:34 PM
Great mod, conus! Thank you for this mod and to everyone involved, because I know that there are some other people here that made this mod possible. But I've encountered some serious problems:
First of all, it seems that some key commands are reversed. For example, in stock game and also in GWX, the {[ key of the keyboard means hard to portside, }] means hard to starboard, _- means view to heading and += means heading to view. In your mod, {[ is view to heading, }] is heading to view, _- doesn't work anymore at all and += is hard to starboard. And there may be more glitches like this one, but I haven't encountered them until now, and I hope that I won't.
Secondly, after I enable this mod, I play, I exit from the game and then I disable it, the sh3 editor doesn't work anymore, it shows me a black image, the program is starting, but when I try to load a map or a mission, the image is a big black. And also, the "stock" GWX loading screens are disappearing, it's just black. The game itself works, but this mod somehow affects my game in an irreversible way, although theoretically I think that shouldn't happen with Generic Mod Enabler. But it seems that it does. So, every time after I enable and disable your mod I have to reinstall the game to be OK, like it was before.
Update: I've found the problem and also the solution: after I disable this mod, there is one "trace" left: d3d9.dll file in the main game folder (although I think that file along with d3d9.ini should remain only in MODS/Conus' SH3GWXWS 2.3 folder after disabling the mod), if I delete that file both sh3 editor and loading screens are working again!
And the third, about the resolution problem: I am using I am using Windows 7 64 OS, Sapphire ATI Radeon 5770 1024GB GPU, 22 inch Acer P223W monitor, VGA connectivity with a VGA to DVI adapter, on a native resolution of 1680X1050, with no option of scaling in ATI Catalyst Control Center (10.3), because I've encountered a problem on ATI Catalyst 10.4. For example, on 10.4, on the resolution 1360 * 768 the game has distorted circles, like a standing egg (not like the "usual ones" in this game, the horizontal sleeping eggs, but when I try to play the game in 10.3, the image is not distorted anymore. So , here's what I do: First, I change my monitor resolution to 1360 * 768, and only after that I am starting the game, if I start the game with my monitor having 1680X1050, the game is stretched from lateral sides when it's changing to the 1360 * 768 in the game. Anyway, this is a compromise solution, but it works, this is the most important thing. Fortunately, I don't have any problems when loading Museum ...
Am I the only one that encountered these problems?
And the third, about the resolution problem: I am using I am using Windows 7 64 OS, Sapphire ATI Radeon 5770 1024GB GPU, 22 inch Acer P223W monitor, VGA connectivity with a VGA to DVI adapter, on a native resolution of 1680X1050, with no option of scaling in ATI Catalyst Control Center (10.3), because I've encountered a problem on ATI Catalyst 10.4. For example, on 10.4, on the resolution 1360 * 768 the game has distorted circles, like a standing egg (not like the "usual ones" in this game, the horizontal sleeping eggs, but when I try to play the game in 10.3, the image is not distorted anymore.
Am I the only one that encountered these problems?You're not alone here, I have the same problem, the game itself is squashed horizontally so circles look like eggs, the opposite to the old WS mod, I have an ATI HD4850 with Digital/HDMI connection to a Samsung 2433BW LCD monitor, not sure if it is an ATI problem or digital/analog (VGA/HDMI) problem. If I take a snapshot that shows perfect circles, so it has to be a scaling problem, how to fix this I don't know.:hmmm:
Plunger
05-29-10, 11:39 PM
You're not alone here, I have the same problem, the game itself is squashed horizontally so circles look like eggs, the opposite to the old WS mod, I have an ATI HD4850 with Digital/HDMI connection to a Samsung 2433BW LCD monitor, not sure if it is an ATI problem or digital/analog (VGA/HDMI) problem. If I take a snapshot that shows perfect circles, so it has to be a scaling problem, how to fix this I don't know.:hmmm:
Yes, if I take a screenshot it's like you say! But try installing 10.3 ATI Catalyst ( I am not sure if all those "updated" drivers like 10.4 or 10.5 bring a real improvement anyway ...) and before starting the game, change your monitor resolution to 1360*768 (1360*768 on your monitor, not in the .ini file, you'll just have to leave that file untouched, it already has 1360*768 settings, but you should match the monitor resolution to the one in .ini file) and after that start the game with that mod enabled! It works for me this way, I don't have any of the two kind of eggs anymore when I do that. It's very unscientifically, but it works!
If you want to make a correct uninstallation/installation of ATI Catalyst, first you should install a free software, called Driver sweeper http://www.guru3d.com/category/driversweeper/ then uninstall the current Catalyst that you are using, reboot in safe mode (F8), use Driver Sweeper to clean all ATI traces, reboot again and install the desired ATI Catalyst driver version.
About the key commands, are they OK in your installation?
Thing is I don't use CCC, I use ATI Tray Tools, the ATI driver though is pretty old (8.5), could change this but fail to see that this would help, also changing the windows and monitor resolution just to play the game is not for me, I'd rather just use the old WS mod!:yep: Pity there isn't a third party scaling application, I've looked but can't find anything.:-?
conus00
05-30-10, 10:22 AM
@Plunger and Reece.
Gentlemen, I am sorry that it is not working for you and I believe that your problems are somehow tied to ATI cards. Myself, I run the game on NVidia GT9600 XXX and have zero issues (aside from not being able to enter Museum). I wish I could help you but I had absolutely nothing to do with the development of the dll file. I just used it with Seeadler's permission and built graphic interface around it.
Him or Rubini might be able to answer your hardware related questions.
@Plunger I did make some changes to the commands file (it is actually combination of two different files) and some commands might have gotten changed. I can't look into it right now because my computer is packed in the box loaded on United VanLines semi and won't be delivered to Florida until mid-June. You can take a look at the commands file and make the changes yourself (it is simple txt file to edit).
Plunger
05-30-10, 10:42 AM
@Plunger and Reece.
Gentlemen, I am sorry that it is not working for you and I believe that your problems are somehow tied to ATI cards. Myself, I run the game on NVidia GT9600 XXX and have zero issues (aside from not being able to enter Museum). I wish I could help you but I had absolutely nothing to do with the development of the dll file. I just used it with Seeadler's permission and built graphic interface around it.
Him or Rubini might be able to answer your hardware related questions.
@Plunger I did make some changes to the commands file (it is actually combination of two different files) and some commands might have gotten changed. I can't look into it right now because my computer is packed in the box loaded on United VanLines semi and won't be delivered to Florida until mid-June. You can take a look at the commands file and make the changes yourself (it is simple txt file to edit).
About the changing resolution each and every time I want to play with your mod, that's OK for me now.
Regarding the keyboard commands, switching from German to English in "keyboard language" in game settings has solved the problem. Thank you for your feedback!
conus00
05-30-10, 11:22 AM
You are very welcome. I'm glad you figured it out. :salute:
Stoli151
05-30-10, 10:02 PM
Awesome mod. Works great. I'm playing on a compaq presario c60 laptop and it looks great. Thanks.
Wolfehunter
05-30-10, 11:02 PM
This is one of the best advancements for SH3. I must say thank you all who busted there behinds to make it happen. I bow to your mightiness. :salute:
rafale0128
05-31-10, 11:18 AM
I have download this mod and try to unzip it, but I got a error message ! "C:\Documents and Settings\AJXP\desktop\Conus' SH3GWXWS 2.3.rar: CRC fault on Conus' SH3GWXWS 2.3\data\Menu\Gui\Layout\LeerC4.tga,file damaged。"
It's that OK for this mod? Shall I ignore this error message and use this mod anyway? Please help me solve this problem, thank you.
After talking to Rubini who has the same ATI card seems it runs on his WS monitor without problems, this is because his monitor has an aspect ratio of 16:9 where as mine is 16:10 ratio, he suggested I try with the d3d9.ini file set to 1280x800 and that works almost perfect however this stuffs up all mods as they are set to 1360x768!:damn:
I think nvidia has the ability to rescale, ATI don't, so it seems a combo of ATI with 16:10 monitors are going to have problems, how hard is it to convert your mod to 1280x800 conus00?:hmmm:
Seeadler
06-01-10, 12:32 PM
Users who have problems with the actual widescreen DLL i.e. CTD's, HDMI connection, wrong stretched displays etc. please use this debug version of the d3d9.dll.
It creates a d3d9.log, open the file with a texteditor and post the content here, this could help to find out what's going wrong.
download debug dll:
http://www.mediafire.com/file/wmxmwt1tgoz/sd_widescreen_debug.zip
This is the log at 1360x768:
------------------------------------
Main::ReadConfig()
------------------------------------
ini Global DebugLog = 1
ini Global Screenshot = 0
ini Engine DisplayWidth = 1360
ini Engine DisplayHeight = 768
ini Input Key Menu = -1
ini Input Key Effects = -1
ini Input Key Screens = -1
ini Effect ShaderPath =
ini Effect SkyShader = 0
ini Effect CloudShader = 0
ini Effect WaterShader = 0
ini Loadscreen enable = 0
ini Loadscreen maxscale = 1
ini Loadscreen tx = 0.016350
ini Loadscreen ty = 0.000000
ini Loadscreen sx = 0.000000
ini Loadscreen sy = 0.000000
---------------------
SH3 enhancer dll loaded
---------------------
Direct3DCreate9(32) succeeded...
Hooked Direct3D9 interface: 0x16fa40 -> 0x1095430
------------------------------------
d3d9_int::CreateDevice() -> GetAdapterDisplayMode() results
------------------------------------
D3DDISPLAYMODE Width = 1024
D3DDISPLAYMODE Height = 768
D3DDISPLAYMODE RefreshRate = 60
D3DDISPLAYMODE Format = 22
------------------------------------
d3d9_int::CreateDevice() -> Create Parameters
------------------------------------
BackBufferWidth = 8
BackBufferHeight = 8
BackBufferFormat = 22
BackBufferCount = 0
MultiSampleType = 0
MultiSampleQuality = 0
SwapEffect = 1
hDeviceWindow = 65556
Windowed = 1
EnableAutoDepthStencil = 0
AutoDepthStencilFormat = 0
Flags = 0
FullScreen_RefreshRateInHz = 0
PresentationInterval = 0
------------------------------------
CreateDevice() failed -> D3DERR_INVALIDCALL Adapter=0
Direct3DCreate9(32) succeeded...
Hooked Direct3D9 interface: 0x16fa40 -> 0x1095440
------------------------------------
d3d9_int::CreateDevice() -> GetAdapterDisplayMode() results
------------------------------------
D3DDISPLAYMODE Width = 1024
D3DDISPLAYMODE Height = 768
D3DDISPLAYMODE RefreshRate = 60
D3DDISPLAYMODE Format = 22
------------------------------------
d3d9_int::CreateDevice() -> Create Parameters
------------------------------------
BackBufferWidth = 8
BackBufferHeight = 8
BackBufferFormat = 22
BackBufferCount = 0
MultiSampleType = 0
MultiSampleQuality = 0
SwapEffect = 1
hDeviceWindow = 65556
Windowed = 1
EnableAutoDepthStencil = 0
AutoDepthStencilFormat = 0
Flags = 0
FullScreen_RefreshRateInHz = 0
PresentationInterval = 0
------------------------------------
CreateDevice() failed -> D3DERR_INVALIDCALL Adapter=0
Direct3DCreate9(31) succeeded...
Hooked Direct3D9 interface: 0x16fa40 -> 0x1095450
------------------------------------
d3d9_int::CreateDevice() -> GetAdapterDisplayMode() results
------------------------------------
D3DDISPLAYMODE Width = 1024
D3DDISPLAYMODE Height = 768
D3DDISPLAYMODE RefreshRate = 60
D3DDISPLAYMODE Format = 22
------------------------------------
d3d9_int::CreateDevice() -> Create Parameters
------------------------------------
BackBufferWidth = 1024
BackBufferHeight = 768
BackBufferFormat = 21
BackBufferCount = 1
MultiSampleType = 0
MultiSampleQuality = 0
SwapEffect = 3
hDeviceWindow = 197802
Windowed = 0
EnableAutoDepthStencil = 1
AutoDepthStencilFormat = 75
Flags = 1
FullScreen_RefreshRateInHz = 0
PresentationInterval = -2147483648
------------------------------------
------------------------------------
CD3DManager::CD3DManager()
------------------------------------
BackBufferWidth = 1360
BackBufferHeight = 768
BackBufferFormat = 21
BackBufferCount = 1
MultiSampleType = 0
MultiSampleQuality = 0
SwapEffect = 3
hDeviceWindow = 197802
Windowed = 0
EnableAutoDepthStencil = 1
AutoDepthStencilFormat = 75
Flags = 1
FullScreen_RefreshRateInHz = 60
PresentationInterval = -2147483648
------------------------------------
Outputted new PS to "C:\Games\SilentHunterIII\.\Data\Shaders\SD_Shaders \ps_1_1C1FE40F.txt"
Outputted new PS to "C:\Games\SilentHunterIII\.\Data\Shaders\SD_Shaders \ps_2_3EEFE416.txt"
Outputted new PS to "C:\Games\SilentHunterIII\.\Data\Shaders\SD_Shaders \ps_3_38F7E440.txt"
Outputted new PS to "C:\Games\SilentHunterIII\.\Data\Shaders\SD_Shaders \ps_4_CFCE45D.txt"
Outputted new PS to "C:\Games\SilentHunterIII\.\Data\Shaders\SD_Shaders \ps_5_BCFBE458.txt"
---------------------
SH3 enhancer dll disabled
---------------------
I also did for 1280x800, they are identical except for the resolution and:
hDeviceWindow = 65556
Plunger
06-01-10, 10:08 PM
I am using I am using Windows 7 64 OS, Sapphire ATI Radeon 5770 1024GB GPU, 22 inch Acer P223W monitor, VGA connectivity with a VGA to DVI adapter, on a native resolution of 1680X1050, with no option of scaling in ATI Catalyst Control Center (10.5) and I am having the same problem as Recce, "erect eggs" effect. Anyway, one weird thing is that when I was using ATI Catalyst 10.3 and before starting my game I've changed my Acer monitor resolution to 1360*768, the game worked perfectly. I didn't had any of the two kind of eggs anymore when I did that. But it's frustrating, annoying and weird in the same time that this is possible with an older driver and it isn't with a newer one. And I would really like to stick up with the newer one from some reasons.
I must also add that with your "dll_widescreen_v1.1" mod the images are not deformed (probably because have a native resolution of 1680X1050), but the lack of a custom GUI for 1680X1050 is annoying, so it's not playable from my point of view.
Finally, here's my log at 1360x768 (with ATI Catalyst 10.5 installed on my system):
Main::ReadConfig()
------------------------------------
ini Global DebugLog = 1
ini Global Screenshot = 0
ini Engine DisplayWidth = 1360
ini Engine DisplayHeight = 768
ini Input Key Menu = -1
ini Input Key Effects = -1
ini Input Key Screens = -1
ini Effect ShaderPath =
ini Effect SkyShader = 0
ini Effect CloudShader = 0
ini Effect WaterShader = 0
ini Loadscreen enable = 0
ini Loadscreen maxscale = 1
ini Loadscreen tx = 0.016350
ini Loadscreen ty = 0.000000
ini Loadscreen sx = 0.000000
ini Loadscreen sy = 0.000000
---------------------
SH3 enhancer dll loaded
---------------------
Direct3DCreate9(32) succeeded...
Hooked Direct3D9 interface: 0x22907e0 -> 0x670fa0
------------------------------------
d3d9_int::CreateDevice() -> GetAdapterDisplayMode() results
------------------------------------
D3DDISPLAYMODE Width = 1024
D3DDISPLAYMODE Height = 768
D3DDISPLAYMODE RefreshRate = 60
D3DDISPLAYMODE Format = 22
------------------------------------
d3d9_int::CreateDevice() -> Create Parameters
------------------------------------
BackBufferWidth = 8
BackBufferHeight = 8
BackBufferFormat = 22
BackBufferCount = 0
MultiSampleType = 0
MultiSampleQuality = 0
SwapEffect = 1
hDeviceWindow = 65552
Windowed = 1
EnableAutoDepthStencil = 0
AutoDepthStencilFormat = 0
Flags = 0
FullScreen_RefreshRateInHz = 0
PresentationInterval = 0
------------------------------------
CreateDevice() failed -> D3DERR_INVALIDCALL Adapter=0
Direct3DCreate9(32) succeeded...
Hooked Direct3D9 interface: 0x22907e0 -> 0x670fb0
------------------------------------
d3d9_int::CreateDevice() -> GetAdapterDisplayMode() results
------------------------------------
D3DDISPLAYMODE Width = 1024
D3DDISPLAYMODE Height = 768
D3DDISPLAYMODE RefreshRate = 60
D3DDISPLAYMODE Format = 22
------------------------------------
d3d9_int::CreateDevice() -> Create Parameters
------------------------------------
BackBufferWidth = 8
BackBufferHeight = 8
BackBufferFormat = 22
BackBufferCount = 0
MultiSampleType = 0
MultiSampleQuality = 0
SwapEffect = 1
hDeviceWindow = 65552
Windowed = 1
EnableAutoDepthStencil = 0
AutoDepthStencilFormat = 0
Flags = 0
FullScreen_RefreshRateInHz = 0
PresentationInterval = 0
------------------------------------
CreateDevice() failed -> D3DERR_INVALIDCALL Adapter=0
Direct3DCreate9(31) succeeded...
Hooked Direct3D9 interface: 0x22907e0 -> 0x670c58
------------------------------------
d3d9_int::CreateDevice() -> GetAdapterDisplayMode() results
------------------------------------
D3DDISPLAYMODE Width = 1024
D3DDISPLAYMODE Height = 768
D3DDISPLAYMODE RefreshRate = 60
D3DDISPLAYMODE Format = 22
------------------------------------
d3d9_int::CreateDevice() -> Create Parameters
------------------------------------
BackBufferWidth = 1024
BackBufferHeight = 768
BackBufferFormat = 21
BackBufferCount = 1
MultiSampleType = 0
MultiSampleQuality = 0
SwapEffect = 3
hDeviceWindow = 1444128
Windowed = 0
EnableAutoDepthStencil = 1
AutoDepthStencilFormat = 75
Flags = 1
FullScreen_RefreshRateInHz = 0
PresentationInterval = -2147483648
------------------------------------
------------------------------------
CD3DManager::CD3DManager()
------------------------------------
BackBufferWidth = 1360
BackBufferHeight = 768
BackBufferFormat = 21
BackBufferCount = 1
MultiSampleType = 0
MultiSampleQuality = 0
SwapEffect = 3
hDeviceWindow = 1444128
Windowed = 0
EnableAutoDepthStencil = 1
AutoDepthStencilFormat = 75
Flags = 1
FullScreen_RefreshRateInHz = 60
PresentationInterval = -2147483648
------------------------------------
---------------------
SH3 enhancer dll disabled
---------------------
conus00
06-02-10, 07:03 AM
I have download this mod and try to unzip it, but I got a error message ! "C:\Documents and Settings\AJXP\desktop\Conus' SH3GWXWS 2.3.rar: CRC fault on Conus' SH3GWXWS 2.3\data\Menu\Gui\Layout\LeerC4.tga,file damaged。"
It's that OK for this mod? Shall I ignore this error message and use this mod anyway? Please help me solve this problem, thank you.
Try to re-download the zip file. Something happened during the transfer of the file between mediafire and your computer. On the other hand (I think) LeerC4.tga is just a picture file so if you run the mod without it, the worst case scenario is that you will have some minor glitch in graphics.
After talking to Rubini who has the same ATI card seems it runs on his WS monitor without problems, this is because his monitor has an aspect ratio of 16:9 where as mine is 16:10 ratio, he suggested I try with the d3d9.ini file set to 1280x800 and that works almost perfect however this stuffs up all mods as they are set to 1360x768!:damn:
I think nvidia has the ability to rescale, ATI don't, so it seems a combo of ATI with 16:10 monitors are going to have problems, how hard is it to convert your mod to 1280x800 conus00?:hmmm:
Oh, well, doable but quite a bit of work in Photoshop. I'm not sure how much time I will have when I finally get down to Tampa. I'm still stuck in Ohio, tying some loose ends and will be here for another week or so.
I will see when I get down to Florida if I can do it time-wise. No promises, though... :)
Oh, well, doable but quite a bit of work in Photoshop. I'm not sure how much time I will have when I finally get down to Tampa. I'm still stuck in Ohio, tying some loose ends and will be here for another week or so.
I will see when I get down to Florida if I can do it time-wise. No promises, though... :)
Hi conus00, seems that you may not have to, or, the job may be easier:
Originally Posted by Seeadler http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1408361#post1408361)
I'm still modding a SH3 1.4 stock version to 1680x1050 because this is also my native resolution. If it's finished (now 50% complete), the modded menu_1024_768.ini can be used as a template for other GUI mods to change them quicker to this resolution.
Not 100% sure what this will mean exactly but might be best to wait and see.:yep:
Seeadler
06-02-10, 07:54 AM
thanks for the debug logs, here is a new DLL which should eliminate some minor errors i saw in this logs :smug:
http://www.mediafire.com/file/ymlkyqnl4td/d3d9.dll (http://www.mediafire.com/file/yn2momxzmhm/d3d9.dll)
Thanks,:yep: did you want another test log? Is this a debug version?:hmmm:
Edit:
I tested it and it has a log file containing only this:
Hooked Direct3D9 device: 0x179400 -> 0xea4438 count=2
Hooked Direct3D9 device: 0x16ffa0 -> 0xea55e0 count=4
Hooked Direct3D9 device: 0x182800 -> 0xea5780 count=6
Hooked Direct3D9 device: 0x182800 -> 0xea5920 count=8
Hooked Direct3D9 device: 0x1de500 -> 0xea5ac0 count=10
Hooked Direct3D9 device: 0x1de500 -> 0xea5c60 count=12
Hooked Direct3D9 device: 0x1de3e0 -> 0xea5e00 count=14
Conus,
I just noticed that you added my range table to the UZO. But have you checked if the values are correct?? The table is for periscopes, at 1.5x and 6x zoom, but the UZO has 7x zoom, so I suspect that the distances will no longer be correct unless you changed the aperture angle of the camera :damn:
I have the blank base file for the range table, so you can fill it with whatever numbers are correct, if you want it PM me and I'll upload it for you :up:
Seeadler
06-02-10, 09:15 AM
Is this a debug version?:hmmm:
there is a switch for that in the d3d9.ini "DebugLog=false/true"
I tested it and it has a log file containing only this:that looks ok, all devices are created!
I don't know whether this saved some CTD's, but it's better than before with the device errors :)
BTW:
the folder .\data\shaders\sd_shaders\ created by the debug_dll can be deleted, it's from another project which use this dll ;)
there is a switch for that in the d3d9.ini "DebugLog=false/true"
that looks ok, all devices are created!
I don't know whether this saved some CTD's, but it's better than before with the device errors :)
BTW:
the folder .\data\shaders\sd_shaders\ created by the debug_dll can be deleted, it's from another project which use this dll ;)Thanks, those folders were either deleted automatically or weren't created, I did see them and did a search.:yep:
Cheers.
conus00
06-04-10, 09:08 PM
Conus,
I just noticed that you added my range table to the UZO. But have you checked if the values are correct?? The table is for periscopes, at 1.5x and 6x zoom, but the UZO has 7x zoom, so I suspect that the distances will no longer be correct unless you changed the aperture angle of the camera :damn:
I have the blank base file for the range table, so you can fill it with whatever numbers are correct, if you want it PM me and I'll upload it for you :up:
Oh, damn! :DL
I didn't think about that. I will PM you when I get to Tampa (sometime in mid-June) and will ask you for the file. Until then I have only very limited access to the internet.
Thanks for pointing this out for me.
Gorshkov
06-23-10, 10:39 AM
What GWX 3.0 optional mods are compatible with this wonderful wide-screen GUI?
StarLion45
06-23-10, 01:07 PM
It's looking good this mod , but is there flags included :o
If it is , what buttun must I use ?
There's no "read me " text in this mod .
Thanks for all help :salute:
DirtyACE
10-22-11, 03:30 PM
I'm using a 23 inch monitor with resolution set at 1920x1080, so when SH3 runs the image is stretched a little to fill the entire screen. I've looked around my GPU's software (ATI Vision Engine Control Center) to find any options for re-scaling. It seems to have an option like that, however, I cannot get it to stop re-scaling for some reason. Anyway, so I've decided to use this mod to fix the problem. The mod installed with no problems and when I ran the game it seems to have stopped any stretching and it actually looks normal now. However, there's a small drop in resolution because I believe it was originally designed to work in a 1360x768 resolution. I've read in this thread that some people have been able to get to increase the resolution. How can this be done?
PS - I have tried the resolution fix that's also floating around on these forums and was able to force SH3 to run in 1920x1080 but it still stretched out the image.
Olamagato
01-22-12, 01:51 PM
Remarkable work which is beginning a full reactivation of SH3 on modern computers.:yeah: But I think that's not the end and beginning of new possibilities. :rock:
Your mod contains the first dll library which allows me to run SH3 at resolutions of 1920x1080 , 1440x900, 1680x1050 etc with always the correct aspect ratio. If you agree I would like to be able to use the files from your excellent work as a base to create new multiple GUI for full HD and similar resolutions.
ps. Your file "menu_1024_768.ini" contains a small error in [G66 I13], where in the entry "Pos = 0,256,1024,256" convert the specified value to 1360. This entry fix part of Single Player menu background. :salute:
Jettrader
03-26-12, 09:31 AM
@Olamagato
I would be very much intrested in this developement. Especially for a resolution of 1920x1080 which seems to be one of the main screen resolutions nowadays!
The Mod so far is absolut great work!
Paulienator
08-28-12, 04:03 AM
Is it just me or the mediafire download is broken?
Plissken_04
08-28-12, 02:30 PM
Is it just me or the mediafire download is broken?
ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/CONUS00/
Username & Password in my Signature!!!
So Long
Maik
Paulienator
09-03-12, 07:37 AM
Thank you.
mercucio_09
09-04-12, 04:46 AM
Thank you, Conus00 !
Kapitän
02-23-13, 11:52 AM
Hi, I know, I posted this in another thread BUT with all of the different thread/post on this topic, I'm still a bit confused (Sorry!): :88)
1. What is the most recent version of this mod/fix;
2. Where can I get it;
3. What other fixes or graphic card settings are required?
AND
Will it work with the HW as stated in my signatur?
Thanks a bunch, Kapitän
zakarpatska
03-22-13, 03:16 PM
Hi All,
I'm trying to get this mod working with GWX 3.0 and I'm having a problem that when I enable the mod the image is shifted down and to the left with the top and right hand portion of the screen left black.
Has anyone else seen this? My graphics card is a mobility Radeon 5870 and I'm using the 13.1 drivers.
Thanks.
Looks like either a wrong installation (Or corrupted file) or, more probably, an incompatibility of the resolution hack with your videocard. Seeadler already warned that it would not work on certain configurations :hmm2:
biosthetique
08-10-13, 02:08 PM
Great Mod!...It brings a new real life to GWX gold.
I play the V3.2 on resolution 2560 x 1600 with HD full details mods (24 loaded through GJSME) and this is awesome!...
Without SH3GWXWS 3.2:
http://i1116.photobucket.com/albums/k566/gunny_highway1/sh32013-08-1710-48-15-05_zps6bc458c6.jpg (http://s1116.photobucket.com/user/gunny_highway1/media/sh32013-08-1710-48-15-05_zps6bc458c6.jpg.html)
With SH3GWXWS 3.2:
http://i1116.photobucket.com/albums/k566/gunny_highway1/sh32013-08-1710-07-11-45_zps764c5733.jpg (http://s1116.photobucket.com/user/gunny_highway1/media/sh32013-08-1710-07-11-45_zps764c5733.jpg.html)
You can see the variation of FPS on the top left hand side of the pictures (136-144=8), only a loss of 8 FPS, then on the second picture you see the white dots on the right hand side of the screen showing the gain.
I am using 2 GeForce GTX 680 combined in SLI and a resolution of 2560x1600.
It does make a huge difference when you step into the conning tower or use the canon and the machine gun. It multiplies per 2 the "Das Boot" emotion factor.
Outstanding job Conus!
Thanks a lot!...This is worth the price of a new game!...I'll send more money to Neil Stevens!.....ooo-ha!:rock:
http://i1116.photobucket.com/albums/k566/gunny_highway1/sh32013-08-1012-53-09-58_zpsb77a11a9.jpg (http://s1116.photobucket.com/user/gunny_highway1/media/sh32013-08-1012-53-09-58_zpsb77a11a9.jpg.html)
http://i1116.photobucket.com/albums/k566/gunny_highway1/sh32013-08-1621-21-40-03_zps6448ad33.jpg (http://s1116.photobucket.com/user/gunny_highway1/media/sh32013-08-1621-21-40-03_zps6448ad33.jpg.html)
speckfire
08-17-13, 01:11 PM
What a great Mod !!! I love it. Thanks Conus. I got it even working using a Widescreen GWX mod on my 27" 1920x1080. Now I need to fix the AA. I really don't want to go through my Catalyst program to set it up. Is there a newer d3d9.dll file that can I use?
Delta Wolf
08-21-13, 02:09 AM
Really like this mod,
Can i ask is there a way i could go back to the normal GWX loading screens? and change the sailors on the crew management screen back to blue uniforms? (personal preference)
Thank you and awesome mod :salute:
Dronston
08-21-13, 05:29 AM
What a great Mod !!! I love it. Thanks Conus. I got it even working using a Widescreen GWX mod on my 27" 1920x1080. Now I need to fix the AA. I really don't want to go through my Catalyst program to set it up. Is there a newer d3d9.dll file that can I use?
First of all this is a great mod.
Im am trying to make it work in 1920x1080 but no luck.
I have a NVIDIA GTX 650 card, I changed resoluion in the .ini and tried some different scaling options in the videocard setting but have the same problem as zakarpatska (http://www.subsim.com/radioroom/member.php?u=213471) --> the image is shifted down and to the left with the top and right hand portion of the screen left black.
Any known solution?
BigWalleye
08-21-13, 06:29 AM
I have had the same problem with both CONUS' and Rubini's widescreen mods. I think they are both based on Seeadler's d3d9.dll. The only "solution" I found was the run them at 1366x768 (or 1360x768 if that is a resolution option for your graphics setup). IIRC, 1360x768 is the resolution the d3d9.dll was intended for. Anything else and your GPU/monitor may not handle it properly.
But hey! Even at 1366x768, widescreen looks pretty nice.!Thanks to the modders!
Dronston
08-21-13, 06:33 AM
Thx for your reply :up:
I agree that this a major step up from 4:3 but I miss the sharpness in the image a bit. However, at this moment I am right in the middle of a convoy getting ready to torpedoe an Ore carrier, looking forward to see it sink in widescreen :rock:
irish1958
08-21-13, 09:18 AM
As noted above, any resolution except 1360x768 will distort, as the files have been image changed to look normal at this resolution.
If you wish to run this at a different resolution you must change the image files and the location on the screen to make it work.
I have been trying to activate the GWX large compass but I can't get it to work on my new setup, although I did on my old computer. The game freezes on the "Not so long ago" screen and I have to reboot my computer.
http://www.subsim.com/radioroom/showthread.php?t=188709&highlight=GWX+large+compass
Gives instructions on how to do it, but I must be doing something wrong because it doesn't work.
Any suggestions?
Seeadler
08-22-13, 06:20 AM
IIRC, 1360x768 is the resolution the d3d9.dll was intended for.
No, the DLL can set any resolution which is supported by the hardware :03:
All what is shown in the game in the 3D environment, runs in the particular resolution.
But everything that runs in 2D ( loading screens, menu screens etc.) must be adjusted manually by the mod creator to a specific resolution. The creators of the available widescreen mods have done this only for 1360x768 as a common resolution.
BigWalleye
08-22-13, 06:25 AM
Thanks, Seeadler, for the clarification and for the original work.
Dronston
08-22-13, 06:45 AM
No, the DLL can set any resolution which is supported by the hardware :03:
All what is shown in the game in the 3D environment, runs in the particular resolution.
But everything that runs in 2D ( loading screens, menu screens etc.) must be adjusted manually by the mod creator to a specific resolution. The creators of the available widescreen mods have done this only for 1360x768 as a common resolution.
Turns out that is completely correct as I tested it. I changed resolution in the d3d9.ini to 1920x1080 and the 3d screens (interior, exterior, Bridge view) are all rendered in 1920x1080 (wow). Other screens are obvioulsy no longer correct but largely usuable, depending on what is important to you I guess you can play the game this way.
(edit: centerline in some things turns out to be off this way, like in the periscope view when you lock a target)
Dronston
08-22-13, 12:21 PM
On a different note: this widescreen mod makes the sun flat again, the GWX flat sun fix doesn't repair it. Any ideas?
Dronston
08-29-13, 11:18 AM
About the flat sun: by doing some research on the forum I found out about using SHIFT + PageUp or PageDown to activate / deactivate the sun glare on NVidia cards (which I have). It will bring back the sun glare but at the cost of overriding Antialiasing. So far I have not been able to find a settings combination in my videocard settings to solve this and I just can't play the game with those jagged edges :)
Now what I don't understand is that I can play the game with sun glare and AA settings both when I don't use the Widescreen mod...
biosthetique
09-18-13, 12:26 PM
As noted above, any resolution except 1360x768 will distort, as the files have been image changed to look normal at this resolution.
I run at the game in 2560 x 1600 and there is no distortion. Look at the pictures on page 4 of that post. It talks for itself!
SnipersHunter
09-18-13, 12:33 PM
Hello my game is lagging with any widescreenmods. Can anyone help me?
Dronston
09-18-13, 01:50 PM
Hello my game is lagging with any widescreenmods. Can anyone help me?
Maybe your system is too low in power to run widescreen graphics?
Could you list the specs of your pc? (videocard, processor, amount of RAM)
Did you try to change desktop resolution to the same resolution of the widescreen mods?
SnipersHunter
09-18-13, 02:16 PM
Cpu: Amd Fx 6100 six core @3,3 Ghz
GPU: Amd Radeon Hd 6870 1024 MB
8GB Ram
Dronston
09-18-13, 02:20 PM
Cpu: Amd Fx 6100 six core @3,3 Ghz
GPU: Amd Radeon Hd 6870 1024 MB
8GB Ram
Hmm, should be more then sufficient I'd say.
I can only guess that the lag has to do with other mods or other processes running in the background.
Are you using the 4GB patch?
SnipersHunter
09-18-13, 02:40 PM
Yes I use the 4 GB patch
Red Heat
09-18-13, 03:32 PM
Outstanding work!
Looks very nice... :up:
Andreson
12-11-13, 05:06 PM
As noted above, any resolution except 1360x768 will distort, as the files have been image changed to look normal at this resolution.
If you wish to run this at a different resolution you must change the image files and the location on the screen to make it work.
I have been trying to activate the GWX large compass but I can't get it to work on my new setup, although I did on my old computer. The game freezes on the "Not so long ago" screen and I have to reboot my computer.
http://www.subsim.com/radioroom/showthread.php?t=188709&highlight=GWX+large+compass
Gives instructions on how to do it, but I must be doing something wrong because it doesn't work.
Any suggestions?
Do you know where is the file?
Thanks in advance.
Dronston
12-11-13, 05:10 PM
Do you know where is the file?
Thanks in advance.
When you do search in downloads you find it here:
http://www.subsim.com/radioroom/downloads.php?do=file&id=4169
Aktungbby
12-12-13, 02:58 AM
Do you know where is the file?Thanks in advance.
Good to see yer gettin' all the help from the savants and welcome aboard formally Andreson!:Kaleun_Salute:
Andreson
12-12-13, 12:16 PM
"Good to see yer gettin' all the help from the savants and welcome aboard formally Andreson!"
Thanks for the kind words. I also like what I see :subsim:
"When you do search in downloads you find it here:
http://www.subsim.com/radioroom/down...o=file&id=4169"
I think you misunderstood me. I wanted to ask if you know how to use the Widescreen mod to get my resolution to 1920x1080.
I thought you meant the file that can change the resolution to the one my screen needs.
Koralle
04-06-14, 10:40 PM
SH3GWXWS 2.3 Widescreen Mod
1) I guess it is an error that this thread lists the mod as "SH3GWXWS 3.2" instead of SH3GWXWS 2.3
2) In regards to post #49 by Olamagato on 01-22-2012:
I have corrected the Single Mission Page by editing the menu_1024_768.ini to adjust where most of the text is placed.
[G66 I3]
Pos=160,110,326,32
[G66 I5]
Pos=1146,73,83,45
[G66 I6]
Pos=160,550,433,516
[G66 I7]
Pos=978,70,80,43
[G66 I8]
Pos=160,71,332,32
[G66 I9]
Pos=990,69,127,40
[G66 I10]
Pos=860,221,380,105
[G66 I11]
Pos=767,725,329,32
[G66 I12]
Pos=860,627,380,399
[G66 I13]
Pos=0,256,1360,256 just as Olamagato referenced in post #49
You only need to change the pos= line to the bold numbers listed.
Thanks
Koralle
murat124
04-08-14, 02:57 PM
Thanks for the update Koralle, works perfect now.
suitednate
07-06-14, 12:30 AM
Hello, the loading screens are just black for me with this mod. Help anyone? Game seems to work fine otherwise so far. Anyone else had issues with this? And any other possible conflicts? I'm running GWX with Hsie and stiebler patches.
Theodulus
07-09-14, 12:19 AM
Just wanted to say this mod works beautifully for me, and I can't imagine myself playing the game without it.
suitednate, I was having trouble with the game just sitting at a black screen as well. What fixed it for me was running sh3.exe in compatibility mode with Windows XP Service Pack 3.
Not sure if it'll help you, too, but I hope it does.
suitednate
07-11-14, 12:03 AM
Just wanted to say this mod works beautifully for me, and I can't imagine myself playing the game without it.
suitednate, I was having trouble with the game just sitting at a black screen as well. What fixed it for me was running sh3.exe in compatibility mode with Windows XP Service Pack 3.
Not sure if it'll help you, too, but I hope it does.
That worked. Thanks.
redsocialist
07-11-14, 09:50 AM
GUys I have big problem. I can't use the damage control screen when I have damage i click the icon nothing happnes. Unless I individually move all my crew pleaese help! I have correct resolution monitor and everything
vanjast
07-12-14, 05:49 AM
GUys I have big problem. I can't use the damage control screen when I have damage i click the icon nothing happnes. Unless I individually move all my crew pleaese help! I have correct resolution monitor and everything
This screen cannot be scaled and should be left in it's original size (1024x768, or with extra stuff added to the top right ) and in it's original position - bottom left of any screen size.
The mouse position detection on the small icons is hard coded, so any scaling or movement of the image renders it useless.
:hmmm:
Schmonzo
07-12-14, 04:33 PM
does this come with a dial for manual aiming?
suitednate
07-17-14, 05:21 PM
Let me first say that I love this mod and it is a great piece of work.
The only thing that I would change is the brightness of the uzo. During a night surface attack when it's a REALLY dark night (overcast, at least some fog present, moderate waves) it is EXTREMELY hard to see your target because of the bright white light coming back into your eyes on the sides. I constantly have to switch back to my binoculars (where I can see the target just fine because of no light shining back at you) and then back to the UZO to input targeting data. Hard to determine range as well. And hard to lock on to the correct target. You kinda have to guess. I'm also playing this game on a big screen tv and there is no other light present in my room.
Is there anyway we can turn it to a red light on the sides instead of that bright white?
suitednate
07-17-14, 08:44 PM
I actually tried editing the UZO.tga file in Corel paint shop but I am far from experienced in terms of doing this effectively. After dabbling around a little bit with this free trial of Corel paint shop, I was actually able to change the bright white portions on the right to a red color and also then changed the surrounding too bright gray metallic textures to a darker gray. It seemed like I had my wishes fulfilled, but when testing in game, this whitish glow appeared around the edge of the lense field of view. Also all of these what appeared to be lense scratches appeared in the field of view as well. None of these are in the original Conus UZO. It's probable this is because I didn't use the program's tools nearly as effectively as an experience modder would.
Any experienced modders out there that might want to help make this UZO more useful for night attacks ?? The surrounding area is just so bright. And it's not like the Germans had light sources on the bridge when conducting night surface attacks. :haha:
PS. I truly love this widescreen mod and am not trying to denigrate in any way the extremely hard work of the individual who brought this masterpiece to us.
blackcan
12-31-14, 09:22 AM
I can't use this mod. Everytime i start SH3 it crashes "Silenthunter3.exe doesn't work anymore" :(
kilzima
02-03-15, 05:37 AM
I got one problem. My radio man icon doesn't have the 'read radio report option" just the gramophone, sonar and report contacts. Basically what im saying is that i cant read my radio messages, and would love to be able to with this mod. any advice?
BigWalleye
02-03-15, 07:37 AM
I actually tried editing the UZO.tga file in Corel paint shop but I am far from experienced in terms of doing this effectively. After dabbling around a little bit with this free trial of Corel paint shop, I was actually able to change the bright white portions on the right to a red color and also then changed the surrounding too bright gray metallic textures to a darker gray. It seemed like I had my wishes fulfilled, but when testing in game, this whitish glow appeared around the edge of the lense field of view. Also all of these what appeared to be lense scratches appeared in the field of view as well. None of these are in the original Conus UZO. It's probable this is because I didn't use the program's tools nearly as effectively as an experience modder would.
Any experienced modders out there that might want to help make this UZO more useful for night attacks ?? The surrounding area is just so bright. And it's not like the Germans had light sources on the bridge when conducting night surface attacks. :haha:
PS. I truly love this widescreen mod and am not trying to denigrate in any way the extremely hard work of the individual who brought this masterpiece to us.
I don't know Corel Paint, but I would recommend Paint.NET, which is free, downloadable, and full-featured. I know it will handle SH3 Targa files correctly.
Do you understand what alpha channels are and how to edit them?
I got one problem. My radio man icon doesn't have the 'read radio report option" just the gramophone, sonar and report contacts. Basically what im saying is that i cant read my radio messages, and would love to be able to with this mod. any advice?
Kilzima, I'm kinda confused as to what you are referring to. Neither stock SH3, GWX3, nor NYGM3.6F has an on-screen icon for "Read radio messages." All of them use the "M" hotkey to switch to the Radio Messages screen, where you can select and read radio messages sent and received. That is also true for GWX3 with Conus' SH3GWXWS 2.3.
kilzima
02-03-15, 03:19 PM
Ok maybe it was just called "radio messages" but in my old gui which was stock GWX 3.0 that's exactly how I did it, tapped (clicked) my radio man on the shoulder, click "radio messages" and bam. I have never used a hotkey to get to my radio messages, then again I'm only 3 weeks into SH3 GWX and still tweaking it a lot. I thought I tried all the hot keys but I'll make sure when I get home tonight to check the M key... I'll prob feel like a fool.
BigWalleye
02-03-15, 04:41 PM
Ok maybe it was just called "radio messages" but in my old gui which was stock GWX 3.0 that's exactly how I did it, tapped (clicked) my radio man on the shoulder, click "radio messages" and bam. I have never used a hotkey to get to my radio messages, then again I'm only 3 weeks into SH3 GWX and still tweaking it a lot. I thought I tried all the hot keys but I'll make sure when I get home tonight to check the M key... I'll prob feel like a fool.
In order to do what you describe, you must activate the GWX - Integrated Orders mod. Then you get the Radio Messages icon in the Radio Operator orders group. GWX - Integrated Orders is one of the addon mods that come with GWX3.0. The "M" hoikey will still work with GWX - Integrated Orders.
Ugh i hate problem with mods and here i go again. Installed this mod worked like a charm,but i don't know why now i've got periscope reticle and uzo reticle to the right.
Again,yesterday everything works like it should. How to fix this?
Sunday lazy sunday should be mellow and full of tonage, but instead of that i've got buckets of frustation. :)
Edit:
It fix itself...
I don't get it.
Apologies if I overlooked this information but is this compatible with Integrated Orders and Open Hatch?
Mattman[CDN]
12-24-15, 07:36 PM
Just getting back into SH3 GWX and this looks Amazing thanks for your efforts!!
Great job! Just finished editing to get it working with FM's Interior and the Super Turm mod.....
What did you edit to get it working with them? And can you share it with us?
Mattman[CDN]
12-28-15, 02:27 PM
I got this working but had to disable all active mods then just enable this , deleted the original sh3 movie , changed the X axis from 1360 to 1366 by editing the D3D9 file not the dll file , was wondering if this file can overite other mods or is there a order of operations I have missed someware :):hmm2:
My system is Acer E15 A4 APU 1.8 Ghz with R3 graphics 1024mb reserved , win 10 home , 16GB Gskill sadly single channel mem contoller , 240 GB ssd
Kumando
02-29-16, 05:16 PM
Does anyone know how can i install a free camera mode on bridge without messing up the periscopes in this mod?
ivanov.ruslan
02-29-16, 05:46 PM
May try with S3D
Kumando
02-29-16, 10:06 PM
May try with S3D
Could you do it?
ivanov.ruslan
03-01-16, 05:16 AM
I hope it's http://dox.bg/files/dw?a=d2b27e2b64 (http://dox.bg/files/dw?a=d2b27e2b64)
Kumando
03-01-16, 11:22 AM
I hope it's http://dox.bg/files/dw?a=d2b27e2b64 (http://dox.bg/files/dw?a=d2b27e2b64)
It works, thank you so much mate. :salute:
Kumando
03-01-16, 09:02 PM
It works but there are some problems, the binocular view is not synced with the bridge cam and in the interior free camera when you turn in the radar room the camera goes off limits.
ivanov.ruslan
03-02-16, 03:41 AM
I think needs to be combined with FM New Interior
But I dont know if I could do it
But there are forum threads in this respect
Slitzer
04-02-16, 09:52 AM
Is it possible to use this mod to play in 1360 x 768 windowed? I am currently playing GWX 3.0 in a window, but after installing this mod it is still 1024 x 768. Graphics on the right side of the screen is not visible. My monitor has 1680 x 1050 max resulution, which I use.
Is it possible to make this mod compatible with GWX Integrated Orders optional mod?
It's really useful for playing. How to include it to main mod?
Wien1938
09-18-16, 06:42 PM
Apologies. I'm being rather thick here but I can't get the mod to actually change the resolution. It just stays at 1024x768 and doesn't do anything.
This doesn't seem to matter in windowed mode but in full-screen it's back to badly stretched shapes again.
I've enabled the mod through JSGME and nothing's happening.
Be very grateful for any help.
ChromartyForthTyne
10-21-16, 05:16 PM
Apologies. I'm being rather thick here but I can't get the mod to actually change the resolution. It just stays at 1024x768 and doesn't do anything.
This doesn't seem to matter in windowed mode but in full-screen it's back to badly stretched shapes again.
I've enabled the mod through JSGME and nothing's happening.
Be very grateful for any help.
I've just been through this .............. you have to change the
setting in the d3d9.ini from 1024 to 1366 and also in the Documents/SH3/data/cfg/main to the same 1366.
ChromartyForthTyne
10-21-16, 05:23 PM
Can anyone tell me if the Enhanced Navigation Compass is supposed to work in this Mod as I can't seem to see it on the extra right above the 3 regular dials and below the stop watch !?
Tried the Large Compass Mod but it caused it to CTD before during and after :doh:
biosthetique
03-01-17, 02:48 PM
Guys try that and see how it goes:
Go into the SH3 config, movie, and erase the 2 movies inside the intro file. The game does not care at which definition you play it, but the intro movies do.
Second, go in your vid control panel then into the "adjust desktop size and position" and - Click the aspect ratio.
- Perform scaling on GPU and not video.
- And leave UNCHECKED the square from "Override the scaling mode set by games and programs".
Oh yeah, and don't forget to click the button "APPLY", before you exit, otherwise you will be blaming me for trying to help!...I am such a good Samaritan!
Benzin1973
03-03-17, 06:56 AM
First off, Thank you for this great mod! for me it has injected more life into sh3 :D
One thing, when at the attack scopes there are the nice TDC pannels, but i cant dial any value into them. And i dont see a button/knob to turn it on or off. So i have to go to the attack map, turn on the tdc there, and then come back. Wich sort of defeats the purpuse of having the TDC on the scopes.
Is there a hotkey to turn the TDC on? or maybe im just blind and i cant see the button?
Probably a dumb question, (and its been a long time since I was in the water! ) but If I want to use MaGui3.4 (which was released in WS), will it work with this mode, or should I just use the original 1.1(?) WS mod?
Thanks
Vermin
Wien1938
03-10-17, 05:12 PM
I've just been through this .............. you have to change the
setting in the d3d9.ini from 1024 to 1366 and also in the Documents/SH3/data/cfg/main to the same 1366.
Sorry that I missed your reply - thanks - I'll give that a try. I've just started using LSH3 and it's just nothing like as good despite being very nicely coded.
Dronston
08-21-17, 07:05 AM
Can someone confirm this mod no longer works in windows 10? Presumably because of the creators update?
THEBERBSTER
08-21-17, 10:31 AM
Hi Dronston
Most wide screen mods on all SH versions have had a problem with the Creator update.
This is due to Microsoft updating the driver usually to 382.05.
Post #303) GPU Driver Roll Back To A Previous Version. (http://www.subsim.com/radioroom/showpost.php?p=2482219&postcount=303)
Total Black Screen > Sound No Picture > Picture No Sound Fixes < Windows 10 Creator Version 1703 Fixes (http://www.subsim.com/radioroom/showpost.php?p=2408009&postcount=17)
http://www.subsim.com/radioroom/showpost.php?p=2501253&postcount=969
Post #239 Changing The Nvidia GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)
Peter
Dronston
08-21-17, 10:40 AM
Hi Dronston
Most wide screen mods on all SH versions have had a problem with the Creator update.
This is due to Microsoft updating the driver usually to 382.05.
Post #303) GPU Driver Roll Back To A Previous Version. (http://www.subsim.com/radioroom/showpost.php?p=2482219&postcount=303)
Total Black Screen > Sound No Picture > Picture No Sound Fixes < Windows 10 Creator Version 1703 Fixes (http://www.subsim.com/radioroom/showpost.php?p=2408009&postcount=17)
http://www.subsim.com/radioroom/showpost.php?p=2501253&postcount=969
Post #239 Changing The Nvidia GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)
Peter
Thanks!
XenonSurf
01-08-18, 03:16 PM
I've currently loaded GWX3.0 (I'm doing some mod hopping to see what fits to me) and this Widscreen GUI is perfect in any regards, it gives a neat image when upscaled at 1920x1080.
Only thing I'd like to change if possible: Is there a way to move the sub status icon (the one in green) a little lower, e.g. beneath the nav icons or just above the crew icons?
Thanks,
cr2016sh
02-16-18, 11:50 AM
Hello colleagues I just installed Conus' SH3GWX Widescreen Mod and it works very well. Not only is seen in full screen but it has more things that greatly improve our game.
Thanks to Conus for his effort and generosity.
My PC is Lenovo ThinkPad Edge E-520. And I use Windows 10 Versión 1709. I have not had any problems.
XenonSurf
07-10-18, 05:35 PM
Hi,
first congrats for this awesome widescreen mod. It is very useful in GWX and I feel at home with it, very functional :up:
Does this mod change the shortcut display (F1) ? By me it doesn't corrispond to some special key commands and it's different from what I can see in the GWX3.0 manual page 79 (at the end).
I will try to provide a screenshot, but this may be tricky because part of the menu so I don't know if I can take an in-game shot of that screen.
My mod list with GWX3.0:
GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
Conus' SH3GWXWS 2.3
Music in Game
XenonSurf
07-10-18, 06:46 PM
^
Problem solved, I just removed and replaced all GWX mods in JSGME.
I see that I can edit the d3d9.ini and change the resolution from
1360x768 into 1366x768.
Will the last one give better grafics when scaled to 1920x1080 ? I can hardly see the difference with eyeball. Both will work.
Anvar1061
07-11-18, 05:12 AM
^
Problem solved, I just removed and replaced all GWX mods in JSGME.
I see that I can edit the d3d9.ini and change the resolution from
1360x768 into 1366x768.
Will the last one give better grafics when scaled to 1920x1080 ? I can hardly see the difference with eyeball. Both will work.
http://www.subsim.com/radioroom/showthread.php?t=232178
XenonSurf
07-11-18, 05:42 AM
@Anvar,
thanks for your advice, in fact I was not aware this GUI, it looks awesome with its fullscreen map/tdc !
No doubt I will take a look at it.
Cheers,
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