View Full Version : Aces' Super Pens v4 - Two Versions GWX3 and WAC4.1
http://img824.imageshack.us/img824/909/superpensv4.jpg
Hi chaps,
Two new v4 versions including new content such as Tomi099 & SquareSteelBar's Type 7d u-boat and new pen crane animations. The three textures used on the moored Type7b u-boats are now included in the supplied Textures folder so that you can rename skin files and therefore use any of your favourite skins on these boats:
MediaFire links this evening, I'll post Filefront Links tomorrow to this thread.
GWX3 Version Download Link:
http://www.mediafire.com/?occc9okg4tlo5vg
WAC 4.1 Version Download Link:
http://www.mediafire.com/?a8zst9676azwkzi
Please see the enclosed Readme files for details and activate with JSGME.
Note the WAC version does not require any additional mods whilst the GWX version (as per previous versions) requires HanSolo's Animated Sub Pens and Trainer1942/BBW et.al. Wilhelmshafen, St. Nazaire Schleuses mod.
Credits:
HanSolo's fantastic animated sub-pens mod.
Trainer1942's great St.Nazaire harbour mod and train models/textures.
V-Modifications' great Uber Alles Harbour Kit mod.
Torpedo textures and Kaleun's cap texture by Venatore.
Werner's Kit bag model/texture by Diving duck.
Testpilot for his fantastic BMW motorcycle, UZO model, Lifebelt model, ropes model mine model, MG42 model (with added anti-aircraft sight by Aces) and Type 7b wires model and associated textures.
Privateer for his Type 7b "Turm Emblems Your Way" turm model.
B25 for his excellent weathered conning textures.
Tarjack and Pvt.Godfrey for their fantastic Turm Emblems.
Tommi's flagpole and flag (Wimpel) model and texture and superb Type 7d u-boat (hatches opened by Aces).
SquareSteelBar's Type 7d textures.
Type 7b skin texture by Konrad Krumm.
Type 9b skin textures by Fubar.
aergistal for his help and inspiration with the ceiling texture.
Last, and by no means least skwaser's fantastic S3ditor without which this mod wouldn't have been possible.
I hope I haven't missed anyone out, if so, please forgive me.
----
Permissions
-------------
NOT to be used in any payware\commercial addon
May be used in any freeware mod with credits.------------
I haven't had time to fully sort out the sound issues.I'm taking a short rest now before I produce any more mods to re-charge my batteries a bit but I'll be back in the saddle soon.:DL
Best Regards
Aces
Thank you for all you have done for us Aces! Get some rest and recharge while we play with your latest creation.
:salute:
A6Intruder
08-29-10, 11:32 PM
Thank you for your work, very appreciated.:yeah:
Best regards:salute:
Aces, the quantity and quality of your work is outstanding. You are a MOD MACHINE matey! Thank you...:salute:
makman94
08-30-10, 04:26 AM
very nice Aces ! bravo :up:
Thanks chaps,
As promised Filefront download links:
GWX3 Version:
http://www.filefront.com/17247741/Aces' Super Pens v4 GWX3 Version.rar (http://www.filefront.com/17247741/Aces%27%20Super%20Pens%20v4%20GWX3%20Version.rar)
WAC4.1 Version:
http://www.filefront.com/17247699/Aces' Super Pens v4 WAC Version.rar (http://www.filefront.com/17247699/Aces%27%20Super%20Pens%20v4%20WAC%20Version.rar)
I've just installed LSH and going to have a look and see what might need changing to make produce an LSH version.
Best Regards
Aces
LSH III v5 Version Available:
http://img291.imageshack.us/img291/6808/acessuperpensv4forwac41.jpg
Note: You should enable the _LSH_V5__Bunkerstart mod supplied with LSHII V5 before enabling Super Pens v4 LSH Version.
Download Link (MediaFire):
http://www.mediafire.com/?3zz30ukdexyd9yz
Download Link (Filefront):
http://www.filefront.com/17248182/Aces' Super Pens v4 LSH Version.rar (http://www.filefront.com/17248182/Aces%27%20Super%20Pens%20v4%20LSH%20Version.rar)
That's it chaps, you have versions for three "Super Mods" now.
Best Regards
Aces
PS. Mods if you get a sec could you please add a [REL] to the post title thanks.
Magic1111
08-30-10, 01:44 PM
Hi Aces !
A6Intruder and I have tested the WAC Version of your MOD and we found a Texture Bug on the Player Boat after enabled your MOD , please look at the Screenshot (click to enlarge):
http://img19.imagevenue.com/loc87/th_92947_Bild037_122_87lo.jpg (http://img19.imagevenue.com/img.php?image=92947_Bild037_122_87lo.jpg)
Please look at the UZO and the Texture of the DF-Antenna !!!
The picture was taken from the first Mission of Naval Academy with the Type VIIB !
Can you check this please ??
Best regards my Friend,
Magic:salute:
Okay mate,
Will do, do youhave any other mods installed, if so can you let me know what they are please.
Best Regards
Aces
Magic1111
08-30-10, 04:56 PM
Hi Mate !
Iīve tested WAC 4.1 in this correct MOD Order:
01_WarAceCampaign 4.1_final_FULL_XP
02_WAC4.1 16k Atmosphere
03_WAC4.1 Realistic Hull Damage
04_WAC4.1 Fix
05_WAC4.1 no mines
06_WAC4.1 SubPen_animated_18.02.2010
07_Aces' Super Pens v4 WAC Version
No other MODs installed, only this above !
Look here, another Screenshot:
http://img594.imageshack.us/img594/5518/bild037b.jpg (http://img594.imageshack.us/i/bild037b.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Please look at the UZO, the textur of the DF-Antenna and the open Hatch on Deck are not corrected !!!
When I disable your MOD (my MOD # 07 from the above List) all the things are correct, no Problems !
Tested in Naval Academy !
Best regards,
Magic
EDIT: Tested now with LSH (in Naval Academy) and all works fine, no problems with the boat !!!
Hi mate,
I can replicate the roblem and have solved the UZO problem and working n the other problems. This is a WAC problem, GWX and LSH5 versions don't have this problem.
Best Regards
Aces
Magic1111
08-31-10, 03:18 AM
Hi mate,
I can replicate the roblem and have solved the UZO problem and working n the other problems. This is a WAC problem, GWX and LSH5 versions don't have this problem.
Best Regards
Aces
Hi Mate,
okay, I understand, good luck for your work ! :yep:
Best regards,
Magic:salute:
Okay, although I cannot test until I get in from work later I think I've solved the Antenna texture problem and quite possibly the hatch open/closed issue. When I have sorted all the issues I will post a one file (harbor_kit.dat) patch.
Will report back later.
Best Regards
Aces
Magic1111
08-31-10, 05:18 AM
Will report back later.
Best Regards
Aces
Wonderful, many thanks in forward ! :up:
Best regards,
Magic:salute:
First of all i would like to thank you for the work involved. Secondly could you point me in the right direction for the other mods required
requires HanSolo's Animated Sub Pens and Trainer1942/BBW et.al. Wilhelmshafen, St. Nazaire
:)
Thanks
Hi mate,
I presume you are running GWX in which case you will require these mods, the LSH5 and WAC versions don't require them:
http://www.filefront.com/15615751/WAC4.1-SubPen_animated_18.02.2010.7z/
http://www.filefront.com/15819511/GWX-3-WilhemshafenSt-NazSchluese-and-xtra-ships-V6.7z/
I thought I'd included these links in the readme file for the GWX version?. I certainly did with the previous versions.
Best Reagrds
Aces
Thanks for that, i didn't open the file as i thought i needed the others first
Anyway thanks again
Dave:)
StarLion45
09-02-10, 09:56 AM
:) Hi there Aces :)
I want to thank you for your help , and for this mod .
Beautyful graphics , smooth movements in the game .
Stability in the game are also nice :yep:
THANKS :p2:
Best regard ,
StarLion45 :salute:
Hi chaps,
@Dave,
No worries mate, you aren't the first and you won't be the last :)
@StarLion45,
My pleasure mate, glad you are sorted and enjoying the game.
Best Regards to all
Aces
Jimbuna
09-05-10, 01:55 PM
Great work maey http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Brilliant mod, and thanks for the work involved to everyone involved, but i have a problem.
How do i get the gates to open when i am leaving harbour and returning, they don't seem to open for me and i end up hitting them.
Thanks
Dave:cry:
They are on a timer, you have to wait for them to open by themselves.:yep:
Tigershark624
09-06-10, 03:10 PM
They are on a timer, you have to wait for them to open by themselves.:yep:
Thank you! I've been trying to find my way out of Wilhelmshaven for days! My last attempt ended when I was ready to sail through a gate and it started closing just before I reached it. Those red and green lights should give you a little more warning.
I know, I've been caught in the gates at St. Nazaire before, and there is no getting out of them till your destroyed.
:salute:
Jimbuna
09-07-10, 05:37 AM
Reminds me to be careful who I get in a motor vehicle with :DL:03:
Fubar2Niner
09-07-10, 01:06 PM
@Aces
Thanks muchly for the new addition mate, seems I hardly get out of port these days before you release another amazing mod. Most grateful as always shipmate :salute:
Best regards.
Fubar2Niner
Hi mate,
My pleasure, at least you get to leave port!, I haven't played the game for so long that i've got barnacles in my beard :).
I just bought SH5, another game I'll probably never have the time or inclination to play but I did install it which is more than I dd with SH4, I still have the DVD sealed in the wrapping , it never made it onto my hard drive. I know there are some brilliant mods coming out for SH5 and I'll try and find some time to go through them but my first impressions especially the video quality were'nt that great. I haven't tweaked anything yet and will experiment with other video settings but my first impression was "this looks crap compared to SH3" but, as I say I need time to experiment. I really bought it to look at the models etc.. My trouble is that I get restless and bored very quickly nowdays playing computer games, I used to love 'em years ago and get very immerased in them but I just cannot relax and enjoy them as I used to. I have several newish games which I've only installed and spent a few hours between them playing.
All the best mate,
Aces
A6Intruder
09-08-10, 12:18 PM
Hi Leigh,
please take a look into the "Pens for LSH Threat" on my last post.
Thanks in forward.
Best regards:salute:
Hi mate,
I've been taking a much needed few days break from modding so apologise for the delay in answering posts.
I believe that Magic has kindly contacted Rowi and, when he returns from his holidays, I will liase with him to see what needs doing with the harbor_kit.dat to get things sorted.
Best Regards
Aces
Fubar2Niner
09-08-10, 04:25 PM
@Aces
Hi ol' mate, yep I know where your coming from. I buy most new sims that hit the market, alas they seem to be getting fewer and farther between these days. I spent a bunch of dosh on Steel Beasts Pro PE alone, along with it's 2 payable updates. I doubt I've spent more than a couple of hours game time with it, did the same with F4 Allied Force. Black Shark, SH4 and 5 to name but a few. Seems a bloody aweful shame mate. Next on my list will be DCS A10, but probably won't have the hours to get to grips with it :( . It's a bugger being old and working ;). Your magnificent work sure does help me to while away sometime on my favourite subsim tho skipper.
Now take that well earned brake darnit, and grab a beer with me:()1:
Best regards.
Fubar2Niner
Foxendown
09-09-10, 05:55 PM
This looks like a wonderful mod and I would seriously like to be able to use it, but I'm getting CTDs whenever I try. I've tried a few times now, with clean installs, driver upgrades, resolution changes, but I never get beyond the loading screen for my (new ) career (and sometimes not that far!). My PC runs GWX just fine and I think I've got the instructions right. The problem is even after I uninstall the mod with JSGME the crashes persist and loading slows down. Any ideas? It could well be something in my setup because your mod isn't the only one of the great new mods that have attracted me back to this sim that sadly I can't run. System specs: Core 2 Duo 3.0 Ghz, 4 Gb RAM, ATi HD 4890 1 Gb, Catalyst 10.8 drivers, Win XP Pro 32 bit.
Hi mate,
A quick reply as I'm at work, IMHO the CTDs are being caused by all the big mods using up memory.
Please try Anvart's /3gb patch if you are running windows XP, details and download link in this posting:
http://www.subsim.com/radioroom/showpost.php?p=1288812&postcount=230
Please remember to back up your boot.ini before editing and also your sh3.exe files before applying the patch.
Hope this helps,
Best Regards
Aces
Foxendown
09-10-10, 06:01 AM
Many thanks-your help is much appreciated. I have downloaded the utility from the link and am trying to get my head round this. The boot.ini edit is presumably the same one that enables the 3Gb switch? Is there a difference between the results using Anvart's utility and simply enabling the switch in boot.ini (I found a post suggesting this)? A lot has moved on since I last played this sim!
Hi mate,
You have to edit the boot.ini as indicated and also run the batch file to patch the sh3.exe to make it "largeaddressaware" then it will use the momory above 3Gb, I am the same as you, I have Windows XP with 4Gb, without using the /3Gb patch I would and did get CTDs with all these mods loaded. Simply editing the boot.ini isn't enough you must patch the sh3.exe as well.
Best Regards
Aces
Magic1111
09-10-10, 03:32 PM
Hi mate,
You have to edit the boot.ini as indicated and also run the batch file to patch the sh3.exe to make it "largeaddressaware" then it will use the momory above 3Gb, I am the same as you, I have Windows XP with 4Gb, without using the /3Gb patch I would and did get CTDs with all these mods loaded. Simply editing the boot.ini isn't enough you must patch the sh3.exe as well.
Best Regards
Aces
Yes, I agree with Aces ! I have Win XP SP3 32 Bit with 4 GB RAM and without the 4GB Patch AND Editing the Boot.ini File I have no chance, that the Game with all my MODs loaded !
With 4GB Patch AND Boot.ini Editing I have no Problems to load the Game !!!
Best regards,
Magic
Foxendown
09-10-10, 05:39 PM
I added the patch and edited my boot.ini but with the mod enabled I'm still getting a CTD when I'm about three quarters through the initial loading screen. I remove the mod and SH3 then loads OK. I'm wondering if using the no DVD version of the exe is an issue (I've got a version of the disc with Starforce)? Here's my boot.ini
[boot loader] timeout=30 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOW S [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Professional" /fastdetect /NoExecute=OptIn multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windo ws XP Professional w/3GB" /fastdetect /3GB /Userva=2560
Thanks for the advice.
Magic1111
09-10-10, 06:12 PM
I added the patch and edited my boot.ini but with the mod enabled I'm still getting a CTD when I'm about three quarters through the initial loading screen. I remove the mod and SH3 then loads OK. I'm wondering if using the no DVD version of the exe is an issue (I've got a version of the disc with Starforce)? Here's my boot.ini
[boot loader] timeout=30 default=multi(0)disk(0)rdisk(0)partition(1)\WINDOW S [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Professional" /fastdetect /NoExecute=OptIn multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windo ws XP Professional w/3GB" /fastdetect /3GB /Userva=2560
Thanks for the advice.
And this is my Boot.ini:
timeout=5
default=multi(0)disk(0)rdisk(0)partition(1)\WINDOW S
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Home Edition" /noexecute=optin /fastdetect [B]/3GB /USERVA=2990
The red entry is the additional Entry for the 4GB Patch, no more !!!!
Best regards,
Magic
Foxendown
09-11-10, 02:38 AM
Amended my boot.ini (thanks Magic1111) and......oh, the frustration, still getting the CTD although loading times are noticeably quicker. SH3 is working fine with GWX but as soon as I enable the three parts of the mod, I'm back to the desktop every time.
Hi mate,
Sorry to see that you are still having problems.
Forgive me if I missed it but can you please post your mod install order from JSGME. You can do this by clicking on "Tasks" then on "Export activates mods list to" and then select "Clipboard" and then you can paste them here.
Best Regards
Aces
Foxendown
09-11-10, 08:14 AM
It's pretty simple at the moment, just yours
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Aces' Super Pens v4 GWX3 Version
I hope that's the right mods in the right order! I've tried it with some GWX mods enabled as well, either before or after. Either way that produces a CTD before the main GUI loads. With your mod on its own I can get to the main GUI, but when I try to load a career the game freezes on the loading screen about 80-90% up the progress bar.
Magic1111
09-11-10, 04:23 PM
It's pretty simple at the moment, just yours
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Aces' Super Pens v4 GWX3 Version
I hope that's the right mods in the right order! I've tried it with some GWX mods enabled as well, either before or after. Either way that produces a CTD before the main GUI loads. With your mod on its own I can get to the main GUI, but when I try to load a career the game freezes on the loading screen about 80-90% up the progress bar.
Hi !
No, no, no ! Itīs not the correct order !!!
Try this:
1.) A "clean" SH3 1.4b Installation
2.) GWX 3.0 + maybe Additional MODs FOR GWX that comes with GWX if you want
3.) GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
4.) WAC4.1 SubPen_animated_18.02.2010
5.) Aces' Super Pens v4 GWX3 Version
Thatīs the correct order.
And then + 4GB Patch and modded Boot.ini.
Thatīs it !
Best regards,
Magic
Foxendown
09-11-10, 07:11 PM
Well I feel sheepish.....I actually got iambecomelife's Merchant Fleet mod (the full version-another great mod) working today on my system and it's all running like a dream, so I'm happy now I know it's my error and not my system. I had done 1) and 2) OK but reversed 3) and 4). Now I wonder if I can get that mod and the Super Pens working together? Any thoughts? They both introduce new ships, is that an issue? I promise I'll stop asking questions and start playing the game soon :) I can't get over the amount of new content that has arrived since I last played this sim.
Foxendown
09-14-10, 04:52 AM
Please excuse the double post, but I thought I should add a postcript. I reinstalled my mods in the correct order and .........CTD before the main gui appeared. Aaaaaaagh!!! Out of curiosity I tried with just GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 and WAC4.1 SubPen_animated_18.02.2010 and it loaded fine (albeit slowly). So I now have access to the nice content in those mods, but sadly can't use yours, Aces. I did download another copy of the mod just in case the first one got corrupted but the result was the same. Never mind, thanks for trying to sort it out anyway.
Hi mate,
Can you let me know how you applied the /3gb patch please. I don't understand why you are having these problems as others with Windows XP 4 Gb RAM and the patch can run them. I'll try and help if I can, my mods list is much larger than the one you are running. Yes, it's slow to load but everything works.
Best Regards
Aces
I have only 2GB of memory with XP Nvidia 2x 8800GT with about 20 other mods running and i don't seem to have any problems with CTD
So i am not sure why other people are having this problem
Dave
Foxendown
09-14-10, 02:17 PM
Thanks for the offer of further help. This is what I did.
1. Changed my boot.ini so it looked like this
[boot loader]
timeout=30
default=multi(0)disk(0)rdisk(0)partition(1)\WINDOW S
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /fastdetect /NoExecute=OptIn /3GB /USERVA=2990
2. Loaded the mods in the correct order (as set out in Magic1111's previous post).
3. Unpacked EditBin.7z to a temp directory.
4. Moved my sh3.exe file to that directory and ran the batch file.
5. Moved my sh3.exe back.
Dave, as I understand it, the 3 Gb patch fixes a problem with virtual address space that is unconnected with the amount of physical or virtual memory you have. I read somewhere that PCs with large amounts of video memory can suffer worse than those with less. I found an post that helped me understand the problem a bit better here (different game forum, but same problem). I have at least learned something from having this problem, I'd never even heard of it before I tried to get this mod working.
http://www.twcenter.net/forums/showthread.php?t=238484
Add to that the plethora of hardware and software combos.........I have seen people with much better systems than mine struggling with things my computer runs easily
Hi mate,
Very curious, you seem to have done everything correctly. Just one thought you are running the GWX version and not the WAC version of the mod?.
Otherwise I'm at a loss as to what the problem is. If I have any thoughts I'll gladly post them here. Thanks for trying the mod and good luck.
Best Regards
Aces
Foxendown
09-16-10, 03:15 PM
I really appreciate the time you've given this, Aces. Yes I am running the GWX version. Bit of a mystery, but never mind, I'm off for a career in the Med next. Perhaps we can get a later version working if you do one.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.